These N64 decomps are some of the best thing to happen to retro gaming. If there is any console that benefits from it it’s the N64. A console which graphically have aged really bad. To play all these classics in high resolution and higher frame rate while maintaining the exact gameplay from the original games is a blessing. Let’s hope we can get up the steam and more games coming out. Imagine Sin & Punishment and Wave Race 64 😍
I actually like the HD polys with the native low-res textures. It really enhances the visuals without compromising the original assets so the games retain their original distinctive N64 look.
Banjo-Kazooie and Perfect Dark have already been fully decompiled, so one of them will probably be next. These are not recomps, by the way, that's something else entirely. They're decomps.
Stunning! Just stunning! These N64 games really shine with a recomp. Nintendo would do good to hire these guys and offer these as HD re-releases for the Switch.
Ship of harkinian is the recompilation of ocarina of time and is available to modded switch. It is STUNNING when you add texture mods (widely available to mupen64). Was really great to replay it
Are you sure you have your terminology right? Harbour Masters are the people behind Ship of Harkinian and 2Ship, which are the PC port efforts based off the decompilations of both N64 Zeldas. The RECOMPS, based off of Wiseguy's N64 recompilation technology, are done by independent coders. Wiseguy did the RECOMP for Majora's Mask, while an independent team used his documentation to make the recomp for Goemon. Knowing this info, this is a PC Port based on a Decompilation effort, or is this using Wiseguy's Recomp tech? Knowing that Harbour Masters is behind it, my guess is that this is a PC PORT based off a Decomp.
@@VideoGameEsotericait can't really be "all of the above", because calling it a recomp and comparing it to "the majoras mask recomp" implies its using Wiseguy's static recompiler, which it is not. You really should've changed the title of the video to "PC Port"
@@VideoGameEsotericaI do know that Mario 64 already has one and Kaze Emanuar is making mods for it all the time and is planning on making his own optimized version of Mario 64.
I played it last night. Did a nice fast middle route play through to the end. Looks really nice in HD, but I also turned off texture filtering to make the textures pixilated instead of blurry, because I found it looked nice to me. No crashes or anything. I did read that some people crashed at the Aquas intro, but I didn't go that way, so I can't confirm.
Yeah, turn off the filtering, and then you can use Nvidia DSR for up to 8 times your monitor's native resolution, this makes Ship of Harkinian look absolutely incredible with the 3DS textures enabled, you don't have to go all the way to 8 times, I set DSR to 4X 1440p, for a 5760p internal rendering resolution, looks like a 2024 remaster imo, especially on my LaCie Blue IV 22 CRT 1440p monitor, though also looks great on the Sony INZONE OLED 1440p monitor.
For those who don't know Starship works on steam deck but you have to set the video to opengl first before porting to steam deck then go to lutris and then thats it.
@@Weeqat To be more precise "a shader that models a specific display" ... When these games were designed the artists had to consider the display technology. Older CRT style systems acted as a canvas (of sorts) and allowed primitive anti-aliasing along with a blending effect to extend the perceived colour palette. When viewed on the panels we use today, the graphics are not as intended.
There are so many possibilities - F-Zero X, Wave Race, Hybrid Heaven, etc, but I would love to see a Quake 64/Quake II 64 recomp. While the maps for these games were made available with the recent remasters, it would be cool to have a "vanilla" version with the original enemy behaviour and (crucially) the 3-point texture filtering. As it stands, this is a cracking little stocking-filler.
Recomps are what we remember the games looking like, because memory is tarnished by experience. It's strange that the nostalgia is higher when watching the recomp than the original game on original hardware
Speak for yourself bruv, I much prefer playing N64 on a MiSTer and CRT TV at 240p if it's a nostalgia hit I'm after, N64 really does look better than it gets credit for, you just got to stick to 240p RGB on a decent CRT that has nice 'n thick scanlines, it's the tiny little 4KB textures squares that really makes the N64 look bad on anything other than a 240p CRT, you really need to turn off the Vaseline effect too (Deblur mode).
i played this for the 1st time when i got my N64 on Christmas day back in 1997. Now, i am going to experience this port on Christmas day in 2024, pretty crazy!
By far. the most striking thing about this footage is the buttery smooth framerate. I've never faulted N64 games too much for not running at 60 or even 30 FPS, but boy is it nice when the game runs so smooth.
These games could have run at locked 30 on the actual hardware if they knew what they were doing to begin with, loll. People have gotten Mario 64 running at 60 on actual hardware just by fixing their horrible coding
@@fillerbunnyninjashark271 Oh, I absolutely agree. The N64 hardware in general was WAY more powerful than I think we got to see, perhaps other than a few games towards the end of its life. Perhaps if Nintendo hadn't been so strongly opposed to the use of custom microcode, we'd have seen better results on more occasions. That said, I think it's a little harsh to say "if they knew what they were doing." They were developing on brand new hardware with brand new tools, trying to make games with entirely new paradigms. Kaze has done magic with Mario 64, but he's had years to test and learn the hardware, along with vastly greater development tools and the wisdom of many other people that have figured things out over the last two decades. Sure, I do think to an extent there could have been some optimizations implemented at the time, but the restriction of timely releases alone was probably the main thing that prevented better use of the hardware.
@@rars0n Safe to say RareWare knew what they were doing, they got more out of the N64 than anyone, albeit using heavy compression to get round the RDRAM bottleneck, but it's amazing they managed to get DK64 working on the N64, even if it does freeze now and then on real hardware, so does CBFD to a lesser extent, but I remember long MP sessions with my brother, it would freeze up after a few hours.
@@Wobble2007 Rare definitely knew what they were doing and did a better job than most, however even Rare could have extracted more had they had modern development tools and 20 years of development insight. Also, I'd say that Factor 5 definitely gave Rare a run for their money, at least in terms of getting the most out of the hardware. There were a few others that were close as well, like Boss Studios. Custom microcode was pretty much required to get the most out of the N64 hardware.
Wait until the mods star showing up... Star Fox Zero graphics with (possibly) new fan-made stages, extra characters and whatever modders can come up with.
I'd really love to see a process mapped out for Playstation 1 games to get recompiled. Even more than N64 I think there are just so many problems with the interlaced video that could be solved with a really good decompilation framework.
I’m sure some of the knowledge gained from the N64 work could be used on PS1 considering both use a MIPS CPU, albeit in wholly diff variants. But some instruction sets are shared
Here's hoping we get a mod that implements up to 4-player local co-op, which if done right would be a blast for an on-rails shooter like Star Fox 64, giving you the sense of being in a squadron.
The reply would be correct. The game was built for 30 fps so some asset animation was designed with that limit in place. Lucky with this decompilation effort, this means the ability to fix this is possible. Not the easiest but it is much closer now than it has ever been. You do see things like this occasionally in modern retro ports, there are elements of Rez Infinite that I see drag over some 30 fps elements from the Dreamcast release. Can't get them all.
I like it but there were some glitches in the sound at the start menu music. Also there is no option to start the game in full screen. The hot key to get full-screen doesn't work and you can't change it either. So for me I just have to open menu and click full-screen every time I play. There is also no save state or autosave function which would be nice coming from emulators.
Im hoping they decomp Mischief Makers, its one of the few games that run like crap on emulators, but its a huge nostalgia trip and really deserves a modern port.
Is the lack of lag an issue at all? Some N64 games become harder when run on modern hardware because the lag and slowdown was anticipated by the developers in gameplay testing
Awesome news, definately one of my favorite games of all time. 60fps gives me slight uncanny valley vibes though not even gonna lie, I'd almost rather play it at locked 30.
ive been trying for an hour to get this running. i played starfox yesterday on nso and i just couldnt get past the input lag. i feel the difference since i grew up playing this game when i was a kid. imma keep on trying!
@VideoGameEsoterica its my first time trying to play ports on the pc. Im currently watching a step by step tutorial from Slice of Kris, hopefully it works! Quick update: it works!!!! Shoutout to you for your awesome channel and also Slice of Kris! I was trying to launch it without downloading starship centauri first haha. Im new to this.
I'm really hoping one of these recomp teams does Pilotwings 64 soon. It's such a unique game, there's still nothing else quite like it. (And I'll be forever annoyed that Nintendo didn't give it a remaster for the 3DS...)
Ah Starfox. I came for the rumble pak, but i stayed for the barrel rolls. I'm gonna be that basic B and hope for GoldenEye next😂 Thank you everything you do for video game preservation VGE, Merry Christmas!
About the only thing missing here is being able to set the size when playing on windowed mode and support for texture packs. Ship of Harkinian with the EvilGames textures looks insanely good. As for next games? I'd say Wave Race and Beetle Adventure Racing.
Only thing I don't like about SOH, is it lacks a proper 4:3 aspect mode, only lets you use 4:3 with the N64 original mode, but SOH2 has a proper 4:3 aspect at least.
This is so great and it's running flawlessly on an AMD 3020e with locked 4 Gigs! :D Now i'm really looking forward to a decomp of "Indiana Jones and the infernal Machine", that would render the old PC-Port completely obsolete (Pun intended).
Let the modding begin! Not just remastering this classic but after seeing some of the things being done with the Mario 64 recomp, we might see some actual good Star Fox games coming out in a year or two!
It's always shocked me how many hardcore gamers never played Star Fox 64. But now anyone with a potato PC can easily get into it. And better than it ever was.
Aaaah I love Star Fox 64, with me recently acquiring a crt again Ive been having the itch to replay my (limited) collection of n64 games, SF64 being probably my favorite. Choosing between the recomp and og hardware is tough. But you know, why not play both?
@@caligoclarus Yes, but the PC version does have an annoying camera bug where the ship flies away from the default chase cam view. You can work around this by switching to the close chase cam instead, but it is annoying to have to do that at the start of every mission. With no fix to this issue forthcoming a recomp of Rogue Squadron might actually be better.
Next one I'd like would be Conker's Bad Fur Day, I feel like it was one of the N64's heavy hitters right up there with the bigger 1st party names, more people today should play it and a lot dont because of the sky high collectible price.
I think every N64 game by Rare has really poor performance. It's as if they just really didn't care about the frame rate at all. Goldeneye is really bad because enemies keep their full speed while the player has reduced movement and fire rate the lower the frame rate gates.
@@JohnDoe11VII I feel like most N64 games had fairly signifigant frame drop sometimes and it was just part of the deal then. More noticable on some of those for sure though, perfect dark especially. That one would turn into a power point presentation pretty quick once you started doing a bunch.
These N64 decomps are some of the best thing to happen to retro gaming. If there is any console that benefits from it it’s the N64. A console which graphically have aged really bad. To play all these classics in high resolution and higher frame rate while maintaining the exact gameplay from the original games is a blessing. Let’s hope we can get up the steam and more games coming out. Imagine Sin & Punishment and Wave Race 64 😍
I hope we see a lot more of the library in 2025
Recomps and MiSTer are the best thing in retro gaming
Most of the time these games looked and ran like shit because they were programmed like shit, loll.
I'm looking forward most to seeing new textures as that was one of the N64's weakest aspects.
@@ens0246 I believe you can add HD textures to Ocarina of time. Majoras Mask I’m not sure about.
First Mario 64, Ocarina of Time, Majoras Mask and now this. This looks beautiful, would love to see it get the Render 96 treatment.
My guilty pleasure next game would be Legacy of Darkness
Don't forget there's also Mystical Ninja
@@graalcloud Oh and the official HD ports of Perfect Dark and the unreleased Golden Eye HD on Xbox.
I personally would love to see Donkey Kong 64 and Pokémon Snap and the Stadium games get pc ports next. ^^
Nice! One step closer to actually piloting the airwing through Kokiri Forest.
Haha that would be fun to see
I actually like the HD polys with the native low-res textures. It really enhances the visuals without compromising the original assets so the games retain their original distinctive N64 look.
It’s def a nice vibe
Star Wars: Shadows of the Empire should be the next game recompiled.
Not a bad candidate
that game is already on pc
@TechGuru666 Cool!
Banjo-Kazooie and Perfect Dark have already been fully decompiled, so one of them will probably be next. These are not recomps, by the way, that's something else entirely. They're decomps.
I’d say Tooie needs it more performance wise
Stunning! Just stunning! These N64 games really shine with a recomp. Nintendo would do good to hire these guys and offer these as HD re-releases for the Switch.
I hope we see a lot more of these projects in 2025
Ship of harkinian is the recompilation of ocarina of time and is available to modded switch. It is STUNNING when you add texture mods (widely available to mupen64). Was really great to replay it
This isn't a recomp...
@@andrelanca2700SoH isn’t a recomp, it’s a decomp. They aren’t the same thing, both are awesome though
This has been my favorite game since I was 11 and this decomposition will be a must play for me. Simply stunning
Enjoy it! It’s so good
Are you sure you have your terminology right?
Harbour Masters are the people behind Ship of Harkinian and 2Ship, which are the PC port efforts based off the decompilations of both N64 Zeldas.
The RECOMPS, based off of Wiseguy's N64 recompilation technology, are done by independent coders. Wiseguy did the RECOMP for Majora's Mask, while an independent team used his documentation to make the recomp for Goemon.
Knowing this info, this is a PC Port based on a Decompilation effort, or is this using Wiseguy's Recomp tech?
Knowing that Harbour Masters is behind it, my guess is that this is a PC PORT based off a Decomp.
It’s a port from the decomp and it’s recompiling LibUltra calls to a modern system for modern platforms. So it’s “all of the above”
@@VideoGameEsotericait can't really be "all of the above", because calling it a recomp and comparing it to "the majoras mask recomp" implies its using Wiseguy's static recompiler, which it is not. You really should've changed the title of the video to "PC Port"
I’m comparing a concept. Taking an older game and running it in a new manner on non-target hardware. But we can disagree
Project lead of Starship here, you're wrong, there's no recompiled code whatsoever in this port.
You should change the title, it is misleading to people. Specially because there's going to be a Starfox 64 Recompiled later on.@@VideoGameEsoterica
Merry Christmas VGE. I hope you and the family have a wonderful Christmas dude! :)
Same to you! I’ll be around. Not making vids for the holiday but I’ve got a ton of fun scheduled
I wonder if an F-Zero X Decomp is on the table.
Everything is on the table. People just need to want to do it
@@VideoGameEsotericaI do know that Mario 64 already has one and Kaze Emanuar is making mods for it all the time and is planning on making his own optimized version of Mario 64.
Yes I know :)
@@VideoGameEsoterica Super hyped for it!
Imagine an F-zero in 120hz
Dude!!! I’ve been looking for this a long time since that Zelda recompiled
Just had to wait til this week :)
I played it last night. Did a nice fast middle route play through to the end. Looks really nice in HD, but I also turned off texture filtering to make the textures pixilated instead of blurry, because I found it looked nice to me. No crashes or anything. I did read that some people crashed at the Aquas intro, but I didn't go that way, so I can't confirm.
Yes this is launch day stuff so there will def still be some bugs to iron out
Yeah, turn off the filtering, and then you can use Nvidia DSR for up to 8 times your monitor's native resolution, this makes Ship of Harkinian look absolutely incredible with the 3DS textures enabled, you don't have to go all the way to 8 times, I set DSR to 4X 1440p, for a 5760p internal rendering resolution, looks like a 2024 remaster imo, especially on my LaCie Blue IV 22 CRT 1440p monitor, though also looks great on the Sony INZONE OLED 1440p monitor.
Seconded on Sin and Punishment for a future recomp, just replayed it the other week and it holds up so well!
Holds up super well and imagine it in 4K at 60p
Holds up better when you completely modify the controls to be duel stick, loll.
merry christmas dude. thanks for keeping me entertained during 2024
Merry Christmas! Lots more fun coming in 2025 too!
For those who don't know Starship works on steam deck but you have to set the video to opengl first before porting to steam deck then go to lutris and then thats it.
Good to know 👍
Recomps will feature prominently on my eventual SteamOS PC
The Legend of the Mystical Ninja starring Goemon for N64 would be my choice.
Well good news because it happened already haha
i just added some scanlines to it with reshade and now its drop dead gorgeous in 4k and 60fps. what a time to be alive!
It’s nice to have all these modern options
I don't get the attract of scanlines?!
I don’t generally use them but it can help the image blend a bit and just feel a bit more retro
@@VideoGameEsoterica I prefer S-Video/Composite shaders for blending myself. Scanline shaders give me a headache.
@@Weeqat
To be more precise "a shader that models a specific display" ...
When these games were designed the artists had to consider the display technology.
Older CRT style systems acted as a canvas (of sorts) and allowed primitive anti-aliasing along with a blending effect to extend the perceived colour palette.
When viewed on the panels we use today, the graphics are not as intended.
I NEED Recompilations for EVERY N64 game!!! 😭
Except Superman 64. It knows what it did.
@Jabjabs All games deserve preservation.
Haha one day
Poor Superman
Mind blowing this is A MUST PLAY MUST DOWNLOAD I've never seen the models so smooth and elegant
Enjoy it :)
They did a really nice job recompiling this game. It would have been nice if they had included the HD voice of Starfox from the leak.
They can’t distro the voices with the build to stay on the right side of nintendos wrath
The mods and new levels that will come from this decomp are going to be absolutely insane.
Yes I’m sure you will see tons of mods moving forward
Cant wait for 3ds models to get ported over to this
That would be fun to see
This isnt a recomp, its been decompiled and ported to pc
9:10 it's kinda like a tech demo for a console release, its impressive for a n64 game
Expect to see PC ports of Banjo-Kazooie and Perfect Dark show up sometime in the near future. They've both been fully decompiled.
Perfect Dark will be great to have
I hope we get WWF No Mercy decomped. Mods for that will be amazing
There's already an entire mod that turns it into a WCW game, loll
I’d def give that a play
There are so many possibilities - F-Zero X, Wave Race, Hybrid Heaven, etc, but I would love to see a Quake 64/Quake II 64 recomp. While the maps for these games were made available with the recent remasters, it would be cool to have a "vanilla" version with the original enemy behaviour and (crucially) the 3-point texture filtering. As it stands, this is a cracking little stocking-filler.
All good choices. Hybrid Heaven especially
Recomps are what we remember the games looking like, because memory is tarnished by experience. It's strange that the nostalgia is higher when watching the recomp than the original game on original hardware
Speak for yourself bruv, I much prefer playing N64 on a MiSTer and CRT TV at 240p if it's a nostalgia hit I'm after, N64 really does look better than it gets credit for, you just got to stick to 240p RGB on a decent CRT that has nice 'n thick scanlines, it's the tiny little 4KB textures squares that really makes the N64 look bad on anything other than a 240p CRT, you really need to turn off the Vaseline effect too (Deblur mode).
I wouldn’t really say that. But everyone gets their call
i played this for the 1st time when i got my N64 on Christmas day back in 1997. Now, i am going to experience this port on Christmas day in 2024, pretty crazy!
27 years later play it again for the first time
By far. the most striking thing about this footage is the buttery smooth framerate. I've never faulted N64 games too much for not running at 60 or even 30 FPS, but boy is it nice when the game runs so smooth.
Yes once you see the diff there’s no going back
These games could have run at locked 30 on the actual hardware if they knew what they were doing to begin with, loll. People have gotten Mario 64 running at 60 on actual hardware just by fixing their horrible coding
@@fillerbunnyninjashark271 Oh, I absolutely agree. The N64 hardware in general was WAY more powerful than I think we got to see, perhaps other than a few games towards the end of its life. Perhaps if Nintendo hadn't been so strongly opposed to the use of custom microcode, we'd have seen better results on more occasions.
That said, I think it's a little harsh to say "if they knew what they were doing." They were developing on brand new hardware with brand new tools, trying to make games with entirely new paradigms. Kaze has done magic with Mario 64, but he's had years to test and learn the hardware, along with vastly greater development tools and the wisdom of many other people that have figured things out over the last two decades. Sure, I do think to an extent there could have been some optimizations implemented at the time, but the restriction of timely releases alone was probably the main thing that prevented better use of the hardware.
@@rars0n Safe to say RareWare knew what they were doing, they got more out of the N64 than anyone, albeit using heavy compression to get round the RDRAM bottleneck, but it's amazing they managed to get DK64 working on the N64, even if it does freeze now and then on real hardware, so does CBFD to a lesser extent, but I remember long MP sessions with my brother, it would freeze up after a few hours.
@@Wobble2007 Rare definitely knew what they were doing and did a better job than most, however even Rare could have extracted more had they had modern development tools and 20 years of development insight. Also, I'd say that Factor 5 definitely gave Rare a run for their money, at least in terms of getting the most out of the hardware. There were a few others that were close as well, like Boss Studios. Custom microcode was pretty much required to get the most out of the N64 hardware.
Looks pretty bloody amazing. Bravo🤘🏻Sin and Punishment would be my pick also
Hope we see it in 2025
@ Would be great to see an already good looking game look even better✌🏻
Wait until the mods star showing up... Star Fox Zero graphics with (possibly) new fan-made stages, extra characters and whatever modders can come up with.
Is this playable on SuperSega?
Only if you own a Lambo
And have a shaky camera 😂
As playable as any sega game really...
Never have i thought "n64" and "beautiful" would go in the same sentende, but here we are. Superb work
Def makes the game leagues better visually
It would’ve been awesome if they added an option in which you could play with the uncompressed voice clips
Maybe in the future with updates
This is so damn cool!!!!
The future is bright for these projects ❤
Def an impressive and fun time
I'd really love to see a process mapped out for Playstation 1 games to get recompiled. Even more than N64 I think there are just so many problems with the interlaced video that could be solved with a really good decompilation framework.
I’m sure some of the knowledge gained from the N64 work could be used on PS1 considering both use a MIPS CPU, albeit in wholly diff variants. But some instruction sets are shared
Beautiful!
Def now the version to play
Stunning. The gaming community is truly amazing. We are saving gaming ourselves.
Nintendo sure isn’t doing it haha
Do you know what'd be cool? Support for the uncompressed audio.
May happen in the future
I’m so happy we have star fox 64 on PC and it’s a glorious day for PC gamers.
Def nobody complaining about this release that’s for sure :)
@ yep, well I did came across one individual on Facebook and just attacked my opinion on this game. But yeah so far there’s no complaints to that.
Do you think this will happen for SF1 too?
Maybe one day but I haven’t heard anything
I can't wait until this makes it to Retro Handhelds! 🤩
Is there a remaster of this coming on the Switch? If so, I’m getting it.
Not that I’ve heard
Awesome, looking forward to play it on the Steam Deck!
It’s been confirmed working by other commenters so have fun!
Now pls diddy Kong Racing 64
I’m sure it’ll happen
Here's hoping we get a mod that implements up to 4-player local co-op, which if done right would be a blast for an on-rails shooter like Star Fox 64, giving you the sense of being in a squadron.
Ooh that would be a good time
floor textures look weird, like they're smooth but still moving at lower framerate? I don't like that. Wonder if that can be fixed?
It may be part of the effect inherent to the original game
The reply would be correct. The game was built for 30 fps so some asset animation was designed with that limit in place. Lucky with this decompilation effort, this means the ability to fix this is possible. Not the easiest but it is much closer now than it has ever been.
You do see things like this occasionally in modern retro ports, there are elements of Rez Infinite that I see drag over some 30 fps elements from the Dreamcast release. Can't get them all.
I like it but there were some glitches in the sound at the start menu music.
Also there is no option to start the game in full screen. The hot key to get full-screen doesn't work and you can't change it either. So for me I just have to open menu and click full-screen every time I play.
There is also no save state or autosave function which would be nice coming from emulators.
I’m sure these things will be rectified in future updates as this is just the day one release
I guess I should be thankful!
We all should
I'd really like to see the SNES Star Fox rebuilt for high FPS, but that's gonna be even harder to pull off.
Yes that’s an extra challenge
Been waiting for this one
A Christmas miracle
VR mod with the upcoming Ai reshade will turn this thing into something special
It would really be awesome in VR. Perfect gameplay style for it
Getting it ready as I write this comment. Today is going to be awesome! Big thanks to everyone involved! Merry Christmas! :)
Merry Christmas!
Im hoping they decomp Mischief Makers, its one of the few games that run like crap on emulators, but its a huge nostalgia trip and really deserves a modern port.
It would be interesting to see how a pure 2D game would look
Best Way To Play! Thanks!
You are welcome :)
i run this on emulator? were i play this? were i download this?
Is the lack of lag an issue at all? Some N64 games become harder when run on modern hardware because the lag and slowdown was anticipated by the developers in gameplay testing
Didn’t feel any more difficult to me at all
Sin and Punishment 100%! I’ve wanted that since Mario 64 was decompiled! It’s such a good game!
I bet that def happens one day
I wonder if anyone is gonna mod in the uncompressed music, sound effects, and voice clips that were discovered a couple years ago.
I’m sure they will. Just not something the makers can distribute with the build
@ Doesn’t have to come with the build. It can just be a mod made by someone else entirely.
Yes exactly
Awesome news, definately one of my favorite games of all time. 60fps gives me slight uncanny valley vibes though not even gonna lie, I'd almost rather play it at locked 30.
You can totally dial it back to 30 if you want :)
Why is it running fast? Is there a way to have arbitrarily high frame rates while running at the original speed?
Not 100% on that. Didn’t try
Thanks for the link!
Happy to do it
the VR mode for this will be so cool
I’d love VR for it
I just compiled from source on Gentoo Linux (I already had all the build dependencies installed) and the game ran fine.
Good to know. Thanks for the info :)
I can't see the download link...
I’ll add it in a bit
@@VideoGameEsoterica cool i see it now, thanks!
I desperately need multiplayer on that game
Would be great to have
ive been trying for an hour to get this running. i played starfox yesterday on nso and i just couldnt get past the input lag. i feel the difference since i grew up playing this game when i was a kid. imma keep on trying!
What’s not working?
@VideoGameEsoterica its my first time trying to play ports on the pc. Im currently watching a step by step tutorial from Slice of Kris, hopefully it works!
Quick update: it works!!!! Shoutout to you for your awesome channel and also Slice of Kris! I was trying to launch it without downloading starship centauri first haha. Im new to this.
Haha just glad you got it working!
I need a decompilation of the Megaman Legends 1 & 2 games.
Wow no love for Tron Bonne? Haha
Is it safe to assume this recompilation is also using the uncompressed audio files from the "Gigaleak" as well?
It contains zero Nintendo property so the safe assumption is that it does not
Pc port is out, which means, up next: Mods and overhauls!
Always sure to follow
I like 4:3 for authenticity, but I use 16:9 on sore sports
It’s nice to have the option for both for sure
I played through this port just last night. I can already see people add gamemodes or something it make some type of coop multiplayer mod
I’d love to see 4P coop
Curious on the load on a high rig. I know you have a beefy one with i9 and 80 series card....how much did it stress your system on max settings ?
I'm really hoping one of these recomp teams does Pilotwings 64 soon. It's such a unique game, there's still nothing else quite like it. (And I'll be forever annoyed that Nintendo didn't give it a remaster for the 3DS...)
Lot of votes for Pilotwings today
Ah Starfox. I came for the rumble pak, but i stayed for the barrel rolls.
I'm gonna be that basic B and hope for GoldenEye next😂
Thank you everything you do for video game preservation VGE, Merry Christmas!
I mean goldeneye is a classic after all! Merry Christmas to you too!
Also you can add reshade Complete Rt Ray Traced Global Illumination And reflections.
Would be fun to try that
I’m having trouble trying to get mine to boot. Keeps giving me error messages.
Hmm what message?
Me too and I'm pretty sure I did everything correct. Did you find a solution yet?
What messages?
About the only thing missing here is being able to set the size when playing on windowed mode and support for texture packs. Ship of Harkinian with the EvilGames textures looks insanely good.
As for next games? I'd say Wave Race and Beetle Adventure Racing.
You can at least drag and resize the window and it contains its set aspect ratio. I’d love Beetle Adventure Racing recomp!
Only thing I don't like about SOH, is it lacks a proper 4:3 aspect mode, only lets you use 4:3 with the N64 original mode, but SOH2 has a proper 4:3 aspect at least.
I’m sure they could go back in and add it
Body Harvest would be awesome.
That’s def a game that could benefit from a better frame rate
I want to know how the guys behind these genius decomps have the time to do it!
Same way I have time to run this channel solo: brute force and stupidity lol
I hope this gets done for Star Fox SNES, seeing that low poly glory in true 60+fps would be awesome
Didn’t that just happen? I swear I did a vid on it 🤣
@@VideoGameEsoterica Youre probably thinking of Star Fox EX, but that's a rom hack for the SNES, not a PC port with uncapped framerate
Haha yep that’s it
This is so great and it's running flawlessly on an AMD 3020e with locked 4 Gigs! :D
Now i'm really looking forward to a decomp of "Indiana Jones and the infernal Machine", that would render the old PC-Port completely obsolete (Pun intended).
It’s nice that we can run these things on potato status systems!
Let the modding begin! Not just remastering this classic but after seeing some of the things being done with the Mario 64 recomp, we might see some actual good Star Fox games coming out in a year or two!
Oh I’m sure we will see all manner of mods moving forward
A mod for the space girls Krystal and fara
It's always shocked me how many hardcore gamers never played Star Fox 64. But now anyone with a potato PC can easily get into it. And better than it ever was.
Just not everyone had an N64 back in the day it seems
My favourite rail shooter, looking better than ever!
For me nothing will ever beat Night Striker
Aaaah I love Star Fox 64, with me recently acquiring a crt again Ive been having the itch to replay my (limited) collection of n64 games, SF64 being probably my favorite. Choosing between the recomp and og hardware is tough. But you know, why not play both?
You def want a CRT for N64. Just looks so much better
can you load in 3ds assets?
Not as of yet
@VideoGameEsoterica do you know if that can be done on the Zelda ports yet?
Not that I’ve seen but I can’t keep track of everything so maybe haha
Waiting on WWF No Mercy to start jumping out of windows from excitement, folks...😅
Great job!
Haha that would be a good next candidate too
Once smash bros pc port is out the modders are going even futher beyond. Imagine a 100 player free for all
Haha I’d love to see it
Not N64 but Star Fox Assault - I never got the chance to play it's amazing vs mode
For that I’d just use Dolphin with enhancements
We need some Model 2 and 3 recompilation projects!
Don’t threaten me with a good time
Can you do let's plays of every N64 Recomp please? 🥺
I’ve done almost all by now I think?
@VideoGameEsoterica Where can I watch them?
Plus imagine the mods we will get
Tons I’m sure
Getting a 60fps version of cruise n usa and rogue squadron would be nice. I assume this can work on steam deck?
Rogue Squadron has always been a PC game.
I would def play that but don’t forget we have 60fps Cruis’n on MAME
@@caligoclarus Yes, but the PC version does have an annoying camera bug where the ship flies away from the default chase cam view. You can work around this by switching to the close chase cam instead, but it is annoying to have to do that at the start of every mission. With no fix to this issue forthcoming a recomp of Rogue Squadron might actually be better.
@@garethgobulcoque8668 IIR, that is resolved by running the game with DXVoodoo.
Umm i wonder what would be the system requirements
Better than potato
Im on highest settings but it still looks under 60fps to me
Odd. Mine was rock solid stable
Next one I'd like would be Conker's Bad Fur Day, I feel like it was one of the N64's heavy hitters right up there with the bigger 1st party names, more people today should play it and a lot dont because of the sky high collectible price.
It was def one of the games that pushed the hardware to its limits
I think every N64 game by Rare has really poor performance. It's as if they just really didn't care about the frame rate at all. Goldeneye is really bad because enemies keep their full speed while the player has reduced movement and fire rate the lower the frame rate gates.
They prioritized visuals over performance for the most part
@@JohnDoe11VII I feel like most N64 games had fairly signifigant frame drop sometimes and it was just part of the deal then. More noticable on some of those for sure though, perfect dark especially. That one would turn into a power point presentation pretty quick once you started doing a bunch.
This is not a recomp. This is a decomp.
It’s recompiling libraries from N64 to modern systems. Which I count in part
Would love to play this as a 3rd person view VR game
Me too. Would be awesome