Star Fox 64's Missing Water Levels

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 123

  • @Kiloku2
    @Kiloku2 วันที่ผ่านมา +120

    A friend of mine once told me of a dream he had where he played in Zoness with the Blue Marine acting as a sort of speed boat, moving on the surface of the water. I hope to recreate that in the Port some day

    • @HeyaItsSoup
      @HeyaItsSoup วันที่ผ่านมา +11

      I'm fascinated by the fact that I'm not the only one who dreams of Starfox 64 at night! That's an interesting thing to hear :)

  • @chaoslord8918
    @chaoslord8918 วันที่ผ่านมา +66

    1:55 Idk, that Angler Fish seems pretty good at pulling off some 360 movement.

  • @RiposteBK
    @RiposteBK วันที่ผ่านมา +68

    After all these years, seeing proper custom levels in SF64 is amazing - as is learning of other potential Blue Marine levels! That torpedo is super cool too... I can't wait to see where modding goes for the future

    • @Nephritesword
      @Nephritesword วันที่ผ่านมา +12

      Nintendo: *refuses to make new and good star fox*
      Fans: “Fine, we’ll do it ourselves”

    • @aqa2866
      @aqa2866 วันที่ผ่านมา +2

      @@Nephritesword pls just make 1 more and let Zero be the other M fast and fun

  • @gigastrike2
    @gigastrike2 วันที่ผ่านมา +25

    The torpedo pickup is definitely leftover from before the blue marine had infinite torpedoes. It was probably supposed to work like normal bombs, but they figured the slower controls weren't fun, so they gave you infinite ammo to make up for it. And the torpedo pickup suddenly had no use.

  • @RazorBladezX
    @RazorBladezX วันที่ผ่านมา +12

    The song for Aquas was so like mysterious yet spooky.

    • @ChoobChoob
      @ChoobChoob 16 ชั่วโมงที่ผ่านมา

      Like the Titanic theme song!

  • @e-mananimates2274
    @e-mananimates2274 วันที่ผ่านมา +35

    The fact you could make something resembling a custom level gives me hope for new Star Fox hacks!

  • @SimonsChannel
    @SimonsChannel วันที่ผ่านมา +10

    Man. I just knew it back then. When my brother and I first reached Aquas, we struggled with it for a while to get used to the controls, layouts and stuff, so when we finally got to defeat the Bio Weapon, the following cutscene REALLY looked like it was gonna setup a second boss battle, we were really afraid until the Mission Accomplished music kicked in because we had basically no HP left and were really nervous about the battle that we just fought. Somehow it really felt that way to us. And now it turns out it probably was gonna happen.

  • @cyburgin
    @cyburgin วันที่ผ่านมา +10

    Gotta say, wasn't expecting to watch the Blue Marine fight the Gorgon when I clicked on this.
    These videos of what could've been for Star Fox 64 have been fascinating, can't wait for more!

  • @BackToTheGame.98
    @BackToTheGame.98 วันที่ผ่านมา +16

    Its a shame that they didnt add in more sub missions, considering they went through the effort of implementing the vehicle and underwater effects. Its such a short game, it really seems like they could have added more stages or released a directors cut later on.

  • @Byssbod
    @Byssbod 16 ชั่วโมงที่ผ่านมา +1

    Unlike most people i fucking love aquas. Its so eerie and dark, and you can spam the fuck out of torpedos. And giant freaky fish? God its so good

  • @DaussPlays
    @DaussPlays วันที่ผ่านมา +9

    Man, this is so cool. SF64 is one of my favourite games ever made, and it's so neat seeing content otherwise lost to time restored. That bit about recovering textures from a bad asset reference in prerelease footage is absolutely fucking hilarious, as you said.
    I was surprised to hear Aquas rates as the most unpopular level; I always thought it was awesome. Great music, cool boss fight. Alas.

  • @jueg0122
    @jueg0122 วันที่ผ่านมา +11

    4:49 Not sure if you've already looked it up, but a Cattelya is a type of orchid. Might be an insight as to what the boss was intended to look like or the image it was to invoke

  • @bart.o.rom3o
    @bart.o.rom3o วันที่ผ่านมา +9

    Oh man the future looks bright for this game

  • @Kruegernator123
    @Kruegernator123 วันที่ผ่านมา +10

    The Mario 64 Decomp walked so that the Zelda OOT/MM Decomps could run, so that the Star Fox 64 Decomp could fly.

    • @manjackson2772
      @manjackson2772 วันที่ผ่านมา +3

      I think you mean so the zelda decomps could roll. It's slightly more optimal.

    • @SimonsChannel
      @SimonsChannel 20 ชั่วโมงที่ผ่านมา +1

      @@manjackson2772 The Mario 64 Decomp BLJ'd so that the Zelda OOT/MM Decomps could HESS so that the Star Fox 64 Decomp could... I dunno, boost

    • @honeycrisp808
      @honeycrisp808 42 นาทีที่ผ่านมา

      @@manjackson2772 So the Zelda decomps could walk backwards in a straight line*

  • @c0baltl1ghtn1ng
    @c0baltl1ghtn1ng วันที่ผ่านมา +7

    "Weren't programmed for 360 movement" As he shows the spinning fish meme.

    • @thevapingpig
      @thevapingpig วันที่ผ่านมา

      Z-axis is different movement, that was just lateral movement in the blue marine that was coded. He was speaking in terms of stage design with the actors.

  • @pik3177
    @pik3177 15 ชั่วโมงที่ผ่านมา +1

    i can imagine the cut root for aquas would've made you use the blue marine in zoness instead of the arwings

  • @Xunkun
    @Xunkun วันที่ผ่านมา +12

    People disliked Aquas?? I like it. It's pretty. Plus: you're on a scifi adventure, and suddenly you find bloody _Atlantis?!_ That's some potential lore. Better than "Anglar Empire goes unnoticed on Venom."
    Contrast: Raccoon -City- Crater is *still* under _observed_ quarantine as of RE8.
    If I had to say I disliked a level-- or more accurately, my least favorite, I'd saaaaayyyy.....
    Sector Z. It's the one that's the most hassle to get the medal on.

    • @SimonsChannel
      @SimonsChannel 20 ชั่วโมงที่ผ่านมา

      I used to hate it until I mastered it. It's one of my favourite levels and to me it feels like a "sit back and enjoy" kinda level (especially because we got infinite bombs)

    • @mrdrybonestv
      @mrdrybonestv 14 ชั่วโมงที่ผ่านมา

      I don’t hate but I don’t like it. Even back when it came out, the level always made me feel incredibly anxious.

    • @redditor7548
      @redditor7548 12 ชั่วโมงที่ผ่านมา

      As a kid when I figured out the hard route after some decent amount of time with the game the aquas level was also cool for me but mostly because it was exciting to use a new vehicle

    • @barrybludgeon7448
      @barrybludgeon7448 11 ชั่วโมงที่ผ่านมา

      Yep Sector Z hands down was the worst

    • @Jabin1217
      @Jabin1217 9 ชั่วโมงที่ผ่านมา

      I had to go to that level through the sector x warp to get the medal.

  • @thunderdraco
    @thunderdraco วันที่ผ่านมา +7

    I don't know why, but sometimes old N64 graphics really freak me out, especially long voids like at @1:37 where it just stretches on to infinity. It's like trypophobia

    • @MyLifeInAHole
      @MyLifeInAHole 20 ชั่วโมงที่ผ่านมา +2

      If I had tried to go through the unused tunnel and hit the invisible wall I would've been sent back to being a kid freaked out playing that level

  • @MR0KITTY
    @MR0KITTY 13 ชั่วโมงที่ผ่านมา +1

    5:12 With the SF64 assets that show up in LOZ, maybe the fish from Majora's Mask would fit into here?

    • @waiyon1951
      @waiyon1951 6 ชั่วโมงที่ผ่านมา

      Gyorg?

  • @BackToTheGame.98
    @BackToTheGame.98 วันที่ผ่านมา +16

    It also feels like Aquas was kind of half baked, compared to the other stages. The fact that they give you unlimited torpedoes feels like they were making up for a mechanic they couldn't figure out. Also the stage itself just doesnt seem as fleshed out as the other stages, with repetitive enemies and no real tactics aside from lock on to everything and fire torpedoes. So maybe the lack of a second stage is a result of them never really finishing this stage, but were far along enough that they didnt want to get rid of it?

    • @classicforreal
      @classicforreal วันที่ผ่านมา +4

      Aren't you paying attention? Half-baked works fine with submarines! Just ask Skippy and Oceangate!

  • @TheHylianBatman
    @TheHylianBatman วันที่ผ่านมา +1

    I really love that you're digging into Star Fox 64, I'm always happy to learn more about it!

  • @DanielSanchez-fs1nv
    @DanielSanchez-fs1nv 12 ชั่วโมงที่ผ่านมา

    Something comforting about learning more about older 3D games, thx for the video.

  • @Algenis_Santana
    @Algenis_Santana 9 ชั่วโมงที่ผ่านมา

    The algorithm blessed me today, amazing content, definitely new sub❤

  • @wheelmanmitch
    @wheelmanmitch 5 ชั่วโมงที่ผ่านมา

    I thoroughly enjoy your videos on this topic! Great stuff.

  • @SegaMario
    @SegaMario วันที่ผ่านมา +3

    Can't say I'm surprised, because it was always odd how there was just one Blue Marine level while the Landmaster got...two, I think?

    • @waiyon1951
      @waiyon1951 6 ชั่วโมงที่ผ่านมา

      There is i always love the train one was it Macbeth or something?

  • @Akita23
    @Akita23 วันที่ผ่านมา +2

    I just watched your mockup trailer and other star fox videos last night! Guess I couldn't have timed finding you any better

  • @YossarianAssyrian
    @YossarianAssyrian วันที่ผ่านมา +1

    Excellent work. Your SF64 videos are true gems. I love exploring cut content for games!

  • @heart3460
    @heart3460 วันที่ผ่านมา

    I'm so excited with what you'll do with the decomp. Great video, a lot of things I didn't know.

  • @aqa2866
    @aqa2866 วันที่ผ่านมา +5

    finally underwater Great Fox

  • @Straswa
    @Straswa วันที่ผ่านมา

    Great video, fascinating to learn more Blue-Marine stages were planned.

  • @darkmario66
    @darkmario66 วันที่ผ่านมา

    That's interesting that you talk about zoness because it's probably one of, if not, my most favorite level in sf64 so I'm glad it turned out the way it did.

  • @Stealthbat
    @Stealthbat วันที่ผ่านมา +3

    TStamp 08:30 - I can't believe Aquas was hard capped at a lower framerate than the rest of the game. All this time I thought it was more sluggish because it was a more difficult stage for the N64 hardware to render. Is that just not the case? Man, this blows my mind!

    • @ThePingasMightier
      @ThePingasMightier วันที่ผ่านมา +2

      It's so weird. Maybe they were having stability issues too?

    • @Stealthbat
      @Stealthbat วันที่ผ่านมา +1

      @@ThePingasMightier Possibly, Idk. Also, I completely agree. It is very weird. I hope/wish someone would do an investigation into why this was done this way.

    • @robertanderson9447
      @robertanderson9447 2 ชั่วโมงที่ผ่านมา

      It seems the 3DS version still has the framerate cap for Aquas, interestingly enough. I was wondering why the cutscenes felt so choppy when I played it for the first time.

  • @ottav69
    @ottav69 วันที่ผ่านมา

    I think they made the right call. When I was a kid and the game wasn't so easy for me, reaching Aquas took me forever. But I knew from one of those Nintendo Power videos they mail you sometimes to promote their games that there was a submarine level I just couldn't reach. Then I finally got to it and it was probably the first time I truly felt disappointed that I was trying so hard to find this mythical submarine level. Then I get to it and it's just not fun to play at all. At least limiting it to one planet gave it this little bit of mystery, as it was sort of hard for a novice player to get to.

  • @HeyaItsSoup
    @HeyaItsSoup วันที่ผ่านมา +1

    This is incredibly fun to watch, I love to see the lost development leftovers of SF64 :D

  • @messyroomguy1536
    @messyroomguy1536 วันที่ผ่านมา

    Great work on this video! It's very cool to see the background stuff in game that we don't see, and all the discarded stuff they could have added to the game, but still glad of what we got! I look forward to more videos from you!

  • @barrettrobinson5657
    @barrettrobinson5657 วันที่ผ่านมา

    Awesome work! I’m definitely subscribing for more!

  • @ILostMyOreos
    @ILostMyOreos วันที่ผ่านมา

    Wow this is super cool. Didn't realize we got a starfox decomp too

  • @ThatGuyNamedRick
    @ThatGuyNamedRick 12 ชั่วโมงที่ผ่านมา

    I think an All Range Mode Blue Marine mission would have been interesting to see, but ultimately a pain to play with the dark atmosphere typically found in the Aquas mission. I like the shallower arena that brings more light so the player can see and it does lead me to believe the enemy bio weapon clam was originally an ARM boss since it was pretty jarring you STOPPED to fight the thing when other corridor bosses kept you moving in the skybox. My guess is that the Angler Fish or Whale that accompanied it flicked back the torpedos you'd use to damage the boss but the trigger and animation was too difficult to implement properly. Would have been interesting to see as an alt-route boss.

  • @thevapingpig
    @thevapingpig วันที่ผ่านมา

    This looks like the age of the Star Fox 64 hackers. Great channel, been looking for a channel like this for ages. My favourite game as a kid, still love running it here, and there.

  • @zallard1
    @zallard1 วันที่ผ่านมา +2

    So fascinating

  • @marlon7215
    @marlon7215 20 ชั่วโมงที่ผ่านมา

    SUPER neat stuff!

  • @Taijan1
    @Taijan1 วันที่ผ่านมา

    I seriously hope with the release of the working PC build that we get a modded version of the game in the future that makes it like Starfox 2 where you move dynamically inside the lylat system responding to threats as the Venomian fleet moves around the system on a sort of turn based basis.
    Then you could add rogue like and randomiser elements to planets you assist, could be so good.

  • @Kratos7560
    @Kratos7560 19 ชั่วโมงที่ผ่านมา

    It hurts on a spiritual level to see these classic games have unused assets. I pray one day that either the fans or Nintendo create a Star Fox 64 remake utilizing every last one. I want to see the full potential of games like these.

    • @waiyon1951
      @waiyon1951 6 ชั่วโมงที่ผ่านมา

      I would just want a mod that lets me play all the levels in a row

  • @MrMGR1986
    @MrMGR1986 12 ชั่วโมงที่ผ่านมา

    The Blue Marine level was dope and it shoulda had at least one more

  • @HaxHaunter
    @HaxHaunter วันที่ผ่านมา

    I just realized, surprised to not see you talk much about the PC port. Makes Aquas level play like a charm.

    • @ElarixGames
      @ElarixGames  วันที่ผ่านมา +1

      @@HaxHaunter I finished the mod before the PC Port released :/

    • @HaxHaunter
      @HaxHaunter วันที่ผ่านมา

      @@ElarixGames oh its alright. I'm sure you will love doing your mods now that the port is out.

  • @Viperr101
    @Viperr101 7 ชั่วโมงที่ผ่านมา

    2:58 this is the kind of thing that would have scared the loving fuck out of me as a kid and is still unsettling as an adult. add it to the infinite list of atrocities in ecco the dolphin for ps2

  • @TheRealBDouble
    @TheRealBDouble วันที่ผ่านมา +2

    7:18 I'm sorry, but that boss portrait is super creepy

  • @someoneelse1534
    @someoneelse1534 วันที่ผ่านมา +1

    Ashamed to say i didn't even know about a water level 😅

  • @link01742
    @link01742 วันที่ผ่านมา +2

    I weirdly like the blue marine, and I love unlimited bombs/torpedos

  • @Gravitatis
    @Gravitatis 23 ชั่วโมงที่ผ่านมา

    this was my favorite level when i was a kid

  • @HellScream107
    @HellScream107 วันที่ผ่านมา

    That's some good sleuthing, Elarix.

  • @keithtorgersen9664
    @keithtorgersen9664 13 ชั่วโมงที่ผ่านมา

    I’m glad they didn’t. The level design is amazing and the boss challenging, but the lag is so frustrating.

  • @BananaR777
    @BananaR777 วันที่ผ่านมา

    that makes sense cause with beta gameplay footage it showed a cut underwater level.

  • @redditor7548
    @redditor7548 12 ชั่วโมงที่ผ่านมา

    1 sub level was fine, the sub is a very niche vehicle that makes sense it wouldn’t get used much compared with ARwing and landmaster.

  • @5hawnEX
    @5hawnEX วันที่ผ่านมา

    Just wonderful, hoping this means we can get more elaborate custom levels down the line and some pretty sick romhacks. Always wanted something like this and I'm super excited to see what the community does with the decomp

  • @spencermorgan2281
    @spencermorgan2281 12 ชั่วโมงที่ผ่านมา

    I think the anglerfish has a functional all-range mode.

  • @Wendy_O._Koopa
    @Wendy_O._Koopa 21 ชั่วโมงที่ผ่านมา

    1:54 I would like to rename/nickname the "Angry Angler" as "Herbert Walker" from now on, based on this iconic scene from the Simpsons s07e13 "Two Bad Neighbors":
    *Marge:* President Bush is driving on our lawn. He must be lost.

  • @IHeliosI
    @IHeliosI วันที่ผ่านมา +3

    I'm confused about Aquas... are all 4 of them inside the Blue-Marine? Falco says in the level "This thing will NEVER hold together" but also in this level Slippy asks "How's the Blue-Marine Fox?" can't he tell if he was in it? And at the end of the level Fox says "Thanks Slip. Blue-Marine came through." which he wouldn't have to say if Slippy was in the craft with him.

    • @Supahdenning
      @Supahdenning วันที่ผ่านมา +4

      This still makes perfect sense if Fox is just the one driving it, but I think the implication is the others are in the Great Fox which is floating on the sea behind the camera

  • @92cb7accord
    @92cb7accord วันที่ผ่านมา

    The rudder is going the wrong direction when turning left and right and its driving me insane

  • @Wishengrad
    @Wishengrad วันที่ผ่านมา

    I haven't heard anyone mention punk7890 in so long! He was a friend of mine in the early Zelda OoT hacking days.

  • @taco1010
    @taco1010 11 ชั่วโมงที่ผ่านมา

    The sector 7 space ships make more sense as marine veichles

  • @ruolbu
    @ruolbu วันที่ผ่านมา

    pure magic

  • @ChoobChoob
    @ChoobChoob 16 ชั่วโมงที่ผ่านมา

    What if the all-range fish boss was like Andross Brain?

  • @Mgamerz
    @Mgamerz วันที่ผ่านมา

    Would love to see a dev stream of designing one of these levels. I work on a different game series and this sounds like it'd be really dangerous for me to try, I can see it sucking up a lot of my time... :)

  • @Zeithri
    @Zeithri วันที่ผ่านมา

    Awesome

  • @CappnRob
    @CappnRob วันที่ผ่านมา +2

    very much seems like you'd blow up some rocks blocking a tunnel leading to an alternate boss inside a crater kind of place with those walls surrounding it on Aquas! As for CL, that level seems like its the most frustrating to explore simply because it completely changed identities over development, going from a Water Stage to a Space Stage. Isn't there also something in the code to suggest that Fortuna may have been a Blue Marine stage as well at one time? I feel like I read that somewhere on account of SF1 and SF2 both showing a lot of Fortuna's oceans. Anyway, looking forward to your next video!

    • @Supahdenning
      @Supahdenning วันที่ผ่านมา

      Fortuna isn't in SF64, unless you mean it was planned and scrapped at some point

    • @CappnRob
      @CappnRob วันที่ผ่านมา

      @ yes that’s exactly what I meant. Fichina is still referred to as Fortuna in the code and they both use the reference FO as well

    • @Supahdenning
      @Supahdenning วันที่ผ่านมา

      @@CappnRob Oh interesting, that makes a lot of sense then

  • @Fathomthiz
    @Fathomthiz วันที่ผ่านมา +2

    1:55 Oh Lawd he spinnin

  • @miaouew
    @miaouew วันที่ผ่านมา +1

    N64 looks soooooo much better on CRT.

  • @beardalaxy
    @beardalaxy วันที่ผ่านมา

    The fact you can do that IS fucking hilarious

  • @PerplexedAnimation
    @PerplexedAnimation วันที่ผ่านมา +2

    Cool video! The rom hack doesn't seem to work on real hardware though which is a shame, I'd love to see custom levels.

    • @ElarixGames
      @ElarixGames  วันที่ผ่านมา +1

      @PerplexedAnimation Yeah I increased the actor limit so I could shove as much stuff as possible into the level

    • @PerplexedAnimation
      @PerplexedAnimation วันที่ผ่านมา

      @@ElarixGames Oh okay, I just got an ever drive so I was hoping to get it working lol. The turret mode hack didn't work for me either, it started but none of the levels work is there a workaround I can do?

    • @ElarixGames
      @ElarixGames  วันที่ผ่านมา

      @PerplexedAnimation Turret Mode also only works on emulator, but I'm going to rebuild it on PC Port before my next video.

    • @PerplexedAnimation
      @PerplexedAnimation 15 ชั่วโมงที่ผ่านมา

      @@ElarixGames Oh, okay no problem. Super cool stuff you're doing!

  • @Spawn3X5
    @Spawn3X5 13 ชั่วโมงที่ผ่านมา

    Im glad theres only one level helps the non arwing levels stand out and they are my least favorite

  • @MrRandall171
    @MrRandall171 วันที่ผ่านมา

    Aquis always felt awful for me, it and Zonis being my least favorite stages and of course they are right next to each other. Landmaster stages weren't easy but they were not anywhere near as annoying as the Blue Marine. I'm glad they focused on the Arwing as the main vehicle.

  • @linkincsar269
    @linkincsar269 วันที่ผ่านมา +1

    I hated this level

  • @JSCG12
    @JSCG12 วันที่ผ่านมา

    So fascinating to see these hidden bits of what might have been. Absolutely love learning more about the very first game I ever played.

  • @MrCoolSponge
    @MrCoolSponge วันที่ผ่านมา

    that was cool

  • @Cade_Squirrel
    @Cade_Squirrel วันที่ผ่านมา

    Seems like such a shame Blue Marine got stuck with the worst level in the game when we could have had an awesome free roaming underwater level.

    • @dibdap2373
      @dibdap2373 วันที่ผ่านมา +2

      I don't know why people have such a problem with Aquas. It's an excellent water mission, beginning in a shallower sea and gradually getting darker and darker as you go deeper, lighting the darkness with torpedos revealing menacing deep sea creatures and sunken cities.

    • @Cade_Squirrel
      @Cade_Squirrel วันที่ผ่านมา

      @@dibdap2373 Nowadays I'm just kind of numb to it, when I get to it I just shut off my brain and play it, I have the whole thing memorized.

  • @unz3614
    @unz3614 วันที่ผ่านมา

    Is it possible for you to make a video of all the sound effects? I’ve only seen people upload a fraction of the sounds. Someone uploaded the sf643d sounds but they have that 3ds compression.

  • @vampsith
    @vampsith วันที่ผ่านมา

    “Not a programmer”

  • @Redhotsmasher
    @Redhotsmasher วันที่ผ่านมา

    So how exactly did we get these labels and empty functions from decompiling, was the final game compiled in debug mode with optimizations off or what?

    • @ElarixGames
      @ElarixGames  17 ชั่วโมงที่ผ่านมา +1

      Some names were decided by the Decomp team based on what they did/where they were, others were strings from the 3DS remake, and others were from the leaked code.

  • @vmarcelo49
    @vmarcelo49 วันที่ผ่านมา

    is it possible to patch the rom and play on starship?

    • @ElarixGames
      @ElarixGames  วันที่ผ่านมา

      No sorry, that'd take a lot more work

    • @shinichikawashigi7475
      @shinichikawashigi7475 วันที่ผ่านมา

      ​@@ElarixGames I still hope to see an on foot lvl using the assets from multilayer mode

  • @laelhochberg9497
    @laelhochberg9497 21 ชั่วโมงที่ผ่านมา

    I once played Star Fox 64 with my older brother a long time ago, and the other boss we encountered in the water stage appeared the be a female character. Even after all these years, I still can't find footage of the female boss in the water level of the game.

  • @comicsranger
    @comicsranger วันที่ผ่านมา

    Aquas is one of my favourite level the tempo is cool lol