This Factory MAKES REDSTONE With The New Crafters

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  • เผยแพร่เมื่อ 22 พ.ค. 2024
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ความคิดเห็น • 639

  • @Purplers
    @Purplers  7 หลายเดือนก่อน +1126

    It's 81 times less storage, not 27, yes I did a dumb

    • @knulllord654
      @knulllord654 7 หลายเดือนก่อน +26

      Happens to the best of us 😂

    • @4f1q
      @4f1q 7 หลายเดือนก่อน +11

      It's alr, mistakes happen

    • @TakeruDavis
      @TakeruDavis 7 หลายเดือนก่อน +1

      Happens to the best of us, no worries

    • @SKGR-Gaming
      @SKGR-Gaming 7 หลายเดือนก่อน +2

      Yes, you did😂 (I am kidding. I do it, too)

    • @thepatrick0rg
      @thepatrick0rg 7 หลายเดือนก่อน +5

      i did a dumb
      "purples-2023"

  • @yiannchrst
    @yiannchrst 7 หลายเดือนก่อน +1106

    Ok, now make an automatic storage system where if something runs low it is auto crafted from raw materials! That'd be interesting!

    • @naecker8974
      @naecker8974 7 หลายเดือนก่อน +42

      that's a encoded storage

    • @rgxyz1233
      @rgxyz1233 7 หลายเดือนก่อน +83

      something like this is a massive challenge even in games like factorio, so its possible that some items wont be compatible

    • @naecker8974
      @naecker8974 7 หลายเดือนก่อน +10

      callbased bulk storages already exist. but instead of just wanting a set amount of items, you add another line that tells the bulk how many times you want to receive

    • @seajayfour
      @seajayfour 7 หลายเดือนก่อน +12

      The issue with this I think is that if you really wanted it to be fully automatic you would need a lot of farms in one area depending on the size of your storage system. It would get really laggy and difficult to fit all of it within the loaded chunks.

    • @yiannchrst
      @yiannchrst 7 หลายเดือนก่อน +9

      @@seajayfour What if you build a set number of farms and tried to craft everything you could from that?
      Also it doesn't have to be *fully* automatic. The user could supply the (raw) materials.

  • @linuxsbc
    @linuxsbc 7 หลายเดือนก่อน +179

    I think the crafter was almost certainly from Gnembon. I don't think it's a coincidence that, a year after Mojang hired a skilled redstone designer who made a mod that added auto crafters to the game, Minecraft adds auto crafters that fill a useful niche in redstone on top of their intended use. This explains why it's so polished.

    • @EVILBUNNY28
      @EVILBUNNY28 6 หลายเดือนก่อน +17

      Apparently the crafter was in the works before Gnembon even joined the team. However the /tick command is all his doing

    • @caseyriley1014
      @caseyriley1014 6 หลายเดือนก่อน +5

      What about the copper bulb? Feel like that's such an unusual useful and unique Redstone tool, that gnembon had to have a part in it?

    • @linuxsbc
      @linuxsbc 6 หลายเดือนก่อน +1

      @@caseyriley1014 Yes, I agree.

    • @nikolaskuklis5925
      @nikolaskuklis5925 6 หลายเดือนก่อน

      What if unless it's full it will show 0-8 and once all 9 slots are full it would output 9 or if they are unstackable(full stack) it would output like full dispenser? That way you can easily get almost any output that one wants with stackable it would output 1 2…9 based on number slots full but with unstackable it would skip 9 and go 15 maybe? That would satisfy everyone and since not many crafting recipes use unstackable or stackable to 16 not much would change overall

  • @CraftyMasterman
    @CraftyMasterman 7 หลายเดือนก่อน +287

    aint no way we both decided to make an auto repeater crafter. great minds think alike lmao

    • @Afunnyduck69
      @Afunnyduck69 7 หลายเดือนก่อน +2

      1st reply no way

    • @Cube14_
      @Cube14_ 7 หลายเดือนก่อน +2

      Hello crafty

    • @Nightmare11617
      @Nightmare11617 6 หลายเดือนก่อน +1

      crafty

    • @that_guy1211
      @that_guy1211 23 วันที่ผ่านมา

      this comment should be pinned, lol

  • @_gerg
    @_gerg 7 หลายเดือนก่อน +49

    Crafting redstone into a block just to uncraft it to split it, is both genius and hilarious

    • @maciejpanasiewicz3947
      @maciejpanasiewicz3947 2 หลายเดือนก่อน

      3:38 look. A usefull pot!

    • @markob8934
      @markob8934 20 วันที่ผ่านมา

      @_gerg It helps with something called inventory management

  • @WimpieBok
    @WimpieBok 7 หลายเดือนก่อน +153

    What's next? A factory that makes a factory?

    • @KBRoller
      @KBRoller 7 หลายเดือนก่อน +41

      As soon as we get the ability to place blocks with redstone, and moveable block entities, I guarantee you someone will make that 😂

    • @skulkingshadow
      @skulkingshadow 7 หลายเดือนก่อน +24

      ​@@KBRollerand those 3 are on the list of never to be added *BUT* the automatic crafting was on this same list too so who knows

    • @noeljuhasz3580
      @noeljuhasz3580 7 หลายเดือนก่อน +3

      Yes

    • @KBRoller
      @KBRoller 7 หลายเดือนก่อน +3

      @@skulkingshadowTrue, though tbh moveable block entities are a bit more difficult. They'd require a big refactor of the current block entity map data structures. (I know some mods do it, but mods have the benefit of not needing to worry about optimizations or avoiding coupling in the code, etc.)

    • @Jack-px5tb
      @Jack-px5tb 7 หลายเดือนก่อน +2

      😂

  • @_DewGaming
    @_DewGaming 7 หลายเดือนก่อน +51

    1:18 The savings are actually a lot better, as you'd be saving 81x the space by adding those crafters

  • @terminalvelocityrunner2202
    @terminalvelocityrunner2202 7 หลายเดือนก่อน +88

    The Redstone community will never cease to both awe and inspire me. As a builder and explorer myself, I look to them to help provide the farms I need. And every time I go to look one up, I am immediately impressed with how much technical knowledge and tuning can go into these machines. I sure as heck don’t have the know how to make my own designs most of the time. But I am eternally grateful that there’s people like You, SilentWhisperer, and Mumbo who do have it and share the designs with the rest of us.

    • @smiggles8809
      @smiggles8809 7 หลายเดือนก่อน

      I have always wished I was a builder. But I can't make designs. I am good w logic it sucks sometimes. I have no artistic ability at all.

    • @terminalvelocityrunner2202
      @terminalvelocityrunner2202 7 หลายเดือนก่อน +5

      @@smiggles8809 here’s my method of building, so lemme know if it helps you. (It’s a bit long) I don’t always start with a dedicated design idea, and most of my builds aren’t that professional either tbh. Much of what I make mostly gets their designs from a process of just looking at blocks in the recipe book and then thinking about where I could implement those or similar pallets. Like matching different colors or textures.
      Often, When I do have a starting idea, I first build the ‘skeleton’ of the build. The very outline like the corners, wall and ceiling frames, the floor plan, and decide what sizes the rooms and areas can take.
      From there, I fill in the walls, ceilings, and floors, before I take somewhat of a Lego master builder approach, and just place and move different blocks around as needed until to the build begins to fit a nice visual. Over time, the blocks I am satisfied with will begin to ‘manifest’ in a sense into the final design. I use mixtures of asset variants like lower slabs for floors to help prevent spawning, and craft some of the dedicated stone wall variants for inset portions (due to the thinner nature than a full block). The stonecutter is good for this.
      Last, once the rough outline is done, I just touch things up, like adding features (utilities, amenities, or functions where due), decorating (adding carpets, foliage, or QOL improvements), and finalize the overall structure.
      Ultimately, the building process boils down to what you think looks good, and experimenting with different blocks and building techniques to find what works for you.

    • @smiggles8809
      @smiggles8809 7 หลายเดือนก่อน +4

      @terminalvelocityrunner2202 I appreciate the breakdown. When I get home, I'm gonna try and build something. I'll let ya know how it turns out.❤️

    • @terminalvelocityrunner2202
      @terminalvelocityrunner2202 7 หลายเดือนก่อน +1

      @@smiggles8809 sweet, and your welcome. Remember not to get too down if your first few results aren’t as good as you hoped. Building and designing are skills that needs to be cultivated over time in order to flourish well😊

    • @ihyperenergy6549
      @ihyperenergy6549 7 หลายเดือนก่อน +2

      @@terminalvelocityrunner2202 legit giga chad, thank you so much for these steps

  • @ozthebeeman
    @ozthebeeman 5 หลายเดือนก่อน +5

    "i wish mojang didnt change anything about this block"
    mojang:
    im about to end this man's whole career

  • @mixtressreve
    @mixtressreve 7 หลายเดือนก่อน +20

    That pixel art of the Factorio achievement almost made me choke on my breakfast biscuit lmao
    The allay in place of the robot was a really nice touch!

  • @abdurehmanmalik2980
    @abdurehmanmalik2980 5 หลายเดือนก่อน +4

    5:50
    This aged like the milk you couldn't get using dispensers.

  • @ChickenTanders
    @ChickenTanders 7 หลายเดือนก่อน +9

    To make comparators, you could use a bartering farm for the quartz, and for dispensers, you could use a skeleton fame for the bows.

  • @memelord1480
    @memelord1480 6 หลายเดือนก่อน +2

    0:28 damn it’s been a short 7 years

  • @humourlessjester3584
    @humourlessjester3584 7 หลายเดือนก่อน +16

    An interesting by product of the crafter in gameplay is using immovable farms (like spawners and biome or dimension specific farms) and moveable farms (those you can build anywhere) and see how you can adapt them into a workable factory for as many items as you can. For example, you have a skeleton spawner, what moveable farms would you want to build on top of it to take advantage of the bones, bows, and arrows. Maybe a moss farm for the infinite bonemeal and many other bonemeal dependent farms. A dispenser farm too to reuse those bows.... now your environment tells you what farms to build from them.

    • @sspectre8217
      @sspectre8217 7 หลายเดือนก่อน +1

      Great thinking but there’s better examples since moss block farms with a composter already produce more bonemeal than they need. You could use the crafter to make a beacon factory though but you would need to load all 3 dimensions for that but should be possible in singleplayer.
      The most useful would be farms to make redstone components and kelp block farms for infinite fuel.

  • @darkcode4044
    @darkcode4044 7 หลายเดือนก่อน +45

    I think a signal strength of 10 for more than one item in each slot would be good.
    Other than that, its perfect.

    • @KBRoller
      @KBRoller 7 หลายเดือนก่อน +11

      I think it'd be interesting if it were 0-9 for the number of slots filled, and then if all the slots are filled, the percentage full would be projected onto the next 6 strengths (with disabled slots counting as totally full). So basically: if (full) { strength = 9 + fill_amount/total * 6; } else { strength = slots_filled; }
      That way you keep the useful "ready to craft" readings, but also have a way of determining how full the inventory is still.

    • @darkcode4044
      @darkcode4044 7 หลายเดือนก่อน +3

      that'd be perfect @KBRoller

    • @irishmanfromengland25
      @irishmanfromengland25 7 หลายเดือนก่อน +4

      I like Mumbo Jumbo's idea: an output of nine if all the slots have items, but if each slot has a full stack, it gives a full strength of 15.

    • @darkcode4044
      @darkcode4044 7 หลายเดือนก่อน

      yeah, having 10-15 for average item stack size would be great. 10 for at least 2 in each slot, 15 for full stacks across the board@@irishmanfromengland25

    • @KBRoller
      @KBRoller 7 หลายเดือนก่อน +2

      @@irishmanfromengland25The idea I mentioned above would conform to that behavior. It would just *also* give information in the signal strength about the filled amount between "each slot is not empty" and "every slot is completely full".

  • @user-ue8hy6ht5u
    @user-ue8hy6ht5u 4 หลายเดือนก่อน +3

    3:12 those bees are… very normal

  • @pureq1151
    @pureq1151 7 หลายเดือนก่อน +7

    1:20 its not 27 times more, its 81!

    • @Gekoloudios
      @Gekoloudios 7 หลายเดือนก่อน +1

      I was gonna comment this but you beat me to it

    • @user-nm4kq5kw4f
      @user-nm4kq5kw4f 4 หลายเดือนก่อน +1

      It's only 81, 81! would be absurd.

  • @TehBakerye
    @TehBakerye 7 หลายเดือนก่อน +4

    Honestly this one addition might bring me back to minecraft

  • @doovid_
    @doovid_ 7 หลายเดือนก่อน +3

    Wow the crafter is just insane haha

  • @gravitygames4495
    @gravitygames4495 6 หลายเดือนก่อน +1

    THE FACTORY MUST GROW.

  • @Supreme_Dalek_
    @Supreme_Dalek_ 7 หลายเดือนก่อน +2

    I did a dumb while trying to design a super-smelter with infinite fuel. Way over-engineered it lol.
    Bamboo farm that fueles a kelp farm. Auto-crafts dried kelp into blocks. Dried kelp blocks then feed into tree farm. Logs are smelted into charcoal. Charcoal is fed into the super-smelter.
    I realized after building it that I didn't need the bamboo at all. I could have just diverted some of the kelp blocks back into it's own furnace so that it could fuel itself.
    And now that I'm typing this, I'm realizing that I don't need the tree farm either. The kelp farm already makes infinite fuel for the smelter as well as being capable of fueling itself.
    Oh well. A little overcomplicating in designs never hurt anybody. I'm sure the Germans would be proud.

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 6 หลายเดือนก่อน

      Someone commented bamboo is actually helpful to hook up to the kelp though, not sure if that's right but if it is it's extremely easy to get bamboo planks to more than double your fuel output. If you use pistons to break the bamboo, grow them on mud with hoppers underneath, direct the hoppers backward to an up-facing crafter in line with the pistons, power it with an observer also facing up at the piston with a crafter in between. The first crafter can only make bamboo blocks, the other crafts planks. No comparators or recipe controlling is possible you just need the bare crafters. It's such an easy upgrade, 3 blocks. Everyone is very overcomplicating it with lecterns and sticky pistons and stuff 😅

  • @extremeperson4442
    @extremeperson4442 7 หลายเดือนก่อน +8

    I love seeing this guys work improve so much, keep up the good work!

  • @GoalFC7
    @GoalFC7 6 หลายเดือนก่อน +1

    Now we need a machine that makes every redstone component (combine with iron farm and pigeon bartering gold farm for quartz)

  • @supergg-hh7ck
    @supergg-hh7ck 7 หลายเดือนก่อน +4

    The factory must grow The factory must grow The factory must grow The factory must grow The factory must grow The factory must grow The factory must grow

  • @4f1q
    @4f1q 7 หลายเดือนก่อน +7

    Love that people are quickly making new inventions with this new block

  • @siz1700
    @siz1700 7 หลายเดือนก่อน +2

    "This is the most powerful block that has been added since the observer." The Observer doesn't come close to matching the utility of the hopper. The observer can be replaced by the BUD, but the hopper is unique

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 6 หลายเดือนก่อน

      Especially since observers are TERRIBLE for most things on bedrock edition. They do not mesh with pistons at alll

    • @user-nm4kq5kw4f
      @user-nm4kq5kw4f 4 หลายเดือนก่อน +1

      @@kevinjamesmartin4307 the issue here is playing bedrock

    • @Minecraftsteve_01
      @Minecraftsteve_01 2 หลายเดือนก่อน

      ​@@user-nm4kq5kw4fthat's so rude i would cry

    • @F_A_F123
      @F_A_F123 หลายเดือนก่อน

      Observer was added after hopper, what are you talking about

    • @siz1700
      @siz1700 หลายเดือนก่อน

      @@F_A_F123 i said that hopper is more powerfull than observer

  • @dragonfrvit
    @dragonfrvit 7 หลายเดือนก่อน +1

    They add "placers", the Redstone community is gonna blow up

  • @bananatom7653
    @bananatom7653 7 หลายเดือนก่อน +3

    I saw those Factorio references.

  • @trevorhaddox6884
    @trevorhaddox6884 7 หลายเดือนก่อน +2

    I've seen the crafter used as a number keypad as well as a counter, as it goes 0-9 when slots are used. If you use a compressable item to count with you can simply uncraft/uncompress to reset it.

  • @gauribadukale2397
    @gauribadukale2397 7 หลายเดือนก่อน +2

    I literally made a prototype of a farm I like to call the redstone city,
    Which can craft all redstone items and is attached to raid farm, bamboo farm for sticks and a nether to overworld quartz farm and cobblestone generator and all the basic stuff for all rs recepies.

  • @I_XuMuK_I
    @I_XuMuK_I 6 หลายเดือนก่อน +1

    A petition to redstone community to call any redstone contraption, that uses crafters to turn raw materials into other stuff, a factory and not a farm.
    A) just sounds more epic and cool
    B) just will highlight the importance of the crafter.

  • @Take_2.2
    @Take_2.2 6 หลายเดือนก่อน +1

    The crafter and Coppee Bulb will probably revolutionize redstone yet again.

  • @block_01_
    @block_01_ 7 หลายเดือนก่อน +1

    1:39 the factory must grow and bitters must be evicted

  • @TEEKYEEANMoe
    @TEEKYEEANMoe 6 หลายเดือนก่อน +1

    The new era had begun, now with more industrial factories, which is similar to the Victorian age.

  • @CosmicAggressor
    @CosmicAggressor 7 หลายเดือนก่อน +2

    Something I commented on the mumbo video about the new auto crafter is the idea of hooking a factory up to an item sorter so that it just sort of keeps a certain amount of everything on hand.

  • @S4ndedude
    @S4ndedude 7 หลายเดือนก่อน +4

    That was a great video!

  • @MorganSaph
    @MorganSaph 7 หลายเดือนก่อน +3

    1:20 wouldn't storage be reduce to roughly an Eightieth? 9 nuggets would become 1 ingot. 9 ingots become 1 block. And since the nuggets and ingots are kept in the crafter, not in the proper storage, only the blocks count.
    81 nuggets (1.27 inventory slots) gets turned into 1 block (0.016 inventory slots) which is a 79.4% reduction in used space.

  • @speedyx3493
    @speedyx3493 4 หลายเดือนก่อน +1

    When you said observer was 7 years ago I had to go and check it on the wiki, it's unbelievable, it still feels like a new block to me

  • @siz1700
    @siz1700 7 หลายเดือนก่อน +2

    4:23 You know that this is one of those cool features that few people talk about? New type of auto sorting!

  • @BeaconBlocker
    @BeaconBlocker 7 หลายเดือนก่อน +2

    I want the crafters to ve able to save a crafting recipe so you dont need to make sure it doesnt automatically empty itself

  • @iVo42928f
    @iVo42928f 7 หลายเดือนก่อน +2

    One way to support both the slot blocked mechanic and detect if a crafter is completely filled is to have a two-stage scale. The first stage runs up to 9 and behaves as current, while the remaining 6 levels are governed by the fill level of the non-blocked slots provided that all slots are either filled or blocked. For example, a crafter with 6 blocked slots, one slot with 62 and the other two with 1 item gives a signal strength of 9 + 6*(64/(3*64)) = 9 + 6/3 = 9 + 2 = 11, while a crafter with 8 full stacks and one empty non-blocked slot still gives 8. In code form this would look like ``if slotsOccupied < 9 then slotsOccupied else 9 + 6 * (fillLevel / (64*slotsEnabled))``.

  • @toavahi23
    @toavahi23 7 หลายเดือนก่อน +1

    Allay’s in factorio… what a nice idea for cheap drones, which would die after some time / level of pollution

    • @toavahi23
      @toavahi23 7 หลายเดือนก่อน

      Actually factorio is coming to Minecraft with autocrafter. Or Minecraft becomes factorio. Who knows

  • @AverageNTE
    @AverageNTE 6 หลายเดือนก่อน +1

    Factorio felt a lot simpler than Minecraft's redstone

  • @rares4692
    @rares4692 7 หลายเดือนก่อน +7

    You should make a useless farm that builds iron golems and drops them back into the system to make more iron golems(of course you also need to have a seperate iron and pumpkin farm

  • @mayonnaiseeee
    @mayonnaiseeee 6 หลายเดือนก่อน +1

    Your videos are so well made. Also super excited about the Factorio-ization of Minecraft. We got assemblers!

  • @pumpkinzz5728
    @pumpkinzz5728 7 หลายเดือนก่อน +1

    I agree that is mostly perfect, I love the implementation!!! The only thing I might want is quasi-connectivity

  • @Anas-1220
    @Anas-1220 7 หลายเดือนก่อน +2

    That redstone on the boat trick is so smart. You are probably the smartest among your friends right? Ideas like that don't come in easily.

    • @poppinlochnesshopster3249
      @poppinlochnesshopster3249 7 หลายเดือนก่อน +1

      Once you think that you need it to be 3 you'd pretty much immediately think of the redstone block, although my brain immediately just jumped to turning the hopper off until the hopper feeding into it had told a comparator that it had received an item 3 times, same effect, less wait time.

    • @Anas-1220
      @Anas-1220 7 หลายเดือนก่อน

      @@poppinlochnesshopster3249 that's also good! Damn, now I think I might be a little too dumb.

    • @eliezerrocha8252
      @eliezerrocha8252 3 หลายเดือนก่อน

      @@poppinlochnesshopster3249 i thought ab it too, turning on 1 hopper at a time with some clockor something like that

  • @eluminator04
    @eluminator04 7 หลายเดือนก่อน +1

    Congrats on 200k!

  • @A39pro
    @A39pro 7 หลายเดือนก่อน +1

    I love the fact that your most hated redstone component to craft is repeaters and Mumbo's is Dispensers

  • @danielrhouck
    @danielrhouck 7 หลายเดือนก่อน +7

    5:25 I use lecterns for arbitrary-signal-strength stuff. If you have a 15 page book, it shows the number just like the crafter does, and is otherwise more useful (you can put skulk sensor, music disk, and even regular-container info for each signal strength).
    I agree that 1-9 makes sense when some slots are empty, but I think 10+ should reflect how full the emptiest slot is somehow. It keeps almost all the benefits of the current system plus it has some of the benefits of going to 15 and lets you see if there are extra recipes present so it’s harder to get slots mixed up in complex recipes.

    • @danielrhouck
      @danielrhouck 7 หลายเดือนก่อน +1

      For example, if I understand right, it could have simplified your redstone repeater factory. Just wait until the signal strength was 10, and it would be safe to craft one repeater.

  • @Brunolator
    @Brunolator 7 หลายเดือนก่อน +1

    3:06 before crafter you could connect a witch farm to it for bottles

  • @speedyjet
    @speedyjet 6 หลายเดือนก่อน +1

    If we just had an auto-placer, you could make a factory that makes a factory to make a factory and so on

  • @malmiteria
    @malmiteria 7 หลายเดือนก่อน +1

    6:30 i mean, witches drop sticks about twice as much as redstone, so you don't need the bamboo farm.
    Also you could use those extra sticks to auto craft cobblestone pickaxes so you can make a very small and TNT duping free setup.
    Also also, whatever extra sticks you get, you could use as fuel in the furnaces, i didn't do the math, but i would assume you got enough sticks to run forever
    Edit, that's assuming you keep some redstone to the side to not craft only repeaters

  • @Puzzlemonkey720
    @Puzzlemonkey720 หลายเดือนก่อน +1

    Now we just need something which is movable and places blocks so we could make factories which make even more factories

  • @andrewsantopietro3526
    @andrewsantopietro3526 6 หลายเดือนก่อน

    It’s inevitable now guys: a minecraft parody skit of the “how it’s made” series is possible now.

  • @GhostVvar
    @GhostVvar 7 หลายเดือนก่อน +1

    This honestly makes witch/raid farms far more useful now when you think about it, you can hook up the farm with other farms to make a load of different items in one space. Sugar cane farm for fireworks, cobblestone farm for redstone components, wool farm for banners, the possibilities are huge!

  • @h3artless__
    @h3artless__ 7 หลายเดือนก่อน

    I'm so happy I saw you at that convention purplers! :))

  • @neovoid5008
    @neovoid5008 7 หลายเดือนก่อน +1

    Now we need a machine that makes more of itself. Oh and it can gather every material it needs itself

  • @caytones131
    @caytones131 7 หลายเดือนก่อน +1

    cant wait for someone to make a automatic full armor factory

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 6 หลายเดือนก่อน

      Good use for emerald armor assuming it's better than iron and about diamond tier

  • @swizzlewarp
    @swizzlewarp 7 หลายเดือนก่อน +1

    I'm sooo happy for this being added to Minecraft! ❤ So many possibilities!

  • @mishachernyak6061
    @mishachernyak6061 7 หลายเดือนก่อน +3

    Technically the cow farm could be automatic but really slow because wandering traders have like a 1/6 chance to drop a milk bucket when they're holding it. The more you know
    Edit: congrats on 200k btw

  • @0Blueaura
    @0Blueaura 6 หลายเดือนก่อน

    man, this is my dream come true in 2011. so happy to see new younger audience being able to create things like that out of their minds. so much fun, maybe i should get back to minecraft again...

    • @Purplers
      @Purplers  6 หลายเดือนก่อน

      It was my dream in 2011 too lol

  • @dominusalicorn3684
    @dominusalicorn3684 6 หลายเดือนก่อน +1

    I deceived myself with the title. When I saw REDSTONE I thought redstone had suddenly become renewable. But no, the video is about making redstone components.

    • @ewoly5
      @ewoly5 6 หลายเดือนก่อน

      redstone is renewable already though, it drops from witches

    • @dominusalicorn3684
      @dominusalicorn3684 6 หลายเดือนก่อน

      @@ewoly5 I'm sorry, I guess I meant renewable _faster_. Witch farms are notoriously slow, and even raid farms don't have that high of a redstone yield.

  • @DarmiGames
    @DarmiGames 7 หลายเดือนก่อน

    This brings me so many ideas

  • @blossomrouter4797
    @blossomrouter4797 วันที่ผ่านมา

    I've made a large filtered storage ~80 items will be sorted with overflow protection and I left space in the chunck for a basic but 1block deep auto crafter system so that I get iron blocks instead of iron. If they change the output to14 it breaks

  • @rockiecraft
    @rockiecraft 7 หลายเดือนก่อน +1

    another feature from mods added into the base game. great to see it

  • @user-vp6gp1sn7d
    @user-vp6gp1sn7d 5 หลายเดือนก่อน

    5:15 the redstone signal strength output by container(like chest hopper barrel ...) is related to the "average fullness"(in percentage)

  • @Jex1505-ew4yx
    @Jex1505-ew4yx 4 วันที่ผ่านมา +1

    Are we just going to ignore the pig bees in the honey farm

  • @daloose
    @daloose 7 หลายเดือนก่อน +1

    Now make a factory that also makes observers and comparators

  • @Nekzuris
    @Nekzuris 7 หลายเดือนก่อน +1

    One thing I would like to change about the power output of the crafter is adding signal strength 15 when all slot are filled with at least 2 items, that way you could trigger a craft easily without loosing the recipe. I know it wouldn't work for the cake but still.

  • @ethansample8512
    @ethansample8512 6 หลายเดือนก่อน

    I am just now getting into redstone and every single time I want to build something, there are like 20 different technical issues that all require out of the box solutions. And then I watch someone who's been doing redstone for a long time and it's like they no longer know how to think inside the box. Everything they do is so logical and smart, and yet so creative. There's no way I would ever have thought to solve the 2 to 1 redstone issue by using more crafters, and yet it was solved in one day.

  • @Monkeylordz88
    @Monkeylordz88 7 หลายเดือนก่อน +2

    The one thing I would change about the crafter is to make it QC powerable

    • @flowdotboy
      @flowdotboy 6 หลายเดือนก่อน

      I believe is was affected by quasi-connectivity in the first snapshot that this video is on, but not on the newest? I am most likely wrong though as I don't understand it

  • @themysticalmarv
    @themysticalmarv 7 หลายเดือนก่อน

    Ey Congratz on 200k Purplers! :D

  • @fckihate69jokes
    @fckihate69jokes 7 หลายเดือนก่อน

    Been waiting for a TMC's take about the new auto crafter. I'm now satisfied.

  • @F4ngel
    @F4ngel 6 หลายเดือนก่อน

    Wait, that signal strength is really useful. Now I can have 9 buttons on a block linked to 9 different farms that I can turn on and off. That and a password keypad. Also auto crafting dispensers.
    The factory must grow.

  • @iloveminecraft2009
    @iloveminecraft2009 6 หลายเดือนก่อน +1

    All we need is a block that places blocks now

  • @leadedyogurt
    @leadedyogurt 6 หลายเดือนก่อน

    I was making a factorio realm, and just as I was about start working on the auto-crafters, this update was announced.

  • @thje_mop
    @thje_mop 21 วันที่ผ่านมา

    all we need now is a minecraft styled "create mod deployer"

  • @wispererflame7286
    @wispererflame7286 7 หลายเดือนก่อน +2

    the crafter could be better if a set recipe output could be locked even if ingredients run out

  • @epiccookiegamer4190
    @epiccookiegamer4190 6 หลายเดือนก่อน

    0:36 Love the Factorio reference

  • @TheAppleFreak
    @TheAppleFreak 7 หลายเดือนก่อน +1

    Regarding easy signal strength selection, my current go-to strategy is using a lectern and a book with 15 pages in it (one for each signal strength). It'd be just about as laggy performance wise as a crafter while offering slightly better usage ergonomics.

    • @vibaj16
      @vibaj16 7 หลายเดือนก่อน

      I'm gonna stick with crafters as long as it's 1-9 because they're just easier.

    • @TheAppleFreak
      @TheAppleFreak 7 หลายเดือนก่อน

      ​@@vibaj16 For signal strength 1-6 and 8, I'd actually recommend composters instead. For larger scale farms, they're a lot more lag efficient than crafters as they're not tile entities.

    • @vibaj16
      @vibaj16 7 หลายเดือนก่อน

      @@TheAppleFreak I basically never need a signal strength often enough in a build where that difference in lag would be meaningful.

    • @ddevil768
      @ddevil768 6 หลายเดือนก่อน

      Make a crafter that uses a 15 page book and an unwritten book to craft copies of the book for you so you don’t need to manually make a 15 page book for every lectern you make :O

  • @ItsAzuraGD
    @ItsAzuraGD 7 หลายเดือนก่อน +2

    Ask ai to make one of those factory and never stop asking until the ai got it right :)

  • @WizyPlayz
    @WizyPlayz 7 หลายเดือนก่อน +1

    The only upgrade to this in my opinion is to use the recipe book as means to fix a recipe without having to manually fill it

  • @Salvanim
    @Salvanim 7 หลายเดือนก่อน +1

    Might be a bit much to ask but I wish husks dropped sand, and theirs other stuff as well that’s even less likely, like a block placer and breaker, or a block that can automatically trade with villagers, or a uncrafter. If all of that was added then a lot of stuff could be farmed on a mass scale

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 6 หลายเดือนก่อน

      I agree with all of those. We have tnt but everyone knows it's not the best. Even if sand is farmable tnt is lossy. Might take awhile to get placers but it's an obvious gap

  • @ncolyer
    @ncolyer 7 หลายเดือนก่อน +3

    2:05 smh purplers don't u know u can get milk buckets from wandering traders instead (killed with tnt looting ignited by a players arrow)
    awesome vid tho, these crafters are gunna be a lotta fun

  • @xanderridley-smith3613
    @xanderridley-smith3613 7 หลายเดือนก่อน +1

    make a crafter factory - automate getting crafter blocks

  • @mikey88888
    @mikey88888 7 หลายเดือนก่อน +1

    wooo, good Minecraft updates

  • @ThatJay283
    @ThatJay283 6 หลายเดือนก่อน +1

    honestly i wouldn't be surprised if mojang added block placers and block breakers at some point now lmao

  • @angyfox3574
    @angyfox3574 7 หลายเดือนก่อน +1

    the mumbo jumbo block goes hard

  • @JensonCmusic
    @JensonCmusic 6 หลายเดือนก่อน +1

    I see purples eyes as nostrils and now I can’t unsee it

  • @leonol4879
    @leonol4879 6 หลายเดือนก่อน +1

    i just want to share someones idea that i think is really cool if you craft 4 goat horns you get an ram block which can break blocks like stone or wood and something like the deployer block from the create mod would be cool too

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 6 หลายเดือนก่อน

      Absolutely both of those. Put rams at the front of flying machines for an easy tunnel borer

  • @strider_hiryu850
    @strider_hiryu850 2 หลายเดือนก่อน

    i like that it doubles as an automatic sorter. just put one of a specific item in, and only that item will come out. at least, that's what it looks like to me. i could be wrong

  • @mazenwalid4707
    @mazenwalid4707 7 หลายเดือนก่อน

    I love this block as i absolutely despise the dispenser crafting recipe and now i can craft them faster and automatically

  • @gishky7316
    @gishky7316 6 หลายเดือนก่อน

    very cool ideas.
    I myself did some tinkering and got a self-sorting storage (as we know it). whats new? well, if any of the storages get low on stock while the system contains items that can be used to craft the low stock, it will do so automatically. However the design i have right now is more a proof of concept since its not really realistic to build this in survival as well as it can crash due to unlucky minecart-collisions. But a second version is looking a lot more promising in both those issues

  • @rankoutsider1110
    @rankoutsider1110 6 หลายเดือนก่อน

    stampy would def love that automated cake factory

  • @booxmowo2684
    @booxmowo2684 7 หลายเดือนก่อน

    You can make a slime farm and a witch farm in the same region (neither will run at their theoretical max output because they're both affected by the same mob cap, but you'll still be farming both at the same time) and that plus a cobblestone generator and bamboo farm lets you farm sticky pistons. You can also use Nether portal zombified piglin spawning to have a gold farm also running in the same area, and then craft the gold nuggets into ingots, which then get shot through a portal into a piglin bartering farm, then send the bartered items back out and then you can craft... well, too many things to list.

  • @frankmckenneth9254
    @frankmckenneth9254 2 หลายเดือนก่อน

    I'll admit I laughed way too much at the flying "pigs" resource pack

  • @consashes6629
    @consashes6629 7 หลายเดือนก่อน +1

    You're doing it right. (factorio refrence)

  • @stagelights_
    @stagelights_ หลายเดือนก่อน

    as someone who's played modded since i was 8 (i am nearly 20) i've had auto crafting for almost as long as i've had minecraft, but i also was kind of subconsciously thinking it was the kind of thing that would never make it to vanilla. although to be fair, the implementation does feel more in line with the rest of vanilla, and does feel markedly different to how mods do it (in a way that as someone who's not that skilled with redstone, i have a hard time wrapping my head around)
    glad for all the vanilla players though, hope you have a fun time.

  • @sushileaderyt1957
    @sushileaderyt1957 6 หลายเดือนก่อน

    Wow this is amazing, now I can make an auto relpce sessior in my auto wool farm