I love that over a decade later and Yahtzee still represents Mario and Luigi with the tiny detail of their mustaches being game accurate. I was anticipating this seeing that this is the first Mario-ish review of Fully Ramblomatic
It's unironically one of the best part of the series. It's bonkers but solid at the same time and even with all the weird spinoff games like Mario Kart and Mario Party the characterization of the characters is solid across all games.
More ironic that, of all the RPG’s on Yahtz’ chart, the one entry that never went anywhere as a “franchise” was the one w/ Geno. Maybe if they continued that timeline, Geno might get into Smash Bros.
I outright quit this game around once I got to the part where you lose 2 islands. There was a side activity on Allsand island where you keep throwing stuff into the oasis there. And it wanted me to collect 30 seedle seeds. And I was so fed up with everything being designed to just waste my time that i threw up my hands and gave up on the game. I don't think I've ever played a game that didn't respect the player's time as much as this one. And I really wanted to like it because of how much I enjoyed the aesthetics of it.
So let me get this straight, the Mario Bros. get Isekaied to a fantastical world of adventure when they already live in a fantastical world of adventure?
@Canadamus_Prime Second-party developers are banned from adding any lore to the mushroom kingdom at this point, so they're forced to do this if they want to have an actual plot.
I was mostly just curious if this game was gonna keep that weird UK trend of needlessly adding "Bros" to the end of the Mario & Luigi games just because Brothership Bros. would've been unintentionally hilarious.
Don't forget we now have a fourth branch of the weird Mario RPG spinoffs with those Mario/Rabbid Tactical RPGs. It's particularly relevant here because Yahtzee's soft recommendation was what got me to play Sparks of Hope.
@@BFedie518 Your phone case is usually plenty for the one or two cards you can't use digitally, so yeah. I'm 31 and I haven't carried a wallet for like 10 years.
@@dph121 Where do you live? Until a few years ago a large portion of the places I went couldn't do Tap-to-pay. My current phone is the first one I've owned to even have the capability.
i love that Ys X: Nordics outdid both Ubisoft at "pirate adventure with naval combat" and Nintendo at "charming RPG about the bond between siblings featuring a simple but addictive battle system with timing-based elements" in the same year on probably a fraction of the budget
Oh, wow; I noticed that Ys X was undoubtedly better at being a sailing game than either of those two, but I didn't think of how it's also better at being a game about a sibling bond. You're right. Incidentally, I wonder if Yahtzee will review Ys X. He said he's played all the Ys games back when he reviewed Ys IX.
@@isopodshuffle if I had a nickel for every RPG I played this month that featured ship exploration island hopping with a focus on a protagonist duo all about the power of friendship, I’d have two nickels.
I have been enjoying this game but I won't deny it's a bit of plain butter over toast. It's cute and it helps that I haven't played a M&L game since the original one. Still, if they make another M&L game I think they should consider making Peach playable too, to mix up the combat some. Or maybe Peach and Daisy. Also, I'll agree the fights can get boring, but also, as far as I can tell, you can run away from nearly every single fight whenever you want. I have yet to fail running away (and in fact I've run away by mistake a few times)
I’ve always thought they should make wario & waluigi. They certainly have the personality for a game like this, and it may finally give waluigi enough material to put the poor fucker in smash.
They've actually been doing that in the series. The second one added baby M&L, the third has you switching between the bros and Bowser, the fourth has you going between reality and a dream world with somewhat altered battle mechanics, and the fifth adds Paper Mario alongside the bros. This is actually the first game since the original to have just the bros fighting without anything mixing it up.
The biggest time wasters in combat are those blue radish enemies that heal their allies every time you do damage (padding out the battle even more) are the bane of my existence.
@@CallN0w Honestly, the IGN review is spot on, with a note that the rating system has become worthless. If on a 10 point scale, the entire bottom half from 1-5, is utterly meaningless in terms of what the game is like, and is only an indicator of how funny the review is going to be, you have a problem and shouldn't use that scale anymore. On a 10 point scale, where 5 is the most flatulent "eh" imaginable, the game is indeed about a 5 or MAYBE a 6 if you feel like being charitable and giving it some pity points in areas the series has always excelled at, that aren't as good this time, but still are okay. The real problem is that we've gotten to the point where on a 10 point scale, 1-5 is unplayable garbage, 6 is horrid but I'm afraid to give it a 5, 7 is boring but not offensively bad, 8 is either a train wreck of a game that bribed us, or a fantastic indie game, 9 is "eh", but they bribed us, and 10 is "it's pretty good, I guess". Nobody can use the scale and come up with a good result for a game
The IGN guy giving it a 5 out of 10 for being "eh" has honestly sold me on that guy. We need to go back to the era where a 5 in a Of 10 score meant average instead of anything a 7 or below being dogshit with the only good numbers being the highest 3 and any decimal place between them
@@aprinnyonbreak1290 oh, no, the rating system for gaming as a whole is insane. i feel jealous of movies, through rotten tomatoes, which still get to utilize the whole spectrum. A 5/10 movie is perfectly easy to imagine, as well as it having its fans! Meanwhile when people think of a 5/10 game it's basically that scene from Event Horizon, of games
The dude lived in New York (or New Donk, I guess in current continuity) City and at one point dated Pauline. He's had more than enough chances to shoot his shot, even assuming he and Peach never got past literal cake. Now, Luigi on the other hand...
Personally I've been enjoying it for the most part. I'm in the final sea and have a few side quests to tie up before tackling the home stretch of the main story. The combat does take a bit longer sometimes, but honestly the cinematography and kinetic action of most of M&Ls attacks and Bros. moves are really fun and still havent gotten old to me. The big finish to Luigi's Jump Helmet Bros move is just so friggen coooooool!!
Speaking of Mario, just today, I was watching a video about the implosion of the games industry. It had clips of some booth babes at E3 where someone asked them who Mario was. They didn't know.
Man, I miss bayth boobs...I mean, booth babes. Sure, they only served to contribute to the stereotype of the gamer being the horny manchild virgin...but they sure were fun to look at.
This is a game that took a while for me to take off, and initially, I thought the metaphor of outlets and connections was a little too obvious, but as the game went on the characters get developed well and the gameplay became a lot more engaging. It's a good game for fans of the series though not as ground breaking in my eyes as Superstar saga was. I disagree with the separation of the islands as it really does make the game feel smaller (in fact, it is a small world which I think they were just trying to get a lot of mileage over). Also, this game was more about Mario, with Luigi as a weird add on in the overworld, with their overworld abilities being extremely simple which I was definitely not a fan of. Not game of the year by any means, and it does feel like it is another victim in the watering down of great franchises, but at the very least it is not as bad as Super Mario Party was in terms of decline. I think my money would've been better spent somewhere else, but I'm not disappointed with it if you get me.
I need the game that is to Brothership what BiS was to Superstar Better in every way, basically lol 🖕Sony if they buy Kadokawa and Nintendo has to spend years finding another studio to make these, or just throws in the towel on the series (let alone whatever impact the buyout could have on From)
Don't give Nintendo ideas! Watch the next game be Mario & [Bowser &] Luigi, with the Bowser part made to look like it was stuck on to the box art with permanent marker and a sticky note.
i grew up in like tail-end wii-ish era so boxes were pretty common still but im still like "oh fuck i forgot abt that" whenever someone brings up shit like those little game pamphlets, like the thick one in the ssb brawl box
I'm old enough to remember reading the manual for Ultima: Quest of the Avatar for the NES on the ride home from the Toys R Us, but living on the streets of Seattle in 2013 and having nothing but a laptop a friend gave me to look for a job and using it at the library or the day shelter while waiting for the call on a job that got me off the street (a story for another day) taught me the value of digital distribution.
This is a good review lol. Very funny, good critiques. I personally enjoyed the game a lot, mainly because I really took my time with it and I wasn’t really trying to speed through it or anything. The side quests I didn’t mind very much, but the back tracking was annoying (albeit not the worst.) Really depends what you’re looking for in a game like this, I wouldn’t call it very boring myself but I could see why others may not like it!
Dear god, I just realized I don't remember the last time I saw a new game in a box. Oh, sure, I have game boxes on my shelves, but they're all like 20 years old.
@@Edagui97 - I've got a couple of consoles, but even there the market's all downloads now. Like 90% of my game boxes are for console games, so obviously the transition happened later.
I feel the initiate battle is just broken: I try to jump on an enemie, but don't enter battle. Then the second I land on the ground, I now suddenly am touching the enemy? Neither of us moved!
Ya know, considering his previous shows of grievances towards M and L and always considering it the lesser annoying younger brother to paper mario, and this games own issues that I'm not blind to despite loving it so far, the fact he just thinks it's really boring is actually quite impressive, specially for these devs first crack at this whole series. Hope they get to make another one and expand on all the ideas they introduced here, specially the plugs...but that's only if that Sony acquisition doesn't go through...
Thank you Yahtzee. Most of the time I don't really agree with your reviews (I still enjoy watching them of course) but this helped me way more than any other review out there. I have been on the fence about this one for a while now but this told me everything I need to hear to know it's not for me.
The combat would probably be a little faster if they didn't insist on using SS-style bros moves for every single basic attack. As indicated by how each attacks takes like 2 seconds alone as opposed to the like 5 seconds with them both.
I feel like calling an RPG "Really Boring" is something they'd take like a compliment. Like if you said you played this game for 120 hours and nothing happened they'd go "Ah, so you finished the tutorial section, did you? That's awesome."
"After their previous developer, AlphaDream, went bankrupt.....having been forced by Nintendo to remake a game on the 2-years-dead 3DS that could already be played in its original form on that exact same hardware" 😂
Unfortunately Brothership was always going to be a hot topic due to it being the first sign that the Mario & Luigi series wasn't just flat-out dead after Paper Jam, the okay remakes, and AlphaDream closing. Even more unfortunate is that Sony of all companies is reportedly looking into buying the new developer's parent company, and there's no way in heck Nintendo's going to let a Sony acquisition continue making Mario games. Or Sony for that matter. Just bad luck for Mario & Luigi fans, I guess.
The one thing I haven't seen a single reviewer mention is that the combat has been WAY simplified. Every button prompt is stupid easy, the enemies are not very strong so I don't use my bros attacks, unlocking new bros attacks and traversal mechanics is dead slow, and there's less content like the challenge mode from previous titles.
Lol, I could say thing about Mario RPGs grind feast towards the end of the game in the Super NES version. I think the game is perfect for the fans of the previous games.
What confuses me is the lack of attempt to create new marketing faces. They got to milk Wario for a good long while and Waluigi and Daisy merch still sells. But they always make the new characters all variants of the same thing that feel trapped by the property.
I think Bros Moves’ durations never bothered me because you don’t really need to use them all the time Spec the two right stat-wise, and a lot of enemies become easy to kill in one or two jump/hammer attacks, letting you save Bros Moves for chunking bigger or more dangerous enemies Another thing that helped is when you were killing an enemy with a Bros Move with repetition involved, in past games it would just stop when they’d taken enough damage to die, they’d explode and the move would end on that instance of damage In Brothership it seems like maybe they didn’t keep that, or that the wind-up is the same amount of drawn-out every time for too many Bros Moves, namely any that only deal damage after the full minigame is over or failed Def seems like Brothership has things to improve on in keeping convenience and QoL design choices from older games
yeah... I felt about the same. the platforming and puzzle bits are fun but the busywork you have to get through to reach them are really tedious and there's so much overwrought infantile text!!
i'm a fan of the series but yea i didn't finish stoked. ya know toad washing has been a problem and while they aren't literally toads the socket people still don't look much different from each other, even the important ones, like they just got the funny hats from pokemon(previously kirby but i like the kirby hats more), like super star saga atleast had a real freak of a queen, the main villain is the same race but looks very different too. brother ship has 3 villains that aren't socket people but no other npc isn't a socket person. i'm not sure what the theming is either, electricity ain't so important, luigi's moments of inspiration don't come out as light bulbs either. something i enjoyed about superstar saga is they surprised you, in general but also with boss fights. later entries have a boss rush mode but not this one.
4:48 ouch talk about feeling old the first time i encoutered zero punctuation was when i was looking for the solution for that fucking puzzle in phantom hoursglass and i accidentally found the episode for said game when I was 12. To see it referenced today makes me feel dated. Not old. Dated.
I am currently playing this so I was curious what yahtzees take would be and I haven't gotten through the whole thing but I am feeling some of the repetitiveness kicking in. It feels like there's a little too long before new attacks are added. I do still find it enjoyable at this point and I there are several parts I really enjoyed. I would recommend. Especially for younger kids.
I feel like complaining about the amount of button presses in a Mario and Luigi game is like complaining about Link swinging a sword. It's fine if you don't like it but it is also the whole point of the game. People play these games specifically to make 20 button presses for a single attack, some lunatics enjoy such a thing.
Haven't played it yet so I can't speak to the pacing/padding or the so-called samey environments, but some of these criticisms didn't quite feel right in context of the M&L series (as opposed to PM which you referenced more regularly). For the whole 'battles are too long' issue, one of the constants of this series has been that enemies are always physically in the field, no random encounters, so just like in actual combat, you can always avoid grinding or run around them, no questions asked. As for the length of '19 button presses', sure some of them can draw on, but I reiterate the first point, and also that much of this series' identity (beyond just 2 brothers like you mentioned) is actually in the 2 (sometimes 3, 4, or +turtle) bros playing off of each other in increasingly spectacular attacks, whether that be in the physical gymnastics of SS's Chopper Bros and the like or the magical absurdity of the Yoo-Hoo Cannon or DT's Luiginary attacks. Yes, there is something to PM's shorter, sweeter attacks, but it also has its long attacks, just like M&L has always had its short attacks and potential for first strikes to end fights immediately, and this was a choice to both carry on Tomato Adventure's legacy and carve out an identity distinct from PM and SMRPG. As for the sameyness of the overall story and environments and game in general, I see this as a positive in two ways. For the first, there have been far, far, far too many sequels, spinoffs, soft reboots, remakes, remasters and adaptations taken up by completely new teams that seek to 'put their own spin on things' while completely ignoring or disrespecting the source material; I'm sure you can think of at least one, like LBP3, modern Halo games, Saints Row, etc. Stuff like this only ends in ruin, disappointment and anger, which is why I'd always that new teams rather replicate and carefully, slowly iterate on their predecessors (such as with the battle plugs adding to PJ's card system or the artstyle touching up the 3D transition of DT, PJ and the SS/BiS remasters) than pull stuff out of nowhere. We already see Nintendo has a penchant for this, where they train new teams by having them make remasters of previous games to both understand the identity of the series and how Nintendo's development process works overall. For the second, I think that this replication hasn't just been out of stagnation, but out of genuine love and understanding of the series. While they are small, things like continuing Bowser Jr.'s character development from the SS/BiS remasters, despite how awfully they sold, and keeping the Emergency Block system from PJ for the better option it provided over older tools like Boo Biscuits and SS's 0 Bros Attack setting, are both examples of parts of previous games that wouldn't have been huge to miss, and so reflect an intention behind both preserving the series identity and carefully examining what worked and can be added to, even from the worst selling, most panned entries. There's also other things I neglected to mention like how some AD employees worked with/in Acquire to develop this game, or how the composer for the rest of the series (Yoko Shimomura) couldn't make it to this one, but I think those are my main thoughts keeping my early hopes to more like an 7/10 at minimum. At worst, maybe a samey springboard for future entries and better understanding that might just blend in the middle with this series' other entries, but with how much this series has had to offer and Acquire's past, that's enough for me. Interesting perspective.
To his point Bros Moves used to often end early if you killed the enemy with one that repeatedly deals damage If they added a bunch of “no damage happens till you complete or fail the minigame” Bros Moves then yeah, it’s gonna be annoying This is also a really long comment for still needing to play it lol
@@zeromythosver. That's true, but those kinds of attacks have always been present as a high risk-reward type of thing, next to plenty of other attacks that do end just like that on a hit-by-hit basis such as Green Shell. Sure, I haven't played it, but that's why I prefaced the whole thing and hedged all my arguments with 'don't feel right' instead of flat-out 'I disagree' or my opinion. I feel that I've done a significant amount of research into this series, this specific game, the PM series, AD and even Acquire over the last few months, which I felt hasn't been reflected in reviews of this or other games in the series, often reduced to 'just another spinoff, the Switch is on its last legs, PM better, anyways moving on' when they couldn't be further from that. Plus, if there's anywhere that this comment makes sense, it's here where people actually interact more thoughtfully and respectfully and do their homework, at least that's the hope. I assure you, this game and series is front and center on my backlog and it's the very next game I'm playing when I can find some time; it's generally not good practice for AAA these days, but I did my homework and decided to get a physical preorder.
For those unaware, the reason none of the Mario RPG games are set in the Mario world or involve characters from their world anymore is because almost a decade ago Nintendo banned their spinoff creators from doing so, as "apparently" adding character to Goombas and Koopas is something they view as a threat to the stability and uniformity of the franchise. No I don't understand it either, spinoff games are supposed to have some spin to them. For another recent example it's also why the Mario+Rabbids series only has the enemy Rabbids cooking up crazy powers and themes while the Mario enemies are all vanilla.
I have heard that rumor multiple times but have never been shown any evidence to support it. Honestly, I rather suspect people just jumped on it so they could blame something for the direction of the Paper Mario games not being to their liking.
I mean, technically speaking, Superstar Saga was kind of the spiritual successor SMRPG in terms of design. The devs from that game all worked on M&L and they even share a composer in Yoko Shimomura
thing that kept throwing me off was luigi all been mister be where as in menus and fighting you hit a for his moves but to attack you still need to hit b so because it a R B B game i would mess up more then id like to admit i would hit a to select a attack and then a to do the attack but forget OH DAMN IT THAT LUIGI TURN TO ATTACK and mess up
Well this isn't it. I fell in love with BiS because it was relatively short, but anything after has been too long for such basic stories where the main characters don't talk and the folks who talk play it completely safe.
Brothership is literally the only Mario game I have not played through. The mechanics are serviceable, but the story is paper-thin and the loop is so bland I actually fell asleep twice on the same island. I won’t say don’t buy it, but I will recommend getting a physical copy if you do.
I'm hoping the next entry in the series cleans up some of the issues this one had. I really did enjoy some parts a lot, but others felt like they dragged on way longer than they had any right to. Like the end of the game having about 3 false endings would be a cool concept, if the game wasn't slow up to that point. Unfortunately though that ending is betrayed by the game up to that point being really damn slow.
Out of the ones I've played (so all of them except Paper jam) I'd personally consider Brothership to be one of my least favourites so far, though not because it's a bad game. Brothership, being the first new M&L in god knows how long and being a soft reboot, is still really great and I hope it's done good enough to greenlight future titles. My issue is definitely the padding and the early characters. Outside of the bros, Snoutlet has been the only one to feel like they have any character, and that character is related to jokes about how they are NOT a pig or tasty in any way. The rest either speak dialogue so bland it'd make sense coming from anyone's mouth, to a single joke that defines their entire self. Keep in mind I haven't finished it yet so maybe that gets better. Gameplay is alright but feels very simple again like Superstar Saga and I'll admit I didn't like Saga's combat until the sequel games added new gimmicks. The list stands at Bowser's inside story > Dream team > Partners in time = Superstar saga > Brothership
It’s a shame, really. Much as I enjoyed playing it, I can’t deny the game feels like it goes on 10 hours longer than it should… You can pad everything to keep things as safe as you can-but if the padding in question is bland, abrasive, and something you’ve seen before, you’d be better off decorating your nursery with fluorescent colored barbed wire. Least that’s nice to look at and builds character.
Yeah, the battles being slow as shit is why I stopped liking the M&L games all that much. Some of the special attacks in Paper Jam took a minute and twenty seconds to perform. The fact that they're screen nukes honestly makes it worse, because then they're the best option for every random enemy fight, turning the game into a total slog. "Enter combat, do long and tedious but OP mechanic to win, repeat ad infinitum" absolutely kills the fun of combat.
I kind of get what he's saying to a point, but that's mainly in comparisons to the early games like Superstar Saga, where you have characters with super-cartoony reactions and expressions (e.g. Luigi's eye's popping out of his binoculars on Bowser's ship). I do think it's still fairly expressive in its own right though.
What people need to understand even a mediocre rpg from Nintendo is better them 80% in what the market offer Like yeah after playing the super mario rpg remake and paper 1000 years door This brothership isn't at the same level But it's not a bad game at all Not even close to be a disaster or "OMG Nintendo is falling"
Pre-order your copy of Fully Ramblomatic Volume 1 on Blu-Ray today! sharkrobot.com/collections/second-wind
But what if I'd rather listen to it on an 8-track tape?
I love that over a decade later and Yahtzee still represents Mario and Luigi with the tiny detail of their mustaches being game accurate. I was anticipating this seeing that this is the first Mario-ish review of Fully Ramblomatic
Oh my lord he’s talking about the lore first, that’s insane.
It's unironically one of the best part of the series.
It's bonkers but solid at the same time and even with all the weird spinoff games like Mario Kart and Mario Party the characterization of the characters is solid across all games.
Mario lore is very important!
More ironic that, of all the RPG’s on Yahtz’ chart, the one entry that never went anywhere as a “franchise” was the one w/ Geno. Maybe if they continued that timeline, Geno might get into Smash Bros.
I outright quit this game around once I got to the part where you lose 2 islands. There was a side activity on Allsand island where you keep throwing stuff into the oasis there. And it wanted me to collect 30 seedle seeds. And I was so fed up with everything being designed to just waste my time that i threw up my hands and gave up on the game. I don't think I've ever played a game that didn't respect the player's time as much as this one. And I really wanted to like it because of how much I enjoyed the aesthetics of it.
So let me get this straight, the Mario Bros. get Isekaied to a fantastical world of adventure when they already live in a fantastical world of adventure?
That’s pretty much standard fare at this point. Super Paper Mario, 3D World, and Bowser’s Fury all do something similar
@Canadamus_Prime Second-party developers are banned from adding any lore to the mushroom kingdom at this point, so they're forced to do this if they want to have an actual plot.
I was mostly just curious if this game was gonna keep that weird UK trend of needlessly adding "Bros" to the end of the Mario & Luigi games just because Brothership Bros. would've been unintentionally hilarious.
"Acquire Corp." sounds like it should be run by Ferengi.
Is there a corporation left that isn't?
@@cranapple3367 Publicly traded? Not a one.
Privately held? Well, let's just say the religious among us should always keep GabeN in our prayers...
ZP: "Really bloody boring, don't recommend"
Metacritic: So, 7/10 then?
I was thinking more about Brothership being 1st or 2nd on the Blandest list of 2024 instead 😅🙃
@@aztn19 If it appears, it will probably be 5th or 4th. There has been much blander games this year.
What the hell is a ZP
Wake up, it's always been Fully Ramblomatic
Unironically
7 out of 10 is fine. 4 out of 10 is bland.
Don't forget we now have a fourth branch of the weird Mario RPG spinoffs with those Mario/Rabbid Tactical RPGs. It's particularly relevant here because Yahtzee's soft recommendation was what got me to play Sparks of Hope.
If the children don't know what a box is, they probably have never seen a wallet either.
Do kids not use wallets anymore?
@@BFedie518 Your phone case is usually plenty for the one or two cards you can't use digitally, so yeah. I'm 31 and I haven't carried a wallet for like 10 years.
@@dph121I'm thirty and I've carried a wallet almost every day since high school.
@@dph121 Where do you live? Until a few years ago a large portion of the places I went couldn't do Tap-to-pay. My current phone is the first one I've owned to even have the capability.
@@BFedie518I haven’t used a wallet in 6 years, Apple Pay does it all
i love that Ys X: Nordics outdid both Ubisoft at "pirate adventure with naval combat" and Nintendo at "charming RPG about the bond between siblings featuring a simple but addictive battle system with timing-based elements" in the same year on probably a fraction of the budget
Oh, wow; I noticed that Ys X was undoubtedly better at being a sailing game than either of those two, but I didn't think of how it's also better at being a game about a sibling bond. You're right.
Incidentally, I wonder if Yahtzee will review Ys X. He said he's played all the Ys games back when he reviewed Ys IX.
@@isopodshuffle if I had a nickel for every RPG I played this month that featured ship exploration island hopping with a focus on a protagonist duo all about the power of friendship, I’d have two nickels.
lmao this sold me on nordics better than any review
And got a fraction of the attention. Let me taste those salty fanboy tears....
Was looking into that series, are they all separate games or do i need to study up and play a billion games before it?
I have been enjoying this game but I won't deny it's a bit of plain butter over toast. It's cute and it helps that I haven't played a M&L game since the original one. Still, if they make another M&L game I think they should consider making Peach playable too, to mix up the combat some. Or maybe Peach and Daisy.
Also, I'll agree the fights can get boring, but also, as far as I can tell, you can run away from nearly every single fight whenever you want. I have yet to fail running away (and in fact I've run away by mistake a few times)
I’ve always thought they should make wario & waluigi. They certainly have the personality for a game like this, and it may finally give waluigi enough material to put the poor fucker in smash.
They've actually been doing that in the series. The second one added baby M&L, the third has you switching between the bros and Bowser, the fourth has you going between reality and a dream world with somewhat altered battle mechanics, and the fifth adds Paper Mario alongside the bros. This is actually the first game since the original to have just the bros fighting without anything mixing it up.
The biggest time wasters in combat are those blue radish enemies that heal their allies every time you do damage (padding out the battle even more) are the bane of my existence.
Throughout these few weeks, I've seen more cutscenes, intro sequences, and people talk about that IGN review of this game than actual gameplay online.
Because the game's boooooriiiiiing
they cannot handle IGN being right, just as they were with the pokemon review
@@CallN0w
Honestly, the IGN review is spot on, with a note that the rating system has become worthless.
If on a 10 point scale, the entire bottom half from 1-5, is utterly meaningless in terms of what the game is like, and is only an indicator of how funny the review is going to be, you have a problem and shouldn't use that scale anymore.
On a 10 point scale, where 5 is the most flatulent "eh" imaginable, the game is indeed about a 5 or MAYBE a 6 if you feel like being charitable and giving it some pity points in areas the series has always excelled at, that aren't as good this time, but still are okay.
The real problem is that we've gotten to the point where on a 10 point scale, 1-5 is unplayable garbage, 6 is horrid but I'm afraid to give it a 5, 7 is boring but not offensively bad, 8 is either a train wreck of a game that bribed us, or a fantastic indie game, 9 is "eh", but they bribed us, and 10 is "it's pretty good, I guess". Nobody can use the scale and come up with a good result for a game
The IGN guy giving it a 5 out of 10 for being "eh" has honestly sold me on that guy. We need to go back to the era where a 5 in a Of 10 score meant average instead of anything a 7 or below being dogshit with the only good numbers being the highest 3 and any decimal place between them
@@aprinnyonbreak1290 oh, no, the rating system for gaming as a whole is insane. i feel jealous of movies, through rotten tomatoes, which still get to utilize the whole spectrum. A 5/10 movie is perfectly easy to imagine, as well as it having its fans! Meanwhile when people think of a 5/10 game it's basically that scene from Event Horizon, of games
1:19 The pizza company and gaming franchise joke is pure gold
Is the physical media joke foreshadowing a semi-ramblmatic about this topic?
2:22 "that's weird, I don't feel any different". Oh, Yahtz! 😂
4:35 ...... Ok that hurt that this is going to be the inevitably of physical gaming media.
"Brothership" sounds like a very questionable tag on a fan fiction site.
Supernatural fandom has entered the chat
No, end credits, I *didn't* think about Mario popping his cherry to warbling Toad. Thanks for the mental image.
Even if I did It's not the kind of thing you disclose , usually
I mean, have tou seen toadette fanart? Jeez
The dude lived in New York (or New Donk, I guess in current continuity) City and at one point dated Pauline. He's had more than enough chances to shoot his shot, even assuming he and Peach never got past literal cake. Now, Luigi on the other hand...
Personally I've been enjoying it for the most part. I'm in the final sea and have a few side quests to tie up before tackling the home stretch of the main story. The combat does take a bit longer sometimes, but honestly the cinematography and kinetic action of most of M&Ls attacks and Bros. moves are really fun and still havent gotten old to me. The big finish to Luigi's Jump Helmet Bros move is just so friggen coooooool!!
it's actually titled "Mario & Luigi: Brothership Bros" in Europe
All people need to tell me is "Is it better or worse than US Partners in Time?" And I can make my assumptions from there.
It's better
US?
US? Was the US version different from others?
@@BJGvideos the US version had some SEVERE bloat on enemy health, especially the final boss.
@BlackHoleEye Huh weird
the volume of the intro is ridiculous, my entire household nearly got permanent ear damage from that shi
Dammit that coma joke had me reeling.
in today's review, Yahtzee slowly realizes Nintendo released an Ubisoft game
Nintendo released a better Ubisoft game than Ubisoft ever did in 2017, they probably figured they'd hit on something good.
Speaking of Mario, just today, I was watching a video about the implosion of the games industry. It had clips of some booth babes at E3 where someone asked them who Mario was. They didn't know.
Man, I miss bayth boobs...I mean, booth babes. Sure, they only served to contribute to the stereotype of the gamer being the horny manchild virgin...but they sure were fun to look at.
As a fan of the franchise for almost 20 years, my reaction to watching gameplay of this shortly after release was "oh, ok. Next, please."
1:18 this sort of observation is why we love Yahtzee
This is a game that took a while for me to take off, and initially, I thought the metaphor of outlets and connections was a little too obvious, but as the game went on the characters get developed well and the gameplay became a lot more engaging. It's a good game for fans of the series though not as ground breaking in my eyes as Superstar saga was.
I disagree with the separation of the islands as it really does make the game feel smaller (in fact, it is a small world which I think they were just trying to get a lot of mileage over). Also, this game was more about Mario, with Luigi as a weird add on in the overworld, with their overworld abilities being extremely simple which I was definitely not a fan of.
Not game of the year by any means, and it does feel like it is another victim in the watering down of great franchises, but at the very least it is not as bad as Super Mario Party was in terms of decline. I think my money would've been better spent somewhere else, but I'm not disappointed with it if you get me.
I need the game that is to Brothership what BiS was to Superstar
Better in every way, basically lol
🖕Sony if they buy Kadokawa and Nintendo has to spend years finding another studio to make these, or just throws in the towel on the series (let alone whatever impact the buyout could have on From)
“Brothership” sounds like a tag you’d see on a Mario x Luigi fanfiction
Now now, Mario is 40 years old and Dominos pizza is 60 years old
The Domino is the Pizza chain and Mario and Luigi is a game really is mindblowing.
Im impressed that after the podcast where he riffed about how all the characters speak in New Horizonese, he never mentioned it in the review
Im glad you mentioned the lost charm with the new models
3:13 Gotta push that Patreon hard enough that those Lamaze breathing lessons pay for themselves
Mario has returned with a new entry in the Mario & Series! What do you mean, Luigi? That's just a npc in the new game Mario& Ship!
Don't give Nintendo ideas! Watch the next game be Mario & [Bowser &] Luigi, with the Bowser part made to look like it was stuck on to the box art with permanent marker and a sticky note.
Mario and Luigi: Pun for a Name
i grew up in like tail-end wii-ish era so boxes were pretty common still but im still like "oh fuck i forgot abt that" whenever someone brings up shit like those little game pamphlets, like the thick one in the ssb brawl box
I'm old enough to remember reading the manual for Ultima: Quest of the Avatar for the NES on the ride home from the Toys R Us, but living on the streets of Seattle in 2013 and having nothing but a laptop a friend gave me to look for a job and using it at the library or the day shelter while waiting for the call on a job that got me off the street (a story for another day) taught me the value of digital distribution.
This is a good review lol. Very funny, good critiques.
I personally enjoyed the game a lot, mainly because I really took my time with it and I wasn’t really trying to speed through it or anything. The side quests I didn’t mind very much, but the back tracking was annoying (albeit not the worst.)
Really depends what you’re looking for in a game like this, I wouldn’t call it very boring myself but I could see why others may not like it!
Dear god, I just realized I don't remember the last time I saw a new game in a box. Oh, sure, I have game boxes on my shelves, but they're all like 20 years old.
I guess you must be a PC gamer.
@@Edagui97 - I've got a couple of consoles, but even there the market's all downloads now.
Like 90% of my game boxes are for console games, so obviously the transition happened later.
I feel the initiate battle is just broken: I try to jump on an enemie, but don't enter battle. Then the second I land on the ground, I now suddenly am touching the enemy? Neither of us moved!
First strikes are definitely way finnickier, yeah
So Mario & Luigi are now electricians as well as plumbers ?
The union has a great cross-training programme.
I beat Brothership. It took way too long. So I started SM:RPG again for the nth time and was halfway through in a few hours.
Welcome to Mario & nothing because Luigi is an NPC: (Not) Brotherhood
It drives me crazy that the game called "brothership" is the one where they act the most as two italian men who met during a rather akward orgy
4:37 Ha! I remember when "box" actually meant box, as in big cardboard thing.
First Strand-type Mario RPG
I like how Ludo appears in these videos as the voice of game mechanics
The budding bromance between Yahtzee and JM8 has been one of my favorite subplots of Second Wind this year.
I’m so curious about the dvd I won’t lie, but I just have no money 😂
Ya know, considering his previous shows of grievances towards M and L and always considering it the lesser annoying younger brother to paper mario, and this games own issues that I'm not blind to despite loving it so far, the fact he just thinks it's really boring is actually quite impressive, specially for these devs first crack at this whole series.
Hope they get to make another one and expand on all the ideas they introduced here, specially the plugs...but that's only if that Sony acquisition doesn't go through...
Thank you Yahtzee. Most of the time I don't really agree with your reviews (I still enjoy watching them of course) but this helped me way more than any other review out there. I have been on the fence about this one for a while now but this told me everything I need to hear to know it's not for me.
The combat would probably be a little faster if they didn't insist on using SS-style bros moves for every single basic attack. As indicated by how each attacks takes like 2 seconds alone as opposed to the like 5 seconds with them both.
I feel like calling an RPG "Really Boring" is something they'd take like a compliment. Like if you said you played this game for 120 hours and nothing happened they'd go "Ah, so you finished the tutorial section, did you? That's awesome."
"It gets fun after the sixth day playing it nonstop with no sleep, we promise."
Do I sense a contender for Blandest GoTY?
"After their previous developer, AlphaDream, went bankrupt.....having been forced by Nintendo to remake a game on the 2-years-dead 3DS that could already be played in its original form on that exact same hardware" 😂
I’m surprised Yahtz didn’t make a joke about shipping Mario and Luigi.
Please adjust the shark robot ad at the beginning because it's quite a bit louder than the rest of the video.
Unfortunately Brothership was always going to be a hot topic due to it being the first sign that the Mario & Luigi series wasn't just flat-out dead after Paper Jam, the okay remakes, and AlphaDream closing.
Even more unfortunate is that Sony of all companies is reportedly looking into buying the new developer's parent company, and there's no way in heck Nintendo's going to let a Sony acquisition continue making Mario games. Or Sony for that matter.
Just bad luck for Mario & Luigi fans, I guess.
The one thing I haven't seen a single reviewer mention is that the combat has been WAY simplified. Every button prompt is stupid easy, the enemies are not very strong so I don't use my bros attacks, unlocking new bros attacks and traversal mechanics is dead slow, and there's less content like the challenge mode from previous titles.
Lol, I could say thing about Mario RPGs grind feast towards the end of the game in the Super NES version. I think the game is perfect for the fans of the previous games.
Late-arriving candidate for the end-of-year 'Blandest Games' Awards! Here's hoping we don't get any more of those...
Yahtz didn't go for the obvious fanfic community gag about a Mario and Luigi brother ship. I don't know whether to be proud or disappointed.
What confuses me is the lack of attempt to create new marketing faces. They got to milk Wario for a good long while and Waluigi and Daisy merch still sells. But they always make the new characters all variants of the same thing that feel trapped by the property.
I think Bros Moves’ durations never bothered me because you don’t really need to use them all the time
Spec the two right stat-wise, and a lot of enemies become easy to kill in one or two jump/hammer attacks, letting you save Bros Moves for chunking bigger or more dangerous enemies
Another thing that helped is when you were killing an enemy with a Bros Move with repetition involved, in past games it would just stop when they’d taken enough damage to die, they’d explode and the move would end on that instance of damage
In Brothership it seems like maybe they didn’t keep that, or that the wind-up is the same amount of drawn-out every time for too many Bros Moves, namely any that only deal damage after the full minigame is over or failed
Def seems like Brothership has things to improve on in keeping convenience and QoL design choices from older games
yeah... I felt about the same. the platforming and puzzle bits are fun but the busywork you have to get through to reach them are really tedious and there's so much overwrought infantile text!!
i'm a fan of the series but yea i didn't finish stoked. ya know toad washing has been a problem and while they aren't literally toads the socket people still don't look much different from each other, even the important ones, like they just got the funny hats from pokemon(previously kirby but i like the kirby hats more), like super star saga atleast had a real freak of a queen, the main villain is the same race but looks very different too. brother ship has 3 villains that aren't socket people but no other npc isn't a socket person. i'm not sure what the theming is either, electricity ain't so important, luigi's moments of inspiration don't come out as light bulbs either. something i enjoyed about superstar saga is they surprised you, in general but also with boss fights. later entries have a boss rush mode but not this one.
4:48 ouch talk about feeling old
the first time i encoutered zero punctuation was when i was looking for the solution for that fucking puzzle in phantom hoursglass and i accidentally found the episode for said game when I was 12. To see it referenced today makes me feel dated.
Not old. Dated.
I am currently playing this so I was curious what yahtzees take would be and I haven't gotten through the whole thing but I am feeling some of the repetitiveness kicking in. It feels like there's a little too long before new attacks are added. I do still find it enjoyable at this point and I there are several parts I really enjoyed. I would recommend. Especially for younger kids.
I feel like complaining about the amount of button presses in a Mario and Luigi game is like complaining about Link swinging a sword. It's fine if you don't like it but it is also the whole point of the game. People play these games specifically to make 20 button presses for a single attack, some lunatics enjoy such a thing.
Haven't played it yet so I can't speak to the pacing/padding or the so-called samey environments, but some of these criticisms didn't quite feel right in context of the M&L series (as opposed to PM which you referenced more regularly).
For the whole 'battles are too long' issue, one of the constants of this series has been that enemies are always physically in the field, no random encounters, so just like in actual combat, you can always avoid grinding or run around them, no questions asked. As for the length of '19 button presses', sure some of them can draw on, but I reiterate the first point, and also that much of this series' identity (beyond just 2 brothers like you mentioned) is actually in the 2 (sometimes 3, 4, or +turtle) bros playing off of each other in increasingly spectacular attacks, whether that be in the physical gymnastics of SS's Chopper Bros and the like or the magical absurdity of the Yoo-Hoo Cannon or DT's Luiginary attacks. Yes, there is something to PM's shorter, sweeter attacks, but it also has its long attacks, just like M&L has always had its short attacks and potential for first strikes to end fights immediately, and this was a choice to both carry on Tomato Adventure's legacy and carve out an identity distinct from PM and SMRPG.
As for the sameyness of the overall story and environments and game in general, I see this as a positive in two ways. For the first, there have been far, far, far too many sequels, spinoffs, soft reboots, remakes, remasters and adaptations taken up by completely new teams that seek to 'put their own spin on things' while completely ignoring or disrespecting the source material; I'm sure you can think of at least one, like LBP3, modern Halo games, Saints Row, etc. Stuff like this only ends in ruin, disappointment and anger, which is why I'd always that new teams rather replicate and carefully, slowly iterate on their predecessors (such as with the battle plugs adding to PJ's card system or the artstyle touching up the 3D transition of DT, PJ and the SS/BiS remasters) than pull stuff out of nowhere. We already see Nintendo has a penchant for this, where they train new teams by having them make remasters of previous games to both understand the identity of the series and how Nintendo's development process works overall. For the second, I think that this replication hasn't just been out of stagnation, but out of genuine love and understanding of the series. While they are small, things like continuing Bowser Jr.'s character development from the SS/BiS remasters, despite how awfully they sold, and keeping the Emergency Block system from PJ for the better option it provided over older tools like Boo Biscuits and SS's 0 Bros Attack setting, are both examples of parts of previous games that wouldn't have been huge to miss, and so reflect an intention behind both preserving the series identity and carefully examining what worked and can be added to, even from the worst selling, most panned entries.
There's also other things I neglected to mention like how some AD employees worked with/in Acquire to develop this game, or how the composer for the rest of the series (Yoko Shimomura) couldn't make it to this one, but I think those are my main thoughts keeping my early hopes to more like an 7/10 at minimum. At worst, maybe a samey springboard for future entries and better understanding that might just blend in the middle with this series' other entries, but with how much this series has had to offer and Acquire's past, that's enough for me. Interesting perspective.
Damn man great insight.
You should play the game, then.
To his point Bros Moves used to often end early if you killed the enemy with one that repeatedly deals damage
If they added a bunch of “no damage happens till you complete or fail the minigame” Bros Moves then yeah, it’s gonna be annoying
This is also a really long comment for still needing to play it lol
@@zeromythosver. That's true, but those kinds of attacks have always been present as a high risk-reward type of thing, next to plenty of other attacks that do end just like that on a hit-by-hit basis such as Green Shell.
Sure, I haven't played it, but that's why I prefaced the whole thing and hedged all my arguments with 'don't feel right' instead of flat-out 'I disagree' or my opinion. I feel that I've done a significant amount of research into this series, this specific game, the PM series, AD and even Acquire over the last few months, which I felt hasn't been reflected in reviews of this or other games in the series, often reduced to 'just another spinoff, the Switch is on its last legs, PM better, anyways moving on' when they couldn't be further from that. Plus, if there's anywhere that this comment makes sense, it's here where people actually interact more thoughtfully and respectfully and do their homework, at least that's the hope. I assure you, this game and series is front and center on my backlog and it's the very next game I'm playing when I can find some time; it's generally not good practice for AAA these days, but I did my homework and decided to get a physical preorder.
2:55 i never wanna hear marios ass described ever again lol
Why is nobody talking about the game being called brotherSHIP?
Are we going to get a big video of all the reviews in January?
Reapplying the stains. Seems like the last election to me.
For those unaware, the reason none of the Mario RPG games are set in the Mario world or involve characters from their world anymore is because almost a decade ago Nintendo banned their spinoff creators from doing so, as "apparently" adding character to Goombas and Koopas is something they view as a threat to the stability and uniformity of the franchise. No I don't understand it either, spinoff games are supposed to have some spin to them. For another recent example it's also why the Mario+Rabbids series only has the enemy Rabbids cooking up crazy powers and themes while the Mario enemies are all vanilla.
I have heard that rumor multiple times but have never been shown any evidence to support it. Honestly, I rather suspect people just jumped on it so they could blame something for the direction of the Paper Mario games not being to their liking.
I wish they'd just make a sequel to super Mario rpg
That would probably require having to work with Square Enix again. Honestly, it's a small miracle that the original Super Mario RPG got a remake.
They did. It was called Paper Mario
I mean, technically speaking, Superstar Saga was kind of the spiritual successor SMRPG in terms of design. The devs from that game all worked on M&L and they even share a composer in Yoko Shimomura
Eh I still had fun with it. Definitely had strong padding in areas though.
thing that kept throwing me off was luigi all been mister be where as in menus and fighting you hit a for his moves but to attack you still need to hit b so because it a R B B game i would mess up more then id like to admit i would hit a to select a attack and then a to do the attack but forget OH DAMN IT THAT LUIGI TURN TO ATTACK and mess up
A little something for everyone
Hearing quite a lot of mixed things about this, I want another BiS.
It already exists and it's called Dream Team
Well this isn't it. I fell in love with BiS because it was relatively short, but anything after has been too long for such basic stories where the main characters don't talk and the folks who talk play it completely safe.
@@averagefez Too long, too many tutorials and Antasma had nowhere near the charm that Fawful had.
@@Edagui97 It's still better paced(and much funnier) than Brothership and Bowser was a pretty strong villain.
Brothership is literally the only Mario game I have not played through. The mechanics are serviceable, but the story is paper-thin and the loop is so bland I actually fell asleep twice on the same island.
I won’t say don’t buy it, but I will recommend getting a physical copy if you do.
IGN 5/10.
Nobody takes us serious anymore
So sad....no "Triumphant Return to Form" here, folks...
I'm hoping the next entry in the series cleans up some of the issues this one had. I really did enjoy some parts a lot, but others felt like they dragged on way longer than they had any right to.
Like the end of the game having about 3 false endings would be a cool concept, if the game wasn't slow up to that point. Unfortunately though that ending is betrayed by the game up to that point being really damn slow.
Out of the ones I've played (so all of them except Paper jam) I'd personally consider Brothership to be one of my least favourites so far, though not because it's a bad game. Brothership, being the first new M&L in god knows how long and being a soft reboot, is still really great and I hope it's done good enough to greenlight future titles. My issue is definitely the padding and the early characters. Outside of the bros, Snoutlet has been the only one to feel like they have any character, and that character is related to jokes about how they are NOT a pig or tasty in any way. The rest either speak dialogue so bland it'd make sense coming from anyone's mouth, to a single joke that defines their entire self. Keep in mind I haven't finished it yet so maybe that gets better. Gameplay is alright but feels very simple again like Superstar Saga and I'll admit I didn't like Saga's combat until the sequel games added new gimmicks.
The list stands at Bowser's inside story > Dream team > Partners in time = Superstar saga > Brothership
This, Skull and Bones, Ys X: Nordics... I wonder if there were any other games with a sailing mechanic this year?
Mario and Luigi have returned!
Kinda. Sort of. Not really...
Eh it’s alright
Mario and Luigi: The spectacular 7/10
It’s a shame, really. Much as I enjoyed playing it, I can’t deny the game feels like it goes on 10 hours longer than it should…
You can pad everything to keep things as safe as you can-but if the padding in question is bland, abrasive, and something you’ve seen before, you’d be better off decorating your nursery with fluorescent colored barbed wire.
Least that’s nice to look at and builds character.
Does it have giant battles that were introduced in Bower's Inside Story?
Selling Blu-Ray in 2024, does it come in Beta-Max as well?
Does is alsl come in vhs as well.
But what about Laserdisc?
@@BoldAndBrash5683A laserdisc
The Cheat has something on a laserdisc! Whatever happened to laserdisc? Laserdisc!
I've never seen a bluray in my life and now people are calling them obsolete.
Yeah, the battles being slow as shit is why I stopped liking the M&L games all that much. Some of the special attacks in Paper Jam took a minute and twenty seconds to perform. The fact that they're screen nukes honestly makes it worse, because then they're the best option for every random enemy fight, turning the game into a total slog. "Enter combat, do long and tedious but OP mechanic to win, repeat ad infinitum" absolutely kills the fun of combat.
But did you LIKE it? 😊
Why does the timeline go right to left
He really hasn’t enjoyed anything in a while huh
5/10 from him it seems
Did I hear you say Mario and Luigi have LOST expressiveness in the new art style? Are we playing the same game?
I kind of get what he's saying to a point, but that's mainly in comparisons to the early games like Superstar Saga, where you have characters with super-cartoony reactions and expressions (e.g. Luigi's eye's popping out of his binoculars on Bowser's ship). I do think it's still fairly expressive in its own right though.
In response to the ending stinger question: No, Mr. Croshaw, I have not thought about that before, but now I have, and I thank you for that, good sir.
Hi Yahtzee… you gaming reviewing cave bear..
VINDICATION, EVEN YAHTZ CAN SEE THE ART DIRECTION IS MID
What people need to understand even a mediocre rpg from Nintendo is better them 80% in what the market offer
Like yeah after playing the super mario rpg remake and paper 1000 years door
This brothership isn't at the same level
But it's not a bad game at all
Not even close to be a disaster or "OMG Nintendo is falling"