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How to Create and Use Splines with PCG - Unreal Engine 5.3
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- เผยแพร่เมื่อ 16 ส.ค. 2024
- Hello ! Today we will see how to create and use Splines to create our village boundary, remove tree in the village, create road.
We will also use the modeling tools to create the houses.
And we will see how to spawn a blueprint and rotate the mesh toward the road ;)
Let me know if you have any question !
Join our Discord Community : / discord
Chapters :
0:00 : Intro
0:48 : Create Splines by using Modeling Tools for the village boundary
2:50 : Remove Trees and Rocks from the interior of the Spline
7:05 : Create Spline for village road
8:04 : Remove Grass and Flower from the Splines
12:05 : Create Houses with the Modeling Tools CubeGrid
14:55 : PCG for our village to spawn House inside the village boundary spline
17:43 : Rotate House to look at the BP Road
18:43 : Result with village procedurally generated
19:18 : Outro
Tome su Like buen señor.
Very Cool! Common!😀🤣💥👋
Love From Bangladesh 💌
Thanks for your tutorial and for making it in English so that anyone can follow them. I have a question if you can help me. Do you know any way to control layer weight through pcg?
There is no way to change the layer weight on the landscape with pcg, maybe you can make it by creating a custom PCG node and use the Editor Apply Spine to change the layer weight or in the blueprint of the spline that you have created you can use the Editor Apply Spline :
forums.unrealengine.com/t/how-to-use-editor-apply-spline/635811/2
I will try it out and if I can found a way I will make a video about it :)
On reconnais l'accent Français lol ^^. Tu pourrais en faire en Francais ? Sa serai cool !