Hello everyone ! First Thank you all for the 500 subscribers :O Today we will see how to make a Landscape, we will use Landmass and Water Plugin to make it nice. I will make a small video during the week to show you how to use a Virtual Texture for our Landscape because the texture are too heavy so it's killing our Frame-rate 😱 Then next week we will see how to use PCG to fill that landscape ! I will see you on the next video !
Have you experimented with using the river body on a hill or a mountain without using the landscape deform? I've been working on a realistic landscape that I've created with Gaea, yet I couldn't apply the river on a spline down the mountain because the canal for the river already exists on the landscape and it is extraordinarily difficult contain the river in an existing canal on a slope.
I did some landscape with Gaea but I never tried to add a river on a mountain :/ Sometime I had issue with placing a lake on a lake generated by Gaea because the lake was very shallow. I will check it out if I have some time during the week, I will let you know if I found something ;)
@@NicolasNosedaDev I was able to place lakes with landscape deformation disabled and also using some option to set it to fixed height (both in unreal lake/ocean and the Gaea lake/sea). Yet, it's very different for rivers since they don't have a fixed height. The best attempt was this video in which the creator does not use water plugin directly, instead uses landscape splines: th-cam.com/video/IgalPaBtv_A/w-d-xo.html . Of course, this method results in a very simple river for which one has to add sounds and all that manually afterwards.
Hello everyone ! First Thank you all for the 500 subscribers :O
Today we will see how to make a Landscape, we will use Landmass and Water Plugin to make it nice.
I will make a small video during the week to show you how to use a Virtual Texture for our Landscape because the texture are too heavy so it's killing our Frame-rate 😱
Then next week we will see how to use PCG to fill that landscape !
I will see you on the next video !
I like your tutorial. I sub to your channel. Keep up the good work.
Thanks :)
Nice tutorial, even tho i didn t follow it was nice watching you work, got yourself a new sub and keep the work going
Thanks !
Have you experimented with using the river body on a hill or a mountain without using the landscape deform? I've been working on a realistic landscape that I've created with Gaea, yet I couldn't apply the river on a spline down the mountain because the canal for the river already exists on the landscape and it is extraordinarily difficult contain the river in an existing canal on a slope.
I did some landscape with Gaea but I never tried to add a river on a mountain :/ Sometime I had issue with placing a lake on a lake generated by Gaea because the lake was very shallow. I will check it out if I have some time during the week, I will let you know if I found something ;)
@@NicolasNosedaDev I was able to place lakes with landscape deformation disabled and also using some option to set it to fixed height (both in unreal lake/ocean and the Gaea lake/sea). Yet, it's very different for rivers since they don't have a fixed height. The best attempt was this video in which the creator does not use water plugin directly, instead uses landscape splines: th-cam.com/video/IgalPaBtv_A/w-d-xo.html . Of course, this method results in a very simple river for which one has to add sounds and all that manually afterwards.