That Six is such a weird card because for the longest time Konami kept making 1 and 6 the bad effects, before eventually remembering they need to make the die roll cards work with their support.
I'm more shocked he managed to win game 2 after drawing all 3 time wizards and all 3 second coin tosses. Also don't forget that in game 3 Doug also got a positive effect for Dice Dungeon every single activation without That Six
@@joshuajohnson9594anime characters might be fun but like Doug and Farfa aren’t exactly the best for character stuff And uhhh for draft unfortunately I don’t think the three idiots are the best for deck building.
Me and my friend have literally created our own personal gamble card only format. Dice dungeon into Orgoth the Relentless is currently meta, which is a sentence I never thought I’d say XD
i have to know more about this like what's the best coin flip cards and what are some of its rules and best decks i honestly been wanting to make a gamble deck at some point personally
@@reddragon9064 we surprisingly have our own banlist. Tour of Doom is banned because it’s toxic in a format where normal summon is essential. Tons of floodgatey cards are limited since it goes against the idea of ‘ooga booga gamble’, like Dice Try! Which is just an anti-dice omninegate, and surprisingly, that six. That Six isn’t HOPT so you can use it for dice jar, and it completely shuts down cards like crazy box. A card like Saion the Vaylantz Archer is also banned, a free body, and a permanent negate, is really powerful in such a low power format. The Paths of Destiny is limited because of just how much damage it deals, which is also why dice jar is semi-limited. Head judging is also limited for similar power reasons to the others. Proton Blast is also semi-limited because LP are very important, and losing too many LP can put you in close burn range. We often end our duels with one person having 2000 LP. I always like to go second since that gives me a chance to open the ultimate gamble card, Gamble. (Call a coin, either draw up to 6, or lose a turn). Very funny to resolve.
@@reddragon9064 dice is way better in my opinion since you have more ways to manipulate results and more stats modifiers wich are way better in low power formats like this
idc about that i wanted to know what the best coin flip stuff is because i already know what the best dice stuff is and on top of that i was mostly talking about the ops personal format because i just curious@@minami4886
It's honestly scary how close to good Dice cards are starting to get. Coin flips REALLY gotta up their game. Though I guess deciding who plays first is a pretty big deal.
24:09 second coin toss could not be used by farfa, because it can only be used if the controller of the card is performing a coin toss, but DiceZeef was the one flipping
@@MakuraZalis not really... only reason he lost game 3 is because he picked tails when it always fails, heads is the way to go because it always shreds.
19:34 Farfa has all the time in the world. Doug, you must stop the time keeper, before the time keeper stops time! I'm clocking out with these puns. See you next time!
Because I think it's interesting, I wanted to calc through the odds of the results of resolving your Dice Jar while you have That Six, assuming that a) both players roll at once and you can only That Six one of the two rolls (as it looks like it works in the video) and that b) if the players tie and re-roll, that counts as a separate roll that you could theoretically That Six on again - There's only a 1 in 12 (8.3%) chance that you still lose (2-3, 2-5, and 4-5, everything else you can change to either a win or a tie) It's also impossible for you to get hit by the 6000 unless you want to, as you can change an opponent's 6 to a 1. - There's a single result that always results in a tie and reroll (1-6, you can either make it a 1-1 tie or a 6-6 tie) - You have an 88.9% chance of winning - There's a 61% chance (22/36 results) that you deal the full 6000 burn damage - On average, your opponent will take 4214 damage and you will take 186 - There's 5 results you can turn from a win to a tie on purpose with strategic That Six usage (2-1 and 4-1 by making your own roll 1 instead of taking the win, 3-6 by making your own roll 6 instead of the opponent's 1, and 2-2 and 4-4 by leaving them be instead of making your opponent's 1) which may seem counterintuitive, but gives you another chance at trying to rig a big 6000 instead of settling for 1500 or so. The exact numbers by how much that improves your average burn damage requires some deeper statistical calculations, but it's probably worth it because you have more than 50% odds of hitting it on a reroll (assuming that is in fact how That Six works) and if you do get it, your burn damage will always more than double.
I saw Orgoth The Relentless. All I want is for Doug to summon it ONCE 16:10 HE DID THE THING! 18:00 the dream is dead 25:18 WE'RE SO FUCKING BACK 27:37 life is pain and suffering, what's up My sweet baby boy did his best, and got us to the finish. You can Relent now
"... none other than Farfa OF THE BURNING ABYSS." That's it! That's the cue for the Malebranche himself to play his home archetype in one of these series!
I think the dice cards are overall better, what the coins have going for them are generally better odds as well as having an archetype so it can properly work together at times.
Issue there is I don't think there is a polymerization that mentions coin flips, and the rules were rather clear. Though I suppose he could be ED mascot lol
That six with needle wall is great. Monster zone 1, will always die 2, 50% chance 3, is 1/3 4, 50% chance 5, is 1/3 Konami should make a dice vs Coin Flip Structure Deck.
If anyone's curious why 3 & 5 have a probability of 1/3, here's why: Let's say you want to target either zone 3 or zone 5. Of 3 and 5, we'll call your target T, and the other R. In either case, when you roll a die, you have a 1/6 chance of rolling T, and a 3/6 chance of rolling 1, R, or 6. The other two possibilities are misses. If you roll 1, R, or 6, you get to try again, and this can repeat as many times as necessary.¹ So, on the first roll, you have a 1/6 chance of hitting T. You have get another roll 1/2 times, which works exactly the same way, meaning that 1/2*1/6 times you activate Needle Wall with this combo and target zone, you will hit T on the second roll. But that second roll will give you a third roll 1/2 times, so you will hit T on the third roll 1/2*1/2*1/6 times. This continues ad infinitum. Your probability of hitting T on _any_ roll, then, is 1/6 + 1/2*(1/6 + 1/2*(1/6 + 1/2*(1/6 + ...))) = 1/6 + 1/2 * 1/6 + 1/2² * 1/6 + 1/2³ * 1/6 + ... = 1/6*(1/2⁰ + 1/2¹ + 1/2² + 1/2³ + ...) = 1/6 Σ[n=0, ∞] (1/2)ⁿ The latter is a well-known infinite sum² with an equally well-known solution, so I'll skip solving it. 1/6 Σ[n=0, ∞] (1/2)ⁿ = 1/6 * 1/(1 ‐ 1/2) = 1/6 * 2 = 2/6 = 1/3. ¹note that this relies on That Six being able to apply to rerolls after applying to the original roll. I don't know if this is the case, so I will take the OP's (implied) word that it is. ²in math, Σ means "the sum of every following term." In [n=0, ∞], n=0 means "find the first following term by replacing n with 0, then find the second by replacing n with 1, then ... replace n with 2, then n = 3, and so on." In this context, ∞ can be read to mean "take the sum of the sequence which ends at n=0, then the sum of the sequence ending at n=1, ... ending at n=2, and so on forever. Find the smallest number which is larger than all of those sums." Sums in Σ notation whose index (in this case, n) is written as "ending" at ∞ are called "infinite sums."
@@delta3244 i read most of that but not all of that, because my brain couldn't handle that much math. I just used the box method and put ticks and crosses and Rs(Roll agains)
@@LifenKnight I don't know why I didn't think that would work for the 1/3 odds things. I used it for the 1/2 ones, and then apparently my brain decided to stop doing things the easy way at the end (finding/solving infinite sums like that isn't difficult given experience, mind, but it's certainly harder than counting 1 thing out of 3 things).
@@delta3244 wait really XD Kind of thought that massive text was half joking. and that you knew of a easy way, but wanted to show the longest complex way. also yeah way easier lol
@@LifenKnight I don't know the easier way as a method, per se; I was never taught it. I saw the trick for the 50% chance things, and my idiot brain decided that the 1/3 things were completely different from the 50% things for unknown reasons. Because I don't have that method of solving this class of problems in my head, if I miss the trick, I simply miss it - especially because it only takes me ~15 seconds to do it the other way in my head (my thoughts were roughly this: 1/6 each time, 1/2 geometric series = 1/6 + 1/(1-1/2) = 2/6 = 1/3 + a sanity check). Typing it out took longer, but by then I wasn't thinking about the math, I was thinking about how best to explain a certain aspect of the math. Thank you for having faith in this random stranger to not miss the obvious, but they didn't deserve it this time. I'm still glad I typed the infinite sum method out, though, because the idea behind it is fun.
there is a continuous trap called "blind destruction", which might be why you thought blind obliteration was a continuous trap. blind obliteration is also a retrain of blind destruction, so the art is also similar.
Douglas "the Dicemaster" Zeeff vs Farfa, the Legendary Gambler of the Burning Abyss... Dicezeeff vs Farflipper who will win? Find out next time on Master Saga Z!
second coin toss got errata'd to be hard once per turn? I guess it was just a ruling nightmare if you had multiple? and they don't know how to apply a ruling or wording to let each copy work for 1 coin toss card effect or something?
That Six is such a weird card because for the longest time Konami kept making 1 and 6 the bad effects, before eventually remembering they need to make the die roll cards work with their support.
What are you talking about? Clearly, That Six was printed as a counter to the overpowered gamble deck!
Losing 2 coin flip and getting a 6 with dice jar is taking unlucky to the next level.
I'm more shocked he managed to win game 2 after drawing all 3 time wizards and all 3 second coin tosses.
Also don't forget that in game 3 Doug also got a positive effect for Dice Dungeon every single activation without That Six
Oh nah yall gotta get my man doto into this
I would love to see Doto, Rhyme and Seereax up against Dzeef, MBT and Farfa in anime character battles or a draft style tournament. Could be sweet
No
@@joshuajohnson9594anime characters might be fun but like Doug and Farfa aren’t exactly the best for character stuff
And uhhh for draft unfortunately I don’t think the three idiots are the best for deck building.
It would be an honor 🙏
@Blackopsspartn honestly I don't think that matters bc its all just for fun anyways
Me and my friend have literally created our own personal gamble card only format. Dice dungeon into Orgoth the Relentless is currently meta, which is a sentence I never thought I’d say XD
i have to know more about this like what's the best coin flip cards
and what are some of its rules and best decks
i honestly been wanting to make a gamble deck at some point personally
@@reddragon9064 we surprisingly have our own banlist. Tour of Doom is banned because it’s toxic in a format where normal summon is essential. Tons of floodgatey cards are limited since it goes against the idea of ‘ooga booga gamble’, like Dice Try! Which is just an anti-dice omninegate, and surprisingly, that six. That Six isn’t HOPT so you can use it for dice jar, and it completely shuts down cards like crazy box. A card like Saion the Vaylantz Archer is also banned, a free body, and a permanent negate, is really powerful in such a low power format. The Paths of Destiny is limited because of just how much damage it deals, which is also why dice jar is semi-limited. Head judging is also limited for similar power reasons to the others. Proton Blast is also semi-limited because LP are very important, and losing too many LP can put you in close burn range. We often end our duels with one person having 2000 LP. I always like to go second since that gives me a chance to open the ultimate gamble card, Gamble. (Call a coin, either draw up to 6, or lose a turn). Very funny to resolve.
Dice try ends up becoming the ultimate anti-meta play
@@reddragon9064 dice is way better in my opinion since you have more ways to manipulate results and more stats modifiers wich are way better in low power formats like this
idc about that i wanted to know what the best coin flip stuff is because i already know what the best dice stuff is and on top of that i was mostly talking about the ops personal format because i just curious@@minami4886
To be honest, Farfa Drawing all 3 Time Wizards and Summoning them all is the greatest feat of 2024 😂🎉😂🎉
Dzeef just naturally has great luck, all these series show it with the incredible pulls
The early seasons of Saga beg to differ.
The tables have turned xD
time wizards not having an animation for it's effect is a crime
It's honestly scary how close to good Dice cards are starting to get. Coin flips REALLY gotta up their game. Though I guess deciding who plays first is a pretty big deal.
It’s Dice Roll in the TCG lol
dice jar is so crazy. and also: this must be the universe giving dug a pass after getting dog walked so many times by MBT
Dice Jar licked Farfa twice for 12000 damage.
Doto and Seereax looking a little different today
Farfa was ready to just roll it back but Dzeeff really flipped the joke around.
24:09 second coin toss could not be used by farfa, because it can only be used if the controller of the card is performing a coin toss, but DiceZeef was the one flipping
Yeah, is a TCG vs OCG thing. TCG you can redo any coin toss, OCG only yours. And MD is OCG.
Before watching the video, my senses tell me Farfa has the rough RNG
Edit: I was right
Farfa is good but his rng is always against him
@@MakuraZalis not really... only reason he lost game 3 is because he picked tails when it always fails, heads is the way to go because it always shreds.
I do love seeing y'all play gimmick decks like this
3 time wizard board, a Dzeef v Farfa instant classic
The wheel is the true protagonist of this channel.
19:34 Farfa has all the time in the world. Doug, you must stop the time keeper, before the time keeper stops time! I'm clocking out with these puns. See you next time!
Because I think it's interesting, I wanted to calc through the odds of the results of resolving your Dice Jar while you have That Six, assuming that a) both players roll at once and you can only That Six one of the two rolls (as it looks like it works in the video) and that b) if the players tie and re-roll, that counts as a separate roll that you could theoretically That Six on again
- There's only a 1 in 12 (8.3%) chance that you still lose (2-3, 2-5, and 4-5, everything else you can change to either a win or a tie) It's also impossible for you to get hit by the 6000 unless you want to, as you can change an opponent's 6 to a 1.
- There's a single result that always results in a tie and reroll (1-6, you can either make it a 1-1 tie or a 6-6 tie)
- You have an 88.9% chance of winning
- There's a 61% chance (22/36 results) that you deal the full 6000 burn damage
- On average, your opponent will take 4214 damage and you will take 186
- There's 5 results you can turn from a win to a tie on purpose with strategic That Six usage (2-1 and 4-1 by making your own roll 1 instead of taking the win, 3-6 by making your own roll 6 instead of the opponent's 1, and 2-2 and 4-4 by leaving them be instead of making your opponent's 1) which may seem counterintuitive, but gives you another chance at trying to rig a big 6000 instead of settling for 1500 or so. The exact numbers by how much that improves your average burn damage requires some deeper statistical calculations, but it's probably worth it because you have more than 50% odds of hitting it on a reroll (assuming that is in fact how That Six works) and if you do get it, your burn damage will always more than double.
I saw Orgoth The Relentless. All I want is for Doug to summon it ONCE
16:10 HE DID THE THING!
18:00 the dream is dead
25:18 WE'RE SO FUCKING BACK
27:37 life is pain and suffering, what's up
My sweet baby boy did his best, and got us to the finish. You can Relent now
That ending was hilarious. "Am I dead?" apparently yes, yes you are.
"... none other than Farfa OF THE BURNING ABYSS."
That's it! That's the cue for the Malebranche himself to play his home archetype in one of these series!
If only there was enough dice roll link monsters for Dzeeff to play morphtronic telephon combos
Yes, more gimmick decks
This was awesome
Doug throwing cause he feels bad is very funny to me
I think the dice cards are overall better, what the coins have going for them are generally better odds as well as having an archetype so it can properly work together at times.
two lost coinflips into opponent rolling a six and you die? truly this is the king of games
After this win Doug, you gotta go against the gambler of legend himself Dotodoya
I need this to be a series, best yugioh I’ve seen ever
Can't believe Doug and Farfa would Collab! How unexpected!
Doto needs that six with his new dice deck . It would LEGIT make it OP and competitive for rank surely
That was really fun to watch. Now do it again with the Duel logs ❤
“I’m feeling tails”. Famous last words
Nothing more satisfying in Yu-Gi-Oh than hitting that dice jar.
Absolutely hilarious. I want more.
Should have called the Episode: Gamblers ParaDice
gamblers pair-o-dice
That bg3 edit was great.
That last attack had a 3.4% chance of happening. Ggs Doug
Cup of ace = pot of greed
I was watching this and *immediately* when time wizard was activated the instinctual drive to shout 'time roulette go' overcame me TwT
The only thing missing from this match were their Joey Wheeler wigs. Or at least a CrushCards edit with Joey's hair on either of them.
Seeing doug's deck being half SRs has me convinced that either URs shouldn't have been limited or that it should have been SRs too.
A "this or that" series could be really cool actually!!!
Think "dragons or warriors"
Link based or fusion
Above "2000 atk or below"
omg what an unique and crazy idea , never seen that or even thought of that WOOOW
I love crush cards edits so much
Doug throwing the game with not using dice jar?! *No way* I am not shocked
I wish Time Wizard would make the “TIME. MAGIC.” sound from the anime when you use his effect
I was screaming about psychic rover the entire game
Not going dimension the dice into psychic rover hurt me inside
its crazy that Farfa never summond blowback dragon and tried to blast the field
Farfa lost to a Dice Jar 6 twice. You could say he got... deep sixed.
DOUGH WAS SO FUCKING LUCKY IN ALL OF THESE GAMES. IT'S STATISTICALLY IMPOSSIBLE 😂
You couldnt write that ending 🤣🤣
This is the best side episode of all time 😂
Eyooo, that Doto Collab is gonna hit different!
where is Dotodoya when u need him lmao
This video is awesome ❤😮 10/10
Mr zeef called farfa by his full name 💀
Cannot believe you spun a wheel over flipping a coins 😂
These two are such yugioh players. Neither one can read that six at all 😂😂
Imagine getting bodied by dice cards in 2024
cup of ace is like a horse. it smells when you are fearful
I was surprised to see no Gatling Dragon. Granted he would need a fusion spell and barrel dragon, but I was surprised to not see it in there.
Issue there is I don't think there is a polymerization that mentions coin flips, and the rules were rather clear. Though I suppose he could be ED mascot lol
This duel is to know who has the shttiest luck in 2024 😂
This was fireeee 🔥
You could say that in the 2nd game, dicezeef got, *clocked*
Farfa really drew Time Wizard Time Wizard Second Coin Toss Second Coin Toss Second Coin toss in game 2. Shuffler was having fun
2:14 my eardrums popped i think
Lol I was looking for a comment about this. It made my cat jump off the bed
The dice field spell is also crazy
That six with needle wall is great.
Monster zone 1, will always die
2, 50% chance
3, is 1/3
4, 50% chance
5, is 1/3
Konami should make a dice vs Coin Flip Structure Deck.
If anyone's curious why 3 & 5 have a probability of 1/3, here's why:
Let's say you want to target either zone 3 or zone 5. Of 3 and 5, we'll call your target T, and the other R. In either case, when you roll a die, you have a 1/6 chance of rolling T, and a 3/6 chance of rolling 1, R, or 6. The other two possibilities are misses. If you roll 1, R, or 6, you get to try again, and this can repeat as many times as necessary.¹ So, on the first roll, you have a 1/6 chance of hitting T. You have get another roll 1/2 times, which works exactly the same way, meaning that 1/2*1/6 times you activate Needle Wall with this combo and target zone, you will hit T on the second roll. But that second roll will give you a third roll 1/2 times, so you will hit T on the third roll 1/2*1/2*1/6 times. This continues ad infinitum. Your probability of hitting T on _any_ roll, then, is
1/6 + 1/2*(1/6 + 1/2*(1/6 + 1/2*(1/6 + ...)))
= 1/6 + 1/2 * 1/6 + 1/2² * 1/6 + 1/2³ * 1/6 + ...
= 1/6*(1/2⁰ + 1/2¹ + 1/2² + 1/2³ + ...)
= 1/6 Σ[n=0, ∞] (1/2)ⁿ
The latter is a well-known infinite sum² with an equally well-known solution, so I'll skip solving it.
1/6 Σ[n=0, ∞] (1/2)ⁿ = 1/6 * 1/(1 ‐ 1/2) = 1/6 * 2 = 2/6 = 1/3.
¹note that this relies on That Six being able to apply to rerolls after applying to the original roll. I don't know if this is the case, so I will take the OP's (implied) word that it is.
²in math, Σ means "the sum of every following term." In [n=0, ∞], n=0 means "find the first following term by replacing n with 0, then find the second by replacing n with 1, then ... replace n with 2, then n = 3, and so on." In this context, ∞ can be read to mean "take the sum of the sequence which ends at n=0, then the sum of the sequence ending at n=1, ... ending at n=2, and so on forever. Find the smallest number which is larger than all of those sums." Sums in Σ notation whose index (in this case, n) is written as "ending" at ∞ are called "infinite sums."
@@delta3244 i read most of that but not all of that, because my brain couldn't handle that much math.
I just used the box method and put ticks and crosses and Rs(Roll agains)
@@LifenKnight I don't know why I didn't think that would work for the 1/3 odds things. I used it for the 1/2 ones, and then apparently my brain decided to stop doing things the easy way at the end (finding/solving infinite sums like that isn't difficult given experience, mind, but it's certainly harder than counting 1 thing out of 3 things).
@@delta3244 wait really XD
Kind of thought that massive text was half joking.
and that you knew of a easy way, but wanted to show the longest complex way.
also yeah way easier lol
@@LifenKnight I don't know the easier way as a method, per se; I was never taught it. I saw the trick for the 50% chance things, and my idiot brain decided that the 1/3 things were completely different from the 50% things for unknown reasons. Because I don't have that method of solving this class of problems in my head, if I miss the trick, I simply miss it - especially because it only takes me ~15 seconds to do it the other way in my head (my thoughts were roughly this: 1/6 each time, 1/2 geometric series = 1/6 + 1/(1-1/2) = 2/6 = 1/3 + a sanity check). Typing it out took longer, but by then I wasn't thinking about the math, I was thinking about how best to explain a certain aspect of the math.
Thank you for having faith in this random stranger to not miss the obvious, but they didn't deserve it this time. I'm still glad I typed the infinite sum method out, though, because the idea behind it is fun.
the battle of dice vs coin flip: ❌
the battle of who gets the dice deck: ✅
Don't mess with Dice Dungeon Doug or you get sliced and diced.
I like when you guys use weird decks like this
Mr. Zeef back at it with another banger🔥
there is a continuous trap called "blind destruction", which might be why you thought blind obliteration was a continuous trap. blind obliteration is also a retrain of blind destruction, so the art is also similar.
Also, the dice dungeon only has a player roll if they have any monsters, at 28:40 only farfa had monsters out, so only he got to roll.
Dzeef well played. That was crazy , you babying the og like that lol
I wonder if dimension dice could be used as an awful tech option in Vaylantz to dodge Imperm/Veiler lol.
One needs 2 or 3 psychic rover for a dice roll deck
Psychic rover is crazy in the dice deck.
Best duel of all time
Need to bring Doto on here for a luck duel
King of Dice. Is definitely Dotodoya.
You guys should switch coins and dice and do this again
That was rough jim
Jesus Dice Jar is insane
Wow either farfa luck so bad for dices game or dices love dzeef so much.
this video better have been made before they added the new dice cards
Game 2 farfas hand looked a little bit clocked.
lets yuuuug it up in here and get some joey action, alright!
I like coins better because of the whole "tails never fails" and "heads always shreds" rhyme thing
no clip at the end. I feel betrayed, so sash
Only coin flips and farfa still didn't find the vaylantz level 4
God that was golden
Really sad to see claw of Hermosa and time magic hammer were not included 😢 other wise amazing video!
No sumo dice game?
This ruled.
Douglas "the Dicemaster" Zeeff vs Farfa, the Legendary Gambler of the Burning Abyss...
Dicezeeff vs Farflipper who will win? Find out next time on Master Saga Z!
17:22 WHY!?
Dice Jar FTW
second coin toss got errata'd to be hard once per turn?
I guess it was just a ruling nightmare if you had multiple?
and they don't know how to apply a ruling or wording to let each copy work for 1 coin toss card effect or something?