Q&A video - Going into space using 32 fishing rod boosters

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  • เผยแพร่เมื่อ 19 มิ.ย. 2024
  • This is a behind the scenes/Q&A video for the two previous ones. I tried to answer all the questions asked in the comments.
    Botcraft library : github.com/adepierre/Botcraft
    Cubiome library : github.com/Cubitect/cubiomes
    Timestamps :
    00:00 Intro
    00:33 How did you create the bots
    01:07 Do you own 32 accounts
    01:33 How do fishing rods work
    02:15 What about 64 or 100 bots
    02:50 Why is there a decorated pot
    03:40 Did it cound as distance travelled by pig
    03:59 Can it be used to travel horizontally
    04:23 How did you get a 32 768 render distance
    08:07 How did you get the speed display
    08:29 Where are the oceans
    08:45 How does it look with large biomes
    08:57 Outro
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ความคิดเห็น • 15

  • @_SM_400
    @_SM_400 2 หลายเดือนก่อน +1

    thanks for Q&A video | If you continue, there will be more experiments / fun. No one did it in... on TH-cam / He answered a lot of subscribers' questions!!!!!

  • @BlazingImp77151
    @BlazingImp77151 2 หลายเดือนก่อน

    Thanks for sharing how things worked! Definitely looking forward to more cool things from you. Its cool to see different things automated with bots, and your map mod made the flight experience so much better.

  • @manu_faktur
    @manu_faktur 2 หลายเดือนก่อน +1

    Bro made an entire mod just for the video. Impressive!

  • @zapdan_54
    @zapdan_54 2 หลายเดือนก่อน

    Thanks for the explination video! It answered alot of my questions!

  • @fisch37
    @fisch37 2 หลายเดือนก่อน

    Questions I still want covered: How does it look with Continental from Stardust Labs?
    Given how you generated the biome texture this might be a lot more difficult than expected however

    • @MahtogMC
      @MahtogMC  2 หลายเดือนก่อน

      Yeah using cubiome prevents doing any non-vanilla generation. Modded case should be doable but it would require being able to call game biome generation functions only, without the block parts (so it would call the potentially moded functions instead). It would probably be a bit slower than C code, but still way faster than generating the whole world. I don't know if it's possible, and even if it is, it's definitely out of the scope of the Java hello world tutorial I did 😅

    • @fisch37
      @fisch37 2 หลายเดือนก่อน

      @@MahtogMC I see. I'm afraid I don't have the time to do all this myself, so toss that question

    • @fisch37
      @fisch37 2 หลายเดือนก่อน

      @@MahtogMC Only generating biomes should be possible though, considering how post 1.18 worldgen works

  • @iqc_grd
    @iqc_grd หลายเดือนก่อน +1

    Your mod would be perfect for my minecraft world, since I want a better way of looking for certain bioms and seedmaps often show the stuctures before im able to turn them off.
    Could I maybe borrow your mod?

    • @MahtogMC
      @MahtogMC  หลายเดือนก่อน

      It's my first ever mod and it is full of bugs. I am 100% sure it won't work in any other situation than the one I used it for. So I don't really have any plan to share it.

  • @Greatcelestialkaligo
    @Greatcelestialkaligo 2 หลายเดือนก่อน +1

    How did you do the mining video?

    • @MahtogMC
      @MahtogMC  2 หลายเดือนก่อน

      Full source code and world downlaod is available on Botcraft repo for the mining video

  • @fisch37
    @fisch37 2 หลายเดือนก่อน

    Out of curiosity... How did you render those biome textures? Are they at a fixed y-level?

    • @MahtogMC
      @MahtogMC  2 หลายเดือนก่อน

      Yeah I placed them at sea level

    • @fisch37
      @fisch37 2 หลายเดือนก่อน

      @@MahtogMC Ah, seems reasonable