So funnily enough, if you have the hunting revolver and the NCR Veteran Ranger armor mod, you actually open up the option to start as an NCR Ranger with the armor plus revolver in the alternate start mod
@@imanverdinejad4198 dude I never said anything about liking the legion. But now that you brought them up, They are 100% morally worse. But they are just more fun to play. I don’t enjoy the NCR play throughs. Simple as that.
i just wish someone made a fallout 4 mod pack for all lore friendly weapons with 3d scopes and tactical reload support ..... a kind of cross between immersive lore and realism.
There is an Early 44. Just outside of sanctuary. By a water duct. Its always there. By a corpse. Cross the bridge facing the RR, and stick to the river shore as if you were heading to that scrap yard with that SentryBot, you will come across a fishing spot and a water duct, follow the water tubes up the hill, you will find a skeleton with a 44. And some ammo. 👊🏽
@Dwayne Young it's really nice as I'm using a western revolver replacer but it used .44 ammo. So starting with those few rounds is always welcome. Makes a solid fight ender if I'm in over my head. Mixedmi
@@ralcogaming7674 Dont forget to also get yourself to Vault 81 and purchase Overseers Guardian as soon as you can afford it. It is a wonderful secondary plan for life insurance in case you ever run out of .44 rounds. Overseers Guardian saved my ass more often than once while my character still was no superman. The worst incident I can remember was when I was walking out the front door of a ruined, long abandoned building. It triggered a random encounter where a friggin Deathclaw walked to the yard of that building. I did not yet know how overpowered weapon I had just bought so I tried sneaking to some less conspicuous corner than the open front yard...(to no avail. The monster noticed me anyway).
That moment when you find a deadeye hunting revolver. it's high noon. edit, I'd look at the generic deliverer mod as well. adds the deliverer model into the game as a regular 38 pistol. kinda a cool touch
Love the lore friendly mods videos, the tacticool mods are nice and all but more recently I've been wanting to keep that fallout feel and the videos help find mods that fit that bill. Good work!
I was literally thinking of what lore-friendly weapons I would add to Fallout 4 this morning while going to work! Thanks man, super happy to see some great suggestions! Would love to see the standard categories like sub machine gun, rifle, shotgun, heavy weapons (although I did see you had a heavy one already) and energy stuff. Maybe even a top lore friendly wacky weapon list ( I. E stuff like nuka breaker from new Vegas or the dart gun from 3)?
I like these. I got the 12.7 and a .44 Automag mod on and I might go for the Desert Eagle one there. Might make a mod for a smaller pistol if I ever get around to learning how to make mods. Always was something I wanted other than non-unique Deliverer and the .32 Pistol mods.
great video as usual dak, but there are mentions of the midwest chapter(fallout tatics) in fallout 4, captain kells mention it. there are couple other npcs in other games that commented about too. its more like legend i guess lol
As someone who loves a bit of flavorful redundancy in their weapons I'll definitely be using a few of these. A bit off topic but are there any heavy machine gun weapons you'd recommend? It's the only weapon type I don't see a lot of but would like to have.
IDC how old the pistol is or what you're living through. There's no reason to have a rusty pistol. You might think it looks more realistic but it will more realistically be one of the only things anyone would care to clean and rust would be the first thing you wanna get rid of. If you want to die because your gun jammed in the middle of a firefight then go ahead and use a rusty gun. Irl guns would be well taken care of. No one would make guns out of old rusty pipes. They'd explode
@@PaladinThizz Dude I want pipe weapons that look like they'll explode in my hands, that's the point. Need my Mad Max playthrough with everything covered in a dull orange or brown. Scrap weapons for the populace (sort of like metro but with shittier/more thrown together guns) is what I'm trying to aim for. Gimme a double barrel made out of crappy drain pipes that might turn my forearms into spaghetti noodles.
and if you dont think it fits the style, you can always replace the deagle with a Auto Mag or Wildey mod, they might have never appeared in Fallout but they are 100% for sure lore friendly astehtically speaking.
I know this video’s from a while back, but I appreciate you covering these mods regardless, I’m fairly new to modding so knowing which ones I want to add and keep is quite difficult. Watching these sorta helps me decide that lol. One other handgun mod I’ve really liked lately is the Jericho 941. Using Fiddler’s animation replacer, it’s super fun to use and it just looks like a small scale Deagle. I love usin’ it.
It's manufactured by IMI/IWI and was marketed as such, even if it's completely different mechanically (especially since its original ammo type didn't end up becoming popular).
I absolutely adore when there’s weird glitches going on the the background footage. Seeing the mongrels swarming him but with no animations made me giggle.
Would like to see a top 5 weapon mod authors list quickly showing off a few of the mods that they did. I bet Deadpool and Novafinch would easily make that list.
Regarding the .32 revolver, if you want to fix the dot sight, open it in Xedit/object modification and select the red dot, go down to properties and find the record AimmodelcameraoffsetZ and increase the value slightly. Launch the game and see the effects for yourself. This can solve the lacking height over bore issue (view being so far down that the sights almost block it)
I mean technically the Desert eagle fits the aesthetic when modified a bit, especially in new Vegas and 3 if you look at the 10mm it is a very deagle looking weapon. Looking at it, if you removed the part just infront of the trigger guard it looks like a really chunky deagle.
@@claytonkickflip7595 Yeah but he was saying how it didn’t fit the aesthetic, but one of the staple firearms in the 3D games used it as a base model for one of the most common guns. 4 kinda iffy because they changed almost everything in that, but its still kinda there
Little announcement for Xbox users: While it is not quite the same, there is another mod which adds the functional equivalent to the silenced .22LR to the game, and that is the CROSS_RugerMkV by Niero. Link: bethesda.net/en/mods/fallout4/mod-detail/4056347
Ranger Sequoia being only obtainable in Kellogs house is a good idea. He was around the NCR days and probably killed a ranger and took the weapon as a trophy. This is believable. As for the Hunter Revolver, I say it's definitely possible to appear in Fallout 4. Merchants tend to travel pretty far out in the wasteland and they'll most likely sell em, so you can just buy one from them. But one thing that bugs me about Bethesda, they didn't add all-(Some) of the Fallout 3 weapons into Fallout 4 since location-wise, they aren't far away from each other and the F3 weapons could easily make an appearance in F4. That and Merchants can sell those weapons since they are traveling. And raiders who traveled far could also weild such weapons. But no. (Some)-They are in F76 but not F4? Wack. But definitely good selection of weapons here.
I really prefer the look of the classic 10mm and have been using that mod for a while now, I just wish they'd make a replacer for it to get rid of those fugly vanilla pistols.
I like having multiple 0mm pistol mods in the game since it makes it feel like there where just different gun manufacturers in the game. I mean this is America we are talking about there are a bunch of different types of 9mm pistols from colts to sigs to berrettas so it only makes sense that there would be a few different types of 10mm. Also there arne't enough 10mm weapons in the game and I missed the smg so in the end it is more just asthetic since I use the smg anyway .-.
I totally get what you mean when you say that you don't feel like the desert eagle fits the style of Fallout. I have that same opinion for alot of weapon mods. Personally, I like having the desert eagle mod in my load order as it is a really well made mod that is really fun to use. Sometimes I have to suppress my desire for pure aesthetic fallout feel and also go for weapon mods that I just simply like. The best example I have of this is the MTS-255 Revolver Shotgun mod. Love that thing even though it isn't technically lore friendly.
@@nguyenquyetthang1326 yes it was, but for there is just something about it that doesn't quite seem to hit the Fallout style of the newer games. Maybe it's just me.
Honestly even tho your average tacticool polymer gun don’t feel falloutish for me, they could easily become so by getting wooden furniture or slight aesthetic modifications to make them stand out from being modern firearms For eg take a p90 give it a wooden stock and a wooden handgrip
I like to aim for guns pre 1960 or there abouts. Cut off being in the 80s, for real world weapons. But damn does adding an M9 and other weapons sound fun ha!
I have a .45 Auto Pistol mod installed that has Hau_ru animations, I think? I definitely don't have the version you showed because of the different reload animations.
The "that gun" mod the 5.56 isn't considered a rifle round by any military it is considered an intermediate round as it is really small compared to an actual rifle round 5.56 is way smaller than a 308. Which is a variant of 7.62 nato, 223 is a variant of the 5.56 it just uses a different powder load.
@Dak - I can't remember if, in the past, have you shown the custom Sequoia Ranger holstering animation? Unless I'm crazy, or another mod in my load order was doing it - It's got a unique "spin" to it that I've never seen before.
I endorse the .45/70. The other day a bad guy was using it against me but that's the chance you take. I have used the the 1911, 9mm & Deagle but not sure I reccommend them. You may have some issues with 5.56 so not endorsing it. Also not lore friendly. .223 & 5.56 mm are not the same, They were invented over 20 years apart for one thing. Also on different continents.
Your better off downloading the 22 ruger pistol mod instead. It's got more variety of mod attachments along with elemental effects with its strongest plasma varient making it a reliable mid playthrough.
Dak: *ignores Stimpacks while looting a dead Raider* my inner FO4 hoarder: *screams unintelligibly* I´ve tried out all of these mods in the past and they are all fun to be used in various stages of a Playthrough. And in regards of real life Weapons... I use plenty of those too. A lot of them had been installed after you suggested them.
.32 claiber revolver made you realize in early Fallout 3 that you shouldnt have gotten rid of that 10mm pistol whats her name gave you. Also, IDC, what anyone says the silenced 22 pistol in fallout new vegas was awesome. It literally was a gun that owned the fact that it was a niche weapon. Sides, it fired a round that was unimportant so SPAM AWAY FRIENDS
I’ve been plaing a lot of FO4 recently but I don’t have a Xbox or a PC that could run it so I play it with Xbox Cloud Gaming. This means I can’t buy the DLC for this game so I have been contemplating buying one just so I could play the DLC for FO4.
The optic on the .32 revolver is misaligned, it´s too high. Sig Sauer looks awesome. Already liked it in FONV, but Deadpool made it really look great in FO4. The Silenced .22 ejects 9mm cases, i think... And That Gun is a Fallout Icon. Should have been in FO4 from the get-go.
For some reason on xbox for the 32. Pistol and classic 10mm pistol I couldn't get the unique tints to work/appear for and I'm not sure if its on my part or the mods part
I noticed that it and a couple other New Vegas weapon mods got taken down. I can understand the anti-materiel rifle being taken down since there's one on the CC (that's definitely not worth the money versus the NV one)
@@blightspreadergames1110 Any idea where else they might've released them? I know I have the anti-materiel rifle, not the single-action army, and can't remember the other removed one
Please stop spreading this disinformation. They are not the same. Just because they can be used interchangeably, does not mean they should or that it is safe. Check a reloading manual if you don't believe me. The Speer manual goes into some pretty good detail about it.
someone needs to re-do the Browning HI power...At least the audio. The firing sounds are weak sauce even compared to vanilla. It's a 9mm pistol, not a BB gun. Also, it's called the "A light shining in darkness" and not "A light in shining darkness"
Because the browning hi power was made by the same dude as the 1911 just a little switched up to bypass the patents he sold to another company. If this is a joke I apologize for gunsplaining but I couldn’t help it
Fallout really lacks with the guns I hope it changes in the future. They have a lot of silly/ww2/unconventional weapons but really not enough normal ones, seeing the type of weapons you see that are in the game should kinda be a special one
Some of the lore friendly weapons mods out there feels pretty lame (personally speaking) if we compare them with the versions made by bethesda in fallout 76... I'm just waiting for somebody to import them to fallout 4 or at least until i learn how to make mods and try to do it hehe
@@peppermillers8361 Yes. And the 10mm smg, the gauss minigun, the remake of the alien weapons, the skins of the hand made rifle (r91 and chinese rifle), the cut auto axe, etc
@@neon5359 I think they look alright, though I am a bit sad about the lack of white furniture on the Chinese AR, and the 10mm SMG design is a bit of a mixed bag even if I think it's a good redesign, feels like they made it more blocky. And some of these weapons aren't even used in-game last I checked (R91 skin for example and the Auto Axe).
Yeah... But if the Desert Eagle doesn't fit the fallout style despite being in the games canonically, then by that logic, neither do the .45 auto and the 9mm.
So funnily enough, if you have the hunting revolver and the NCR Veteran Ranger armor mod, you actually open up the option to start as an NCR Ranger with the armor plus revolver in the alternate start mod
Huh that’s a newt little detail thanks for the tip
I would never take that option. I fucking despise the NCR lol.
@@frankhorriganfromfallout2 why?
@@cherrify3498 probably cause they have taxes and are corrupt. Don't worry though the legion are better since they enslave and rape awesome
@@imanverdinejad4198 dude I never said anything about liking the legion. But now that you brought them up, They are 100% morally worse. But they are just more fun to play. I don’t enjoy the NCR play throughs. Simple as that.
i just wish someone made a fallout 4 mod pack for all lore friendly weapons with 3d scopes and tactical reload support ..... a kind of cross between immersive lore and realism.
It’s a shame fallout 4 is lacking in weapons half my load order is just weapon mods
I think I will, like a lightweight but decent mod pack that is all lore friendly.
Their r a couple mod packs that are good and have a few old fallout weapons. Tape pack. 5.56 pack. Service rifle.
There is an Early 44. Just outside of sanctuary. By a water duct. Its always there.
By a corpse. Cross the bridge facing the RR, and stick to the river shore as if you were heading to that scrap yard with that SentryBot, you will come across a fishing spot and a water duct, follow the water tubes up the hill, you will find a skeleton with a 44. And some ammo. 👊🏽
I was going to mention this. It’s hard to find ammo for it early, but it’s always there.
@Dwayne Young it's really nice as I'm using a western revolver replacer but it used .44 ammo. So starting with those few rounds is always welcome. Makes a solid fight ender if I'm in over my head. Mixedmi
@@ralcogaming7674 Dont forget to also get yourself to Vault 81 and purchase Overseers Guardian as soon as you can afford it. It is a wonderful secondary plan for life insurance in case you ever run out of .44 rounds. Overseers Guardian saved my ass more often than once while my character still was no superman. The worst incident I can remember was when I was walking out the front door of a ruined, long abandoned building. It triggered a random encounter where a friggin Deathclaw walked to the yard of that building. I did not yet know how overpowered weapon I had just bought so I tried sneaking to some less conspicuous corner than the open front yard...(to no avail. The monster noticed me anyway).
I really enjoy the standalone 1911 from the WARS mod.
I feel the Deagle, with its sharp angular design, can fit in with fallout's weapon design with some solid wood grips ofc
If you're getting a deagle you might as well spoil yourself with the gold skin lol
I mean it was in fallout and fallout 2
It was also in fallout 2
If ain’t got wooden grips is it really lore friendly?
@@Balle20729 polymer exists in the Fallout universe, so it could be lore friendly. But wood grips on a deagle is the drip
That moment when you find a deadeye hunting revolver. it's high noon. edit, I'd look at the generic deliverer mod as well. adds the deliverer model into the game as a regular 38 pistol. kinda a cool touch
I had no idea the Desert Eagle was a canon weapon, pretty cool little tidbit of lore I learned with this video.
It's not all too rare to find in the first three games (1, 2, and Tactics).
Love the lore friendly mods videos, the tacticool mods are nice and all but more recently I've been wanting to keep that fallout feel and the videos help find mods that fit that bill. Good work!
I was literally thinking of what lore-friendly weapons I would add to Fallout 4 this morning while going to work! Thanks man, super happy to see some great suggestions! Would love to see the standard categories like sub machine gun, rifle, shotgun, heavy weapons (although I did see you had a heavy one already) and energy stuff. Maybe even a top lore friendly wacky weapon list ( I. E stuff like nuka breaker from new Vegas or the dart gun from 3)?
This came as I was literally looking for a pistol mod
It was meant to be
@@DegenerateDak you read his mind
@Yung Timmi *One other great one (although arguably not terribly lore friendly) is the HK USP, that Dak recently featured. Fantastic animations.
I like these. I got the 12.7 and a .44 Automag mod on and I might go for the Desert Eagle one there.
Might make a mod for a smaller pistol if I ever get around to learning how to make mods. Always was something I wanted other than non-unique Deliverer and the .32 Pistol mods.
The pistol in the very beginning is the crusader e
@@tylerhick2747 Were you meaning to reply to a different comment?
@@KrisHandsomeI think so
great video as usual dak, but there are mentions of the midwest chapter(fallout tatics) in fallout 4, captain kells mention it. there are couple other npcs in other games that commented about too. its more like legend i guess lol
Fallout Tactics is semi-canon to the lore.
As someone who loves a bit of flavorful redundancy in their weapons I'll definitely be using a few of these. A bit off topic but are there any heavy machine gun weapons you'd recommend? It's the only weapon type I don't see a lot of but would like to have.
th-cam.com/video/laKp7gP0iX4/w-d-xo.html
More pistols, thank goodness! If only there were more rusty-looking hand-made ones on the Nexus that would fit my desert scav playthrough.
IDC how old the pistol is or what you're living through. There's no reason to have a rusty pistol. You might think it looks more realistic but it will more realistically be one of the only things anyone would care to clean and rust would be the first thing you wanna get rid of. If you want to die because your gun jammed in the middle of a firefight then go ahead and use a rusty gun. Irl guns would be well taken care of. No one would make guns out of old rusty pipes. They'd explode
@@PaladinThizz Dude I want pipe weapons that look like they'll explode in my hands, that's the point. Need my Mad Max playthrough with everything covered in a dull orange or brown. Scrap weapons for the populace (sort of like metro but with shittier/more thrown together guns) is what I'm trying to aim for. Gimme a double barrel made out of crappy drain pipes that might turn my forearms into spaghetti noodles.
and if you dont think it fits the style, you can always replace the deagle with a Auto Mag or Wildey mod, they might have never appeared in Fallout but they are 100% for sure lore friendly astehtically speaking.
Thank you for making these podcast for fallout 4. I watch to what's mods are new and go download. 3,000 hours of play time!
I know this video’s from a while back, but I appreciate you covering these mods regardless, I’m fairly new to modding so knowing which ones I want to add and keep is quite difficult. Watching these sorta helps me decide that lol.
One other handgun mod I’ve really liked lately is the Jericho 941. Using Fiddler’s animation replacer, it’s super fun to use and it just looks like a small scale Deagle. I love usin’ it.
It's manufactured by IMI/IWI and was marketed as such, even if it's completely different mechanically (especially since its original ammo type didn't end up becoming popular).
I absolutely adore when there’s weird glitches going on the the background footage. Seeing the mongrels swarming him but with no animations made me giggle.
Would like to see a top 5 weapon mod authors list quickly showing off a few of the mods that they did. I bet Deadpool and Novafinch would easily make that list.
6 shots, more than enough to kill anything that moves
2:07 Technically there’s the pipe revolver, but it’s a pipe weapon.
Oh nooooo
Regarding the .32 revolver, if you want to fix the dot sight, open it in Xedit/object modification and select the red dot, go down to properties and find the record AimmodelcameraoffsetZ and increase the value slightly. Launch the game and see the effects for yourself. This can solve the lacking height over bore issue (view being so far down that the sights almost block it)
Dak mentioned my m9 ammo patch? That makes me happy.
7:12 now that's funny looking 22lr casing.
yeah, it probably uses the 10mm casings rather than custom ones.
@@peppermillers8361 probably.
As a stealth/VATS centered build, I prefer using the .45 Falcon III pistol personally.
I mean technically the Desert eagle fits the aesthetic when modified a bit, especially in new Vegas and 3 if you look at the 10mm it is a very deagle looking weapon.
Looking at it, if you removed the part just infront of the trigger guard it looks like a really chunky deagle.
It was also in Fallout 2 lol
@@claytonkickflip7595 Yeah but he was saying how it didn’t fit the aesthetic, but one of the staple firearms in the 3D games used it as a base model for one of the most common guns.
4 kinda iffy because they changed almost everything in that, but its still kinda there
The dogs "skating" around in the video is kiling me
Great list, and definitely something to reference when creating a new load order for a play through. Thanks!
Little announcement for Xbox users: While it is not quite the same, there is another mod which adds the functional equivalent to the silenced .22LR to the game, and that is the CROSS_RugerMkV by Niero.
Link: bethesda.net/en/mods/fallout4/mod-detail/4056347
Lol what was up with those mongrels sliding around?
I love the Nuka Cola M9, I did a great run where I played a Nuka cola fan who went to Nuka world with just that gun. Fun as hell.
Fallout is allowed to have non 1950s weapons ( the world ended in 2077 not 1957) I think they just need to stick to a 20th century/ Cold War aesthetic
Ranger Sequoia being only obtainable in Kellogs house is a good idea. He was around the NCR days and probably killed a ranger and took the weapon as a trophy. This is believable. As for the Hunter Revolver, I say it's definitely possible to appear in Fallout 4. Merchants tend to travel pretty far out in the wasteland and they'll most likely sell em, so you can just buy one from them.
But one thing that bugs me about Bethesda, they didn't add all-(Some) of the Fallout 3 weapons into Fallout 4 since location-wise, they aren't far away from each other and the F3 weapons could easily make an appearance in F4. That and Merchants can sell those weapons since they are traveling. And raiders who traveled far could also weild such weapons. But no. (Some)-They are in F76 but not F4? Wack.
But definitely good selection of weapons here.
3:06 "Light in shining darkness" ah yes, darkness is so shiny.
With the .45, for some reason I find myself reciting bible verses every time I kill someone...
I hope some day we will get some Ghost Recon 2 clothing mods even the XM8 baby !
What we need is rifles and pistols tailored for power armor, with grips and trigger guards bug enough to comfortably fit p.a. big mechanical fingers.
I really prefer the look of the classic 10mm and have been using that mod for a while now, I just wish they'd make a replacer for it to get rid of those fugly vanilla pistols.
I like having multiple 0mm pistol mods in the game since it makes it feel like there where just different gun manufacturers in the game. I mean this is America we are talking about there are a bunch of different types of 9mm pistols from colts to sigs to berrettas so it only makes sense that there would be a few different types of 10mm. Also there arne't enough 10mm weapons in the game and I missed the smg so in the end it is more just asthetic since I use the smg anyway .-.
I want to see a 4 and 10 gauge pump shotgun mod if you read the origins of the 4 gauge, these just scream fallout
I totally get what you mean when you say that you don't feel like the desert eagle fits the style of Fallout. I have that same opinion for alot of weapon mods. Personally, I like having the desert eagle mod in my load order as it is a really well made mod that is really fun to use. Sometimes I have to suppress my desire for pure aesthetic fallout feel and also go for weapon mods that I just simply like. The best example I have of this is the MTS-255 Revolver Shotgun mod. Love that thing even though it isn't technically lore friendly.
Desert Eagle was in Fallout 2
@@nguyenquyetthang1326 yes it was, but for there is just something about it that doesn't quite seem to hit the Fallout style of the newer games. Maybe it's just me.
@@Retrohale288 needs more wood.
Honestly even tho your average tacticool polymer gun don’t feel falloutish for me, they could easily become so by getting wooden furniture or slight aesthetic modifications to make them stand out from being modern firearms
For eg take a p90 give it a wooden stock and a wooden handgrip
Great mod list my friend
I like to aim for guns pre 1960 or there abouts. Cut off being in the 80s, for real world weapons. But damn does adding an M9 and other weapons sound fun ha!
The M9 was around in the 80s, matter of fact I’d say it was the most iconic handgun in pop culture at that time. Lethal Weapon, Die Hard, etc.
the 12.7mm pistol is a fallout 2 classic
I have a .45 Auto Pistol mod installed that has Hau_ru animations, I think?
I definitely don't have the version you showed because of the different reload animations.
The "that gun" mod the 5.56 isn't considered a rifle round by any military it is considered an intermediate round as it is really small compared to an actual rifle round 5.56 is way smaller than a 308. Which is a variant of 7.62 nato, 223 is a variant of the 5.56 it just uses a different powder load.
Yoo is that joshua graham in your photo an mod i can find somewhere?
Yes please I'd like to know as well!
It’s the Joshua Graham armor by Mr. Mobius
Bro, the dogs are sliding right into your iron sights, Jesus what's the world coming to
What are you talking about?
Wish these make it into some kind of weapon pack, don't want to bloat my load order with a bunch of mods adding in one item
Honestly I'm planning to switch to PC from Xbox and this list is perfect for me.
For a future mod list for if you do one based around Laser weapons, the Wattz Rifle by Deadpool 2099
Would be cool for a video on lore friendly armour/clothing mods
th-cam.com/video/R_VwZQC9jOM/w-d-xo.html
@Dak - I can't remember if, in the past, have you shown the custom Sequoia Ranger holstering animation? Unless I'm crazy, or another mod in my load order was doing it - It's got a unique "spin" to it that I've never seen before.
It does have a unique spin to it.
You know what is scarier than a deathclaw? A pack of floating mongrel dogs charging towards you 4:24
Very true
There's a lot of 1911 mods, and yet I feel like none of them are definitive yet.
Well you can get a 44 revolver early in game you can get the Gainer a legendary fire revolver an a normal snub noise revolver by sanctuary hills
I endorse the .45/70. The other day a bad guy was using it against me but that's the chance you take. I have used the the 1911, 9mm & Deagle but not sure I reccommend them. You may have some issues with 5.56 so not endorsing it. Also not lore friendly. .223 & 5.56 mm are not the same, They were invented over 20 years apart for one thing. Also on different continents.
I love these lists
Your better off downloading the 22 ruger pistol mod instead. It's got more variety of mod attachments along with elemental effects with its strongest plasma varient making it a reliable mid playthrough.
Dak: *ignores Stimpacks while looting a dead Raider*
my inner FO4 hoarder: *screams unintelligibly*
I´ve tried out all of these mods in the past and they are all fun to be used in various stages of a Playthrough. And in regards of real life Weapons... I use plenty of those too. A lot of them had been installed after you suggested them.
4:25 What da dog doin’
.32 claiber revolver made you realize in early Fallout 3 that you shouldnt have gotten rid of that 10mm pistol whats her name gave you.
Also, IDC, what anyone says the silenced 22 pistol in fallout new vegas was awesome. It literally was a gun that owned the fact that it was a niche weapon. Sides, it fired a round that was unimportant so SPAM AWAY FRIENDS
I mean, granted some events in Fallout Tactics are cannon soooo, ehhhh
I’ve been plaing a lot of FO4 recently but I don’t have a Xbox or a PC that could run it so I play it with Xbox Cloud Gaming. This means I can’t buy the DLC for this game so I have been contemplating buying one just so I could play the DLC for FO4.
I swear I found a golden desert eagle in the restaurant of the Lucky 38, but hell, that m ight've been a mod, I dunno.
Good list but i'm kinda mad the colt single action revolver wasn't a part of it
The optic on the .32 revolver is misaligned, it´s too high.
Sig Sauer looks awesome. Already liked it in FONV, but Deadpool made it really look great in FO4.
The Silenced .22 ejects 9mm cases, i think...
And That Gun is a Fallout Icon. Should have been in FO4 from the get-go.
Love the new Vegas guns
For some reason on xbox for the 32. Pistol and classic 10mm pistol I couldn't get the unique tints to work/appear for and I'm not sure if its on my part or the mods part
You can actually get a .44 snub nose with a few round right out the gate
Too bad the Single Action Revolver mod isn't still around. I'd recommend you try that.
I noticed that it and a couple other New Vegas weapon mods got taken down. I can understand the anti-materiel rifle being taken down since there's one on the CC (that's definitely not worth the money versus the NV one)
@Sanodi21 Pretty sure that the author purged them, when all of the collections drama was going on, and never released a new link.
@@blightspreadergames1110 Any idea where else they might've released them? I know I have the anti-materiel rifle, not the single-action army, and can't remember the other removed one
@@Sanodi21 join the fallout 4 new Vegas discord both of the links are on there in a google drive
@@blightspreadergames1110 Big bullshit mate
The patch to convert the Beretta to 9mm isn’t available on Xbox. It’s a no go for me as the M9 literally states it’s 9mm’ in game.
Heavy weapons, i always love my big guns.
Or LMGs, im looking for both.
Other mods have made my 1911 one handed and sound like a rifle 😂
3:23 What weapon is that raider using?
Be cool if we had BOS Crusader paint for the Sig
I keep hoping that now Xbox owns Fallout and Obsidian will make NV canon
i wonder if the fallout 76 crusader pistol is a mod on fallout 4. i like it, it’s a cool gun.
will these work well with combined arms or will there be conflicts?
Is the .38 Double action? It was in fallout 3
To be fair 5.56 is the same as .223 which is basically a large .22 LR
Please stop spreading this disinformation. They are not the same. Just because they can be used interchangeably, does not mean they should or that it is safe. Check a reloading manual if you don't believe me. The Speer manual goes into some pretty good detail about it.
someone needs to re-do the Browning HI power...At least the audio. The firing sounds are weak sauce even compared to vanilla. It's a 9mm pistol, not a BB gun. Also, it's called the "A light shining in darkness" and not "A light in shining darkness"
Whatever happened to Toastys Fresh and his Colt SAA.
Can the m9 have the samurai edge skin as well?
that 9mm looks oddly similar to a 1911 .45
Because the browning hi power was made by the same dude as the 1911 just a little switched up to bypass the patents he sold to another company.
If this is a joke I apologize for gunsplaining but I couldn’t help it
Can you upload a tutorial to get the invisible pip boy back this glitch is hella annoying
2:58 ouch, look at the finger in the trigger. It ruined the immersion...
Fallout really lacks with the guns I hope it changes in the future. They have a lot of silly/ww2/unconventional weapons but really not enough normal ones, seeing the type of weapons you see that are in the game should kinda be a special one
Some of the lore friendly weapons mods out there feels pretty lame (personally speaking) if we compare them with the versions made by bethesda in fallout 76... I'm just waiting for somebody to import them to fallout 4 or at least until i learn how to make mods and try to do it hehe
you mean like the Plasma Caster and the 12.7mm pistol that was rechambered for 10mm?
@@peppermillers8361 Yes. And the 10mm smg, the gauss minigun, the remake of the alien weapons, the skins of the hand made rifle (r91 and chinese rifle), the cut auto axe, etc
@@neon5359 I think they look alright, though I am a bit sad about the lack of white furniture on the Chinese AR, and the 10mm SMG design is a bit of a mixed bag even if I think it's a good redesign, feels like they made it more blocky. And some of these weapons aren't even used in-game last I checked (R91 skin for example and the Auto Axe).
*is still questioning why the 22LR isn't on xbox*
I'm more of a Revolver man. Grew up watching the western movies (among others 😵😖😓..........)
Yeah...
But if the Desert Eagle doesn't fit the fallout style despite being in the games canonically, then by that logic, neither do the .45 auto and the 9mm.
Is this armor a mod that can be downloaded for Xbox?
Don’t you think it’s cheating to use revolvers when you made a whole list for said revolvers.
Hey does anybody know if you can use 9mm ammo for the berrata mod for Xbox
“The first revolver you get is the .44”
The pipe revolver: th-cam.com/video/TIEmUgthtTs/w-d-xo.htmlsi=kAAjtNrFDSZe2Vhz
Imo the N99 10mm from F4NV is better than the Capital Wasteland one, mainly
I just think the model is better. Great video
Though!
What the hell was going on with all those dogs?
Fallout 1 p90c don't exist and it can't hurt you. Fallout 1 p90c....