I wish i had known you were gojng to make a video like this... i have a game breaking strategy to get double flawless on everyone except shao khan but you will get the guaranteed win vs shao khan as well!
If you watch my fights with shao khan on my Jax, mileena, and Shang Tsung videos, you will see how to get a double flawless on him almost every time you fight him. It’s super cheesy, but it works.
One thing we can agree on, whatever your favorite character, game has a way of taking the fun out of it; if you're Sub-zero, you want to freeze and it'll never work; scorpion - spear never works, etc. Whereas your opponent gets away with spamming you with it, sigh..
I love this idea what a great way to further engage your fans! I’m sure all these ways work at certain points mk is really about finding each characters exploits. Also best way to beat Kahn in umk3 is to use lui Kang throw a low fireball helle charge up then uppercut rinse and repeat
Thanks Frank! I think they all work too, well, maybe not the awkward method but it did have some interesting results haha. I will keep your UMK3 tip for when I do that video.
This is a really cool video Idea .. I love to see everyone come forward with their strategies and see you try and perform them. I'm constantly on the lookout for new strategies just incase there is anything useful for speedrunning but even so its really cool to see. Heres a couple of my favorite non-speedrun strategies: Scorpion (P1 Side) Jump back exploit (with kick) (with enemy jumping towards you) Death Punch (walk forward slightly and high punch directly "under" where they land, HOLD the punch button when you press it. If done correctly you should hear the "glitch happen" as they take multiple hits in 1 punch). If you miss, it will just be a single punch and you can still continue to next step: Teleport Punch off the death punch(or normal punch) Then spear > uppercut. Sub-Zero (P1 Side) Jump back exploit (with kick) With enemy jumping towards you - Death Punch Floor Freeze > uppercut > slide
Subzero jump kick, slide, ground freeze...if they're not walking towards the ice walk towards them and high kick, usually they stand idle and let you hit them until the ice is gone. Also if you get about sweep distance and jump back they will jump forward that's open to a high kick....if they're late to jump it's open to a roundhouse.
Back in the day, I taught myself a strategy with Sub-Zero that worked really well against the CPU: 1) Backward jump once or twice and round house kick the CPU while they’re in mid-jump 2.) Close in fast and do a jumping low kick attack 3.) Perform Sub-Zero’s floor ice 4.) Do a ducking uppercut 5) Then quickly follow up with his floor slide (Lp +Blk+ Lk) Rinse, Repeat You can mix this up by just backward jumping, round-housing and then floor sliding or backward jumping, uppercutting and then doing the rest as described.
This is for playing the computer. Playing on the right side does give you a better advantage than the left. You can jump kick the computer from a distance of about half screen. The computer will try to use a fireball and you just continue with your jump kick. When playing from the left side, the computer has a lot of programmed counter attacks that it doesn’t necessarily do when playing from the right. Again, you get the right jump kick distance and they usually try to throw a fireball. If they block, plan on blocking their follow up attack and then counter attack. You’ll notice a difference from playing on the left side of you play around with it. This is also true with MK1, and where I learned the AI was different on the right side player.
That's so weird. I used to prefer the player 2 side but I had to move over lately to make sure I can get the cameras in the right spot. I'll have to go back to player 2 and try this. Thanks!
Killer Arcade Games I noticed this after I played mostly from the right side in the arcade. It carried over the MK2 and I noticed that if I was forced to play the left side vs CPU, the CPU has better counter attacks every time I jumped. Mileena jumping up with her sai fireball was the perfect example. In your video you have the perfect timing and space for the jump kick. Your kick would have connected if you weren’t already attempting the walk-into-the-corner trick. All that said, I’m not that great at playing the CPU from the left side lol.
I have a good strategy for Robo Smoke in Mk3 / UMK3: Keeping around full screen distance (not always), jump backwards and kick, then opponent will then throw a projectile at you, then teleport punch, spear, then 6 hit combo. Then repeat. Works up until Motaro and Shao Kahn, then it’s just jumping and combo-ing. Just tested on Mk3; doesn’t work. Works for sure on Umk3 and Trilogy on PS.
One more pro tip I found years ago online - shao kahn has a major exploit that can be used by any character, if you get it down you will easily defeat him 100 percent of the time. All you have to do is low kick him. Seriously!! That's his biggest weakness. As soon as he entered your range, you have to nail em. It'll do a lot of chip damage, and if you hit it just right it'll do normal damage. He'll never be able to shoulder charge you or hit you with a projectile
To beat Shao Khan with a flawless victory every time try this method and try using Scorpion with it since it's the easiest character to pull it off. Wait for Shao Kahn to get about a 1/4 to a 3/8 inch away from you. With correct timing, press the low kick button while standing. Don't do a low sweeping kick but a standing low kick. He'll move away for a second then approach you again. Do the same thing again. Wash, rinse, then repeat. Every now and then he'll taunt you. Just throw spear and uppercut. If he throws his projectile avoid it. Then just stand and wait for him to get close to you and press the low kick button.If you time it right you can get a flawless victory. If not he'll keep charging into you and you'll lose. For playing as player 2 trick you're close to doing it right. When you jump into them and move the CPU back, instead of jumping away from the CPU try walking away from the CPU. When you're in jump kicking distance, stop moving you're joystick. Press the block button when you're ready to have the CPU throw a projectile towards you first so you can hit them with a jumping high kick. For Kintaro, if you do a jumping kick and it fails, wait for him to face towards the screen with his hands open then throw a spear and a uppercut with Scorpion. And finally if you're having trouble trying to get the CPU to jump back towards you or it's not cooperating with timing in the regular character stages, wait for the CPU to get close to you and do a standing high kick not a high round kick. You'll see the CPU dazed for a second and now you'll be able to jump back and it'll jump back with you. It resets the CPU AI.
@@KillerArcadeGames No problem! When you have time, go ahead and download one of the games that I made a while back that I'm sure you'll enjoy. A fan based game on Killer Instinct. Here's video of it in action with my poor quality camera. You can download the link in the description box on the video page here: th-cam.com/video/5RWnh77nA3A/w-d-xo.html
Best method I've found is Baraka's bait and punish. Jump backwards, they'll jump toward you, use chop chop, repeat. When you reach Kintaro, if you do Baraka's
That is a great strategy, my last video on this was mainly about that one. I did try Baraka's swipe move on Kintaro. I see how it would work but I wasn't very good at it apparently. Shao Kahn seems like an afterthought, they made him pretty dumb haha.
Great video, but I have a couple to add to the mix, coming from playing the Genesis version: This works best with raiden but it's an OK strat for other characters (except Liu Kang for some reason): When the AI is about to move to about punching range: 1. Jump up. Before you come back down, use LK or HK 2. Follow up with LK or HK a. With HK, you do more damage, push back the enemy further, and you could sometimes repeat this to win. However, if your range or timing are off, the enemy will uppercut/sweep/throw you. So your timing needs to be really good to pull this off. b. With LK, you don't do as much damage but a hit is almost guaranteed. However, the AI is almost guaranteed to also kick back, so be prepared to block and then follow up with another HK. Most effective vs. Kung Lao, Jax, Scorpion, Sub Zero, and Shang Tsung (can also work on Kitana and Mileena), managed to take one round from Shao Khan once, and hard countered by Reptile, Kintaro, Liu Kang, or Raiden. I do have video so I could put it up in a bit - but I'd like to see if the double kick strategy works in the arcade version. As for Shao Khan, honestly, just relying on LK and HK as he's coming in seems to be a viable defensive strategy. Boring, but it works. It's a great cheese strategy if you're frustrated with him and just want to beat the game.
Cool vid man! Mk2 used to torture me in my childhood! I threw the controller across the room many a times 😅 .I suck at the game , but playing on very hard I can get through it consistently without game over. Just pick a ninja - say scorpion and use the jump back trick. The trick is you need to set it on very hard. Bc on that one they always go for it. Wait til they get close , jump back and get em. My favorites are jump back - ai jumps in - hit em with a few low punches juggling them then spear+uppercut, then as they fall to the floor teleport punch. Also catch them in the air and use scorpions throw by hitting block. Or if you wanna be simple just roundhouse em
Made it to the top once.. with many of quarters to just be beat to a pulp. loved the win for a free play and usually the mk wasn't overpriced like some of the other games!
I have a dumb tip for you, just back flip in either of the corners and wait till they jump towards you and give them the boot. It might not work perfectly vs Jax.
Another way to beat shao kahn is walk to the corner and crouch block and wait for him to shadow charge u. Then immediately uppercut. Stay in the corner n repeat. Works for any character
The walking glitch at 13.45, what you need to do is walk the CPU backwards for a second then stop and walk backwards with your character to say sweep distance then stop and wait for half a second, the CPU will then shoot a projectile which you can jump over and punish. Once you start the walk back the CPU will stand still and do nothing until you stop walking. I called this one walking the dog, only works on the player 2 side.
Your last Baraka/Katana video was great. I tried it several times with some success. I'm always looking for tips to beat the AI cause I'm terrible against it
Here's an idea.As Liu Kang hold low kick all the time so that way you can use the bicycle kick after an attack such as a jump kick or flying kick for a combo
The bicycle is a very good move against the AI also it causes alot of damage but you have to hold LK for about 5 seconds or 4 at least before you can do it. And the distance with the AI must be correct. If you do it from to far it won't hit the AI it will simply duck.
You should pick Jax. On the third character you can bend down and jump back and they will jump after you. Jump kick them and hit block for the air grab. Three of those and they're dead. If you time it right, you can hold low kick and hit them with the ground pound too. If they don't jump after you, try and foot sweep them then go back to bending down and jumping back. Very easy
Aside from the player 1 cheese with ninjas/Jax/Cage/Shang/Baraka/Raiden (ie: crouch, jump back when they approach and punish when they follow you jumping), the player 2 cheese (ie: jump forward at sweep distance to manipulate their position and have the enemy fire), and the Shang Tsung HP exploit speedrunners use, there isn't much you can do to outsmart the AI.
You should be catching the opponent with a projectile when you jump back and make the opponent jump twards you. Since you like Scorpion, jump back and make the cpu jump twards you then hit them with a spear and uppercut. The roundhouse does decent damage but the more successful hits, the better. Nice video.
I do that sometimes with Scorpion. I haven't perfected the timing yet. I figured I wouldn't throw too much at potential new players watching video. If I make another video on this I will probably include that. Thanks!
I usually play as Liu Kang and spam the flying kick to beat the AI. Most of the time they duck under but often I can hit them at least once. If I hold LK while I'm doing this and if throw a Bicycle Kick every once in a while, they don't often dodge/block it. Also sometimes if you end up on the other side after they duck under a flying kick and you're close enough to them, a straight-up standing low kick isn't expected either. Do this long enough without letting them damage you and you can win by the timer running out. Doesn't always work, esp. against AI Baraka's wavy-arms thing.
Btw, if your looking at making an ultimate mk3 video of winning strategies against the computer, I will be posting some videos over the next couple of days.
i can confirm the player 2 walking method. You were jumping too early it seems or it's a different revision. The payoff is a free jump in but you have to stop walking before he's at the end. (don't walk all the way up to him and THEN jump, do it before he's there.)
Hmmm I've mentioned this before in your older video I guess and only now got youtube suggestion. Simple trick that worked above normal difficulty was to abuse a AI "bug". when you jump back the AI will follow to keep the same distance. So first make sure you in the right distance (the uppercut distance), jump back 2x, walk back a cm or so and walk forward a cm or so, then jump back again and Ai will follow but this time it's (cheat code timing) is thrown off and you will be able to uppercut AI faster than it will get you. Boring as hell but you can do that all the way to boss. Boss has same flaw but sometimes it seems to break out of the bug and still able to get you. This only works on difficulty higher than normal. This was the way we beat the AI on highest difficulty in the arcades back then. All the other things mentioned below are just combo's, which worked better on human opponents, since humans don't have that timing cheat what the AI does have.
@@KillerArcadeGames arcade 1 up. Put new joysticks in it and now it's dead. Had to hit the side for the screen to come on, so it's probably a loose wire or wires.
Very first comment doesn't realize a throw is initiated by the computer to respond to blocking when close enough to throw you. Essentially, after about opponent 4 or 5, you WILL be thrown every single time you block when the opponent is close enough to throw you, because a block is beaten by a throw in a checks and balances way. Throws are designed to break block spammers in this game. It was a first found in this game. In fact blocks where effective against throws in every game but this one when it came out.
Great video! One thing to know is that overtime, the suggestions that you've received whether some worked for you or don't, they become your temporary strategy until you build your permanent one, all depending on the character and AI setting side you play either player 1 side or 2 side because now a days everybody plays the same when it comes to strategies. Feel free to check out my videos to see if there's other moves that can work for you. I have one of Scorpion from 1-3, Kitana from the P2 side and Mileena as well. Also from UMK3 as well.
Thanks! I'm starting to use a couple of these, mixing them all to get through the game easier now. I start with Kitana, beat 5-6 characters before it gets too cheap. Then switch to Scorpion for a bit and use some cheaper moves to beat a few of the pain in the ass AI guys. I usually switch back to Kitana before the bosses. I will check out your videos!
I find Kitana's fan lift to jump kick to fan throw challenging at times. Specifically landing the fan throw. It must be the distance into the jump kick and the quick response into the fan throw. I seem to throw the fan a bit late at times and it just goes right over. Suggestions?
I start tapping forward on the joystick after I leave the ground jumping at the character. I just keep it going continually and then press HP and LP right after I land the kick. So you're basically preparing the fan throw as you're jumping. Hopefully that makes sense.
In MK2 its all about distance and timing you can do basicly all special moves at the right distance but if the distance is wrong or you miss the correct moment by an inch of a second it won't work. Sweeps,Low Kicks,Jump Kicks and High Kicks all work fine against the AI but the distance has to be perfectly precise if the AI is just one tiny bit to close it will throw you
at 3:48 reason why the high punch trick not working for you is the version of mk2 you playing on if you using the new version of mk2 like 3.1 the trick wont work.only work in 2.1 give that version of a go the trick will work and the punch you have to time them mostly use Shang tsung for the trick must be player 1
They kontinued the stiff A.I into MK3 in the form of dial-a-kombos. You weren't quite free to improvise a combo to win. They remained necessary in most part to beat the game as are these rigid strategies. The enjoyment in finding the exploits and wiggle room inbetween to be creative with fantasy violence is the hearty reward. The pacing of the game is great. I hated what they did with the A.I at first but finally beating it and finding camaraderie among strangers here has added to my life as a 40 year old Peter Pan. Beware of R.S.I.
To fight against Jade in the match before the question mark you have to win two rounds by using low kicks only. To fight against Smoke you need to be at the Portal Stage when Dan Forden appears and says Toasty press start
Hey at 15:30 when you walk the opponent to the corner dont jump back . Just walk back when youre in jump range jump towards then corner combo . What you are doing wrong is jumping in their face .. you need to walk back
Hey Chris! There's a weird glitch when fighting Kintaro that I know about. All you have to do is stand in place and alternate high punch and low punch over and over again. High punch then low punch repeatedly. Don't actually hit Kintaro though. Kintaro will just stare at you and do nothing. The game will then reset. Not really beneficial but weird nonetheless. Try it out!
I wish I could say I have the real arcade cabinets but these Arcade1Up mods will have to do for now lol. It is nice to say I at least I have the MK4 arcade hardware in the Arcade1Up. I will own the real cabinets one of these days!
with scorpion you should try jump kick, immediately spear, jump over them then release the jump kick, immediately portal punch then spear .. try looping this over and over. Sorry but this could possibly be a different combination of these moves.. i haven't been able to play arcade in a looooooong time. LOL so im going off of memory ... and i have a horrible memory. lol
@@KillerArcadeGames jump kick, spear jump over him release jump kick portal punch spear...... Loop that.. This should be the right sequence. Now that I have more Tim to think about it.
@7:30 .. the trick you are trying to perform here is what we call "the High punch trick". The thing you are doing wrong here is your character selection. This trick is best performed on Shang Tsung, but can also be performed with Kung Lao (on revision 2.1) and Partially with Baraka and Johnny Cage (with those 2 it doesnt work when facing Jax specifically). It does not work with any of the Ninja's, and Lui Kang/Raiden have no AI triggers for the jump back exploit. The reason why it only works with certain characters is all about hit boxes. The punching hit box of certain characters is slightly bigger and it catches the "sweeping" hit box of everyone differently. At point blank range the only AI trigger is to sweep. Other than that it looks like you got the initiatation down right, the first couple of punches that connected indicates that it "would have worked" if you were using one of the correct characters. The best way to learn the trick is to time your punches with the "ouch" the opponent makes, press each subsequent punch when you hear it. If you really want to practice this strategy I recommend sticking with Shang Tsung for the best results due to the hit box issues I mentioned earlier. This strategy also works on MK3/UMK3 and sort of works on MK1 partially .. but thats another story altogether.
I bought this cabinet and after a few matches i remembered... these games are brutal , insanely brutal.. I just cannot get passed 4 th or 5 th match...
It’s truly insane. It really tainted the memory of my childhood hahah. I didn’t realize the game was just flat out unbeatable at times. Seeing how it essentially forces you to insert more money several times before it lowers the difficulty to let you win a match or two again just to raise it again. Sure you can beat the AI with tricks but that’s not as fun.
On the 2 player walk him back in the corner dint jump back walk back to sweep distance they will stop walking backwards then u jump toward them and use combos
Your game's screen says '1340 W. Irving Park Rd' but there's not much there except that 7/11 strip mall, right? Was the game manufactured there? Or was it just rented out to a restaurant or store in that area?
I just tried to look it up and found what looks what you saw. I assume they had that as an office. I doubt they manufactured there. I googled more and found this location too: 3401 North California Avenue Chicago, Illinois 60618 It seems that may have been big enough to manufacture games inside it.
In MK2 the AI throws you already when you are at half sweep distance its ridiculous hahaha. In MK3 its a little bit better but still it likes to throw alot
I.remember seeing people walk the computer down to the corner and they combo them . The ai would flip into you and then you walk them down .. who else can do this ??
i saw that shit as a kid, some random dude stepped in, nobody around except me. Inserts the coins and he manipulated the AI to follow him into the corner and dude had his way with em and did this all the way through, no continues. Destroys the AI’s, gets the ending. And left like a G. Here I am thinking how the f?! 😅
I should have stopped and Googled it lol. I did search after I recorded the video and found the answer. I'm going to play some later and I'll try it out. Thanks!
Shao Khan's not hard, you can jump next to him with any character, duck down and wait for him to attack then upper cut and repeat until he's gone, won't take long.
The player 2 side strategy you're trying your doing it wrong, once you take the cpu to the corner don't jump back just walk back wait tiny bit the CPU will throw a projectile jump in and combo. also you don't need to take the CPU to the corner you can do it mid screen, the corner is mostly for high damage corner combos. I uploaded videos demonstrating all this with some BNB combos corner and midscreen. you should mostly play on P2 side the P1 side CPU patterns are very repetitive it will get boring quickly you can freestyle more with better CPU patterns on the P2 side
I dont think the block works, because the ai is reactive... holding block more will only mean that while you're blocking, the ai does what its programed to do when the player is blocking. Once you start attacking again, it immediately moves to the counter to your moves. It doesn't change anything, just runs the script for blocking
I will make another one of these if I get enough good suggestions! Leave your comments with your strategies!
I wish i had known you were gojng to make a video like this... i have a game breaking strategy to get double flawless on everyone except shao khan but you will get the guaranteed win vs shao khan as well!
I dont have social media just youtube and twitch
I have a guaranteed double flawless on shao khan with just about all characters. It’s super cheesy, but it works.
Try the strategy i mentioned and show US please just walk back then jump on corner combo
If you watch my fights with shao khan on my Jax, mileena, and Shang Tsung videos, you will see how to get a double flawless on him almost every time you fight him. It’s super cheesy, but it works.
One thing we can agree on, whatever your favorite character, game has a way of taking the fun out of it; if you're Sub-zero, you want to freeze and it'll never work; scorpion - spear never works, etc. Whereas your opponent gets away with spamming you with it, sigh..
Johnny Cage Split-Kick worked often for me (SNES, PAL Version), but a Shadow Kick would usually get a duck+uppercut.
I love this idea what a great way to further engage your fans! I’m sure all these ways work at certain points mk is really about finding each characters exploits. Also best way to beat Kahn in umk3 is to use lui Kang throw a low fireball helle charge up then uppercut rinse and repeat
Thanks Frank! I think they all work too, well, maybe not the awkward method but it did have some interesting results haha. I will keep your UMK3 tip for when I do that video.
This is a really cool video Idea .. I love to see everyone come forward with their strategies and see you try and perform them. I'm constantly on the lookout for new strategies just incase there is anything useful for speedrunning but even so its really cool to see.
Heres a couple of my favorite non-speedrun strategies:
Scorpion (P1 Side)
Jump back exploit (with kick)
(with enemy jumping towards you) Death Punch (walk forward slightly and high punch directly "under" where they land, HOLD the punch button when you press it. If done correctly you should hear the "glitch happen" as they take multiple hits in 1 punch). If you miss, it will just be a single punch and you can still continue to next step:
Teleport Punch off the death punch(or normal punch) Then spear > uppercut.
Sub-Zero (P1 Side)
Jump back exploit (with kick)
With enemy jumping towards you - Death Punch
Floor Freeze > uppercut > slide
This is interesting, I’ll try it!
I just watched a 30+ minute video of a grown man getting his ass whipped in MK2.
😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
Who
Subzero jump kick, slide, ground freeze...if they're not walking towards the ice walk towards them and high kick, usually they stand idle and let you hit them until the ice is gone. Also if you get about sweep distance and jump back they will jump forward that's open to a high kick....if they're late to jump it's open to a roundhouse.
Back in the day, I taught myself a strategy with Sub-Zero that worked really well against the CPU:
1) Backward jump once or twice and round house kick the CPU while they’re in mid-jump
2.) Close in fast and do a jumping low kick attack
3.) Perform Sub-Zero’s floor ice
4.) Do a ducking uppercut
5) Then quickly follow up with his floor slide (Lp +Blk+ Lk)
Rinse, Repeat
You can mix this up by just backward jumping, round-housing and then floor sliding or backward jumping, uppercutting and then doing the rest as described.
I'll try that one. It sounds like it has good enough variety so you won't feel like you're just cheating through the game.
In Step 2, close in fast. Do you walk up to opponent or jump over to opponent?
This is for playing the computer. Playing on the right side does give you a better advantage than the left. You can jump kick the computer from a distance of about half screen. The computer will try to use a fireball and you just continue with your jump kick. When playing from the left side, the computer has a lot of programmed counter attacks that it doesn’t necessarily do when playing from the right.
Again, you get the right jump kick distance and they usually try to throw a fireball. If they block, plan on blocking their follow up attack and then counter attack. You’ll notice a difference from playing on the left side of you play around with it.
This is also true with MK1, and where I learned the AI was different on the right side player.
That's so weird. I used to prefer the player 2 side but I had to move over lately to make sure I can get the cameras in the right spot. I'll have to go back to player 2 and try this. Thanks!
Killer Arcade Games I noticed this after I played mostly from the right side in the arcade. It carried over the MK2 and I noticed that if I was forced to play the left side vs CPU, the CPU has better counter attacks every time I jumped. Mileena jumping up with her sai fireball was the perfect example. In your video you have the perfect timing and space for the jump kick. Your kick would have connected if you weren’t already attempting the walk-into-the-corner trick. All that said, I’m not that great at playing the CPU from the left side lol.
I have a good strategy for Robo Smoke in Mk3 / UMK3: Keeping around full screen distance (not always), jump backwards and kick, then opponent will then throw a projectile at you, then teleport punch, spear, then 6 hit combo. Then repeat. Works up until Motaro and Shao Kahn, then it’s just jumping and combo-ing.
Just tested on Mk3; doesn’t work. Works for sure on Umk3 and Trilogy on PS.
One more pro tip I found years ago online - shao kahn has a major exploit that can be used by any character, if you get it down you will easily defeat him 100 percent of the time.
All you have to do is low kick him. Seriously!! That's his biggest weakness. As soon as he entered your range, you have to nail em. It'll do a lot of chip damage, and if you hit it just right it'll do normal damage. He'll never be able to shoulder charge you or hit you with a projectile
On the bonus character you have beat them in round 2 with low kick only no block
Thanks, I Googled it after I made the video lol. I'll try it next time.
To beat Shao Khan with a flawless victory every time try this method and try using Scorpion with it since it's the easiest character to pull it off. Wait for Shao Kahn to get about a 1/4 to a 3/8 inch away from you. With correct timing, press the low kick button while standing. Don't do a low sweeping kick but a standing low kick. He'll move away for a second then approach you again. Do the same thing again. Wash, rinse, then repeat. Every now and then he'll taunt you. Just throw spear and uppercut. If he throws his projectile avoid it. Then just stand and wait for him to get close to you and press the low kick button.If you time it right you can get a flawless victory. If not he'll keep charging into you and you'll lose. For playing as player 2 trick you're close to doing it right. When you jump into them and move the CPU back, instead of jumping away from the CPU try walking away from the CPU. When you're in jump kicking distance, stop moving you're joystick. Press the block button when you're ready to have the CPU throw a projectile towards you first so you can hit them with a jumping high kick. For Kintaro, if you do a jumping kick and it fails, wait for him to face towards the screen with his hands open then throw a spear and a uppercut with Scorpion. And finally if you're having trouble trying to get the CPU to jump back towards you or it's not cooperating with timing in the regular character stages, wait for the CPU to get close to you and do a standing high kick not a high round kick. You'll see the CPU dazed for a second and now you'll be able to jump back and it'll jump back with you. It resets the CPU AI.
Thanks for this!
@@KillerArcadeGames No problem! When you have time, go ahead and download one of the games that I made a while back that I'm sure you'll enjoy. A fan based game on Killer Instinct. Here's video of it in action with my poor quality camera. You can download the link in the description box on the video page here: th-cam.com/video/5RWnh77nA3A/w-d-xo.html
Best method I've found is Baraka's bait and punish. Jump backwards, they'll jump toward you, use chop chop, repeat.
When you reach Kintaro, if you do Baraka's
That is a great strategy, my last video on this was mainly about that one. I did try Baraka's swipe move on Kintaro. I see how it would work but I wasn't very good at it apparently. Shao Kahn seems like an afterthought, they made him pretty dumb haha.
Great video, but I have a couple to add to the mix, coming from playing the Genesis version:
This works best with raiden but it's an OK strat for other characters (except Liu Kang for some reason):
When the AI is about to move to about punching range:
1. Jump up. Before you come back down, use LK or HK
2. Follow up with LK or HK
a. With HK, you do more damage, push back the enemy further, and you could sometimes repeat this to win. However, if your range or timing are off, the enemy will uppercut/sweep/throw you. So your timing needs to be really good to pull this off.
b. With LK, you don't do as much damage but a hit is almost guaranteed. However, the AI is almost guaranteed to also kick back, so be prepared to block and then follow up with another HK.
Most effective vs. Kung Lao, Jax, Scorpion, Sub Zero, and Shang Tsung (can also work on Kitana and Mileena), managed to take one round from Shao Khan once, and hard countered by Reptile, Kintaro, Liu Kang, or Raiden.
I do have video so I could put it up in a bit - but I'd like to see if the double kick strategy works in the arcade version.
As for Shao Khan, honestly, just relying on LK and HK as he's coming in seems to be a viable defensive strategy. Boring, but it works. It's a great cheese strategy if you're frustrated with him and just want to beat the game.
Very cool of you for actually taking the time to try, I’m happy I subscribed!
Thanks Dan!
Cool vid man! Mk2 used to torture me in my childhood! I threw the controller across the room many a times 😅 .I suck at the game , but playing on very hard I can get through it consistently without game over. Just pick a ninja - say scorpion and use the jump back trick. The trick is you need to set it on very hard. Bc on that one they always go for it. Wait til they get close , jump back and get em. My favorites are jump back - ai jumps in - hit em with a few low punches juggling them then spear+uppercut, then as they fall to the floor teleport punch. Also catch them in the air and use scorpions throw by hitting block. Or if you wanna be simple just roundhouse em
Made it to the top once.. with many of quarters to just be beat to a pulp. loved the win for a free play and usually the mk wasn't overpriced like some of the other games!
I have a dumb tip for you, just back flip in either of the corners and wait till they jump towards you and give them the boot. It might not work perfectly vs Jax.
Another way to beat shao kahn is walk to the corner and crouch block and wait for him to shadow charge u. Then immediately uppercut. Stay in the corner n repeat. Works for any character
Thanks Kevin, I'll try it!
The walking glitch at 13.45, what you need to do is walk the CPU backwards for a second then stop and walk backwards with your character to say sweep distance then stop and wait for half a second, the CPU will then shoot a projectile which you can jump over and punish. Once you start the walk back the CPU will stand still and do nothing until you stop walking. I called this one walking the dog, only works on the player 2 side.
Interesting, I'll try it Thanks!
I don't know who was More Surprised the Guy that came up with the Walk Forward strategy or the person that Tried it
Your last Baraka/Katana video was great. I tried it several times with some success. I'm always looking for tips to beat the AI cause I'm terrible against it
Thanks! Don't feel bad, I think the game's AI is absolutely obnoxious. I've nearly karate chopped the control panel in half at least 10 times haha.
Here's an idea.As Liu Kang hold low kick all the time so that way you can use the bicycle kick after an attack such as a jump kick or flying kick for a combo
The bicycle is a very good move against the AI also it causes alot of damage but you have to hold LK for about 5
seconds or 4 at least before you can do it.
And the distance with the AI must be correct.
If you do it from to far it won't hit the AI it will simply duck.
You should pick Jax. On the third character you can bend down and jump back and they will jump after you. Jump kick them and hit block for the air grab. Three of those and they're dead. If you time it right, you can hold low kick and hit them with the ground pound too. If they don't jump after you, try and foot sweep them then go back to bending down and jumping back. Very easy
I'm saving this one to try later! I've never really played as Jax much, I need to give him a shot!
Thanks for sharing these strategies. This was a great concept for a video.
Thanks! I thought it was an interesting experiment.
Aside from the player 1 cheese with ninjas/Jax/Cage/Shang/Baraka/Raiden (ie: crouch, jump back when they approach and punish when they follow you jumping), the player 2 cheese (ie: jump forward at sweep distance to manipulate their position and have the enemy fire), and the Shang Tsung HP exploit speedrunners use, there isn't much you can do to outsmart the AI.
You should be catching the opponent with a projectile when you jump back and make the opponent jump twards you. Since you like Scorpion, jump back and make the cpu jump twards you then hit them with a spear and uppercut. The roundhouse does decent damage but the more successful hits, the better. Nice video.
I do that sometimes with Scorpion. I haven't perfected the timing yet. I figured I wouldn't throw too much at potential new players watching video. If I make another video on this I will probably include that. Thanks!
I usually play as Liu Kang and spam the flying kick to beat the AI. Most of the time they duck under but often I can hit them at least once. If I hold LK while I'm doing this and if throw a Bicycle Kick every once in a while, they don't often dodge/block it. Also sometimes if you end up on the other side after they duck under a flying kick and you're close enough to them, a straight-up standing low kick isn't expected either. Do this long enough without letting them damage you and you can win by the timer running out. Doesn't always work, esp. against AI Baraka's wavy-arms thing.
Btw, if your looking at making an ultimate mk3 video of winning strategies against the computer, I will be posting some videos over the next couple of days.
I will definitely check those out. Thanks
i can confirm the player 2 walking method. You were jumping too early it seems or it's a different revision. The payoff is a free jump in but you have to stop walking before he's at the end. (don't walk all the way up to him and THEN jump, do it before he's there.)
Hmmm I've mentioned this before in your older video I guess and only now got youtube suggestion. Simple trick that worked above normal difficulty was to abuse a AI "bug". when you jump back the AI will follow to keep the same distance. So first make sure you in the right distance (the uppercut distance), jump back 2x, walk back a cm or so and walk forward a cm or so, then jump back again and Ai will follow but this time it's (cheat code timing) is thrown off and you will be able to uppercut AI faster than it will get you. Boring as hell but you can do that all the way to boss. Boss has same flaw but sometimes it seems to break out of the bug and still able to get you. This only works on difficulty higher than normal. This was the way we beat the AI on highest difficulty in the arcades back then. All the other things mentioned below are just combo's, which worked better on human opponents, since humans don't have that timing cheat what the AI does have.
Sweet, you really did use it! I wish my arcade one worked but it's broken.
Yep! Thanks for the suggestion. Do you have the real cabinet? Or the A1U?
@@KillerArcadeGames arcade 1 up. Put new joysticks in it and now it's dead. Had to hit the side for the screen to come on, so it's probably a loose wire or wires.
Very first comment doesn't realize a throw is initiated by the computer to respond to blocking when close enough to throw you. Essentially, after about opponent 4 or 5, you WILL be thrown every single time you block when the opponent is close enough to throw you, because a block is beaten by a throw in a checks and balances way. Throws are designed to break block spammers in this game. It was a first found in this game. In fact blocks where effective against throws in every game but this one when it came out.
Yourmksource channel shows the best strategy to beat them all everytime
He is a legend. I plan to visit his arcade soon.
Great video! One thing to know is that overtime, the suggestions that you've received whether some worked for you or don't, they become your temporary strategy until you build your permanent one, all depending on the character and AI setting side you play either player 1 side or 2 side because now a days everybody plays the same when it comes to strategies. Feel free to check out my videos to see if there's other moves that can work for you. I have one of Scorpion from 1-3, Kitana from the P2 side and Mileena as well. Also from UMK3 as well.
Thanks! I'm starting to use a couple of these, mixing them all to get through the game easier now. I start with Kitana, beat 5-6 characters before it gets too cheap. Then switch to Scorpion for a bit and use some cheaper moves to beat a few of the pain in the ass AI guys. I usually switch back to Kitana before the bosses. I will check out your videos!
I find Kitana's fan lift to jump kick to fan throw challenging at times. Specifically landing the fan throw. It must be the distance into the jump kick and the quick response into the fan throw. I seem to throw the fan a bit late at times and it just goes right over. Suggestions?
I start tapping forward on the joystick after I leave the ground jumping at the character. I just keep it going continually and then press HP and LP right after I land the kick. So you're basically preparing the fan throw as you're jumping. Hopefully that makes sense.
In MK2 its all about distance and timing you can do basicly all special moves at the right distance but if the distance
is wrong or you miss the correct moment by an inch of a second it won't work.
Sweeps,Low Kicks,Jump Kicks and High Kicks all work fine against the AI but the distance has to be perfectly precise if the AI is just one tiny bit to close it will throw you
28:00 I would call that strategy "It's raining Mileena, alehuia"
Hahaha
Sub-zero. Throw ice patch on the floor, opponent just stands there waiting for the ice to melt, jump over and kick. Repeat
This is awesome i am really enjoying your channel!
Thank you!
at 3:48 reason why the high punch trick not working for you is the version of mk2 you playing on if you using the new version of mk2 like 3.1 the trick wont work.only work in 2.1 give that version of a go the trick will work and the punch you have to time them mostly use Shang tsung for the trick must be player 1
They kontinued the stiff A.I into MK3 in the form of dial-a-kombos. You weren't quite free to improvise a combo to win. They remained necessary in most part to beat the game as are these rigid strategies. The enjoyment in finding the exploits and wiggle room inbetween to be creative with fantasy violence is the hearty reward. The pacing of the game is great. I hated what they did with the A.I at first but finally beating it and finding camaraderie among strangers here has added to my life as a 40 year old Peter Pan. Beware of R.S.I.
Hahah I agree! I laughed about the 40 year old Peter Pan thing lol. Whats RSI?
@@KillerArcadeGamesRepetitive strain injury i got in 2005 from playing Galaga. Tap tap tap for 45 minutes.
You can use the same trick as Milenna with Liu Kang as well
To fight against Jade in the match before the question mark you have to win two rounds by using low kicks only.
To fight against Smoke you need to be at the Portal Stage when Dan Forden appears and says Toasty press start
Thanks! I always forget that.
@@KillerArcadeGames Yeah i think though for Smoke you have to press Start and Down not just Start
@@liukang6834 true
Hey at 15:30 when you walk the opponent to the corner dont jump back . Just walk back when youre in jump range jump towards then corner combo . What you are doing wrong is jumping in their face .. you need to walk back
Thanks for the tip!
if you are the 1p player and use liu kang, kitana, mileena and raiden, if you jump back, the AI will always shoot its projectile
I beat mk2 on SNES and all the hidden characters spamming Lui kang's dragon fireball projectile attack repeatedly.
Some of these also work on different revisions since some were considered bugs and fixed.
Hey Chris! There's a weird glitch when fighting Kintaro that I know about. All you have to do is stand in place and alternate high punch and low punch over and over again. High punch then low punch repeatedly. Don't actually hit Kintaro though. Kintaro will just stare at you and do nothing. The game will then reset. Not really beneficial but weird nonetheless. Try it out!
This sounds very interesting! I was just playing, I'll give it a try.
How I beat shao Kahn on MK2 use baraka and just do his slice move he will just shoulder charge right into it
Erik's tip works best if ur using kitana or baraka. BTW, having a classic arcade bin in ur room is way too cool 😎
I wish I could say I have the real arcade cabinets but these Arcade1Up mods will have to do for now lol. It is nice to say I at least I have the MK4 arcade hardware in the Arcade1Up. I will own the real cabinets one of these days!
Baraka is a very good character for MK2 indeed.
His shreeder and the blade slice with these two moves i kicked the AI's ass alot of times
with scorpion you should try jump kick, immediately spear, jump over them then release the jump kick, immediately portal punch then spear .. try looping this over and over. Sorry but this could possibly be a different combination of these moves.. i haven't been able to play arcade in a looooooong time. LOL so im going off of memory ... and i have a horrible memory. lol
I'll try it! It sounds like it would work.
@@KillerArcadeGames jump kick, spear jump over him release jump kick portal punch spear...... Loop that.. This should be the right sequence. Now that I have more Tim to think about it.
To beat Katana, Mileena & Liu Kang I always crouch then wait till they come close then back kick them.
Did anybody else see Millenas sprite go half naked after the Deadpool fatality?
Maybe your rom is a different revision that's why it seems different
I believe I have the latest version but I do need to double check that.
@7:30 .. the trick you are trying to perform here is what we call "the High punch trick". The thing you are doing wrong here is your character selection. This trick is best performed on Shang Tsung, but can also be performed with Kung Lao (on revision 2.1) and Partially with Baraka and Johnny Cage (with those 2 it doesnt work when facing Jax specifically). It does not work with any of the Ninja's, and Lui Kang/Raiden have no AI triggers for the jump back exploit. The reason why it only works with certain characters is all about hit boxes. The punching hit box of certain characters is slightly bigger and it catches the "sweeping" hit box of everyone differently. At point blank range the only AI trigger is to sweep.
Other than that it looks like you got the initiatation down right, the first couple of punches that connected indicates that it "would have worked" if you were using one of the correct characters. The best way to learn the trick is to time your punches with the "ouch" the opponent makes, press each subsequent punch when you hear it.
If you really want to practice this strategy I recommend sticking with Shang Tsung for the best results due to the hit box issues I mentioned earlier. This strategy also works on MK3/UMK3 and sort of works on MK1 partially .. but thats another story altogether.
Thanks for the info, I’ll give it a try!
I bought this cabinet and after a few matches i remembered... these games are brutal , insanely brutal..
I just cannot get passed 4 th or 5 th match...
It’s truly insane. It really tainted the memory of my childhood hahah. I didn’t realize the game was just flat out unbeatable at times. Seeing how it essentially forces you to insert more money several times before it lowers the difficulty to let you win a match or two again just to raise it again. Sure you can beat the AI with tricks but that’s not as fun.
On the 2 player walk him back in the corner dint jump back walk back to sweep distance they will stop walking backwards then u jump toward them and use combos
Ohh that's how it works!? I will definitely try this later today.
@@KillerArcadeGames yes I alot of mk2 in my younger days pretty know every trick lol try on. Your next video
Your game's screen says '1340 W. Irving Park Rd' but there's not much there except that 7/11 strip mall, right? Was the game manufactured there? Or was it just rented out to a restaurant or store in that area?
I just tried to look it up and found what looks what you saw. I assume they had that as an office. I doubt they manufactured there. I googled more and found this location too: 3401 North California Avenue
Chicago, Illinois 60618 It seems that may have been big enough to manufacture games inside it.
Please dont listen to people. People are dumb
Cpu Raiden’s jab pressure on Very hard is absolutely fucking annoying
They throw you more the upper you climb the ladder in the first two or three games usually not so much
I hate the throws haha.
In MK2 the AI throws you already when you are at half sweep distance its ridiculous hahaha.
In MK3 its a little bit better but still it likes to throw alot
I.remember seeing people walk the computer down to the corner and they combo them . The ai would flip into you and then you walk them down .. who else can do this ??
i saw that shit as a kid, some random dude stepped in, nobody around except me. Inserts the coins and he manipulated the AI to follow him into the corner and dude had his way with em and did this all the way through, no continues. Destroys the AI’s, gets the ending. And left like a G. Here I am thinking how the f?! 😅
One thing. The tactics may work, but many tactics that work for others don’t work for the Female characters because they have smaller hit boxes.
I can't believe no one told you what you did wrong with the ? Character. Lol
So you can only use low kick to achieve this - You were using high kick
I should have stopped and Googled it lol. I did search after I recorded the video and found the answer. I'm going to play some later and I'll try it out. Thanks!
Killer Arcade Games also at the portal when you hear toasty hit down and start to fight smoke
Shao Khan's not hard, you can jump next to him with any character, duck down and wait for him to attack then upper cut and repeat until he's gone, won't take long.
I learned that trick sometime around making this video..I can't remember why I didn't show it. It's a good one!
He said block more often not block the whole round. But anyway man play the way u want to play. Like i said people are dumb.
Hahaha it was fun trying everyone's strategies, even if I didn't understand all of them.
In his video he didn’t move forward
20:31 do down down up up HP and the game goes TOASTY
I tried this yesterday, it works lol. I must have done it by accident recently because it did say Toasty, I just never knew what caused it. Thanks!
The player 2 side strategy you're trying your doing it wrong, once you take the cpu to the corner don't jump back just walk back wait tiny bit the CPU will throw a projectile jump in and combo. also you don't need to take the CPU to the corner you can do it mid screen, the corner is mostly for high damage corner combos. I uploaded videos demonstrating all this with some BNB combos corner and midscreen. you should mostly play on P2 side the P1 side CPU patterns are very repetitive it will get boring quickly you can freestyle more with better CPU patterns on the P2 side
Thanks for the info. I need to get back on this game and try all of the new stuff lol
👍🏾
Proof that people who comment dont kno sh!t. 🤷🏻
💥💥🖤🖤🖤🖤🖤🖤🖤💥💥💥
I dont think the block works, because the ai is reactive... holding block more will only mean that while you're blocking, the ai does what its programed to do when the player is blocking. Once you start attacking again, it immediately moves to the counter to your moves. It doesn't change anything, just runs the script for blocking
Ahh, that makes sense.
SNES with Liu Kang with turbo buttons...just hold LK
Nope
I wonder what people would think if I have a TH-cam channel called “Awesome Whiteness Channel” ...shrug emoji
First! 😁
I can confirm you were definitely the first haha.
lol @ try blocking more. that guy has no idea how mk2 and mk 3 work.