Amazing run! Can't wait to see TA Wiki's rule with the insect glaive! Tbh, I'm pretty impressed with your dodging movement, but one thing, as an insect glaive main, is to use the infinite loop attack combo when the monster is falling. Thank you for accepting my challenge request!
@@suavegianthey there, I’m an insect glaive main. The combo is Left click, left click, right click, BACK into left click and repeat it. For instance, left, left, right, left, left, right This will prevent you from going into an animation lock (your second right click, or tornado slash, which interrupts your inputs). Use the infinite combo on knocked monsters knowing that you’re 100% safe.
@@alphajgdiff I think it is more optimal to start with neutral right click into left click, because there is a transitionary extra hit. Then again, base left click is a damn good move to spam with small openings.
@@ericraululyeetusdelyeetus5028 Tl;Dr: The answer is complicated. Whether it's better to start with the Side Swings (Neutral Circle) or the Twirl (Neutral Triangle) depends on a number of factors, but here's two that I consider the most when the monster gets downed: 1) Are there any other parts of the monster close to the part I want to hit, and if so, will I bounce when hitting them? Because the attack is very wide, the Side Swings are prone to accidentally striking nearby parts which can eat through your sharpness without doing great damage. Additionally if they bounce, that's going to seriously reduce your damage from that opening. The extra attack added on to the Twirl by going into it from the Side Swings suffers from this same issue as well. 2) What attack in the combo am I going to be at when the monster gets back up? Generally speaking, there's three main routes I use: 2A) Ending the combo with the Twirl or Side Swings can allow you to go into the Double Leaping Slash (Circle after the Twirl, Side Swings or Backflip), which provides solid damage, cannot bounce, and can help you reposition. That last point is particularly important as most monsters will try to turn to attack you once they get up, and the Double Leaping Slash to the side or behind the monster which is usually a lot safer. This is the route I use most often. 2B) Ending with the Quick Slashes (Triangle after Twirl or Poke) can allow you to go into the Backflip, which itself can go into the Double Leaping Slashes. This route tends to be a decent balance between offence and defence as the Backflip will bring you to a safer position with little recovery allowing you to safely disengage if you need to, or alternatively go back in with a Double Leaping Slash to continue your offence. Note that World added the ability to Backflip after the Twirl, which makes routing more flexible than in 4th gen. 2C) Not ending the combo at all and continuing to use the infinite combo. Obviously this will provide the best DPS at the cost of maybe getting smacked for your greed. Do note however that you'll end up moving forward quite a bit by doing so, which can make it difficult to continue striking a weakspot. As a basic rule when starting out, assume you can get in three attacks of the infinite combo safely (or four if you're being risky) before going into a finisher off a standard knockdown. Following that logic, starting with the Twirl will have you end at either the Side Swings (safe) or Twirl (risky), whereas starting with the Side Swings will have you end at either the Quick Slashes (safe) or Side Swings (risky). The Side Swings starter will get better damage sooner at the cost of a generally worse ender and no second Twirl (and also moving you more). Starting with the Twirl provides worse damage early on in exchange for a better ender, less movement, and the potential for a second Twirl. It's also more precise of an opener and can immediately go into the Double Leaping Slash if you're worried about bouncing. As an aside, while the Twirl can be a decent option for small openings, I'd recommend using the Poke (Forward+Triangle) or the Single Leaping Slash (Forward+Circle) for those instead. The problem with the Twirl is that it's pretty committal, which can cause issues. The Poke is pretty safe, precise, and can lead into the Backflip or the Quick Slashes. A simple Poke into roll is a great option if you're not confident about your safety. The Poke is really versatile, to the point that I wouldn't be surprised if it was the move I've used the most. On the other hand, you have the Single Leaping Slash. It provides better damage than the Poke, and more importantly can lead into the Double Leaping Slash. Overall it's a better burst damage option that also allows you to safely reposition, and while it's safer than the Twirl, it's also riskier and less versatile than the Poke.
I was curious if you have any good combination of armour for high rank cos i am using defender armour and i just beat nerigante and was not sure whoch armour to use
I think if u were nearly enter iceborne Dlc, High rank build is not that important to build one. But in case if you would like to try build one this is the link i found www.reddit.com/r/MonsterHunter/comments/7yrgnq/high_rank_insect_glaive_build/.
I have to say that I’m not IS GL main but I think when you do mid air dodge it count as I Frame. That’s all I know apart from that I think the I Frame mechanic is the same for other weapons I guess.
@@CookiCrsp There is a mod that changes FOV, i use that. Fuck the devs for such shit close pov. Well i did anyway, game is extremely shallow and repetitive once you get through it once.
Ur so real for sharing the enitre build
İ love your videos. Thank you for sharing your build!🎉❤
I just started playing the game I main insect glaive this was fun to watch
Amazing run! Can't wait to see TA Wiki's rule with the insect glaive! Tbh, I'm pretty impressed with your dodging movement, but one thing, as an insect glaive main, is to use the infinite loop attack combo when the monster is falling. Thank you for accepting my challenge request!
Hi! I'm a newbie IG user, what's the infinite attack combo?
@@suavegiant at 9:30
th-cam.com/video/LiNMHNMt7OQ/w-d-xo.htmlsi=tYNIxz3GKxq7ajwo
@@suavegianthey there, I’m an insect glaive main. The combo is Left click, left click, right click, BACK into left click and repeat it.
For instance, left, left, right, left, left, right
This will prevent you from going into an animation lock (your second right click, or tornado slash, which interrupts your inputs). Use the infinite combo on knocked monsters knowing that you’re 100% safe.
@@alphajgdiff
I think it is more optimal to start with neutral right click into left click, because there is a transitionary extra hit.
Then again, base left click is a damn good move to spam with small openings.
@@ericraululyeetusdelyeetus5028 Tl;Dr: The answer is complicated.
Whether it's better to start with the Side Swings (Neutral Circle) or the Twirl (Neutral Triangle) depends on a number of factors, but here's two that I consider the most when the monster gets downed:
1) Are there any other parts of the monster close to the part I want to hit, and if so, will I bounce when hitting them? Because the attack is very wide, the Side Swings are prone to accidentally striking nearby parts which can eat through your sharpness without doing great damage. Additionally if they bounce, that's going to seriously reduce your damage from that opening. The extra attack added on to the Twirl by going into it from the Side Swings suffers from this same issue as well.
2) What attack in the combo am I going to be at when the monster gets back up? Generally speaking, there's three main routes I use:
2A) Ending the combo with the Twirl or Side Swings can allow you to go into the Double Leaping Slash (Circle after the Twirl, Side Swings or Backflip), which provides solid damage, cannot bounce, and can help you reposition. That last point is particularly important as most monsters will try to turn to attack you once they get up, and the Double Leaping Slash to the side or behind the monster which is usually a lot safer. This is the route I use most often.
2B) Ending with the Quick Slashes (Triangle after Twirl or Poke) can allow you to go into the Backflip, which itself can go into the Double Leaping Slashes. This route tends to be a decent balance between offence and defence as the Backflip will bring you to a safer position with little recovery allowing you to safely disengage if you need to, or alternatively go back in with a Double Leaping Slash to continue your offence. Note that World added the ability to Backflip after the Twirl, which makes routing more flexible than in 4th gen.
2C) Not ending the combo at all and continuing to use the infinite combo. Obviously this will provide the best DPS at the cost of maybe getting smacked for your greed. Do note however that you'll end up moving forward quite a bit by doing so, which can make it difficult to continue striking a weakspot.
As a basic rule when starting out, assume you can get in three attacks of the infinite combo safely (or four if you're being risky) before going into a finisher off a standard knockdown. Following that logic, starting with the Twirl will have you end at either the Side Swings (safe) or Twirl (risky), whereas starting with the Side Swings will have you end at either the Quick Slashes (safe) or Side Swings (risky). The Side Swings starter will get better damage sooner at the cost of a generally worse ender and no second Twirl (and also moving you more). Starting with the Twirl provides worse damage early on in exchange for a better ender, less movement, and the potential for a second Twirl. It's also more precise of an opener and can immediately go into the Double Leaping Slash if you're worried about bouncing.
As an aside, while the Twirl can be a decent option for small openings, I'd recommend using the Poke (Forward+Triangle) or the Single Leaping Slash (Forward+Circle) for those instead. The problem with the Twirl is that it's pretty committal, which can cause issues. The Poke is pretty safe, precise, and can lead into the Backflip or the Quick Slashes. A simple Poke into roll is a great option if you're not confident about your safety. The Poke is really versatile, to the point that I wouldn't be surprised if it was the move I've used the most. On the other hand, you have the Single Leaping Slash. It provides better damage than the Poke, and more importantly can lead into the Double Leaping Slash. Overall it's a better burst damage option that also allows you to safely reposition, and while it's safer than the Twirl, it's also riskier and less versatile than the Poke.
The Top G of insect glances thanks for sharing the build, insect glaive mains for life
Literally that chaos weapon
GGs🎉 But I’m still waiting on that AT velk run in HR gear!!!🍿
Well that’s is quite a big project haha, please be patient sir.🥹
I’m sure you can get it!!! I was able to get it on my first attempt some how lol
@@mhbloodsurge You're too good bro!
Nah I’m sure I just got lucky
I wanna see what times you can cook up on her in hr gear bro!!
I apologize but I am once again asking for you layered armor.
It appears to be 3-4 piece drakkon and 1 piece fatty (fatty head and idk what coil it is)
No worries!
Helm - Fatalis Beta
Mail - Drachen
Arm - Drachen
Waist - BuffBody Alpha
Greaves - Drachen
I was curious if you have any good combination of armour for high rank cos i am using defender armour and i just beat nerigante and was not sure whoch armour to use
I think if u were nearly enter iceborne Dlc, High rank build is not that important to build one. But in case if you would like to try build one this is the link i found www.reddit.com/r/MonsterHunter/comments/7yrgnq/high_rank_insect_glaive_build/.
What’s that blue thing by you?? It looks awesome
It's a kinsect that I have used. It's called Nexus Dragon Soul from Final Fantasy Collaboration quest (Slay Behemoth).
@@jami350n2hey 2 mimths late but getting back to insect glaive and do you consider it better than the fat one that deals a lot of dps?
Question how does evade window work with isectglaive?
I have to say that I’m not IS GL main but I think when you do mid air dodge it count as I Frame. That’s all I know apart from that I think the I Frame mechanic is the same for other weapons I guess.
What is the name of the kinsect you use?
Dragon souls I think from the Final fantasy Collaboration.
what kinsect are you using in this video?
It’s a Dragon soul kinsect from the final fantasy collaboration quest.
how did you hide your kinsect?
Dragon soul kinsect, from the final fantasy event quest
how do u have such WIDE view? is it because of the monster?
Maybe it's the weapon, but I'm not so sure.
yup, bigger monster means bigger fov
@@CookiCrsp
There is a mod that changes FOV, i use that. Fuck the devs for such shit close pov. Well i did anyway, game is extremely shallow and repetitive once you get through it once.