Giving him a concussion rifle is like giving him an index to fire a Halo. That gun in the hands of an Non Player Character is the most powerfull gun in halo history.
it actually is just a basically reskinned brute shot, it's fairly strong because as a projectile weapon it's not subject to damage fall off, but its damage radius is fairly small, it's effective against any enemy that has low health or low explosive resistance, so it works well in multiplayer and on cannon fodder but shielded enemies just laugh at it
@@iceink Trust me, give it to the marines on Corvette and they wont need a Spartan to help them. As a player weapon I am sure you are right but Non Player Characters in reach never have to reload and just spam it. It's like a warthog shooting phantom shots with no heat management needed
I think this mostly just comes down to two things: 1: CE characters have an animation that runs when unshielded and taking explosive damage, so they become basically stun-locked when they get hit; and 2: CE characters have an animation that plays when they spot the enemy, whereas the Ultra just starts shooting. As a result, the Ultra gets to stun lock almost every CE character for a massive chunk of damage at the start of every fight.
@@CODDE117 Yeah, as far as tactics go, CE elites beat reach elites soundly every day of the week, as reach elites are dumb bullet sponges running towards you and shooting. But they simply didn't get to have that chance here as they were far from cover and the concussion rifle breaks CE's AI
That, and the fact all the combatants are tightly grouped up from the start, instead of more naturally placed. So the whole group takes AoE damage right at the start.
@@gregoryrose13I just beat reach on legendary and can tell you that's what it is, and the other people in this section might be coping but reach is way harder than CE, a whole mag from a DMR just to drop the shields on an ultra if you hit all in the head
For a time I wasn't really sure what was so bad about them. I hated them as a kid playing through on legendary the first several times, but nowadays it feels more like Heroic. Asides from Halo 2 that is. But then I decided I'd dip my toes into LASO thinking it'd be a disaster but it wasn't that bad for most of the Halo games. But all those enemies I used to hate reemerged with a vengeance. I've memorized all the Jackal snipers, but when they're invisible and you have no hud memorization isn't enough. Rocket flood I always killed before i even remembered they were there, but in LASO you don't really have the time to pick them out on The Library. Halo 2 dual wielding elites join the roster of bullshit enemies when playing LASO. They will delete you just as fast as a jackal sniper, especially when there's several like at the end of Cairo Station, also known as the 7th circle of Hell. And concussion elites will erase you if a direct hit is made. But they don't need direct hits anyways. Black Eye ensures every little bit of splash damage will make things even worse for you and waste away any medpacks you had saved for harder encounters. Basically LASO really sucks but in a fun nostalgic kinda way. Really brought me back to the days of raging at Legendary. But not Halo 2 LASO. I beat all the others within a week like a year ago but I'm still only on Metropolis in H2 because I had to do Cairo Station twice. The playlist restarted for some reason and it pretty much broke me. Every time I think about continuing I dread pretty much every level from Delta Halo onwards.
It’s like the only viable shot gun in the franchise all the other ones have garbage range and shit damage idk why everyone’s got an obsession with nerfing cool things until they are functionally useless.
Actually it wasn’t from Friendly Fire. The Fuel Rod Cannon in CE is designed to self destruct when it’s operator is killed, according to the history of the model, it self destructs when the operator is killed to prevent the enemy from taking the weapon on the battlefield.
@@nikerailfanningttm9046 So what you're saying is an enemy weapon killed the rest of said enemies due to how the weapon was utilized by them? I wonder what that sounds like.....
I never felt like Legendary was the hardest difficulty on Reach. I felt Heroic was and that was due to there being more silver Ultra elites. The gold ranked ones on legendary never felt that hard and doing co op on Legendary and Heroic years later, we found legendary to be easier still.
So to summarize, the only victors against the Halo Reach Ultra were a five man Covenant Commando squad, a golden sword Elite (only against ranged form, not sword form), five marines with shotguns...and a disembodied light bulb...
The damned reach elite melee on legendary puts you down to 1 bar or so of health. From full shields and health, and it's a 3 second melee with the only telegraph being them running at you, which is barely a telegraph because at the range they melee and their speed they reach you in less than 4 seconds. It's a shame cus I really like melee range combat and sprint.
@@disparu6007 I'm quite sure for all elites on legendary you need to be full health and full shields to survive a melee hit. Even a small bit of damage means you die. As far as I remember all of em had the same amount of melee damage.
This is IMO what is truly missing from Infinite and especially the campaign. AI vs AI. This was one of the best parts of Halo CE IMO when the flood would fight Covenant and also the marines vs covenant and was never properly duplicated in any Halo title that followed in the same way. It is so much fun to watch the AI go at it and see the varied results. Hopefully when AI comes to forge it allows creators to have the AI fight each other. Having brutes fighting Elites would be so entertaining. Great job with this by the way, highly entertaining. Sword Elite Ultras vs Gold Sword Elites was my favorite parts.
@@dj11o9er Even BETTER, we can _forge_ with AI now… Or at lest people that can understand the scripting systems can. Damned rocket science it is to me still.
@@ButFirstHeLitItOnFire All I've really done is set up a bunch of AI spawners on two teams to spawn on different timers and set all of them to go to the same Move Zone (you can choose the move zone at the bottom of the spawner's settings). The area they're allowed to fight and maneuver in is based on the size of the Move Zone. Add in a few Spartan bots and make it a King of The Hill gamemode and then you've got a large battle you can can even participate in if you wanted. I used the Oasis map to set this up, constantly having squads spawn and occasionally a Heavy Sentinel with two hunters. Both sides have the same enemy spawns with the same timers.
@@watermelongaming3698 Ok, this is pretty good. Wasn’t expecting forging advice today… So I’m trying to make a Husky Raid with Cycling AI waves, 16 AI for each wave for each time charging towards the other side to the secure the enemy flag and spawn, and each Wave is supposed to be a smidge different... How do I do it like that?
That’s literally how they would be lore accurate wise specially sense there was a bunch of them in line waiting to get hit is literally why he got the upper hand
After beating Halo 1-3 and Reach on Legendary, I can say that the only results that surprised me were the ones where the Reach Elite lost. Watching the Reach Elite lose to an H1 gold sword Elite, only to come back and destroy the H1 Elite with his own sword made me laugh out loud.
3:57 really a beautiful scene where a CE elite avenged his dead friends by fighting three ultras alone. Obviously, he’ll die by the same hands that killed his friends, but he was at least able to return the favor to the ultras by killing one of them
I think all explosions usually do that when we look at these videos. The concussion rifle is probably one of the faster shooting explosive weapons though, making it OP like you say though compared to the others
I remember watching a Reach documentary of how they designed the game and Bungie said that they wanted to make the Elites a formidable foe. Different armour, different classes and more aggressive to reflect the true nature of the Sangheili warrior attributes.
Really illustrates how OP the Reach Elites Ultras are. Even the noob combo is ineffective against them since the plasma pistol overcharge isn't a guaranteed way to drop shields in the game.
@@watermelongaming3698 Tell me though, what armor ability can counter these fuckers? Sprint ain't doing jack when the Ultras can run faster. Armor lock will only delay your death. Drop Shield will just make it into a boxing match which you'll automatically lose. Cloak can give you the first drop which won't matter since nothing can instakill these guys.
All right, full disclosure I don't know. I guess it's less "keeping up with armor abilities." And more "keeping up with more than one Spartan at all times" (with some exceptions.)
@@watermelongaming3698 Yeah I guess that's it. Most of the time when you fight Ultras, you have other Spartan buddies with you. They're not really that much of a help but they are invincible and can be great distractions. It really makes it a pain wben you fight Ultras without the rest of noble team with you, like in the control room for the covenant cruiser.
@@eskhatos Was always the other way around for me. Unless the Zealot had a concussion rifle. Tbh tho, most of my combat strategy vs Elites involves CQC. Dodging their melee is usually easy. Leaves them open for an assassination
Absolute flex on the marines’ part that a couple of shotgunners ends that elite in 3 shots. Give that shotgun to the entire UNSC, covenant will be negotiating their own surrender in no time before the Chief even shows up.
The problem with all the Halo 1 AI is that they all have stagger animations when they get hit to make it seem look very realistic which stun locks them if that animation gets reset. We have seen it alot of times on this channel. The other halo games dropped this behaviour that's why those AI enemies perform better
Halo 2 does have stagger but it's harder to do than in CE. Best example is seen when dual wielding plasma rifles as those seem to stagger enemies quite easily
good video, the ultra elite of reach with that concussion cannon is very broken, not for nothing is it one of the most difficult to eliminate in the campaign but you have long-range weapons
And to think, when Halo 3 came out, the legendary old Bungie devs said 'we don't want to add bots to multiplayer maps, we don't really see the point' They didn't know what they were missing.
Concussion rifles were like fast firing fuel rod cannons in the hands on ultras and in your hands they were like firing really big water balloons i remember this every time i replay reach.
I’ve got a few ideas for fights: Jackals vs lots of infection forms. Fuel wield Needler elites vs suicide grunts. Drones vs anti air wraith. Sniper jackals vs hunters or brute choppers Shade turrets vs drones Prometheus an crawlers vs mongoose with various passenger weapons Drones with sniper rifles vs passenger warthogs with battle rifles.
This makes sense since the force that attacked Reach would’ve been the tip of their spear, whereas Elites on Cruisers would’ve been, well, the commanders of the ship.
Demonstrates some of the best bits from Halo 1: the effectiveness and variability of the spec-ops elites, how scary an elite with a sword running at you can be, and just how effective the shotgun was.
If you mean Infinite characters vs other Halo's characters, I have no idea. They just kinda seem like their own thing, weapons and all. If you mean Infinite characters vs Infinite characters, there is now AI in Forge. Plus, there were already a lot of Infinite vs Infinite battles on TH-cam.
Infinite NPCs in CE will never truly happen, as the games were made using different engines (Slipspace vs Blam), whereas every other Halo uses the same engine. Closest you can get is model swapping to Infinite characters and using AI packages closest to Infinite's AI, but it's not the same.
The hunter solo fight killed me, bro was getting bodied shot after shot and said alright I’m charging this b***h and got humiliated after throwing two shield attacks, last one going in the wrong direction and than getting put down right after 😂
This makes me feel extremely proud of beating Reach on one of the hardest difficulties. I didnt do LASO, I did legendary with some of the hardest skulls on
That weapon along with how instant and aggressive they are it is hard for anything else to even leave the detection animation before they are stun locked by the insane fire rate. I like the Rach Elites a lot, CE elites are still very capable, perhaps not in an Ai vs Ai situation though.
The elites in reach were freaking terrifying. Oh my gosh. Their helmets? The aggression?
Fearsome. Merciless.
They punched fast and even kicked you. They were a force to be reckoned with from afar and up close
@@adamspeiser6449i honestly never minded dying to a kick from an reach elite.
There was just smt amazing about getting sparta kicked
It didn't take Reach long to fall for a reason. The Covenant was ruthless and efficient
@@neon6871it just goes to show their marshal arts prowess
Just like always should be: the Top predators on the galaxy, even over brutes and humans alike
Giving him a concussion rifle is like giving him an index to fire a Halo. That gun in the hands of an Non Player Character is the most powerfull gun in halo history.
it actually is just a basically reskinned brute shot, it's fairly strong because as a projectile weapon it's not subject to damage fall off, but its damage radius is fairly small, it's effective against any enemy that has low health or low explosive resistance, so it works well in multiplayer and on cannon fodder but shielded enemies just laugh at it
When enemies have it, it’s like a handheld Wraith. When you use it, it’s just a knockback gun. The same goes for the Revenant.
Second best.
Halo 1/2 total hitscan AI with a sniper rifle is a god limited only by their own health.
@@iceink Trust me, give it to the marines on Corvette and they wont need a Spartan to help them. As a player weapon I am sure you are right but Non Player Characters in reach never have to reload and just spam it. It's like a warthog shooting phantom shots with no heat management needed
Fuel Rod Cannon Grunts
I think this mostly just comes down to two things: 1: CE characters have an animation that runs when unshielded and taking explosive damage, so they become basically stun-locked when they get hit; and 2: CE characters have an animation that plays when they spot the enemy, whereas the Ultra just starts shooting. As a result, the Ultra gets to stun lock almost every CE character for a massive chunk of damage at the start of every fight.
Also the CE characters, specifically the elites, don't get to use cover since it was so far away from the fight
@@CODDE117 Yeah, as far as tactics go, CE elites beat reach elites soundly every day of the week, as reach elites are dumb bullet sponges running towards you and shooting. But they simply didn't get to have that chance here as they were far from cover and the concussion rifle breaks CE's AI
That, and the fact all the combatants are tightly grouped up from the start, instead of more naturally placed. So the whole group takes AoE damage right at the start.
Maybe it's just me but seems like the blast radius for the ultras concussion launcher was wayyy bigger than normal
@@gregoryrose13I just beat reach on legendary and can tell you that's what it is, and the other people in this section might be coping but reach is way harder than CE, a whole mag from a DMR just to drop the shields on an ultra if you hit all in the head
4:40 the absolute humiliation
It's as if the elite told the hunter to sit down as he bonked his head
7:29 but then that was a completely humiliation to that elite
What sold it for me is that the Ultra sounds like he said "Cállese" which is spanish for "shut up"
Elite Ultra: "Who is this sassy child?"
And then he doubles down on the pair of hunters, bonking them *both*
Ah the concussion rifle elites. My most hated enemy if it were not for the jackal snipers and rocket flood.
Don't forget the fuel rod grunt
Don't forget they spam grenades too
Their grenade placement is crazy too
@@generaltobias3777 fuel rod grunt, the fuel rod zealot is worse.
For a time I wasn't really sure what was so bad about them. I hated them as a kid playing through on legendary the first several times, but nowadays it feels more like Heroic. Asides from Halo 2 that is. But then I decided I'd dip my toes into LASO thinking it'd be a disaster but it wasn't that bad for most of the Halo games. But all those enemies I used to hate reemerged with a vengeance.
I've memorized all the Jackal snipers, but when they're invisible and you have no hud memorization isn't enough.
Rocket flood I always killed before i even remembered they were there, but in LASO you don't really have the time to pick them out on The Library.
Halo 2 dual wielding elites join the roster of bullshit enemies when playing LASO. They will delete you just as fast as a jackal sniper, especially when there's several like at the end of Cairo Station, also known as the 7th circle of Hell.
And concussion elites will erase you if a direct hit is made. But they don't need direct hits anyways. Black Eye ensures every little bit of splash damage will make things even worse for you and waste away any medpacks you had saved for harder encounters.
Basically LASO really sucks but in a fun nostalgic kinda way. Really brought me back to the days of raging at Legendary. But not Halo 2 LASO. I beat all the others within a week like a year ago but I'm still only on Metropolis in H2 because I had to do Cairo Station twice. The playlist restarted for some reason and it pretty much broke me. Every time I think about continuing I dread pretty much every level from Delta Halo onwards.
5:55 “take care brother” he says after point blank shooting his friend in the head with the most powerful shotgun in the series
Remove the "shot" from your comment and we agree.
ARE YOU BLIND
God tier shotgun effective range :P
Oblivion reaction
i think that was meant as an insult
Loved watching the menace get humbled by the ce shotgun haha
Fr 😂
CE Shotgun is my favorite Halo Power weapon.
It’s like the only viable shot gun in the franchise all the other ones have garbage range and shit damage idk why everyone’s got an obsession with nerfing cool things until they are functionally useless.
Halo CE AI quite clearly was never intended to fight a concussion rifle type weapon
The weapon was extremely overpowered to begin with honestly.
@@iceinkHalo 2*
Yeah, they’re sticking together and not rolling. A disastrous strategy against the concussion rifle
@@Kyle_SchaffPlus they have no cover, which I think they know how to use
@@Wuunderboywhen held by AI.
It’s literally useless in the hands of a player
the single reach ultra taking out an entire squad of CE elites with ease really shows which game had the more fair and balanced difficulty.
Ultras aren't even the strongest in halo reach
@@nostanater1 true, true.
CE was the easiest difficulty Halo game imo
@@cxvii68123 is definitely easier imo
@@cxvii6812 CE was the most BALANCED. it had the least enemy attacks that were unpredictable and sudden of any of the games, making it the most fair.
3:32 had me me rolling. They managed to beat the Reach elite just before all dying themselves due to friendly fire
and only because he ran on top of a plasma grenade
Try 3:25
Actually it wasn’t from Friendly Fire. The Fuel Rod Cannon in CE is designed to self destruct when it’s operator is killed, according to the history of the model, it self destructs when the operator is killed to prevent the enemy from taking the weapon on the battlefield.
5:59 now that's friendly fire
@@nikerailfanningttm9046 So what you're saying is an enemy weapon killed the rest of said enemies due to how the weapon was utilized by them? I wonder what that sounds like.....
Facing off against those Elite Ultras on Legendary was a real nightmare! 😓
They made reach fun tho
It really did feel like you had to outsmart them or outgun them
@@bluespy4050 lol yeah I totally agree with ya 😎
The plasma pistol + DMR combo really came in clutch
Didnt help the ultras were the most common elite rank in legendary :/
I never felt like Legendary was the hardest difficulty on Reach. I felt Heroic was and that was due to there being more silver Ultra elites. The gold ranked ones on legendary never felt that hard and doing co op on Legendary and Heroic years later, we found legendary to be easier still.
This guy is like a walking tank and has the rotation speed to match.
So to summarize, the only victors against the Halo Reach Ultra were a five man Covenant Commando squad, a golden sword Elite (only against ranged form, not sword form), five marines with shotguns...and a disembodied light bulb...
Epsilon-Church: "I am not a light bulb! My name is Leonard Church! AND YOU WILL FEAR MY LASER FACE!"
3 Spartans also took him down
@@whoop6377 ignore the aimbot sniper and rocket launcher that they used.... defo the 'spartans' that did the work there.... yup
4:40 when the Halo CE hunter hits you with that dollar store shield
The CE shotgun humbled him real quick
Him casually putting down hunters with melee is insane
The damned reach elite melee on legendary puts you down to 1 bar or so of health. From full shields and health, and it's a 3 second melee with the only telegraph being them running at you, which is barely a telegraph because at the range they melee and their speed they reach you in less than 4 seconds.
It's a shame cus I really like melee range combat and sprint.
@@alephkasai9384ultra melee on legendary usely one shots no?
It's easy to strafe but hits like an icbm
@@disparu6007 I'm quite sure for all elites on legendary you need to be full health and full shields to survive a melee hit. Even a small bit of damage means you die.
As far as I remember all of em had the same amount of melee damage.
This is IMO what is truly missing from Infinite and especially the campaign. AI vs AI. This was one of the best parts of Halo CE IMO when the flood would fight Covenant and also the marines vs covenant and was never properly duplicated in any Halo title that followed in the same way. It is so much fun to watch the AI go at it and see the varied results. Hopefully when AI comes to forge it allows creators to have the AI fight each other. Having brutes fighting Elites would be so entertaining. Great job with this by the way, highly entertaining. Sword Elite Ultras vs Gold Sword Elites was my favorite parts.
You haven't seen the Infinite AI battles?
@@dj11o9er Even BETTER, we can _forge_ with AI now…
Or at lest people that can understand the scripting systems can. Damned rocket science it is to me still.
@@ButFirstHeLitItOnFire All I've really done is set up a bunch of AI spawners on two teams to spawn on different timers and set all of them to go to the same Move Zone (you can choose the move zone at the bottom of the spawner's settings). The area they're allowed to fight and maneuver in is based on the size of the Move Zone. Add in a few Spartan bots and make it a King of The Hill gamemode and then you've got a large battle you can can even participate in if you wanted. I used the Oasis map to set this up, constantly having squads spawn and occasionally a Heavy Sentinel with two hunters. Both sides have the same enemy spawns with the same timers.
TL;DR, just place some spawners, change their teams and destination in their basic settings, and add timers in scripting if you want them to respawn.
@@watermelongaming3698
Ok, this is pretty good. Wasn’t expecting forging advice today…
So I’m trying to make a Husky Raid with Cycling AI waves, 16 AI for each wave for each time charging towards the other side to the secure the enemy flag and spawn, and each Wave is supposed to be a smidge different... How do I do it like that?
Man, I forget just how much of a literal bloodbath the blood spatters in CE are compared to all the other Halo games 😆
I’ve been replaying them all and yea its a noticeable difference even between 1 & 2
Fr it was like dunking a bare couch foam cushion into some blood and then taking a bat to it.
That Field Marshall Elite at the end was no joke
That’s literally how they would be lore accurate wise specially sense there was a bunch of them in line waiting to get hit is literally why he got the upper hand
1:07 That dodge was so badass lol
I love how generous the blood particles in CE were
After beating Halo 1-3 and Reach on Legendary, I can say that the only results that surprised me were the ones where the Reach Elite lost. Watching the Reach Elite lose to an H1 gold sword Elite, only to come back and destroy the H1 Elite with his own sword made me laugh out loud.
I love how Captain Keyes never stands a chance in these vids
3:57 really a beautiful scene where a CE elite avenged his dead friends by fighting three ultras alone. Obviously, he’ll die by the same hands that killed his friends, but he was at least able to return the favor to the ultras by killing one of them
4:21 yoo dual wielding that like a boss.
2:31 i knew the spec ops elite would handle that ashhh 😂😂
Forzas speciaisss voce and ito fpceee
They can throw a plasma grenade across the entire map.
6:55 Me watching the red Spartan aim a rocket launcher at the at a body directly at his feet “ohhhhhh no don’t do it buddy”
The concussion rifle is insanely op. It basically resets an enemy ai every time they get shot
I think all explosions usually do that when we look at these videos. The concussion rifle is probably one of the faster shooting explosive weapons though, making it OP like you say though compared to the others
Shit... the con rifle fired by ai resets players everytime they get shot to lol.
8:24 Let my boy cook, he’s straight cookin
0:45 before the blood bath, our CE boys give the Reach noob the battle cry: *”WORT WORT WORT”*
it would be the last wort they would ever wort
Seeing 343 Guilty Spark beat the Elite Ultra while humming a happy tune at the beginning was definitely some comic relief.
The Ultra even "Wort Wort Wort" XD
It’s also canonically accurate since he’s powerful enough to kill SGT Johnson
Fun fact the concussion rifle was originally going to be called the elite shot like the brute shot
3:25 task failed successfully
Me hearing the waiter at the Italian restaurant yell in the kitchen 5:25
I remember watching a Reach documentary of how they designed the game and Bungie said that they wanted to make the Elites a formidable foe. Different armour, different classes and more aggressive to reflect the true nature of the Sangheili warrior attributes.
Really illustrates how OP the Reach Elites Ultras are. Even the noob combo is ineffective against them since the plasma pistol overcharge isn't a guaranteed way to drop shields in the game.
Almost like they have to keep up with the addition of Armor Abilities.
@@watermelongaming3698 Tell me though, what armor ability can counter these fuckers? Sprint ain't doing jack when the Ultras can run faster. Armor lock will only delay your death. Drop Shield will just make it into a boxing match which you'll automatically lose. Cloak can give you the first drop which won't matter since nothing can instakill these guys.
@@thefreeden 👍
All right, full disclosure I don't know. I guess it's less "keeping up with armor abilities." And more "keeping up with more than one Spartan at all times" (with some exceptions.)
@@watermelongaming3698 Yeah I guess that's it. Most of the time when you fight Ultras, you have other Spartan buddies with you. They're not really that much of a help but they are invincible and can be great distractions. It really makes it a pain wben you fight Ultras without the rest of noble team with you, like in the control room for the covenant cruiser.
All I’m seeing is that noble 6 took on harder opponents and still got the hyper lethal classification
This is so wrong in so many ways bro this is game play not lore bro bro.
all im seeing is that someone doesnt understand what a joke is@@antoine121
@@zacreed4869You didn’t really make it look like a joke my bad.
@@zacreed4869 aight bro
@@antoine121Yeah yeah, lore is inconsistent and dumb we know already.
I’ve always feared Ultras more than Generals. This is why.
Though neither are as bad as Zealots.
I always like to carry a needle rifle with me cus they tend to dodge the shots like they do grenades, and they just never get to fire back.
@@alephkasai9384
A rare and underrated weapon imo
the zealots felt infinitely easier than dealing with concussion rifle ultras or the rangers
@@eskhatos
Was always the other way around for me. Unless the Zealot had a concussion rifle.
Tbh tho, most of my combat strategy vs Elites involves CQC. Dodging their melee is usually easy. Leaves them open for an assassination
Absolute flex on the marines’ part that a couple of shotgunners ends that elite in 3 shots.
Give that shotgun to the entire UNSC, covenant will be negotiating their own surrender in no time before the Chief even shows up.
The type of elite that gave me so much trouble during my solo legendary campaign run.
The problem with all the Halo 1 AI is that they all have stagger animations when they get hit to make it seem look very realistic which stun locks them if that animation gets reset. We have seen it alot of times on this channel. The other halo games dropped this behaviour that's why those AI enemies perform better
Halo 2 does have stagger but it's harder to do than in CE. Best example is seen when dual wielding plasma rifles as those seem to stagger enemies quite easily
@@alephkasai9384 I see. I haven't played Halo 2 back then but that's good to know.
Giving him the concussion rifle instantly makes this video much funnier
07:55 Basically Guilty Spark is forcing him to Wort Wort Wort XD
He wanted a grimace shake and was willing to fight for it
The entire floor was covered with grimace shake💀
The hunter fight was just sad. Imagine being hit so hard you swing back in the wrong direction
Elites have to be the greatest enemy type ever designed for an FPS. Stone cold badasses.
The enemy melees in CE are so dodgeable compared to those in Reach. It really shows
that's the point. it's called "fair and balanced game design".
Wdym?
Reach elites melee are super dodgable. Strafing to there left side they wiff, then you get a back smack.
Reach elites with the six sense round house kicks were terrifying
2:10 yo brow friggin YEETED that plasma grenade
Playing reach on heroic with thunderstorm active currently. This video gives me a better appreciation of my struggles
Concussion ultras (and fuel rod chieftains) are one of the biggest reasons why Reach is the second hardest Halo game to beat on Legendary.
The space battle on "Long Night of Solace", specifically on the MCC, is a nightmare.
4:52 some national geographic shit
"VADOUSH"
"VORT DROP"
Absolute menacing word drops
Seeing all the Fuel Rod Elites explode at the end of their battle, really provided me with some good entertainment 👍🏿
8:50 my boy got yeeted by that kick 😂
The reach ultras, hyper agressive and lethal to boot, and very hard fights when they show up
good video, the ultra elite of reach with that concussion cannon is very broken, not for nothing is it one of the most difficult to eliminate in the campaign but you have long-range weapons
I hate that they just fire shot after shot but never reload
3:14 he just took like 5 fuel rod shots to the dome and kept trucking
Master chief would have won at 6:29 if the AI didn't decide to throw.
Even the elite was confused lol.
WOT
2:48 bro litterally said “your energy swords give you no strength”
The sound of 10 swords igniting at once gave me shivers
WORT WORT WORT
Do Yap Yap and Night cap army vs General grievous and Battle droid army
And to think, when Halo 3 came out, the legendary old Bungie devs said 'we don't want to add bots to multiplayer maps, we don't really see the point'
They didn't know what they were missing.
2:53 Bro got f*ckin' denied.
You can see the drastic difference in AI more then anything.
This needed the RvB teams 😂😂
This guy PROVES why he's deserving of the Ultra rank
Concussion rifles were like fast firing fuel rod cannons in the hands on ultras and in your hands they were like firing really big water balloons i remember this every time i replay reach.
4:42 the elite was like “get that weak shit OUTTA here bro”
i love how it sometimes has conniptions
I feel like giving the ultra something other than a concussion rifle in a couple of the battles would have made the video a bit more fun to watch
0:23 I really miss the sheer amount of blood that was in CE, so much fun
I’ve got a few ideas for fights:
Jackals vs lots of infection forms.
Fuel wield Needler elites vs suicide grunts.
Drones vs anti air wraith.
Sniper jackals vs hunters or brute choppers
Shade turrets vs drones
Prometheus an crawlers vs mongoose with various passenger weapons
Drones with sniper rifles vs passenger warthogs with battle rifles.
That purple and red at the end was fuckin awesome.
It’s weird that lore-wise the reach elite is younger than the halo 1 elites
That concussion rifle was the only thing keeping him alive.
The poor hunter!!! 😭😭😭😭 4:33
This makes sense since the force that attacked Reach would’ve been the tip of their spear, whereas Elites on Cruisers would’ve been, well, the commanders of the ship.
Lol. Highest ranking Sangheili had a freakin Reaper Black Star at the end. 🤣
Demonstrates some of the best bits from Halo 1: the effectiveness and variability of the spec-ops elites, how scary an elite with a sword running at you can be, and just how effective the shotgun was.
I can't rumember, but is the elite at 8:35 the kind of secret boss from reach ?
Field Marshall.
no way they spawn naturally with that gun tho right? I dont think ive ever seen that@@johnstarke5981
This is surprising to me because CE enemies feel a lot harder to kill than Reach’s.
One shotgun marine, with a pointing animation? That’s just cruel…
When will you start doing Infinite characters? It will be exciting to see newest vs oldest.
That’s hard it will take him some new updates and upgrades of pc
Reach was the last Halo.
If you mean Infinite characters vs other Halo's characters, I have no idea. They just kinda seem like their own thing, weapons and all. If you mean Infinite characters vs Infinite characters, there is now AI in Forge. Plus, there were already a lot of Infinite vs Infinite battles on TH-cam.
Infinite NPCs in CE will never truly happen, as the games were made using different engines (Slipspace vs Blam), whereas every other Halo uses the same engine.
Closest you can get is model swapping to Infinite characters and using AI packages closest to Infinite's AI, but it's not the same.
3:40 what was that? The H1 zealot managed to get the kill by swinging his sword but the Reach elite was behind him?
The hunter solo fight killed me, bro was getting bodied shot after shot and said alright I’m charging this b***h and got humiliated after throwing two shield attacks, last one going in the wrong direction and than getting put down right after 😂
5:18..come on bro LOL
Those guys sucks 😂
"In my book, Experience outranks everything." Well, GARCT Commander Rex was right again it seems.
7:29 aight that’s not fair the Oracle in CE is invincible wtf why would you pin anybody against that version of the Oracle???😂🤣
Are we not going to talk about the Ultra Elite being swiftly denied and humbled by Marines with CE shotguns?
8:52, he just destroyed him with a kick
This makes me feel extremely proud of beating Reach on one of the hardest difficulties. I didnt do LASO, I did legendary with some of the hardest skulls on
Wort Wort Wort!
When a Reach Elite is bigger than a CE Hunter and easily ragdolls them lol
0:40 Mira, ese ya mamó xd
The ultra's fire rate and damage output was so insane on legendary. Not the strongest, but one of the most common and infuriating
8:40 😮
4:43 bro was taking it and then had enough and just smacked him
8:40😮😮😮
That weapon along with how instant and aggressive they are it is hard for anything else to even leave the detection animation before they are stun locked by the insane fire rate. I like the Rach Elites a lot, CE elites are still very capable, perhaps not in an Ai vs Ai situation though.