I'm surprised Banjo didn't power through those charged Sonic roll-attacks with a wonder wing. I usually catch them like that and they hesitate to use it as often. ...until they realize I'm out of wonder wing for that stock. Banjo beats Sonic all day.
u do recognize that if the sonic has a braincell they can either clank through wonderwing using the startup or cancel out of spindash during the attack itself because ww is reactable lol
@TreyMM-qz4wg 18 frames startup, considering ult input delay & human reaction time it's only technically unreactable when banjo is literally right next to you, otherwise it is in fact reactable using jump or various other options
@TreyMM-qz4wg two things If ur response is "well I can't react because I'm doing other moves" ok then you can never react unless its literally falcon punch. Who cares also this is a discussion about whether or not wonderwing could beat sonic spindash and the point I was making was that using wonderwing to hit spindash is a bad idea because its easily reactable. Ok?
@@eightbitblitz5868the move when u factor ultimate input delay is 8 frames startup. So you're not reacting unless it's at roll distance or further. I still don't think it's a good idea to ww in neutral tho
TG's banjo is so hype I considered practising with the character. Played a couple of games and thought there's no way i'm playing this char.
Wonder wings at ledge were awesome! Great set but that last match was kinda rough.
Wait what cosmos is in comms and banjo is in losers final wtf is going on
Actually banjo doesnt lose to sonic. Its even and very volatile
I'm surprised Banjo didn't power through those charged Sonic roll-attacks with a wonder wing.
I usually catch them like that and they hesitate to use it as often.
...until they realize I'm out of wonder wing for that stock.
Banjo beats Sonic all day.
u do recognize that if the sonic has a braincell they can either clank through wonderwing using the startup or cancel out of spindash during the attack itself because ww is reactable lol
@TreyMM-qz4wg 18 frames startup, considering ult input delay & human reaction time it's only technically unreactable when banjo is literally right next to you, otherwise it is in fact reactable using jump or various other options
@TreyMM-qz4wg Yes my point is that combining the input delay and human reaction time it's still very easy to respond.
@TreyMM-qz4wg two things
If ur response is "well I can't react because I'm doing other moves" ok then you can never react unless its literally falcon punch. Who cares
also this is a discussion about whether or not wonderwing could beat sonic spindash and the point I was making was that using wonderwing to hit spindash is a bad idea because its easily reactable. Ok?
@@eightbitblitz5868the move when u factor ultimate input delay is 8 frames startup. So you're not reacting unless it's at roll distance or further. I still don't think it's a good idea to ww in neutral tho