I was trying to do something similar yesterday, and I was creating everything from scratch in blueprints. I had no idea there are components for pawn sensing and projection. this makes everything so easy!
For those who bullets not spawning after done everything. Change your bullet class type from pawn to actor because we're using spawn actor node. I've tried this in unreal 5.4 and it worked.
I have it settup to launch character when hit, but i also have sphere trace to climb object and i can't get it to both get launched and ignore the ball and not start the climb anim. I've tried tagging it with a branch as not climbable but it's still climbing. Help brother!
I'm binge watching your tutorials, lol. This one was really great. You know the first time, your bullet was flat? It was one of those buzz saw blades from Half Life 2. I loved that gun. I'm going to make a turret that throws them. And I think maybe the turret should be in 2 parts where the base stays put.
If the Static Mesh is simulating physics, then it seems like the Set Actor Rotation doesn't work. Any thoughts on a way around this? Your videos are unbelievable btw. Clear, to the point, focusing on a specific concept one at a time. Thank you for this.
How do you make it so it can only go left and right a certain amount? Like if it follows you 90 degrees in either direction, it would reset until you go back in view?
how do i keep the bottom part of the turret from moving? if i get to close to it it falls over and i dont want that, i just want it to rotate left and right not up and down too
I just had 2 meshes. top part in the blueprint. Bottom part a separate mesh. And so they are lined up properly i bring them into the scene at the same time.
How would you make the projectile actor to spawn for longer time? I am trying to make a log thrower down some stairs with physic simulation, but the logs are disappearing without reaching the end. They roll down like 5 steps. looks awkward. can you help me?
Hey Gorka! was wondering what I would do to make the turret shoot at other pawns instead of the player. I made a pawn blueprint of a robot and cast to that blueprint instead of the player but for some reason it doesnt work with that.
Hi there! Really appreciate your videos, but am curious, do you know how to change where the turret is aiming? I’m developing in first person and realized they’re shooting above the camera, so it looks like they’re shooting right over the player’s head. Also, is there anyway to fix the angle so that only the head of the turret moves? When a player gets too close, the feet of the turret lift off of the ground to keep aiming at the spot above the players head. Appreciate your work just curious on how to tweak it a bit ! Thank you!
@@aecl4287hey there! Unfortunately not, I’m just planning to follow another tutorial once I move on to all the enemies in my game. The tutorial I plan to use is by Reids Channel, appears as though their turrets head moves while the base starts stationary. Hope this helps and Godspeed!
Your video was extremely simple and very helpful I will be subscribed. Question though, I already had a firing area so when I add a pawn sensor it works and follows me however the turret tries it’s hardest to keep my firing area off of my pawn. Any recommendations on how to fix this?
Do you think you'll expand on this, and do tutorials on player controlled turrets as well? Those are so sparse and all of the tank tutorial series are from over a year ago.
@@GorkaGames i have many : contrôle rig tuto will be nice, contrôl another form like control a dog or a spider, and transform human in monster, also very cool make some qte ingame, and tuto we cant find on youtube open door with mini game like qte or someting like dbd , cause many people dont know that, thanx gorka
Good evening 🙋♂️, I am gathering a team to deal with games, experienced people and there are no ideas for games yet, we will think about ideas after recruiting players. I understand that you are good at game development. I mean, won't I?
this is not a turret this is one of those tennis ball machines
Jajaja es verdad 😅
🤣🤣 I had to improvise on the bullets mesh and speed haha
I was trying to do something similar yesterday, and I was creating everything from scratch in blueprints. I had no idea there are components for pawn sensing and projection. this makes everything so easy!
For those who bullets not spawning after done everything. Change your bullet class type from pawn to actor because we're using spawn actor node. I've tried this in unreal 5.4 and it worked.
Such a simple implementation that works so well.
Hey Gorka, first of all thank you so much for quality content. Teaches so much!
my pleasure!!
A lot of very nice simple and very useful videos.
I like this format, keep the good work.
How would you do this while keeping the base still and not rotate? Trying to build a simple tank which is just this plus movement.
Your tutorials are the best!
You're on fire mate ! Keep up the good work
thank you!!
I was expecting you to use a skeletal mesh, but this is far easier, well done.
thanks man!
I have it settup to launch character when hit, but i also have sphere trace to climb object and i can't get it to both get launched and ignore the ball and not start the climb anim. I've tried tagging it with a branch as not climbable but it's still climbing. Help brother!
I'm binge watching your tutorials, lol. This one was really great. You know the first time, your bullet was flat? It was one of those buzz saw blades from Half Life 2. I loved that gun. I'm going to make a turret that throws them. And I think maybe the turret should be in 2 parts where the base stays put.
If the Static Mesh is simulating physics, then it seems like the Set Actor Rotation doesn't work. Any thoughts on a way around this?
Your videos are unbelievable btw. Clear, to the point, focusing on a specific concept one at a time. Thank you for this.
much appreciated brother. I look forward to the next RPG course video!
thank you!!
Great tutorial 👍 definitely will use it in my new game!
thank you!!
Thanks for a great tutorial!
my pleasure!!
How do you make it so it can only go left and right a certain amount? Like if it follows you 90 degrees in either direction, it would reset until you go back in view?
how do i keep the bottom part of the turret from moving? if i get to close to it it falls over and i dont want that, i just want it to rotate left and right not up and down too
I haven't done the tutorial myself but I think I know how to fix it, I will comment back after trying.
I went into blender attached the swivel and gun then imported them into UE5 separately from the base so only those parts are turning
@@MawtheEelJyztawhy even do that - you just have to right click the new Rotation and break it into all axes and chose the one which should be movable
I just had 2 meshes. top part in the blueprint. Bottom part a separate mesh. And so they are lined up properly i bring them into the scene at the same time.
Hi. Is it possible to use the niagara system with collision instead of projectiles? Maybe it will be much cheaper in terms of performance?
Thnxxx ❤
my pleasure!!
Thank You for your videos!
How would you make the projectile actor to spawn for longer time? I am trying to make a log thrower down some stairs with physic simulation, but the logs are disappearing without reaching the end. They roll down like 5 steps. looks awkward. can you help me?
I subscribed by the way. Thank you
Looking forward to the next RPG tutorials before we forget important matters (like the fact that the enemies still cant be killed)
bro this is Crazy Thank you so much !
Hey Gorka! was wondering what I would do to make the turret shoot at other pawns instead of the player. I made a pawn blueprint of a robot and cast to that blueprint instead of the player but for some reason it doesnt work with that.
having the same issue, it doesnt help saying 'you can skip all that' - did you sort the issue/find a fix?
dont know if you still need help with this, but unticking the box in pawn sensing called "only sense players" made it work for me
@bobbyjins4718 WOW it's always something so simple that really hurts my brain... thanks a lot for the help!!!
Hello Gorka,
Where do you learn to visual script? I want to learn.
Nice video!
thank you!!
@@GorkaGames I got here when it said "17 seconds ago!"
@@DaGrinch1 that's great!!
Thank you so much! 🔥🔥🔥
Can you make a tutorial for the basic for parkour techniques? like wall running, bar swing, jump spin, catpass, etc ?
my pleasure! I am aready covering them in my RPG series based of AC
How we do to the turrent attack ia insted attacking us ?
How would you do this for a turret on a moving vehicle?
U R THE BEST!
Oh my God! You saved me bro!
can i learn C++ for unreal's programming language and what is the best way to learn it?
If I followed your player health script how would I make it so the bullets damage the player
very cool :)
thank you!!
nice, but how can i reduce spawn rate?
Nice video, Are you going to add bow/ranged combat in rpg series?
thank you!! Yes we will add a bow
@@GorkaGames thx :)
now how can i apply damage
Thanks Bro 😁😁
How can I make the bullet more fast and more physics?
Please teach how to play animation scen when objective is done a
Hi there! Really appreciate your videos, but am curious, do you know how to change where the turret is aiming? I’m developing in first person and realized they’re shooting above the camera, so it looks like they’re shooting right over the player’s head. Also, is there anyway to fix the angle so that only the head of the turret moves? When a player gets too close, the feet of the turret lift off of the ground to keep aiming at the spot above the players head. Appreciate your work just curious on how to tweak it a bit ! Thank you!
Heyo! I hope all is well, have you found any tweaks to solve this? Having the same issue. If you have figured it out lmk 🙌🙌
@@aecl4287hey there! Unfortunately not, I’m just planning to follow another tutorial once I move on to all the enemies in my game. The tutorial I plan to use is by Reids Channel, appears as though their turrets head moves while the base starts stationary. Hope this helps and Godspeed!
You'd have to angle the arrow a bit. as for moving the turret independently, you'd have to make one yourself or rig it in Blender or something
How do you make it damage the player?
Could you make a tutorial on how to make a horror game like phasmophobia with multiplayer? It would help a lot!
Your video was extremely simple and very helpful I will be subscribed. Question though, I already had a firing area so when I add a pawn sensor it works and follows me however the turret tries it’s hardest to keep my firing area off of my pawn. Any recommendations on how to fix this?
Hi there, nice video, i try to make it like, example: Cast to Enemy, but the torren its just target my character, any ideas?
Having the same issue. annoying.. did you find a fix?
Do you think you'll expand on this, and do tutorials on player controlled turrets as well? Those are so sparse and all of the tank tutorial series are from over a year ago.
omg so nice, gorka help me on my project its possible ?
yeah what is your issue
@@GorkaGames i have many : contrôle rig tuto will be nice, contrôl another form like control a dog or a spider, and transform human in monster, also very cool make some qte ingame, and tuto we cant find on youtube open door with mini game like qte or someting like dbd , cause many people dont know that, thanx gorka
can you make a lesson about volumetric fog of war for large maps
I can't find my turrent in it :(
Static mesh is gonne :(
Make tutorials for c++ Also
thank
my pleasure!
here under a minute wow
😀😀
Future is getting scary and more scarier because A.I learns to shoot players.
Good evening 🙋♂️, I am gathering a team to deal with games, experienced people and there are no ideas for games yet, we will think about ideas after recruiting players. I understand that you are good at game development. I mean, won't I?
When new rpg video?
Bro last month free for the month Niagara pack video . when it come . i am waiting for this:face-purple-crying:
First
😀😀