Star Wars Armada Rebellion in the Rim 2 Act I Round 1 Battle 1 ION Radio
ฝัง
- เผยแพร่เมื่อ 26 ส.ค. 2024
- Welcome to the first assault of our second Rebellion in the Rim campaign (hereafter known as Return to the Rim). Ken and John first face off nearby the Ring of Kafrene.
ION Radio - RitR House Rules:
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Fleets:
EMPIRE: Lt. Tanbris (47/199/200)
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Victory II-class Star Destroyer (85 + 7: 92)
· Gunnery Team (7)
Quasar Fire I-class Cruiser-Carrier (54 + 6: 60)
· Generic RitR Commander (0)
· Flight Controllers (6)
Squadrons:
Howlrunner (16)
Mauler Mithel (15)
2 x Tie Fighter Squadron (2 x 8)
Objectives:
Surprise Attack
Solar Corona
Contested Outpost
REBELS: Admiral Drayson (58/200/200)
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MC30c Scout Frigate (69 + 5: 74)
• Expert Shield Tech (5)
MC30c Torpedo Frigate (63 + 5: 68)
• Assault Proton Torpedoes (5)
Squadrons:
Kanan Jarrus (19)
Dash Rendar (24)
Lancer Pursuit Craft (15)
Objectives:
Surprise Attack
Asteroid Tactics
Salvage Run
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Wow the production value on the map screen, the new debris/asteroid models, logo'd die tray ... Nicely done guys
@Skaal, the dice tray was a last minute add-in. We feel you can see the dice a lot better also. The terrain was specific to this campaign, but we really like it so it will likely continue to star on the table.
We're happy to hear you are enjoying the new features.
- Ken
The new look for the Strategy Phase is a great change!
Thanks, JustaCrab! We wanted to do something extra for the campaign, we're glad our extra effort was worth it. :)
@@IONRadio Love what you guys are doing.. the videos are excellent, top notch!!
Man, just when I thought your content couldn’t get any better, you step everything up. Love the new music, the terrain and the effort y’all put into this. Y’all are the best.
That first set of attacks by the tie group that killed the two unique rebel squadrons was insane. Perfect strategy and rolls from John.
How do y’all like the terrain? I have the same stuff. I like mine.
Thanks @Socherbal. We keep trying to push the envelope with our production quality. Our goal is to find ways to tell our stories better, and it sounds as though we are hitting that target.
ION Radio you definitely are. I noticed a big difference coming right off the star hawk and raider video.
@@IONRadio How did you make the ship graphic with everything and do you happen to have a shareable file for it?
@@jz9625 The between turn damage reports are custom made graphic files in which multiple files are combined to create what you see. Those 60 seconds of video in each of our Armada battle reports represent about an hour of work each week.
Best Channel for Armada! You guys rock,
Thank you, Sovalis Tytalus! We're glad you are enjoying our content.
You promised a new format and boy! Did you deliver.
I thought leaving your Rogues out in the open like that was a bit risky. Rogues are great for backing up squads; because of their Rogue status, they could have been spread about a little more, forcing the TIEs to have to pick their target. You'd have one dead Rogue instead of three.
Not every game needs to end in total mass destruction of forces.
I can't Express how excited I am for these, you've put so much effort into production and it shows. Thanks guys, I really appreciate your work.
Thanks, David. We're glad you are enjoying the extras in our campaign presentation. More to come.
The quality of these videos just keeps getting better and better! Keep up the good work!
Thanks, Keith. We've got more upgrades on the way - this should improve sound and lighting. Stay tuned.
Super stoaked for Return to the Rim! As always, your content is great and I enjoy the channel. Thank you guys for doing this.
Jeremiah, thank you for your kind words and support. More is on the way, stay tuned.
Holy cow, the production quality. Most impressive! Very great work guys, you've really brought this campaign to life. I'm looking forward to this series!
Thanks, @Giraffasaur!
I figured from the very beginning when I saw how you placed ships the empire would win. Fun to watch, looking forward to more battles
Found out afterwards that we had the raid token rules down incorrectly. I would have changed my approach and potentially done more damage. Live and learn I guess. :)
- Ken
@@IONRadio
Bro I find that so often with armada rules. So many are in my opinion not defined the best and it turns into an interpretation battle. Fun to watch nonetheless lol
@@maxm4804 Thank you for watching, we hope we can keep it fun and interesting.
@@IONRadio absolutely, you guys have really good camera angles, audio quality, graphics, great recap and entertaining commentary all throughout the process. Looking forward to keeping up with the channel
Another outstanding video. I truly do learn a lot from the both of you. So hats off, great video well played by both.
23:36 Victory arc-dodging was a GREAT play...but it should have used the Nav Token! ...granted it didn't ultimately matter since you didn't need the token later. Otherwise, that really was a great surprise attack with the TIE fighters. Never underestimate a TIE-Squad-Quasar with Flight Controllers!
Ken and I noticed this during editing. Always kind of annoying when we find with did something wrong. We both agreed it would not have changed anything in the end. The flight controller tie swarm worked better than either of us expected. -John
Solid game. Only really big critique is maybe spread out the fighters more so the ties couldn't just concentrate on them, but there just wasn't the opportunity for a concentrated attack on the Vic. One of those kinda have to throw the hands up in the air and say you got me. John played defense pretty well that game.
Still getting the hang of rebel fighters. There are so many things I want to do that need Imperial officers. I've also decided I don't like the Lancer unless it has an Escort squadron.
- Ken
@@IONRadio Other than Awings and YT 2400's generally not good with them ether and you are 100% right about the lance the 4 health just scares me off. This fleet needs a little love from the upgrades and matches up better with the ISD fleet. It'll see some wins
@@rollingthunder55 It will. I would prefer a full 300 points though. :)
A cautious beginning to the campaign lads. Not much whacking. That's what ties will do if ya let em Ken my good man. Next round, you'll do better. Lots of good advice in the comments. Love the new goodies you added to your production guys. Always great work!
Thanks, Maxwell. We appreciate all of the support and suggestions to help us out. We have been wanting to improve our content for a while and decided to start with this campaign and the new studio. We’re glad that it is making an impact. The next round gets interesting, stay tuned.
Just discovered your channel and love the content. Especially excited to see a playthrough of Rebellion in the Rim as I am hoping to get some friends to play it soon. That said, I was under the impression you couldn't choose unique squadrons initially for this campaign (based on what the devs said on FFG Live). Is that not the case?
Thank you, AeroEng42. Welcome to the ION Radio community! Good luck with organizing and plyaing through a Campaign. It can be quite rewarding.
Unique Squadrons can be picked (up to 2 per fleet). "Each player can have up to two squadron cards with unique names in each fleet." (RitR pg 12 3rd Bullet).
- Ken
Thanks for the welcome! And thanks for such a quick answer, with the citation and everything! I definitely misunderstood the devs overview of the fleet building rules, and without my own copy of the rulebook to review, this is quite helpful!
@@AeroEng42 Sure thing, glad I could help. John and I try to keep on top of comments and working different shifts helps us in that regard. Sometimes we take a little bit of time, but we feel best to point out specific rules - or when we're wrong, admit it and move on.
- Ken
Ken I wouldn’t match my squadrons up to an anti squadron list :P especially if you do t really have a fleet for pushing squadrons making them
Wait till the squadrons phase ... hold them back at a range ruler and a bit away, let them come into your squadrons and your flak
Very true! Although to be honest, neither John nor I felt those TIEs would eat up my squadrons that fast.
@@IONRadio true, they were ridiculous rolls - but I think holding back wouldve been for the best. John mentioned at the end he was going to get them anyway, or go after a ship, but if he started going after a ship thats your chance to go after him. in RITR it so often comes down to which squadrons and flotillas youve killed in my experience - often the shipsmake it.
I reckon that was a poor choice of objectives, you wanted to be up close and personal, he wanted to stay back and shoot long dice and squadrons at you. Having said that, when your speed did come up I reckon you hesitated a bit, then both were forever out of range. I think next time, skirt around the edges into the back, nav all the way, and pull both into his rear.
@@davesurman Good advice.
Nitpicking but.. there is no R... it's Mauler Mithel... not Mauler MithRel
:)
Should have played solar Corona Ken! Also, I wanted to see that Vic take the double arc so bad.
In retrospect - yes. I was hoping for a closer attack with the surprise attack objective. It kind of backfired on me.
Why waste dials on the raid tokens? Try to dial up commands other than what the opponent has planned, and gain those tokens. Since you can't get more than one raid token of the same type, make the opponent waste their objective dials trying to stack raid tokens.
Then, on round 3, after your opponent has used all of their objective dials, discard one dial to remove all of the raid tokens. Ken could have had a con fire and a repair token on his ships, and not wasted three dials cancelling the same raid token over and over.
Great battle guys! Two questions. In the beginning you stated it is dangerous for TIEs in debris, but why? Doesn’t it provide some cover and keep from engaging? And where did you get your 3D obstacles?! They look dope
Thanks, Beaker. This was a fun one for us to play out. The first engagement of any campaign is always cautious while figuring out the enemy. The TIE Fighter comment is specific to how well they handled themselves in "The Empire Strikes Back" chasing after the Millennium Falcon. :)
Obstacles are from combatzone-scenery.co.uk/
i think the victory class picture in the fleet screens is a imperial class
Doubled checked, it is the Victory. If you check out the Intro video while John is talking about his Sloane fleet you can see the difference. We may decide to make some modifications though to this image to help differentiate the two Star Destroyers. Thank you for the feedback.
Am I missing something or was the Victory arc dodge an illegal move? The victory only has a click at the second joint at speed two, and master navigator gives an additional click and the last joint at your current speed. So you should not have been able to do a click at the first joint.
Also when calling the game at 27:30 you did a single click at the first joint on the Victory. That one didn't matter, but still an illegal move.
wow awesome new asteroids, did you make them yourselfs or did you get them somewhere?
You can buy it. I bought mine. They come unpainted. They are also surprisingly heavy
@@Socherbal nice :-)
Andy Abl Luxembourg 👍
These were bought from combatzone-scenery.co.uk/
You have to paint them yourself.
@@IONRadio wow , they have some nice stuff, thanks for sharing
wait you can move and attack with squadrons in the same turn?
Yes. If squadrons are activated by a command they can attack and move in the same turn.
During the squadron phase any squadron with the “rogue” keyword can also move and attack.
There are exceptions (such as being engaged) in which you may not be able to move.
Love your content. A little disappointing to see surprise attack picked. Then, if you do pick it, how do you not keep your ships together... never mind... just never pick surprise attack. If a friend chose that objective and I lost, i'd be embarrassed.
Thanks, Danny! I was hoping that I could use the Objective to my advantage and get a few quick hits on John's Star Destroyer. I was not planning on John placing the station in the back of my deployment zone. Great play by John, but think of the excitement of winning that one as first player. :)
- Ken
Suprise Attack? Why do that to yourself?!? 😬😛
The hope was John would make a mistake and place the station closer to him. He dropped it in the corner and I think my reaction was "Huh..."
- Ken