For the vehicle transport car I suggest to put tyres or wheels of the ends of the cargo area, it could prevent damage to vehicles during loading or transport.
it'd be cool to see some sort of fishing railcar, like you park the train somewhere on one of the bridges and hang the net over the side of the bridge into the water below.
Those MOB-alarm, man over board, can be combined with a series of Player sensors spaced somewhat perfectly, and requires a setting up a Crew count with a keypad. Alternatively, with ( sensor set to player of course) , it can also be used to react to hostile players ie if its just 3 man crew, and any additional 4th player could set off a fog horn.
May i suggest creating a Cab Car for push-pull operations. There are very few places where you can turn you're train around & i don't want to add a second loco on a short consist.
I would like to ask you if you could maybe at some point maybe remaster the container handler to maybe have a form of airbag/adjustable suspension, since as of currently, in a few of the ports have those bumps caused by the railbeds, and the loader struggles over them with or without a container, but with a container I've noticed it struggles more. Another suggestion is maybe have autopilot on the locomotive go a bit slower, as during transit along sawyer isles to get to Arid while hauling loader car and one fully loaded container car, the locomotive at one point on an empty line, I gotta add, just had the entire front explode.
Thanks for the comment, I'll look into this for the container handler! But we are limited by the infrastructure, and if there are bumps you would need very large wheels to get over them. There should be a keypad to adjust the AP speed! :)
For the vehicle transport car I suggest to put tyres or wheels of the ends of the cargo area, it could prevent damage to vehicles during loading or transport.
Is an amazing train and train cars well done 454ss keep up the incredible work
Thank you :D
it'd be cool to see some sort of fishing railcar, like you park the train somewhere on one of the bridges and hang the net over the side of the bridge into the water below.
Very creative idea!
Those MOB-alarm, man over board, can be combined with a series of Player sensors spaced somewhat perfectly, and requires a setting up a Crew count with a keypad.
Alternatively, with ( sensor set to player of course) , it can also be used to react to hostile players ie if its just 3 man crew, and any additional 4th player could set off a fog horn.
May i suggest creating a Cab Car for push-pull operations. There are very few places where you can turn you're train around & i don't want to add a second loco on a short consist.
I love that :) I actually had that in mind for one of my upcoming locos
Wow, the locomotive is AMAZING 😲
Nice job! Nice trains 🚂 ❤
Thank you :)
I would like to ask you if you could maybe at some point maybe remaster the container handler to maybe have a form of airbag/adjustable suspension, since as of currently, in a few of the ports have those bumps caused by the railbeds, and the loader struggles over them with or without a container, but with a container I've noticed it struggles more. Another suggestion is maybe have autopilot on the locomotive go a bit slower, as during transit along sawyer isles to get to Arid while hauling loader car and one fully loaded container car, the locomotive at one point on an empty line, I gotta add, just had the entire front explode.
Thanks for the comment, I'll look into this for the container handler! But we are limited by the infrastructure, and if there are bumps you would need very large wheels to get over them. There should be a keypad to adjust the AP speed! :)
@@454ss_gamingthe front has exploded for me too while driving to the arctic area
@@deviousgoon Do you have physics set to high?
@@454ss_gaming yes
@@454ss_gaming also my throttle was 100%
why not do a fire rescue train?
How can i download ALTA containers?
Steam loco?