@@454ss_gaming Yeah, you've actually inspired me to start making stormworks content my self, i've just uploaded a creation showcase on my channel so itd be amazing if you could check it out 👍
I’d be interested in the fuel -> Swatts value, as it’s all well and good having a generator capable of outputting 2x the power, but if it guzzles 5x the fuel then that’s not a “good” generator I’m sure there’s an ideal AFR, RPS, fuel-rate and power output for a “great” generator This will be my project for tomorrow :) Any ground rules?
FYI the cooling max I know of is 2 of 5x5 Elec radiators with 3 pumps. Some forget to pump between the radiators. If not done that makes that spot a bottleneck of flow.
If you can handle the heating you can supercharge the engine. It provides waaaay more power that way. Try it out. As other said clutch slipping is a cheap way of getting additional power, but I find that super cheesy. Not to mention it could be patched out any time.
Personally I just refuse to play with the clutch. In like tot keep things realistic. Having a clutch only halfway is gonna destroy it right? But I mean if it works in the game... Im not blaming anyone that uses it like that. I find yiur testing videos really helpfull as they give me another look into some of the problems I encounter!
454SS I want to say thank you, I got to know this game thanks to you and have really been enjoying it
I love to see comments like this :) Thank you, and glad to see you are enjoying it!
I love your stormworks content so much, ive learnt a load from it
:D Thank you! That is why I do it
@@454ss_gaming Yeah, you've actually inspired me to start making stormworks content my self, i've just uploaded a creation showcase on my channel so itd be amazing if you could check it out 👍
I really love your videos. Keep up the amazing work and creations.
Thank you :) This video was fun to make!
@@454ss_gaming I honestly really do like your videos they’re nicely made good and engaging. Quite fun to watch.
@@454ss_gamingplease make a tutorial on modular engine ecu’s so we can play with ecu’s and learn how to optimise them for others
I’d be interested in the fuel -> Swatts value, as it’s all well and good having a generator capable of outputting 2x the power, but if it guzzles 5x the fuel then that’s not a “good” generator
I’m sure there’s an ideal AFR, RPS, fuel-rate and power output for a “great” generator
This will be my project for tomorrow :)
Any ground rules?
Totally! There has to be that equilibrium that is worth reaching
Just finished the SAT after 6 hours so it’s good to hear that burnout speech lol
FYI the cooling max I know of is 2 of 5x5 Elec radiators with 3 pumps. Some forget to pump between the radiators. If not done that makes that spot a bottleneck of flow.
For a 3x3 4 cylinder engine I'd suggest you to slap in 5 5x5 radiators with pumps for optimal cooling.
Why didnt u used the 3x1 with 1x1 pistones? Are they so much wose? Or maybe less efficent?
If you can handle the heating you can supercharge the engine. It provides waaaay more power that way. Try it out.
As other said clutch slipping is a cheap way of getting additional power, but I find that super cheesy. Not to mention it could be patched out any time.
Personally I just refuse to play with the clutch. In like tot keep things realistic. Having a clutch only halfway is gonna destroy it right?
But I mean if it works in the game... Im not blaming anyone that uses it like that.
I find yiur testing videos really helpfull as they give me another look into some of the problems I encounter!
I thought you needed an exhaust, intake, fuel and a coolant manifold on all cilinder heads, as i didnt think the big ones connected.
please make a tutorial on modular engine ecu’s so we can play with ecu’s and learn how to optimise them for others
I have a video on this already! This is the MC I am using for this video
@@454ss_gamingoh didnt notice thank you
Great video! Tx! Now i think we need the most fuel efficient setup,