Fire Emblem - The Role of Random
ฝัง
- เผยแพร่เมื่อ 25 ธ.ค. 2024
- RNG and Probability have been in Fire Emblem since the Famicom, but just how integral is it? How does it shape both gameplay and player experiences? Today we delve in to the role of random in Fire Emblem.
SOURCES
Serenes Forest
Fire Emblem Wikia
Reddit User - u/NotJimRV
MUSIC (in order of appearance)
Far Dawn - Cavalier Duo (serenesforest....)
Menu 1 - BearKeys ( / bearkeys )
Attack Phase - Cavalier Duo (serenesforest....)
Twilight of the Gods - PianoCat ( / freaperx )
That moment when you randomly stumble across a video, watch it, and find your own footage in it. Even after all these years, it still freaks me out every time.
Great video btw. I've said this for years, but for me, Fire Emblem is akin to gambling, and I think that's what has kept me entertained for 15+ years. The satisfaction of guessing and predicting the RNG gives you a dopamine rush that few other games can replicate. I have no shame in calling myself a Fire Emblem junkie.
Mangs *I'm a green unit!*
*la la la, la la la, la la la, la la la la la*
*PUGI PUGI PUGI PUGI!!!*
*Boei*
...Never change Mangs. Never change. Quality memes.
Me playing Gaiden:
>Oh sweet, so I can kill this necrodragon right now, alright Alm, its a pretty high chance, you got this
*misses*
>No fucking way
*Alm gets hit and killed*
>...
>...
>...
>I love Fire Emblem so very much
Mudkip Southerncross same god damn thing in echos
Mila! I need that turnwheel! (Oh wait...)
That happened to me on the final boss with Duma having 10 hp left
RNG- Your best friend or your worst enemy.
This was worth the wait honestly. RNG is an interesting topic in Fire Emblem. Great video
Probably my most memorable moment beating the odds of RNG was while I playing Sacred Stones, and on one chapter Saleh had gotten to 5 HP, but then proceeded to dodge every 80% hit thrown at him. He became my favorite FE8 character after that.
This video actually reminds me of something. A long time ago, (via emulation) I did an experiment with "save/load states" and there's something interesting about the RNG changes. The experiment was done between FE2 (Gaiden) and FE7 (Rekka no Ken).
If you load the data in FE7, there's a sort of "destiny" thing going on where the crits/hits/level ups are predetermined at the start of the turn phase. You can manipulate it in your favor with the right loads, regardless of when it happens.
FE2 was different, as whenever you load the save, the 'destiny' does not factor in. Hits/miss/crits/level ups change based on your timing down to the last nanosecond.
It's not much, just a little something I found interesting.
Old comment, but I can explain a bit about what you were seeing. Since we can't program things to be truly random, we use equations that spit out pretty random looking numbers. These equations will spit out different strings of numbers depending on the input. So most of the time, games will use the internal clock as the input for that random number generating equation to come out with something that the player cannot predict; random enough.
The GBA Fire Emblem games, however, did not change the input for the equation. Rather, no matter how many times you restart the game, it will follow through the same sequence of "random" numbers. So if you remember when a particularly lucky number is coming up (you hit a 5% crit), you can re-order your actions so that same number comes up for another action (getting an unlikely +1 during a levelup).
TLDR: GBA fire emblem games use the same string of numbers every time as their "random" results, so if you memorize them, you will always know the outcome of events before they happen.
Majo Ellen I noticed this while playing Fates. I would soft reset the chapter, redo my exact moves and get the same results: The same miracle Crit at 3%, the absolute bullshit 85% double miss, everything was already predetermined. I like your description of it as the “destiny” numbers.
Same thing in Pokemon it seems. I know for sure from playing Crystal on an emulator that if you save after you've thrown the pokeball, you'll always get the same result. And if you save before it's thrown, you can sort of time it and get the same result depending on the second it's thrown.
In Birthright I beat Xander with lethality in the first move of the first turn. Kinda anti-climatic but also very funny
Lucina said it best, “I challenge my fate!”
Amazing vid and you’re totally right nothing beats killing a boss with a clutch crit!
Without RNG I wouldn't have gotten the most amazing strategy game moment of my life.
Final chapter of Conquest, many allies have fallen. Down to myself paired up with Camilla, and Effie with Niles. Aaaaaaand Arthur. Fucking Arthur. Of course, he was the only one the faceless did any damage to, so they mobbed him. I sent him to a corner, busted out a killer axe and saluted the brave man about to die.
Through a freak chain of crits and sol procs, he managed to take a solid 30 of them with him and cleared the way for me to finish the chapter as all the faceless passed Effie and I to rush the "easy kill."
And to top it all off I finished the chapter with a lucky dragon fang proc, doing just enough damage to end it.
Never underestimate All Might...
@@formlessoedon3929 Arthur Plus Ultra'd the fuck out of them.
Got hyped reading this
If anyone here has not played fe 4, the battles in the arena will give you the most thrilling moments of rng in you fe experience. Why? GreatSheild barons with tornado/bolganone
Lol
Excellent video! I've been waiting for someone to make a video about probability in fire emblem. These are important concepts to understand. I've learned more about probability from fire emblem than my math classes.
I love the music you use, especially from the Cavalier Duo
My favorite memory involving RNG is this one time I had these two characters paired up in Awakening(when being paired didn't ALWAYS mean that the person in front would be blocked from an attack). Servea and I think Inigo went up against two enemies; Servea missed, the first enemy crits and I start freaking the fuck out, my boy comes in and blocks the crit! Then the second guy attacks and gets, and I'm not making this up, Second enemy crits as well and Inigo blocks THAT CRIT AND I'M JUST SITTING ON THE TOILET FREAKING OUT
My RNG Screwed story comes from my first Fire Emblem... Birthright. (Rather recent dont hate).
It was chapter 25, traitor revealed. I made it through the map without a casualty before it was time to deal with Iago. However, none of my units could take a hit well... except the legendary Ryoma.
Ryoma got hit by a 3% crit. He had a 33% crit rate.
I was a man and didn't reset.
Pikapower welcome to this beautifully chaotic fanbase, I wish you luck and good rng, and I will then proceed to recommend some of the older games, like Sacred Stones and Blazing Sword.
For a video all about RNG, this was quite interesting. I always look forward to your videos because they tend to bring something interesting to the forefront that we wouldn't have seen otherwise. Instead of either standard lets plays, "discussions" (More like tear downs) of stories and characters or what not (I'm sure you may do something like this in the future, but for now, no), you cover some unique and interesting topics that can apply to all games. Looking forward to whatever interesting ideas you have next.
Hope you guys liked the video :)
For the comment question:
What is your most memorable moment of RNG in Fire Emblem?
______________________________________________________________
Mine has to be when I increased a sword's crit rate for Edward in Radiant Dawn, and he then proceeded to critical an enemy I needed to survive, because killing that enemy left him open to attack from another and he died. Oh yeah and they were both axe users. I was so angry but I'll never forget that.
Pavise Productions every mangs lp ever :D
Hey Pavise production you haven't mentionned much of fates in this video. IS made the decision to needlessly complicated the formula. Basically, it uses single RN for numbers below fifty, and it uses double RN for results above 50, though it highly favors the first number: (3A+B)/4 (A is the first value while B is the second value). This explains why the enemy will consistently land anything 70% and higher, and low percent hits do not miss nearly as often. My craziest moment would be odin missing his 70% crit 90% hit vs fuga and getting 3% crit back. Fun times...
fire-emblem-strategy.tumblr.com/post/143452625727/how-fates-handles-hit-rates
Yep I'm aware. I'm gonna dedicate a separate video to it at a later date
Here's mine. 5 falcon knights/Dark Fliers (all of which doubled) vs. Lissa with Chrom in pair up. (Enemy Hit rate ~70%, my crit 13%, Support Level A, Luck ~ 30)
1) First hit brings Lissa in range of follow up, but gets crit by Bolganone
2) Misses both hits
3) Chrom blocks the first hit, then Bolganone + Chrom's critical attack kills (Bolganone breaks)
4) Miracle procs and Lissa (now equipped with Celica's Gale) double crits (though just one would've been enough) for kill
5) Miss, Chrom dual guards second attack
They learned their lesson
Pavise Productions My most memorable moment is when I forgot to move Erk because his weapon broke only to watch him dodge three enemy attacks.
Great video! I missed your Fire Emblem content :)
"No battle plan survives contact with the enemy."
- Helmuth von Moltke
Awesome vid, keep up the good work!
I FUCKING KNEW IT! THAT FUCKING % OF THE HIT RATES ARE NOT FUCKING CORRECT!!! IT ISN'T NORMAL THAT I JUST LAND ALL THE FUCKING HITS WHIT A 80 BUT MISS ALL OF THEM WHIT 30!!! IT IS NOT NORMAL
I just love when these games make my head feel GIGANTIC
I remember when my Amelia from FE8 got 2 1% crits and thanks to that just barely killed a knight, saving me a turn for her. Not a boss, not a mini-boss, just a random-ass enemy. Or when Ross the Boss 2RKO'D and flawlessed a boss while being pretty much underleveled thanks to 2 crits of his and the boss's miss, and later in the game 1HKO'd Valter with exactly enough dmg.
Yup, crits make memories, no argueing with that.
Glad they removed it from Heroes though, RNG in a PvP game sounds terrible. *cough* TF2.
My favourite moment of RNG was in Echoes Act 3, Alm's path against Desaix. After defeating all the other units left and doubling attacks, I had seven attacks that would all do one damage each (because Desaix + Dracoshield). Desaix had three health. Also, I was out of Mila's turnwheel charges and everyone had single digits health.
All of these attacks averaged around a 60-65% hit with a range of 50-70. Of the first six attacks, two landed, reminder everyone is low health. Goes to attack.
Misses.
Alm dies.
I took a break from Echoes after that.
But looking back on it now, that is an amazing story to tell. This may be my favourite gameplay based memory from Fire Emblem (alongside beating Chapter 10 Hard Classic of Conquest without losing a unit, which also was RNG screwed the first time I got close the SUPER blessed the second time). I will always love Fire Emblem's RNG system because it makes some moments like these.
I literally just found your channel and just started playing Awakening, so odd how you uploaded a video at almost the same time I started watching xD
Hope you're enjoying Awakening! I've been out of the picture for a while but hopefully I can upload consistently from now on, hope to see you around
Pretty good video, my only quarrel was the length of the transition cards, I personally would have them like 2-3 seconds shorter
I feel you. I just like playing the music for as long as possible to set a mood. Gotta find a better balance though.
Pavise Productions The music is pretty great and I can understand the want to do that. Perhaps another way to establish the mood , whilst still using the music to do so, could be playing a small cutscene from the game thats related to the point you are talking about, with the music too? Just a suggestion, I simply felt the transition card sitting there was kinda boring to sit through.
Into the Breach shows how you can make a FE-like game without RNG. And it's really good.
This is why fire emblem is amazing because of RNG each playthrough of a game is different
My best RNG moment was in Fire Emblem Awakening. My mu was swarmed by capped units at half health with vantage and he was a level 15 Dread Fighter who only had capped his skill. I thought I was gonna die and get a game over. But the Ignis proced. EVERY. SINGLE. TIME and they all died. That was a sick yolo moment I will not forget anytime soon
Most everything said in this video applies to XCom as well.
Involving Mangs' luck joke.
Shout out to Bearkeys
I remember when I hit the Demon King with a 13% displayed Eclipse chance with Ewan at the beginning of the fight. That was fun.
Amazing video, I love it. Isn't the true RNG also in FE6 though? I think you said it but in the video you still put FE6 in the newer RNG calculation category.
I don't quite understand how the random number for A and B is chosen though. Is it the upper bound / lower bound of both numbers added together and finding an average?
I have a few RNG memories but I don't think I can recall all of them. One time Kaze died to a 1% crit 17% hit berserker on the Vanguard Dawn map, and my latest luck was when a newly recruited Clair on Echoes got 2 crits in a row and got every stat except Res upon leveling up.
There was also a time when Lot got a really low % crit against a killer lance knight in FE6 lol.
7:40 gave me flashbacks bc draug was the first unit that i let die
4:48 excuse me,, HOW COULD YOU? Play that song??? I was trying to listen to you but now I'm in tears because of that soundtrack. You can't just casually play a song from one of the most emotional PL moments...ever without warning me...MY FEELS
Well, Fire Emblem Heroes has dropped the RNG from Hit Rates - Growth Rates - Critical Hit Rates and pushed them to the gacha aspect.
Still, I like Fire Emblem series as a whole, even with its RNs, because you can't reproduce the same exact thing twice. If you manage to do it, you would have to try and do it by manipulating the RNs, which I honestly don't like.
Of course, the casual aspect of me, enjoys Heroes for a quick 10 mins of running through Tempest Trials or trying to do a deathless arena on the fly once a day.
Keep it up with this kind of content.
RNG has made me seriously consider throwing my console across the room on several occasions, but the one time that stands out the most is during my lunatic conquest run. I was on that one dreaded defense map early in the game (chapter 13 maybe? I forget) and I was doing surprisingly well. I almost made it through the entire map on my first shot with no problem, but on the enemy's last attack on the final turn some damn pegasus rider landed a 3% crit on Odin. I've been salty ever since
The pinnacle of wacky understanding of RNG is Thracia 776, where the RNG follows this formula:
Hit = hit rate - missing results in Leif's demish
You're right, randomness is definitely too key to the Fire Emblem experience to get rid of or anything.
But...my stories of beating the odds aren't usually as grand. xD We're usually talking a 3% crit rate against a random mook I was already gonna kill anyway; if not with this unit, then the next. But if the /enemy/ gets a 3% crit, I probably just lost my unit. It's a bit more weighted if you take permadeath into consideration.
That said, I still have a hard time swallowing Growth Rates. I've had a lot of times where great characters are really held back by bad RNG (like Ike not getting that +STR or +SPD he's desperately needing for a couple of levels)
All of my winning Fire Emblem Awakening Classic and Casual Lunatic runs have been won from getting a critical hit. That end boss is one broken boss. 99 hit-points, 50 defense, 50 resistance plus an ability which can halve damage if you are unlucky enough for the boss to trigger it. The probability of winning can be so unlikely that I have restarted many runs after reaching Grima because it was mathematically improbable or even impossible in some cases to win. A green strength or magic value which is not 40 or greater is completely useless on this boss. Attack value of below 51 will do 0 damage. Vaike or Bassilio have a green strength stat of 51 as a Warrior. Which is a very strong case for bow wielder. Especially since the class also gives you access to axes.
You going to make that video covering fe14's system or did you already?
Still need to do so, It's on my to-do list.
Lethality. 1% of procing if it didn't, Gaius died. He proced
Shogus 00 your gaius had 4 skill? Nah
Should Fire Emblem games have the option to display adjusted or true hit rates, and the option to choose single or double hit rate rolls?
When you realize that the piano in the background is the Melee menu music :D Ah, the memories
Does anyone know how the luck stat factors into RNG?
I mean, I know it correlates mainly with protection against criticals, but that’s not the only thing it affects, right?
My Engage Run just now:
enemy landed 6 consecutive hits on me:
5 of the 6 hits had between: single digit to 30ish percentage hit rate
1 of the 6 hits had 63% hit chance.
All landed and my army got slaughtered.
Ever miss a 100% hit tho? Gotta love rounded hit chances
I've had siegbert miss at 99. With a weapon advantage.
I personally don't mind RNG on things like hit and growth rates, if I get a bad roll there, I can mostly adjust my strategy and play around it. If I'm expecting to hit an enemy twice and avoid the counterattack and I let's say miss twice and get hit, if my unit wasn't on low hp or squishy, they'll most likely survive and I can maybe rescue them, or block off melee access with other units.
However I do not enjoy RNG being tied to something as significant as crits. I much prefer heroes' system with cooldown/charge based skills. My gripe is mainly with bosses and high dmg enemies, let's say I cleared most of the map and all that's left is a 5% crit chance boss, I have no option but to attack them and on hit they will kill the unit they crit, I have no option around that, I can either put an unit that can survive a crit in front of them and just keep healing that unit on my turn, try to oneshot them if I had a way to do so, otherwise I can attack into them and not get crit, or get crit and lose that unit. When I get oneshot with a crit there's no way to play around it, I lose that unit and I can attack the same boss with another unit. With cooldown skills on the other hand, I can try to kill the boss before the skill is ready, knowing my units will survive the counterattack, if I let them charge their special, then I will get hit with it and I can't just hope it doesn't trigger, I must find a way to deal with the situation, either by having an unit beefy enouh take the hit and continue attacking with the others or if that option isn't there, I can decide which unit will die to the special. I can also try and manage their special to trigger at more opportune times, for example, it's my turn and it needs 2 more attacks to trigger, I could attack into the boss, hit them once, have them counterattack and have them special me on their turn, or I could pass the turn, take a hit, counterattack, charging their special and then attack first on my turn, giving me 1 more attack to kill them before they can kill my unit.
my guy
I once missed 99% hit twice, and then got hit with a 1% crit. I was too busy laughing to be mad tbh.
To be honest, I think the most frustrating about RNG in Fire Emblem is the growth rates... Even though you plan for everything and play while factoring the results from battles, growth stats still manage to screw you up...
When I was first playing awaking on classic Lon’q has around a 50% chance to hit against the lancer. The lancer attacked and Lon’q was about to die when got vantage then lethality. What luck
Thank god for vantage not being RNG dependant. It's saved me so many times.
Ive never played a fire emblem game before. I have downloaded heroes and ordered awakening. I'm expecting awakening will be much better. Is it indeed?
It's a good Fire Emblem game, but I and some others of the community who's been playing Fire Emblem for longer would recommend an older game for the "true" experience. Out of all the older games, the best to try out would be Fire Emblem 7 (the 2nd GBA one), Fire Emblem Sacred Stones, or Fire Emblem: Shadow Dragon (The DS remake, not the NES original). Awakening is way better than Heroes, and in my opinion, is a bit better and more polished (funny enough) than Fates. I would say in Awakening to play on Casual until you feel comfortable with its mechanics and the RNG, then try Classic when you're up for it. Welcome to the community!
I swear, I feel like extra credits used your video as a referrence...
So which one applies to fates?
Gonna be it's own video at a later datefire-emblem-strategy.tumblr.com/post/143452625727/how-fates-handles-hit-rates
Can't tell if I should be excited, or horrified due to my experience with fates' RNG
You know the lie of hit rates in more recent years makes so much more sense. I always thought my characters in the gba games felt too generous
I'm actually releasing a video tommorow going more in-depth on the topic of Hit Rate RNG, so look forward to that.
Pavise alrighty~
51% javelin that has to hit so a thief won’t die? Still gonna send it
RNG Is annying but it also make for some fun and more tactical gameplay (sure you may say but it not tactical it just Luck...) And yah it true it just luck but really what make a good tactician is it ability to adapt on the fly.
Also it for every gameplay to be differant.
+ It also make a dessision like should I atk whit a 60% rate or wait for the next turn insteed. it make also terrain more usefull since they can provide you whit bonnus dodge.
And overall the effect of RNG even if sometime can get one of your unite kill because of it is a great thing (perso I am not a fan of Crit rate for the enemie but I like Hit rate)
Crit rate are for me alot more frustrating because they are useally about 0 to 5 % and whene they get crit by that it just purelly not fun most of the time. (but I most said it also make every 10ish combat differant But I still prf haveing my unite whit lower hit rate by 5 % than haveing enemies whit a 5% crit rate....)
Any way just my opinion Crit are just so uncommon whene they hapend they make you made. But Hey I most said it also make the game feel more real even a master if he fight vs a less experianced enemie can just trip and fall.
ANY WAY I like RNG (but Crit can be annying because they are harder to plane for)
Also that why I useally prf useing Slim weapon and things whit high Hit rate to make the plan go as I plan it insteed of how the ods make it go. (that why I also don't use the thing whit low hit rate like a Devil axe or something)
OMG really that why I also fell like 70% rate hit almost alwas and that also why a 40 % rate fell so 30ish% insteed...Good to know thx man. (I bet it to frustrate ppl less? Yah just as I tought any way 70% is alot but not that much it still mean you lose 3 fight / 10 fight.)
SORRY FOR THE BAD ENGLISH
Also it kinda funny the rate look as I tought (60% useally fell more like a 70%, 70% fell more like a 80% and 80% more like a 95%, and 40% fell more like a 30%, fell more like a 20%.)
Yah that seem about right I fell like the hybrid look better for me (It give a bit less so your 70% don't fell like 80% they feel like 75% not really easy to see... And the 40% is a true 40% meaning that you may hit even if it unlikelly hell whit the other system if the rate is lower than 45% I stop trying to atk because it just felt so bad.)
Any way I should try FE 14 to see that system in action it look good.
now imagine proccing astra and hitting all 5 with 1% hit and critting with 1% crit :)
When you have a low chance of hitting a chapter boss when the BOSS ALSO has low chance of hitting you is just objectively terrible. Especially when you get a hit in, they're in a square that heals them every turn.
*glares at Blazing Sword*
But then at the last hp
Your healers broke their heals
Now it's pure strategy or risk
You go for risk and... BOOM CRIT 30% hit with 10 DMG and 4% CRIT
Try Binding Blade, the hit rates are far worse, and so are your growth rates. Its really annoying. Not impossible, just annoying!
Veteran: "Git gud"
Me: "I AM GOOD! THE GAME JUST ISN'T LETTING ME HIT HIM!!!"
I always hit 1% crits if the enemy is at 1 hp
But around 30% hit is definitely higher than displayed in my experience.
I disagree with the idea that FE needs randomness with hit chances and critical chances because of permadeath and the fact that many players will savescum their way out of death. In my opinion beater option would be random enemy placement so there are no variables that could not have forseen.
Why you shouldn't rely on growths
*Says any hit rate above 50 is higher than the number displayed*
Me: Bull shit, personal experience tells me that any hit rate under 100% will miss 9 times out of 10
I’ve always thought that Rng was an interesting topic.
beep
I don’t think Fire Emblem Heroes is a puzzle game any more than Starcraft 2 is. If two players play the same way, they’ll get the same outcome, but there’s no one “correct” way to play the game; there are many different methods to achieve the same goal.
The RNG is cool and bad. I like when Donnel with 3% Crit make a critical as a Mercenary.
But the problem of RNG in Fire Emblem is when you lost a unit only because the enemy crits you with 3% Crit rate or you miss a 99% hit rate. So this is why I like to go with Casual mode, because this RNG problem can be avoided and you do not need to restart the level only because you want to have all units alive or is your favorite character.
And another thing is, both the names of Casual and Classic are bad.
Atrie Prower How is Classic bad? I know the naming of Casual is pretty passive aggressive, but Classic has it's name because that's how the original fe games were.
I know, but this make me feel is a Old x New thing like saying "Casual is bad" and "Classic is better" for some of old fans that I already saw in a conversation.
For me I would prefer if the new games only asked "Do you want to turn on the permandeath?" or anything like that.
Is not the word Classic is bad but with Casual in the other option make me feel this was bad choices of names.
I think Mila's turn wheel is a pretty good middle ground for this honestly. I'd be a nice mechanic to see return.
I don't wanna be called a casual by the game boo hoo
i Don’t care about the hit rates. I want standardized growth rates. I’m tired of resetting to get decent rolls on each unit’s growth.
I'll have to disagree with the first point about "solutions" regarding FE Heroes. Not all players have the same units (due to RNG) with the same stat variances (due to RNG), each unit having different skills. Hence there are multiple ways one could tackle a map. There's no set solution.
Owain's Sword Hand My point was there is always at least one true solution as long as the player has units equal to the task. All the RNG is external from the gameplay.
I think the argument that you should avoid using tactics that rely on RNG is stupid. Even a 1% chance to hit can ruin everything and there's nothing that can really be done except either live with the fact you were cheated out of your unit, or restart the same map over again, and who knows, that might happen every time, thus making you never want to play the game because you keep getting ruined. Damn you SS Ch.19.
Honestly, I would not develop a game that puts an emphasis on strategy and tactics with an RNG system. But that's just me. I, as a whole, do not like RNG, and RNGsus doesn't like me ;_;
It's my birthday today....BELIEVE IT BIATCHES!
Owain Kun I thought you were born July 15 the same day as new mystery came out.
No you 💩 face
Owain Kun I mean that's what the wiki and the barracks said. Don't blame me.
RNG? More like SG (Salt generator)
Yes... Fire Emblem Heroes doesn't have RNG in the battles... *BUT WHY IT HAS RNG IN THE SUMMONS!? 80 ORBS AND NO LUTE!!!*
I really like the lack of RNG in Heroes
Gba Fe > The rest of them
RNG is Fire Emblem is why i use casual mode i'm an adult with obligations and limited time to play games and losing 45 minutes of progress because the boss of a chapter nails a 1% critical is not fun and there is no way i could have prepared or prevented it from happening and my times is wasted unless it's a unit i'm willing to lose.
At least that's myself if i were to believe most old school FE fans i've spoken with i play casual mode because i'm just not good enough to understand the game and because i like Awakening and Fates i'm not actually a fan of Fire Emblem :)
The issue is that there is a way you could have prepared or prevented it from happening. How? Simply use a character with high luck to substract his critical or if you have them, use support bonuses to increase your critical avoid. There is an answer to every stat in Fire Emblem, you can always be prepared. Saying that there is no way to prevent it and it's not under your control is factually wrong, you are able to manipulate these rates to whatever you want them to be, and you even get a battle forecast to do it for you. This doesn't mean that you are not a fan, it just means that you don't understand the game. You can be a fan of anything without understanding it.
I would agree but all of that preparing can only do so much for example i started a new new game of FE Awakening on hard mode and on the first map i ended up sending my unti wich had the highest luck stat of my army vs the boss with chrom paired up he crits and game over.
thinking about it the only way i could maybe have swayed this is by pairing up with Lissa if she gives a luck boost but let's be frank who puts their healer in a position where she can't heal the unit who is going to be damaged.
And that's just 1 fight on 1 map in 1 playthrough so that being the case i Fire Emblem game where an option like casual mose is not available should i want to use it is simply not worth my time.
Well that's Awakening and its horrible difficulty curve and scaling and the fact that the first boss has gamble (-10 hit,+10 crit). On older games they start you off with worse enemy units so you can get used to it and get some experience. This is why for Awakening it's recommended to abuse Frederick on lunatic for early game so you can reach the first overworld battles to grind. Early game FE can be harder than late game FE on harder difficulties because you don't get the experience to develop your "response stats".
And, you actually did have a good point. Lissa is able to promote to war cleric, so she can have combat eventually, and healers have really great luck growth rates. But that wouldn't matter since you don't have enough experience to develop in the first map. To counter-act this early gamble, you can use Frederick to tank him, since Hard Garrick only has 13 attack and Frederick has 14 defense, so his crits wouldn't matter, crits only multiply the damage by 3; on most games when they get no damage, they force a 1dmg when critting, which gets multiplied to a lowly 3 damage. 3 damage isn't going to do anything to Fred. Other than that, you can counter-act gamble by using the weapon triangle, terrain, and avoid supports as well, since his hit rate is heavily decreased by gamble. Reminder that it uses Double RNG, so you should have an easy time dodging him. And it's the prologue anyways, after that you can actually develop your characters to counteract any issue.
And honestly, casual mode is a really bad implementation of appeasing to newcomers. Mila's turnwheels or savestates work better because they at least make you find the solution to the problem, which is obvious you didn't find (Frederick). If anything, you would have a better experience that actually makes you improve with save states on the older games than casual mode.
I think we just approach this differently from the start like i said before the thing casual mode does for me is save time where in classic mode a situation like that or simular a unit dying due to the 1% crit would likely mean starting over and hoping he dosn't crit next time and therefore making the time of that first attempt wasted and i have to kill the same enemies all over again unless it's a unit i don't mind losing.
In casual mode ''okay that was stupid'' and i continue to play and do not have to repeat the same thing over and over again depending on how the dice may land.