Did you consider staggering the arrival of the whole Fr Corps, it seemed like quite the sledgehammer deploying all at once! Mind you, the defeat of the Nassau Bde in the 2nd turn was a bit of luck for the Brits.
I put the dodgy Nassau rolling down to Tim loitering suspiciously around my dice 😂 but tbh we just got things out as we were figuring out the forces and decided it would just be easier to keep the infantry out rather than putting them away again.
Tim has a strange obsession with making one of the objectives in games being making things leave the table, whatever the size! It was a fun game to play though
Never understood why you would put such a short turn limit on a game like this. Makes absolutely no sense. A game turn is of a purely fictional length and represents an arbitrary length of time, so should expand to suit the scenario not be constricted by it.
@@sirrathersplendid4825 the turns were mainly due to time constraints on the day, as a few of us had long trips home so couldn’t play too late on the Sunday. But we did think it was tight, but 8 turns would be enough to give a good sense of what direction things would go. And as it was the British army was broken so would have been removed/fallen back anyway if we carried on
@ForlornHobbies - Fair enough. But if you know the real-world time limit, what’s the point of adding an in-game time limit as well? Especially if it’s unrealistic. I can understand something like “dusk begins to fall at turn 8”, which has specified consequences, e.g. reduced firing ranges, flakier unit-morale, etc.
Fabulous looking big bash. Thanks for sharing.
A fun game. The Hanovarians and Rifles held on well to hold up the big forces for long enough. Best wishes from NZ. Alan
Nice and entertaining battle report. Well done Sir!
my parents live next to the town of Weerde, i was surprised for a moment and was thinking, i don't know there was a batte in Weerde.
Did you consider staggering the arrival of the whole Fr Corps, it seemed like quite the sledgehammer deploying all at once! Mind you, the defeat of the Nassau Bde in the 2nd turn was a bit of luck for the Brits.
I put the dodgy Nassau rolling down to Tim loitering suspiciously around my dice 😂 but tbh we just got things out as we were figuring out the forces and decided it would just be easier to keep the infantry out rather than putting them away again.
Good game but would never get a brigade off that table - need a lot of triple moves and that’s with no one trying to g to kill you
Tim has a strange obsession with making one of the objectives in games being making things leave the table, whatever the size! It was a fun game to play though
Never understood why you would put such a short turn limit on a game like this. Makes absolutely no sense.
A game turn is of a purely fictional length and represents an arbitrary length of time, so should expand to suit the scenario not be constricted by it.
@@sirrathersplendid4825 the turns were mainly due to time constraints on the day, as a few of us had long trips home so couldn’t play too late on the Sunday. But we did think it was tight, but 8 turns would be enough to give a good sense of what direction things would go. And as it was the British army was broken so would have been removed/fallen back anyway if we carried on
@ForlornHobbies - Fair enough. But if you know the real-world time limit, what’s the point of adding an in-game time limit as well? Especially if it’s unrealistic. I can understand something like “dusk begins to fall at turn 8”, which has specified consequences, e.g. reduced firing ranges, flakier unit-morale, etc.
Favor to ask, could you put English subtitles in these sorts of videos?
Go to the cog top right and click on captions, then turn them on
Le jour de gloire est arrivé!