The Jailers invisible health drain vision

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 404

  • @lordanonimmo7699
    @lordanonimmo7699 3 ปีที่แล้ว +886

    You can literally parry a stare in Dark Souls.

    • @quint3ssent1a
      @quint3ssent1a 3 ปีที่แล้ว +105

      Jailer: *STARE*
      Undead: bitchslaps her with shield and shouts "no eyeballin' "

    • @reapordeath
      @reapordeath 3 ปีที่แล้ว +23

      @@quint3ssent1a ashen one: *what dem eyes do doe?*

    • @goliver9991
      @goliver9991 3 ปีที่แล้ว +21

      a guy made a mod where you can parry emotes, on youtube its "Dark Souls Except It's Incredibly Cursed
      "

    • @nobutzy
      @nobutzy 3 ปีที่แล้ว +1

      Whoops I almost ruined the 420 likes

    • @Sid_Streams
      @Sid_Streams 3 ปีที่แล้ว +2

      You can also in Sekiro. Probably.

  • @phlegmfiend
    @phlegmfiend 3 ปีที่แล้ว +867

    Seeing a horde of spheres exit them at high speeds makes them even more menacing.

    • @capperbuns
      @capperbuns 3 ปีที่แล้ว +26

      If it was squares it would be even more menacing

    • @krisonveloc25
      @krisonveloc25 3 ปีที่แล้ว +14

      Menacing!!
      Jailer: OraOraOraOraOraOra

    • @theblah12
      @theblah12 3 ปีที่แล้ว +2

      Looks like a shmup boss

    • @lucaleone334
      @lucaleone334 ปีที่แล้ว

      "Get orbed, noob"

  • @Icetongue
    @Icetongue 3 ปีที่แล้ว +445

    i always assumed this attack being an aoe, a cone for example, lingering and affecting you per tick as mist-spells do.
    but seeing all those small hitbox indicator shoot out of the jailer was far more entertaining. thank you for your work!
    that makes me wonder how mist-spells work exactly?

    • @Amir0
      @Amir0  3 ปีที่แล้ว +94

      mist spells work like u would expect, it's just a hitbox covering the area of the mist. The jailer is just weird

    • @primisto7530
      @primisto7530 3 ปีที่แล้ว +14

      This. It's why i always just killed them as fast as possible and hid behind walls. Strafing i always saw as a death sentence

    • @Icetongue
      @Icetongue 3 ปีที่แล้ว +5

      @@primisto7530 well, now we know that we only need to roll more

    • @QuackinOut
      @QuackinOut 3 ปีที่แล้ว +3

      I always thought it was a long me of sight kind of thing

    • @4piecespicy589
      @4piecespicy589 3 ปีที่แล้ว +2

      Wow for real me too, that explains why running away didn't work.... xD

  • @MATCHLESS789
    @MATCHLESS789 3 ปีที่แล้ว +151

    "Just under the speed limit of most highways" made me snort.

  • @mori9868
    @mori9868 3 ปีที่แล้ว +57

    "The jailers confuse most players on their first encouter with them (...)" Dude I've been playing this game for like 3 years and I never could figure out what's up with their health drain. Thank you for this video, understanding what's hitting you makes dealing with this enemies so much less menacing.

  • @solderingiron1008
    @solderingiron1008 3 ปีที่แล้ว +327

    Obviously their soldering irons give them health drain abilities

    • @synphilia4776
      @synphilia4776 3 ปีที่แล้ว +58

      I detect a slight bias

    • @theblackbaron4119
      @theblackbaron4119 3 ปีที่แล้ว +23

      It should have been called branding iron. Since that's what it actually is.

    • @nahrikkon
      @nahrikkon 3 ปีที่แล้ว +18

      @@theblackbaron4119 it’s probably a typo from “smouldering iron”

    • @theblackbaron4119
      @theblackbaron4119 3 ปีที่แล้ว +4

      @@nahrikkon Imagine being a massive multi million dollar company and not being able to hire decent translators and proof readers for a game that is this massive and popular.

    • @Knight-Artorias
      @Knight-Artorias 3 ปีที่แล้ว +2

      I hate your i-Frame-defying weapon mechanics.

  • @Amir0
    @Amir0  3 ปีที่แล้ว +161

    Now that I think about it looking at the slowed down footage, it takes a second for you to actually gain the main health drain effect(Which lasts 20 secs), so that 3 sec effect might be a sorta threshold thing, where u need to get hit a few times before you actually start losing max HP
    Also the smoke doesn't have any effect even tho it has a hitbox, it likely just remains as a visual queue for the pursuing mode activation.

    • @6942-j7y
      @6942-j7y 3 ปีที่แล้ว +5

      i love your content please do as good a job on elden ring i am begging you!

    • @thegk-verse4216
      @thegk-verse4216 3 ปีที่แล้ว +12

      The smoke looks awful lots like the basilic's smoke, they probably wanted them to curse you as well but their tester couldn't progress anymore lol

    • @FingerinUrDaughter
      @FingerinUrDaughter 3 ปีที่แล้ว +2

      "u need to get hit a few times before you" why would you be too lazy to spell out you the first time, but then spell it out the next?

    • @creepypato3984
      @creepypato3984 3 ปีที่แล้ว +2

      I was wondering; can you block the proyectiles by raising the shield? It's stupid, but I didn't see it mentioned in the video and I've never played a shield run due to how bad they are in that game

    • @ExaltedUriel
      @ExaltedUriel 10 หลายเดือนก่อน

      ​@@davidlaurin3911The Japanese and English versions of Souls games have never had gameplay differences, and are patched simultaneously.

  • @Otzdarva
    @Otzdarva 3 ปีที่แล้ว +130

    I'd love to see this for DS2's jankiest hitboxes!

    • @Amir0
      @Amir0  3 ปีที่แล้ว +27

      I don't think anyone's reverse engineered the game's debug hitboxes yet if they exist(Which they likely do) due to the fact of DS2's code being less identical then the other souls games are to each other. I can defintely try and I know some people who can also help me look.
      If I'm lucky enough to find it, which ones would you consider janky? I haven't played it over nearly as much as you likely have so my knowledge on which ones seem to have janky hitboxes is limited, unlike DS1(*cough* titanite demon). Can really only think of that one meme with the pursuer grab.

    • @adahnliegl740
      @adahnliegl740 3 ปีที่แล้ว +5

      @@Amir0 I'd like to add Pursuers Stab-Grab

    • @KsanUwU
      @KsanUwU 3 ปีที่แล้ว

      @@Amir0 Lost sinners lunge is one that has clipped me from an absurd distance to the side, also the elite giants with 2 clubs.

    • @kapiteinlulhaas7612
      @kapiteinlulhaas7612 3 ปีที่แล้ว

      @@Amir0 and the turtle dudes with the giant clubs in the iron keep.

    • @Amir0
      @Amir0  2 ปีที่แล้ว +4

      Update 6 months later, we now have a hitbox viewer mod. My friend Radai made it after some lengthy reverse engineering that I gave a bit of help with him on based off what I know about some of the technical parts of how they work in DS3 and as it turned out in DS2, but he did all the actual coding & reversing. You can find his channel here(th-cam.com/users/LordRadai) and various videos of him showing off some of the janky hitboxes he tested.

  • @tabetha7595
    @tabetha7595 3 ปีที่แล้ว +38

    Thought this was a zullie video. I've been lied to.

    • @StabStabStabStabby
      @StabStabStabStabby 3 ปีที่แล้ว +3

      I knew it wasn't when I saw it was 5 minutes long

  • @Falken-jy2gh
    @Falken-jy2gh 3 ปีที่แล้ว +80

    I always bring Slumbering Dragoncrest Ring and a weapon for backstab when going to Irithyll Dungeon, turns that part of the game into a stealth section.
    One of the Jailers(the 2nd one you see to be exact) even needs you to distract them by firing arrows/throwing knife near them otherwise they'll spot you

    • @iota-09
      @iota-09 3 ปีที่แล้ว +9

      something like irythill&irythill dungeon i imagine would be 10 times even more fun and interesting to play in elden ring which has proper stealth... can't wait for it.

    • @ManfredPOG
      @ManfredPOG 3 ปีที่แล้ว +9

      My man Vincent is playing Elden Ring already.

    • @mrdeafter
      @mrdeafter 3 ปีที่แล้ว +1

      I just ran to them and slap them dead in two hit, speed runer style and unsurprisingly much more effective than going stealth

    • @Red41554
      @Red41554 3 ปีที่แล้ว +1

      @@iota-09 If they add crouching as a stealth mechanic it would suffice. But knowing From, they'll design abilities available to every class that can activate stealth.

    • @creepypato3984
      @creepypato3984 3 ปีที่แล้ว

      @@Red41554 I don't know... Didn't they give you a simple crouch thing that is the same as walking slowly on the rest of games?

  • @__-be1gk
    @__-be1gk 3 ปีที่แล้ว +122

    But where is the invisible npc launching the projectiles

    • @Amir0
      @Amir0  3 ปีที่แล้ว +58

      no need since it's literally shooting from the body, altho it would be funny if that was the case because of how redundant it would be

    • @mrwizard5012
      @mrwizard5012 3 ปีที่แล้ว +11

      Another fan of zullie I see. Lmfao

  • @_bisclavret
    @_bisclavret 3 ปีที่แล้ว +24

    I never even noticed that there is an estus icon indicating the iron's effect on the status bar.

  • @PapaBrejj
    @PapaBrejj 3 ปีที่แล้ว +17

    See it's a shame, they missed a clear opportunity to add an enemy that pelts you with 10,000 oranges /minute.

  • @daviddoingstuff4725
    @daviddoingstuff4725 3 ปีที่แล้ว +4

    Game dev is so neat when you break it down to these fascinating workarounds and hidden mechanics. Thanks for dropping these knowledge bombs!

  • @AshtonHaggart9674
    @AshtonHaggart9674 3 ปีที่แล้ว +5

    I’m so happy they are only in this area and no where else…

  • @AdamBarkerThe
    @AdamBarkerThe 3 ปีที่แล้ว +5

    been curious about this for a while now, thanks.

  • @allandm
    @allandm 3 ปีที่แล้ว +10

    Omg I'm playing ds3 for the first time and this video is perfect timing. I just hit this area and was so confused

  • @JackVogel2024
    @JackVogel2024 3 ปีที่แล้ว +24

    Great video! Been wondering so many times what in the hell is actually going on with these jailers, now I know ☺️👍

  • @Omni-Rage
    @Omni-Rage 3 ปีที่แล้ว +1

    This is a god tier explanation. I really enjoy these type of videos. Thank you for the effort it must take to get this type of information into my smooth, small brain.

  • @TheNickofTime
    @TheNickofTime 3 ปีที่แล้ว +48

    These might be the scariest enemies in Dark Souls for me. Not even because of the health drain, the way they look and move is profoundly unsettling.

    • @Just_som_Ottur
      @Just_som_Ottur 3 ปีที่แล้ว +1

      I see what you did there.

    • @devislived822
      @devislived822 3 ปีที่แล้ว +3

      I get what you say but tbh , the giant cursing spider from both anor londo's main entrance and the room in the cathdral of the depth are genuinely terrifying for me. Jailers dont even compare haha

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 3 ปีที่แล้ว +4

      I love their design and I think the health drain mechanic really adds to the intimidation factor for them. They're one of the coolest and most unsettling enemies in Dark Souls, IMO.

    • @samh659
      @samh659 3 ปีที่แล้ว +3

      Basilisk in DS1 still top the list on my playthrough of any souls game though (that sewer level still haunt me to this days-even more than blighttown...)

    • @staomruel
      @staomruel 3 ปีที่แล้ว +3

      Monstrosity of Sin tops everything for me.

  • @iamamish
    @iamamish ปีที่แล้ว +1

    I miss these DS 3 Amir videos man, I learned so much about the game. Hope you're well!

  • @emreelmali
    @emreelmali 3 ปีที่แล้ว +2

    Thanks Amir! I remember asking Zullie specifically for this, so glad you did this video! It's really fascinating to see the hitboxes and how it exactly works!

  • @Jack10158
    @Jack10158 ปีที่แล้ว +1

    The way your health just dissappears, as they do their creepy witch laugh and you hear them quickly chasing after you absolutly horrifies me💀😭

  • @tusike
    @tusike 3 ปีที่แล้ว +3

    The spheres coming at you look hilarious

  • @Spencer-wc6ew
    @Spencer-wc6ew 3 ปีที่แล้ว +1

    These Jailers are what inspired me to learn tumblebuff just to cast invisibility

  • @Pascll
    @Pascll 3 ปีที่แล้ว

    the visuals of the jailers shooting rapid fire projectiles at you is really funny to me for some reason.

  • @notaweeb8890
    @notaweeb8890 3 ปีที่แล้ว +1

    This was so interesting we’re lucky to have you Amir.

  • @jakezepeda1267
    @jakezepeda1267 3 ปีที่แล้ว +1

    I always thought the drain was just from the smoke around them. Didn't know about this.
    I try not to stick around long anyways.

    • @mulan-jinglesemusicas1513
      @mulan-jinglesemusicas1513 3 ปีที่แล้ว

      the smoke is probably unused effect they forgot to remove, the devs could not comply with such sadism of adding a curse cloud

    • @Chicanery_Artifice
      @Chicanery_Artifice 3 ปีที่แล้ว

      @@mulan-jinglesemusicas1513 i think you fat roll if you're in the smoke, right?

  • @SirSeriouz
    @SirSeriouz 3 ปีที่แล้ว +32

    The special effect is really the interesting thing in this attack
    they rarely use a spCategory that allows an effect to stack with itself
    the trick with the bullet is actually used quite a few times
    notably the danger vfx from Sekiro is created similarly

    • @Amir0
      @Amir0  3 ปีที่แล้ว +7

      Mhm, I noticed that spCategory in param studio

  • @-Banoffee
    @-Banoffee 3 ปีที่แล้ว +1

    Confusing for new players? Bruh, I've been playing this since it came out. This shit never made any damn sense to me. The only things I figured were that the soldering iron was a grab and that the mist drained max hp. And I was still only half right. You're a champion good sir.

  • @cliffsandcaves
    @cliffsandcaves 3 ปีที่แล้ว

    i was literally just wondering about this mechanic on my recent playthrough of the irrythil dungeon. THANK YOU !

  • @Levorko
    @Levorko 3 ปีที่แล้ว +1

    Happy to see new ds content videos other than PVPE

  • @deathbyspeed2
    @deathbyspeed2 3 ปีที่แล้ว

    Omg thank you so much for explaining this. I've played through ds3 countless times and this attack always perplexed me. I knew you had to los but never understood how exactly the attack worked. Thank you sooo much again!

  • @arnesashes1581
    @arnesashes1581 3 ปีที่แล้ว +41

    Short and informational, thank you!
    What do you think about Greatswords having a smashing running r1 (like ds3's greathammers) in Elden Ring? I always found the spin from previous games a bit useless in 1v1 situations

    • @Amir0
      @Amir0  3 ปีที่แล้ว +15

      They still have the slow spin on the running r2, and I liked the spin quite a bit because how it could catch people horizontally depending on how u used it. And in a 1v1 situation it's more of the speed rather than it being a thrust, slash or slam.

    • @arnesashes1581
      @arnesashes1581 3 ปีที่แล้ว +1

      @@Amir0 oh thats awesome, offers even more variety!
      True, but I always found those charging slams a better attack to work with

  • @wpninja83
    @wpninja83 3 ปีที่แล้ว +1

    Getting Machine gunned to death by ping pong balls.

  • @ghostlyswat12
    @ghostlyswat12 3 ปีที่แล้ว +1

    Wait people didn’t know the jailers where the ones removing their health at first I thought that was fairly obvious when I ran into them the first time

  • @Commander034
    @Commander034 3 ปีที่แล้ว +3

    During my first playthrough of a souls game I always play with minimum health, and in DS3 they give rings that buff you when at your max health, so the jailers were actually maladapted to me as I didn't have much health to begin with and if I took damage the hp lowering just reactivated the buffing rings.

  • @ostrava8904
    @ostrava8904 3 ปีที่แล้ว +3

    Always wondered what the hitboxes for this would look like. Thanks for the explanation!

  • @alexissliwak9716
    @alexissliwak9716 3 ปีที่แล้ว

    Wish I knew this 5 years ago. Knowing how this works wouldve been a game changer since my first run of ds3 had me struggling so much to these

  • @Arkhigoul
    @Arkhigoul 3 ปีที่แล้ว

    The gas aoe always confused the hell out of me even though I had it nailed down after a few encounters, thanks for all the detailed info.

  • @fallenangel9614
    @fallenangel9614 3 ปีที่แล้ว

    Seeing the projectiles just pelting you looks so goofy it’s funny how the games works behind the scene

  • @CokeNoseGoat
    @CokeNoseGoat 3 ปีที่แล้ว

    Thought I was turning on a Zullie the Witch video at first, was pleasantly surprised by Amir's voice

  • @merouln700
    @merouln700 3 ปีที่แล้ว +51

    This is why I hate Irythyll Dungeon. It's not even "you played poorly", you just happen to be there and bam, no more max health. The main room is horrible because there's like 5 or 6 of these horrors. At least if ruining the player's day is what they intended to achieve, they succeeded with these abominations.

    • @enterusername6953
      @enterusername6953 3 ปีที่แล้ว +17

      What I love doing in the main room with all the jailers is sneaking around them and opening the Crucifix demon's cell. It's effective and I love watching him reek havoc against them.

    • @duroorud527
      @duroorud527 3 ปีที่แล้ว

      Only part i dislike about it is the giant and the rats

    • @david2legit2quit
      @david2legit2quit 3 ปีที่แล้ว +2

      @@enterusername6953 wait. THAT WORKS? BWAHAHAH I NEED TO TRY THAT

    • @akiraigarashi2874
      @akiraigarashi2874 3 ปีที่แล้ว +1

      @@enterusername6953 I tried this 2/3 times and the dude kept getting aggroed to me instead of taking out the jailers.

    • @dig8634
      @dig8634 3 ปีที่แล้ว +2

      Knowing that blocking line of sight blocks the projectiles honestly made it feel like any normal fight. The big room has several areas where you can avoid being seen, and they don't seem to have very good tracking. Run from one room to the next, and only heal once you are out of there, or if you want to kill them, slowly lure them to one of the side rooms, or take them out when they are more separated. Wasn't that bad

  • @wescleydecarvalho5023
    @wescleydecarvalho5023 3 ปีที่แล้ว

    I loved this video with precise explanations so much. Hope you have more on your channel, I’m about to watch every single one.

  • @samrhino9224
    @samrhino9224 3 ปีที่แล้ว

    Great video, I always thought it was like old school metal gear solid one sight line boxes. But this is far stranger. Th e fact you can parry it is just crazy.

  • @gingerb0i622
    @gingerb0i622 3 ปีที่แล้ว +2

    Good to know, I always thought it was a line of sight beam rather than projectiles. For whatever reason I also thought going invisible would prevent them from doing the effect since when I used the milk ring I wouldn’t take damage mid roll, as I was invisible. Turns out i was just immune to the projectiles as normal rolling

  • @greenhowie
    @greenhowie 3 ปีที่แล้ว +1

    I guess that explains why you could block the effect with shields before the patch. At first it seemed like covering your eyes stopped it... would have made sense...

  • @zroutube
    @zroutube 2 ปีที่แล้ว

    I am so glad I've seen this video before I got to Irithyll Dungeon.

  • @Feanor1988bis
    @Feanor1988bis 3 ปีที่แล้ว +1

    Very informative as always, thanks for the good work.

  • @scum0320
    @scum0320 3 ปีที่แล้ว +16

    This makes so much more sense. I always figured it was an AoE attack, which is why I was confused that no matter how many times I sprint past them, they always managed to drain my max HP. I am both angry at Miyazaki for doing this yet happy to find out how it works

  • @Imevul
    @Imevul 3 ปีที่แล้ว

    I've always wondered how this works. Very informative, and perfect timing for my upcoming playthrough before Elden Ring!

  • @loopstratos4619
    @loopstratos4619 3 ปีที่แล้ว +14

    Them being able to be circle strafed would be a weakness if they didn't always appear in narrow places... (or for the one huge area they appear on, there's like 8 of them at once)

  • @QuantumRipple
    @QuantumRipple 3 ปีที่แล้ว

    I was happy to find out that it’s hidden body active despite having the yellow eyes and red lantern they weren’t actually using their attack (or they were missing)

  • @Mike-zk5jc
    @Mike-zk5jc 3 ปีที่แล้ว +1

    Thank god none of those projectiles are breaking the speed limit 😤😤

  • @Capitalism_FGC
    @Capitalism_FGC 3 ปีที่แล้ว +7

    One of the most hatted enemies in all of souls games.

    • @johnjowley2223
      @johnjowley2223 3 ปีที่แล้ว +7

      I think there's enemies with more hats tho

    • @Capitalism_FGC
      @Capitalism_FGC 3 ปีที่แล้ว +2

      @@johnjowley2223 seems I can't English today. My hats off to you sir.

  • @honounome
    @honounome 3 ปีที่แล้ว +1

    Lol I thougth it was a Zullie video

  • @faustianfoe3111
    @faustianfoe3111 3 ปีที่แล้ว

    Also keep in mind that you can always roll spam out of that first hit in order to avoid the stomp, from what I've seen. Great videoo.

  • @mcopeland93
    @mcopeland93 3 ปีที่แล้ว

    At first I thought you were shooting waffles at the player as a joke about the soldering iron, it wasn’t until towards the end that I finally realized those were hit boxes LOL

  • @bomdia555
    @bomdia555 3 ปีที่แล้ว +2

    I fear no man, but that thing (4:54) it scares me

  • @destinydestined3448
    @destinydestined3448 3 ปีที่แล้ว

    5 years with this game and didn't know all this. I usually just rush these guys and strafe around for backstabs. Thanks

  • @daneelaart
    @daneelaart 3 ปีที่แล้ว

    i thought it was the gas that drained the health but it realistically spread further without being visible

  • @sirlacky5502
    @sirlacky5502 3 ปีที่แล้ว

    If I remember it correctly. Gas cloud Jailer is spreading while changing its form to red one is healing cloud.

  • @brobrio
    @brobrio 3 ปีที่แล้ว +1

    Awesome! Thanks Amir!

  • @Azaezlle
    @Azaezlle 3 ปีที่แล้ว +1

    Earned my sub bro. Amazing work.

  • @ronthorn3
    @ronthorn3 3 ปีที่แล้ว

    Really cool man I was just fighting these guys a few days ago and was wondering this exact thing on ng+

  • @DirtySouthSOHK
    @DirtySouthSOHK 3 ปีที่แล้ว

    You explained the Jailers, great work. Now explain why the Angels in The Dreg Heap are such a pain in the ass!

  • @painovoimaton
    @painovoimaton 2 ปีที่แล้ว

    FromSoft chose a pretty rugged solution for implementing the stare. Great video.

  • @HaliaArtisan
    @HaliaArtisan 3 ปีที่แล้ว +1

    Girl help, I'm getting hit by invisible projectiles moving slightly slower than the highway speed limit 😩

  • @pete8420
    @pete8420 2 ปีที่แล้ว +1

    Worst enemy

  • @mikeymoughtin
    @mikeymoughtin 3 ปีที่แล้ว +1

    Great vid! Was always curious aboutb this

  • @MrJuno319
    @MrJuno319 3 ปีที่แล้ว

    They’re like Cyclops but with mini gun eyes

  • @emmanuelwolf6568
    @emmanuelwolf6568 3 ปีที่แล้ว +1

    Brilliant Analysis.

  • @nikolaosboukouvalas449
    @nikolaosboukouvalas449 3 ปีที่แล้ว

    So in a way, this knowledge renders every DS3 no hit run null.

  • @Perfidious_Hollow
    @Perfidious_Hollow 3 ปีที่แล้ว

    I always assumed it was the lantern that drained my health by proximity lol

  • @dapizzasnake8462
    @dapizzasnake8462 3 ปีที่แล้ว

    What you see: evil hp drain eyes.
    What they see: haha, ball go brrrrrrr

  • @cyphersam9436
    @cyphersam9436 3 ปีที่แล้ว

    Good to understand this completely now. I remember doing dozens of playthroughs and I only guessed that it had something to do with range or possibly its opening fog attack so I'd end up sprinting out of there as fast as I could, which sometimes didn't work since I'd get caught by the health drain anyway. At least now I know it was because they were still aggro'ed to me and caught up just in time to tag me

  • @williambaker4915
    @williambaker4915 3 ปีที่แล้ว +1

    This is what I've been waiting for

  • @13576bard
    @13576bard 3 ปีที่แล้ว

    1:10 Idk why but this part gave me a good chuckle 😂

  • @DerAykac
    @DerAykac 3 ปีที่แล้ว +1

    I have watched enough of Zullies clips to know where this is going :D

  • @doremiancleff1508
    @doremiancleff1508 3 ปีที่แล้ว

    Who would have thought jailers were shooting you with nerf fam balls all this time!

  • @maxmouse713
    @maxmouse713 2 ปีที่แล้ว

    Hidden Body, Arrows, and the Storyteller's Staff. I took one look at those Bloodborne-belonging Tall Heaps of Nightmare Fuel and said "yep, gonna give these the stealth treatment."
    I didn't 'want' to be a stealth archer on my first playthrough, but then I said "I will farm for the staff once. One farm kill of the Storyteller is all you get, Fate." And then I got the Staff on my first actual try.
    After Plat'ing DeS, DS1, and DS2, this game knows me and my ninja/stealth/cheese/scrub tendencies too well. :/

  • @eddythefool
    @eddythefool 3 ปีที่แล้ว

    Eventually i just cast hidden body and spook and walked past them

  • @Voidaken
    @Voidaken 3 ปีที่แล้ว +1

    I know a whole bunch'a no-hit runs that gotta be redone now.

  • @johnnyanderson5906
    @johnnyanderson5906 3 ปีที่แล้ว

    5 minutes left of lunch break at work how are you going to spend it?
    Me:

  • @Konyad
    @Konyad 3 ปีที่แล้ว

    I hate this area so much that I just wear cat ring and hidden body and rush through it every time.

  • @nathanwhiting5475
    @nathanwhiting5475 3 ปีที่แล้ว

    Huh, I dont think that I've ever been hit by the grab, and I've gone through this area dozens of times.

  • @horizonbumpy2828
    @horizonbumpy2828 3 ปีที่แล้ว +1

    i always thought it was the mist....

  • @artey6671
    @artey6671 3 ปีที่แล้ว

    So the fog they create doesn't do anything by itself? I would have guessed I'm safe if I don't touch it.

  • @Frostblast7
    @Frostblast7 3 ปีที่แล้ว

    I fear no boss. But that thing, it scares me.

  • @Brendangotgudgaming
    @Brendangotgudgaming ปีที่แล้ว

    Went back to Elder ring for a few days start playing Dark Souls 3 today and I remember having so much more health I could not figure this out

  • @nathanielthomson6600
    @nathanielthomson6600 3 ปีที่แล้ว

    But wait, I thought the jailer's brand blocked estus usage.

  • @skadi2911
    @skadi2911 3 ปีที่แล้ว

    I figured out by myself that it was active only when they look at you, but i was expecting something like a constant cone shaped hitbox, instead of them just throwing a bunch of small hitboxes ar you lmao

  • @ginyutiki
    @ginyutiki ปีที่แล้ว

    very interesting breakdown of an interesting enemy

  • @Spartan195X
    @Spartan195X 3 ปีที่แล้ว

    I'm pretty sure they opted for this way of implementing this effect by the engine limitations. But oh boy this looks like spaghetti code

  • @n00binb0x
    @n00binb0x 3 ปีที่แล้ว +1

    Thank you Amir :3

  • @Soumein
    @Soumein ปีที่แล้ว +1

    The machine gun spheres are how some games use player detection, like N64's sneaking sections.
    I've found that knocking them down with a running leap attack works pretty well, but still lose a bit of health. Are they emitting all the time once in pursuit mode, and once knocked down, are firing them straight up (aka, is it tied to the facing direction of their torso)?

  • @GreyHam87
    @GreyHam87 3 ปีที่แล้ว

    Jailers: how the fuck do they work?

  • @ΣπύροςΤσαντής
    @ΣπύροςΤσαντής 3 ปีที่แล้ว

    Try to poise through the jailer's Soldering Iron attack with perseverance.

  • @MrBoredom
    @MrBoredom 3 ปีที่แล้ว

    Always wondered how these jailers were draining my health

  • @Undeadpank
    @Undeadpank 3 ปีที่แล้ว +6

    wait, does this mean a no hit run is only technically doable if you don't get hit by a single one of those orbs?

    • @Amir0
      @Amir0  3 ปีที่แล้ว +7

      I've thought about this when watching happy hob run before, and I would guess that since there is not a visual indication sometimes(Like I said in the top comment), and because u dont get stunned or damaged it can't be considered a hit. Same thing with poise rolls probably.