If you develop games, you will notice stuff like garbage collectors crippling your game if you play for extended periods. So the best way to handle it is by not having it appear/disappear or destroyed. Even worse is generations, as in some vfx, if too much, it will cripple performance. So looping animations, position shifting or scaling 0 to 1 are some sneaky practices that save performance and headaches. In my game cinematic, I get a guy shot by an arrow. The arrow is always on his back and scaled 0 but when called for, scales back to 1. ;)
I remember that effect also being used in Deus Ex, but it's really obvious its a ring because you can see the water slide back down below the water the fountain rather than just teleporting
When you drop an object in the well, it comes out of a pipe in the canal, I was kinda hoping to see the process the games goes through to do that, especially after seeing that the pipe isn't actually connected to the well
You can actually sort of see what happens by using a glitch. If you put a draggable object in the well while you're still holding it, the game will try to teleport the object directly to the well while you're still attached
Mario 64: let's make the sphere into a flat circle since we can save on the precious polygons when it'll look the same from all angles anyway. Duck Game: let's make the circle into a sphere since it'll look the same from all angles... Oh how far we've reached in game tech! :D
@@shalax7881 Since there's a mini-mini model town with the castle in, it would mean the real castle would be up the road from the model display, just based on the positions-
I was a little disappointed to see there's no castle, I spent forever trying to pile stuff to get past the gate by walking over it or glitching last it to see the castle
I ltook one look at your account (home screen ) and though you where official (you still are but not the way I though if you know what I mean ) but I think I will enjoy your channel so much so. Blue: b ow bow bow bow bow bowww. New subscriber: pokemon Journey ps: I am a teenager not a kid
I think it's pretty cool how its an actual full on connected town and not a bunch of broken chunks. Everything connects properly and looks realized when viewed from above.
@@Gestrid in modern engines culling depends on camera angle, so there's never missing geometry even if you're looking from unexpected angle like in this video
In many graphics technologies you can set the color of the void, for example by calling the function glClearColor in OpenGL. You might just be seeing that.
Two points that would of been nice to see: 1. What happens with the item the Goose is holding when walking through the house. (He looses it and then its thrown out after him so when does he lose it?!) 2. When the Goose picks up the bell all the fences, gates and NPC's change to their "last level" positions. Would of liked to see them all move/close at the same time lmao Great video for a great game
From what I've seen, the gates actually push things as they open, so if you put an item in front of it and grab the bell, the gates will push the item rather than just instantly snapping open
8:37 I recognize that artifact. It's what happens when you have a mirror and subdivision surface modifier on an object at the same time and try to apply them. It can be fixed by applying the sub modifier first then correcting the vertices before you apply the mirror.
Just finished playing this game last night, so this was good timing for me! My favorite was the goose's wings shrinking inside of it and the animation of them opening up. I couldn't even tell that the goose was missing them with the stylistic lack of shading!
Noticed something regarding the outro in one of my playthroughs: I had locked the groundskeeper out of his garden while returning the bell and put his keys, hat and his radio outside the gates, in his sight, thus assserting my dominance. Normally, he'd just go out through the back and take the long route around the garden to retreive his items. However, the back door is always locked in the final section of the game as you're stealing the bell. So he couldn't get out. After dumping the bell in your home pit, credits roll over and everyone in town is doing their normal daily stuff. That time, the groundskeeper was walking in the back path, with the radio in his hand, meaning he did indeed go out after the doors were unlocked and it wasn't a complete reset of the game environment.
I can't speak for everyone so i'll just say this for myself: A reminder to subscribe actually legit reminds me, i find myself browsing through related videos a lot, and have definitely watched your content before, never once did it occur to me to subscribe even when i enjoyed it because i simply did not think of it, therefore a short reminder is in my opinion not only justified, but also appreciated!
nah, its just easier this way, since you can easily swap either the paper or the text, but unity is very well capable to make a single flat 2d object from different objects like a paper texture + text
@J Dawg 25o: Not quiet! Quote from the Unity blog: "The team built levels with 2D assets layered in a 3D environment using many of Unity’s out-of-the-box 2D features, including 2D Physics, Sprite Packer, and the Particle System with the help of the 2D Toolkit from the Asset Store."
If you think about it, Untitled Goose Game is like Boundary Break You go wherever you want and break the boundaries of the town to explore and discover -This video should've been called "Untitled Boundary Break Discoveries"-
I think one of the biggest discoveries is that the whole game is 3D modeled. With the game's camera set up as it is and combined with its art style it looked more like a well animated 2d game with an isometric camera.
Darn, I wanted to see what happens to items that you put in the well and wind up in the river! Edit: Also, what about the gift and crown for 100%ing the game; are those objects stored somewhere, too?
I was hoping for a outbound video of that game. Thank you. The reason I wanted to see such video is because of the miniature village, there's a castle. And I was wondering if that means there was a full modeled big castle somewhere? Turns out, apparently not.
@@davidfinder291 the DLC only needs to be about $1.99 and could include the real castle ruins and local multiplayer :) and if you gather enough players you can steal the real bell for the ultimate chase sequence
I sure hope there is a sequel to come. This game was such a delight! My two young cousins kept asking me to play it when we visited our grandparents' home.
Dude you are an actual saint, it’s nice to see a creator that values the entertainment of their content rather than just asking for likes and notifications on, it’s actually awesome
Fire emblem three houses boundary break? "As choice surrounds, come out of bounds, and I can feel im breaking free" From reach for my hand (fe3h main theme)
10:00 Hehe... duck out. I gotta tell ya Shesez, this was no poultry video. I saw the thumbnail and decided to take a gander, and the video did not run me a fowl. If people don't flock to your channel because of this, well... I sure they'll egret it.
One thing with the well, when you drop items down the well that same item gets teleported to the river by the sewer grate that leads back to the first area.
Yesterday, I managed wo walk onto the well. The goose itself cannot fall in, but then I threw the picnic basket into it by walking backwards onto the basket and it teleported to the pipe with the goose together :D
Dang. I was hoping there would be a GIANT castle out of view, as the model city seems to indicate. Also, what if the whole game is just a metaphor for hitting the notification bell? 🤔
They should make an update that has the castle. Imagine the king goose looking down at the kingdom he conquered and honking mockingly down at the helpless townsfolk. He would ring the giant bell over and over and over several times in a row driving everyone insane with the nonstop loud noise.
even just having ruins would be cool. and would explain where that lady got that massive bell. almost feels like it's hinting at the fact a castle used to be by the village? maybe reading too much into it but it does fill out the world without actually creating more geometry.
I really appreciate that you use your knowledge gained in previous videos to provide quality content. Also, I'm grateful that you consider your audience in making big decisions.
It was really neat seeing all this stuff. I’d wondered if the devs ever built any of the full-sized church that is hinted at by the model village, but it looks like they were pretty efficient with what they put into the game.
I've had my notifications on for this channel for a while now. These are some of my favorite videos to watch. I legit drop everything to watch when a new one shows up.
It's impressive how the game was created perspective-wise. Everything is a mixture between 2D and 3D, and when you change the camera's perspective, you get some cool little changes.
It's always interesting seeing the different limitations different engines have. For example, I know from experience that Source allows props and even NPCs to be spawned out of nowhere, as well as intact props being swapped out for piles of gibs, while Unity clearly requires them to be stored inside the level somewhere for later use. And of course most engines allow for true 2D asset rendering on top of the game-and modern ones can even use vector graphics-but clearly Unity can't. And lest this sound like I'm just shitting on Unity in particular, another case I found out on my own is that Unreal lets you hide anything behind a skybox wall and it'll act just like a bluescreen, but Source will always render the skybox on the bottom layer, making the trick only work in special cases like TF2's Well.
With Unity you can instantiate objects, basically spawning them in from the assets that are apart of the game. The reason why the dev made them always in the scene is because it is easier to save locations of items that have always existed in the world rather than newly created objects. From what I’ve done in Unity I can assume that it would be the easiest way to go about it.
There could of been so more you shown. What does it look like in the bushes in the garden? What does it look like when a locked gate is unlocked? Where does the lock and key go? When an object is thrown down the well, the teleport process for it appearing in the river. Is anything on the newspaper the guy is reading? What is the lady painting? Before the desk collapses, is there anything inside said desk? What does it look like when you are in the box? Does the pub guy's shoelaces go in his shoes like the wings do? The rag the pub lady has, is that inside of here also? When the pub guy falls on the tomatoes, is there a pants model that makes the seamless switch? When the kid is trapped in the phone booth, what are the numbers he is dialing? When the TV cameras are switched, are they stored anywhere? Is there a church somewhere on the map? The model town does but we never go to it. When the bell is picked up, do NPC's switch instantly or do they move to those spots?
same here. though I think it registers even if you turn it right back off, as long as it is clicked once. another option is to disable all youtube system notifications. avoid the spam but still help out favorite creators. I feel ya I can't stand notifications for much more than texts and missed calls.
@@0v_x0 I wouldn't really mind if I could separate the bell notifications from the comment notifications, but with them combined it's confusing, and I only read the comment notifications once every few days when I actually feel up to replying to people (I get ill a lot). And yeah I ignore most of my phone's notifications, it's just never ending.
@@DissociatedWomenIncorporated oh yah, same I honestly wish the comment notifications even in the app could be turned off like for facebook threads. some threads have hundreds of comments and just spam unrelated replies, or sometimes you need to tell a plonker to swallow a potato and then block responses from the toxic and immature.
You, sir, are official my first notification bell. I normally just ignore it, but you're one of probably two channels where I actually legitimately watch every single video you put out, so I'm happy to help. Congrats, you deserve it!
especially since a favorite glitch among speedrunners seems to be phasing through gates and fences by holding an object in their beak, sticking it through a gap, and I think they drop/catch real fast on the other side or just move at an angle and the whole body clips through, following the head. so there is a boundary break that uses the beak. 1/10 at least.
If you made a 1-3+ hour video of just walking around from a goose's perspective, no commentary, I would put that on in the background of my life on repeat
This may have been mentioned before, and this is just speculation, but the white geometry under the little fountain in the man's garden is probably what turns the fountain soapy during the "do the laundry" objective.
It is teleported. Yesterday, I managed wo walk onto the well. The goose itself cannot fall in, but then I threw the picnic basket into it by walking backwards onto the basket and it teleported to the pipe with the goose together :D
4:15 they probably just ctrl c-v (ed) the fridge in the back ally of the pub and changed some things as that one is open and the player can't see the inside so they just left the inside there
this was on my reccommended and I'm glad because of my interest in graphic design, and also that you are just like? A genuinely nice guy from what I can tell?
Most games: Don't animate things that are offcamera to save on processing power Untitled Goose Game, for some reason: Makes nice complete animations for things the player will never see
How games work are always interesting to see. Code Vein for example actually takes place mostly around the same area, but the game will simply load and unload the assets as the player moves between regions. Pretty glitchy if you fall out of the map and the desert suddenly shifts to a mountain top as the game becomes confused to what it should load.
the pages and button prompts under the map (I'm pretty certain) isn't just the game storing objects, it's a trick where you have a second camera that never moves and can't see the background/skybox of the map. instead of having to run a bunch of code that loads sprites and has to figure out how best to scale and position them on the screen, you can just load in objects in front of the second camera, which allows you to easily adjust the players HUD on the fly just by moving the objects around.
It blows my mind that there is so much 3D details that were made for this game and that it is in fact a completely full 3D game that you just don't get to see the majority of! Game design is so cool!
Love your channel, man! And what could be a better occasion to hit that bell, than a Goose game video :) Hope this helps to get the views back on track!
This game is so incredibly detailed, things you will literally never see still have models. Maybe thats why its short, they put alot of time into details. Besides the house but....
Even though it's a short game, they make full use of a small map
True
@@zuphy6833 Stfu
"Why don't we get started and take a look"
Missed opportunity to say "take a gander".
TheIrishninjas At least he took the opportunity to “Duck out” at the end.
avaganda m8
TheIrishninjas that pun was goose-sume
Genius.
Also missed the opportunity for boundary beak
I wanted to see what the goose looks like when he hides inside of the box that is carried by the delivery lady
Either the model disappears or does the same thing before coming out of the bush
if you want see the goose looks like when he hides inside the box Shesez twitter account has the pick.
Meanwhile I'm disappointed that if you put the radio in the box, it falls through when she picks up the box.
@@Keithustus same with any object
I rapid-pressed A and it looks like he just folds his little neck along his little back and crouches down into a white fluffy pillow
Shesez as a honking goose is perfect.
Hello everyducky, my name is Goosez and today we're gonna be taking the groundskeepers keys anywhere we want it.
What do you mean? I can’t see any difference
@@jeretoon8350 wdym difference?
Hey, hello MrMario2011 👋🏻
MrMario2011 clearly you haven’t seen dangerouslyfunny
The water effect using the ring is super clever. I love seeing how little tricks to make a certain visual happen work.
If you develop games, you will notice stuff like garbage collectors crippling your game if you play for extended periods. So the best way to handle it is by not having it appear/disappear or destroyed. Even worse is generations, as in some vfx, if too much, it will cripple performance. So looping animations, position shifting or scaling 0 to 1 are some sneaky practices that save performance and headaches.
In my game cinematic, I get a guy shot by an arrow. The arrow is always on his back and scaled 0 but when called for, scales back to 1. ;)
@@philzan3627 interesting.. especially i am planning to study and create my own game in the future :D
I remember that effect also being used in Deus Ex, but it's really obvious its a ring because you can see the water slide back down below the water the fountain rather than just teleporting
7:28
Untitled Goose Game is both a meme and a legitimately good game
A goose game
A untitled goose game
What is it about?
@@PeterGriffin11 It's about bothering people as a goose.
@@PeterGriffin11 It's a very light mix of puzzle solving and stealth through a series of connected areas.
When you drop an object in the well, it comes out of a pipe in the canal, I was kinda hoping to see the process the games goes through to do that, especially after seeing that the pipe isn't actually connected to the well
You can actually sort of see what happens by using a glitch.
If you put a draggable object in the well while you're still holding it, the game will try to teleport the object directly to the well while you're still attached
Somehow I got the boy’s toy plane stuck in the well (I assume, it didn’t come out of the pipe)
It is discouraging that I have never noticed this
David Wiskind the same thing happened with me with the boys plane. Maybe there is something wrong with it
"where this broom brussles is"
Shesez are you alright I think the goose game might be melting your brain.
Perhaps he had Christmas on his mind... :)
can't believe you ended this by saying, "duck out."
Goose would approve
That was a seriously fowl choice of words.
Better than "Goose out"
Shoulda said "I'mma take a gander over there" walk offscreen, and end the vid
Duck off
Mario 64: let's make the sphere into a flat circle since we can save on the precious polygons when it'll look the same from all angles anyway.
Duck Game: let's make the circle into a sphere since it'll look the same from all angles...
Oh how far we've reached in game tech! :D
Duck game? This is goose game
bold of you to assume this game has a title
maybe thats why people think the earth is flat
their game system doesn’t support many polygons
a flat space to a sphere is ez
The name of the game is Untitled goose game btw
If this game came out 20 years ago, I would futilely try to find the real castle.
I think the model castle IS the real one
@@shalax7881 Since there's a mini-mini model town with the castle in, it would mean the real castle would be up the road from the model display, just based on the positions-
I was a little disappointed to see there's no castle, I spent forever trying to pile stuff to get past the gate by walking over it or glitching last it to see the castle
The castle might be a church. Maybe it's hidden somewhere.
@@beataluczaj8290 if you watched the frickin video you’d see there IS NO CASTLE
I love that they didn't even bother changing the unity default background
Yamazake Whitesky i mean it works pretty well in the style of the game at least
Well, you don't really see it while playing either
Too busy working on the inside of the fridge
Another beautiful day in God's country.
*_God save the glorious Queen!_*
Seriously though, I think this game looks really beautiful :)
@@ask343 your Nintendo
Sorry
Nintendo life
I ltook one look at your account (home screen ) and though you where official (you still are but not the way I though if you know what I mean ) but I think I will enjoy your channel so much so. Blue: b ow bow bow bow bow bowww. New subscriber: pokemon Journey ps: I am a teenager not a kid
I'm mostly surprised that there is even a skybox...
I think it's pretty cool how its an actual full on connected town and not a bunch of broken chunks.
Everything connects properly and looks realized when viewed from above.
@@VexAcer yeah, you can see that in the miniature model. But how was the entire map being rendered at once???
@@ask343 Shesez might've disabled culling or something.
@@Gestrid in modern engines culling depends on camera angle, so there's never missing geometry even if you're looking from unexpected angle like in this video
In many graphics technologies you can set the color of the void, for example by calling the function glClearColor in OpenGL. You might just be seeing that.
You know what’s funny, this genuinely looks like my local town, the style of buildings and everything.
Yeah, the game is heavily inspired by England's villages
Wait so there's a goose running around with the same checklist
@@originalname8541 oh frick
@EVILBUNNY28 Got it. You're a goose
You need to get a goose.
Two points that would of been nice to see:
1. What happens with the item the Goose is holding when walking through the house. (He looses it and then its thrown out after him so when does he lose it?!)
2. When the Goose picks up the bell all the fences, gates and NPC's change to their "last level" positions. Would of liked to see them all move/close at the same time lmao
Great video for a great game
"Would have liked..." since English does not include "would of".
I think the goose drops the item pretty much right away.
push the bell to a gate that closes then grab it
From what I've seen, the gates actually push things as they open, so if you put an item in front of it and grab the bell, the gates will push the item rather than just instantly snapping open
The music alone is enough of a reason to play and watch!
Debussy Preludes! Go listen to some recordings of them. They did a great job here reusing that material.
I hear that Sims 1 music in the background. You can't hide that from me...
Segtendo 😂 that's all I was thinking
I was about to say the same thing. 😂
love the intro
"I'm gonna 'duck' out."
Now that was fowl.
Really disappointed that the castle doesn't even exist. :(
The beautiful piano music is giving me the sims 1 flashback; ahh back in the 90's....
it's because one of the tracks he used was from the Sims 1 c;
Actually the Sims 1 came out in 2000
i was in a very famous tv show
@@eegleweege what one?
"That’s the big problem with video games: To enjoy them, you have to play them." -Ian Bogost.
Quantic Dream: hold my QTE
You really don't, it's so fun watching your friends play it, doesn't matter whether you've played it before or not.
Gaming Journalists truly are on another level of ascension.
@@_-Lx-_ I think bogost just hates video games
That's when you forget twitch exists, silly Ian...
8:37 I recognize that artifact. It's what happens when you have a mirror and subdivision surface modifier on an object at the same time and try to apply them. It can be fixed by applying the sub modifier first then correcting the vertices before you apply the mirror.
Just finished playing this game last night, so this was good timing for me! My favorite was the goose's wings shrinking inside of it and the animation of them opening up. I couldn't even tell that the goose was missing them with the stylistic lack of shading!
Noticed something regarding the outro in one of my playthroughs: I had locked the groundskeeper out of his garden while returning the bell and put his keys, hat and his radio outside the gates, in his sight, thus assserting my dominance. Normally, he'd just go out through the back and take the long route around the garden to retreive his items. However, the back door is always locked in the final section of the game as you're stealing the bell. So he couldn't get out.
After dumping the bell in your home pit, credits roll over and everyone in town is doing their normal daily stuff. That time, the groundskeeper was walking in the back path, with the radio in his hand, meaning he did indeed go out after the doors were unlocked and it wasn't a complete reset of the game environment.
To lay the golden goose, You have to boundary break some eggs.
I can't speak for everyone so i'll just say this for myself:
A reminder to subscribe actually legit reminds me, i find myself browsing through related videos a lot, and have definitely watched your content before, never once did it occur to me to subscribe even when i enjoyed it because i simply did not think of it, therefore a short reminder is in my opinion not only justified, but also appreciated!
Wow The Sims 1 music, feeling nostalgic
i read this comment few seconds before the music started playing
2:28 - That's because Unity is a purely 3D framework and can't do pure 2D, which is why sometimes/often 2D games will glitch out and/or go crazy.
Plus you can change the font of the text and so they don't have to store the paper twice.
nah, its just easier this way, since you can easily swap either the paper or the text, but unity is very well capable to make a single flat 2d object from different objects like a paper texture + text
-
Wasn’t Hollow Knight made in Unity? That’s a 2D game.
@@Hadaron If you check out the Hollow Knight Boundary Break episode, it turns out the game is actually 3D!
@J Dawg 25o: Not quiet! Quote from the Unity blog:
"The team built levels with 2D assets layered in a 3D environment using many of Unity’s out-of-the-box 2D features, including 2D Physics, Sprite Packer, and the Particle System with the help of the 2D Toolkit from the Asset Store."
If you think about it, Untitled Goose Game is like Boundary Break
You go wherever you want and break the boundaries of the town to explore and discover
-This video should've been called "Untitled Boundary Break Discoveries"-
Untitled Boundary Break
Hello how am I following you though all the videos I see you are there kay bye
I think one of the biggest discoveries is that the whole game is 3D modeled. With the game's camera set up as it is and combined with its art style it looked more like a well animated 2d game with an isometric camera.
The top of a broom is called the "Head". The bristles are simply on the head.
Thanks for making me picture gottasweep with an actual face.
Also, "bristles" not "Brussels".
@@Keithustus Yes? As I wrote
The error wasn't yours; it was Shesez's.
@@Keithustus Ah, alright
Darn, I wanted to see what happens to items that you put in the well and wind up in the river!
Edit: Also, what about the gift and crown for 100%ing the game; are those objects stored somewhere, too?
Huh good question where are they stored?
I was hoping for a outbound video of that game. Thank you.
The reason I wanted to see such video is because of the miniature village, there's a castle. And I was wondering if that means there was a full modeled big castle somewhere?
Turns out, apparently not.
Same. I guess if there is an expansion DLC we'll get to go in, but I like the Kaiju feeling of taking the bell.
@@davidfinder291 the DLC only needs to be about $1.99 and could include the real castle ruins and local multiplayer :) and if you gather enough players you can steal the real bell for the ultimate chase sequence
I like how UGG has the same kind of art style as Donut County, it's really aesthetically pleasing
"where those broom Brussels is"
I sure hope there is a sequel to come. This game was such a delight! My two young cousins kept asking me to play it when we visited our grandparents' home.
This is proof that there should be a first-person mode to this game once you beat it once
ikr
Dude you are an actual saint, it’s nice to see a creator that values the entertainment of their content rather than just asking for likes and notifications on, it’s actually awesome
Fire emblem three houses boundary break?
"As choice surrounds, come out of bounds, and I can feel im breaking free"
From reach for my hand (fe3h main theme)
That’d be really interesting, maybe we could finally solve the mystery of the sauna
What happens when an item is dropped in the well?
When it reaches the bottom, it is teleported to the storm drain into the river and will follow the water flow into the lake
10:00 Hehe... duck out.
I gotta tell ya Shesez, this was no poultry video. I saw the thumbnail and decided to take a gander, and the video did not run me a fowl. If people don't flock to your channel because of this, well... I sure they'll egret it.
One thing with the well, when you drop items down the well that same item gets teleported to the river by the sewer grate that leads back to the first area.
Yesterday, I managed wo walk onto the well. The goose itself cannot fall in, but then I threw the picnic basket into it by walking backwards onto the basket and it teleported to the pipe with the goose together :D
Dang. I was hoping there would be a GIANT castle out of view, as the model city seems to indicate. Also, what if the whole game is just a metaphor for hitting the notification bell? 🤔
They should make an update that has the castle. Imagine the king goose looking down at the kingdom he conquered and honking mockingly down at the helpless townsfolk. He would ring the giant bell over and over and over several times in a row driving everyone insane with the nonstop loud noise.
even just having ruins would be cool. and would explain where that lady got that massive bell. almost feels like it's hinting at the fact a castle used to be by the village? maybe reading too much into it but it does fill out the world without actually creating more geometry.
I really appreciate that you use your knowledge gained in previous videos to provide quality content. Also, I'm grateful that you consider your audience in making big decisions.
i need the whole game in the view of the intro
@Alfie Pople If you honestly truly believe that i really worry for your intelligence because no it does not.
@Alfie Pople it's called strategic marketing, and I know it because I've probably clicked on that profile picture like fifteen ti- wait what
It was really neat seeing all this stuff. I’d wondered if the devs ever built any of the full-sized church that is hinted at by the model village, but it looks like they were pretty efficient with what they put into the game.
I've had my notifications on for this channel for a while now. These are some of my favorite videos to watch. I legit drop everything to watch when a new one shows up.
Nerd
It's impressive how the game was created perspective-wise. Everything is a mixture between 2D and 3D, and when you change the camera's perspective, you get some cool little changes.
I just LOVE how you made the goose talk. Lol😂
I love your channel so much, thanks for helping us understand how gaming devs use resources to make things easier
The voice doesn't match the voice flaps this is why I only watch it in the original honkanese.
Nihonkji, maybe?
Great video as always, not a fan of the game but am a fan of Shesez and Boundary Break, so always gonna tune in! Thanks friend, good stuff!
Am I the only one waiting for "'THE FOREST" game to get Boundary Break?
It's always interesting seeing the different limitations different engines have. For example, I know from experience that Source allows props and even NPCs to be spawned out of nowhere, as well as intact props being swapped out for piles of gibs, while Unity clearly requires them to be stored inside the level somewhere for later use. And of course most engines allow for true 2D asset rendering on top of the game-and modern ones can even use vector graphics-but clearly Unity can't.
And lest this sound like I'm just shitting on Unity in particular, another case I found out on my own is that Unreal lets you hide anything behind a skybox wall and it'll act just like a bluescreen, but Source will always render the skybox on the bottom layer, making the trick only work in special cases like TF2's Well.
With Unity you can instantiate objects, basically spawning them in from the assets that are apart of the game. The reason why the dev made them always in the scene is because it is easier to save locations of items that have always existed in the world rather than newly created objects. From what I’ve done in Unity I can assume that it would be the easiest way to go about it.
Hats off to the developer on this title. Fun time!
Is there a Boundary Break on Mario Odyssey coming?
I wanted to see what it looked liked when the map changes when you grab the bell.
When you drop items in the well, they come out of a pipe that lead to the river... record what happens to the items
0:18 perfect timing the honk and the bell
What a “Goosey” episode!
*cries in the corner*
But, that's not even an adjecti-
Nevermind, it's meant to sound like "goofy".
If i ever make a game, somewhere, hidden behind the scenes will be some text saying "hello, shesez."
next thing we know, the goose steals this channel
*puts up No Geese sign*
0:59 missed opportunity to say
“really quack”
Really looking forward to that Spyro one! Loving it on switch
There could of been so more you shown.
What does it look like in the bushes in the garden?
What does it look like when a locked gate is unlocked? Where does the lock and key go?
When an object is thrown down the well, the teleport process for it appearing in the river.
Is anything on the newspaper the guy is reading?
What is the lady painting?
Before the desk collapses, is there anything inside said desk?
What does it look like when you are in the box?
Does the pub guy's shoelaces go in his shoes like the wings do?
The rag the pub lady has, is that inside of here also?
When the pub guy falls on the tomatoes, is there a pants model that makes the seamless switch?
When the kid is trapped in the phone booth, what are the numbers he is dialing?
When the TV cameras are switched, are they stored anywhere?
Is there a church somewhere on the map? The model town does but we never go to it.
When the bell is picked up, do NPC's switch instantly or do they move to those spots?
Please please do the original Silent Hill for PS1!!! ❤️❤️❤️
A boundary break video about Untitled Goose Game, and not a single joke about "having a gander at' something.
I hope the algorithm gets ya back on track again 😣
Knowing that the mugs don't actually smash just makes it hurt even more knowing that they can't break but they still can.
0/10 needs more feet smh
Goose : *exists *
Literally every character in this game : *wait that's illegal*
If I could even remotely stand the notifications it generates, I'd have hit the bell, but I really can't, sorry
same here. though I think it registers even if you turn it right back off, as long as it is clicked once. another option is to disable all youtube system notifications. avoid the spam but still help out favorite creators. I feel ya I can't stand notifications for much more than texts and missed calls.
@@0v_x0 I wouldn't really mind if I could separate the bell notifications from the comment notifications, but with them combined it's confusing, and I only read the comment notifications once every few days when I actually feel up to replying to people (I get ill a lot). And yeah I ignore most of my phone's notifications, it's just never ending.
@@DissociatedWomenIncorporated oh yah, same I honestly wish the comment notifications even in the app could be turned off like for facebook threads. some threads have hundreds of comments and just spam unrelated replies, or sometimes you need to tell a plonker to swallow a potato and then block responses from the toxic and immature.
You, sir, are official my first notification bell. I normally just ignore it, but you're one of probably two channels where I actually legitimately watch every single video you put out, so I'm happy to help. Congrats, you deserve it!
“ Space to honk”?? There’s no bar on the switch
there’s a pc port
It's on Epic Games store
I was not aware! Guess I’ll check it out
The squashed goose in the beginning bush is maybe the cutest thing I have ever seen.
Should've been called "Boundary beak" 0/10
especially since a favorite glitch among speedrunners seems to be phasing through gates and fences by holding an object in their beak, sticking it through a gap, and I think they drop/catch real fast on the other side or just move at an angle and the whole body clips through, following the head. so there is a boundary break that uses the beak. 1/10 at least.
Wow, I can't wait for Unrelated Raccoon Adventure, a game that doesn't exist yet.
I subscribed to this channel out of academic interest months ago, but today it tickled my heart. Thank you, kind Shesez!
You can briefly see the banging animation when the shopkeeper frees a character from the garage.
If you made a 1-3+ hour video of just walking around from a goose's perspective, no commentary, I would put that on in the background of my life on repeat
You could definitely voice a friendly goose character for a children's cartoon. It would be a massive hit.
The FPV camera makes me want Untitled Goose Game VR for true immersion. Haunk, Haunk haunk
This may have been mentioned before, and this is just speculation, but the white geometry under the little fountain in the man's garden is probably what turns the fountain soapy during the "do the laundry" objective.
What about when you drop something into the well, it always ends up in the river.
It is teleported. Yesterday, I managed wo walk onto the well. The goose itself cannot fall in, but then I threw the picnic basket into it by walking backwards onto the basket and it teleported to the pipe with the goose together :D
4:15 they probably just ctrl c-v (ed) the fridge in the back ally of the pub and changed some things as that one is open and the player can't see the inside so they just left the inside there
Today I learned that Brussels Sprouts grow into brooms.
I like how he makes the goose honk when he talks sometimes
The well leads to the river
If you drop something in the well it will arrive in the lake at the beginning
this was on my reccommended and I'm glad because of my interest in graphic design, and also that you are just like? A genuinely nice guy from what I can tell?
Most games: Don't animate things that are offcamera to save on processing power
Untitled Goose Game, for some reason: Makes nice complete animations for things the player will never see
Dude having the goose talk with your voice is genious
How games work are always interesting to see.
Code Vein for example actually takes place mostly around the same area, but the game will simply load and unload the assets as the player moves between regions.
Pretty glitchy if you fall out of the map and the desert suddenly shifts to a mountain top as the game becomes confused to what it should load.
haha! I love the Goosez
honestly this channel is worth ringing the bell... as long the goose hasn't stolen it =p
the pages and button prompts under the map (I'm pretty certain) isn't just the game storing objects, it's a trick where you have a second camera that never moves and can't see the background/skybox of the map.
instead of having to run a bunch of code that loads sprites and has to figure out how best to scale and position them on the screen, you can just load in objects in front of the second camera, which allows you to easily adjust the players HUD on the fly just by moving the objects around.
It blows my mind that there is so much 3D details that were made for this game and that it is in fact a completely full 3D game that you just don't get to see the majority of! Game design is so cool!
Love your channel, man! And what could be a better occasion to hit that bell, than a Goose game video :) Hope this helps to get the views back on track!
Do a boundary break on tag the power of paint
This game is so incredibly detailed, things you will literally never see still have models. Maybe thats why its short, they put alot of time into details. Besides the house but....
Can you give a link to this free camera mod? I'd like to try it.