Halo 3 ODST: Definitive Edition 2.6 Mod!
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- เผยแพร่เมื่อ 20 ส.ค. 2024
- Download Halo 3 ODST: Definitive Edition 2.6 here: www.nexusmods....
Not every modification has been included in this video. There is plenty more out there, look closely, and watch your back!
I do not own any music.
Music credit: Martin O'Donnell and Michael Salvatori
Hey Wiggly thanks a lot for making this video. It was pretty cool seeing a video about my mod in my recommended videos. You got some great production value here and you're definitely doing right by the modding community as a whole. Keep up the good work!
Dude, freaking cool mod! I really liked what you did with the brutes armor staying on them rather than vanishing from their body. Great idea and I see you give players the options in the download file to keep it the same way as before which is cool
Thank you for the great mod, Kaiser! I've really been enjoying it and thank you for the kind words about my videos. I enjoy spotlighting these awesome mods!
Insane mod! Makes the game incredibly immersive now, finally. Really, really impressive work
Kaiser can you do a similar mod for Halo 3? I love the the fact that brute armors often don't break off would be awesome to see it work the same in Halo 3.
I get sick of seeing thr same naked brute model lying on the ground after a battle.
Good job on the mod. I wish I could play this
These guys can literally remake the entire Halo series and give it a fresh feel
I hope they do lol.
Only it will NERVER need to be remade. They're already amazing.
Well, apparently the fan base doesn’t want anything new and just a 1-1 remake
@@bfresh0635 okay
While 343 struggles to improve :/
One problem i've always had with ODST was that the player viewmodel was still that of a spartan and not a normal 6 foot human. Brutes are 8 foot tall, so why do our viewmodels start above their chest? This is apparent when playing in coop, your gun will always be above the other players heads.
That is an issue now that I think of it... I hope someone makes a mod to fix it.
I never thought about this but I’ll look into it
@@thekaiser9007 good on you friend.
I think it's cuz, and I do t know how this happened, but alot of the assets are built for spartans. So.e of these everyday objects are just massive. This has been a problem since halo sombat evolved. Seeing these small humans weild the massive pistols was hilarious.
@@thekaiser9007 yeah this video points out how tiny the H3:ODST needler actually is
th-cam.com/video/BkR9UnCqMqA/w-d-xo.html
The suppressed battle rifle is the weapon that the ODST’s would probably use, same goes for other weapon systems, they would be modified for the missions at hand or the battle they are about to enter
While I do love the idea of the suppressed Battle Rifle I don’t think ODST’s would have bothered as realistically adding a suppressor to the Battle Rifle would be pointless. I feel they would have modded the gun differently.
@@Multi68stang Yeah wtf is the point of suppressing a gun that takes two mag dumps to kill anything lol
Brute armor flies off like a Soul Calibur custom character
For those who want to know, in ODST the player has 160 total vitality, in Halo 3 the player has 115.
Source: A fellow modder.
Vitality?
@@omni6982 HP probably
@360 Overdrive They probably didn't like the speed in Halo 3 so they made you much faster in their next game. It's just odd that their next game happened to be one that featured a weaker protagonist
@@krimson8317 I think it’s odd that a ODST could carry and fire a turret full stop
@@spartan2000music adrenaline is a hell of a drug. Also they are special forces it could be possible that they are stronger than normal people. Flipping the warthogs... I got nothing for that
Being able to pop off the brute’s helmet instead of having all his armor just disappear is way better in my opinion. The brutes’ armor in Halo 3 and ODST were exactly identical to an elite’s shields gameplay-wise, minus the regeneration.
Edit: It doesn’t apply to Chieftains, who have an actual shielding device and you are able to pop off his helmet.
Yeah I agree, I would like to see the brute armor vary from elites in a more dynamic way in future halo games. This is cool though given the added gameplay factor
Looks like that's what we get in Infinite.
With the Brutes you can shoot off specific parts of the armor and then shooting those unarmored areas seems to do more damage.
With the Elites you shoot to get the shields down and then keep shooting to finish them off, with headshots of course doing extra damage, as it always has been.
My jaw dropped the second i saw the silenced battlerifle
Simply amazing
It's definitive because it makes the guns actually good.
I would really like a halo 3 odst campaign where brute encounters require strategy and are deadly encounters if running into them trying to PUNCH them
They should mix in more police randomly spawned instead of ODST.
And make it so that you can come across other lost odst in the rookie segments
I’m still just waiting for someone to make a Hardcore overhaul Mod for ODST so that the game feels more like an entirely new experience rather than just Halo 3 with some extra weight put on
I hate to say it but I'd love to play a Call of Duty: ODST. Distinctly different experience than Halo that would fit the regular grunt
@@Theplaymaker1271 cod infinite warfare is as close as you'll get to that
This would require official tools if you're talking tactical game play. Unfortunately ODST is always gonna be Halo 3 with some extra weight unless we are able to seriously modify the games core mechanics. Ive tried my best to make you feel like you're not a super hero with this mod, but there's always that balance between challenge and fun that has to be kept in mind.
The rocket speed increase is actually interest because it plays somewhat into the idea that the mainline games are in Spartan Time, which causes the rockets to appear much slower that they would be; but since you're a regular human, that wouldn't happen, so it practically hits instantly.
Thats not how it works man
@@Oskar_464 Not how what works?
@@dutch_asocialite your height doesnt change perspective of how fast an object moves, the perception of distance changes but its not even the case here since spartans are higher by a meter or 1,5 at best than normal men so it wouldnt look different at all
@@Oskar_464 He's meaning that Spartans would perceive time differently than normal humans due to their modifications.
@@FindingClock4 still it doesnt work like that, if rockets appear slower to you, you could only guess how slow everything else would be to you.
The brutes going naked after shooting off their armor always bugged me when I was younger. I always thought it'd look cooler with brutes still having some of their armor when killed. I really love that addition to keep the armor here!
Oppa, almost feels like a Ruby's Rebalance
@Enclave Yeah the official mod support wont be a thing until Infinite is out and Season 10 for MCC is out as well. I just want hin to update so we dont have to worry if he's dead.
@Based Sneedclave Then he would just have to redo all of his work over and over again.
@Based Sneedclave No it isn't. You literally said yourself that he's chosen to wait. And what would be the point? What, he gets out a playable build of the mod, only for it to stop working the next week? You do realise that means you can't play it, right? All Ruby would be doing is driving himself crazy remaking the same mod from scratch 8 times in a row, which is unrealistic. You can be patient.
This mod eliminates many of the issues I had with Halo games in the past, and makes several cool additions at the same time
Underrated Channel
Been playing this mod since 2.2 I belive. Although my first impressions were that Legendary was a bit like Halo 2 Legendary, it makes more sense that it's more unforgiving because you are an ODST. IMO, Difficulty in this mod is as should be, Heroic being the normal difficulty and Legendary, a challenge for you to overcome.
Even on Heroic, the threat of a brute shot, carbine or brute plasma rifle is enough to make you consider how to approach the enemy with your small health pool (I belive it's 50 stamina/50 health)
To be fair, I would say the reason the armor broke was a decision made for added visual noise, making it easier for the player to understand that their shield was gone and you didn't have to worry about it anymore.
But it really does ruin the immersion when you hit a Brute's leg and ALL the "armor" comes off for no reason other than their armor is secretly a cheap cosplay for whatever they're cosplaying
This sounds like a great mod. Much more thought and effort to game development than given by Bungie.
I wish they didn’t change the optic into a reflex sight. Something like Halo 4’s BR scope would have fit in nicely with the aesthetic.
To be honest I didn't feel different from a Spartan playing as an ODST in vanilla.
I probably liked it so much because I finally felt like Halo wasn't BSing me about a power fantasy that everyone talks about.
I love Halo, but it's a sandbox shooter, not a power fantasy shooter.
You my friend, are doing the Precursors work for us Halo fans.
My only complaint and I mean only is making the ammo counter red. I think it should be blue like all the other UNSC weapon ammo counters. Otherwise this is perfect, lore friendly, and everything I've been thinking should've been present to begin with. Especially the other ODST's and fighting Elites. Seriously thank you.
Probably a borrowed design choice from SPV3
@@aceofgames4410 It was definitely inspired by spv3 but I also found with ODSTs lighting the red really pops in a cool way, especially in the darkness of Mombasa Streets.
Nah I love the red here cause it is a quick visual separation from the standard BR and speaks silent and violent. Something about ODSTs being associated with black and bits of red fits nicely
@@blackmamba7732 I understand that. But I'd prefer it stayed in line with the established lore and world rather than rule of cool and badass. Just my opinion though. But I agree it does look cool and is fitting with the theme but it's not what I'd prefer.
@@Nekavandre Where in the lore does it state a silenced battle rifle can't have a red ammo count?
Brute plasma rifle to knock down enemy shields and then use the new BR for headshots, that’s what I did with the magnum before, so this is great.
This mod looks amazing, my only issue is with the elites because during Bucks mission you see that there are murder elite hinting to the great schism as this is happening during halo 2 and the start of halo 3. But overall I think it fits perfectly and definitely would be worth a try!
If you're referring to Bucks dialouge asking Dare about the dead elites, those lines were completely removed here as it's no surprise to see dead elites since they are actively fighting the brutes.
These mods are so impressive. I would have so much fun with these if i had a pc but i don't.
1:19 Nathan Fillion's grunting must have been someone's sexual awakening for sur.e
This looks sweet!
i love the green carbine
Mod seems totally awesome! only thing I don't like is the changes to the automag. I really love the extra odst's, and being weaker sounds cool
I'd love a mod that lets the second player in co-op use their firefight skin
I kinda want to see working Stealth, like the Supressed weapons actually working so enemys won't hear it
In real life, suppressed weapons aren't actually that quiet. Though, I do agree that it would have been nice to see some effect with the suppressed weapons in the game.
Then play the Prometheus mod in Halo Reach. Suppressed weapons in ODST is utilized to be quiet to where you don't bring a massive Covenant Phantom on you in the streets as the Rookie. But the Covenant are always in groups in ODST, so you'll never take one out from a distance without others knowing.
@@nonocon0618 i could see the use of subsonic ammo with a silencer, plus Halo is set so far in the future there's no way they haven't developed a silent gun
LOVE THE BATTLE RIFE IN THIS MOD
Wow that is actually sick
This is the SPV3 of ODST...
Indeed
I've given up on Halo, but I might download this because of how much I love ODST.
Tip for legendary runners, help the brutes kill the Spec-ops Elites on occasion. They are far more dangerous and intelligent than the brutes and if you see one with a sword you're fucked.
Nope, not really
Love the red ammo counter, for some reason reminds me of a gun that would be used in a neo cyberpunk movie in the 90s
To be honest I would've liked the increased difficulty if the checkpoint are better. I don't want to redo a really hard section just because I didn't do the arbitrary tasks to even activate a checkpoint
Bro WHAT, how did I miss this?
Oh boy this is weird I am working on a mod for ODST that I started without knowing about this mod's existence that has a lot of similar ideas to this one (brute armor, odst allies, new weapon, etc.). Personally I think this mod looks cool and I mean no disrespect towards the person who made it when I say mine is similar and I think mine is gonna be different enough that it won't be a straight up copy of this one
Keep us updated g
@@caseytaylor1570 progress will be slow cuz of school taking up most of my time but if I stop working on it, make any major progress, or finish it I'll try to remember to comment
Cant wait to see what you got planned, don't worry about being similar the whole reason I started this mod was because there were only a couple ODST campaign mods and I felt they weren't as expansive as I would like. The more choices of mods the better.
Yoo thanks for responding, your mod looks really cool and I plan on trying it soon. Glad to know that you're cool if it ends up being similar and I agree with the odst mods thing because I personally see odst as the game with the most potential for being improved and changed to play differently than the rest of the games in the series.
@@thekaiser9007 Your mod is great!
4:51 im going inasane
I’m sure I’m not the only one that thinks that this. But that is easily the coolest gun I’ve ever seen modded into halo
5:25 apparently in the lore Alpha-Nine is the only ODST squad that made it too the ground. I would like for it to not be the case but that’s what I have read so far
The only problem I like to discuss is the view point since your only a small human not a Spartan and the Elites appearing including removing a dialogue when Buck sees dead Elites.
If you can get us the viewpoint of a 6ft ODST that would make great immersion into the game since these Brutes are massive and the Grunts are just about almost the same height including Jackals as you because you are not a Spartan after all.
Maybe keep the dialogue when Buck sees the Elites hinting of the revolution between the Covenant and the Elites and have the player figure out what’s going on (yes I know the game came out ages ago and everyone knows went down but hey...shut up) until he sees the Elites fighting the others but not only them but the Grunts and Hunters too helping the Elites, you may also include Jackals and Engineers because I’m sure the only difference would be the Drones still on the Covenant side and slave Engineers with bombs strapped to them and on the other side we see Engineers being free from them but the Drones are not on their side. Once you head back to being the Rookie all that’s left is seeing dead corpse of all species as the Covenant is still around hinting all the remnants that rebelled them probably left the planet and once you play Halo 3 as MC the remnants returned and helps the humans.
Seeing other ODST other then yourself is refreshing and makes sense since your team isn’t the only one that dropped down so seeing them, is great.
In ODST, the player model in the game files is .575 where as the Chief in H3 is at .62.
The Jackals for example are at .6 in both Halo 3 and H3:ODST.
The Jackals are obviously hunched over in the game, but if they stood up, they would be taller than the ODST player model.
If someone adjusted the camera height to be noticeable then you would start clipping the character model with its body movement.
@@redscarf9922 Ahh okay, but they can be fixed if someone put the time and effortand test runs of the mod
I remember wishing I could fight elites in the retail version of ODST. Also the brute armor popping off always felt out of place to me glad someone fixed it
This is fucking sick
We need another odst game, but it need some of its own mechanics and gameplay that seperates it from regular halo. With how popular the odst's are amongst halo fans im surprised that microsoft hasn't found a gaming company to create a spin off series.
Probably has a lot to do with the performance of the current company they slapped together
Silenced Battle Rifle fires like a DMR i love it. XD.
You *don't* fire a DMR like that, you're gonna hit *nothing* with it...
Covenant... IMPOSTORS😳😳😳
Lore wise, that was lowkey so f*ing deep 😮
You mentioned what happened to all the other ODSTs that were jumping to the High Prophet of Regret's CAS class Assault Carrier as a reason to have non Alpha 9 ODSTs show up in gameplay, well... Sadly Alpha 9 were the only ODSTs that altered course to land in New Mombasa on their own operation, all the other ODSTs that were jumping feet first into hell were either taken out by their closer proximity to the blast of Solemn Penance when it makes its Slipspace Jump in atmosphere, or landed straight into the ocean and died in their pods when they sank to the bottom, that's why no other ODSTs were present outside of Alpha 9
As with the rest of the mod, not a massive fan of the new non-cannon weapons/variants however am a massive fan of the BR55's return, and completely agree with the increase in recoil. Having the Great Schism play out in gameplay more than just having dead bodies is also really sweet!
I think focusing on this because showing the power of an covenant invasion and the disparate fight for survival between marines, odstsand every last covenant that just entered a civil war was a little lost from bucks mission I thinking fixing that helped the story. Cuz it should've been in flash back missions the elites are still fighting you and in the rookies missions now the elites are fighting everybody and your just trying to figure out what's going on and regroup and survive. Plus the silenced weapons should have given you an option to go around large patrols by taking detours and quietly eliminating sentries to either setup large traps or just slip by unnoticed
5:27 Exactly! As it should have been from the start.
If I could pick 1 Bungie Halo game to be remade and not just remastered, it'd definitely be ODST. I love ODST but it's not great at portraying the gritty and rough reality of the war from a more human perspective, outside of the cutscenes anyway.
The characters, music, writing, visual style, and designs can all stay the same. But the gameplay should be much more difficult and strategic, and the level design revised a bit.
More buildings you can go in and explore, more collectibles and lore than just audio logs, the weapons and equipment more tactical and not just ripped straight from Halo 3, little side quests throughout the missions to fit the semi open world style.
It wouldn't be much like Halo 1-3 anymore, but that's why you leave the big changes to spinoffs anyway. If it doesn't work out you can still make the community happy without ruining continuity in the main games, while also growing your audience.
I'm sure we won't ever get a remake, at least not officially, but it'd be the perfect opportunity to revisit an already great game. Erase some of the dated elements, broken promises, technical limitations, and really make it live up to what it was always meant to be.
And while I'm on the topic of remakes and other shit that's never going to happen. I'd love to see Halo 2 remade, allowing for all the content Bungie couldn't add due to time constraints or technical limitations and fix any issues that were caused by similar problems.
Another game I love to death, my favorite game ever, but I'll always wonder how much better or worse it'd be if Bungie had gotten to make exactly the game they wanted.
My money's on it being a literal gift from god.
I always thought that a silenced sniper would also make sense because its so loud normally
1:03 - "You as the player will still want to use the other weapons that you are already familiar with..."
Buck: * walks over Plasma Pistol and doesn't pick it up for noob combo *
He's not familiar with those cheap combos
I really think this mod is cool but I'm going to put on my critics cap and talk about modding like I know anything. My only criticism is that there is a bit too much red on the BR because right now it looks a bit on the strange side. Aside from that this is really cool. I always felt like it was a missed opportunity to not make this level be like the elite level. And although I said the be had too much red it actually looks a lot like an ODST version of the BR. Overall Great mod and I'd like to see more
I would just make the Silenced Battle Rifle use the same scope as the standard BR. That holographic sight doesn't do the BR any justice.
A holographic sight is more effective in low light conditions, therefore, holographic makes much more sense than the "standard BRs" scope which can be higher profile when reflecting light.
@@rambozambo9733 Okay, let me rephrase. The holographic sight on the Silenced BR is ugly.
@@Aurik-Kal-Durin nah
I feel as if these ODST mods need the flashback missions fighting more elites and under-armored/unarmored brutes since the great schism should be happening as the rookie wakes up and not before.
YES! 5:00 This annoyed the hell out of me while playing. There technically should be Elites and *only* elites for the first hour of the game's timeline. Brutes weren't apart of Regret's fleet (unless that was retconned) and Truth's fleet comes in at the end of the game with the last 3 missions. I wonder if there's a mod that shows a few Covenant cruisers in the sky during the rookie section, it would be very cool tbh.
Man, why couldn't Microsoft and Bungie at the time *make a silenced version of the Misriah Armory BR55HB-SR Battle Rifle* from *_Halo 3_** (2007)* into _Halo 3: ODST_ (2009)?
When people trade the AR for anything else. Just hurts man.
I personally think they should've somehow added the DMR and make it silenced and the BR should've just had a toggle between Burst and semi auto
5:41 That means I can get myself killed by just 1 beam rifle shot.
Great...
Balanced, as all things should be.
Don’t worry, they don’t.
I speak from experience.
Wish this mod was up to date
This looks pretty interesting, I'm definitely downloading this, btw, wondering if there are some custom single player maps like what some people have made with Halo Ce
Kinda random but I just love the look of the brute armor. Dunno why. Looks dope, like some type of neon roman gladiator. Not as good looking as the Reach Polynesian/aztec look but still great.
Anyway I'm just happy to see the armor more in the game
I like the Brute armour in Halo 3, but I feel the colours are what lets it down, it becomes difficult to identify the seperate ranks in the midst of a firefight because they're all so similar.
@@deltahalo241 that's why reach is the best
Halo: Reach has my favorite art style and design for pretty much everything. I can confidently say that I think that the Brutes are a hard, hard exception to that. I hate the way they look in Reach even though I love the way everything else looks. Their faces look stupid, their A.I. is not very good at all and despite their armor not really covering much of their bodies like Halo 2, they lack the hair and general Brute-ish look that Halo 2 Brutes have. I feel like Halo Wars 2 reins supreme by a mile, in my opinion.
@@tridonstrident6785 I agree except with the armor. It's pretty clear that these guys shave to show their tattoos.their not armored because they rank very low in the covenant at the moment.
@@nkosig4995 The Halo 2 Brutes aren't very armored either, but they're covered in shaggy fur with massive fangs that makes them look intimidating. Shaggy, unkempt fur mixed with huge fangs beats out the more clean look of the Halo: Reach Brutes every day, in my book. Them being shaved to show off their tattoos isn't even a very good excuse since you'll never really see the tattoos during gameplay if you don't search for them. I never even knew they had tattoos until you mentioned it and I'm super into the look of Halo: Reach and spend a ton of time in theater just looking around at stuff and taking pictures, although that may be more on me for never really looking at the Brutes due to their ugly faces. If you can't clearly notice it during combat, then it's not worth completely changing the design - for the worse, in my and many other's opinions - for. Again, I love pretty much everything about Reach visually, but the Brutes just ain't it, Chief.
Upon further thinking, I have noticed the markings on the Brutes before, but they're so dull and similar to the skin color itself that it never even registered in my brain as "Oh hey, these are tattoos!" instead of just "what are those markings? huh" and then immediately going back to swooning over the Elite Ultras.
Bring back the halo 2 brute berserk charge
what makes your videos so good cuz? I don't get it
That things sound needs to be increased.
So it’s the SOCOM battle rifle
Bo doubt the renovation is beautiful, but I have always asked for something, in the night missions, especially those to Rookie, Kikowani station, etc please do your best to introduce rain effects... And it would be the perfect renovation.
Good work
Adding Elites past Buck's first mission breaks the canon tho. Also the beeping is fine to keep. Don't understand the complaint for that. And why remove the scope for the suppressed battle rifle? Like that's a weird change.
Everything else is good though
You dont know a thing about canon "thou"
@@rambozambo9733 Yes I do, troll
Because it’s a mod? because it’s a reinterpretation of a game? Not all mods have to be “canon.” Like I’m not gonna complain about SPV3 because it added brutes to halo CE.
@@zonnodon163 no you really don't, bitch
@@zonnodon163 Looks like you made a few snowflakes mad.
idk how I feel bout the burst carbine, seems unnecessary compared to the BR
That's why it's implemented in levels that don't have the BR....
Seems unnecessary to comment about something you haven't even played
My intention behind the burst carbine was to have it be a pseudo power weapon, not a counterpart to the BR, which is why its so scarce.
Unlike the video said, the burst carbine’s recoil is actually *much* heavier than the BR, and it only has 2x zoom. It actually works better in closer range than BR, and I think it has higher base damage?
Edit: Actually, I don’t know about the recoil part, but it seems that I’m able to compensate the BR’s recoil much easier than the Burst Carbine.
@@nondayz593 yeah you're just wrong, might as well delete that.
Man i always wanted to fight against Elites, shame I the Xbox one version and i can’t play this mod..
One of these days....
It sounds like a suppressed plasma pistol
Looks fun, wish I was on pc
Only complaint I have is how far in the game u face elites now as enemies Doesn't fit with the lore and timeline, same with the fact the elites are against the rest of the covenant when they did in fact have hunter and grunt allies early on.
Gosh that looks really sexy.
Is this compatible with sorta balanced mod?
Can we get a version of the coastal highway level that doesn't replace the scorpion tank with an AA wraith? One of the fun parts of that level is destroying banshees and phantoms with a tank, but the AA wraith's projectiles (which are just fuel rod gun projectiles) do no damage to phantoms and move far too slow to deal with banshees. Me and a friend played the mod in co-op mode and had to uninstall the mod and play the level normally so we could have fun shooting down Covenant aircraft.
Also, shouldn't both BR variants share the same ammo?
I'm still waiting for the ODST multiplaye mod
This fixes almost everything that bothers me about this game
nice
Me: looks cool the Mod..but i dont know...
Wiggly: *You will have other ODST at your side*
Me: *IM SPEED*
Assault rifle buff when?
Biggest gripe about the mod is that it is 4.5 gb
I wish the xbox version would get allow campaign mods. How cool would it be to have a menu like in Fallout 4 or skyrim on console? I need a new graphics card on my pc to play the mcc on it so unfortunately I can't enjoy this mod yet..
Halo could be way better as evidenced by some of these mods
Someone needs to make a mod for ODST that allows you to duel wield.
ODST's are not skilled enough to duel wield how a Spartan does, though it would be cool to see. Maybe make it so at least the pistol is duel wieldable or something.
I don't think it's even possible in engine (at least with basic modding) cuz it straight up doesnt work the same way as it does in halo 3
@@Jormyyy They most definitely are skilled enough to duel-wield. That's not the problem. The problem is the physical strength required to do so being beyond that of an unaugmented human
4:50 amogus
@wiggly jibbily is there a halo 3 odst mod that focuses in on a stealth mechanic?
Eh should’ve kept it’s 3 round burst, now it’s essentially a long range pistol
Clearly you haven't played this. If you actually have a quick trigger finger, it's much faster than the pistol.
"essentially a long range pistol"
*weapon has 36 rounds* lol
also, did you completely miss what he said at 0:33 ?
Theres a lot of Halo fans who just straight up cannot play without their battle rifle, huh.
People went a whole decade without a BR variant in ODST. Now with modding, it was bound to happen. I mean did you really not see it coming? Lol
So do you just download the mod and it works or do you have to mess with files and shit?
Lol really?
@@perseusmandate4052 ye ive never really messed with mods before
what about change the damage settings? like the other mod Sortabalance
I'm going to try this mod soon. I havent downloaded any mods for MCC yet because almost every one was reported broken due to some MCC update. Did this get fixed? When? Thanks
No, nobody got "reported broken." Lol
Mod still works dont worry
I unplugged my headphones by accident at 1:12 i hope no one heard and thinks its porn
I hate it when the ammo display isnt blue
that's because you're the guy from Eiffle 65
I'm blue da ba dee da ba die