@@travislash205 Marty McFly's Ray Tracing shader is available via his Patreon at the $5 dollar tier. I think it would be a little shitty to distribute it around, so imma just say check out Marty McFly's Patreon and make sure you have your Discord account linked.
Halo 3 ODST is already a good looking game with its atmosphere and it would look fantastic with ray tracing. Although I wish there was rain so the light would reflect and puddles and stuff.
4:40 If you don't like youtube's compression, you can kinda-sorta game it by rendering the video in 1440p or above when you're finished editing (perhaps in integer-scaled 4K) and uploading that. TH-cam's compression gets fantastically better starting at 1440p
Halo 3 lighting system: "The metal hallway is *my* responsibility" LNG: "Was your responsibility..." *Starts up reshader* "...now it is mine. A glossy fate awaits you and the rest of your incompetent settings, and I - LateNightGaming, God of Reflections will send you to it!" "When your audience learns of this, they will take your head!" "When they learn? Hahaha, fool. They ordered me to do it." (Altered Halo 2 quote two: electroc boogaloo. I'm glad this video's back in all its cursed glory)
"Cinematic"? More like "Halo 3: Master Chief's near-sightedness". In this version of the game, Master Chief suffers of Myopia and he has to find Dr. Halsey so he can have Spartan Laser surgery.
It basically blurred wherever you’re not looking, to make it look like your peripheral sight in real life.. focus on your phone and look through your peripherals and you’ll notice this effect in real life
@@dongo6988 most of us know what the effect is supposed to be replicating. Problem is without eye tracking tools it's just... bad. We already focus where we look and pay less attention to what we aren't focusing on. Some people are happy with depth of field but those who aren't usually strongly dislike it. It adds next to nothing as a gameplay mechanic and isn't that immersive because we only exert control over our character's head/main body, not their eyes.
Well as a filter it doesn't have the in engine understanding of what is rough and what isn't. It's a screen space filter and nothing more. Not much more can be done without in engine mods like what may come when they add mod tools.
Could you in theory change halo CE anniversary “atmosphere” to resemble the OG game but keeping the new remastered graphics? That would be cool to try in 343 guilty spark
I don't know why youtube keeps puting the videos that I watch in 480p. I just now as I'm writing this, realized that the whole video was in 480p, until I put it on 1080p and saw the master chief was a plasma cannon. It's beautiful.
No one: Late Night Gaming: *_Your game will burn, until it's surface is but glass! And not even your Demon will live to creep, ray traced, from its hole to mar the reflection of our bloom; the culmination of our visuals. For your reshade is the will of the gods! And I...I am their instrument!_*
Hey bud! How are you today! Me and my son enjoy these videos a lot! after the group chat you two did he was super happy, he came out of his room saying: Yes Dad Yes!! I Did It!! He Is My Friend Now!! and I said: Yay! I knew you could do it!! and we had some left other cake from my 40th birthday and we had a amazing night! Thanks for being awesome just like always bud!! and yes, we both agree halo 3 is beautiful. and you did an amazing job!! He also talked about how you said you might bring back Q&A and you might feture one of his ideas! Thanks dude!
@@littlefrank90 Nonsense. DoF is good in static screens where you need the player's eye focused on a specific target, DoF blurs out the background where you don't want the attention - this is how camera lenses work. And sharpen can look good if you use a quality adaptive intelligent sharpen, where the shader knows where to sharpen and where not to sharpen. Too many people just drag a slider to 50 then think that looks good. Sublety is required, and you would be surprised just how blurry some games are, especially toggling between on and off in real time. If you use debug mode, if it's available, then make sure edges aren't sharpened, as that is where aliasing will be required, and you don't want to sharpen aliased edges, or the effects counter each other.
@@littlefrank90 Radeon Image Sharpening and the Nvidia equivalent look pretty good if you use a subtle amount of it, they're specially good at bringing back all the details washed out by TAA, or at making upscaling from a lower resolution look better by getting rid of the blurriness that comes with bilinear upscaling.
@@stargazer162 Well for upscaling just use integer scaling. It looks way sharper than the alternatives, though it may cut your frame rate by about 1-2%. Though sharpening does make it look nicer I recommend just turning on integer scaling more.
@@Skylancer727 Unless you're at 4k or higher, there is sadly very little use for Integer Scaling, I mean I doubt anyone would want to play at 540p on a 1080p monitor, and even 720p on a 1440p monitor will still look terrible. For 4k it's good, but if you can afford to run 1440p with RIS or higher it will still look better simply because there are more pixels, and CAS / RIS is pretty good at upscaling, and yes, it does not only sharpen, it also upscales. No idea about Nvidia Sharpening though, in AMD's case it is well documented in a PDF how the upscaling works.
The CrTV bit is not how I remember. I remember it being more exaggerated by the blue lines on the screen compared to the reupload version which is clean and like a foot away.
Nice. Just one note: this is not the "RTX" we all know and want ( like Nvidia 's) Ray tracing is a very broad term. This (and RTX and basically all the Ray tracing in current news) implementation will never be possible with ReShade. Simple, screen space (using only already rendered data, anything outside screen or occluded by objects...) ray tracing is possible but it will never reach on the quality
Reshade injects itself into the depth buffer of a game. Which is how reshade ambient occlusion and global illumination is possible. (AO and GI is technically also ray tracing) the problem with reshade RTX shaders is that they don’t know how reflective a surface is supposed to actually look. It treats each surface the same and gives everything equal light bounce and reflectivity. It doesn’t know that this surface is supposed to be concrete and non reflective and that surface is glass, it just treats them the same.
@@MIKENIKEanimation You literally explained what screen space reflections are while trying to convince us that it pretty much IS ray tracing. Nice try on explaining, but what you said was false. Actual ray tracing calculates bounces of lights outside of the viewport including color data and also including the roughness, smoothness, transparency etc.. of the surface. The latter is much more difficult to do and requires different math than what rasterization does (Floating Point cores or shaders), hence RT cores.
Just saw this, very hyped! (Also are you still looking for vid recommendations during lockdown? I posted one on here, but not sure if it's something you still care for haha)
@@LateNightHalo Nice! My recommendation was for a video focusing on cut levels from Halo games? (Unless you've done this already) But also expanding to levels you wish you could have seen, missed opportunities etc, I'm sure you've had some ideas yourself and would love to hear your thoughts) Hope you and your sister are feeling better now too from THE plague.
This was something I heard and agree with on Oneyplay's Metal Gear Rising lets play. that really, we've reached a point in graphics, that pretty much any game with good enough 3D models and textures from like 2010-Now is like peak graphics and whats really gonna make games look better is the lighting and any post process effects that are applied. Cause theres gonna be a stage where an artist gets to the point of not being able to add anymore detail. For me, lighting has been the most important part of the process. As the most important information of an object is the Height, AO and Roughness.
Ah, yes, Raytracing. The oil simulation. I love how *wet* it makes everything. Really love how it makes those interior shots look mildly flooded. Such a good look for an industrial zone. And the depth-of-field, I love it! Who cares if you don’t have peripheral vision anymore? As long as it looks *cinematic,* everything’s fine!
Yeah Depth of Field is certainly my most hated filter. "Oh you're looking at that one point on your screen where something is moving? Nah. Just gonna blur that for you because Chief's eyes are a camera now." That and God Rays. "Ah. Welcome to the world that is always smoggy."
@@Unethical.FandubsGames gonna guess you hate motion blur too? I don't blame you when it comes to poor implementations but honestly if done right all these effects can make almost any game looks gorgeous, it's just gotta be done right, with subtlety and substance.
AO still needs tweaking, as it's doing the ghost rim ink blotch thing (10:08, play at x0.25 speed, and watch the edges of the guns and Chief's hands messing with the AO near them, as well as the shifting AO). That ink blotch thing might be fixed by adjusting sample range, and if you can, I'd increase its brightness by about 50%, as it's creating solid ink shadows despite direct light being present on those surfaces. My experience is mainly with ENB (examines the 3D space, not just post process) and since ReShade is unfortunately 100% pure post processing (why your crosshair/HUD, and even Steam overlay are effected), it may not even be possible to fix. Other than that, lookin' damn good!
The gameplay is like if Chief dropped acid. He'll be blasting covenant grunts one second and then see a really pretty traffic cone and notice the universe in the beauty created by it's reflection
That field of view experiment looked amazing.... Like it was just enough to not be distracting, but make it look so much more realistic. I wish more games would do that.
It also doesnt seem to take into account the roughness of a surface. Tbh to make raytracing actually look good the materials would have to be physically based i think.
Can I say thank you for your videos, they are such a relaxing pastime and I've been bingeing them recently :). You recently asked for recommendations: So could I suggest a video focusing on cut levels from Halo games? (or levels you wish you could have seen, I'm sure you've had some ideas and would love to hear your thoughts) Hope you're feeling better now too btw!
Hey Late Night Gaming, just wanted to say thank you so much for doing this amazing job with the re-shading. My name is Frank Capezzuto, I worked at Bungie in 2007. This was the main level I worked on as an 'Environment Polish Artist' while I was at Bungie in 2007 for 'The Storm' level, as well as one of the main concept artists for this level as well. Polish artists would take 'Massout' levels which were playable grey boxes, and then do the shading, concept art, lighting, and refined modeling to make the levels look finished. We would also do the high rez 'Clutter' objects and 'Decorator' objects for garbage, grass and debris, as well as the Binary Space Partition main level geometry that were used for PVS calculations. I wanted to say thank you for doing an awesome job with the re-shading, doing respectful passes at bringing to next-gen quality while keeping the traditional look alive. That yellow curb shader you upgraded, I did the bitmap for as well as most of the level bitmaps (back then authored by hand), with hand-painted bump and spec maps. Before we switched over to Zbrush for levels. Other mods lens flare their way to success, however, you made the right choices to make things higher rez, however still readable and fit with the narrative of the level. Thank you so much for keeping Halo 3 alive! Appreciate it super duper much!
*343:* No, You can't just make everything chrome 😢 *LNG:* GLASS GLASS GLASS! I'M GONNA TURN UP THE GLASS, SHINING THE FLOOR WITH RAY TRACING! SHINE SHINE SHINE! I'M GONNA GLEAM UP THE MAP, BY ABUSING THE LIGHTING!
They really did hit it with the lighting in Halo 3 as well as many other things. They used a combo of PRT, baked shadows and dynamic shadows which made it look much better than anything else at the time. Anything that doesn't move you can pre-render how shadows will look in thoes places but then have some dynamic shadows over that. You get that gradual light diffusion effect that raytracing gives but without having to render it in real time and then dynamic shadows over that. Some of the textures and shaders were pretty insane for the time too mostly metals. Even in 4k chiefs armor looks super detailed up close
And thanks to the amount of income it generates, neither of two big raytracing mods will ever be finished, forever doomed to the abused paywall system modders/artists use now.
I don't think this is the case because if you think about it its a brute force method of injecting rays at a software level, while not perfect it is a rather "optional" to have this on your computer. If game devs are able to utilize it at the backend of their engine then there is no need for this software but its cost you more to have the "best experience" money can buy and only have a handful of games that utilize ray tracing in the first gen of RTX cards. Marty's software can be injected to any game that has access to depth buffers so I think its a win win situation for those that don't have an RTX card in their systems'.
If paying $5 for software you can inject in any game supported by reshade bothers you that much then you need to grow up. Nobody is forcing anyone to buy it and he sells it because he put in a ridiculous amount of hours that you aren't willing to put in. He gave the community something bad ass. I've used it in many games and emulators. Well worth more then the $5 I paid.
In the new Infinite teaser, the "cracks" on the left side of the screen slightly move independently from the screen and viewpoint. I'm not sure, but I think it COULD mean that the Flood are back.
I want the Flood back, and everything we've seen indicates that Infinite is supposed to be a return-to-form, so I wouldn't be surprised. However, that kind of picking at indistinct visuals in trailers is ALWAYS wrong.
That's what it is, it's a reshade filter, it only has the screen space to write the reflections. But it is ray tracing as you can tell with the shadows, light bounce changing the colors of rooms, etc. It's just not in engine ray tracing, but it is indeed ray traced. Though it also runs like 5 times faster than in engine ray tracing so I don't think that's really a bad thing.
I still have goosebumps playing Halo 3. Now you made me get the game again with those modifications. I wish these games where reconstructed again with the next generation graphics. I will buy Halo 1, 2 and 3 all over again.
Well that's the depth of field, the sharpening filter obviously did make it sharper. And the ray tracing did add more shadows and color bounce, not just reflections.
@@LateNightHalo but that's fine, just upload the ini/txt file of your preset and then all we gotta do is get the raytracing stuff and load your settings :)
The ray-tracing should be based on the roughness of the texture. That way some parts might shine while others will be duller which is how things should look. If it's not based on texture roughness then everything will just look shiny rather than how it would look in real life!
Can't be done out of engine. Reshade is an external program, it doesn't know roughness. But the color bounce and shadows are also added when ray tracing is turned on so in all I say it's an improvement.
Today I found out that Halo 3 prophet of truth is voiced by the same dude who voice acted Mankar Camoran from TESIV Oblivion. That’s so incredibly fitting.
Ok I hate being this guy how ever I’ve watched quite a few videos and subscribed so I feel I can voice something that is slightly annoying. You are overly dramatic personally to the point it makes watching the videos hard.. I LOVE the content but I just can’t get over the dramatic tone.. sorry man.
You did a good job of balance and having the effects be subtle but noticeable. Good job mate, your right too halo 3 is timeless and for 07 that game wasn’t nothing short of revolutionary
Kudos to you for showing your journey down the rabbit hole of enhancements- lol. In all seriousness though some of your settings looked amazing! I can see how easy it’d be to get carried away. Looking forward to your future posts.
Halo 2 had my favorite level design as it does something Dark Spuls does too. It puts the future location into view at some point. Every map has your future destination come into view either at the beginning or some time during the mission. A subtle way of making the space feel huge and emersive as if it's in "real space"
This is amazing! Halo 3 was the very first game I ever played on a console. My dad got me an xbox 360 that had a Halo deal with it, and with it came Halo 3! It was the game that got me into gaming and this is just amazing and euphoric af to see!!
I'm still sad that we didn't get a halo 3 remastered, that was my favorite game back when it came out, and still holds a place in my heart to this day.
The silent Cartographer level from Combat evolved has a great variety of areas to show off ray tracing, from the elite's with the swords to the ocean effects, plus its a classic halo level
The reason why the lighting in Halo 3 was so good: Halo used TWO framebuffers for increased colour depth, one for HDR and another for LDR values from lighting. It also used a more expensive form of polygon shading that results in a more realistic drop-off. The game ran at 640p as a result but in photomode (where the images are supersampled to get rid of aliasing, and higher resolution shadows with self-shadowing applied) the game looked ultra-realistic because of the advanced lighting.
Ray traced reflections aren’t a thing Past-LNG.
You’re dumb. Do better next time.
Lng's voice is very nice
Try retracing on the level grave mind or on the map foundation.
What did you use to get all those graphic effects? Can you put a link down?
@@kevinchrist1658 sprint and jetpack...
@@travislash205 Marty McFly's Ray Tracing shader is available via his Patreon at the $5 dollar tier. I think it would be a little shitty to distribute it around, so imma just say check out Marty McFly's Patreon and make sure you have your Discord account linked.
You’re going to have a field day with ODST aren’t you
Hoooooly shit yes he issss!
That video is gonna be fucking amazing
Halo 3 ODST is already a good looking game with its atmosphere and it would look fantastic with ray tracing. Although I wish there was rain so the light would reflect and puddles and stuff.
With the constant rain, the whole map deserves to look shiny. But not too shiny.
Get an OLED HDR TV and it'll look gorgeous.
Yup
"if it wasn't for the arbiter's counsel i would've glassed your entire *videogame"*
Yes, we watched the video.
You must be fun at parties
@@drewblake6690 thanks
"When you first saw Halo 3 Raytraced, were you blinded by its majesty?"
"Yet the Humans were able to invade the files, launch the game successfully, and desecrate it with their filthy gameplay!"
I tried to be clever..
Soon the Great Raytraced Journey shall begin. But when it does, the weight of your heresy will stay your PC. And you shall be left behind."
I shall continue my raytracing against my computer
I wanted to like your comment but you have 117 likes, didn't want to ruin the ... Perfection.
@@ENGRtube Too late. It's a shame.
Use the colour filter to absolutely deep nuke halo 3 into a deep fried mess
The Covernant: Fails to glass everything
LNG: *The World is now glass*
Were it not for the Arbiter's council...
@@icetina117 I would have glassed your entire 𝘃𝗶𝗱𝗲𝗼 𝗴𝗮𝗺𝗲
The covernant are scarier than the covenant.
Za Warudo: the power to make glass
4:40 If you don't like youtube's compression, you can kinda-sorta game it by rendering the video in 1440p or above when you're finished editing (perhaps in integer-scaled 4K) and uploading that. TH-cam's compression gets fantastically better starting at 1440p
Can confirm, though when video gets really complex the compression just breaks down and just desides to take up 300mbps of data.
Halo 3 lighting system: "The metal hallway is *my* responsibility"
LNG: "Was your responsibility..." *Starts up reshader* "...now it is mine. A glossy fate awaits you and the rest of your incompetent settings, and I - LateNightGaming, God of Reflections will send you to it!"
"When your audience learns of this, they will take your head!"
"When they learn? Hahaha, fool. They ordered me to do it."
(Altered Halo 2 quote two: electroc boogaloo. I'm glad this video's back in all its cursed glory)
Nice
This is a comment that deserves my like
You deserve more likes
All I hear is Arbiter and Tartarus
Halo 3 it's one of the games that you look 10 years after his release and say: hey, this looks pretty good
I knew from early on Halo 3 would look timeless and I'm so glad to be proven right.
Halo 3 and Crysis 1/2 were simply ahead of their times graphically.
Going from Halo 2 Anniversary to Halo 3 though, Miranda's model is strikingly uncanny-valley
@@nthgth exactly why I want them to come out with halo 3 anniversary
@@gagealdrich6128 Agreed. And Series X is the perfect time to do it!
"Cinematic"? More like "Halo 3: Master Chief's near-sightedness". In this version of the game, Master Chief suffers of Myopia and he has to find Dr. Halsey so he can have Spartan Laser surgery.
Looks farsighted to me. The HUD elements were blurred but the crosshair was sharp.
It basically blurred wherever you’re not looking, to make it look like your peripheral sight in real life.. focus on your phone and look through your peripherals and you’ll notice this effect in real life
@@dongo6988 most of us know what the effect is supposed to be replicating. Problem is without eye tracking tools it's just... bad. We already focus where we look and pay less attention to what we aren't focusing on. Some people are happy with depth of field but those who aren't usually strongly dislike it. It adds next to nothing as a gameplay mechanic and isn't that immersive because we only exert control over our character's head/main body, not their eyes.
How is no one going to comment and compliment the Spartan Laser pun
Spartan Lasik eye surgery
By the looks of it this makes surfaces that are NOT supposed to be reflective, reflective... doesn't look right.
Reshade knows nothing about the materials in the scene.
You can adjust it I think
Just like all of the gta mods that day they enhance the graphics but just make everything look wet with puddles.
Well as a filter it doesn't have the in engine understanding of what is rough and what isn't. It's a screen space filter and nothing more. Not much more can be done without in engine mods like what may come when they add mod tools.
that's what i was thinkin like why does everything look wet. Like concrete and wood shouldn't be reflective like that
Could you in theory change halo CE anniversary “atmosphere” to resemble the OG game but keeping the new remastered graphics? That would be cool to try in 343 guilty spark
Saving this comment. I’ve got an idea for a video
Brilliant I'm sure he has no choice but to make this a reality now 😤👍
@@LateNightHalo
I wonder where you got that idea from.
@@LateNightHalo oh no, what have you done Rodrigo!
Someone did on nexus mods.
I was over here like “this looks like garbage i don’t know what he’s talking about”
*checks quality at 480p*
“Oh”
I don't know why youtube keeps puting the videos that I watch in 480p. I just now as I'm writing this, realized that the whole video was in 480p, until I put it on 1080p and saw the master chief was a plasma cannon. It's beautiful.
shame it isn't in 4k but you gotta end it somewhere
me who uses 360p: oh
ray trace halo 4 I'm very curious what ray-traced re-shade looks like with halo 4 on the first mission
That would probably make it look majestic.
like shit. because its a shit game. i love halo but 4 and 5 were so ugly and disappointing as far as im concerned they dont exist,
@@timfondiggle2582 halo 4 is not ugly at all lmao. only ugly thing about it is the enemy models
Tim fondiggle
Agreed. Awful. The art style was shit and those games have no decent lighting.
Im looking forward to the nuclear explosion that his pc might cause
So this is what the covenent meant by glassing planets
Late Night Gaming: "More!"
UNSC Trooper: *Increases Reflections*
Late Night Gaming: "M O R E !"
"do you know how REFLECTIVE this thing is, son?"
"UNLIMITED RAYTRACING!"
Out of curiosity, what's Late Night Gaming's CPU and GPU that he's using to run this?
I always read these in kylo Rens voice hahahahah
*i want every ray, tracing that reflection*
when they refer to Reach being "glassed" it just means the covenant turned the reflections up and made it look like 7:35 in this vid
what started as an experiment slowly turned into one mans decent into madness. A price he paid for our entertainment.
FiveZeus 90 Modding can druve many insane
The same as every content creator on the damn platform
a song for that th-cam.com/video/SCKNn9qTwMc/w-d-xo.html
The only time I cheer on someone “drunk on power”
No one:
Late Night Gaming: *_Your game will burn, until it's surface is but glass! And not even your Demon will live to creep, ray traced, from its hole to mar the reflection of our bloom; the culmination of our visuals. For your reshade is the will of the gods! And I...I am their instrument!_*
Lol this comment needs more likes. 💯
"crosshair gets reflected off surfaces"
Engine: It's not hud. it's a laser pointer
It would be interesting to see what ray tracing could do to Nightfall from Reach
Hey bud! How are you today! Me and my son enjoy these videos a lot! after the group chat you two did he was super happy, he came out of his room saying: Yes Dad Yes!! I Did It!! He Is My Friend Now!! and I said: Yay! I knew you could do it!! and we had some left other cake from my 40th birthday and we had a amazing night! Thanks for being awesome just like always bud!! and yes, we both agree halo 3 is beautiful. and you did an amazing job!! He also talked about how you said you might bring back Q&A and you might feture one of his ideas! Thanks dude!
Me: Wow, this is cool, hope he doesn't go too far.
LNG: DEPTH OF FIELD. NO ONE SHALL STOP MY UNHOLY ARTISTRY.
1:49 looks almost like a deep fried meme
halo 3 but deep fried
@@mrbrickbattleihatethisname1730 The 🅱️ovenant
Deep frying an image basically consists on applying an exaggerated amount of a sharpening filter, so it is in fact deep fried
That feel when he put a sharpen filter to make textures look more detailed and then he activates depth of field so everything is blurred out... lol
Both DoF and sharpness are horrible effects you should never enable
@@littlefrank90 Nonsense. DoF is good in static screens where you need the player's eye focused on a specific target, DoF blurs out the background where you don't want the attention - this is how camera lenses work. And sharpen can look good if you use a quality adaptive intelligent sharpen, where the shader knows where to sharpen and where not to sharpen. Too many people just drag a slider to 50 then think that looks good. Sublety is required, and you would be surprised just how blurry some games are, especially toggling between on and off in real time. If you use debug mode, if it's available, then make sure edges aren't sharpened, as that is where aliasing will be required, and you don't want to sharpen aliased edges, or the effects counter each other.
@@littlefrank90 Radeon Image Sharpening and the Nvidia equivalent look pretty good if you use a subtle amount of it, they're specially good at bringing back all the details washed out by TAA, or at making upscaling from a lower resolution look better by getting rid of the blurriness that comes with bilinear upscaling.
@@stargazer162 Well for upscaling just use integer scaling. It looks way sharper than the alternatives, though it may cut your frame rate by about 1-2%. Though sharpening does make it look nicer I recommend just turning on integer scaling more.
@@Skylancer727 Unless you're at 4k or higher, there is sadly very little use for Integer Scaling, I mean I doubt anyone would want to play at 540p on a 1080p monitor, and even 720p on a 1440p monitor will still look terrible.
For 4k it's good, but if you can afford to run 1440p with RIS or higher it will still look better simply because there are more pixels, and CAS / RIS is pretty good at upscaling, and yes, it does not only sharpen, it also upscales. No idea about Nvidia Sharpening though, in AMD's case it is well documented in a PDF how the upscaling works.
Yea, it's reupload
Say that so I won't feel Deja Vu
I thought I was going crazy
I watched this a few days ago so I was freaking out 🤣
I just watched Groundhog Day for the first time yesterday and I thought I was stuck
The CrTV bit is not how I remember. I remember it being more exaggerated by the blue lines on the screen compared to the reupload version which is clean and like a foot away.
Nice. Just one note: this is not the "RTX" we all know and want ( like Nvidia 's) Ray tracing is a very broad term. This (and RTX and basically all the Ray tracing in current news) implementation will never be possible with ReShade. Simple, screen space (using only already rendered data, anything outside screen or occluded by objects...) ray tracing is possible but it will never reach on the quality
Reshade injects itself into the depth buffer of a game. Which is how reshade ambient occlusion and global illumination is possible. (AO and GI is technically also ray tracing) the problem with reshade RTX shaders is that they don’t know how reflective a surface is supposed to actually look. It treats each surface the same and gives everything equal light bounce and reflectivity. It doesn’t know that this surface is supposed to be concrete and non reflective and that surface is glass, it just treats them the same.
@@MIKENIKEanimation You literally explained what screen space reflections are while trying to convince us that it pretty much IS ray tracing. Nice try on explaining, but what you said was false. Actual ray tracing calculates bounces of lights outside of the viewport including color data and also including the roughness, smoothness, transparency etc.. of the surface. The latter is much more difficult to do and requires different math than what rasterization does (Floating Point cores or shaders), hence RT cores.
Who’s hyped about the Banished in Halo Infinite? :D BRUTE MEAT IS BACK ON THE MENU, BOIS
Just saw this, very hyped! (Also are you still looking for vid recommendations during lockdown? I posted one on here, but not sure if it's something you still care for haha)
Shmatt S Yep! Still looking for ideas
Re-upload? Why?
Haider Ali check the description. Had copyright issues :/ pulled the video, re-edited and then reposted it
@@LateNightHalo Nice! My recommendation was for a video focusing on cut levels from Halo games? (Unless you've done this already) But also expanding to levels you wish you could have seen, missed opportunities etc, I'm sure you've had some ideas yourself and would love to hear your thoughts) Hope you and your sister are feeling better now too from THE plague.
6:55 I can only just imagine kylo ren screaming out “MORE!” During that one star wars movie
5:31 made sure the marines ate your ray-shaded bumper as well
Halo 3 is the only Halogame where reloading the sniper rifle finishes with a satisfying metallic clack.
Rewatching anyway but on the level selections, Assault on the Control Room in classic visuals would look great with a glassing 🥂
This was something I heard and agree with on Oneyplay's Metal Gear Rising lets play. that really, we've reached a point in graphics, that pretty much any game with good enough 3D models and textures from like 2010-Now is like peak graphics and whats really gonna make games look better is the lighting and any post process effects that are applied. Cause theres gonna be a stage where an artist gets to the point of not being able to add anymore detail. For me, lighting has been the most important part of the process. As the most important information of an object is the Height, AO and Roughness.
Ah, yes, Raytracing. The oil simulation. I love how *wet* it makes everything. Really love how it makes those interior shots look mildly flooded. Such a good look for an industrial zone. And the depth-of-field, I love it! Who cares if you don’t have peripheral vision anymore? As long as it looks *cinematic,* everything’s fine!
Something tells me this is sarcasm.
It might be the sarcasm
Late Night Gaming
Maybe. :)
Yeah Depth of Field is certainly my most hated filter.
"Oh you're looking at that one point on your screen where something is moving? Nah. Just gonna blur that for you because Chief's eyes are a camera now."
That and God Rays.
"Ah. Welcome to the world that is always smoggy."
@@Unethical.FandubsGames gonna guess you hate motion blur too? I don't blame you when it comes to poor implementations but honestly if done right all these effects can make almost any game looks gorgeous, it's just gotta be done right, with subtlety and substance.
Robert Luçeon lol it’s only the shitty reshade settings real raytracing looks nothing like this.
Yours truly,
A 2060 super owner
The gun slightly blurred like that in the foreground is genius. That looks amazing.
Lng: gets ray-tracing and has the ability to make everything look better
Lng: proceeds to go mad with power
AO still needs tweaking, as it's doing the ghost rim ink blotch thing (10:08, play at x0.25 speed, and watch the edges of the guns and Chief's hands messing with the AO near them, as well as the shifting AO). That ink blotch thing might be fixed by adjusting sample range, and if you can, I'd increase its brightness by about 50%, as it's creating solid ink shadows despite direct light being present on those surfaces. My experience is mainly with ENB (examines the 3D space, not just post process) and since ReShade is unfortunately 100% pure post processing (why your crosshair/HUD, and even Steam overlay are effected), it may not even be possible to fix.
Other than that, lookin' damn good!
What I’ve learnt: raytracing makes everything look wet
The gameplay is like if Chief dropped acid. He'll be blasting covenant grunts one second and then see a really pretty traffic cone and notice the universe in the beauty created by it's reflection
Just wait till Halo 3 is out on steam, I'm gonna obliterate that game with Reshade, it's gonna be unrecognizable
That field of view experiment looked amazing.... Like it was just enough to not be distracting, but make it look so much more realistic. I wish more games would do that.
Those reflections are actually just screenspace iirc
Thank God someone realizes, people keep calling this shader raytracing when it's NOT.
@@SladeFFA I thought that too. clickbait
It also doesnt seem to take into account the roughness of a surface. Tbh to make raytracing actually look good the materials would have to be physically based i think.
They are. Pretty much the only way to do raytracing without an invasive mod is to just do it in screen space.
@@jcm2606 Which would just be regular old screen space reflections.
What are you doing?!
Security to the bridge, the Master Chief's gone rampant.
Can I say thank you for your videos, they are such a relaxing pastime and I've been bingeing them recently :). You recently asked for recommendations: So could I suggest a video focusing on cut levels from Halo games? (or levels you wish you could have seen, I'm sure you've had some ideas and would love to hear your thoughts) Hope you're feeling better now too btw!
That was a very polite comment. Maners Cost Nothing
Hey Late Night Gaming, just wanted to say thank you so much for doing this amazing job with the re-shading. My name is Frank Capezzuto, I worked at Bungie in 2007. This was the main level I worked on as an 'Environment Polish Artist' while I was at Bungie in 2007 for 'The Storm' level, as well as one of the main concept artists for this level as well. Polish artists would take 'Massout' levels which were playable grey boxes, and then do the shading, concept art, lighting, and refined modeling to make the levels look finished. We would also do the high rez 'Clutter' objects and 'Decorator' objects for garbage, grass and debris, as well as the Binary Space Partition main level geometry that were used for PVS calculations. I wanted to say thank you for doing an awesome job with the re-shading, doing respectful passes at bringing to next-gen quality while keeping the traditional look alive. That yellow curb shader you upgraded, I did the bitmap for as well as most of the level bitmaps (back then authored by hand), with hand-painted bump and spec maps. Before we switched over to Zbrush for levels. Other mods lens flare their way to success, however, you made the right choices to make things higher rez, however still readable and fit with the narrative of the level. Thank you so much for keeping Halo 3 alive! Appreciate it super duper much!
*343:* No, You can't just make everything chrome 😢
*LNG:* GLASS GLASS GLASS!
I'M GONNA TURN UP THE GLASS,
SHINING THE FLOOR WITH RAY TRACING!
SHINE SHINE SHINE!
I'M GONNA GLEAM UP THE MAP,
BY ABUSING THE LIGHTING!
That ye olde look of halo gave me a strong nostalgia hit. Man, the memories 🤣
Now make H3 Anniversary, good job
They really did hit it with the lighting in Halo 3 as well as many other things. They used a combo of PRT, baked shadows and dynamic shadows which made it look much better than anything else at the time. Anything that doesn't move you can pre-render how shadows will look in thoes places but then have some dynamic shadows over that. You get that gradual light diffusion effect that raytracing gives but without having to render it in real time and then dynamic shadows over that. Some of the textures and shaders were pretty insane for the time too mostly metals. Even in 4k chiefs armor looks super detailed up close
You know you have to go all out with the reflection and chrome stuff on halo ce, I expect nothing less
THE MOMENT U PUT ON THAT CRT TV EFFECT, YOU BROUGHT BACK SO MANY GOOD MEMORIES OF MINE PLAYING THAT GAME IN 2008. Thank YOU LNG
Fun Fact: Marty O'Donnell voiced the Hunters and Jackals.
Also for the main theme of halo CE he did the "female" vocals
@@Joshie117 wait, really??
Rotten Potato link pls??
@@texassherman7093 Marty's channel posts lots of old work in progress Halo songs and he goes into detail. Check it out.
Crazy a TH-camr can do more than Microsoft did in 13 years! Nice man!
You’ve won, but at what cost.
Pc deep fried
Pc deep fried
Fried Deep Pc
Fried Deep Pc
“Do you feel like a hero _yet?”_
bro this video means everything i used to play halo 3 with my uncle when i was younger and i forgot how much i loved it
This still looks better than Halo Infinite Showcase
More importantly, it looks like Halo.
Halo infinite doesn’t have its ray tracing yet, it will come later after launch
@@Daniel-nm6pf imagine having to wait for a ray tracing update lmao xbox
Your video inspired me to do my own reshade mods for halo
When he said “a metal themed multiplayer themed multiplayer map” and not construct I died just a little inside.
I was just talking about this in my custom game lobby last night, wondering what RTX would look like in H3 now it's on PC! So glad this popped up
"raytracing" lol that word just goes hand in hand with "hey, give me money on patreon thanks"
And thanks to the amount of income it generates, neither of two big raytracing mods will ever be finished, forever doomed to the abused paywall system modders/artists use now.
I don't think this is the case because if you think about it its a brute force method of injecting rays at a software level, while not perfect it is a rather "optional" to have this on your computer. If game devs are able to utilize it at the backend of their engine then there is no need for this software but its cost you more to have the "best experience" money can buy and only have a handful of games that utilize ray tracing in the first gen of RTX cards. Marty's software can be injected to any game that has access to depth buffers so I think its a win win situation for those that don't have an RTX card in their systems'.
@@angelcortez4689 its just some bullshit that makes things reflective, its not what i would call a "win win"
Not even ray tracing either.
If paying $5 for software you can inject in any game supported by reshade bothers you that much then you need to grow up. Nobody is forcing anyone to buy it and he sells it because he put in a ridiculous amount of hours that you aren't willing to put in. He gave the community something bad ass. I've used it in many games and emulators. Well worth more then the $5 I paid.
"Master chief mind telling me what youre doing on that ship?"
"Sir, testing out my new graphics card."
In the new Infinite teaser, the "cracks" on the left side of the screen slightly move independently from the screen and viewpoint. I'm not sure, but I think it COULD mean that the Flood are back.
I want the Flood back, and everything we've seen indicates that Infinite is supposed to be a return-to-form, so I wouldn't be surprised. However, that kind of picking at indistinct visuals in trailers is ALWAYS wrong.
It really isn't moving. It's actually a crack on the screen
Zeta halo had one of the largest Flood outbreaks in Halo lore, I'm 99% sure we'll see them in Infinite.
The commentary in this video makes all the difference. Exceptional oration skills.
Hey Late Night Gaming, when are you going to start an Onlyfans? 🥺👉👈
*Jokes aside you are one of my favorite channels*
Check out my Onlyfans. I’ll show you my reshade
I hope your reshades make me hard.😆
You deserve that gold play button man. Silver ain't enough for the work you doing
It's all glass?
LNG: Always has been.
Halo 3 is my all time favorite game. This is really beautiful thank you
Doesn't seem to really be ray traced, just highly reflected screen space reflections.
That's what it is
That's what it is, it's a reshade filter, it only has the screen space to write the reflections. But it is ray tracing as you can tell with the shadows, light bounce changing the colors of rooms, etc. It's just not in engine ray tracing, but it is indeed ray traced. Though it also runs like 5 times faster than in engine ray tracing so I don't think that's really a bad thing.
@@Skylancer727 that’s still SSR, don’t see how you could fool yourself into thinking it was anything but
I still have goosebumps playing Halo 3. Now you made me get the game again with those modifications. I wish these games where reconstructed again with the next generation graphics. I will buy Halo 1, 2 and 3 all over again.
I wouldnt exactly call this "enhancing". It's adding some decent reflections but it's making everything blurry/fuzzy
Well that's the depth of field, the sharpening filter obviously did make it sharper. And the ray tracing did add more shadows and color bounce, not just reflections.
To my own surprise, I'm now a huge fan of describing graphics modding as a process of plummeting into hedonistic destruction.
can we have the settings file for this please?
You need access to Marty Mclfy's raytracing reshade first
@@LateNightHalo but that's fine, just upload the ini/txt file of your preset and then all we gotta do is get the raytracing stuff and load your settings :)
Oh my gosh DOF made this look next gen with the RT turned on, great job man!
The ray-tracing should be based on the roughness of the texture.
That way some parts might shine while others will be duller which is how things should look.
If it's not based on texture roughness then everything will just look shiny rather than how it would look in real life!
Can't be done out of engine. Reshade is an external program, it doesn't know roughness. But the color bounce and shadows are also added when ray tracing is turned on so in all I say it's an improvement.
Today I found out that Halo 3 prophet of truth is voiced by the same dude who voice acted Mankar Camoran from TESIV Oblivion. That’s so incredibly fitting.
Why a reupload?
Copyright probably
copyright issue for the first vid.
When you changed the depth of field it reminded me of how Halo 2 looked in the E3 trailer. Ahhh memories.
Ok I hate being this guy how ever I’ve watched quite a few videos and subscribed so I feel I can voice something that is slightly annoying. You are overly dramatic personally to the point it makes watching the videos hard.. I LOVE the content but I just can’t get over the dramatic tone.. sorry man.
Since I've never completed Halo 3 (even when I first got it) what you did to the game at first looked so beautiful I couldn't believe my own eyes!
'simulated ray-tracing' is the dumbest thing I've heard. That's literally just normal rendering. There's no rays.
You did a good job of balance and having the effects be subtle but noticeable. Good job mate, your right too halo 3 is timeless and for 07 that game wasn’t nothing short of revolutionary
Great video. A little bummed you didn't show Scarab!
The final level of Halo 4, “Midnight” would look good since it’s full of Forerunner lighting.
Dude this is what I wanted from a remaster. The same colors/environments but brought into the 4K market.
Kudos to you for showing your journey down the rabbit hole of enhancements- lol. In all seriousness though some of your settings looked amazing! I can see how easy it’d be to get carried away. Looking forward to your future posts.
This is art. The borderlands filter wow
Halo 2 had my favorite level design as it does something Dark Spuls does too. It puts the future location into view at some point. Every map has your future destination come into view either at the beginning or some time during the mission. A subtle way of making the space feel huge and emersive as if it's in "real space"
A Silent Cartographer with ray traicing video would be really good
This is amazing! Halo 3 was the very first game I ever played on a console.
My dad got me an xbox 360 that had a Halo deal with it, and with it came Halo 3! It was the game that got me into gaming and this is just amazing and euphoric af to see!!
I'm still sad that we didn't get a halo 3 remastered, that was my favorite game back when it came out, and still holds a place in my heart to this day.
How can something so simple be so... beautiful
The silent Cartographer level from Combat evolved has a great variety of areas to show off ray tracing, from the elite's with the swords to the ocean effects, plus its a classic halo level
The likes are from the UNSC Marines
The dislikes are the Covenants army
And the part when u set up so much mirror It. Was. Beautiful.
Long night of solace, new Alexandria and winter contingency from reach would look gorgeous
Before the madness with bloom effect would look so fantastic
The reason why the lighting in Halo 3 was so good:
Halo used TWO framebuffers for increased colour depth, one for HDR and another for LDR values from lighting. It also used a more expensive form of polygon shading that results in a more realistic drop-off.
The game ran at 640p as a result but in photomode (where the images are supersampled to get rid of aliasing, and higher resolution shadows with self-shadowing applied) the game looked ultra-realistic because of the advanced lighting.
I like the video how ever it’s quiet when you talk but the gameplay is really loud
The CRT TV effect looks awesome!! Reminded me the first time I play it when I was like 8 years, I’m 21 now! Such nostalgia :’) 9:25
Seeing the green on the magnum is beautiful.