Six minutes into the game I said to myself: Man, the game pace really went up since last time I played SC2. And the casters are so quick with their reactions and one of them speaks soo damn fast! Turns out I ran the video at 1.5x speed.
One little thing that I find a lot of players don't know... if you lose your Roach Warren, you can't morph Ravagers, so losing it, even if it's just a Drone and 150 minerals to rebuild it, can really put a dent in your immediate plans. P.S. Sick game!
Dark is an absolute unit for managing to break out of that wall. I would've have built some Brood Lords to even have a chance to break out, and he did it without any siege units!
Wow fantastic job @sc2hl ! Really glad you're back. Your highlights never disappoint and incredible editing. Makes a long game like this feel like game of the year!
I love that Hero was doing like, Campaign AI bases in the bases he was denying Dark from taking for so long. A couple of canons, a shield battery or two, a warp gate.
@@cugamer8862 carriers against zerg can work great if you have massive income lead, which hero did have. Those big bois are hella expensive to start with, and interceptors can be a huge mineral sink over a long game when the zerg trades efficiently, like dark did. But yeah, it's rare and i'm happy to see toss win a pro pvz for a change
Dark is the only zerg player that crushes air toss without corruptors, it's always surprising how well he does with fungals and biles or queens with microbial shroud which isn't the typical response. It's crazy how he deals with air with units that aren't typical for that
I don't get why hero didn't attack the mining bases up north, instead choosing to defend from the established wall and attack the useless leftmost non-mining base.
Carriers are a weirdly bad unit, because they seem like they should be good, but they always just don't do much, and i don't know why that is. I know there's probably a reason every protos game gets to mass carrier, but i don't quite know what it is.
I thought it was interesting that near the end Hero had a roughly even mix of carriers and tempests. That seemed like a good idea. Massing mostly one unit type makes things easier to control of course so that's why I think players do it and Hero had a lot of trouble spacing his carriers apart so they all didn't get caught in a single fungal and bile manoeuvre. This is why I mostly stopped playing StarCraft: it makes unit control much harder than other games and then calls it a skill curve. It's not fun to play (but still fun to watch).
@@GoblinUrNuts Red Alert 1, with its formation and scatter keys, did it better. Edit: check pages 25 and 26 of the Red Alert 1 game manual. It explains it more there.
@@Santisima_Trinidad Toss always ends up in Carriers especially against zerg because literally everything Zerg has decimates Toss ground. (Lurkers, broods, and to a lesser extent, banes and ultras) Toss simply hase no option other than Carriers even though they are not very good.
@@Santisima_Trinidad Carriers are bad because the interceptors attack time is very high (2.14 sec) but they still use it because they have not better option.
man, this game shouldn't have been this close. All hero had to do was to not stack the carriers, and he would have won any fight except for in the worst-case scenario where all his carriers get neural-ed. If he just spread them out a bit, he could have literally a move the carriers and win, using maybe the disruptors to focus fire the infesters.
Wish SC2 units has bigger collision especially air units. You can start with your Vikings or Corruptors completely spread across you're whole screen but as soon as the engagement starts they will stack again
That would be the "correct" play however it's also like 3-4k in gas for enough to kill toss with batteries. The ravagers used up a lot of gas and he had one base mining not 3 or 4. Basically dark pulled off the impossible with that fungal bile breakout. That was ridiculous. But toss got such an advantage in Econ from the contain that he could Remax but z couldn't. Should dark have just pushed toss base on the breakout he might have had a chance, but all the cannons and batteries tastosis were mentioning would slow down the attack enough that the Remax would mop up the ravager lurker and then kill all the hatches.
i know he was already doing like 100 things at once but once Hero had the wall up and locking the Zerg in he could've sent a prob up and stolen the top base, even the one in the middle....and continue upgrades, he had the minerals to spare
Yeah. I'm surprised he didn't go for plus 3 shields, esspecially when he had the batteries up, so shields were in plentiful supply. And there was 2 bases he could happily have stuck infrastructure on, and either gone to fully saturate them straight away or just bleed some probes onto them as other bases mined out. But i think he was expecting dark to give up for quite a while, so he didn't really bother with a lot of the macro stuff as he might do if he thought the game would go on to a second max out.
@@Santisima_Trinidad yer 100% ... to be fair they're both 1000 times better than me so he probably thought about it and didnt do for some obvious reason that I havent even thought of but not continuing the upgrades seemed odd
I'm definitely not a Starcraft pro, but it was pretty frustrating seeing Hero never attempt to spread out his air units a bit to minimize Fungal damage until literally the second before the game ended lol. Like, he just kept the clumped up and constantly ate Fungals for massive damage. Game could have been over 5 mins sooner IMO.
Spoilers: I know herO won the game in the end, but why not build void rays? Entire zerg army was armored, would've been easier to dodge biles and fungals with the speed upgrade, less susceptible to abducts because each one is worth less individually than a carrier. More damage. Anyone?
Dark kept a cool head and actually broke that wall. Also.... herO turbo inted his army away with the worst micro decisions he could have possibly made within a 15 second period. Thank goodness he still won cause he's an OP smiling assassin.
Always when they realize, Carriers suck, they maybe win. Always Protosa is losing with carriers in a maxed out game. Tempest + storm + ground army, so you do not get run over
LOL dark literally just wiped a full late game protoss army with fungal and corrosive bile. that was very awesome. how the fuck is dark trading 2:1 with mainly roach vs carrier dark is so fucking good. such an embarrassing game for hero
decades have passed and carrier-archon is still the meta when playing against Zerg. No insane micro needed. I'm a noob by the way and this is the only way I know how to play Protoss.
even though he won, that was poorly played by hero. so scared to engage even though the way to exploit a big income advantage is to trade close to even, and then re-max and re-attack as fast as possible to not give your opponent time to rebuild. he nearly lost cuz he was so scared to engage he let dark rebuild.
Why those Protoss like to stack their Carriers and aircraft together for Zerg to 1 shot them..come on.... the Level of Micro Starcraft II is like basic level compare to StarCraft I
Great game, but the whole time I felt like the casters are just di**riding the Zerg player. Freaking out when toss loses a few units, but not the same reaction with Zerg. Even saying Zerg will come back when the game is clearly one-sided once the cannon and shield battery wall is set up
@@atata2000 it wasnt. protoss lacks the cheap efficiency of terran units (marines, marauders, medivac, tanks, widow mines, ghosts) and also lacks the CC of zerg (viper grab, neural parasite, fungal). Which leaves Protoss with really expensive armies that deal lots of damage but nothing else.
@@atata2000 Eh. He got a lot of help from the utility Corrosive Bile and Queens bring to the table. There's a reason Zergs win tournaments so damn much. Well, two actually. 1) Serral plays zerg. 2) There are fundamental design issues with Zerg that will damn near always allow the Zerg player to do more, even if inefficiently, than their counterparts.
hero have luck -- no efective army and spend credits on sht but dark have 60x efective army absolute boring fight -- yes win but no do efective but soooooooooooo long as senior in penzion 😞
Why is it that when I played Brood wars I thought it was starcraft2? Why did star craft 2 take so long? I just now started seeing people playing it thanks to TH-cam...I had grown up and get tired of having the same fight everyday with the same people. Did they want to wait for a whole new generation, because they knew the old one wouldn't be so interested after waiting 12 years? Is that why they have those big giants and all the drop ships? Because the new kids wouldn't want to play with the same limited system? I'm just confused. The Giants seem stupid and OP. The game is 12 years old and I'm just now hearing about this? Sounds like a disappointment to them
@@joshuagauntlett8724 that's quite an apt statement. I saw brood wars as it's own game since you didn't have to do the first part. But maybe I should go back to sleep. When I wake up there may be a StarCraft 3 lol
That's a pretty confident wall that I'm 100% certain I could not hold as the toss or break as the zerg.
newb wall
git gud
Six minutes into the game I said to myself: Man, the game pace really went up since last time I played SC2. And the casters are so quick with their reactions and one of them speaks soo damn fast!
Turns out I ran the video at 1.5x speed.
nub
To be fair, the game pace is nutty with these guys. Not a single second where their macro isnt perfect in the first 12 mins
Protoss playing like a Zerg with that much resources lost 😂
protoss playing like Maru°
We just like to throw minerals at our opponent hoping that he somehow dies with a concussion can you blame us?
Gucci Toss
protoss with that much minerals is insane
Dark got to expiriance the game play everyone is forced to against him
One little thing that I find a lot of players don't know... if you lose your Roach Warren, you can't morph Ravagers, so losing it, even if it's just a Drone and 150 minerals to rebuild it, can really put a dent in your immediate plans.
P.S. Sick game!
15:29 i think this is the first time since wings of liberty's "The Evacuation" that i've ever noticed units being reflected on water
The casters are the reason I'm here watching the video.
They are the only good ones. I can't stand listening to the cringy Australian accents of PiG etc
@@HorseshitDetectionAgency mfw an accent is 'cringey'
Thanks for coming back. I can't survive without this channel. :(
13:58 Perfect evil goblin laugh by Artosis 😂
I love these so much. 😆
Dark is an absolute unit for managing to break out of that wall. I would've have built some Brood Lords to even have a chance to break out, and he did it without any siege units!
ABSOLUTE unit. Well put.
Well, Ravagers are kind of a siege unit, and he did build lurkers straight after
Where would you get the money for broodlords from?
And what would you do with them against those carriers?
denying creep is so much more powerful now that queens can't transfuse
I was thinking the same thing with this new patch. Seems subtle but now expanding or controlling creep is more important than ever!
Wow fantastic job @sc2hl ! Really glad you're back. Your highlights never disappoint and incredible editing. Makes a long game like this feel like game of the year!
Was gonna punch my computer if Dark somehow won this
ikr. For a pro, we'd think he be top of the line
Bro same, I was actually starting to wonder wth he doing lol
I love that Hero was doing like, Campaign AI bases in the bases he was denying Dark from taking for so long.
A couple of canons, a shield battery or two, a warp gate.
Daaaang, that was a crazy game. Big props to Dark for never giving up. Of course bigger props to protoss expanding like a zerg lmao
Dark must've been trying to get the "beat skytoss without making any anti-air" achievement.
Haha yup. Add some corrupters and skytoss crumbles instantly.
I'd say he is sort of famous for that. What unit does Dark usually make when he sees air units? Ultralisks lol
it's been so long since I've watched herO play, gotta love when he playin good
I love it when Artosis predicts the game wrong
Gotta love toss winning against zerg !
I am ASTONISHED that HerO won. Like dumbfounded. He actually fielded carriers against Zerg and didn't lose.
@@cugamer8862 carriers against zerg can work great if you have massive income lead, which hero did have. Those big bois are hella expensive to start with, and interceptors can be a huge mineral sink over a long game when the zerg trades efficiently, like dark did. But yeah, it's rare and i'm happy to see toss win a pro pvz for a change
Disgusting how a zerg can stay in the game so long without mining.
Dark is the only zerg player that crushes air toss without corruptors, it's always surprising how well he does with fungals and biles or queens with microbial shroud which isn't the typical response. It's crazy how he deals with air with units that aren't typical for that
So good that he got crushed himself lol
That was wayyyyy closer than it shouldve been
I don't get why hero didn't attack the mining bases up north, instead choosing to defend from the established wall and attack the useless leftmost non-mining base.
They were far more defended. He would’ve lost his entire army.
@@bigsmall246 Honestly Dark never should've gotten out, that wall was weak af
"You can't just sit on gateway units forever"
Meanwhile Zerg for 6 years buidling nothing but Roaches and its "Fine guys"
Waiting for the day we'll see Dark exploit a glitch that allows him to stack lurkers so they can hit air xD
i love that every time i click a video from this channel i get the clickbait and an actual good game on top of it
Fun find in the units lost tab: dark had a stasis ward destroyed that he cast from a neural parasite-d oracle
Everyone here preparing for EID meanwhile me watching StarCraft lol
Damn I actually love the innovative way Dark has thought of to deal with the Carrier Deathball, could be good to use on ladder
How did he deal with it? I don’t know much about the game but know mass carriers are a problem
On ladder???
Fungal bio is the oldest combo ever bro.
@@pedromiranda1524 fungal + mass corrosive bile on the army
@@xxxyyy5080 oh bruh
alright, correction; maybe the combo I don't see everyday at least
Godayyumm... Dark really almost 100 to 0'd heros army with fungal bile combos like 3 times. Wouldve been well deserved if he won
wow herO is coming back!❤️❤️
Those corrosive fungals were sick
Dark was like Maru, holding really strong but eventually defeated
I really like the fact that carriers always loose the game even to ravegers.
Carriers are a weirdly bad unit, because they seem like they should be good, but they always just don't do much, and i don't know why that is. I know there's probably a reason every protos game gets to mass carrier, but i don't quite know what it is.
I thought it was interesting that near the end Hero had a roughly even mix of carriers and tempests. That seemed like a good idea. Massing mostly one unit type makes things easier to control of course so that's why I think players do it and Hero had a lot of trouble spacing his carriers apart so they all didn't get caught in a single fungal and bile manoeuvre.
This is why I mostly stopped playing StarCraft: it makes unit control much harder than other games and then calls it a skill curve. It's not fun to play (but still fun to watch).
@@GoblinUrNuts Red Alert 1, with its formation and scatter keys, did it better.
Edit: check pages 25 and 26 of the Red Alert 1 game manual. It explains it more there.
@@Santisima_Trinidad Toss always ends up in Carriers especially against zerg because literally everything Zerg has decimates Toss ground. (Lurkers, broods, and to a lesser extent, banes and ultras) Toss simply hase no option other than Carriers even though they are not very good.
@@Santisima_Trinidad Carriers are bad because the interceptors attack time is very high (2.14 sec) but they still use it because they have not better option.
games like this make me consider downloading sc2
man, this game shouldn't have been this close. All hero had to do was to not stack the carriers, and he would have won any fight except for in the worst-case scenario where all his carriers get neural-ed. If he just spread them out a bit, he could have literally a move the carriers and win, using maybe the disruptors to focus fire the infesters.
Wish SC2 units has bigger collision especially air units. You can start with your Vikings or Corruptors completely spread across you're whole screen but as soon as the engagement starts they will stack again
I'm 10 min in and had over 8 ads, you guys making bank off this 1 video XD
Insane escape there from dark
Op protoss ball? Nope
Op protoss wall? Yep
Would it been a good move to throw down a foward nexus to get battery overcharge on that front line?
The Protoss version of infestor-broodlord-spore forest
Did hero not know about the fourth base? One zealot run by would’ve been great a few minutes ago instead of a Mexican boarder wall
Why arent dark make fly units as well??? Or the ground units that can att the air unit is it just really bothers me
That was totally epic.
Did hero miss out on upgrades? He only had +2 air attack while maxed out
I thought it was gg when the wall was up 100%. Damn epic break out. But, I feel like he never recovered from it, or just a lack of aa in late game
I cant belive that Hero plays that Bad Ehen hes so far ahead
Tasteless and Artosis - could listen to them for days. It's like listening to old friends. I watch these more for the commentators than the content.
💜
they skipped ahead at 1:43, i wanted to see everything....
beautiful
that was sick 😁
Why not keep making vipers and maybe add some corruptors to the mix?
That would be the "correct" play however it's also like 3-4k in gas for enough to kill toss with batteries. The ravagers used up a lot of gas and he had one base mining not 3 or 4. Basically dark pulled off the impossible with that fungal bile breakout. That was ridiculous. But toss got such an advantage in Econ from the contain that he could Remax but z couldn't. Should dark have just pushed toss base on the breakout he might have had a chance, but all the cannons and batteries tastosis were mentioning would slow down the attack enough that the Remax would mop up the ravager lurker and then kill all the hatches.
i know he was already doing like 100 things at once but once Hero had the wall up and locking the Zerg in he could've sent a prob up and stolen the top base, even the one in the middle....and continue upgrades, he had the minerals to spare
Yeah. I'm surprised he didn't go for plus 3 shields, esspecially when he had the batteries up, so shields were in plentiful supply.
And there was 2 bases he could happily have stuck infrastructure on, and either gone to fully saturate them straight away or just bleed some probes onto them as other bases mined out.
But i think he was expecting dark to give up for quite a while, so he didn't really bother with a lot of the macro stuff as he might do if he thought the game would go on to a second max out.
@@Santisima_Trinidad yer 100% ... to be fair they're both 1000 times better than me so he probably thought about it and didnt do for some obvious reason that I havent even thought of
but not continuing the upgrades seemed odd
Why are they getting to play the new maps and we dont :(
So where's the wall?
When i build a wall i am called N00b... but when her0 does it - it is the ULTIMATE PROTOSS WALL!!!!!!111!!!!
I can listen to Artosis and Tasteless all day
First time seeing roaches and lurkers last this long against tempest and carriers 😂
luffy's real devil fruit is the hito hito no mi model sun god nika he is not a rubber man
wait. why did they remove infested terrans?
I'm definitely not a Starcraft pro, but it was pretty frustrating seeing Hero never attempt to spread out his air units a bit to minimize Fungal damage until literally the second before the game ended lol. Like, he just kept the clumped up and constantly ate Fungals for massive damage. Game could have been over 5 mins sooner IMO.
Where would infested Terrans come from? There's no command center to dive into with a queen...
@ASouthernGamer that skill was so broken. I don't know how anyone ever beat a Zerg that used that. So glad they're removed from the game.
Only focusing on the minerals and not on the Gas is this some kind of new caster meta?
If I was a pro player and there was one player that I'd be terrified of facing that would be Dark.
Spoilers:
I know herO won the game in the end, but why not build void rays? Entire zerg army was armored, would've been easier to dodge biles and fungals with the speed upgrade, less susceptible to abducts because each one is worth less individually than a carrier. More damage. Anyone?
Dark kept a cool head and actually broke that wall.
Also.... herO turbo inted his army away with the worst micro decisions he could have possibly made within a 15 second period.
Thank goodness he still won cause he's an OP smiling assassin.
wow. Using gateways as meatshields for the shield batteries and carriers.
Zerg op, Zerg kills Protoss ez, Protoss struggles to kill five roaches
Always when they realize, Carriers suck, they maybe win. Always Protosa is losing with carriers in a maxed out game.
Tempest + storm + ground army, so you do not get run over
Her0 needs to work on that negative micro 😬
The protoss still Made the game, the infestor roach is AND army dealer, but a very slow siege
herO is epic
kinda weird he had no anti air and didn't use oracles.. just throws them in garbage
Hero is building a wall and making the zerg pay for it
if infestorrs get out protos blows the planet to another dimension so no never infested stuff ^^
Bile good unit
Finally not a Zerg win
Nerf the investor fungal ability!! It’s so frustrating to watch sometimes. Too easy for a Zerg player
XDDD
The fungal Is not a easy ability to dominate man
LOL dark literally just wiped a full late game protoss army with fungal and corrosive bile. that was very awesome. how the fuck is dark trading 2:1 with mainly roach vs carrier dark is so fucking good. such an embarrassing game for hero
Still , Hero buy enough Time to rebuild the army.
The zerg focus in the protoss army, Made the game un favor to protoss, the zerg need to Split the army to distract an do More real damage
that just show how imba zerg is... with the MOBILE static defense and viper, roflmao
decades have passed and carrier-archon is still the meta when playing against Zerg. No insane micro needed. I'm a noob by the way and this is the only way I know how to play Protoss.
Medoed power
Off hero is is sos classic
Wow
Dark strength is in Improv. Hero took too long to break in giving dark time to think. Quality vs quantity
He shoulda built more shield and cannons in the back
With shield he never would lose temp or carrier and save archons
Can't shoot up sadge
even though he won, that was poorly played by hero. so scared to engage even though the way to exploit a big income advantage is to trade close to even, and then re-max and re-attack as fast as possible to not give your opponent time to rebuild. he nearly lost cuz he was so scared to engage he let dark rebuild.
most effecient zerg player ever?
My money is on the Korean guy.
Heros wall was too far back imo
Why those Protoss like to stack their Carriers and aircraft together for Zerg to 1 shot them..come on.... the Level of Micro Starcraft II is like basic level compare to StarCraft I
Great game, but the whole time I felt like the casters are just di**riding the Zerg player. Freaking out when toss loses a few units, but not the same reaction with Zerg. Even saying Zerg will come back when the game is clearly one-sided once the cannon and shield battery wall is set up
Zerg is too op. 500 income vs 2500 and still could fight back with t1 units, queens and a couple of winfestor bruh this isn't even funny.
That was pure skill from Dark
@@atata2000 it wasnt. protoss lacks the cheap efficiency of terran units (marines, marauders, medivac, tanks, widow mines, ghosts) and also lacks the CC of zerg (viper grab, neural parasite, fungal). Which leaves Protoss with really expensive armies that deal lots of damage but nothing else.
@@atata2000 Eh. He got a lot of help from the utility Corrosive Bile and Queens bring to the table.
There's a reason Zergs win tournaments so damn much. Well, two actually.
1) Serral plays zerg.
2) There are fundamental design issues with Zerg that will damn near always allow the Zerg player to do more, even if inefficiently, than their counterparts.
Not ultimate wall
They were both wasting time trying to make the game extremely unnecessary longer. They could have killed each other ver quickly
her0 = zero
The title lied to me, that was the worst protoss wall I've ever seen
hero have luck -- no efective army and spend credits on sht but dark have 60x efective army
absolute boring fight -- yes win but no do efective but soooooooooooo long as senior in penzion 😞
Why is it that when I played Brood wars I thought it was starcraft2?
Why did star craft 2 take so long? I just now started seeing people playing it thanks to TH-cam...I had grown up and get tired of having the same fight everyday with the same people. Did they want to wait for a whole new generation, because they knew the old one wouldn't be so interested after waiting 12 years? Is that why they have those big giants and all the drop ships?
Because the new kids wouldn't want to play with the same limited system? I'm just confused. The Giants seem stupid and OP. The game is 12 years old and I'm just now hearing about this? Sounds like a disappointment to them
Idk if you were asleep or something for like 20 years if you thought brood wars was sc2
@@joshuagauntlett8724 that's quite an apt statement. I saw brood wars as it's own game since you didn't have to do the first part. But maybe I should go back to sleep. When I wake up there may be a StarCraft 3 lol
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yay first