What's New in Limber 2 for After Effects

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 56

  • @nikyabodigital
    @nikyabodigital หลายเดือนก่อน +4

    Bro all this value for 65$.... Craazy so much value!!!!!!! Thank you limber !

  • @LucasMalaquias
    @LucasMalaquias หลายเดือนก่อน +3

    Wow, that's huge!! This really gave Limber all the features I wish Limber 1 had for so long now. Amazing work!!

    • @animatabledotco
      @animatabledotco  หลายเดือนก่อน +1

      Thanks! We'll always try to do everything our users ask us to. It just takes a little time!

  • @bradleyconners657
    @bradleyconners657 หลายเดือนก่อน +1

    I was going to purchase Limber 1 pretty soon, super stoked there is an re version out! Thanks guys.

  • @JaxonPham
    @JaxonPham 2 หลายเดือนก่อน +4

    WOW this is huge. I’m especially excited about raster layers being animatable!

    • @animatabledotco
      @animatabledotco  2 หลายเดือนก่อน +2

      Mixed media is becoming very popular and Limber 2's precomp limbs are perfect for it, because you can add multiple layers into them and get a stop-frame or collage style, without having a 100 layers in your comp.

    • @nikyabodigital
      @nikyabodigital หลายเดือนก่อน +1

      Damn i remember that one vox video about republican and democrat now its easier than damn!

  • @IanConnel
    @IanConnel หลายเดือนก่อน +1

    Great overview! Writing and animation and editing and deliver are all superb.

  • @DavideBoscolo
    @DavideBoscolo หลายเดือนก่อน +1

    This guys are on a mission. Bloody good update!

  • @chrismuscat3022
    @chrismuscat3022 หลายเดือนก่อน +1

    wow thanks for the upgrade!!

  • @bankeryakup
    @bankeryakup 2 หลายเดือนก่อน +2

    Great job again. Can't wait to use it. Thanks.

    • @animatabledotco
      @animatabledotco  2 หลายเดือนก่อน +1

      You are quick! Thanks!

  • @such-a-wally
    @such-a-wally หลายเดือนก่อน +1

    I can't wait to try this out!! :D

    • @animatabledotco
      @animatabledotco  หลายเดือนก่อน

      Let us know if you like it!

  • @ahmedhamed-of8xw
    @ahmedhamed-of8xw หลายเดือนก่อน +1

    amazing work !!
    wow

  • @CreativePunk5555
    @CreativePunk5555 หลายเดือนก่อน

    I see this and immediately go into my art files to find a character to rig and animate! I now have a date with Limber 2 this weekend!

    • @animatabledotco
      @animatabledotco  หลายเดือนก่อน

      Yeeeah! Let us know how it goes.

  • @headcrab4
    @headcrab4 2 หลายเดือนก่อน +6

    Amazing work. Now all I need is my company to give me interesting projects that I could use it on!

  • @plixplop
    @plixplop หลายเดือนก่อน +1

    This looks very cool!

  • @MichaelLuckhardt
    @MichaelLuckhardt 2 หลายเดือนก่อน +3

    This video came out 5 hours after I was looking into ditching duik. Talk about timing yo. I'm down to try Limber.

    • @animatabledotco
      @animatabledotco  หลายเดือนก่อน

      Perfecto. You probably know this already but Limber has a trial download so anyone can instantly give it a spin without paying a penny or signing up for anything.

  • @carmelilla00
    @carmelilla00 หลายเดือนก่อน

    Hi! it´s awesome :) Just one question, if I create a null to scale the character and then I use the Walker Tool for a walk cicle, the character size goes back to previous one... Is this normal or I´m doing something wrong?

    • @animatabledotco
      @animatabledotco  หลายเดือนก่อน

      Hey there. I'm afraid I can't help you with Walker Tool because I'm not familiar with it. Auto-scale works based on how End Controllers are scaled by any of the layers they are parented to. So if Walker Tool is causing the end controllers to be un-parented from a layer that was scaled, then that scaling will be lost.

  • @JaxonPham
    @JaxonPham 2 หลายเดือนก่อน +1

    Is making characters with line work easier than it was before? I struggled learning that with the previous version. Maybe I’ll try again soon

    • @animatabledotco
      @animatabledotco  2 หลายเดือนก่อน +1

      There are a few different approaches to it which does make it seem complicated. One way we've made it easier is with the new, expanded limb library - it has over 100 limbs in, and you can filter them to 'Outline' - of which there are currently 42. These limbs have controls to vary the stroke width, change its color, allow it to scale with the character (or not), and so on. So hopefully, for a lot of cases, you won't need to go and rig a limb yourself, you can just use one of the presets.

    • @JaxonPham
      @JaxonPham 2 หลายเดือนก่อน +1

      @@animatabledotco ah ok that's awesome thank you!

  • @legrainproduction2760
    @legrainproduction2760 หลายเดือนก่อน +1

    top top top !!

  • @JaxonPham
    @JaxonPham 2 หลายเดือนก่อน +1

    Is there a discount for people who own version 1?

    • @animatabledotco
      @animatabledotco  2 หลายเดือนก่อน +1

      Absolutely. If you bought it since May 1st 2024 the upgrade is basically the difference between the old and new price. If you bought it before then, it's 20% off.

  • @aman34587
    @aman34587 23 วันที่ผ่านมา

    I wish it were available for BMD Fusion of DaVinci Resolve; its workflow is way better than After Effects, but plugins like this make me still use After Effects.

  • @howevisual7099
    @howevisual7099 หลายเดือนก่อน

    I believe that there isn't a library for storing/purchasing things like walkcycles, etc.--I get the desire for custom animation instead of everyone having the same stuff but feel like even having a bin to store things locally that I've made already could be beneficial? If I have multiple characters or different styles having to copy and paste things between projects sounds like a real chore. Is there a better way for something like that which I'm maybe not thinking of?

    • @howevisual7099
      @howevisual7099 หลายเดือนก่อน

      I'm in either way though! Just wanted to see if there's maybe a good workflow for reusing what I've built in the future :)

    • @animatabledotco
      @animatabledotco  หลายเดือนก่อน

      @@howevisual7099 No you're right, there isn't a built-in tool for storing movement. Essentially, to do that well, we'd also have to be very prescriptive about how folks connect limbs together - how they rig and animate the body. Some bodies have a hip layer and a torso layer, both with rotation and position keyframes. Others might be completely different. And obviously we'd also need to account for one character having long legs and another having short legs, and so on. Other tools I've seen that do this kind of thing tend towards pretty low quality, canned-looking movement. And we are just not enthused by that end of the barrel.

  • @gkilm
    @gkilm 2 หลายเดือนก่อน

    I hope someone does a comparison with Rubberhose 3. It looks like they both may have advantages

  • @bojacksimpson8624
    @bojacksimpson8624 หลายเดือนก่อน

    Wonderful! 👏🏻 Is it possible to add an automatic walk cycle option? with that I would be immensely happy!

    • @animatabledotco
      @animatabledotco  หลายเดือนก่อน +2

      Anything is possible but it's very unlikely we'd do that. I've tried the automation options in other tools and always found it sub-par in terms of the quality of the result. I'm sure we would do a better job if we put our minds to it, but it's a path I have no enthusiasm for. We're in this business to help people make good animation and feel the reward and sense of fun in doing that. I believe that the value in that process comes across in the output, and ultimately has more economic value than something automated that anyone with the same tool can reproduce in minutes.

    • @bojacksimpson8624
      @bojacksimpson8624 หลายเดือนก่อน +1

      @@animatabledotco I completely agree, especially with the possibilities that Limber allows (especially this new version).
      My comment was because sometimes you need to take a quick walk and I think it would be practical not to have to leave Limber to do it.
      Thank you for your response and your work.

  • @manonthillou7116
    @manonthillou7116 หลายเดือนก่อน

    i bought limber 1 in april the 20, and there is a limber 2 now, sadness😭😅, but it seems to be soooooo great

    • @animatabledotco
      @animatabledotco  หลายเดือนก่อน

      oof! sorry to hear you missed out Manon.

  • @flagshipbowtie
    @flagshipbowtie หลายเดือนก่อน

    PNGs are finally supported😂😂

  • @GorkiH
    @GorkiH หลายเดือนก่อน

    I could not find the rotate end in the second version

    • @animatabledotco
      @animatabledotco  หลายเดือนก่อน

      Controllers no longer auto-rotate. You need a Locator instead. See here: limber.docs.animatable.co/changes-summary/#controllers

    • @GorkiH
      @GorkiH หลายเดือนก่อน +1

      @@animatabledotco thank you I found it :)

  • @matthewburnham-jones3518
    @matthewburnham-jones3518 2 หลายเดือนก่อน +2

    AWWWWWWWWWYEAHHHHHHHHHHH

    • @animatabledotco
      @animatabledotco  2 หลายเดือนก่อน +1

      the reaction I needed rn

  • @mgardner70
    @mgardner70 หลายเดือนก่อน

    How much is the upgrade? ❤

    • @animatabledotco
      @animatabledotco  หลายเดือนก่อน

      Depends when you bought v1. Upgrade pricing info is here: aescripts.com/limber/#upgrade-notice

  • @xuanyaoliu
    @xuanyaoliu หลายเดือนก่อน

    无法下载库索引怎么解决

  • @Design.23AM
    @Design.23AM หลายเดือนก่อน +1

    Got it instantly. Thanks guys!!