WTF Is? Volume - Nav Modifier in Unreal Engine 4

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

ความคิดเห็น • 15

  • @gradyrichardson6693
    @gradyrichardson6693 4 ปีที่แล้ว +1

    Can a mesh be turned into a nav modifier or are we stuck with the shapes given?

  • @QuiteDan
    @QuiteDan 2 ปีที่แล้ว

    Can you use a nav mesh volume in a blueprint? NavModifier component seems to just apply the NavArea effect to the entire actor.
    Edit: I ended up using several Child Actor Components of a simple actor with a Nav component. This enables me to have multiple volumes in one actor (the controls are limited, but I need only scale the volumes in my situation)

    • @Elmarath
      @Elmarath ปีที่แล้ว

      Nav component? What is that and how did you create it?

  • @yk-lz3nr
    @yk-lz3nr 3 ปีที่แล้ว +1

    I wish to find something that can connect navmesh broken by the doorway. Heh... Thanks for the tutorial, it's interesting tool though

  • @rodrigocezar3667
    @rodrigocezar3667 4 ปีที่แล้ว +1

    What about the nav modifier component?

  • @KadeMarkoux
    @KadeMarkoux 7 ปีที่แล้ว

    This is extremely helpful to me. Thanks so much for going over this stuff Mathew. I was having a bit of difficulty getting the AI to navigate within a playable area on a map I created that has some small hills, trees, rocks, and a cabin that can be entered. The only thing I am stuck on still is should the entire navmesh have any sort of breaks in it or should it be solid green with no artifacts other than what's blocked? I noticed mine is kinda a mess so I am aiming to fix it without having to change my map too much.

  • @NerdsPlayhouse
    @NerdsPlayhouse 5 ปีที่แล้ว +3

    Great lesson
    Does anyone know how I could add a conditional Nav modifier?
    For example I don’t want people walking into traffic UNLESS they’re running from an attack.
    (Edit) Obstacles may be what I was looking for. Still don’t know how to make them conditional though.

  • @pierreracine128
    @pierreracine128 4 ปีที่แล้ว

    awesome, thank you

  • @S0raJr
    @S0raJr 9 ปีที่แล้ว

    Thank you for posting, I was wondering how to block off AI from walking a certain distance.

  • @ChiangYaoYu
    @ChiangYaoYu 8 ปีที่แล้ว

    thank you

  • @quanghoang8115
    @quanghoang8115 6 ปีที่แล้ว

    THanks

  • @tuazulyrojoeljean
    @tuazulyrojoeljean 6 ปีที่แล้ว +2

    Hi, Mathew! I have some questions: If you have a follower in a open world, do you need a gigantic NavMesh Volume? and if it is so, it is expensive in terms of memory or performance?

    • @EthanFilms
      @EthanFilms 5 ปีที่แล้ว +1

      boy i sure wish someone would answer this question

    • @taylorhead9842
      @taylorhead9842 5 ปีที่แล้ว +1

      @@EthanFilms Look up Navigation Invokers. answers.unrealengine.com/questions/425015/what-is-the-lightest-way-to-use-navmesh-in-an-open.html

  • @GrzegorzStyczen
    @GrzegorzStyczen 7 ปีที่แล้ว

    Hi! Anyone knows how to attract AI to some parts of navmesh like roads?