Struggling to getting the user defined curves and the deadzone to do anything , do you have to go into c++ to call the functions because when i change the settings in the blueprint i doesnt seem to do anything
nice info! I've got a question though. Im trying to finetune the FPS Aiming to feel like halo game. It feels good on the X and Y. Its set to have a user defined response curve for each axis. However When you aim at a diagonal the aim moves much slower than if you were aiming straight up/down or Right/Left. Its like it scales at a slower pace at a diagonal angle. Any ideas on how to fix this or how games like COD or Halo set it up to feel so smooth?
Simple and straightforward! Thanks!!!
pure gold, thanks a lot !!!!
Struggling to getting the user defined curves and the deadzone to do anything , do you have to go into c++ to call the functions because when i change the settings in the blueprint i doesnt seem to do anything
nice info! I've got a question though. Im trying to finetune the FPS Aiming to feel like halo game. It feels good on the X and Y. Its set to have a user defined response curve for each axis. However When you aim at a diagonal the aim moves much slower than if you were aiming straight up/down or Right/Left. Its like it scales at a slower pace at a diagonal angle. Any ideas on how to fix this or how games like COD or Halo set it up to feel so smooth?
muito obrigado, tirou uma grande duvida minha.
+10 points for speed and clarity