That’s because that bonus stage was based on this game. It’s why the “goal” blocks chuck you out of the stage - to mess with people who were familiar with this game, and with “goal” actually being the objective.
There's some interesting technical wizardry going on with this game too. As you may know, mode 7 only applies to the background, and you can only have one background layer when using mode 7 (as opposed to 3 or 4 with most of the other modes). Obviously the spinning maze is the mode 7 part, so how the heck do they put a background **behind** the maze, sometimes even being animated, like that fish? It's actually really clever use of sprites!
That... And the mode 7 layer being more than a "layer" having the collisions for the ball. Although I suppose that Mario Kart will have used something similar for the collisions with the track 🤔
@@sovietdominion Sharopolis' "Games That Push the Limits of the Super NES" covers how the rotation was handled, though there may be other videos that do so. th-cam.com/video/TzJyEQCGR5w/w-d-xo.html
@@inceptional I think that same HDMA gradient effect is used in a lot of Mode 7 games to give the illusion of the playfield getting darker as it approaches the horizon (Pilotwings is an early example). I assume they're using color math to blend the main background color with the Mode 7 layer so that you can display the gradient and still have actual detail on the Mode 7 layer, instead of just a bunch of "holes" through which are seen a plain gradient background.
As a Genesis owner back then, I had SNES envy over this game. Not sure why, but maybe the special levels in Sonic 1 whetted my appetite for this kind of game. The closest I got was when I imported Tama for the PS1.
Man I got SNES envy seeing the Zelda and Mario games on that system 😂 but games like Ecco, Puggsy, Sonic, Ristar, and the good Disney games convinced me that if I could only choose one as a non-rich-kid, I’d chosen a fun side. I even bought a Sega Saturn and enjoyed it because of the same attitude, I got to play Panzer Dragoon and GunGriffon! 😁
Very neat and fun for an obscure SNES game... I love how simple yet exciting the game could get, especially when you try getting your ball flying through the stage without slowing down.
Damn it. Lol you are like my alarm dude. I know I'm messing up when a snesdrunk video pops up and I haven't been to sleep yet. Snes notification "fu%$ it's 4am."
You have to do some rather tricky maneuvers despite how simple the game is. The obstacles, pathing, and bonuses are what really brings this game to the next level.
As soon as I saw how this was being played it made me think of those little toys you get at certain stores or actually one I got as a kid's meal toy from Jack In The Box back in the '90s where you're playing a maze and you put a ball in it a little ball in it and yeah you just rotate or tilt the square that has the maze and the ball contained in it to move the ball around. This is like a digital version of that.
This game inspired the special stages in Sonic the Hedgehog. It’s even why those blocks that make you fail are labelled “goal” - to mess with the expectations of people who’d played this, where “goal” is actually the objective and not a failure state.
I was going to ask how that was possible but I did some research. Guess this game came out in the arcades first. I wonder what the arcade version is like, like how do you rotate the map ?
@@videostash413 except at the time it was intended to remind people visually of this game, where “goal” means winning the stage, so it’s more trollish than that.
Absolutely fun game and I didn't have vertigo issues with it either (Usually affects those that are just spectating). On the Ball should be in the top 50 SNES games lists due to its simplicity but fun mechanic. There is a lot to master in it, and should be a speedrunner's ultimate challenge.
Good review! I've never even heard of this game, but it looks fun. It looks like a solid use of Mode 7! It is like Sonic 1's Special Stage meets Marble Madness!
Funny you posted this, I played it last night for a while. The physics and mode 7 rotations are great. To me this is a game that is to marble madness what Kong country 2 was to the original Kong country. Years ago someone posted a sealed one locally for $40 and I traded a double of a majesco Castlevania IV for it. One of my favorite SNES boxes I have. This is one of those games I'm almost always in the mood to play.
Great lil video to go along with all the other awesome videos. Can't say I'm rushing to add this to my SNES Mini but always enjoy some SNES Drunk. Thank you so much for every video!
I've always wondered about the name "Cameltry". The Cutting Room Floor displays unused background sprites of a camel, one with a word balloon that says "I'm Trying". I half suspect the creators came up with the idea of the game's logo first, and then tried to turn it into an actual game name. (The logo replaces the "AM" of "CAMEL" with a stylized camel, and has a ball bouncing off one of the camel's humps.)
the SNES Mouse is actually a really good controller for this game since the original arcade Cameltry uses a paddle dial and button like Arkanoid does. In fact, it's one of the Egret II Mini's trackball/paddle games
Also I need your thoughts on Wario's Woods and Super Buster Bros as they are my comfort games I play when I'm all stressed out from work and don't want to grind more hours in MGS V
I think this game wins the award for "Best SNES game released in English that I didn't learn about until I was an adult." To be fair, that list of games is VERY small, but this game seems good enough that I'm genuinely surprised I didn't learn about it until this year.
In the later stages, this one gets pretty tough, and the timer is a crucial mechanic as it carries over between stages, and you get a "second chance" if you run out of time by timing a button press, as well as a bonus chance to get extra time through a slot machine. The controls are pretty great too. You can turn using both the d-pad and the shoulder buttons together which allows for super tight turns, and using the B button is used to descend faster; important for breaking through small breakable block obstacles. As it's a Taito game, I'm pretty sure that Bub and Bob from Bubble Bobble are shown somewhere in one of the game's endings.
Mouse makes a lot of sense, it's one of the best ways to play the arcade version in MAME as it helps in places to be able to rotate the maze a full 180 degrees in a flash, which is a bit more difficult with digital controls.
I really appreciate your content, I'm not much of a commenter, but, I look forward to watching your videos every week or so. Thank you for what you do.
OMG I can't even watch the footage of this. Good lord! not for me but I am glad you reviewed it so that I found that out before accidentally making my head hurt and my stomach upset.
Hey man.. Nice video, as always... Did u ever play "Sure Instinct"? it's a fairly new game for the SNES, and though it's not the SAME thing, it reminded me of this game... Maybe u should try it and show it to the other ppl here, in case u haven't yet (I don't remember seeing it here)... Cheers!
Hey Drunk, I checked and you totally did Sparkster for the SNES, but not its objectively better (in my absolutely correct opinion) counterpart Rocket Knight Adventures! I think you'll have a blast with it and it'll make for a good SegaDrunk!
I remember this game as cameltry. I tried to get a board of it for my arkanoid cabinet but it's super rare. This game plays best with a spinner controller
I have always liked this game too. They really made a simple idea work. I even got my mother to try this game out too when I told her that you only need to use two buttons heh
The game was designed with a dial in arcades, so the Super NES mouse was a logical extension of that control scheme. It offers faster, more precise control than a joypad would, but it's not strictly necessary... just a nice bonus.
Yeah, I was one of those people who get very ill playing this game, so while I always liked the idea behind it, the mode 7 effects and rotating screen was just to much to take. I have improved my tolerance for such problems in recent years, so maybe one day I'll give this game another go.
I think I've actually rented this one before, looks really familiar. I remember getting home and putting it in my SNES and then getting mad it wasn't an isometric perspective like marble madness. I don't even think I actually bothered to play it. probably should have gave it an honest shot
I actually just found out about this game like a month ago, really solid puzzle game I feel like this would be a great game for PC with some course-building tools
The reason for the mouse support is that the arcade game used a dial like for Arkanoid to rotate the maze. That said, using a mouse to play arkanoid ain't so hot either. :)
Game i played on the good old SNES is 'Assault Rigs' Absolutly LOVED that game even if it was kind of simple But the lvls get more and more crazy and the designs range from Tron-Like to War-Theme to Crazy Stuff ^^
I got alotta nostalgia for this one. My cousin got this for us when they went to Germany. Not knowing what imports and stuff were, I thought it WAS an import....but wondered why it could be played on my system. The music was pretty good. Never could beat it...the later courses are crazy hard to get there in time. Was also compatible w/ the SNES mouse.
I have the game on the Taito Egret II mini and I have the trackball/spinner controller for it. If you play this game with the spinner, it's a blast :D.
I've always liked Cameltry and I have no idea why people were so down on it at the time of release. I mean, it's not a looker with possibly the blandest graphics on the system, but it's an action puzzle game, it doesn't have to be pretty. Personally, I've always enjoyed this whenever I've played it.
I could've sworn I'd played this before, but not on the SNES. It must've been in the PS2 Taito collections, and when I looked it up, I found it was under the name Cameltry on that. I think that was it.
The mouse compatibility of this title is not such a mystery when you are aware that the original arcade title was a paddle based title. This is one of those games that come with the paddle controller upgrade for TAITO EGRET
A simple and yet very challenging puzzle game on the SNES. Looking at it really does reminds me a lot of the bonus stage of Sonic The Hedgehog. Even the ball is blue.
I can only assume the Camel Tree is attempting to evoke the imagery of a tree with its branches comprised of camel toes. This all being the labyrinth setting for the game.
1:16 "Camel-Tree"? I always thought it was called Camel-Try, as in you're TRYing to get the ball past all the bumps and bends, like rolling over a camel's back
@@mrpiccionedivino5598 Well I mean Katamari, Marble Madness, and Monkey Ball are the well known ones, but Marble Blast Ultra is one of my favorites. Billy Hatcher and the Giant Egg and Glover are more platform-oriented takes on the genres Theres a plethora of them on steam, the most recent of which is On a Roll which has been gathering momentum if you'll forgive the pun
Somewhere in my stash is this game. I recall it getting great reviews and bought a copy. I wasn't a huge fan of it at that time, but mostly I didn't really like the music and sound effects. The game itself is quite entertaining and challenging.
One minute of watching this and I got motion sickness. Then I adjusted by tuning out the moving background and focusing on the foreground. That got me suspicious for what may be in the background, so I looked closely at the backgrounds and found subliminal messages that said, "Bomb ze harbor," and "Fyuk you Dophiin!!"
Ahh the SNES port of Cameltry, I've not played the SNES port yet as I always just fire the game up in MAME or one of the Taito collections it's been in, and of course there's the DS port/upgraded version. I should play the SNES version at some point just to check it out, it's not like it takes long to get through once you know how to play it, I can get through all the stages on the arcade version in about 30 minutes or so total. It to me has always stuck me as a some what odd game to get home ports as it's meant to mostly be a high score chaser as well as seeing how low you can get your complete time down. EDIT: One minor thing I noticed with at least with the video is that that background doesn't rotate as smoothly as it does in the arcade version.
Man. Mode 7 graphics don't usually do this to me, but I had to keep looking away from this video to keep from getting nauseous. 😅 Thanks for letting me know I should probably avoid this one!
I've heard of it before, and had an idea about how it works, but I never played it. Seems like the bonus stages in Sonic 1 Gen might have been inspired by this.
Reminds me of the bonus stage on the original Sonic game on the Mega Drive
It really does now that you've mentioned it.
Genesis does what Nintendon't
Slightly cursed, but the version in Sonic 4 Episode I is closer in mechanics, although it post-dates this obviously.
@@thecunninlynguist And Nintendo is what Genesisn't :D
That’s because that bonus stage was based on this game. It’s why the “goal” blocks chuck you out of the stage - to mess with people who were familiar with this game, and with “goal” actually being the objective.
There's some interesting technical wizardry going on with this game too. As you may know, mode 7 only applies to the background, and you can only have one background layer when using mode 7 (as opposed to 3 or 4 with most of the other modes). Obviously the spinning maze is the mode 7 part, so how the heck do they put a background **behind** the maze, sometimes even being animated, like that fish? It's actually really clever use of sprites!
there is coold video on youtube somewhere explaining it all
That... And the mode 7 layer being more than a "layer" having the collisions for the ball. Although I suppose that Mario Kart will have used something similar for the collisions with the track 🤔
sprite?? is all american ever think of is soda??? lmao
@@sovietdominion Sharopolis' "Games That Push the Limits of the Super NES" covers how the rotation was handled, though there may be other videos that do so.
th-cam.com/video/TzJyEQCGR5w/w-d-xo.html
@@inceptional I think that same HDMA gradient effect is used in a lot of Mode 7 games to give the illusion of the playfield getting darker as it approaches the horizon (Pilotwings is an early example). I assume they're using color math to blend the main background color with the Mode 7 layer so that you can display the gradient and still have actual detail on the Mode 7 layer, instead of just a bunch of "holes" through which are seen a plain gradient background.
Yeah, I was beginning to get a headache just watching this, but I can definitely see what a fun game this is.
Love this game, it was also released earlier this year with the spinner controller for the Taito Egret Mini II mini console.
As a Genesis owner back then, I had SNES envy over this game. Not sure why, but maybe the special levels in Sonic 1 whetted my appetite for this kind of game. The closest I got was when I imported Tama for the PS1.
Man I got SNES envy seeing the Zelda and Mario games on that system 😂 but games like Ecco, Puggsy, Sonic, Ristar, and the good Disney games convinced me that if I could only choose one as a non-rich-kid, I’d chosen a fun side. I even bought a Sega Saturn and enjoyed it because of the same attitude, I got to play Panzer Dragoon and GunGriffon! 😁
Huhu. He said whetted
I liked the bonus stages in the 1st Sonic more than any of the later Sonic games.
@@Tom_Van_Zandt Especially with that beautiful music.
Me: "Cool! A SNESdrunk video."
My eyes: "AaaaaaAAAAAAAH!!!"
Sorry
Very neat and fun for an obscure SNES game... I love how simple yet exciting the game could get, especially when you try getting your ball flying through the stage without slowing down.
Damn it. Lol you are like my alarm dude. I know I'm messing up when a snesdrunk video pops up and I haven't been to sleep yet. Snes notification "fu%$ it's 4am."
i’m kinda of the opposite lol, a SNESDrunk video means i need to hurry up for school
You have to do some rather tricky maneuvers despite how simple the game is. The obstacles, pathing, and bonuses are what really brings this game to the next level.
Your videos make rough days bit better, find memories of all the marble games lol
As soon as I saw how this was being played it made me think of those little toys you get at certain stores or actually one I got as a kid's meal toy from Jack In The Box back in the '90s where you're playing a maze and you put a ball in it a little ball in it and yeah you just rotate or tilt the square that has the maze and the ball contained in it to move the ball around. This is like a digital version of that.
This game inspired the special stages in Sonic the Hedgehog. It’s even why those blocks that make you fail are labelled “goal” - to mess with the expectations of people who’d played this, where “goal” is actually the objective and not a failure state.
I was going to ask how that was possible but I did some research. Guess this game came out in the arcades first. I wonder what the arcade version is like, like how do you rotate the map ?
@@videostash413 except at the time it was intended to remind people visually of this game, where “goal” means winning the stage, so it’s more trollish than that.
Absolutely fun game and I didn't have vertigo issues with it either (Usually affects those that are just spectating). On the Ball should be in the top 50 SNES games lists due to its simplicity but fun mechanic. There is a lot to master in it, and should be a speedrunner's ultimate challenge.
Basically monkey ball of the 16-bit generation!
Good review! I've never even heard of this game, but it looks fun. It looks like a solid use of Mode 7! It is like Sonic 1's Special Stage meets Marble Madness!
Funny you posted this, I played it last night for a while. The physics and mode 7 rotations are great.
To me this is a game that is to marble madness what Kong country 2 was to the original Kong country.
Years ago someone posted a sealed one locally for $40 and I traded a double of a majesco Castlevania IV for it. One of my favorite SNES boxes I have.
This is one of those games I'm almost always in the mood to play.
Short, sweet, and to the point. What's not to like?
Its not Donkey Kong Country
Motion sickness 🎉
Great lil video to go along with all the other awesome videos. Can't say I'm rushing to add this to my SNES Mini but always enjoy some SNES Drunk. Thank you so much for every video!
Best games channel on TH-cam, gets straight to the game, great gameplay footage, fun analysis, great narrator, winning combo
I'm definitely gonna have to run this by my co-host. This will be great for the SNES Podcast!
Great review as always! Playing Cameltry with the spinner on a Taito Egret Mini is pure gaming bliss.
What a cool game! Thanks for always digging up these gems drunk!
We had a rental store that had a 2 for 1 deal on the lesser popular SNES titles. I always picked this one up.
This was such a fun game back in the day. I really had wanted them to make an sequel of sorts, but it sadly never came about.
I've always wondered about the name "Cameltry". The Cutting Room Floor displays unused background sprites of a camel, one with a word balloon that says "I'm Trying".
I half suspect the creators came up with the idea of the game's logo first, and then tried to turn it into an actual game name. (The logo replaces the "AM" of "CAMEL" with a stylized camel, and has a ball bouncing off one of the camel's humps.)
One of my fave SNES puzzle games, pretty neat Mode 7 effects.
The music is amazing! The arcade version of the soundtrack is available on spotify.
This game looks awesome. Nice review man!
the SNES Mouse is actually a really good controller for this game since the original arcade Cameltry uses a paddle dial and button like Arkanoid does. In fact, it's one of the Egret II Mini's trackball/paddle games
Played this on MAME like 15 years ago, and I remember it being surprisingly addictive
I actually love playing this game as a "quick game fix" and then get back to doing work stuff
Also I need your thoughts on Wario's Woods and Super Buster Bros as they are my comfort games I play when I'm all stressed out from work and don't want to grind more hours in MGS V
Short and sweet my friend. Felt like oldskool SnesDrunk.
Thanks for another great review, I hope you have a great rest of your day, too!
I think this game wins the award for "Best SNES game released in English that I didn't learn about until I was an adult." To be fair, that list of games is VERY small, but this game seems good enough that I'm genuinely surprised I didn't learn about it until this year.
Dominated this game growing up. Really fun to get high scores in.
Loved this game growing up!
In the later stages, this one gets pretty tough, and the timer is a crucial mechanic as it carries over between stages, and you get a "second chance" if you run out of time by timing a button press, as well as a bonus chance to get extra time through a slot machine.
The controls are pretty great too. You can turn using both the d-pad and the shoulder buttons together which allows for super tight turns, and using the B button is used to descend faster; important for breaking through small breakable block obstacles.
As it's a Taito game, I'm pretty sure that Bub and Bob from Bubble Bobble are shown somewhere in one of the game's endings.
this is my kind of game
man seriously your content is dope. I don't know how it is but it is
Mouse makes a lot of sense, it's one of the best ways to play the arcade version in MAME as it helps in places to be able to rotate the maze a full 180 degrees in a flash, which is a bit more difficult with digital controls.
I really appreciate your content, I'm not much of a commenter, but, I look forward to watching your videos every week or so. Thank you for what you do.
It seems pretty cool. Love your channel, keep it up!
OMG I can't even watch the footage of this. Good lord! not for me but I am glad you reviewed it so that I found that out before accidentally making my head hurt and my stomach upset.
"stir the loins" hahaha. Great line!
Hey man.. Nice video, as always...
Did u ever play "Sure Instinct"? it's a fairly new game for the SNES, and though it's not the SAME thing, it reminded me of this game... Maybe u should try it and show it to the other ppl here, in case u haven't yet (I don't remember seeing it here)...
Cheers!
I could be wrong, but I don't think On the Ball used Mode 7. Mode 7 can only scale and rotate a single bitmap.
It is Mode 7.
The backgrounds are made with sprites and HDMA background color change for gradient effects. Some of these even moves!
It is Mode 7 actually.
It's kind of like a 16 bit prototype to what would eventually be Super Monkey Ball.
Reminds me of the Sonic 4 Ep 1 special stage!
I've heard of it! I actually rented it a few times as a kid. I couldn't beat it, but I had fun.
Hey Drunk, I checked and you totally did Sparkster for the SNES, but not its objectively better (in my absolutely correct opinion) counterpart Rocket Knight Adventures! I think you'll have a blast with it and it'll make for a good SegaDrunk!
I remember this game as cameltry. I tried to get a board of it for my arkanoid cabinet but it's super rare.
This game plays best with a spinner controller
SNES drunk talking about balls...
Now that's what I call a Tuesday morning!
Remember the bonus stage in Sonic 1? If you ever wanted to play that non-stop, this is the game for you!
To think there are still SNES games out there that I was never aware of until now. And this is one of them.
Seems like a good Speedrun candidate for AGDQ.
Unfortunately, the extreme motion sickness it would induce in a LOT of people probably makes it a non-starter for consideration.
@@ValkyrieTiara Cowards. You gotta push through the pain!
Yup, I played this on the psp Taito collection. Trying to repurchase it again as I gave it away yrs ago. It's fun.
I don't mind short videos. Compactness is what makes watch SNES drunk instead of hour long video essays.
Funnily enough I first heard of this game only yesterday because the Retronauts podcast brought it up in their new episode about late 80s Taito games.
I've put more than a couple hours into this game, well worth it. Love me some old school arcade style, gotta get the high score, games.
I have always liked this game too. They really made a simple idea work. I even got my mother to try this game out too when I told her that you only need to use two buttons heh
I, too, am reminded of the Chaos Emerald Bonus Stages from the first "Sonic the Hedgehog" game on the Genesis.
I remember seeing a version of this on like a gdq speed run, that was pretty awesome to watch.
Love that Rugrats-like "blah" voice sample in the music
The game was designed with a dial in arcades, so the Super NES mouse was a logical extension of that control scheme. It offers faster, more precise control than a joypad would, but it's not strictly necessary... just a nice bonus.
Yeah, I was one of those people who get very ill playing this game, so while I always liked the idea behind it, the mode 7 effects and rotating screen was just to much to take. I have improved my tolerance for such problems in recent years, so maybe one day I'll give this game another go.
I think I've actually rented this one before, looks really familiar.
I remember getting home and putting it in my SNES and then getting mad it wasn't an isometric perspective like marble madness. I don't even think I actually bothered to play it. probably should have gave it an honest shot
This may be your most hypnotic video of all time.
Steadily becoming my favorite channel
I actually just found out about this game like a month ago, really solid puzzle game I feel like this would be a great game for PC with some course-building tools
“There is no cameldo or camledonot. There is only cameltry” Jeremy Parish
The reason for the mouse support is that the arcade game used a dial like for Arkanoid to rotate the maze. That said, using a mouse to play arkanoid ain't so hot either. :)
Game i played on the good old SNES is 'Assault Rigs'
Absolutly LOVED that game even if it was kind of simple
But the lvls get more and more crazy and the designs range from Tron-Like to War-Theme to Crazy Stuff ^^
I got alotta nostalgia for this one. My cousin got this for us when they went to Germany. Not knowing what imports and stuff were, I thought it WAS an import....but wondered why it could be played on my system. The music was pretty good. Never could beat it...the later courses are crazy hard to get there in time. Was also compatible w/ the SNES mouse.
You may be a cunning linguist but Im a master debator, Ah thank you
Hey bro, did you ever covered Choplifter III? 👀
Have a great day you too . Thanks for another great video.
Fuuuck I had forgotten all about this one, despite renting and playing through it several times in my childhood. Good times.
Looks really fun, not sure if the dizzyness comes because I am only watching and not playing it, or if it would be the same when i play it.
I have the game on the Taito Egret II mini and I have the trackball/spinner controller for it. If you play this game with the spinner, it's a blast :D.
Love all your vids 👍
I've always liked Cameltry and I have no idea why people were so down on it at the time of release. I mean, it's not a looker with possibly the blandest graphics on the system, but it's an action puzzle game, it doesn't have to be pretty. Personally, I've always enjoyed this whenever I've played it.
Fun Fact: Some of the maze background elements are actually sprites, just to make the stages look more detailed
I could've sworn I'd played this before, but not on the SNES. It must've been in the PS2 Taito collections, and when I looked it up, I found it was under the name Cameltry on that. I think that was it.
Yeah the og arcade version was posted to various consoles including taito collections on the ps2.
The mouse compatibility of this title is not such a mystery when you are aware that the original arcade title was a paddle based title. This is one of those games that come with the paddle controller upgrade for TAITO EGRET
A simple and yet very challenging puzzle game on the SNES. Looking at it really does reminds me a lot of the bonus stage of Sonic The Hedgehog. Even the ball is blue.
I am going to give this one a try any way I can. If I like it, I might even have to check out the DS follow-up any way I can.
I can only assume the Camel Tree is attempting to evoke the imagery of a tree with its branches comprised of camel toes.
This all being the labyrinth setting for the game.
1:16 "Camel-Tree"? I always thought it was called Camel-Try, as in you're TRYing to get the ball past all the bumps and bends, like rolling over a camel's back
@@BdR76 lol you're probably right, I have no idea this video is the first I heard of that title, and I probably misheard.
So its a video game version of those little ball bearing maze toys I had as a kid. Thanks that's pretty interesting.
Never heard of this one. As a fan of the ball-rollan genre I'm definitely gonna check it out.
Just for curiosity do you know other known or underrated games of the genre?
@@mrpiccionedivino5598 Well I mean Katamari, Marble Madness, and Monkey Ball are the well known ones, but Marble Blast Ultra is one of my favorites. Billy Hatcher and the Giant Egg and Glover are more platform-oriented takes on the genres
Theres a plethora of them on steam, the most recent of which is On a Roll which has been gathering momentum if you'll forgive the pun
This was the first of your videos I physically couldn't watch. I was literally SNES drunk.
Somewhere in my stash is this game. I recall it getting great reviews and bought a copy. I wasn't a huge fan of it at that time, but mostly I didn't really like the music and sound effects. The game itself is quite entertaining and challenging.
Oh yes cameltry, I remember for some reason my arcade back in 96 having this game for like a week and I was the only one that ever play it
It looks like it plays similar to the bonus stages in Sonic the Hedgehog.
I thought the same thing
One minute of watching this and I got motion sickness. Then I adjusted by tuning out the moving background and focusing on the foreground. That got me suspicious for what may be in the background, so I looked closely at the backgrounds and found subliminal messages that said, "Bomb ze harbor," and "Fyuk you Dophiin!!"
Thanks for sharing I definitely didn’t play this yet 🎮💫🎄
GGs 🏆
Ahh the SNES port of Cameltry, I've not played the SNES port yet as I always just fire the game up in MAME or one of the Taito collections it's been in, and of course there's the DS port/upgraded version. I should play the SNES version at some point just to check it out, it's not like it takes long to get through once you know how to play it, I can get through all the stages on the arcade version in about 30 minutes or so total. It to me has always stuck me as a some what odd game to get home ports as it's meant to mostly be a high score chaser as well as seeing how low you can get your complete time down.
EDIT: One minor thing I noticed with at least with the video is that that background doesn't rotate as smoothly as it does in the arcade version.
next video idea: largest worlds to explore (like zelda, chrono trigger, final fantasy)
daggerfall. have fun ^-^
@@WalrusFPGA that's not a SNES game :D
Man. Mode 7 graphics don't usually do this to me, but I had to keep looking away from this video to keep from getting nauseous. 😅 Thanks for letting me know I should probably avoid this one!
I rented this back in the day. It's a good rental but I can't imagine spending full price to own it.
I was just thinking the same thing. Good for a short time, then it'll be in the game shelf for all eternity.
More people should know about games like these, thank you
Certain things don't need to be longer than they need to. Thanks for not artificially inflating your vids
I've heard of it before, and had an idea about how it works, but I never played it.
Seems like the bonus stages in Sonic 1 Gen might have been inspired by this.
Woah, what happened at 3:20? Your voice became so loud all of a sudden! :,D