theoritaclly yes, but practically its not always that optimal, lol but how you optimize what you have in your hand at that moment is what makes you better player than other
if third person los and gun los convergence is coordinated with a hitscan from third person los, then conclusion should be smaller variations of convergence would be easier more predictable to lead aim, i.e. the one near the wall is easier to aim and kill, exactly the opposite of his conclusion
stupid theory, logical analysis did not produce a theory that is proved by experiment, he essentially see a correlation, make a bunch of conjecture, then based conclusion on unproven conjecture.
Man can't just drop this BOMB and leave saying "OK this is the video"😂❤
YES! NEW VIDEO! WE GON WIN THESE
So... we have to stay close to walls?
theoritaclly yes, but practically its not always that optimal, lol
but how you optimize what you have in your hand at that moment is what makes you better player than other
thank you!
Nice video keep it up
lets go!!!
冲刺!
if third person los and gun los convergence is coordinated with a hitscan from third person los, then conclusion should be smaller variations of convergence would be easier more predictable to lead aim, i.e. the one near the wall is easier to aim and kill, exactly the opposite of his conclusion
So ADS is actually pretty bad
Depends, up close yeah mid mid to longer ranges is accurate
After this vid, it only seems viable at long range. Even at mid range you get the hit triangle
@ yeah ads is situational, but I would say Audrey needs it the most because it gives her the shield still viable to ads just not very up close
stupid theory, logical analysis did not produce a theory that is proved by experiment, he essentially see a correlation, make a bunch of conjecture, then based conclusion on unproven conjecture.