Thankyousomuch for this! I've been starting to use Snipers recently as I've always used supports thinking I really can't break the roof and play snipers as " it's too hard " but lately I started playing snipers more and realized that I can actually do it, I just need some time for experience too and with this video I definitely got some things cleared up such as the awakening, basic questions on where to position and more, looking forward for more of your contents! subbed!
Kokona's passive is unique in that she can instantly rescue someone while others have to charge up for a bit before they can rescue someone. While Kokona needs only 5 seconds, other characters need almost double the time to rescue someone. This is quite good since it can let a downed person rejoin the fight more quickly, without the risk of leaving yourself open to ambushes while rescuing someone.
A lot of high elo snipers run chargespeed over rechambering speed. I suspect it's just turns out that shooting slightly faster isn't as important verses the impact you get from the moments you manage to hit a damage breakpoint. Cuz anything between instant quick scopes and full charge shots (which is going to be a significant amount of shots in match) will get a direct benefit and is a pretty big one since the breakpoints give significant damage. Meanwhile the rechamber upgrade is only giving you value if you did an action that would've been otherwise unactionable had you not got the upgrade. I find there be not a lot of situations where you'll actually be taking advantage of those "actionable frames" and it's not entirely consistent unless you are literally rapid firing. The firerate increase is pretty minimal and lets be real your opponents arent just going to let you rapid fire for free (not that you can do it for long as well due to ammo). So if you're not "squeezing" anything out of the rechambering difference in timing than youre losing potential value on any shot between quickscope and fully charged which is a direct tangible damage nerf to a lot of your shots. Chargespeed also just feels hella good and smooth (prioritize ads speed first tho obviously) There's also a small trick / detail you see some of the higher elo snipers do that I haven't seen any sniper guides cover yet. So maybe I'll make my own sniper guide! EDIT: Also for the green stringified upgrade i would heavily recommend you run the movement one. Idk if they updated it but last time i tested it a few months back the 25% reduction in paper mode only applies to the RED portion meaning it only starts generating you value once you lose all your shield and they are shooting you... So the upgrade is completely passive and doesnt generate you an advantage in neutral at all. In fact you need to be in a "disadvantaged" position with the enemies actively damaging your HP directly before that upgrade is "helping you". Meanwhile the 15% movement speed is a straight up buff to paper mode and can be used both offensively, defensively and in neutral to generate value and isn't reliant on the enemy already killing you dead.
I get everything just one question. Wouldnt it be better 2 go for incresed charging speed 4 the extra ads speed Edit: and one more kanami tip. Go for a1 for the extra aoe dmg u can 1 tap ppl 2 the body full charge Edit 2: not to be that guy but when u Were talkin about kokona a3 u saied putting it on Ming was op. They on different sites tho. I just wanna point that out and that the Rest of the Video was really good Edit 3: the kanami 1tap is only for Light shield tho so make sure 2 look at ur oponents buy
Sometimes when I shoot with Kanami the passive scan doesn't work and its a pain in the ass do you know if there are conditions for it to happen like distance or fully charged shot or is just bugged walls?
Kanami A1 also 1 shot body shot people with 190 hp at fully charge. Charging speed might be good if you utilize jump shooting alot. String Speed can be good for faster repositioning and rotate/flank. It's actually more like 50-50 if you want damage reduction vs string spd. Damage reduction if you're constantly catching yourself in duels and fight while string speed is better outside of fighting.
I'd say generally sniper wants Charge Spd cuz the higher dmg ramps up quickly And as a Kanami main that hardly plays Kokona, I swear that Kokona's rechamber feels faster than Kanami's
@@arliynn idk if you saw it but I literally made a note about how the activate windows thing is just a part of my channel now lol, it’s been in like every video of mine
hey one thing to notice for u, when u take increased chargind speed your ADS speed grows a little aswell u can check in game, and in stats when buying it
I disagree with the light armor on kokona. one of her upgrades gives armor regen with her drone so I feel that heavy armor is better. Heavy armor will ensure that kanami cannot 1 shot you from the body at any distance. (I haven't watched the whole video but it looks well made. I appreciate the content on this game!) I really like the tip at 8:05, i always knew that i had to move when getting pushed, but I never thought about having a position in mind beforehand. 13:44 In demolition games ming will never be on the same team as kokona as they are in different factions.
Yup it's basically to make sure you dont have to think about whether to save your drone or drone yourself if you happen to take just a tiny bit of poke damage. Though if you want to be a selfish kokona and play aggressive cuz your team sucks then I could see heavy armor being the play and have done so before myself on my sniper alt
There is a pain spot when someone uses Kanami and does not randomly shoot wall to reveal enemy Dealing 11 damage by a splash and a red overlay is very useful
@@vStrafe there’s a lot more that goes into it then that, if just aim we’re true any character in the game would be equally as viable as the next. Snipers are easily countered and that’s why they’re considered C tier in professional play. Snipers are not even close to the best characters in the game
@@Sayll Snipers are much more inconsistent and make it hard to adjust compared to other characters in higher level play where you prefer having a good quality number advantage and team flexibility. Sniper is a funny coin flip, either you get the good picks and provide alot of firepower, or simply make your team work harder. We also need to take the actual player skill into consideration, for the pros its alot easier to avoid sniper than a whole pack of enemies that move in the most efficient way possible. We can even go way more in-depth when actually spectating the matches, taking fundamentals like aim, movement, etc. into consideration (would literally make it explode for a mere reply/comment). However it's just that it's not fully comprehendable by us players with way below the skill level of the best players out there. So in our minds being cracked at sniper is the hyper carry, because it can one shot, deal huge damage, blablabla.
@@Sayll "if just aim we’re true any character in the game would be equally as viable as the next" 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀 you're a bot
@@Sayll one more thing bro, I watched your whole video and not once did you elaborate on how to make use of the two best weapons of the game, but gave basic fucking knowledge checks by simply reading descriptions and using half a brain; And this is an advanced guide. Basically what im saying is, watching clips of Kokonas and Kanami clutching rounds are INFINITLY more insightful than the 15minutes you stole from me. I liked the video but I genuinely hate how bad you are at downplaying uncontested best two characters in the game.
Thankyousomuch for this! I've been starting to use Snipers recently as I've always used supports thinking I really can't break the roof and play snipers as " it's too hard " but lately I started playing snipers more and realized that I can actually do it, I just need some time for experience too and with this video I definitely got some things cleared up such as the awakening, basic questions on where to position and more, looking forward for more of your contents! subbed!
oh goody! a guide!!! master has given dobby a guide!!!!
man. a cool guide. low talk about flanking is disapointing for me, but video is still the most informative one. u r amazing!
Kokona's passive is unique in that she can instantly rescue someone while others have to charge up for a bit before they can rescue someone. While Kokona needs only 5 seconds, other characters need almost double the time to rescue someone. This is quite good since it can let a downed person rejoin the fight more quickly, without the risk of leaving yourself open to ambushes while rescuing someone.
Boi get into streaming, this video alone was a nice gem! Love finding small creators like myself! Keep it up! 🎉
A lot of high elo snipers run chargespeed over rechambering speed. I suspect it's just turns out that shooting slightly faster isn't as important verses the impact you get from the moments you manage to hit a damage breakpoint. Cuz anything between instant quick scopes and full charge shots (which is going to be a significant amount of shots in match) will get a direct benefit and is a pretty big one since the breakpoints give significant damage. Meanwhile the rechamber upgrade is only giving you value if you did an action that would've been otherwise unactionable had you not got the upgrade. I find there be not a lot of situations where you'll actually be taking advantage of those "actionable frames" and it's not entirely consistent unless you are literally rapid firing. The firerate increase is pretty minimal and lets be real your opponents arent just going to let you rapid fire for free (not that you can do it for long as well due to ammo). So if you're not "squeezing" anything out of the rechambering difference in timing than youre losing potential value on any shot between quickscope and fully charged which is a direct tangible damage nerf to a lot of your shots. Chargespeed also just feels hella good and smooth (prioritize ads speed first tho obviously)
There's also a small trick / detail you see some of the higher elo snipers do that I haven't seen any sniper guides cover yet. So maybe I'll make my own sniper guide!
EDIT: Also for the green stringified upgrade i would heavily recommend you run the movement one. Idk if they updated it but last time i tested it a few months back the 25% reduction in paper mode only applies to the RED portion meaning it only starts generating you value once you lose all your shield and they are shooting you... So the upgrade is completely passive and doesnt generate you an advantage in neutral at all. In fact you need to be in a "disadvantaged" position with the enemies actively damaging your HP directly before that upgrade is "helping you". Meanwhile the 15% movement speed is a straight up buff to paper mode and can be used both offensively, defensively and in neutral to generate value and isn't reliant on the enemy already killing you dead.
I'm curious what trick you're talking about, I'd be surprised if I didn't know it
Huge fan
Peak video and a actually useful guide. Keep it up
13:44 how would that work, ming is an attacker?
Maybe flavia/fuschia/baimo for first contact + also a safety net for herself in sniper duel koko a3
@@agentblade04 oh LMAO you’re so right, how tf did I not even realize this
Custom mode man you can create a monster with Ming+Koko+Cele
I get everything just one question. Wouldnt it be better 2 go for incresed charging speed 4 the extra ads speed
Edit: and one more kanami tip. Go for a1 for the extra aoe dmg u can 1 tap ppl 2 the body full charge
Edit 2: not to be that guy but when u Were talkin about kokona a3 u saied putting it on Ming was op. They on different sites tho. I just wanna point that out and that the Rest of the Video was really good
Edit 3: the kanami 1tap is only for Light shield tho so make sure 2 look at ur oponents buy
perfect I now know how to exploit snipers better as a bai mo main
This amazing vid was hiddin from me for a day
stacking kokona drone on ming😭
good guide tho
Sometimes when I shoot with Kanami the passive scan doesn't work and its a pain in the ass do you know if there are conditions for it to happen like distance or fully charged shot or is just bugged walls?
or they just moved lol
i used to be a jumpeak menace but i got off the game for 2 weeks and now my aim is bad:(
Kanami A1 also 1 shot body shot people with 190 hp at fully charge.
Charging speed might be good if you utilize jump shooting alot.
String Speed can be good for faster repositioning and rotate/flank. It's actually more like 50-50 if you want damage reduction vs string spd. Damage reduction if you're constantly catching yourself in duels and fight while string speed is better outside of fighting.
She got buffed to 195 damage in CN
I'd say generally sniper wants Charge Spd cuz the higher dmg ramps up quickly
And as a Kanami main that hardly plays Kokona, I swear that Kokona's rechamber feels faster than Kanami's
Activate windows :3
Aside from that, nice guide for my sniper main friends :D
@@arliynn idk if you saw it but I literally made a note about how the activate windows thing is just a part of my channel now lol, it’s been in like every video of mine
13:35 Ming is not in the PUS so...
Xinghui can work as a mini-ming and she's Urbino, at least that'll work
yeah I realized that after I posted the video lol
Yess I need thisss
hey one thing to notice for u, when u take increased chargind speed your ADS speed grows a little aswell u can check in game, and in stats when buying it
also one more tip, u can go first shoulder fire mode, position crosshair, and then go to ads when peaking from cover
I dont think its worth imo. I go for rechambering speed instead
@@songkaiyingcharging speed = more dmg for body shots with less time
yeah unless you're not confident in your aim or you miss often, charging is better
Rechambering speed …
W~~~
INTERCEPTA
I disagree with the light armor on kokona. one of her upgrades gives armor regen with her drone so I feel that heavy armor is better. Heavy armor will ensure that kanami cannot 1 shot you from the body at any distance. (I haven't watched the whole video but it looks well made. I appreciate the content on this game!)
I really like the tip at 8:05, i always knew that i had to move when getting pushed, but I never thought about having a position in mind beforehand.
13:44 In demolition games ming will never be on the same team as kokona as they are in different factions.
you won’t always use the drone on yourself though
Drones won't be used on you and even if you have that upgrade with light you get your armor back in secs.
Yup it's basically to make sure you dont have to think about whether to save your drone or drone yourself if you happen to take just a tiny bit of poke damage. Though if you want to be a selfish kokona and play aggressive cuz your team sucks then I could see heavy armor being the play and have done so before myself on my sniper alt
Drone cooldown is like 30 sec I think man you will not always have it for yourself
There is a pain spot when someone uses Kanami and does not randomly shoot wall to reveal enemy
Dealing 11 damage by a splash and a red overlay is very useful
10:09 what did she say?
"face off or flee, have you decided?" -eika 5 seconds away from shotgun spraying you to death as you take 50 damage leaving the circle
Aika said "stay down"
or if you mean announcer "Only 1 ene- attackers win!"
CAN WE STOP PUTTING PEOPLE ONTO THE BEST CHARACTER IN THE GAME?????????? YOU AND BAIMO NEED ZERO SKILL TO PLAY JUST AIM ITS NOT HARD.
@@vStrafe there’s a lot more that goes into it then that, if just aim we’re true any character in the game would be equally as viable as the next. Snipers are easily countered and that’s why they’re considered C tier in professional play. Snipers are not even close to the best characters in the game
@@Sayll Snipers are much more inconsistent and make it hard to adjust compared to other characters in higher level play where you prefer having a good quality number advantage and team flexibility.
Sniper is a funny coin flip, either you get the good picks and provide alot of firepower, or simply make your team work harder. We also need to take the actual player skill into consideration, for the pros its alot easier to avoid sniper than a whole pack of enemies that move in the most efficient way possible. We can even go way more in-depth when actually spectating the matches, taking fundamentals like aim, movement, etc. into consideration (would literally make it explode for a mere reply/comment).
However it's just that it's not fully comprehendable by us players with way below the skill level of the best players out there. So in our minds being cracked at sniper is the hyper carry, because it can one shot, deal huge damage, blablabla.
@@Sayll "if just aim we’re true any character in the game would be equally as viable as the next"
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you're a bot
@@Sayll one more thing bro, I watched your whole video and not once did you elaborate on how to make use of the two best weapons of the game, but gave basic fucking knowledge checks by simply reading descriptions and using half a brain; And this is an advanced guide.
Basically what im saying is, watching clips of Kokonas and Kanami clutching rounds are INFINITLY more insightful than the 15minutes you stole from me. I liked the video but I genuinely hate how bad you are at downplaying uncontested best two characters in the game.
@@vStrafe ay man its just facts, look it up