The big tip: you can create a spawn point near point for your WHOLE team to use by leaving ANY vehicle inside the edge of your base (blue color on the map). Just hide it in some bush or behind the hill and block it with barrier so unexperienced players wouldn't steal it. Very useful where base border is close to a point.
lol unfortunately there are incredibly stupid people playing and they are persistantly stupid too. I've seen them dismantle 3 things just to move the car. Got in and watched them just crash it in a ditch and run away lmao
@@zombiesquirel yeah lmao and sometimes they just steal the vehicle the second i get out of it to set up the spawn point. But of them leave it when I ask so
@@SuperSayajim yeah the W-bind is usually the "move forward" key, so they run after me. Usually a "W-warrior" is someone who just pushes and never sits back
Alternate tip for the map keybind if you don't have a mouse button to use, or have it reserved for something else: Just swap the map and scoreboard keybinds (so Map on Tab, Scoreboard on M). Then the map is in easy reach when you're moving around, and the scoreboard is less important anyway so having to reach for it isn't really an issue. EDIT: As pointed out in the replies, this can conflict the Steam Overlay (shift + tab) so I'd recommend rebinding the overlay to something else if you want to go this route
As support, you can place the normal block, then right next to it the much taller version. You can vault on top of the taller one from the first one. You can use this to reach the higher floors of a building without needing to risk a trip on the stairs, or if the stairs have been blown out!
If you're not support, you can accomplish the same thing by building any wall on the floor, then building another on top slightly off-center. This will get you up one floor, where you can repeat
for snipers, the bolt unlocks dont seem to show up as a notification like the other unlocks do, so make sure you're always running the best bolt for each sniper (the later ones are 100% better with 0 drawbacks) and after the first few, the bolting of your sniper rifle becomes automatic(and in ads)!
Sniper adjust zeroing is most important, its left alt with scroll wheel. This makes sniping so much easier instead of predicting and calculating where to shoot enemies.
I've made my hitmarkers the same as I did in Battlefield when they were made to be customised. Normal white for hits, red for headshots, the default blue for armour hits and green for kills. Feels nice to get those little green pings pop up
Two Tips you should cover: 1: How to place a spawn point. I asked a squad leader to, and he said he didn't know how. It might seem obvious to you or me, but I bet a lot of people never open the build menu, and never find experiment to find it out. 2: swap the helicopter binding so the mouse works controls where the heli is looking, and A and D control the tilt of the heli. It makes controlling it SOOOOOO much easier.
The amount of comments providing helpful tips and keybinds really goes to show how much love there is for this game. Everyone just wants to help each other out and make sure that other players can enjoy the game to its fullest
I’d suggest swapping the yaw and roll controls on helicopters. By default, yaw is A and D and roll is mouse X movement. Swap it so that roll is A and D and yaw is mouse movement. Makes it a LOT easier for me to aim my helicopter, which is especially important when in a Little Bird.
Huge tip for XP: play to your class and play the objective. There are huge bonuses for kills in Battlebit for simply playing the objective and as your class. If you like run and gunning, do it on the objective for huge attack/ defend bonuses. If you like sniping, the further away the more points, this also stacks with attack or defend the objective bonus. If you like engineer, destroy enemy vehicles, repair ally vehicles, and transport players into objectives all have huge bonuses. If you transport a player to an objective and they get a kill, you get xp for it without even shooting your gun. A standard kill is 200xp no matter what, you must stack the bonuses to get any meaningful xp. Headshots, distance, objectives, etc., All have xp stacking
another tip i want to throw in there for people who have not noticed, but SPACE in vehicles helps them to slow down/break. took me a while to learn this and i always thought the LAV and BTR didn't have breaks installed at all... but nope its just bound to SPACE.
Another add on for destruction, if your team is holding a multi-story building and you’ve lost control of the bottom floors, use 2 C4 to blow the stairs below you to slow down enemies. I’ve held buildings on OBJ for a whole game that way.
When in the spawn screen you don't actually have to click exactly on who or where you want to spawn. It will pick the closest available spawnpoint from your cursor when you click
You can preload the fortifications menu when you're being revived or while bandaging so that you can immediately place cover when you revive. Support class also builds fortifications instantly
So far my favorite thing to do is spawn as support on my squad that is pinned down and fortnite instant barricades and sand bags to get them out of the sticky situations. By far my favorite thing to do as support. Just wish support had more weapons to choose from. An RPK, or M60 or even a Galil LMG would be pretty cool to get.
A thing about dropping the medic box. You don't get any XP for teammates healed if someone uses your dropped medic box, unlike support with their ammo box. Idk if this is intentional or not however. Another thing is that it is slower for the user healing themselves with the box on the ground as it heals up via "ticks". Meaning that they have to hold down the use key longer as the bar fills up multiple times, each time it heals just a bit of the total health and not up to full HP as it would happen if the doctor was using the force (holding the medibag). I think around 20-25% of the HP is being healed with each time the bar is complete.
On big conquests map you should never lose the flag closest to your main spawn. If you drive a a vehicle close to the edge of the safe area you can use it as a spawn point for anyone in the team, so you can be able to fight any attacks on that flag, quickly.
8:41 that line that shows the nearest point (in relation to the mouse cursor) you can spawn at, you dont even to move to the mouse to that point (teammates, Radio or objectives) you can just click in empty space and it will auto select it that point for you to spawn at.
Big tip for squad leaders: have knowledge or a better keybind for squad voice chat. Very helpful for tactical movements. Also very fun when talking with 15 other people who together basically decide the fate of your whole side. I have my local voice chat bound to mouse 4 and my squad voice chat to mouse 5.
If you're unsure how exactly your weapon will sound, how long it takes to reload, or whatever, you can test fire immediately in the loadout by right clicking the rifle and clicking reload to check. Also turn off screenshake in the settings for easier aiming.
It's very hard to see dropped ammo crates in the heat of battle so do a callout for it when you play as support. Noone really uses it but when I say something like 'Guys ammo box here' I get a lot of points
Some very useful tips you got there, I was already employing some but I think all were golden. I'd like you to stress the importance of basic cooperation and coordination in the team, it really goes a long way towards the enjoyment of the game. We've won almost every battle where the squad-leaders used rally points witly. Secondly (almost) NOBODY pings infantry, but I see them reacting quite promptly to the pings I place. I think the devs should promote these kind of behaviours, it would go a long way for everyone's enjoyment IMHO.
Yes. Thanks for spreading the news on pinging. It can completely counter an incoming flank maneuver if everyone knows where they’re approaching. Don’t just wing it, ping it, BROTHER
Another tip is that you can zero in your sniper scope to account for the bullet drop using the default keybind Alt + Scroll so that the bullet can be placed at predictable impact position within the crosshair, rather than guessing vertical adjustments. You need to begin calibrating the vertical adjustment on the SV-98 for targets distanced at more than 350-450 meters away, because that's when bullet begins to drop. You can make your life easier by zeroing in the rifle in a case where -- say the target is 450 meters away, to 400 or 500 meters, so that the bullet hits exactly where your crosshair is placed. The maximum zeroing distance for the SV-98 at least, is 1000 meters. I haven't use any other recon weapon so I wouldn't know.
You can revive teammates through wall and one floor above. for through wall, sometime you have to face away from where your downed teammates to see the revive button.
And sometimes they will revive and appear next to you rather than on the floor they died on, so for medics heads up you might also be able to heal them. I dont think it happens all the time though.
Another small tip - the short-range and mid-range scopes actually have different magnifications amongst them though the short-range ones have less variation. That isn't detailed in the game, but there are reddit threads showing the difference and for example the mid-range Slip scope is I think equivalent to a 3x while the M125 is a 4x.
Are you sure about this? I've been testing this in the shooting range and see no difference other than the red IMO being more visible than the green which basically comes down to personal preference. The only thing I can think of is under NODs where both lasers appear green and instead of a crisp dot, its a beam. But otherwise, from my testing, other than the colour during the day there doesn't seem to be any actual difference between them with or without NODs.
@Project153 yeah I'm sure, the devs have even stated it themselves, I think it was just implemented kinda poorly. The green laser comes off the side, while the red laser comes right off the barrel. With NVGs or a long range sniper scope it's a little more obvious, but the idea of the green laser is to outline your hip spread. From where your center is, to the laser, that's about the width of the spread. Red laser on the other hand shows exactly where you're aiming for first shot accuracy, but doesn't help you gauge how inaccurate your spread has become as much. It's not really a stat difference, just a functionality difference, but it's not really super obvious so lots of people just use them interchangeably
@@death2foolz182 Is this in the recent release or a much older build? I've been asking around on the Discord and everyone seems to agree that there is no difference at all. From my testing, both red and green come from the side where the laser is mounted, even with a long range sniper scope or under NVGs, they are both off to the side at closer ranges, but you can pan left/right and eventually both red and green lasers will line up with the vertical line of the crosshair. Off in the distance, both lasers are in the exact same spots. I know someone mentioned that lasers USED TO decrease ADS time, but that was removed and not present anymore so I'm wondering if this was something from the past.
@@death2foolz182 Can you give me the link related? it is really hard to imagine. what I can only think is... "show where your ads is pointing". is it meaning center of the screen? yeah weapon sway, but when ADS, it shouldn't that much, and if there is no sway, it is always aiming center of the screen. don't think about a gap between sight, and barrel.
A cheeky tactic ive learnt is that if you place down a fortification, lay down with an LMG while you're aimed in you can build and rebuild the fortification. Great because you can literally give yourself cover then remove it to shoot people
I play alot of medic, and because people enjoy running away, I always play with a very gun which has 1.10 running speed, which is the highest you can get. and then also max out my movement speed. so I can just... keep up with anyone trying to run away when I heal, and it generally just helps for me to be fast enough to reach some people who are about to die.
As medic with medic box out. Just hold down right click to heal people around you. Don't let go of the button, just hold it down and move from one to the next, it will automatically heal them.
@@riisky2411 The box heals at like a third the speed an actual medic does, and the medic won't get xp off dropped box heals, AND the box doesn't let you heal to full off it.. it's like 80-90%. In a pinch a dropped box is nice, but if the medic ever has the option to just physically heal it's always the better option
4:30 It's worth mentioning that you spawn with two of those, so you can pretty much always drop one when you're running past some teammate. But you get no points for teammates healing through them.
Some good tips, but I'd actually recommend to reduce the marker size because often times the marker on a enemy will actually overlap your view of the enemies character model
Oh, you get a like and a sub, ill even share with the boys i play with. 3 of these are super useful to me personaly and i actually didn't know/think of doing. For me the tips where - 1. Medic revive+drag bind is super smart (why i didn't think of doing that no idea). 2. - killing empty enemy vehicles give a lot of points, i figured if its empty its useless (so many points wasted... Nooo!!!) 3. Dropping med kits, I'm ashamed to admit i got to level 60 without figuring that one out....
If you ever need to bandage, always run 2 rooms away from where you were shot, as msot enemies will push into the room the last saw you. That way you at least don't get run down as easily. Also, it's often worth destorying a few buildings fully, around the points, to force enemies into less cover, this is best done with C4 and a supply drop :P
You should have also mentioned unlocked squads as they're locked by default at the beginning of the game and using spawn beacons, they make a massive difference in winning or losing not nearly enough players use them.
Good call -locked squads suck, especially for us lone players who like to join a squad on an objective to help if our previous squad is standing on a rooftop trying to farm kills or not play the objective
Great video! Best tip by far is spamming spacebar to deploy, can't even begin to count how many times ive missed the chance to deploy on a squadmate because they're in combat by the time you try to click deploy..
You can swap the reload mechanic between tap and hold for tactical (fast) and administrative (slow/ retention) reloads. I find it helpful to set fast reloads to tap and slow reloads to hold (you can also set the time to count as holding). This makes it slightly easier to reload in a firefight when seconds count and when things are calm, you don't have to worry about picking up the mag off the ground.
Here is a tip people don't know or kept quiet about. Usually there are 2 big green repair n resupply crate at base. One near helipad, one in open space. If you park your vehicle between the two boxes, they will repair and resupply twice as fast.
My Nr 1Tipp: Lower the opacity of your teammate markers to 0.5 or below. They become less annoying since you see them all the time. Also general tipp from my CS time: Up your brightness. Will help with seeing people further away
Tip: engineer can carry AT grenades (basically the german stick grenade bouquet). These throw as quickly as frags and can knock bricks down. Downside is that it’s so comically large that it’s very easy to notice compared to frags, but i also note that ppl seem to very rarely run this (never seen anyone other than me run it), even rarer than flashbangs.
Another great tip for recon players is, as you gain kills with your sniper rifle of choice, you unlock new bolts which can unlock the feature of auto-cycling your rifle and increasing the cycling speed to more rapidly fire rounds off
Tip1: Air movment is really good in this game, means you can WASD in the air to pretty much dodge anything, also makes so you can 180 tap strafe ress peole on the ground. 2: Have valut and jump on separate keybindings, makes so you can Jump + Ctrl thourgh vindows + on top up objeties much faster. 3: You can grapplehook instant and don't have to wait for it show just shoot at the top and it will be there you can also use tip 1 air movemnt to zip jump back and forward to make you much harder to hit. 4: Lasers on snipers makes for easy no scope since the bullets go from the barrle so where the laser is the bullets go. 4: want to be the flash? Go SMG, light armor, no helm + light/normal backpack on medic and be the next barry allen ;).
Damn this word salad seems like it has useful tips inside it, wish a more articulate fella wrote this so we could understand the fuck you were trynna relate
Everybody and their mother tells you to double-bind Drag Teammate/Interact & Revive/Bandage. I say make the latter a Mouse Button, that way you can still do both simultaneously, but don't have to.
When you get put into the Bleeding State, you dont have a fixed amount of time left, your health bar is actually being slowly drained, which means the time you have left is dependent on the amount of health you have left, there is an exception this though, since the game will pause the draining of health if your health is low enough to give you enough time to bandage. So saying that you have 25 seconds of free time isnt always true, since realistically you have 10 seconds to mend your wounds minimum from the paused draining but can have vastly different Bleeding State durations. I did some testing with a friend to find this out, and it took us a long while to kind of work out how it works since at first we thought it was random but it has a fixed system for determining how long you will be in the Bleeding State for.
Angles and flanks turn the tide of the battle. I learned that after getting the nastiest angle on the enemy side and rocking everybody and their mother with an AK15 with an ACOG. My spot I was in was so small, they would have to thread a needle to hit me. They could see a tiny bit of me, but I could so A LOT of them.
just a note: If you are doing something, like reloading, you can not drag someone with the double bind drag/med button. you have to finish the reload in order to drag them. i dont know if this is a bug, but its prevented me from grabbing people if i hit reload by habit.
@@cozzy1350 I've been holding it long enough to pick up the mag again. So I just have to literally tap it a second time? If so, you just did me a solid. 🤗
A little movement tech tip for windows like the ones on the bunkers in Wakistan that you cant vault into, jump prone is the best way to by pass those especially if youre trying to stay stealthily
Sniper Scope tip for magnifications. The first line from the center of long range scopes is 1k Meters of distance and starts to shrink to 500 after 15x magnification. If you're using the range finder with this info you'll never miss a shot if they're standing still. Also ping enemy snipers with a drone before you get up to aim at them since your glint can give away your position. The ping will stay in place for you to line up your shot before you get out of cover.
All vehicles can be spawned on while in the safe zone even if they’ve been moved. Drive an ATV up to the edge of the zone near the closest point of interest and you have your own personal respawn beacon!
I like to type so here's a bunch of extra tips I know. I've messed around with my keybindings excessively, and I'll give you some recommendations for making movement / combat as easy as possible. *> Get easy access to your GADGETs by binding them to extra, closer keys.* I like this one a lot. I normally have issues with switching to my gadgets, like C4 or bigass Rocket, so I binded them to extra, closer keys for easy switching. I set my Primary Gadget (C4, Smoke Launcher, Suicide C4, etc...) to Mouse2, which is when you click the Mouse Wheel. This is fun as I get to actually remember about Suicide Bombing so I'll run around, realize I'm done for, then quickly click Mouse Wheel (Mouse2) and blow myself up. Silly and fun. I set my Secondary Gadget (Sledge, RPG, Med Box, etc...) to Caps Lock. Easier to switch to than 5 imo, so I keep it there. You can set other weapons to other keys, like your Secondary on something else. I personally kept my Secondary on 2 as I eventually got comfortable with reaching for that key (I didn't like it before, but just got used to it), but feel free to move it. I also kept my 3, 4, and 5 keys on my Gadgets and stuff cause I accidentally still hit those buttons in a panic, but I also binded them to the other keys and I'm getting used to them. *> Set Toggle Drag OFF.* If you're following the tip of changing your Med key to your Drag key, make sure to turn off Drag Toggle so you can simply let go of players if you get into a sticky situation. If you don't do this, you will hold Drag / Med to heal and move your teammate and, when you get into a sticky situation, you have to let go AND press the Med / Drag button again to stop dragging. This can be a huge pain, so turn Drag Toggle off for easy healing and running the hell out. *> VAULT with Forward Scroll.* Seems super, super weird, but this is my preferred way of making movement easy as pie. I simply jump around with Spacebar when I want to, well, jump around, and if I want to vault something, I scroll up and bam, I'm vaulting. Super easy and very nifty. I can also continuously scroll if I fear missing my vault. If you don't want to have your Vault on a scroll or a wheel, *keep in mind that you can auto Vault by holding your Vault key.* This means that, if you're making a big jump, just hold your Vault key (example, C) and you will Vault as soon as you can. *> Set INTERACT and RELOAD to the same key.* *This is not super necessary,* but I recommend this for players that want to free up your keyboard or if you want to master a specific tactic you gain access to when you set Interact and Reload to the same key. If you set these to the same key, you can perform a quick reload, look down, then simply hold the same button to pick up your mag. Very easy and basically make normal reloading redundant when defending. Offense might be awkward since you're moving, but when staying still, press your Quick Reload then look down and keep holding the same key to quickly pick up your mag, basically giving you a faster reload. I HIGHLY recommend this for Support players since all your Weapons have very slow reloads. If you do set Interact and Reload to the same key, make sure to set your Quick Reload to 2tap in the Controls menu as, if you keep Quick Reload to Hold, you will drop your mag every time you enter vehicles and stuff. Setting it to 2tap only makes you reload when interacting with anything, which sounds very bad, but I have yet to find a situation where forcing myself to randomly reload got me killed. You're not normal interacting with anything in a gunfight, so randomly reloading shouldn't be an issue. This isn't a necessary bind though, so if you don't like this, don't feel required to set Reload and Interact to the same key. Okay that's it have a good one.
Something I found out by accident that I dont see anywhere else: when in the heavy machine gun on top of tanks, you can use the scroll wheel to zoom in and out a HUGE amount
Best gun in Battlebit?
Vector or P90
AK15 w/ heavy barrel!
teamplay
frag grenades
M1 Abrams
The big tip: you can create a spawn point near point for your WHOLE team to use by leaving ANY vehicle inside the edge of your base (blue color on the map). Just hide it in some bush or behind the hill and block it with barrier so unexperienced players wouldn't steal it. Very useful where base border is close to a point.
You can also use a Squad Member as a Rally Point as well.
@@deshawn1696 That will only work for 8 people whereas the vehicle can be spawned on by all potentially 127 teammates
yeah it's so annoying when other players just get in the car and drive it into the objectives
lol unfortunately there are incredibly stupid people playing and they are persistantly stupid too. I've seen them dismantle 3 things just to move the car. Got in and watched them just crash it in a ditch and run away lmao
@@zombiesquirel yeah lmao and sometimes they just steal the vehicle the second i get out of it to set up the spawn point. But of them leave it when I ask so
I really was struggling to beat off the men chasing me, never knew I had so much time! Thanks Stod!
lol
I was looking for this comment lmfao
I find it really funny to get chased into a building and putting a claymore down, they just W-key you without hesitation and blow up
Hehe
@@SuperSayajim yeah the W-bind is usually the "move forward" key, so they run after me. Usually a "W-warrior" is someone who just pushes and never sits back
Extra tip: if you call an Ammo Crate and don't want to waste time, shoot the parachute to make it fall faster...
oooooh good one!
wtf you can do that ???
Wut
Can it do damage when it falls?
(Care packages bouncing about and killing you in Cod?)
@@RetardsOfPaloAlto that something that I didnt test out. Cuz I dont want do transform into a Hamburguer in middle of war... :D
3:36 Now we know what Stod enjoys doing in the game.
Gotta train those hands somehow
lol I paused the video to make a similar comment, so have my thumb up instead.
@@KrazyKain Same!
Fuck I didnt know this joke was already made
Alternate tip for the map keybind if you don't have a mouse button to use, or have it reserved for something else: Just swap the map and scoreboard keybinds (so Map on Tab, Scoreboard on M). Then the map is in easy reach when you're moving around, and the scoreboard is less important anyway so having to reach for it isn't really an issue.
EDIT: As pointed out in the replies, this can conflict the Steam Overlay (shift + tab) so I'd recommend rebinding the overlay to something else if you want to go this route
also you dont freeze your game on accident
@@knayvik hope they fix that soon tbh
You can change scoreboard to sort by group/squad in settings that one doesnt lagg like before
I wish the game had a minimap, or second monitor map
This is solid. Doing this as soon as I get home... If I remember lol
As support, you can place the normal block, then right next to it the much taller version. You can vault on top of the taller one from the first one. You can use this to reach the higher floors of a building without needing to risk a trip on the stairs, or if the stairs have been blown out!
I might be that guy that puts anti personal mines into the stair case....
@@minikilla3568 I try to make them clip into the stairs a bit so they're harder to spot before it's too late so, same
If you're not support, you can accomplish the same thing by building any wall on the floor, then building another on top slightly off-center. This will get you up one floor, where you can repeat
cringe furry your parents have my pity
On the ping system. It's important to mention that only your squad members can see those pings.Not your whole team.
I think its close by players actually
@@sud1881It's your squad.
for snipers, the bolt unlocks dont seem to show up as a notification like the other unlocks do, so make sure you're always running the best bolt for each sniper (the later ones are 100% better with 0 drawbacks) and after the first few, the bolting of your sniper rifle becomes automatic(and in ads)!
That explains why I didn't know about it for quite a while.
Thank you! Fuckin bolt is so slowwwww!
realized this the other day.. chambering a round while ADSing is great!
"More than enough to beat off the men chasing you..." 🤨
immediately paused to look for this comment
@@brandonreinard9324 immediately paused to make it. 😂
Immediately paused to beat off the men ಠ ͜ʖ ಠ
I definitely had a chuckle at that
Well, if you can't beat them... beat them OFF! At least maybe then you'll survive
another tip, you actually dont need to spam vault, battlebit allows you to hold your vault keybind and will do it in the first frame possible
Useful!
Sniper adjust zeroing is most important, its left alt with scroll wheel. This makes sniping so much easier instead of predicting and calculating where to shoot enemies.
YOU CAN DO THAT??? the game doesnt tell you, i tried every button while holding down sigths, im so mad rn.
@@tomigodoy9853 It astounds me how many people don't check keybinds on a new game
also would recommend changing that keybind. i have it on the 2 side buttons of my mouse. also it needs to be reset every time you die.
@@andrewj8610 Nah, I need those side mouse buttons for leaning.
Wait wut.... I'm already a beast at predicting.... Now combining this with a range finder and zeroing ILL BE UNSTOPPABLE!! Cheers ! 😂😂
tip: when placing walls, you can use mouse wheel to rotate the orientation of the wall before placing it
Wait, really?
I've made my hitmarkers the same as I did in Battlefield when they were made to be customised. Normal white for hits, red for headshots, the default blue for armour hits and green for kills. Feels nice to get those little green pings pop up
haha same here :D
I have black for headshots red for kills.
Same for me. Green means Go...ahead and start shooting at someone else lol
I made the hit markers bigger. Make dopamine go up
White for hits, yelllow for headshots, red for kills, blue for armor.
Two Tips you should cover:
1: How to place a spawn point. I asked a squad leader to, and he said he didn't know how. It might seem obvious to you or me, but I bet a lot of people never open the build menu, and never find experiment to find it out.
2: swap the helicopter binding so the mouse works controls where the heli is looking, and A and D control the tilt of the heli. It makes controlling it SOOOOOO much easier.
please please please both of these are enormously important and worth covering on their own!
Spawn point are in building menu, (wi-fi icon)
@@Spectre4490 yeah i know that. a lot dont tho
does the squad leader have to play as the captain class to place a rally?
How tf do I open the menu lmao im level 70 and still dont know
The amount of comments providing helpful tips and keybinds really goes to show how much love there is for this game. Everyone just wants to help each other out and make sure that other players can enjoy the game to its fullest
I’d suggest swapping the yaw and roll controls on helicopters. By default, yaw is A and D and roll is mouse X movement. Swap it so that roll is A and D and yaw is mouse movement. Makes it a LOT easier for me to aim my helicopter, which is especially important when in a Little Bird.
he battlefield player also all battlefield players are okay with the heli controls from the get go just few tweaks :)
a fellow war thunder player? o.o
Maybe this will keep me in the sky..thanks.
Huge tip for XP: play to your class and play the objective. There are huge bonuses for kills in Battlebit for simply playing the objective and as your class. If you like run and gunning, do it on the objective for huge attack/ defend bonuses. If you like sniping, the further away the more points, this also stacks with attack or defend the objective bonus. If you like engineer, destroy enemy vehicles, repair ally vehicles, and transport players into objectives all have huge bonuses. If you transport a player to an objective and they get a kill, you get xp for it without even shooting your gun. A standard kill is 200xp no matter what, you must stack the bonuses to get any meaningful xp. Headshots, distance, objectives, etc., All have xp stacking
The extra ammo tip is elite
another tip i want to throw in there for people who have not noticed, but SPACE in vehicles helps them to slow down/break. took me a while to learn this and i always thought the LAV and BTR didn't have breaks installed at all... but nope its just bound to SPACE.
The LAV and BTR brakes also just suck more often than not I end up "sliding" after holding space
Another add on for destruction, if your team is holding a multi-story building and you’ve lost control of the bottom floors, use 2 C4 to blow the stairs below you to slow down enemies. I’ve held buildings on OBJ for a whole game that way.
When in the spawn screen you don't actually have to click exactly on who or where you want to spawn. It will pick the closest available spawnpoint from your cursor when you click
You can preload the fortifications menu when you're being revived or while bandaging so that you can immediately place cover when you revive. Support class also builds fortifications instantly
So far my favorite thing to do is spawn as support on my squad that is pinned down and fortnite instant barricades and sand bags to get them out of the sticky situations.
By far my favorite thing to do as support. Just wish support had more weapons to choose from. An RPK, or M60 or even a Galil LMG would be pretty cool to get.
Fingers crossed for PKM
I didn't know about the instant fortifications, makes support so much more useful
you called the m60
@@voluption428 They called the RPK as well, the RPK-16 has been found
A thing about dropping the medic box. You don't get any XP for teammates healed if someone uses your dropped medic box, unlike support with their ammo box. Idk if this is intentional or not however.
Another thing is that it is slower for the user healing themselves with the box on the ground as it heals up via "ticks". Meaning that they have to hold down the use key longer as the bar fills up multiple times, each time it heals just a bit of the total health and not up to full HP as it would happen if the doctor was using the force (holding the medibag). I think around 20-25% of the HP is being healed with each time the bar is complete.
3:32, “More than enough to beat of the men chasing you.”
Unless they have speed hacks and are cheating which is very widespread at the moment.
On big conquests map you should never lose the flag closest to your main spawn. If you drive a a vehicle close to the edge of the safe area you can use it as a spawn point for anyone in the team, so you can be able to fight any attacks on that flag, quickly.
8:41 that line that shows the nearest point (in relation to the mouse cursor) you can spawn at, you dont even to move to the mouse to that point (teammates, Radio or objectives) you can just click in empty space and it will auto select it that point for you to spawn at.
Wow this game has so many helpful micro features
You can shoot the parachute on the resupply drops to make them fall faster. Haven't seen many people doing this.
Wow I did not know that.. this game amazes me more and more
Big tip for squad leaders: have knowledge or a better keybind for squad voice chat. Very helpful for tactical movements. Also very fun when talking with 15 other people who together basically decide the fate of your whole side. I have my local voice chat bound to mouse 4 and my squad voice chat to mouse 5.
If you're unsure how exactly your weapon will sound, how long it takes to reload, or whatever, you can test fire immediately in the loadout by right clicking the rifle and clicking reload to check.
Also turn off screenshake in the settings for easier aiming.
It's very hard to see dropped ammo crates in the heat of battle so do a callout for it when you play as support. Noone really uses it but when I say something like 'Guys ammo box here' I get a lot of points
Some very useful tips you got there, I was already employing some but I think all were golden.
I'd like you to stress the importance of basic cooperation and coordination in the team, it really goes a long way towards the enjoyment of the game. We've won almost every battle where the squad-leaders used rally points witly. Secondly (almost) NOBODY pings infantry, but I see them reacting quite promptly to the pings I place. I think the devs should promote these kind of behaviours, it would go a long way for everyone's enjoyment IMHO.
Yes. Thanks for spreading the news on pinging. It can completely counter an incoming flank maneuver if everyone knows where they’re approaching.
Don’t just wing it, ping it, BROTHER
Man I remember watch these sorts of vids for battlefield 4. Thanks for the tips and keep making great vids!
Another tip is that you can zero in your sniper scope to account for the bullet drop using the default keybind Alt + Scroll so that the bullet can be placed at predictable impact position within the crosshair, rather than guessing vertical adjustments. You need to begin calibrating the vertical adjustment on the SV-98 for targets distanced at more than 350-450 meters away, because that's when bullet begins to drop. You can make your life easier by zeroing in the rifle in a case where -- say the target is 450 meters away, to 400 or 500 meters, so that the bullet hits exactly where your crosshair is placed. The maximum zeroing distance for the SV-98 at least, is 1000 meters. I haven't use any other recon weapon so I wouldn't know.
Well done, Stod. You made me learn! I had no idea speed reloading was a thing!
You can revive teammates through wall and one floor above. for through wall, sometime you have to face away from where your downed teammates to see the revive button.
And sometimes they will revive and appear next to you rather than on the floor they died on, so for medics heads up you might also be able to heal them. I dont think it happens all the time though.
This is one thing I really wish they'd fix. It feels cheap.
@@skie6282 They always appear where you are. Even if they fall off the roof after you started reviving.
The keybind tip with the bandages and drag button is really useful! Thanks
Another small tip - the short-range and mid-range scopes actually have different magnifications amongst them though the short-range ones have less variation. That isn't detailed in the game, but there are reddit threads showing the difference and for example the mid-range Slip scope is I think equivalent to a 3x while the M125 is a 4x.
Slips a 2x not a 3x
While running, use the Alt key to look around without changing running direction.
As someone that's not a big FPS player, this was really helpful! Thanks a lot :D
Speaking on the lasers.. Red laser is meant to show where your ads is pointing, green laser is better to see where the hipfire is going
Are you sure about this? I've been testing this in the shooting range and see no difference other than the red IMO being more visible than the green which basically comes down to personal preference. The only thing I can think of is under NODs where both lasers appear green and instead of a crisp dot, its a beam. But otherwise, from my testing, other than the colour during the day there doesn't seem to be any actual difference between them with or without NODs.
@Project153 yeah I'm sure, the devs have even stated it themselves, I think it was just implemented kinda poorly.
The green laser comes off the side, while the red laser comes right off the barrel.
With NVGs or a long range sniper scope it's a little more obvious, but the idea of the green laser is to outline your hip spread. From where your center is, to the laser, that's about the width of the spread.
Red laser on the other hand shows exactly where you're aiming for first shot accuracy, but doesn't help you gauge how inaccurate your spread has become as much.
It's not really a stat difference, just a functionality difference, but it's not really super obvious so lots of people just use them interchangeably
@@death2foolz182 Is this in the recent release or a much older build? I've been asking around on the Discord and everyone seems to agree that there is no difference at all. From my testing, both red and green come from the side where the laser is mounted, even with a long range sniper scope or under NVGs, they are both off to the side at closer ranges, but you can pan left/right and eventually both red and green lasers will line up with the vertical line of the crosshair. Off in the distance, both lasers are in the exact same spots.
I know someone mentioned that lasers USED TO decrease ADS time, but that was removed and not present anymore so I'm wondering if this was something from the past.
Could you possibly help me get Battlebit. I have no way of getting it as of now. If you can't then no worries.
@@death2foolz182 Can you give me the link related? it is really hard to imagine. what I can only think is... "show where your ads is pointing". is it meaning center of the screen? yeah weapon sway, but when ADS, it shouldn't that much, and if there is no sway, it is always aiming center of the screen. don't think about a gap between sight, and barrel.
You can put AP mines onto Scout's drone and use them as Boombas.
Just got the game a few hours ago played for about 2 hours. Fun game, lots of customization options. Thanks for the video info Stod :)
Great stuff, Stod! Thanks for sharing! Maybe now I can actually assist my squad in taking a control point...
A cheeky tactic ive learnt is that if you place down a fortification, lay down with an LMG while you're aimed in you can build and rebuild the fortification. Great because you can literally give yourself cover then remove it to shoot people
I play alot of medic, and because people enjoy running away, I always play with a very gun which has 1.10 running speed, which is the highest you can get. and then also max out my movement speed. so I can just... keep up with anyone trying to run away when I heal, and it generally just helps for me to be fast enough to reach some people who are about to die.
I have another hint, you can reload while aiming down sight aswell. Pretty cool
Pretty good tips. As someone who’s level 90 I use most of these every game.
As medic with medic box out. Just hold down right click to heal people around you. Don't let go of the button, just hold it down and move from one to the next, it will automatically heal them.
No shit man. But being able to drop the box and let everyone heal themselves is a game changer. Just drop the box and get back in the fight.
@@riisky2411 If people actually used the box I would.
@@riisky2411 The box heals at like a third the speed an actual medic does, and the medic won't get xp off dropped box heals, AND the box doesn't let you heal to full off it.. it's like 80-90%.
In a pinch a dropped box is nice, but if the medic ever has the option to just physically heal it's always the better option
big tip i noticed for recon, you DO NOT get a unlock notification for bolts!!! make sure you're checking that.
4:30
It's worth mentioning that you spawn with two of those, so you can pretty much always drop one when you're running past some teammate.
But you get no points for teammates healing through them.
Some good tips, but I'd actually recommend to reduce the marker size because often times the marker on a enemy will actually overlap your view of the enemies character model
We getting so smart together lolllll
Oh, you get a like and a sub, ill even share with the boys i play with. 3 of these are super useful to me personaly and i actually didn't know/think of doing. For me the tips where - 1. Medic revive+drag bind is super smart (why i didn't think of doing that no idea). 2. - killing empty enemy vehicles give a lot of points, i figured if its empty its useless (so many points wasted... Nooo!!!) 3. Dropping med kits, I'm ashamed to admit i got to level 60 without figuring that one out....
If you ever need to bandage, always run 2 rooms away from where you were shot, as msot enemies will push into the room the last saw you. That way you at least don't get run down as easily.
Also, it's often worth destorying a few buildings fully, around the points, to force enemies into less cover, this is best done with C4 and a supply drop :P
3:35 Great tip to beat off the men chasing me Stodeh! Love the content, killin it since the early BF Days!
You should have also mentioned unlocked squads as they're locked by default at the beginning of the game and using spawn beacons, they make a massive difference in winning or losing not nearly enough players use them.
Good call -locked squads suck, especially for us lone players who like to join a squad on an objective to help if our previous squad is standing on a rooftop trying to farm kills or not play the objective
Great work @stodeh the best tip I got out of that that I didn't know was the ability to drag and heal at the same time.
2:00 you can hold space bar instead of spamming and it will work better for this
Great video! Best tip by far is spamming spacebar to deploy, can't even begin to count how many times ive missed the chance to deploy on a squadmate because they're in combat by the time you try to click deploy..
You can customize the color of your vehicle HUD which is important since ground vehicles are set to black which can be very difficult to see
You can swap the reload mechanic between tap and hold for tactical (fast) and administrative (slow/ retention) reloads. I find it helpful to set fast reloads to tap and slow reloads to hold (you can also set the time to count as holding). This makes it slightly easier to reload in a firefight when seconds count and when things are calm, you don't have to worry about picking up the mag off the ground.
Here is a tip people don't know or kept quiet about. Usually there are 2 big green repair n resupply crate at base. One near helipad, one in open space. If you park your vehicle between the two boxes, they will repair and resupply twice as fast.
Oh dang this vill kom en hande ven ai m flyn teh helo
Didn't know, thanks!
It took me 10 hours to even realize there was a loadout tab. Just kept spawning in with the m4 and going crazy. such a fun game
My Nr 1Tipp: Lower the opacity of your teammate markers to 0.5 or below. They become less annoying since you see them all the time. Also general tipp from my CS time: Up your brightness. Will help with seeing people further away
I dont see that setting.
"More than enough to beat off the men chasing you before finding a safe spot"
🤣 @ 3:35
I just wanted to mention at 1:55 it said to spam vault but you are able to just hold it down to achieve the same affect.
Tip: engineer can carry AT grenades (basically the german stick grenade bouquet). These throw as quickly as frags and can knock bricks down. Downside is that it’s so comically large that it’s very easy to notice compared to frags, but i also note that ppl seem to very rarely run this (never seen anyone other than me run it), even rarer than flashbangs.
I've used the build to literally advanced the trenches meter by meter in the tunnells and bridges. It feels amazing to make such small advances 🤣🤣
The information that I can set a headshot hitmarker color alone is a game changer, great vid
As driver\pilot of transport vehicle, you gain XP as long as the deployed team stay alive when they left your vehicle
"10-15 seconds is tons of time to beat off the men chasing you"
At 3:35 I laughed way too hard at this
Another great tip for recon players is, as you gain kills with your sniper rifle of choice, you unlock new bolts which can unlock the feature of auto-cycling your rifle and increasing the cycling speed to more rapidly fire rounds off
Tip1: Air movment is really good in this game, means you can WASD in the air to pretty much dodge anything, also makes so you can 180 tap strafe ress peole on the ground. 2: Have valut and jump on separate keybindings, makes so you can Jump + Ctrl thourgh vindows + on top up objeties much faster. 3: You can grapplehook instant and don't have to wait for it show just shoot at the top and it will be there you can also use tip 1 air movemnt to zip jump back and forward to make you much harder to hit. 4: Lasers on snipers makes for easy no scope since the bullets go from the barrle so where the laser is the bullets go. 4: want to be the flash? Go SMG, light armor, no helm + light/normal backpack on medic and be the next barry allen ;).
Damn this word salad seems like it has useful tips inside it, wish a more articulate fella wrote this so we could understand the fuck you were trynna relate
Everybody and their mother tells you to double-bind Drag Teammate/Interact & Revive/Bandage. I say make the latter a Mouse Button, that way you can still do both simultaneously, but don't have to.
7:10 anyone notice that he sniped Tomographic out of the helicopter? 😂
Was looking for this comment 😂
I'm impressed by your ability to beat off men in 10-15 seconds. 3:31
3:35 ''More then enough to beat off the men chasing you'' pause XD
100 hours and still using the first unlocked gun
Bro i just realized the way Beaulo plays is so much crazier than everyone else its unfair lmao
i though the bleed time is base on how much health you have left
When you get put into the Bleeding State, you dont have a fixed amount of time left, your health bar is actually being slowly drained, which means the time you have left is dependent on the amount of health you have left, there is an exception this though, since the game will pause the draining of health if your health is low enough to give you enough time to bandage.
So saying that you have 25 seconds of free time isnt always true, since realistically you have 10 seconds to mend your wounds minimum from the paused draining but can have vastly different Bleeding State durations.
I did some testing with a friend to find this out, and it took us a long while to kind of work out how it works since at first we thought it was random but it has a fixed system for determining how long you will be in the Bleeding State for.
Note on the ping system: they're only visible to your squad mates.
Angles and flanks turn the tide of the battle. I learned that after getting the nastiest angle on the enemy side and rocking everybody and their mother with an AK15 with an ACOG. My spot I was in was so small, they would have to thread a needle to hit me. They could see a tiny bit of me, but I could so A LOT of them.
just a note: If you are doing something, like reloading, you can not drag someone with the double bind drag/med button. you have to finish the reload in order to drag them. i dont know if this is a bug, but its prevented me from grabbing people if i hit reload by habit.
I don’t think it’s a bud unless the characters only having two arms is a big too😂😂
Just confirming it's not a bug. Have to make a priority list in your head
dont cod reload xd
the claymore tip never despawning was insane tip! almost 150 hours here and did not know that, you earned a like an a sub! thanks bro
7:23 for ANY enemy vehicle you can get 1800 XP even ATV's
That's what he said lol
Great tips Stod, thanks! Always something to learn.
I've been waiting for this! First thing I learned is to bind the reload and the interact key to the same key so that you automatically pickup the mag.
One caveat: Every time I use the interact key it reloads the gun, even though I made it the secondary assignment. Someone smarter help me out here?🤔
You don't need to do that, put reload back on R. You only drop your mag if you HOLD reload. Just tap R and it will store your mag automatically.
@@cozzy1350 I've been holding it long enough to pick up the mag again. So I just have to literally tap it a second time? If so, you just did me a solid. 🤗
All my years of Squad Parkour will not be lost
thanks for the space deploy tip. my biggest complaint is clicking deploy too late and they're in combat lol
A little movement tech tip for windows like the ones on the bunkers in Wakistan that you cant vault into, jump prone is the best way to by pass those especially if youre trying to stay stealthily
Sniper Scope tip for magnifications. The first line from the center of long range scopes is 1k Meters of distance and starts to shrink to 500 after 15x magnification. If you're using the range finder with this info you'll never miss a shot if they're standing still. Also ping enemy snipers with a drone before you get up to aim at them since your glint can give away your position. The ping will stay in place for you to line up your shot before you get out of cover.
Thanks!
The binding Heal+Grab is game changer
All vehicles can be spawned on while in the safe zone even if they’ve been moved. Drive an ATV up to the edge of the zone near the closest point of interest and you have your own personal respawn beacon!
I like to type so here's a bunch of extra tips I know. I've messed around with my keybindings excessively, and I'll give you some recommendations for making movement / combat as easy as possible.
*> Get easy access to your GADGETs by binding them to extra, closer keys.*
I like this one a lot. I normally have issues with switching to my gadgets, like C4 or bigass Rocket, so I binded them to extra, closer keys for easy switching. I set my Primary Gadget (C4, Smoke Launcher, Suicide C4, etc...) to Mouse2, which is when you click the Mouse Wheel. This is fun as I get to actually remember about Suicide Bombing so I'll run around, realize I'm done for, then quickly click Mouse Wheel (Mouse2) and blow myself up. Silly and fun.
I set my Secondary Gadget (Sledge, RPG, Med Box, etc...) to Caps Lock. Easier to switch to than 5 imo, so I keep it there.
You can set other weapons to other keys, like your Secondary on something else. I personally kept my Secondary on 2 as I eventually got comfortable with reaching for that key (I didn't like it before, but just got used to it), but feel free to move it. I also kept my 3, 4, and 5 keys on my Gadgets and stuff cause I accidentally still hit those buttons in a panic, but I also binded them to the other keys and I'm getting used to them.
*> Set Toggle Drag OFF.*
If you're following the tip of changing your Med key to your Drag key, make sure to turn off Drag Toggle so you can simply let go of players if you get into a sticky situation. If you don't do this, you will hold Drag / Med to heal and move your teammate and, when you get into a sticky situation, you have to let go AND press the Med / Drag button again to stop dragging. This can be a huge pain, so turn Drag Toggle off for easy healing and running the hell out.
*> VAULT with Forward Scroll.*
Seems super, super weird, but this is my preferred way of making movement easy as pie. I simply jump around with Spacebar when I want to, well, jump around, and if I want to vault something, I scroll up and bam, I'm vaulting. Super easy and very nifty. I can also continuously scroll if I fear missing my vault.
If you don't want to have your Vault on a scroll or a wheel, *keep in mind that you can auto Vault by holding your Vault key.* This means that, if you're making a big jump, just hold your Vault key (example, C) and you will Vault as soon as you can.
*> Set INTERACT and RELOAD to the same key.*
*This is not super necessary,* but I recommend this for players that want to free up your keyboard or if you want to master a specific tactic you gain access to when you set Interact and Reload to the same key.
If you set these to the same key, you can perform a quick reload, look down, then simply hold the same button to pick up your mag. Very easy and basically make normal reloading redundant when defending. Offense might be awkward since you're moving, but when staying still, press your Quick Reload then look down and keep holding the same key to quickly pick up your mag, basically giving you a faster reload. I HIGHLY recommend this for Support players since all your Weapons have very slow reloads.
If you do set Interact and Reload to the same key, make sure to set your Quick Reload to 2tap in the Controls menu as, if you keep Quick Reload to Hold, you will drop your mag every time you enter vehicles and stuff. Setting it to 2tap only makes you reload when interacting with anything, which sounds very bad, but I have yet to find a situation where forcing myself to randomly reload got me killed. You're not normal interacting with anything in a gunfight, so randomly reloading shouldn't be an issue. This isn't a necessary bind though, so if you don't like this, don't feel required to set Reload and Interact to the same key.
Okay that's it have a good one.
my tip is hold alt and scroll up on your scroll wheel everytime you respawn, it sets the distance to 50 metres which is optimal for most situations.
Something I found out by accident that I dont see anywhere else: when in the heavy machine gun on top of tanks, you can use the scroll wheel to zoom in and out a HUGE amount