Very interesting. Thanks for sharing. It appears that the volume viewer doesn't work properly on my installation. It opens up a white window which grows in size beyond the bottom of the screen, quite weird behaviour. I'll have to fix that before I test it out myself.
Yes, fair point. I think it’s limited to simple z-projections around a fixed axis though. I guess the point I was making was that Volume Viewer gives us a better render and more control over the opacity curve. You can also zoom in and out. But it does not let you save as a video. Hence the rather laborious method. For a quick 3D rotation though you’re absolutely right. Thanks for flagging that.
How much RAM is required to do this type of analysis? I'm finding it runs very slowly or crashes a lot of the time. Do you have a recommendation of PC spec to use the volume viewer plug in?
Hi, I made this demo on a Dell laptop with 8Gb of RAM. The desktop PCs I use have either 16 or 32Gb. I would say for any serious 3D work you should be looking at 16Gb RAM as a minimum. Oh, that laptop with 8Gb has a NVIDIA GeForce GTX 1050 graphics card. You should be looking to spend money (£200-£300) on a decent graphcs card. However, NVIDIA just changed the game. Have a look at this; th-cam.com/video/ucutmH2KvSQ/w-d-xo.html
It was a great help Mr. Daly. Thank you.
It is very nice video. Could you please give me some suggestion how to measure the intensity of the red object in your video? Thanks!
Great Video! Thx. Unrelated: it is funny to see the Steam logo here ;)
Very interesting. Thanks for sharing. It appears that the volume viewer doesn't work properly on my installation. It opens up a white window which grows in size beyond the bottom of the screen, quite weird behaviour. I'll have to fix that before I test it out myself.
I have also had problems with Volume Viewer recently. Not sure what could have changed. Maybe switch to Fiji if you are using ImageJ?
Images --> Stack --> 3D project does this kind of animation already
Yes, fair point. I think it’s limited to simple z-projections around a fixed axis though. I guess the point I was making was that Volume Viewer gives us a better render and more control over the opacity curve. You can also zoom in and out. But it does not let you save as a video. Hence the rather laborious method. For a quick 3D rotation though you’re absolutely right. Thanks for flagging that.
How much RAM is required to do this type of analysis? I'm finding it runs very slowly or crashes a lot of the time. Do you have a recommendation of PC spec to use the volume viewer plug in?
Hi, I made this demo on a Dell laptop with 8Gb of RAM. The desktop PCs I use have either 16 or 32Gb. I would say for any serious 3D work you should be looking at 16Gb RAM as a minimum. Oh, that laptop with 8Gb has a NVIDIA GeForce GTX 1050 graphics card. You should be looking to spend money (£200-£300) on a decent graphcs card. However, NVIDIA just changed the game. Have a look at this;
th-cam.com/video/ucutmH2KvSQ/w-d-xo.html
@@CraigDaly Thanks for the reply!