The Mystery of the Deleted Ghosts in Captain Toad: Treasure Tracker

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  • เผยแพร่เมื่อ 31 ธ.ค. 2024

ความคิดเห็น • 529

  • @safebox36
    @safebox36 4 ปีที่แล้ว +429

    I have only played the Switch version, and I can confirm that the handprints did appear. But only once and very briefly.
    If it's not present anymore, it would have to have been patched out.

    • @CatPeachYT
      @CatPeachYT 4 ปีที่แล้ว +9

      Awe man was excited from the first half

    • @Ksaw7826
      @Ksaw7826 4 ปีที่แล้ว +31

      I play it, they are in the Switch Version

    • @ChronosGermanius
      @ChronosGermanius 4 ปีที่แล้ว +1

      I only played demos: WII U, switch and 3DS.
      so all of them

    • @Ehh-s2i
      @Ehh-s2i 3 ปีที่แล้ว +6

      3ds must have been removed due to space

    • @Dashiell777
      @Dashiell777 3 ปีที่แล้ว +1

      I think the Wii U version has different bonus stages than the switch one?

  • @KorporalKReephdmkiytrecv69
    @KorporalKReephdmkiytrecv69 4 ปีที่แล้ว +894

    Captain toad has become too powerful, he is actually erasing souls from existence now.

    • @metiropedosnightmareendo8955
      @metiropedosnightmareendo8955 4 ปีที่แล้ว +11

      HE’S THE BEST!

    • @BlueCollaredK9
      @BlueCollaredK9 4 ปีที่แล้ว +14

      @@metiropedosnightmareendo8955 *in high raspy toad voice* Alright!

    • @Mickeyink
      @Mickeyink 4 ปีที่แล้ว +1

      @@BlueCollaredK9 no

    • @Mickeyink
      @Mickeyink 4 ปีที่แล้ว +2

      @@metiropedosnightmareendo8955 i agree :)

    • @BlueCollaredK9
      @BlueCollaredK9 4 ปีที่แล้ว +4

      @@Mickeyink yes

  • @Nekrotix12
    @Nekrotix12 3 ปีที่แล้ว +45

    Now this is actually spooky. Imagine if you called up Nintendo to ask them about why the two spirits were removed, and they responded with "We didn't put them in there."

    • @haydenbush8518
      @haydenbush8518 ปีที่แล้ว +11

      "What ghosts?" And then you check the Wii U/Switch version and they're GONE.

  • @paperysmm1759
    @paperysmm1759 4 ปีที่แล้ว +454

    I guess the Captain Toad ghosts are the new Wario Appirition.

    • @Paddylol
      @Paddylol 4 ปีที่แล้ว +8

      Mama mia, here we go again.

    • @wymerhechanova2637
      @wymerhechanova2637 4 ปีที่แล้ว +2

      *_oh shit here we go again_*

    • @AreesDaOG
      @AreesDaOG 4 ปีที่แล้ว

      O

    • @WardenPal
      @WardenPal 3 ปีที่แล้ว

      @hell ño A

  • @goatscuttyy
    @goatscuttyy 4 ปีที่แล้ว +487

    Weirdly, I just tried it out and everything works on the Switch version...

    • @Goomba456
      @Goomba456 4 ปีที่แล้ว +49

      Maybe they thought the 3ds version might be spooky for children or something? Weird

    • @AlliroG98
      @AlliroG98 4 ปีที่แล้ว +99

      The 3DS version is heavily optimised. Remember Donkey Kong Country Returns 3D? It's a massively downgraded port from Nintendo Wii. This is a Wii U game.

    • @istaffa
      @istaffa 4 ปีที่แล้ว +63

      Maybe they did remove to optimize for the 3ds hardware. The toads have way less polygons in the 3ds version too.

    • @masahirosakurai64
      @masahirosakurai64 4 ปีที่แล้ว +50

      @@istaffa Its also harder to see on a 3DS screen, so maybe they felt it wasn't worth using more resources to render objects no one could see.

    • @diskdem0n
      @diskdem0n 4 ปีที่แล้ว +5

      ???

  • @ChristopherMoom
    @ChristopherMoom 4 ปีที่แล้ว +719

    Game Theory: The ghosts were completely gone because it was the 3DS Version of Captain Toad, and they decided they didn't want to be involved with such a bizarre port

    • @KorporalKReephdmkiytrecv69
      @KorporalKReephdmkiytrecv69 4 ปีที่แล้ว +47

      At least it wasn't the Mario Maker 3DS port

    • @Cliffordlonghead
      @Cliffordlonghead 4 ปีที่แล้ว +4

      Hi

    • @user-cj4fu8qq9b
      @user-cj4fu8qq9b 4 ปีที่แล้ว +26

      every captain toad copy is personalized

    • @Cliffordlonghead
      @Cliffordlonghead 4 ปีที่แล้ว +1

      NOT AMAN

    • @Drago-11645
      @Drago-11645 4 ปีที่แล้ว +13

      @@KorporalKReephdmkiytrecv69 that was an absolutely terrible Port, I mean it worked but it just wasn’t the same

  • @JoSephGD
    @JoSephGD 3 ปีที่แล้ว +45

    Theory: Nintendo knew about these and removed them from the 3DS version due to size limitations, as they thought that removing tiny easter eggs in order to save space was a fair trade off.

  • @kimi1522
    @kimi1522 4 ปีที่แล้ว +759

    Every copy of Captain Toad is personalized.

  • @shawnburke-hutchinson5901
    @shawnburke-hutchinson5901 4 ปีที่แล้ว +24

    5:32 When the Flaptor turned around, I never expected the feet and talons to be so... low poly.

    • @dracos0024
      @dracos0024 3 ปีที่แล้ว +3

      Well it *is* the 3DS version.

  • @BlueCollaredK9
    @BlueCollaredK9 4 ปีที่แล้ว +104

    I have the switch version and the ghosts are still there. Thats how I was able to see them for myself. I think it might be because of the simpler programming that you aren't able to see them on the 3ds version

    • @jordanekl5383
      @jordanekl5383 4 ปีที่แล้ว +3

      Because really small texture files are very complicated to program.....suuuuurrrreeee.....

    • @adamnakamura8003
      @adamnakamura8003 4 ปีที่แล้ว +17

      Graphic limitations are sometimes a buzzkill for discoveries like this. Also the hands be the hands of a New Donker.

    • @BlueCollaredK9
      @BlueCollaredK9 4 ปีที่แล้ว +18

      @@jordanekl5383 dude... the 3ds version has simpler programming due to how large the game is compared to the level of data the 3ds can process correctly. Im basically saying the game had to cut or remove items so that the game could work properly. Im not saying graphics aren't simple im saying the game itself is simple compared to the switch/wii u versions. Shut the heck your mouth you ignorant swine.

    • @BlueCollaredK9
      @BlueCollaredK9 4 ปีที่แล้ว +4

      @@adamnakamura8003 very true.

    • @BlueCollaredK9
      @BlueCollaredK9 4 ปีที่แล้ว +5

      @Toadw1 yes. Very much so

  • @Detahramet
    @Detahramet 4 ปีที่แล้ว +155

    2:44 That wasn't from ghosts, surprisingly. That was from Luigi visiting Daisy's haunted mansion.

    • @josoares2478
      @josoares2478 4 ปีที่แล้ว +10

      °-°

    • @opfryingpan9770
      @opfryingpan9770 4 ปีที่แล้ว +16

      Is it possible to like a comment twice?

    • @josoares2478
      @josoares2478 3 ปีที่แล้ว +3

      @@opfryingpan9770 yes

    • @dracos0024
      @dracos0024 3 ปีที่แล้ว +5

      Don't you mean Daisy visiting Luigi's mansion.

  • @pixelmagic182
    @pixelmagic182 4 ปีที่แล้ว +75

    Low poly Captain Toad and enemies are really cute

  • @void7816
    @void7816 4 ปีที่แล้ว +90

    The hand prints must be a single hand textured that is displayed as multiple via a code that shapes them in a certain way. Meaning that the hand is probably a single texture somewhere in the files, and probably not inside the actual level, because it's not actually in the level, the hand is being pulled from somewhere else and simply multiplied through code to create all those hand prints.
    Now the cackling ghost is harder to solve, just because of the sheer size and the fact that it's well, cackling, but I think there is a solution to that too, the ghost spirits that come out of boos and the one that came out of trust the sign posts look a bit similar to the massive one, our massive boy might not even be a separate texture, but I'm fact a rescaled version of the trust the signs ghost that was animated by code and made faded with the help of well programming.
    You could try to increase the size and resolution of the small boy to see if it matches at least a bit to what we see in game.
    The hand prints are definitely somewhere in the files, the problem is they are somewhere people wouldn't look for them, maybe they even are in the actual level, just far out of bounds or inside stage geometry.
    Remember these are ghosts hidden by the devs, and you have to wait 5 minutes for them to even appear in the Wii u version, finding what they are and where they are won't be easy, keep searching swanky, don't give up on your search for the hand prints and the cackling ghosts.

    • @vincentjonesvr
      @vincentjonesvr 4 ปีที่แล้ว +9

      You keep mentioning code, but basically none of this would be accomplished by coding. Nintendo largely works in the same way as most game development studios. A level design team blocks out the level to give a basic idea of how it should look, concept artists are given information and the blocked out level for them to create a visual concept for that level, that concept is passed onto the art team who creates the required assets. From there, they would usually pass this back off to the level design team to populate the area with those assets, but some development studios have environmental artists on the art team that would do that.
      Nintendo develops tools to make this easier on each team, which means that there's usually a level editor of some kind involved. This editor would give the designers control over an asset's scale, opacity, behaviour, and much more. If you've ever used Unity or Unreal Engine, think along those likes. Usually less polished, though, since they don't have to worry about anyone outside of the development team working with the tools.
      The level designers/environmental artists would be the ones to place easter eggs like this with simple triggers. They may be setup in a way that tells the game "on awake, wait 300 seconds, fade in material 'spookyghost'." Where in this case, spookyghost would be a material or shader that has 'ghost.tga' assigned as its texture.
      Most game engines are intelligent in that they won't package up what they don't need to. So, if the trigger for 'spookyghost' was deleted, then there would no longer be a reason to call 'ghost.tga' into memory. So, when the engine is building the version of the game that can be run, it would ignore ghost.tga entirely and not bother packaging it. That's most likely what happened here. The triggers for the train ghost and the handprints were removed, so the textures can't be found because they weren't packaged into the final game.
      (In the case of unused assets that are completely missing from games but still found in the files, there's a lot of ways this could happen. One example is that the engine was told to always include assets in so and so folder when building.

    • @vincentjonesvr
      @vincentjonesvr 4 ปีที่แล้ว +8

      As far as 'cover ups' go, honestly it may just be a case of them deleting these triggers for optimisation purposes. One less thing for the game to keep track of, and one less material to load into vram. Very important when porting over to 3ds. The one that remains might have just been overlooked.

    • @void7816
      @void7816 4 ปีที่แล้ว

      @@vincentjonesvr I don't really understand what you mean, because the ghost themselfs aren't in the level (as far as well know) cuz they aren't in the level editor and stuff like that, otherwise swanky would have probably found it, unless they are out of bounds and they get triggered to teleport to their respective locations.

    • @vincentjonesvr
      @vincentjonesvr 4 ปีที่แล้ว +6

      @@void7816 That's what I just said. The triggers for those ghosts were removed. For something simple like this, the trigger and the material would be on one object. The entire ghost object was deleted, so the engine didn't package the texture that would be applied to the material because it wasn't needed. That's why there's he can't find the textures either. They're not in the shipped version.

    • @void7816
      @void7816 4 ปีที่แล้ว +1

      @@vincentjonesvr they are still on the Wii u version tho

  • @DomiAnimations
    @DomiAnimations 4 ปีที่แล้ว +67

    Man, why is it always the 3D Marios and stuff with all the spookiness xd

    • @pronounjow
      @pronounjow 4 ปีที่แล้ว +2

      HMMM... are they?

    • @Goomba456
      @Goomba456 4 ปีที่แล้ว +2

      In 64 the background for wet dry world is unsettling for some reason

    • @scrunkore
      @scrunkore 4 ปีที่แล้ว +4

      @@Goomba456 Probably because it's a real photo with a filter over it

    • @SniperOnSunday
      @SniperOnSunday 4 ปีที่แล้ว +2

      @@Goomba456 The level in General is unsettling, and no one is sure exactly why. I think the background is part of it, but a good part of it is probably the abandoned town

  • @RedKoopaPlumber
    @RedKoopaPlumber 4 ปีที่แล้ว +37

    I always found Captain Toad for the 3ds interesting kindof being a demake of the game for a older console. Especially with having some odyssey content in it.
    Kind of like getting Mario Sunshine on N64 with added Mario galaxy content as a bonus. 0.o

  • @erc3338
    @erc3338 4 ปีที่แล้ว +140

    "A Nintendo cover-up nobody seems to be talking about online yet"
    Yeah, there's enough covering up being done on their part to talk about right now.

  • @blackdot105
    @blackdot105 4 ปีที่แล้ว +62

    6:20 yeah, that's something Nintendo would do...

    • @nikos8599
      @nikos8599 4 ปีที่แล้ว +7

      Yet, ghosts are not present only in 3DS version, as far as I understood from other comments. That's probably because this version was heavily optimised

  • @jjsix6943
    @jjsix6943 4 ปีที่แล้ว +92

    Mario levels be like
    Grass
    Sand
    Forest
    Snow
    SPOOKY

    • @lemonfroggyy
      @lemonfroggyy 4 ปีที่แล้ว +9

      dont forget beach, lava, water, and sometimes bowser

    • @diegone080
      @diegone080 4 ปีที่แล้ว +6

      Beach, Lava, Mountain, Water, Airship, Underground, Underwater

    • @jjsix6943
      @jjsix6943 4 ปีที่แล้ว +2

      Guys it was a brief summary ok

    • @AidenPlaysRoblox_YT
      @AidenPlaysRoblox_YT 4 ปีที่แล้ว +2

      @@diegone080 dont dorget about poison

    • @brinst_ar
      @brinst_ar 3 ปีที่แล้ว +5

      Ah yes, my favorite biome: Spooky.

  • @metiropedosnightmareendo8955
    @metiropedosnightmareendo8955 4 ปีที่แล้ว +102

    We have those creepy aliens in Mario galaxy and wario’s floating head now we have captain toad’s mansion

    • @someperson4712
      @someperson4712 4 ปีที่แล้ว +1

      What floating head?

    • @Jawsomeworld
      @Jawsomeworld 4 ปีที่แล้ว +1

      @@someperson4712 the wario apparition

    • @micah8260
      @micah8260 4 ปีที่แล้ว +2

      @@someperson4712 the wario apparition from super mario 64 lol

    • @someperson4712
      @someperson4712 4 ปีที่แล้ว +4

      @@micah8260 but that's not a secret Easter egg

    • @mariofox6643
      @mariofox6643 4 ปีที่แล้ว +10

      Hate to burst your bubble but the Wario floating was just a joke on the internet.
      It wasn't actually in Super Mario 64.

  • @GrumpySylveon
    @GrumpySylveon 4 ปีที่แล้ว +16

    Ok but low polygon red scared captain toad is so cute

    • @leightard4489
      @leightard4489 4 ปีที่แล้ว +1

      The amount of adjectives in that comment is scaring me

  • @gregzotter6189
    @gregzotter6189 2 ปีที่แล้ว +6

    Nintendo didn't remove those ghosts...Luigi did! 😁

  • @TheRealSuperKirby
    @TheRealSuperKirby 4 ปีที่แล้ว +22

    YES THIS WAS MY SUGGESTION!!! Also there is one you missed, in the ghost level with the rising lava wait before activating the start to go up and some HORRIFIC sounds will play

    • @Peaman42
      @Peaman42 4 ปีที่แล้ว

      Hey! I know you from KLR!

    • @TheRealSuperKirby
      @TheRealSuperKirby 4 ปีที่แล้ว

      @Nicholas Hartley HOW DO WE KEEP FINDING EACHOTHER!?!?

  • @KornersquaredMike
    @KornersquaredMike 4 ปีที่แล้ว +20

    At this rate, one day swanky is accidentally going to discover a serial killers manifesto and solve some murders.

  • @theretromaniac8934
    @theretromaniac8934 4 ปีที่แล้ว +40

    My best guess would be so they could get rid of as much data as they could to fit captain toad on the 3ds, maybe that's why 🤔

    • @auto1lija
      @auto1lija 4 ปีที่แล้ว +4

      Well i looked at the file size for the 3DS version and it doesn't even use all of the space on a 3DS cartridge. Not even close.

    • @joshuaham1022
      @joshuaham1022 4 ปีที่แล้ว +4

      That doesn't really make sense. Adding 2 sprites would take up pretty much no extra data.

    • @jordanekl5383
      @jordanekl5383 4 ปีที่แล้ว +2

      this isnt the 90s anymore....data storage is not an issue unless the gaming company is over obsessed with graffics.

  • @PsychOsmosis
    @PsychOsmosis 4 ปีที่แล้ว +15

    *"[...] this deep dive [...]"*
    **Doesn't even look at the Switch version**

  • @sethchurch6546
    @sethchurch6546 4 ปีที่แล้ว +8

    Nevermind! After about 7ish minutes I could find the handprints on the switch ver!

  • @Captain_HannibalSmith
    @Captain_HannibalSmith 4 ปีที่แล้ว +2

    The ghost hand prints on chapter 1 episode 16 are back on the Switch version, they appear right after it hits the 300 second mark. The ghost on episode 4 is still there and im not sure of the last ghost because I havent gotten to that part yet.

  • @beanieweenie1349
    @beanieweenie1349 3 ปีที่แล้ว +7

    Here's something interesting I found, you know the ghost level with the rising poison? If you wait around for a couple seconds then some creepy noises play, sort of like in Splatoon

  • @spimbles
    @spimbles 4 ปีที่แล้ว

    i just got done binging most of your videos last night, im so glad you upload frequently lol

  • @OrdinaryGoomba
    @OrdinaryGoomba ปีที่แล้ว +1

    4:31 i just realized the clouds are ghosts

  • @AkumuVids
    @AkumuVids 4 ปีที่แล้ว +28

    What's spookyer than the ghosts are how inconsistent the model quality is thought the video.

    • @brucebaird-
      @brucebaird- 4 ปีที่แล้ว +3

      3ds graphics man

  • @MightyBlox214
    @MightyBlox214 2 ปีที่แล้ว +1

    I know I am very late, but I played this level on the Switch, and I actually remember these handprints.

  • @artistperson5785
    @artistperson5785 4 ปีที่แล้ว +3

    I've got the switch version and I could see the hands, I didn't check for the jail cell ghost and I couldn't find the giant one

  • @chainmengaming
    @chainmengaming 3 ปีที่แล้ว +1

    I just came here from 100 percenting captain toad treasure tracker. Took me 4 weeks.

  • @firerulezz116
    @firerulezz116 4 ปีที่แล้ว +2

    December seems like the right time to do spooky stuff.

  • @Sean_Bird
    @Sean_Bird 4 ปีที่แล้ว +3

    They were only removed on the 3DS version, huh?
    Might just be the ghosts were cut for space on the cartridge or something.

  • @SpaceLandslip
    @SpaceLandslip 4 ปีที่แล้ว +1

    I love a good scary story right before Christmas!

  • @GottaBGlitches
    @GottaBGlitches 3 ปีที่แล้ว +4

    This is still strange. I remembered seeing those easter eggs on my 3DS and then testing it on the switch and it worked
    Also I thought I remembered watching this last year but actually it was only 2 years ago

  • @user-jl7cz2pe6d
    @user-jl7cz2pe6d 4 ปีที่แล้ว +3

    Since you're already covering spooky stuff, do you think you could get to the River Twygz Bed next?

  • @mincemeat1016
    @mincemeat1016 3 ปีที่แล้ว

    3:00
    This texture is also used in super mario 3d world, in one of the later stages. It appears when you defeat a ghost with the light

  • @kekcrocgod6731
    @kekcrocgod6731 4 ปีที่แล้ว +6

    I remember when I was younger hearing and seeing a 4th ghost in captain toad. From what I recall it’s basically identical to the handprint one, except it’s bird tracks and each footprint spawns individually.

    • @michmill7007
      @michmill7007 11 หลายเดือนก่อน

      Which level is this in?

  • @Manah
    @Manah 4 ปีที่แล้ว +4

    These stories will never get old Swanky keep em coming man.

  • @thure33
    @thure33 4 ปีที่แล้ว +2

    I saw the handprints on the Switch version of the game.

  • @TheRealKirbo
    @TheRealKirbo 4 ปีที่แล้ว +2

    Toads are now offically scary.

  • @coolioam8137
    @coolioam8137 3 ปีที่แล้ว +1

    The low poly Captain Toad models are fucking awesome.

  • @yukkuri9144
    @yukkuri9144 3 ปีที่แล้ว +1

    Train ghost probably doesn’t appear because on the 3ds, you probably wouldn’t be able to see it. Mansion ghost, probably wouldn’t be able to notice that they’re hand prints. Sign ghost, you probably can see because it’s the most noticeable, it’s a big white blob that you can’t miss if you see it.

  • @cupriferouscatalyst3708
    @cupriferouscatalyst3708 3 ปีที่แล้ว +2

    I was first playing through the game around the same week that this video came out, and I definitely saw the hand prints. I was playing the Wii U version though.

  • @elfiebranford9330
    @elfiebranford9330 4 ปีที่แล้ว +2

    Imagine if, all this time, it was just the "ghost" of Shigeru Miyamoto constantly being an Easter Egg. Kinda like the one Easter Egg in MGS2 with Kojima.

  • @sagacious03
    @sagacious03 4 ปีที่แล้ว

    Very neat analysis! I do wonder how these ghosts work! Thanks for uploading!

  • @xcrack6364
    @xcrack6364 4 ปีที่แล้ว

    One of my all time favorite games. Always fun to play. Really hope for a sequel and I really hope they’ll keep the cube like level design. To me it’s amazing how much is in each level. All the little details.

  • @angelgolding2141
    @angelgolding2141 4 ปีที่แล้ว

    Hey dude I love your video keep up the good work!

  • @evanarmont
    @evanarmont 2 ปีที่แล้ว

    This video made me aware of the 3ds port of the game, and I ended up finding it in a retro game store and bought it a few months later

  • @saulfernandezgarcia2798
    @saulfernandezgarcia2798 3 ปีที่แล้ว +2

    2:34 WD Gaster, is that you?

  • @pokeyboy2343
    @pokeyboy2343 4 ปีที่แล้ว +2

    Hey bro love the Luigi mansion videos keep up the good work

    • @paperysmm1759
      @paperysmm1759 4 ปีที่แล้ว +3

      This isn't Luigi's Mansion

    • @Danblak08
      @Danblak08 4 ปีที่แล้ว

      @@paperysmm1759 r/woooosh?

  • @quackelstheduck2040
    @quackelstheduck2040 4 ปีที่แล้ว +1

    I can't wait for the elh video!!! I love elh and I hate that he goes another by most or most people just don't care about them!

  • @AgentOcto
    @AgentOcto 3 ปีที่แล้ว

    I like how Swanky Boxes Profile when from Swanky Box to Swanky Ploygon

  • @driftwoodods
    @driftwoodods 4 ปีที่แล้ว +2

    Every copy of captain toad: treasure tracker is personalised.

  • @FriendlyTume
    @FriendlyTume 4 ปีที่แล้ว +28

    Whoa, the 3DS version is so blocky

    • @vlanoik
      @vlanoik 4 ปีที่แล้ว +9

      It's a handheld console that is almost 10 years old

    • @ThatOneDudeWhoPostsStuff
      @ThatOneDudeWhoPostsStuff 4 ปีที่แล้ว +4

      @@vlanoik with the power of a GameCube.

  • @bacaliz6229
    @bacaliz6229 4 ปีที่แล้ว +7

    At the time I'm watching this, the likes are at 444 and the dislikes is at 4.
    Spooky...

  • @iambadatnamingthings3547
    @iambadatnamingthings3547 2 ปีที่แล้ว +1

    As a switchplayer, can confirm handprints appear in the game, I’ve seen them😊

  • @WhereAm_1
    @WhereAm_1 3 ปีที่แล้ว +1

    In 3D world, when you kill a boo or peepa with a light the small mini ghost that comes from them is the
    exact same stretched ghost in this game.(°Ο°)

  • @joshuaham1022
    @joshuaham1022 4 ปีที่แล้ว +2

    I have all 3 version and I can confirm that they are present in the Switch port.

    • @SwankyBox
      @SwankyBox  4 ปีที่แล้ว

      I'm actually surprised to hear that. Interesting...

    • @joshuaham1022
      @joshuaham1022 4 ปีที่แล้ว

      @@SwankyBox yeah, I went to the 3ds version afterwards and it just wasn't there. It seemed like the resolution was high enough to be able to make it out, if just barely. The train one was weird because it was barely visible in the switch version and you have to wait a few minutes, so I don't know how people found it at all.

  • @Ryanknight595
    @Ryanknight595 3 ปีที่แล้ว +1

    1:47
    I really want to see this in a video!
    But I don't know if it will happen since this video came out over 3 months ago...

  • @TheCreativeType
    @TheCreativeType 4 ปีที่แล้ว +1

    I’m seeing stuff about them being in the switch version, but I’m too lazy to go find my copy of the game and put it in my switch, so they’re probably right. They probably just aren’t in the 3DS version because removal for space and data reasons.

  • @feedactioncat4280
    @feedactioncat4280 4 ปีที่แล้ว +1

    I just checked and all three of them show up in the switch version

  • @professortree9387
    @professortree9387 3 ปีที่แล้ว

    3:45 I won’t lie, this would be pretty terrifying and traumatizing to see up close

  • @ThreeMusketeersGaming69
    @ThreeMusketeersGaming69 4 ปีที่แล้ว +1

    *Captain Toad is a War Criminal*

  • @sbptam7568
    @sbptam7568 3 ปีที่แล้ว +1

    The cloud is a ghost too

  • @swampbottom1109
    @swampbottom1109 2 ปีที่แล้ว +2

    I don’t think people talk enough about the ambience noises at the beginning of the ghost gallery gambit level. It creeps me out so much, and I’m pretty sure that the noises also appear quietly in the background of a few of the ghost house levels in captain toad and even super mario 3D world. I only remember discovering this as a little kid and I can’t test it out anymore as I no longer have my Wii U, and I haven’t found any evidence online for it. A true ghost story

  • @weebsquit347
    @weebsquit347 4 ปีที่แล้ว +1

    The answer is simple. The ghosts pixelated out of existence.

  • @SaturnYoshi
    @SaturnYoshi 4 ปีที่แล้ว +1

    I forgot this game was released on the 3DS. I was wondering why the models looked so low poly.

  • @sagacious03
    @sagacious03 4 ปีที่แล้ว

    Neat video! Thanks for uploading!

  • @nlvideogamedemosdevelopmen7034
    @nlvideogamedemosdevelopmen7034 3 ปีที่แล้ว

    You gave it away in the title and I was still totally clueless going in to the video...

  • @GottaBGlitches
    @GottaBGlitches 4 ปีที่แล้ว +1

    Captain Toad 3DS has models that are scarily low poly
    Since I don't have a Wii U I got the game on both the 3DS and the switch. I only tested it on switch and they all worked, but that was a year ago

    • @goober4135
      @goober4135 4 ปีที่แล้ว

      Wierd how they cut it from the 3ds version but not the switch

  • @MeneerEnMevrouwTrein
    @MeneerEnMevrouwTrein 3 ปีที่แล้ว +1

    Maybe the 3DS wasn't powerfull enough to load the ghosts. The developers had to cut corners somewhere.

  • @ThatScottishGuy8766
    @ThatScottishGuy8766 3 ปีที่แล้ว +1

    bro to get these ghosts swanky pulled a scooby doo on them

  • @theknightwhosaysni6318
    @theknightwhosaysni6318 4 ปีที่แล้ว

    What is Mario is cursed with immortality and every ghost is just a ghost of one of his former lives. Giant ghosts are him when he ate a spuer-growth mushroom, tiny mushrooms = tiny ghosts, etc.

  • @cosmicblue1498
    @cosmicblue1498 4 ปีที่แล้ว +1

    Another great video 👍😁. I love diving into stuff like this in games. Those little secrets and details always make the game more interesting.

  • @themenacingsloth
    @themenacingsloth ปีที่แล้ว

    On Switch I've seen the handprints & the train ghost, but not the one in Sinister Street Signs

  • @NunofYerbizness
    @NunofYerbizness 4 ปีที่แล้ว

    0:25 You were *_this_* close to saying "love"

  • @GameMaster-pz9pw
    @GameMaster-pz9pw 4 ปีที่แล้ว

    Do you plan on doing any more Mario Galaxy videos soon? I miss those.

  • @Parzival007
    @Parzival007 4 ปีที่แล้ว

    Alternative theory. Every copy of captain toad treasure tracker is personalized

  • @mincemeat1016
    @mincemeat1016 4 ปีที่แล้ว +1

    Like how he didn't mention the other one at 2:22 to the left of the screen

  • @michmill7007
    @michmill7007 11 หลายเดือนก่อน

    I was able to find the handprints and the cackling giant on the Switch version, but was never able to find the ascending ghoul.

  • @SuperNickid
    @SuperNickid 2 ปีที่แล้ว +1

    @SwankyBox: The reason for does ghost appearence being deleted, on the 3DS version of Toad treasure tracker, is based on what they think in Japan, hand held console are for kid, in Japan, while full non hand-held console are for adult in japan. i have more proof of this, back on the GBA when they release the NES mini classic for the GBA the US only got Super mario bros. and the aracde version, however on the Japan side they got both Super mario bros. and Super mario bros. the lost levels which is japan exclusive, for the GBA classic FC mini. So in that version of the game if you accidently hit retry, instead of continued in a game over screen if you are already in world 2 or higher world, you just have to hold A on the title screen to start from the first level of the world you where gameover from, so once world A-through D is unlock you hold B instead in that version of the game to start in world A, and the title screen code is retain even for world A through D, for example if you game over on world B-3, on the title screen you just hold A to return back to world B-1 this was more kid friendly because if they have problem makeing a jump with mario, by doing this they could change to Luigi, and vise versa without having to start all the way back from 1-1, or A-1 if they are already in the hard section. The Virtual console version, and FDS version does not have the hold A on the title screen to start from the first world that you are game over from, since holding A on the title screen is to get access to the World A through D when they are unlocked, so in the adult version if you want to change character you only can if you start over from world 1-1, or A-1 if you are already in the harder levels.

  • @greaterthan-colon-three
    @greaterthan-colon-three 4 ปีที่แล้ว +1

    "You Want Fun? Wario Show You Fun!"
    -Wario Apperation 1995

  • @TheCreepypro
    @TheCreepypro 4 ปีที่แล้ว

    nice to know they existed even if they were later removed

  • @legokirbymanchannel
    @legokirbymanchannel 4 ปีที่แล้ว

    I played the Switch version and I've seen the handprints, they only appear if you turn off Cap's headlight and wait for about 5 minutes. (On your footage I see that you didn't turn off the light.) The noodle ghost I've also seen, but the one on the tracks I didn't, or maybe I did, but it's so hard to see that I may have overlooked it.

  • @LucasFilmtDoor
    @LucasFilmtDoor 4 ปีที่แล้ว +1

    I plan on playing the Switch version somewhat soon. I hope I'll think of this video and let you know.

  • @joshuaham1022
    @joshuaham1022 4 ปีที่แล้ว +2

    I have the wii u and switch version and I definitely remember the hand prints from one of them.
    Edit: The hand and train ghost both appear in the Switch version.

    • @ThatOneDudeWhoPostsStuff
      @ThatOneDudeWhoPostsStuff 4 ปีที่แล้ว +1

      Probably removed from the 3DS version to save on file size and resources. Or was probably outsourced to a different team and they removed those aspects for various reasons, such as the hands not being recognisable on the 3DS version, eating up ram that could be used elsewhere, etc.

    • @joshuaham1022
      @joshuaham1022 4 ปีที่แล้ว

      @@ThatOneDudeWhoPostsStuff the would take up barely any file size. The game is about 1/2 a gb and a couple of kb would not impact the game much. I think they probably took them out because of the low resolution but I went back to those levels on the 3ds version and I think that they would have actually been recognizable. Also 1 extra sprite on screen would not impact preformance.

  • @laggy0_091
    @laggy0_091 3 ปีที่แล้ว +1

    I have the Wii U and 1ds versions. Should I check???

  • @justadragonnamemarcus1751
    @justadragonnamemarcus1751 4 ปีที่แล้ว +2

    I guess we have a find old 3ds rom of this

  • @Kendrick_had_a_dream
    @Kendrick_had_a_dream 4 ปีที่แล้ว +1

    Nintendo just made the ghosts more realistc

  • @acidthewolf3603
    @acidthewolf3603 4 ปีที่แล้ว +2

    0:25 we're no strangers to loove

  • @radicalredproductions5327
    @radicalredproductions5327 4 ปีที่แล้ว

    ayyyy love these kind of videos

  • @Xoolerz
    @Xoolerz 4 ปีที่แล้ว

    6:13 i see a face in the background can you see it too?
    Honestly it looks like a shy guy mask

  • @Blue-fg8vt
    @Blue-fg8vt 4 ปีที่แล้ว

    Those gamecube toads are the true terror

  • @pokeyboy2343
    @pokeyboy2343 4 ปีที่แล้ว +2

    Hey swankey have you ever seen the button in Luigi mansion caus I took a pic of it and don’t know if it is a button

    • @theluiginoidperson1097
      @theluiginoidperson1097 4 ปีที่แล้ว +1

      Which button?

    • @pokeyboy2343
      @pokeyboy2343 4 ปีที่แล้ว +1

      Sorry I went back to look and it was a mistake it was just wean the fan went invisible wean you use your gameboy horror

  • @Poshnoodles
    @Poshnoodles 4 ปีที่แล้ว

    What happened to the Swankybox bumpers at the beginning of every video? I miss them, they were fun.

  • @cheesecat2943
    @cheesecat2943 4 ปีที่แล้ว

    Nintendo probably found the ghost secret and got mad that it was added without consent, so they removed it, or they thought the hands and giant spirit were too scary, As the fleeing one is not that freaky. thats my guess.