The Fastest AFUS Possible - Beyond All Reason Guide

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  • เผยแพร่เมื่อ 11 ก.ย. 2024
  • Beyond All Reason (BAR) is a free to play Real Time Strategy Game. You'll find plenty of gameplay, guides, commentary and tier lists coming up for BAR on this channel.
    Check out BAR for FREE here ➤ www.beyondallr...
    Main Channel ➤ @AussieDrongo

ความคิดเห็น • 95

  • @zhshsG7
    @zhshsG7 ปีที่แล้ว +70

    I heavily disagree with modifying the wind. As you saw yourself, wind stalls very often, therefore the build should take that case into account.

    • @ChrisMahonRVA
      @ChrisMahonRVA ปีที่แล้ว +10

      Agreed. I consider this run null and void.

    • @TheIardis
      @TheIardis 9 หลายเดือนก่อน +3

      The strategy is valid and it is possible to reach this time. Of course, you will need longer if there are circumstances (wind stalling, bombers running etc ;) ) but that does not invalidate this video whatsoever.

    • @jacktracy7839
      @jacktracy7839 7 หลายเดือนก่อน +3

      It’s a build order video, he’s just showing the fastest it could be

    • @TeleClassy2
      @TeleClassy2 6 หลายเดือนก่อน +2

      @@jacktracy7839well not even since he didn't max out the energy. he wanted to show a realistically "fastest possible" without doing a whole bunch of little runs. i think to determine the best build and modifications you need to do multiple runs with variable wind speeds to see what adjustments can be made for optimizations. this is a hypothetically "fastest possible" build order but he didnt even optimize the energy generation, like at least start there lol. i think he just likes to build eco bases and wanted to pump out a video

    • @buhguy3509
      @buhguy3509 5 หลายเดือนก่อน

      @@TeleClassy2hop off u can’t judge him you will never have as good as him ur not as good as him lmao

  • @tavishlaughlin9530
    @tavishlaughlin9530 ปีที่แล้ว +18

    Hmmmm...takes your sea and support player metal, sets wind at more than 3/4 of its maximum, takes the teams tree energy, sets a new record by 60 sec and doesnt really give back in any way.

  • @hounddogzepp
    @hounddogzepp ปีที่แล้ว +32

    14:30 every eco player needs to watch this part. Pay attention to wtf is happening in the game and adapt. Don't just keep building eco and get salty when the frontline gets 2v1'd and shut down.

    • @3komma141592653
      @3komma141592653 ปีที่แล้ว +8

      Literally in the last two videos i watched of him he let his team mates go down in fire while building another afu for no real reason. 15 hounds, what are they gonna do 15 minutes into the game.

  • @treyfolkmen7942
    @treyfolkmen7942 ปีที่แล้ว +40

    As people already said, modifying game files to get 10 min afus is not the right way. Making same guide in actual game with actual players would be much more appreciated

  • @Dooglet
    @Dooglet ปีที่แล้ว +24

    "hey guys, if i cheat i can get an afus in 10m" wtf

  • @exciting-burp
    @exciting-burp ปีที่แล้ว +15

    If you press 'I' while you have the AFUS selected, it will do the math for you and give you a metal/energy countdown.

  • @DarkSpiryt1
    @DarkSpiryt1 ปีที่แล้ว +19

    Thx for guide, but can you make more realistic guides? You will not get so many rocks in 8v8 game.

  • @RaikoH6644
    @RaikoH6644 ปีที่แล้ว +11

    I hope the people watching this know that they have team mates that need trees too

    • @platysplatys3967
      @platysplatys3967 ปีที่แล้ว +2

      48 rezbots eating whole half of the map every game inc

  • @ben10lol
    @ben10lol ปีที่แล้ว +11

    Not sure if you know, but you can reclaim the shrubs up on the mountain behind the eco/air spot. Area reclaim doesn't work for some reason, so you need to do the "reclaim all of this type" command. On grid it's: hover over one of the reclaimables then alt+e+left click drag to select all of the same type of object in the circle. It's the same way you reclaim windmills scattered around your base with having to manually queue the reclaim commands.

    • @ironyconfident
      @ironyconfident ปีที่แล้ว

      My little guys always gets stuck! Nice

    • @AngryAlfonse
      @AngryAlfonse 2 หลายเดือนก่อน

      OH MY GOD i was trying to figure out how people reclaim a bunch of buildings quickly, was looking for this command, thank you

  • @dskinnerify
    @dskinnerify ปีที่แล้ว +17

    as a strait main i find this fascinating

    • @MarkkuS
      @MarkkuS ปีที่แล้ว +1

      Makes me go strait too.

    • @sir9129
      @sir9129 ปีที่แล้ว

      We main maps in this game now?

    • @xKlondikex
      @xKlondikex ปีที่แล้ว

      I too am a strait main.

  • @thokar81
    @thokar81 ปีที่แล้ว +3

    If you spent 9 tried to do it and wind stales, then you should consider this to your strategy, make a more stale safe strategy

  • @Whippy1991
    @Whippy1991 ปีที่แล้ว +7

    Now do it in an online game :D. These guides are pointless when you're on your own with all the eco reclaim for yourself. This is a straight video for views, not a guide.

  • @christophervandermeer182
    @christophervandermeer182 ปีที่แล้ว +11

    Neat, but if you had to edit the wind its not really viable imo.

  • @rekrn12345
    @rekrn12345 ปีที่แล้ว +7

    That is a whole 3 minutes after the game ends due to the tank rush meta. Very impressive.

  • @zenec_
    @zenec_ ปีที่แล้ว +5

    but thats if you get very stable wind for 10 min and if you get the 900 metal from the stones on the map that you took

  • @chukles3206
    @chukles3206 ปีที่แล้ว +7

    if you have to cheat the wind, it may not be as viable as you want us to believe.

    • @djgamer457
      @djgamer457 ปีที่แล้ว

      his point is that if you dont stall (which affect enemies too) you can get the 6 lazarus out in good time, and then your energy is mostly the energy reclaim

    • @ZachRE88
      @ZachRE88 ปีที่แล้ว +1

      I agree with this wholeheartedly, if it took 90 mins of attempts to finally give in and edit the game files this strategy is not at all a 10 min Afus. Now if you can get lucky and get each player to donate 1-2 wind turbines…

  • @TheIardis
    @TheIardis 9 หลายเดือนก่อน +1

    Super helpful, thanks!
    (I do agree that those 10 minutes are under ideal circumstances.. so in reality I'd expect this to take a few minutes longer but either way, very helpful video!!!)

  • @8-7-styx94
    @8-7-styx94 ปีที่แล้ว +1

    Metal wise a Basil is a better choice, regardless of faction.
    For armada it's the same cost as the hounds but doesn't need the extra 2900 metal for the factory, so break even there in metal.
    For Core it's cheaper than the 15 sheldons you'd make, the price is almost half that of the facility plus the sheldons.
    Either way you need time to build the factory + units/LRPC. So it's faster overall, cheaper to build (metal wise)., and it's also more impactful. A single 2k damage LRPC round will kill virtually anything T2/T1 while having a nice AOE to it. The range is great enough that it will be 100% recovered metal most of the time whenever you're done as well. Which is a far cry from the lost metal of the sheldons/hounds you may or may not recover.
    Just ask yourself, which is scarier. 15 hounds at ~18 minutes or an LRPC pounding your frontliners to dusty bits in the same time. The answer should be clear =)

  • @platysplatys3967
    @platysplatys3967 ปีที่แล้ว +11

    Drongo being toxic teammate as always... RIP
    Properly placed antinuke protects both bases there if you don't build everything away from it.

  • @vornamenachname906
    @vornamenachname906 6 หลายเดือนก่อน

    If wind is normal and sell maybe 3-4 t2 cons, have it around 11:30
    If wind is terrible, its around 12:45 because you need to build some adv solars before afus

  • @R3in_Ch
    @R3in_Ch ปีที่แล้ว +2

    All these strats you posted mostly on this map, which isn't really the same situation on other map. I think you need to properly test a starts for afus build rush on all maps and see the general one

  • @johngreen2468
    @johngreen2468 ปีที่แล้ว +6

    Drongo as an air player: you dont build anti nuke to cover my base and u dont give me t2 con - i wont bother protecting u against bombs ;)

    • @bluu.0111
      @bluu.0111 ปีที่แล้ว

      That's... what you're supposed to do as an eco with air partner, though? If you don't do that, you don't get an air wall as the air player will need to eco and tech too. If air has to eco and tech, the enemy air can just bomb you to death.

  • @ChadZLumenarcus
    @ChadZLumenarcus 7 หลายเดือนก่อน

    I wonder how good this strat would be if a few players linked a constructor onto one of yours and had their eco help building.
    Or if the other players tried to make sure to either give or overflow eco to the tech player to hyper build them up. All they have to do is hold the line, if they can hold or stall the line long enough for you to start pumping out a t2 economy and giving allies that help.

  • @Reepecheep
    @Reepecheep 11 วันที่ผ่านมา +1

    Drongo now: "You should be able to get this timing very consistently, as long as you don't stall wind in the first 90 seconds."
    Drongo at start: "I had to edit the game files because I couldn't get a single game in an hour and a half of trying to not stall my wind enough to do this build."
    Is that what you call consistant? Even at full runs to AFUS that means you tried a minimum of 9 times before turning to cheats to get this timing. Is that what counts as "a competent player can get this timing consistantly..."?????? Jesus man

  • @decoste007xt
    @decoste007xt ปีที่แล้ว

    I love DRONGO content. But he plays the way he wants to play. Not the way you should always play. It's not his fault that he's influencing players different.
    I love BAR and only found out about BAR through DRONGO. However, I've used all of his content to hone my skills. I'm already an RTS player that knows how to react, read the front, backline, etc.
    IF you're new to RTS, it isn't DRONGO's responsibility to train you up to be a competent player. He's very entertaining, fun and had some great insights. There is BAR content you can watch but it's not as fun to consume.
    I got called a DRONGO for the first time yesterday and it was an honor SIR. An honor when I saved my entire team, had 10-15 AFUS and carried, sold T2 and was solving EVERY issue.
    Drongo gives you the tools. KNOWLEDGE. Now use those tools boyos :)

  • @XDrippingxXBlood
    @XDrippingxXBlood 9 หลายเดือนก่อน +1

    1 1/2 minutes and he says this is basically impossible to get to work consistently.

  • @PtaQ_Q
    @PtaQ_Q ปีที่แล้ว +1

    plural of AFUS is AFUSI

  • @DangerosoDavo
    @DangerosoDavo ปีที่แล้ว +5

    way too reliant on getting the metal reclaim. Its extremely open to a hover raid / tick leak. Very rarely are you getting all the pond and short sea metal. And losing the comm removes the valuable tool that is a dgun which might come in clutch. The antinuke is also quite selfish, which is going to hurt your air player who is generally energy starved. Interesting to see though.

    • @KAClown
      @KAClown ปีที่แล้ว +1

      These are all great criticisms. There's also as some players call "communism builds" which can have significant advantages that Drongo isn't considering, taking advantage of, or advocating here.
      It would be really great to see someone do an eco/tech duet backline guide demonstrating how to use cooperative mechanics to maximize team economy. But that would require playing with someone else or coding a special AI for demonstration purposes.

  • @Burgerarms
    @Burgerarms ปีที่แล้ว +2

    Is there ever a situation where you just build eco and distribute your excess resource to your team?

    • @vornamenachname906
      @vornamenachname906 6 หลายเดือนก่อน

      Unlikely. Your apm are also valuable. Spend it for statics, lol cannon, T3 units, whatever.
      Also have a solid production in the backline is better due to a more secure spot.

  • @apgamer4053
    @apgamer4053 ปีที่แล้ว

    14:30 glad to see your not making more drongos on loop 😂😂

  • @BenjaminRay
    @BenjaminRay ปีที่แล้ว +3

    Very nice. And I like the recommendation to assess the front line before moving into the second AFUS.

    • @KAClown
      @KAClown ปีที่แล้ว +2

      My addendum would be that if you get that first AFUs up then I'd pivot to making at least four fusion reactors and handing them immediately off to the frontline players. Frontline players getting a protected fusion a little more than 10 minutes in would be game changing for them. Getting an advanced energy converter with that would be a turbo boost on their consistent production.

    • @jayfarthing
      @jayfarthing ปีที่แล้ว +1

      @@KAClown Yes, so much this. So frustrating playing frontline, having a backline player teching up at the back, not helping and then moaning if enemies get past you as you struggle along under constant pressure from an aggressive opposition despite asking for help!

    • @IceGeck0
      @IceGeck0 ปีที่แล้ว +1

      @@KAClown Almost exactly what I do....nice

    • @osamaal-humaimidi1481
      @osamaal-humaimidi1481 ปีที่แล้ว +1

      @@KAClown exactly what I do, I used to build advanced solars and hand them out because I was slower, now I build fusions and and some converters for them

    • @KAClown
      @KAClown ปีที่แล้ว

      @@osamaal-humaimidi1481 There's a lot of team play optimization that can be done by cooperatively building and equalizing team economy in the early game.
      Like if players were huddling and trying to maximize working together then the concentration would be on making sure the team gets a maximum of mexes as soon as possible then making sure that the mexes are redistributed according to greatest need. I'm surprised how often on Straits people will leave a mex spot undeveloped within team controlled territory or uncontested territory. Like sure, there's reasons to be annoyed if a team member gets really greedy and takes and squanders all the mexes on the map before their team members can get any, but there's a certain strategy possible where a player is dedicated to building infrastructure for the team while the front focuses on microing units and managing unit production.
      The question becomes which team can get the infrastructure up faster. Somewhere between start and about 20 minutes, the players have many reasons to be playing as if they're independent and can't rely on someone else to take up slack, but somewhere between 5 minutes and 30 minutes, the backline can merge their economy with other players on the team to turbo charge the team members that are under threat.
      Early game handouts of constructors, res bots, a wind or solar here or there, rushing to build a mex that you hand off not more than 30 seconds later to someone else can absolutely make or break a game for a team. The calculus is only "would I be able to give a larger contribution faster if I kept this now" as to whether you hand off a solar or wait to hand off a fusion.

  • @Isoweb1000
    @Isoweb1000 ปีที่แล้ว +1

    ok, so before watching this, I want to say that I was following drongo's build to get an Afus in this position by around the 11 min mark. I am curious to see how 10 min is even possbile :)

    • @KAClown
      @KAClown ปีที่แล้ว +2

      The answer here is luck. As Drongo says, this video is the result of editing game files to create a consistent wind run, and it is the end result of several failed attempts to demonstrate a possibility. This is basically what speedrunners call a tool assisted run that is a proof of concept. Actual AFUs timing for real players using real wind conditions during a standard match will likely be later than 10 minutes due to that wind variability.
      A lot of that variability could be reduced by exploiting tidal, but the problem there is going to be speed of constructors due to water. Still that means on Straits either the players near the pond or the beach side player might be able to do a consistent AFUs around 10 minutes. The sea players should be able to absolutely scale faster than land players due to the marginal benefits of sea power and naval energy converters.

    • @Isoweb1000
      @Isoweb1000 ปีที่แล้ว

      Sea battles are so intense that building your eco on sea before winning the sea is risky. Its safe to say that a 10min afus on most maps is unlikely

    • @KAClown
      @KAClown ปีที่แล้ว

      @@Isoweb1000 the sea players have access to either the Haven or the Oasis. They produce +300 energy per tick; they cost comparable to 15 tidal generators and produce energy comparable to that, and three or four of them are more than equivalent to a naval fusion plus they're anti-nuke and have two aircraft landing pads; they can be quite dangerous when they have a swarm of air escorts set to repair when they're under 80%; the air pads have 1000 build power and very quickly repair the escorts. Gunships, torpedo bombers, and scouts set to guard them make them very powerful for any sea engagement. Their mobility as air pads and anti-nuke should not be underestimated.
      I am surprised I don't see more higher level players in the current meta treating them as eco units in a proper eco strategy, and the fact that all the air players are treating their air as absolutely disposable explains a lot about why a lot of players think air is mostly worthless.
      Sea players also have access to the naval energy converters which are strictly better than the land based energy converters. Their energy and metal production even on maps with NO metal patches for mexes is strictly better than land players. Sea players are literal powerhouses when they are played right.

  • @BartJBols
    @BartJBols 2 หลายเดือนก่อน

    This is extremely risky, one bad wind track, and you are screwed. Its like throwing dice and your strategy is 'get snakeeyes'

  • @timiaus
    @timiaus ปีที่แล้ว +1

    Bless your heart Drongo for these tips and tricks but please stop with the Afus builds; it is haveing a toxic effect in games when noobs or people trying to improve there over all game and end up watching your videos and SKIP THE DETAILS and just think "OH! Drongo built a fast Afus that must mean Afus is always best...". For the love of whatever you find holy or not, people stop going fast Afus unless your very skilled or know absolutely that you can (aka scouting the enemy). I RARELY build fast Afus both on strait and glitters, I backline a lot and im at the front helping by the 9-11min mark with 1 fusion and 1 advance converter. After that its all feel from there. Most of the time I end up building 4 fusion with 5 advance convert with an anti nuke mixed in their. This is with me pushing with units at the same time. Mind you all Im only 32 average true skill and in most games im 1st or 2nd in metal/eng income. When making my first Afus it builds very quickly because i already have a lot of con turrets up and have them eat my fusion to finish it off at the 50%. I think you should have some kinda disclaimer at the start of each Afus video build you do lol.

  • @dovahprivate7168
    @dovahprivate7168 7 หลายเดือนก่อน

    Drongo pls come back and make more videos :(

  • @martindiavolo1635
    @martindiavolo1635 9 หลายเดือนก่อน

    Do this while playing luve mate!! Totally different scenario

  • @Jewels___
    @Jewels___ ปีที่แล้ว +1

    Ain't Cortex faster on that due to their AFUS being cheaper?

    • @_Silvous
      @_Silvous ปีที่แล้ว

      Core is ever so slightly more efficient. but in general arm t3 is much more useful. so how are you best going to use your eco as core. Can always ask for con from team I guess.

    • @Jewels___
      @Jewels___ ปีที่แล้ว

      @@_Silvous T3 tech is a pont, but it's only one of the options a 10 min afus gives. Personally I REALLY enjoy core vehicles, and their air is also neat. Probably, then, is up to personal preference (?)

  • @AirNorthOne
    @AirNorthOne 10 หลายเดือนก่อน

    so u need 2.3 metal and consistent high wind 😕

  • @davidtallon
    @davidtallon ปีที่แล้ว

    PMI, but what is 'AFUS'??? Keep seeing it in relation to BAR, but can't work out what it is...

    • @yuttorres2896
      @yuttorres2896 8 หลายเดือนก่อน

      Advance fusion reactor

  • @professor_bar
    @professor_bar ปีที่แล้ว +1

    Incredibly fast, but I fear for the strait meta...

  • @ericb7937
    @ericb7937 ปีที่แล้ว

    In 1v1 which command click to kill commander and not lose?

  • @josephhoward2971
    @josephhoward2971 ปีที่แล้ว +1

    What does it mean when you have slept the longest?

    • @BenjaminRay
      @BenjaminRay ปีที่แล้ว

      "sleeping" is time passed without damaging the enemy.

    • @josephhoward2971
      @josephhoward2971 ปีที่แล้ว

      @@BenjaminRay well that makes sense thank you.

  • @HallowedError
    @HallowedError ปีที่แล้ว

    AFI is Advanced Fission

  • @Omniwoof
    @Omniwoof ปีที่แล้ว

    I'm going to mail you a pamphlet from AFUS Anonymous.

  • @BluSonicX
    @BluSonicX ปีที่แล้ว

    only works with a lucky wind, thats the problem

  • @ithinkitsatiger1864
    @ithinkitsatiger1864 ปีที่แล้ว

    Truly AFUS addicted

  • @Toasticuss
    @Toasticuss 9 หลายเดือนก่อน

    What does AFUS mean?

    • @yuttorres2896
      @yuttorres2896 8 หลายเดือนก่อน +1

      Advanced fusion reactor

  • @stareSimulVelCadere
    @stareSimulVelCadere ปีที่แล้ว

    "Apologize for not showing you that money shot there." Best BAR quote.

    • @stareSimulVelCadere
      @stareSimulVelCadere ปีที่แล้ว

      Alright and have to pause the video again. Using phrases like "he's eating crayons" and "he's watching the grass grow" to describe your teammates; now this is quality descriptions of teammates in BAR.

  • @Unfight1
    @Unfight1 ปีที่แล้ว

    Can anyone tell me how to have the commander interrupt the order to help the botlab without losing all that prep?

    • @Isoweb1000
      @Isoweb1000 ปีที่แล้ว +1

      I do it but forgot the actual keys. I think its alt en spacebar. Or ctrl and spacebar. So you hold ctrl and spacebar and click on the unit that is building. With this you can interupt any order for any unit

    • @BenjaminRay
      @BenjaminRay ปีที่แล้ว +3

      Hold space and right-click the unit being built in the bot lab.

  • @bentrongtv6659
    @bentrongtv6659 ปีที่แล้ว

    Fan Drongo❤

  • @RightAIopen
    @RightAIopen 5 หลายเดือนก่อน

    Very risky... You lose the construction bot and you are out of the game

  • @chronographer
    @chronographer ปีที่แล้ว

    Yeah, but it's an arm AFUS.

  • @ryangonzales6542
    @ryangonzales6542 ปีที่แล้ว

    Now that evey1 is doing t1 rush this build kills your team

  • @IceGeck0
    @IceGeck0 ปีที่แล้ว +1

    wtf you hacked the game? its not the same to have consistent wind as variable wind...very disappointed Drongo...we can not replicate this in the real world if you couldnt do it in 90 mins...for shame.

  • @Tuetuenue
    @Tuetuenue 8 หลายเดือนก่อน +1

    max wind, heavy energy map, yeah dog shit guide for general advice

  • @fiddler112
    @fiddler112 ปีที่แล้ว

    The anti nuke advice is very shameful.

  • @tito3640
    @tito3640 5 หลายเดือนก่อน

    So you cheated this AFUS run by cheating and modifying the game files?

  • @botmes4044
    @botmes4044 ปีที่แล้ว +2

    Alters the game files to get the ideal AFUS time 🤦