This is both amazing and hilarious. No mission post. Not even attacking enemy 😀. Just igmnoring all the elephants. I wonder how you made so much money. so fast
Oracles are much more practical solution than temples, because they appease all 5 gods simultaneously. The downside of this is they cost 2 marbles and they don't offer "religion access" to houses, which is necessary to evolve them above Large Shack (you need access to at least 1 god for this). If you notice at around 5:44, he places one Neptune temple along the long road, which allows the connected houses to evolve to Small Casa size, while also exalting Neptune, in order to get his blessing, as he has more temples than other gods (this guarantees traders safely reach your city and pay double the prices for whatever they are buying). Regarding the cavalry, they are just there to defend the city gate and hold the enemy long enough for the towers which do the most of heavy work. He builds cavalry as they are easier to build (you don't need weapons to build them, like you need for legions) and the scale of invasions are relatively mild in this map.
да ты крутой специалист по этой игре! когда то давно я голову ломал как пройти каждую миссию )) а у тебя все оточено ! начислил бы 100 лайков.но могу только один
There is NO NEED to delete the initial buildings. Instead, you simply turn off the farms, open a trade route to export oil place a small amount of disposable housing NW to SE not far from the entry point and set up a couple of tents for the marble industry. With that done, you then need to redefine the troubled housing roads, keeping in mind that the area will go through several changes before it is perfect and add the missing temple(s), prefects and at least 1 mission post. One other thing, since this is the sequel to Mediolanum, one in which you face the same invasion forces, it's impossible for it to be non-violent!Added to which, there are at least two forts and a plethora of towers. Finally, that length of housing will NOT work with the original.
One more thing. In the original Sierra game, two groups of school children leave the school; one running left the other right. Despite the amount of schools on the map, they will NOT effect the housing in the original. For that to happen, you will need schools added to the actual loop. As to your hope of doing each mission in less than 10 minutes, you've speeded up the game to start with.
How often did you practice this map? I find I have to micromanage my military. How did the enemy come straight to the wall entrance. Also rhe 3rd invasion enters via the natives are on nw. Would this still work? Im very impressed 👌
Also in my third attack the enemies came from somewhere inside the city and destroyed everything. Also i am facing crime problems, not sure what i did wrong
Sounds like you had a natives problem... they do attack if you are on their land and they can't trade with you... crime is best resolved by having less tents and low unemployment.
It's actually an exploit. You can actually place a number barracks if you slow down time and place them quickly, before the game "registers" you've built the first one. You can notice that he keeps the speed up all the time, but slows time only when he builds them.
I forgot to make that one public. You can enjoy it now !
This is both amazing and hilarious. No mission post. Not even attacking enemy 😀. Just igmnoring all the elephants. I wonder how you made so much money. so fast
well technically speaking it was not fast, the whole thing took 10 years
Thats a new design for carthago for me. Well played.
wtff?? i was playing this map over 5 hours.....
IKR .. It took me 7 hours to beat this mission and he did it in 8 min.. haha
I'd be happy to complete this map in 8 hours. 8 MINUTES??? Are you serious? When everything in the start was deleted i was like...lol
Literally my reaction too
brutal
That is incredible, godlike…
Wow. This is super-duper impressive, and gave me a whole bunch of ideas to improve. Two questions: why all the oracles, and why cavalry for military?
Oracles are much more practical solution than temples, because they appease all 5 gods simultaneously. The downside of this is they cost 2 marbles and they don't offer "religion access" to houses, which is necessary to evolve them above Large Shack (you need access to at least 1 god for this). If you notice at around 5:44, he places one Neptune temple along the long road, which allows the connected houses to evolve to Small Casa size, while also exalting Neptune, in order to get his blessing, as he has more temples than other gods (this guarantees traders safely reach your city and pay double the prices for whatever they are buying).
Regarding the cavalry, they are just there to defend the city gate and hold the enemy long enough for the towers which do the most of heavy work. He builds cavalry as they are easier to build (you don't need weapons to build them, like you need for legions) and the scale of invasions are relatively mild in this map.
You: "So here we see it can be done in less than 10 minutes"
Me: "Wait, so we get rid of the stuff around the native huts then?"
So impressiv.
да ты крутой специалист по этой игре! когда то давно я голову ломал как пройти каждую миссию )) а у тебя все оточено ! начислил бы 100 лайков.но могу только один
The most annoying map in this game.
caesarea too :(
There is NO NEED to delete the initial buildings. Instead, you simply turn off the farms, open a trade route to export oil place a small amount of disposable housing NW to SE not far from the entry point and set up a couple of tents for the marble industry. With that done, you then need to redefine the troubled housing roads, keeping in mind that the area will go through several changes before it is perfect and add the missing temple(s), prefects and at least 1 mission post.
One other thing, since this is the sequel to Mediolanum, one in which you face the same invasion forces, it's impossible for it to be non-violent!Added to which, there are at least two forts and a plethora of towers.
Finally, that length of housing will NOT work with the original.
One more thing. In the original Sierra game, two groups of school children leave the school; one running left the other right. Despite the amount of schools on the map, they will NOT effect the housing in the original. For that to happen, you will need schools added to the actual loop.
As to your hope of doing each mission in less than 10 minutes, you've speeded up the game to start with.
That was mindblowing
How often did you practice this map? I find I have to micromanage my military. How did the enemy come straight to the wall entrance. Also rhe 3rd invasion enters via the natives are on nw. Would this still work? Im very impressed 👌
The small gap between towers. Enemy comes in through least resistance.
Also in my third attack the enemies came from somewhere inside the city and destroyed everything. Also i am facing crime problems, not sure what i did wrong
Sounds like you had a natives problem... they do attack if you are on their land and they can't trade with you... crime is best resolved by having less tents and low unemployment.
perfect !!!
An efford is not An asigment
How did u add 2 barracks?
It's actually an exploit. You can actually place a number barracks if you slow down time and place them quickly, before the game "registers" you've built the first one. You can notice that he keeps the speed up all the time, but slows time only when he builds them.
I would like to se Lugdunum.