When it comes to track design there is an tech to encourage pathing, using an non-decorative railing. You do a mostly good job with leaving space for Cati acting as railing for the off road segments, but you're hurt by 2 major things. 1: Roads themselves are unclear, having a car on the road facing the direction you should go when joining a road, and when leaving having either a car off road or flipped over on road facing in the right direction. A withered looking cactus on road could fit the same role. 2: Cati are filling two roles, railings and challenges. This means a player can't tell if this is an object in the way or a railing at times. You have a lot of good gaps to create an "road" but you would benefit using rocks in place of the Cati meant to be avoided on the "road" so it is clear at a glance what to do. This is at least an 8/10 track if things were more clear but even without is still 7/10 which is a really good thing. I could see this appearing in the main game with some touch ups.
I wish there were moving parts in zeepkist like moving cars or objects that would move at the same time when you do a level but its probably not gonna happen in near future.
I wonder what Kan would make with a skill theme, you’de probably start with a backwards track to ice bobsled, then whatever wacky thing he’s found like the hay bales that stick and throw you around, or levitate in the air dodging steroids.
They've talked about wanting to no-wheel/bobsled type tracks before, but the cars start to misbehave - they don't slide smoothly and random bounces even on flat surfaces - so it isn't much fun.
Looks good. Love how you guys when explaining your tracks are like well Obviously this is the way you have to go or some sort of wording like that. Im just sitting here like Yeah nobodys going to understand that XD. " Has a Good Flow " not sure if you know what flow means
whole lotta jumps in this one. it got me thinking, what about a tract where you have to stay grounded and any airtime like a ramp or even a bump would just send you off. xD a no jump track theme.
I want to see kAN make not just a full speed course but a full boost course. Every. Single. Inch. Covered in max boosters. Watch how difficult it ends up being. Lol
Lovely track with nice pathing, sadly my recording ended up scuffed so gotta record few runs and throw them in :D
What mic are you using? Sometimes hard to hear you on the recordings. Keep it up! So glad you're in the videos
@@NeonNijahn its a potato on a string :P
@@Necrotechian at least he has one ;)
@@NeonNijahn I'm pretty sure that's just Discord in a nutshell, sadly. 🤷♀
@@NeonNijahn sounds like Myren Eario's mic
Kan starts railroads again and now all his videos are gonna be train based XD
That isn't that bad tho
@@Devminny lol
Everyone wanted him to make some new train tracks in that video game... Oh wait it wasn't Zeepkist? 😅😅
My time has come
When it comes to track design there is an tech to encourage pathing, using an non-decorative railing.
You do a mostly good job with leaving space for Cati acting as railing for the off road segments, but you're hurt by 2 major things.
1: Roads themselves are unclear, having a car on the road facing the direction you should go when joining a road, and when leaving having either a car off road or flipped over on road facing in the right direction. A withered looking cactus on road could fit the same role.
2: Cati are filling two roles, railings and challenges. This means a player can't tell if this is an object in the way or a railing at times. You have a lot of good gaps to create an "road" but you would benefit using rocks in place of the Cati meant to be avoided on the "road" so it is clear at a glance what to do.
This is at least an 8/10 track if things were more clear but even without is still 7/10 which is a really good thing. I could see this appearing in the main game with some touch ups.
Probably the most unique track I've seen yet
I think you should have put a checkpoint on the half-pipe because it’s in the shadow of the wall, otherwise Amazing track 🎉
I wish there were moving parts in zeepkist like moving cars or objects that would move at the same time when you do a level but its probably not gonna happen in near future.
Well, there's objects affected by gravity, and a ghost that goes back and forth. I don't imagine a self-powered prop is far off.
@13:44 This is no 3.4sec advantage, because you cleared that checkpoint later in order. 😜
I wonder what Kan would make with a skill theme, you’de probably start with a backwards track to ice bobsled, then whatever wacky thing he’s found like the hay bales that stick and throw you around, or levitate in the air dodging steroids.
I appreciate the internationality of these videos.
RRO influence is showing ;)
try building a three wheeled track or 2 wheels(you can even build a box sliding track with no wheels)
Same idea I've had for a while. Hope they do it soon
They've talked about wanting to no-wheel/bobsled type tracks before, but the cars start to misbehave - they don't slide smoothly and random bounces even on flat surfaces - so it isn't much fun.
You can’t consistently lose tires every time so this wouldn’t work
A cruise-ship track would be really cool
Looking awesome as always kAN!
Looks good. Love how you guys when explaining your tracks are like well Obviously this is the way you have to go or some sort of wording like that. Im just sitting here like Yeah nobodys going to understand that XD. " Has a Good Flow " not sure if you know what flow means
Where was everybody today? It was only kAN, Kosmo, and Warcans. Thanksgiving maybe?
whole lotta jumps in this one. it got me thinking, what about a tract where you have to stay grounded and any airtime like a ramp or even a bump would just send you off. xD a no jump track theme.
5:13
I like trains.
🚂🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋🚋
FINALLY! Someone who understands that if a train disconnects then the airbrakes kick in and it stops! 😁
Not sure if it's been done yet but you should do a straight theme. It would be neat to see what you guys could come up with
Then follow it up next week with a gay theme
They have already done the straight theme if I remember right.
E: I have checked and, yes, they did the theme already
E2: 4 months ago
Perfect for the RR online starting again! haha
Theme idea: Drift. :D Force car go fast with boosters and make corners so u need to drift to do it decently
I thought it was scrap mechanic at first. So it is good on detail
Cool idea
Theme idea: maze
Did you kill dapper, scrap man, and eunik to get warcans on the crew?
Oh lets goo i was right on the theme. it was disconnected
Love your zeepkist videos kAN!
Yay I can’t wait for more pain this week yay! 😄
new map idea:
follow the damn train CJ!
It looks amazing! :D
I would love to play rail roads with you man I love trains
I think we found the real I like trains kid.
You guys should go back to trail makers on the wave map and do something like the sub vs bot idea
Nice track man
We need a world cup theme build
Yeah!
There is a difference between too hard and too hard in the time given.
You know warcans is going to try that track again off screen and set a sub 1min time 🏎
I read the title and immediately thought of kalamari desert from Mario kart
Shouldve gotten Straightline Rail Co on one of them😂
Someone should try doing the mud turn backwards while taking the cut that skips the squared cart
Hey, can you make the longest track inspired by desert bus?
I wonder if you can go left first after the shortcut through the mudtrack and be able to correct yourself with the boosters to lineup for the jump.
Love the track to
I didn’t know that Railroads Online had cheese!
I’d be cool to have moving parts and sensors, and it won’t be the same on everyones screen( meaning it wont be synced)
“Ash falt” Kan 2022
Hi
Is it just me, or is this background music the Warehouse theme from Scrap Mechanic?
railroad themed zeepkist track and doesnt invite hyce :( cool track!
Love it
This game is hopeless unless scaling of objects is added to the map editor
Blue
Bought this game, didnt like it, didnt refund cuz im too patriotic to do that somehow 😅
Love watching gameplay of it tho!
Interesting
is power siding a thing in zeip now?
I want to see kAN make not just a full speed course but a full boost course. Every. Single. Inch. Covered in max boosters. Watch how difficult it ends up being. Lol
Haha I was thinking of that too!
Its RRO!
Now redo this with moving trains :p
Can you upload the track to the workshop
Wait NVM
There should be more maps for railroad online
am I the only one who doesnt understand a single word that Warcans says ?
Kisten online
Train.
Train.
Ever notice Kosmo always goes "I had an idea just like this" or "I was planning something similar"? No ya didn't dude.
8 sec ago
First
FIRST
Nope.
Hi