Procedural Rusty Painted Metal (Blender Tutorial)

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  • เผยแพร่เมื่อ 24 ก.ย. 2024
  • In this Blender tutorial we will be creating this Procedural Rusty Painted Metal Material.
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ความคิดเห็น • 64

  • @RyanKingArt
    @RyanKingArt  2 ปีที่แล้ว +5

    Purchase the Project Files and Support the Channel:
    Patreon: www.patreon.com/posts/57797798
    Gumroad: ryankingart.gumroad.com/l/mshgl

    • @finn_hughmehh10
      @finn_hughmehh10 2 ปีที่แล้ว +2

      Can you do a livestream where people request different pieces of art that you could do?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@finn_hughmehh10 That's a cool idea, but I prefer not to do live streams. I also get tons of tutorial requests already. too many to keep up on. 🙂

  • @Riprazor
    @Riprazor 2 ปีที่แล้ว +1

    By far the best procedural painted rust material I have seen. Your brain sees things in a way mine simply cannot!

  • @rafvanraevels
    @rafvanraevels 2 ปีที่แล้ว +1

    Great that you mention the hex values of the colours!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You are welcome! Thanks for watching. 🙂

  • @mesarena5408
    @mesarena5408 ปีที่แล้ว

    Great tut as always Ryan..your indepth knowledge in creating procedural materials is absolutely incredible 👏

  • @MRUStudios
    @MRUStudios 2 ปีที่แล้ว +2

    Love your procedural texture tutorials! So awesome!
    Thank you for sharing your knowledge with others in the 3D animation and modeling community! 😃

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching! I appreciate your comment. 🙂

  • @supercrazy50000
    @supercrazy50000 2 ปีที่แล้ว +2

    Nice tutorial! but i think you should've inverted the bump for the rust since the rust is thicker than the metal where it grows off

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for the feedback. 👍‍

  • @blenderstuffs
    @blenderstuffs 2 ปีที่แล้ว +4

    Amazing 😍😍

  • @lolmao500
    @lolmao500 2 ปีที่แล้ว +10

    One thing ive never seen in a blender tutorial : a procedural potato texture lol

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Yeah, maybe I should do a tutorial on that. : )

    • @DanielOakfield
      @DanielOakfield 2 ปีที่แล้ว +1

      @@RyanKingArt Look forward to that!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@DanielOakfield Alright! 👍‍

  • @fe_nicks
    @fe_nicks ปีที่แล้ว

    Great tutorial, Ryan! Keep on!.. And what if we want a clean metal underneath it all to shine right through rust and paint? To give it sorta layered feeleng..

  • @gvuprise1465
    @gvuprise1465 2 ปีที่แล้ว +2

    😱 Thank you so much for this blender video. I love it! Your awesome and this video the you took your time with is awesome too.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @smilgu
    @smilgu 2 ปีที่แล้ว +1

    Thank you so much for this tutorial. Just tried and it looks very natural!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Glad you like it! Thanks for watching.

  • @Rebel-from-Hell
    @Rebel-from-Hell ปีที่แล้ว

    how can you make fewer rust spots without enlarging them?

  • @qbukhari
    @qbukhari 2 ปีที่แล้ว +1

    Thank you

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      You are very welcome

  • @FutureWithinReach
    @FutureWithinReach 2 ปีที่แล้ว +1

    Hi Ryan. First of all thanks a lot for your great tutorials, I really appreciate it. I have a question; is it possible for you to make a troubleshooting video regarding flickering issues in final render of Blender animations? Let me explain, when there is camera movement, I have confronted with really annoying noisy flickering issues. I enabled "Motion Blur" the issue would still be there. I disabled Motion Blur, the problem would be persistent. I did try changing the camera values of "Clip Start" and "Clip End" with no avail. I don't know if you have confronted with the aforementioned issues, and I hope that there is a solution for it that you know of. Would you please make a video or simply replying to my comment, so the problem can be rectified? Many thanks in advance :)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Hmm, a pretty common cause of flickering is if there are overlapping faces. check to make sure there are no overlapping faces on top of each other, or any extra duplicated objects that are on top of each other.

    • @FutureWithinReach
      @FutureWithinReach 2 ปีที่แล้ว +1

      @@RyanKingArt Thanks a lot for you answer. Could be the case. However, I don't know how to fix it, in case there is lots of faces, and multiple objects. Is it possible for you to make a video regarding fixing overlapping faces? I'd really appreciate it. I just made a simple torus, and a plane, I moved a plane a bit down, so the torus and plane wouldn't overlap each other. However, with movement of camera, again I see flickering problems on the torus. Don't know if something is wrong with my graphic card, or Blender 2.92 has some issues.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@FutureWithinReach Yeah, I might make a video on that. Although, its pretty easy to fix. Just tab into edit mode, and select all of the object, be pressing A. Then also make sure you are in the vertex select mode. Then press M, and click on, By distance. it will remove any overlapping vertices.

    • @FutureWithinReach
      @FutureWithinReach 2 ปีที่แล้ว +1

      @@RyanKingArt Thanks a lot. I tried what you mentioned, and it didn't solve the problem.
      I looked closer to the flickering issue, and I see the flickering is somehow more prevalent in shinny objects, especially when using metal materials. But I can even see it on mountains' rough environment texture I made. I doubt it's only coming from overlapping faces. I am really thankful for you answers, and I think I asked a lot and made you tired Ryan ;D

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@FutureWithinReach Oh no, its ok. 🙂

  • @saipranavk6666
    @saipranavk6666 2 ปีที่แล้ว +1

    These materiel tutorials really help I actually use some materials by following your tutorials
    I wish I could be able to buy your materiel pack you can send in here in the reply I will check that out

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @DanielOakfield
    @DanielOakfield 2 ปีที่แล้ว +1

    Po ta to :D

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      🥔 🥔 🥔 🙂

  • @mr.lunatic3157
    @mr.lunatic3157 2 ปีที่แล้ว +3

    Cool 😁

  • @phylogenusdelacroix4632
    @phylogenusdelacroix4632 2 ปีที่แล้ว

    Thanks for this example.
    Can you put the translation (French) on your videos?
    Thanks in advance :)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Hmm, that is odd. For some reason TH-cam doesn't auto translate some of my videos. Most of my videos do, but if youTube doesn't do the auto translate, then I haven't figured out how to get it to translate it. But I will take a look at the video settings again.

    • @phylogenusdelacroix4632
      @phylogenusdelacroix4632 2 ปีที่แล้ว +1

      @@RyanKingArt thank you for your answer, I see that the last one is well translated.

  •  ปีที่แล้ว +1

    Wait.. it's not a potato?

  • @MikkoRantalainen
    @MikkoRantalainen ปีที่แล้ว

    Great tutorial. And to be physically based, I'm pretty sure rust is not a metal so it should be 0% metallic.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      yeah you might be right about that. Thanks! 👍‍

  • @SAM777VEL
    @SAM777VEL 2 ปีที่แล้ว +1

    👍

  • @rhomis
    @rhomis 2 ปีที่แล้ว +1

    Definitely going to use this rusty paint on something.
    I was looking for newly painted cast iron housing texture, for a steampunk piece of equipment.
    Kind of like this th-cam.com/video/U2jNeObHnZY/w-d-xo.html

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      cool! thanks for watching.

  • @carlosrivadulla8903
    @carlosrivadulla8903 2 ปีที่แล้ว +1

    can this be recreated in unreal?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      I don't use Unreal, so I don't know for sure. But I think if you want to use this in Unreal Engine, you'd need to bake out the textures to texture maps, and then add them in on your object.

  • @DEADALEK
    @DEADALEK ปีที่แล้ว

    Everything was good until the paint scratches part. They do not looked like in the video and made blender crash.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      sorry about that.

    • @DEADALEK
      @DEADALEK ปีที่แล้ว +1

      @@RyanKingArt not need for sorry! everything else was great!

  • @RayAvidLebon
    @RayAvidLebon 2 ปีที่แล้ว +1

    ...I thought the thumbnail was a potato and got excited for a potato tutorial lol. I don't need a potato tutorial but it just seemed so silly and low pressure I was all ready for it.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Lol! Your not the only one. I have gotten some other potato comments as well. 😂

  • @UnderfundedScientist
    @UnderfundedScientist 2 ปีที่แล้ว +3

    Suzanne Potato

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Lol!

    • @UnderfundedScientist
      @UnderfundedScientist 2 ปีที่แล้ว +2

      @@RyanKingArt in all seriousness it looks great but I had to it's the first thing I thought of when I seen the thumbnail

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@UnderfundedScientist yeah, looking at it as a thumbnail, it does kinda look like a potato. 😁

  • @максимщербаков-я7е
    @максимщербаков-я7е ปีที่แล้ว

    Awsome tutorial, You shuld know that it was very usefull for me, BUT... God damn it, I have pause key, so u don't have to spell each color value) Realy it's quite disturbing

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Sorry you didn't like that. But I've also gotten a lot of comments from people, saying how helpful it is to show the Hex Values. So I guess some people like it.

    • @максимщербаков-я7е
      @максимщербаков-я7е ปีที่แล้ว

      ​@@RyanKingArt Sorry my bad. English is not my native language, so I messed up a bit. I ment, that you don't have to say every hex.)