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Procedural Sponge Material (Blender Tutorial)

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  • เผยแพร่เมื่อ 14 ต.ค. 2021
  • Check out Sketchfab 3D models: shrsl.com/3b1vs (Affiliated Link)
    Apply to become a seller: bit.ly/skfbstore-apply
    In this Blender Tutorial we will create this procedural sponge material.
    Purchase the Project Files and Support the Channel:
    Patreon: / 57450140
    Gumroad: ryankingart.gumroad.com/l/KNROuS
    HDRI Link: polyhaven.com/a/abandoned_hal...
    Procedural Material Pack #1: ryankingart.gumroad.com/l/bIlWZ
    Procedural Material Pack #2: ryankingart.gumroad.com/l/GHEkSN
    Procedural Material Pack #3: ryankingart.gumroad.com/l/TBNWVO
    Help Support the Channel:
    Patreon: / ryankingart
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    My Website Links:
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    Patreon: / ryankingart
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    Website: ryankingart.wordpress.com/
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    As an Amazon Associate I earn from qualifying purchases.
    #ryankingart #blendertutorial #blender

ความคิดเห็น • 180

  • @RyanKingArt
    @RyanKingArt  2 ปีที่แล้ว +5

    Purchase the Project Files and Support the Channel:
    Patreon: www.patreon.com/posts/57450140
    Gumroad: ryankingart.gumroad.com/l/KNROuS

    • @finn_hughmehh10
      @finn_hughmehh10 2 ปีที่แล้ว +2

      I like the way you do things on Blender.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@finn_hughmehh10 Thank you! 😃

    • @finn_hughmehh10
      @finn_hughmehh10 2 ปีที่แล้ว +2

      @@RyanKingArt your welcome.

    • @Nstone53
      @Nstone53 2 ปีที่แล้ว

      What did I do wrong? I've done this tutorial 4 times in the last month and I still end up the the same results. drive.google.com/drive/folders/1ua9ldrQATlP-XVotrLWGSVmuTSOwQ0zv?usp=sharing

  • @ZdotsZuzy
    @ZdotsZuzy ปีที่แล้ว +13

    Im not going to lie, i modified the values you provided but followed similar steps, and ended up making a Fantastic shader to use for a Cake Texture!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Very cool! 🎂

    • @VelvetCharm
      @VelvetCharm 11 หลายเดือนก่อน

      What exactly did you do to make it more like a cake texture? Can you post a screenshot of your node setup?

    • @Leukick
      @Leukick 6 หลายเดือนก่อน +2

      That's exactly what I came to do LOL. There pretty much is no cake material on the whole internet

  • @qubafootbag
    @qubafootbag ปีที่แล้ว +2

    Imagine trying to do animation with such material, in the animations subsurface is a rendering time killer.... neverthless, thank you for the nicely prepared tutorial

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Yeah it does take a while to render.

  • @circuitsoldiers
    @circuitsoldiers 2 ปีที่แล้ว +13

    Thank you so much for this. I used it in my cover art for The SpongeBob SquarePants Movie Rehydrated and it looks sooo awesome! 💛❤

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Cool, thanks for watching!

    • @cdscissor
      @cdscissor ปีที่แล้ว +4

      Can you send a link? I'd love to see it!

    • @circuitsoldiers
      @circuitsoldiers ปีที่แล้ว

      @@cdscissor Yes, with pleasure! th-cam.com/play/PL_iSQ3VjUuJqfIw65nnlKz1-0Bcw1TLhV.html

  • @ultranova3315
    @ultranova3315 2 ปีที่แล้ว +5

    Great video Ryan , the render looks super cool :)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks! Yeah, I like how it came out.

  • @isaac-alves
    @isaac-alves 2 ปีที่แล้ว +4

    This is a very good tutorial showing a great sponge procedural method. Great use of layering to quickly preview shader nodes and fine tune results.

  • @marinodi6936
    @marinodi6936 5 หลายเดือนก่อน

    Great tutorial Ryan, this help me a lot. The final result looks wonderful!

    • @RyanKingArt
      @RyanKingArt  5 หลายเดือนก่อน

      glad you like it!

  • @isamepython
    @isamepython 2 ปีที่แล้ว +4

    Awesome! The best sponge tutorial i've seen :P

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Thank you!

    • @isamepython
      @isamepython 2 ปีที่แล้ว +1

      @@RyanKingArt And I was looking for one a couple months ago :P You’re welcome!

  • @gianlucautzeri6583
    @gianlucautzeri6583 2 ปีที่แล้ว +3

    Great tutorial, I am glad to found it.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @mansikkapersikka1260
    @mansikkapersikka1260 2 ปีที่แล้ว +2

    Thank you for your amazing tutorial!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      You're very welcome!

  • @werxstudio
    @werxstudio ปีที่แล้ว +1

    Great stuff! You 've created a solid database of these materials!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      Thanks! And I have so many more materials planned for the future!

    • @werxstudio
      @werxstudio ปีที่แล้ว +1

      @@RyanKingArt I was working on a Cheeto material yesterday and came across your baked cheese tutorial. As it was the closest thing to a cheesy puff snack, I started following along, but then decided to support your work and bought it from your shop. It really helped me achieve what I was going for with a few tweaks here and there, so I wish you all the best with the channel.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      @@werxstudio thank you so much!

  • @user-ot3eb9gi6b
    @user-ot3eb9gi6b 2 หลายเดือนก่อน

    It's so helpful!! Thank you sooo much🥺

    • @RyanKingArt
      @RyanKingArt  2 หลายเดือนก่อน

      Glad it helped!

  • @LucasAlfare
    @LucasAlfare ปีที่แล้ว

    This guy is the master of Blender materials 🤓

  • @pixelmuncher
    @pixelmuncher 2 ปีที่แล้ว +1

    I think there's no need to change the dicing rate differently on the sphere and cube, since it corresponds to the pixel size of the polygons after subdivision- meaning that at 1px, both objects will get subdivided enough so that their polygons are 1 pixel in size.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Yeah, I subdivided them too high. 🙂

  • @user-tg9bm6vr2q
    @user-tg9bm6vr2q 2 ปีที่แล้ว +1

    Thanks a lot for the good example!

  • @mr.lunatic3157
    @mr.lunatic3157 2 ปีที่แล้ว +1

    Thanks for the tutorials

  • @logikal3d
    @logikal3d 2 ปีที่แล้ว +2

    Awesome stuff 👏

  • @goosel8955
    @goosel8955 2 ปีที่แล้ว +1

    As always. Im here :) Thanks bud

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you for watching!

  • @RandMpinkFilms
    @RandMpinkFilms 11 หลายเดือนก่อน

    So good! Much appreciated!!

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน

      thank you for watching!

  • @ziadlayous5118
    @ziadlayous5118 2 ปีที่แล้ว +2

    The tutorial is great so thanks for doing it, I usually purchase the blend file because it is sure worth it and to support the channel, however this time I will suggest (or demand) a pro file.
    Imagine if we want to use this material on a traditional kitchen sponge model, for the lower part, we just need to change the color mostly to a lighter yellow, but for the top green part a completely new sponge structure would be required. Ryan I suggest you keep the project file as it is but provide another pro version for both materials or even the kitchen sponge model itself with both materials for $2.00 or more that includes a group node with variable parameters to control the sponge material. The rule of 3D sales, provide templates that can give other users multiple choices when they are using them. Thanks

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for the feedback. I will consider it. 👍‍

  • @DragaoNinja
    @DragaoNinja 2 ปีที่แล้ว +1

    .Good!! Congratulations !

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thank you very much!

  • @Cyber_Kriss
    @Cyber_Kriss 2 ปีที่แล้ว +1

    Wow, that's a nice result. 🤔

  • @GreenTea-pd2mk
    @GreenTea-pd2mk 2 ปีที่แล้ว +1

    Used this for a cake! Thanks!

  • @BlameAva
    @BlameAva 2 ปีที่แล้ว +4

    Awesome tutorial, as always! Thank you so much. Hope you have a lovely weekend.
    And... 11 minutes? Oh dear, hahaha.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      No, its 15 minutes. Thanks for watching! Have a good weekend. : )

    • @BlameAva
      @BlameAva 2 ปีที่แล้ว +1

      @@RyanKingArt Oh, I meant it took 11 minutes to render. I think my PC would have died, haha.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@BlameAva Oooh! yes, the Render times. Lol. 😀

    • @BlameAva
      @BlameAva 2 ปีที่แล้ว +1

      @@RyanKingArt LOL, yes, my jaw dropped at that. I think I'll try this with some lower settings as I've already killed one PC this week.
      And just to make it clear, your tutorials are always the perfect length, no matter how long or short they are, you always make sure to explain things really well.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@BlameAva Thank you! I appreciate it!

  • @qbukhari
    @qbukhari 2 ปีที่แล้ว +1

    Excellent
    Thank you

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @kiwifruit3d
    @kiwifruit3d 2 ปีที่แล้ว +1

    Thank you 😊

  • @WordSponge
    @WordSponge ปีที่แล้ว +1

    ~Thanks for the video!

  • @mostafamersal2186
    @mostafamersal2186 2 ปีที่แล้ว +1

    Very good tutorial , i think it can be little modified to be used as bithday cake 🎂 material 😉

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yeah, I bet it could. 😀 Thanks for watching!

  • @sugartivi2126
    @sugartivi2126 2 ปีที่แล้ว +1

    This was a fantastic tutorial! awesome work! I was wondering - if i wanted to use this sponge texture to make cake it would work work really well except that the inside of the concave "bubbles" needs less roughness than the rest of the sponge surface. Is there a way to configure that too? thanks!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Yeah, you could use a mix RGB node, and mix the bubbles in with the roughness, to make it less rough in those parts.

  • @DiegoFavre
    @DiegoFavre 2 ปีที่แล้ว +1

    You are the Best...i was search make bread...but this it's ok for me...! ;)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @Frostroomhead
    @Frostroomhead 2 ปีที่แล้ว +1

    Nice!

  • @KatlinSchirmer
    @KatlinSchirmer 2 ปีที่แล้ว +1

    Super Tutorial dear,Hug!

  • @blenderstuffs
    @blenderstuffs 2 ปีที่แล้ว +3

    Amazing 😍😍 but it's looking quite hard.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yes, it is a bit dense. I tried using the principled volume shader, but I just didn't like the result.

  • @blenderlover4884
    @blenderlover4884 2 ปีที่แล้ว +1

    awesome

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you very much!

  • @blue-pineapple
    @blue-pineapple ปีที่แล้ว

    Thanks for an awesome and easy tutorial. One question, is there a way to make the holes never overlap with one another?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      yes, turn down the voronoi randomness a little. that will help. then use the color ramp after the voronoi, to make the dots sharper and more contrasty, and that will make them smaller, so there not overlapping.

  • @glencandle1772
    @glencandle1772 ปีที่แล้ว

    Very helpful thanks. Curious why you used a denoise node in the compositor as opposed to enabling it in cycles? Does it work better in the compositor?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      I find that it denoises faster in the compositor.

  • @kidtoucher302
    @kidtoucher302 2 ปีที่แล้ว +1

    Finally I can make some cake materials

  • @pixel-ink
    @pixel-ink ปีที่แล้ว +1

    I don't get what I am missing. Went through this tut 3 times and mine don't look like yours. My cube faces looks caved in (from texture nodes) but the edge are there.

  • @michaelrcolton
    @michaelrcolton ปีที่แล้ว

    Great tutorial, thanks!
    Is it just me or does every tutorial add the node wrangler add-on, then only use it once (in this case only adding two nodes, and then deleting one of them?) I've never seen it used to do anything but add the Texture Coordinate and Mapping nodes. What else is it good for?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      you also use the node wrangler to preview the different nodees, by control + Shift + Selecting the nodes.

  • @akramudinofficial4965
    @akramudinofficial4965 ปีที่แล้ว

    Awesome...

  • @waltera.p.a.5598
    @waltera.p.a.5598 10 หลายเดือนก่อน

    THNKS!

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน

      thank you for watching!

  • @sophial7261
    @sophial7261 ปีที่แล้ว

    putting voronoi texture into color ramp to base color will have a blackish shading no matter how I change the colors in color ramp around. do you know why that is? :(

  • @JesusSaves-007
    @JesusSaves-007 2 ปีที่แล้ว +2

    Thank you for a great tutorial. Quick question, is it possible to copy and paste a modifier from one object to another?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Yes. Select all of the objects you want to copy to. Then, lastly, select the object with the modifiers. Then press control L, and click on, copy modifiers.

    • @JesusSaves-007
      @JesusSaves-007 2 ปีที่แล้ว +1

      @@RyanKingArt Thank you Ryan 😊 I am starting to use Blender after a long time with 3DS Max and these videos are helping enormously. My only regret is that I should have tried it years ago...

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@JesusSaves-007 Thanks for watching!

  • @pixelricebowl
    @pixelricebowl 2 ปีที่แล้ว +1

    Great tutorial. I want to try this out this weekend.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Cool! Hope you enjoy it.

  • @gerafz6
    @gerafz6 6 หลายเดือนก่อน

    Hello) help me pls. In blender 4.0 can't find subsurface color palette :(

  • @MrRac2010
    @MrRac2010 11 หลายเดือนก่อน

    Vaaaaamos carajo con la esponja😂

  • @whocanstoptherain
    @whocanstoptherain 2 ปีที่แล้ว +1

    Ryan, why don't you stick the same displace info into the bump node?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      hmm, I don't know why. I just tried it, and the material looks ok. So you could do that if you want. 👍‍

  • @finn_hughmehh10
    @finn_hughmehh10 2 ปีที่แล้ว +2

    Cool

  • @KhOrganization
    @KhOrganization 2 ปีที่แล้ว +1

    Not sure what's going on, I copied your node setup node for node, and even used the exact same values and HDRI but my sponge looks NOTHING like yours. Like it has holes and stuff, but mine looks all puffy, dry and protruding outwards while yours looks like squishable wet sponge that has holes cut out. Not sure why :p. I even used the same values for the colours and subsurface colour but even those look different. I'm going to retry it later and see if there's something I maybe missed or skipped, but I don't think I did. I've been struggling trying to figure this out for over an hour now lmao.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Hmm, maybe apply the scale of your object.

  • @polinae8976
    @polinae8976 2 ปีที่แล้ว +1

    Cool lesson, but I cant make a round holes in model(( dnt understand why ( pls help

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Are you using the Cycles Render Engine? The displacement won't work in Blender Eevee. Also, make sure you turned on all the settings I go over at the beginning, like Experimental Mode, and Displacement and bump data.

  • @anjalibagla9124
    @anjalibagla9124 ปีที่แล้ว

    Could you please create a tutorial for a procedural white bread material? Haven't been able to crack it myself and didn't find a procedural method tutorial either. Thought this sponge material could work but it doesn't 😞more because there are no see through holes like a bread would 🥺

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Thanks for the tutorial request 👍‍

  • @uwewirringa6533
    @uwewirringa6533 ปีที่แล้ว

    Great tutorial! Helps me visualizing my work! Thank you very much!

  • @FlashySenap
    @FlashySenap 2 ปีที่แล้ว +1

    I don't know if I did something wrong or if my blender is messed up (Using Blender 3.0). But almost all of these procedural tutorials I've had issues with the result not working properly. Using your settings and displacement it doesn't displace proper and it still acts more like a bump, despite having cycles and experimental on. (In other videos Duplicating anything in the node editor mess them up and won't show the combined data at times).

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Did you go to the material settings, and tell the material to use the displacement? I change that setting at: 2:45

    • @FlashySenap
      @FlashySenap 2 ปีที่แล้ว +1

      @@RyanKingArt Oooooh, yeah that was the issue. Thank you for that extremely quick response ^^
      It seems to work now. tho I did apply the scale and rotation so just have to tinker with scale now :P
      Tho I still there might be a bug in my Blender. Tried that carbon Fiber from CG masters and for some reason duplicating anything made them break so I was certain at first that duplicating the nodes had broken things, glad it wasn't the case this time ^^ Thanks again, love ur content! ^^

  • @BurnEdOutOne
    @BurnEdOutOne 2 ปีที่แล้ว +2

    Hmm..I don't have adaptive sampling as an option for the subdivision modifier. I'll update the comment if I figure out why.
    EDIT: I forgot to put the cycles type to 'experimental'.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Ahh ok. Glad you fixed the problem. : )

  • @justin7649
    @justin7649 2 ปีที่แล้ว +1

    cool gon make a spungg bab now

  • @RantaTurbo
    @RantaTurbo ปีที่แล้ว

    I have a problem with this: when I am doing it with preview everything works fine. But when I try to render it, I get an error about CUDA launch and sometimes about "Launch exceeded in ..." something of a memory pointer.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      hmm maybe use less detail on the subsurf modifier.

  • @amybogar6428
    @amybogar6428 11 หลายเดือนก่อน +2

    HIII!! I love this tutorial but at 5:30, i didnt quite understand witch keys to press..... (for the voronoi texture) could you help me?

    • @kamiladylik5669
      @kamiladylik5669 8 หลายเดือนก่อน +1

      Left ctrl + left shift + left mouse button :)

    • @igorhikka
      @igorhikka 8 หลายเดือนก่อน

      @@kamiladylik5669 oh shh

  • @PistaKralovic
    @PistaKralovic ปีที่แล้ว

    bought this material from gumpad but whenever I open it in latest blender the blender crashes for me

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Hmm, as far as I know that's just a bug with Blender, and isn't something that I can fix. Maybe try appending the material data into another blender file.

  • @saipranavk6666
    @saipranavk6666 2 ปีที่แล้ว +1

    Is Hdri haven changed to poly haven am I correct

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yes. They changed the website name from HDRI Haven to Poly Haven.

  • @gargenall8161
    @gargenall8161 2 ปีที่แล้ว +2

    not really sure why but mine came out looking way different. It looks like a sponge alright, but more like it came from half life 2 or something. Very low quality in comparison.
    (edit) nvm i pretty much fixed it, my issue was that becuase i didnt apply the adaptive subdivision to the cube

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Ahh ok. Glad you fixed the problem. Thanks for watching!

  • @kroses13
    @kroses13 ปีที่แล้ว

    Can this method be applicable to imported obj models ?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      I don't think so, because its not actual geometry. Its just the material that's making it look like a sponge.

  • @velcro3105
    @velcro3105 2 ปีที่แล้ว +1

    i did it exactly the same but didnt worked, it doesnot have much depth to it . bump node is like just cancelling the displacement

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Hmm ok. When you remove the bump does it look better?

    • @velcro3105
      @velcro3105 2 ปีที่แล้ว +1

      @@RyanKingArt i searched for it and enabled the displacement and bump settings, it worked

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@velcro3105 Ok good!

  • @yashgupta9581
    @yashgupta9581 7 หลายเดือนก่อน +1

    Using Blender 4.0. Using the same settings and values as in the video but can't achieve the exact result. The holes seem more superficial instead of being real.

    • @W97
      @W97 4 หลายเดือนก่อน

      same problem

    • @W97
      @W97 4 หลายเดือนก่อน

      i forgot to change displasment to bump and displacement and that was the issue

  • @Dacrocom
    @Dacrocom 8 หลายเดือนก่อน

    why don't I have MIXRGB?

    • @RyanKingArt
      @RyanKingArt  8 หลายเดือนก่อน

      in the new blender update they changed the mixrgb, to the mix color node. so just use the mix color node instead.

  • @ogrefolktales9124
    @ogrefolktales9124 2 ปีที่แล้ว +1

    which version of blender are you using

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Version 2.93. I haven't updated to the latest one yet, because the video editor has some bugs and glitches.

    • @ogrefolktales9124
      @ogrefolktales9124 2 ปีที่แล้ว +1

      thanks for replying I'm using the one-off of steam and hasn't been going so well.
      I'm not sure that makes any difference

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      @@ogrefolktales9124 Hmm, yeah I don't know. Never used Blender on Steam before.

  • @berkberberoglu1693
    @berkberberoglu1693 ปีที่แล้ว +1

    Olay!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for watching : )

  • @syndrigasti5059
    @syndrigasti5059 ปีที่แล้ว

    5:37 куда вы нажали?

  • @fusion1203
    @fusion1203 ปีที่แล้ว

    5:50 I thought the highest detail a noise texture can have is 15 not 16

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      yes, but they changed that in a new Blender update. It used to be 16, but now its 15.

    • @fusion1203
      @fusion1203 ปีที่แล้ว

      @@RyanKingArt ohhh ok. I was confused because this was also the only tutorial I have seen from you were you typed in the number for the detail instead of moving the slider up because for some things in blender you can type a number to be higher then you put scroll up the slider too.

  • @marjhuncantago9476
    @marjhuncantago9476 8 หลายเดือนก่อน

    it doesn't work on Eevee?

    • @RyanKingArt
      @RyanKingArt  8 หลายเดือนก่อน

      yeah displacements don't work in eevee

    • @marjhuncantago9476
      @marjhuncantago9476 8 หลายเดือนก่อน

      @@RyanKingArt so how do i make it work in Eevee?

  • @rhomis
    @rhomis 2 ปีที่แล้ว +1

    I need to make a slice of store bought bread....

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Cool. I'd like to make some procedural bread sometime.

  • @com.zootub.HuyAC.1
    @com.zootub.HuyAC.1 3 หลายเดือนก่อน

    Look like people came here because of cake texture, by the way i think you should make a cake in your birthday in both real life and blender

    • @RyanKingArt
      @RyanKingArt  3 หลายเดือนก่อน

      cool idea!

  • @user-fc7rj8zd3g
    @user-fc7rj8zd3g 2 ปีที่แล้ว

    Use it to make a realistic Sponge Bob

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      thanks for the idea. : )

  • @finn_hughmehh10
    @finn_hughmehh10 2 ปีที่แล้ว +1

    I made a Discord server about you that I could talk to you about tomorrow or something.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Sorry, I'm not interested in joining a Discord server.

    • @finn_hughmehh10
      @finn_hughmehh10 2 ปีที่แล้ว +2

      @@RyanKingArt That’s ok, I was just wondering.

  • @dulegolubovic9898
    @dulegolubovic9898 2 ปีที่แล้ว

    with 3.0 looks like a cake

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      It should look exactly the same in Blender 3.0.

    • @dulegolubovic9898
      @dulegolubovic9898 2 ปีที่แล้ว

      @@RyanKingArt 3.0 No adaptive subdivision .

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@dulegolubovic9898 Make sure your using Cycles Render, and set the feature type to experimental. I go over all of that in the tutorial, so make sure to watch the entire thing.

    • @dulegolubovic9898
      @dulegolubovic9898 2 ปีที่แล้ว +1

      @@RyanKingArt Thanks a lot

  • @jonathan.j6090
    @jonathan.j6090 2 ปีที่แล้ว

    man said 11 minutes with a real GPU my cheap ass HP Laptop is gonna die

  • @carlosrivadulla8903
    @carlosrivadulla8903 2 ปีที่แล้ว +1

    u just lost the opportunity to make a bob sponge tut

  • @neilmarshall5087
    @neilmarshall5087 2 ปีที่แล้ว +2

    Its a shame you do not mention the displacement modifier as an eevee alternative. You are needlessly leaving viewers with a knowledge gap.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Your right, I should have mentioned that. Sorry about that, and thanks for the feedback.

    • @neilmarshall5087
      @neilmarshall5087 2 ปีที่แล้ว +1

      @@RyanKingArt No problem mate. The comment section always fills in the gaps. One of the joys of the blender community.