The thing about the sobek is that it looks good and feels cool to use. It's a double barrell shotgun, whats not to like? It also looks bangin on Saryn. The acid shells are genuinely a fun idea albeit weak in gameplay, but sometimes people like stuff just cause its cool, even if its suboptimal.
yeah, like I always say, I'm not the fun police. if you want to use something less effective cuz it's more fun to you, I got no problems with that, have at it. just making the point that this particular thing is indeed less effective :^)
Im a bit late here, but at least now for me the was to plas spbek saryn is without the spores, it performs wayy worse with them. I use two tau todin dmg shards and my normal sobek just has acid shells galv hell and point blank. The idea is that you apply the toxin proc and if the enemy dies this proc is chainig to the enemy and kiling them. That is the strong synergy and why saryn can use the sobek like no one else. The dmg of the weapon doesn't matter you just need your toxin. Venom dose also seems to help a lot and roar even more. I is not as efficient as your miasma build but damn it is so satisfying.
Saryn would be far from my first pick for that mode, but I've found that if you bring along a Verglas companion (w/ cold) you'll have all the time in the world to kill them (90% slow goes hard. soon to be 100% with status changes). just add Laetum/Torid incarnon/some other good weapon that doesn't rely on status DoTs and gg
you would of been a lot better off with cold progen bonus, can then remove the cold mod for something better on a viral build venom dose: something everyone forgets about this is that it actually buffs the damage of toxic lash, as it is functionally modded toxin (& elec) the whole thing here about spore saryn being better only really works for a select few missions, in many many others a weapon buffer platform will be much better
toxin progen also increases the damage of toxin lash tho. seems like that should be cranked as high as it possibly can also yea you got me on the venom dose + toxic lash synergy. straight up didn't occur to me. ill have to test to confirm but if so then yea it makes sense to include. luckily this test was using it anyway so same difference and yeah some mission types aren't suitable for spore ramp...but those mission types are not ones where I'd bring weapon Saryn, they're missions where I'd bring another frame entirely
@@Malurth I'm fairly sure toxin progen does not act as modded toxin, but rather as base damage its been tested with other setups such as ogris, heat bonus does not give more damage to heat procs as if it was 'heat' rather as base damage, so a 60% magnetic would give the same amount of damage to nightwatch napalm as heat does. havent had time to farm two sobeks to test this yet but theres no reason why it should be different to ogris
o dang, pretty sure you're right actually. progen is definitely treated as base damage, and while toxin lash dmg scales with base dmg it doesn't care what type it is; only thing that should matter is getting it to 60%. still, if you want a viral sobek you'd need to just replace the cold mod with a toxin mod anyway; toxic lash doesn't combine elements, you'd just get cold + toxin. and if you keep the base toxin, you allow yourself the choice between chilling reload and frigid blast, whereas making it cold would force you into the 60/60 mod. still seems like a downgrade to me
my gloom build doesn't use it. no need when knockdowns are rare (thx 95% slow) and you full heal through them anyway (thx lifesteal). full guide to that build is in my big saryn video or on overframe.gg
Finally some1 that can explain what I’ve been preaching for years now! I’ve even seen people with full range builds and replacing miasma, good job! I never really liked the gloom build also, but will watch your video and give it another try
My build is really really similar. I use arcane energize instead of molt vigor and umbral vitality instead of augur reach. Also 1 tau for corrosive instead of 2 normal ones. My reasoning was that the extra 2% armor remaining would actually help, since corrosive would deal 75% more damage against armor, and frees up another 15% ability damage multiplicatively on top of that. Probably full strip is better on level cap stuff, but mine is still viable. Also with armor changes coming up will probably be even better and the way to go foward.
i came here for a sobek video... got a saryn video instead.. i've been using the sobek almost exclusively for like 8 years, basically since acid shells was introduced i think and i don't know why people just think it's a saryn thing. i used it like 6 saryn rewords ago
Yea dude I agree, I think at best weapons builds are equal to Miasma builds. People talk about Miasma as if it's completely unsable and I have no clue what they are on. Question tho: I just want to build out one loadout for Saryn to use all the time, do you think SG with Nourish or Gloom is more versatile? Also great vid, I watched your hour long Saryn video too also super informative thanks.
SG build is more versatile, works to level cap and needs much less Str rain dancing beforehand, which can sometimes prove tricky in multiplayer. also needs no Seismic sentinel. and thx for the kind words :)
@@Malurth awesome thanks. Keep the content coming brother, would like to see your take on many of the “meta” frames and guns. A unique POV in the warframe space is def needed
The reason why alot of people undervalue miasma alot is that it doesnt scale very well on higher levels On low levels or base steelpath its still very very good So in terms of high levels subsuming over miasma is better and keeping molt instead as with shield gating build with brief respite and negative efficiency u can easily top up your shields with a cast of molt plus its status cleanse.
miasma's upfront dmg doesn't scale, true, but its main uses, namely spreading spores and inflicting Viral, scale perfectly well to level cap. still not worth to remove
Spores got high base range alrdy so spreading is not a problem Viral application is already mostly used on weapons in addition theres nourish for helminth which provide better uses. Furthermore, Its better to helminth off miasma than molt for endurance runs as it improves your survivability alot more. In terms of low levels tho theres no arguing that miasma provides tons of value.
The Kuva Sobek is AMAZINGGG!!! I got 57% Toxic Progenitor Element for first time, paired w/ my SARYN'S 2 TAU Emerald Shards & Acid Shells / Build; IT FAQING SHREDDSSSS
dang what a roll...I envy you 😭 admittedly this would slap a bit harder with a higher toxin bonus and 2x taus instead of 2x normals but this is close enough, still mirroring kyaii's build, and should still be much stronger compared to base Sobek
On the topic of Spore snapshotting. Do you know if the Fissure buff's increase Range snaps the Spores like Strength does? Does the Spore icon have to disappear for you to lose the Range buff the same with Strength when the Fissure buff runs out?
I really agree with your take that subbing out Saryn's 4 and making her a strict weapon platform is just nerfing her potential for no reason and the sobek is a bit of a noob trap for people but she still has really powerful tools for buffing weapons and imo leaving that part out of her kit isn't ideal either. I still use Venom Dose on all of my Saryn builds. Spores are a fantastic ability but there are a lot of situations where you are dealing with immune enemies or even other people in public squads and your spores are either going to get shut down constantly or not work at all. Giving her the ability to apply huge buffs to a melee weapon with influence lets her still retain insane killing potential in those situations. Yes spore+miasma is still the GOAT map nuke but unless you are only playing solo ESO/survival you are going to spend a lot of time in missions never getting to use it correctly.
reasonable take but aside from the multi Saryn issue, and a few very unsuitable game modes, can't say I've encountered many situations where my spores get largely shut down. and I've found "good weapon" to be the only solution you need to fight enemies that spores aren't chewing through fast enough for your liking, no Venom Dose needed. I suppose if you are indeed regularly encountering situations where spores get shut down and you still want to use Saryn regardless, leaning into a weapon spec would indeed be the way to go...but that seems pretty niche
What do you think about Knightframe's build for Saryn? The one with Gas Kuva Ogris and Xata's Whisper. I've been using it for a while and it's been very good. Not quite as good as yours, I think, but still. I think his build is better when enemies are clumped up togheter , due to quadratic scaling but I'm not sure.
I find when enemies are clumped together you can just hit them with any good AoE weapon and they will explode. I imagine spraying the torid incarnon into those crowds would perform even better. and with spore DPS it soon becomes quite rare for enemies to be clumped together anyway ogris strat seems ok purely due to the lingering effect, so if you wanted to hold down a chokepoint with minimum effort it'd be solid I suppose. but even then maybe dual ichor instead, it also has quadratic scaling and innately leaves behind death clouds that will do a much better job of spreading lingering lethality than just gas clouds will again I'm no fun police so if you're enjoying it then hell yea friend. but that build doesn't move the needle for me, I'm still a spore DPS + miasma evangelist for sure
This build looks fun if you like shotguns however I think keeping miasma is a much better choice instead of molt (also I like lavos I love lavos please buff lavos DE) Also comparing a spore nuke build to a sobek build its like comparing apples to oranges. Not everyone is a KPM sweat, both these playstyles are steel path viable at the end of the day. Great video 👍🏼
thx homie! tho I think it's fair to compare the two. also lavos got the buff he needed with his new augment, valence formation. actually tried to record a vid on it recently but scrapped it cuz it was ass! but yeah he's good now imo
why not use both them? miasma+sobek it's perfectly doable and also i dont get why being able to see green infected enemies on the map is good since you can just see the damage number and know where they are with venom dose + green shard any of your weapons can armor strip without corrosion and have more damage instead of a redundant info
cuz miasma overpowers anything sobek can do; it hardly gets a chance to shine at all because spores already did all the work. all you get are the occasional stragglers left over, and any weapon will handily dispose of those. as for revealing spores, it is much, much easier to see your spore spread at a glance with that mod than it is by manually scanning the horizon for damage numbers, and given your whole goal while playing spore DPS builds is to maximize your spread, I see it as a fairly vital tool for that venom dose still strikes me as largely redundant because spores already provide all the corrosive you need. like I said in the vid it's kind of good on dual ichors cuz then the death clouds can strip too, and it is teamwide AoE, but that's about all I can give it
The thing about the sobek is that it looks good and feels cool to use. It's a double barrell shotgun, whats not to like? It also looks bangin on Saryn. The acid shells are genuinely a fun idea albeit weak in gameplay, but sometimes people like stuff just cause its cool, even if its suboptimal.
yeah, like I always say, I'm not the fun police. if you want to use something less effective cuz it's more fun to you, I got no problems with that, have at it. just making the point that this particular thing is indeed less effective :^)
Im a bit late here, but at least now for me the was to plas spbek saryn is without the spores, it performs wayy worse with them. I use two tau todin dmg shards and my normal sobek just has acid shells galv hell and point blank. The idea is that you apply the toxin proc and if the enemy dies this proc is chainig to the enemy and kiling them. That is the strong synergy and why saryn can use the sobek like no one else. The dmg of the weapon doesn't matter you just need your toxin. Venom dose also seems to help a lot and roar even more. I is not as efficient as your miasma build but damn it is so satisfying.
Question: could you do another demo of your spores build on sanctum disruption? I've struggled with killing the voidrig in time
Saryn would be far from my first pick for that mode, but I've found that if you bring along a Verglas companion (w/ cold) you'll have all the time in the world to kill them (90% slow goes hard. soon to be 100% with status changes). just add Laetum/Torid incarnon/some other good weapon that doesn't rely on status DoTs and gg
you would of been a lot better off with cold progen bonus, can then remove the cold mod for something better on a viral build
venom dose: something everyone forgets about this is that it actually buffs the damage of toxic lash, as it is functionally modded toxin (& elec)
the whole thing here about spore saryn being better only really works for a select few missions, in many many others a weapon buffer platform will be much better
toxin progen also increases the damage of toxin lash tho. seems like that should be cranked as high as it possibly can
also yea you got me on the venom dose + toxic lash synergy. straight up didn't occur to me. ill have to test to confirm but if so then yea it makes sense to include. luckily this test was using it anyway so same difference
and yeah some mission types aren't suitable for spore ramp...but those mission types are not ones where I'd bring weapon Saryn, they're missions where I'd bring another frame entirely
@@Malurth I'm fairly sure toxin progen does not act as modded toxin, but rather as base damage
its been tested with other setups such as ogris, heat bonus does not give more damage to heat procs as if it was 'heat' rather as base damage, so a 60% magnetic would give the same amount of damage to nightwatch napalm as heat does.
havent had time to farm two sobeks to test this yet but theres no reason why it should be different to ogris
o dang, pretty sure you're right actually. progen is definitely treated as base damage, and while toxin lash dmg scales with base dmg it doesn't care what type it is; only thing that should matter is getting it to 60%.
still, if you want a viral sobek you'd need to just replace the cold mod with a toxin mod anyway; toxic lash doesn't combine elements, you'd just get cold + toxin. and if you keep the base toxin, you allow yourself the choice between chilling reload and frigid blast, whereas making it cold would force you into the 60/60 mod. still seems like a downgrade to me
What's her best build without primed sure footed? Would still have to wait 200 days lol 😬
my gloom build doesn't use it. no need when knockdowns are rare (thx 95% slow) and you full heal through them anyway (thx lifesteal). full guide to that build is in my big saryn video or on overframe.gg
Finally some1 that can explain what I’ve been preaching for years now! I’ve even seen people with full range builds and replacing miasma, good job! I never really liked the gloom build also, but will watch your video and give it another try
My build is really really similar. I use arcane energize instead of molt vigor and umbral vitality instead of augur reach. Also 1 tau for corrosive instead of 2 normal ones. My reasoning was that the extra 2% armor remaining would actually help, since corrosive would deal 75% more damage against armor, and frees up another 15% ability damage multiplicatively on top of that. Probably full strip is better on level cap stuff, but mine is still viable. Also with armor changes coming up will probably be even better and the way to go foward.
I do like sobek and I do like this build so I’m just gonna do both
i came here for a sobek video... got a saryn video instead..
i've been using the sobek almost exclusively for like 8 years, basically since acid shells was introduced i think and i don't know why people just think it's a saryn thing. i used it like 6 saryn rewords ago
cuz it sucks without saryn lol
Im learning saryn,ty man
Yea dude I agree, I think at best weapons builds are equal to Miasma builds. People talk about Miasma as if it's completely unsable and I have no clue what they are on. Question tho: I just want to build out one loadout for Saryn to use all the time, do you think SG with Nourish or Gloom is more versatile? Also great vid, I watched your hour long Saryn video too also super informative thanks.
SG build is more versatile, works to level cap and needs much less Str rain dancing beforehand, which can sometimes prove tricky in multiplayer. also needs no Seismic sentinel.
and thx for the kind words :)
@@Malurth awesome thanks. Keep the content coming brother, would like to see your take on many of the “meta” frames and guns. A unique POV in the warframe space is def needed
The reason why alot of people undervalue miasma alot is that it doesnt scale very well on higher levels
On low levels or base steelpath its still very very good
So in terms of high levels subsuming over miasma is better and keeping molt instead as with shield gating build with brief respite and negative efficiency u can easily top up your shields with a cast of molt plus its status cleanse.
miasma's upfront dmg doesn't scale, true, but its main uses, namely spreading spores and inflicting Viral, scale perfectly well to level cap. still not worth to remove
Spores got high base range alrdy so spreading is not a problem
Viral application is already mostly used on weapons in addition theres nourish for helminth which provide better uses. Furthermore, Its better to helminth off miasma than molt for endurance runs as it improves your survivability alot more.
In terms of low levels tho theres no arguing that miasma provides tons of value.
The Kuva Sobek is AMAZINGGG!!!
I got 57% Toxic Progenitor Element for first time, paired w/ my SARYN'S 2 TAU Emerald Shards & Acid Shells / Build; IT FAQING SHREDDSSSS
dang what a roll...I envy you 😭
admittedly this would slap a bit harder with a higher toxin bonus and 2x taus instead of 2x normals but this is close enough, still mirroring kyaii's build, and should still be much stronger compared to base Sobek
On the topic of Spore snapshotting. Do you know if the Fissure buff's increase Range snaps the Spores like Strength does? Does the Spore icon have to disappear for you to lose the Range buff the same with Strength when the Fissure buff runs out?
not sure, sorry. I suspect it works the same as Str snapshotting, but that's all I got.
@@Malurth noob saryn
I really agree with your take that subbing out Saryn's 4 and making her a strict weapon platform is just nerfing her potential for no reason and the sobek is a bit of a noob trap for people but she still has really powerful tools for buffing weapons and imo leaving that part out of her kit isn't ideal either.
I still use Venom Dose on all of my Saryn builds. Spores are a fantastic ability but there are a lot of situations where you are dealing with immune enemies or even other people in public squads and your spores are either going to get shut down constantly or not work at all. Giving her the ability to apply huge buffs to a melee weapon with influence lets her still retain insane killing potential in those situations. Yes spore+miasma is still the GOAT map nuke but unless you are only playing solo ESO/survival you are going to spend a lot of time in missions never getting to use it correctly.
reasonable take
but aside from the multi Saryn issue, and a few very unsuitable game modes, can't say I've encountered many situations where my spores get largely shut down. and I've found "good weapon" to be the only solution you need to fight enemies that spores aren't chewing through fast enough for your liking, no Venom Dose needed. I suppose if you are indeed regularly encountering situations where spores get shut down and you still want to use Saryn regardless, leaning into a weapon spec would indeed be the way to go...but that seems pretty niche
What do you think about Knightframe's build for Saryn? The one with Gas Kuva Ogris and Xata's Whisper. I've been using it for a while and it's been very good. Not quite as good as yours, I think, but still. I think his build is better when enemies are clumped up togheter , due to quadratic scaling but I'm not sure.
I find when enemies are clumped together you can just hit them with any good AoE weapon and they will explode. I imagine spraying the torid incarnon into those crowds would perform even better. and with spore DPS it soon becomes quite rare for enemies to be clumped together anyway
ogris strat seems ok purely due to the lingering effect, so if you wanted to hold down a chokepoint with minimum effort it'd be solid I suppose. but even then maybe dual ichor instead, it also has quadratic scaling and innately leaves behind death clouds that will do a much better job of spreading lingering lethality than just gas clouds will
again I'm no fun police so if you're enjoying it then hell yea friend. but that build doesn't move the needle for me, I'm still a spore DPS + miasma evangelist for sure
This build looks fun if you like shotguns however I think keeping miasma is a much better choice instead of molt (also I like lavos I love lavos please buff lavos DE) Also comparing a spore nuke build to a sobek build its like comparing apples to oranges. Not everyone is a KPM sweat, both these playstyles are steel path viable at the end of the day. Great video 👍🏼
thx homie! tho I think it's fair to compare the two. also lavos got the buff he needed with his new augment, valence formation. actually tried to record a vid on it recently but scrapped it cuz it was ass! but yeah he's good now imo
@@Malurth your video was ass or lavos? Or both????
the video. lavos is great :p
If you are so uppity about ability builds then why not just use sevagoth or nezha to nuke because I’m certain they bring much higher kpm than saryn
doubt it. 1v1 me
@@Malurth yeah hop on lunaro
@@mahirahmed4992 lol I meant in a KPM battle. I aint even touched conclave once
I wish someone could make a Kuva Sobek that is NOT about Toxic Lash 😪
Aznvasion's recent vid on it goes into this, highly recommend it
why not use both them? miasma+sobek it's perfectly doable and also i dont get why being able to see green infected enemies on the map is good since you can just see the damage number and know where they are with venom dose + green shard any of your weapons can armor strip without corrosion and have more damage instead of a redundant info
cuz miasma overpowers anything sobek can do; it hardly gets a chance to shine at all because spores already did all the work. all you get are the occasional stragglers left over, and any weapon will handily dispose of those.
as for revealing spores, it is much, much easier to see your spore spread at a glance with that mod than it is by manually scanning the horizon for damage numbers, and given your whole goal while playing spore DPS builds is to maximize your spread, I see it as a fairly vital tool for that
venom dose still strikes me as largely redundant because spores already provide all the corrosive you need. like I said in the vid it's kind of good on dual ichors cuz then the death clouds can strip too, and it is teamwide AoE, but that's about all I can give it
Lol that like to dislike ratio, that's what you get for thinking Kyaii is a good player lmao
is he ass ?