Please put the descriptions of the items you're referencing on screen while you're talking about them. Most of us learning the game need a reminder of what each item does.
@@Darkdray123he should be making the video’s comprehensible to even a brand new player or someone who hasnt touched the game, and still useful to someone with 300 hours, that way he maximises his potential audience
@@Deathy I know these things take time and I don't know how punishing reuploads are for analytics but I'd really consider adding item descriptions and reupload this. Would elevate the video a lot.
As a Geist main, keep in mind that our 1 and 3 cost life every time we use them. If you can, try to be aggressive against her before she can buy many health and regen items, specifically in the first five minutes.
One note that should be added about Paradox: STAY AWAY FROM HER WALLS Touching the wall deals 10% hp damage every time an enemy walks through it and slows that target 80%. It catches many players off-guard when they try to rush in for a melee fight, or can be very deadly when it cuts off a retreating enemy; Take huge damage without realizing it and find themselves unable to sprint or stamina out of the way of her attacks. A smart Paradox will play the wall if the enemy doesn't use AOE to drive her from it. Even tank-y heroes will take serious damage from multiple passes. It also blocks enemy bullets and abilities, so don't waste an ability trying to grapple or snipe through it. Don't sit in the open waiting for her to peek through the wall; she may have a carbine shot charging for the next peek.
would love a video for this for mid or late game. amazing content for deadlock. probably the best one out yet. love the narration style. very chill. very likely scripted but it doesn't feel like it, love that.
@@Deathy I'm even more impressed knowing it's not scripted, keep up the great content man, only got access to the game this week but I am loving it all
For both Kevin and Infernus. If you're really struggling with them getting a debuff reducer as soon as feasibly possible can really really help to negate a lot of that oppressive power, since what makes them trade so we'll early are their powerful debuffs.
McGinnis wall can wall jumped off into a double jump to easily scale it for one bar of stamina Warden getting Kinetic Dash early is a great way to escape cage, get more out of your stamina, and give a big increase to your gun dps
Also each time that bomb hits it gets 5% stronger, if you notice a bepop is constantly pushing for that early stack any sort of cage or trap is an easy counter in a 2 man lane, just something ive noticed as Ive played
great vid, one thing about yamato that was left out was that her 3 ability if upgraded once slows attack speed by 60% and heals her for 70 hp which makes it hard to trade with her in close range.
As a Bebop main, here's my tip: be on the lookout for flying creeps, especially if you are low hp and try to hide near your shop while waiting for healing rite to regen your hp my main poke is slapping bomb on a friendly creep and throwing it into my opponent it's a lot safer and less awkward than trying to roll in and attach a bomb directly to opponents
If possible, stay close to your "healing minion" while stay behind cover. Check minions lifebar while there and leave the cover to last hit minions if you can't shoot them behind the cover.
I'd say it's a bad idea to push the lane against Paradox when she gets an ulti. If you get swapped to a tower, you're 100% cooked. Should be pulled off ONLY if you have Reactive Armor.
While this is definitely true, if you get swapped to the tower you should try to escape to behind/through the buildings surrounding you instead of trying to just fall back. That way, it gives you a better chance to escape without taking tower damage and if the enemies chase you, they will at least lose some trooper kills for it.
Hey deathy, one thing I struggle with that is love to get your input on is how to scale better late game. A majority of my games I win lane, get a good lead and do well into mid game, but then come late game even with a soul advantage I find myself struggling. I’m guessing it’s do to itemization and character building but I’m not positive
Always stuck solo laning as Ivy. If anything to watch out for, it's that she has 4 stamina. Stone form heals, but with a 40 second cooldown and requirement to be very close I'd rather Kudzu Bomb first in solo, or Tether first in duo lane. But likely Stone Form second either way.
TLDR for 90% of the heroes: 1. Dont Get Hit 2. Move and Be Unpredictable 3. Hope your enemy sucks Jokes aside, it felt like character explanations instead of tips against them, but it was still useful. The real tips are on the comments where everyone is explaining how to counter their own mains.
Bro these "tips" are liquid 4head. "X character wants to use his abilities on you, be aware of that & in case they have a hard CC, buy reactive barrier/if they heal buy decay" Just talking about Bebop for example, not mentioned that you shouldn't push him into turret until you have help/lead so you don't get hook combo'd under it, or abusing his tiny 30m weapon range + windup or him in 9/10 cases not going Q in the first 2 levels, would all be super important stuff
The Spirit Bomb is balanced, but he is like immortal with 2 and 3, especially when u are good with him. His Poison has a giant duration, its ridiculous
Is it really popular opinion that ivy isn't a good laner? I've found ivy to be incredible in lane. Better in a duo lane, but still pretty good in a solo lane. That kudzu bomb can really be a monster for area denial and capitalizing on opponent's bad position
true, I start half of my games with enemy laner/s at like half hp cause they dont see me walking up the bridge and kudzuing the stairs and then poking them with gun so they get scared and want to go back to guardian but cant sometimes they get so scared they walk through the kudzu, thats the shit
What advice do you have for when you're doing decent in lane but your teammates are struggling? I had a game earlier where I had a pretty even lane with no deaths either way, but all of my teammates died 5+ times and all lost their lanes. By the 15min mark there was a 30k soul difference, and multiple walkers for my team were already dead. Is there anything that can be feasibly done in a situation like this, or is it pretty much an exercise in waiting for a lost game to actually end?
At that point, you're asking how to carry, so it'd probably be hero specific, especially if the enemy team are just roaming solo and rolling your team or traveling as a large pack
At that point it is what it is. At best you can help lanes next to yours once in a while. Ganks, clearing waves if your ally is dead, etc. Maybe try to catch urns.
Laining as Pocket vs Wraith is such a nightmare for me. If I play safe she destroys creeps insanely fast, if i'm trying to be aggressive I catch cards when casting my abilitis and fullauto pokes aswell. Any advices?
Watching the thumbnail i thought u were gonna show each item n method to counter specific characters...i have no clue of what item is being mentioned due to which i find no info gained under 20 mins but by putting more time myself finding to understand 😐
I play yam 🍠 and yea shes op at higher mmr. The only real strategy is extreme harassment, and denying her jungle by the old moba trick of killing 2 and leaving 1 creep so it doesn't respawn. She isn't great at last hitting so shut her cs down. She gonna get nerfed though
Great advice -- but to me the biggest issue is that 1300 cost items are generally already too late for "lane", at least at lower elos where this advice is most needed. These lanes are being lost before ulties are even unlocked half the time, this game is incredibly snow-bally, and it can be difficult to recover even from just a bad trade on the first or second wave. I think the best general tip I've gotten was to pretty much always use your first speedboost in the match to retreat from lane, heal up, and come back to lane, takes like 20 seconds and if you do it right after killing a minion wave it costs you nothing, and lets you buy healing items later in the game so your first couple purchases can be items that help you win the matchup more. Putting the first 500 souls into a healing item that makes you stand afk for 15 seconds anyways is miserable and a great way to throw away any hope of coming back.
If you lose the lane that early, then no amount of advice is going to help. You just have to learn to avoid poke damage, kill minions efficiently and secure / deny souls.
@@dylancrosby2451 and tips for what each hero does and how to play around them in the first 5 minutes of lane where you're dueling them almost constantly would be really cool! A video showing tips like that would be awesome :o
Not really much depth on every hero, how they lane etc. Bebop nowadays just kick his bomb charged creep and you spend 2 stamina just to try to dodge it's hitbox, which is about lane diameter
Pick Lash, play Rocket Jump Waltz, drop on people's heads like a maniac. All you need to do is have a line of sight and learn the range of his abilities, from this point on aiming the gun is optional.
Playing Vindicta recently and got matched against a Bebop in lane and he was kicking my ass. He somehow has the range in the first 5 mins to attach a bomb to me while flying, so hope this helps.
as a abrams maid DO NOT i say DO NOT try to get close we usally use melee item that give lifesteal and amps melee damage just try to steal souls and play out of effective range and you will be good
I just cannot utilize Abrams as I’d like to. Pretty much everyone use him as a melee/gun build but I find that risky since it can be parried. I thought about making a gun build but his gun just doesn’t feel great. It’s mostly my skill issue but I just couldn’t find that sweet spot.
ur just waiting for them to come in and then u flank them from whatever side theyre not on and try to charge them even deeper into ur lane then chase down and heavy melee the second they turn to run so u dont worry about parry asmuch, also melee after shoulder charge. hes great at securing cs with his gun and his big melees plus regen if you get shot meleeing creeps. hes also great at farming camps with his aoe life drain and u can even use it through walls to get extra hp from a camp if u need to though i rarely do that.
The reason why people use the melee/gun build is because the melee makes the gun better. Abrams reload feels like trash, so auto-reloading the gun with a melee attack feels really great. If you don't get any other melee items, I still think the one that gives you a reload is worth having. Try doing this: Run at the enemy, unloading your shotgun until it's nearly blank and you're on top of your desired target (bonus points for flanking). Then, 2 your enemy into a wall. While they're stunned and can't parry, hit them with the charged melee attack. Then, unload on them again with your now reloaded gun. Simple, clean combo that's really easy to pull off in any situation that's not a 3v1 or more. You only need one melee perk for this combo, and instead of getting Lifestrike you can just focus on making your close-range gun damage better, or grabbing items to help you close the distance better (ofc mixed in with all the tank items you need).
I disagree with reactive barrier in early or mid game (1-15 minutes) because you’d be better off buying kinetic dash which will let you out maneuver all of the abilities with ease, just combine it with your escape ability and you’ve basically traversed all the way out of lane onto your statue/walker. Furthermore, it increases weapon damage which will allow you to actually kill stuff with your m1
I get the idea, but in practice good luck kinetic dashing from an Abrams who charges you around a corner, a bebop who hits a random hook on you, a paradox who kinetic carbines and swaps you, etc
@@Deathy Maybe I'm just in low ELO because I have less than 50 hours, but in my experience I am not getting deleted to the point where I feel that I need reactive barrier, with the exception of warden but again you can just KD out of it.
@@dylancrosby2451 NGL it still feels useless especially when they use dome or completely stun me. I think in late game metal skin or the one that lets you phase can actually help you survive
I may be a noob but I'm getting destroyed by good haze players spamming dagger>heavy punch on me on cooldown, plus her model is so small and nimble that hitting her consistently is hard
Normally I’d say right after haze wakes you up prioritize moving behind cover to prevent her from building stacks on you with her passive. That being said I’m a shiv main so I just dash into her and basically instantly kill her if she does that combo on me. Also for aim I don’t really have many good tips but consistent damage is better than no damage so just aim for her torso maybe then look for an opportunity to burst her down for a quick kill.
As someone who mained assassins in league for 10 years, I disagree that Haze is a weak laner. As long as u get an early lead on CS, ammo scavenger+headshot booster will trade pretty much anybody. Most people fail to use her smoke bomb in lane. Just as with all moba assassins, you gotta be creative with her.
I love the game but matchmaking is so atrocious. The amount of times i get people that haven't played the game at all is insane. I understand it's not their fault but the game alternates by literally giving someone whos a noob to either team in a given hame who has 2000 souls at 9 minutes. I'll take longer queue times if it means playig with people who have plaued 100+ games only.
I hate laining in this game. It's such a braindead concept of constant pushing. If we keep in mind that u matched vs random enemy hero. I usually play as Dynamo Infernus or Viscous. All of them suck at lane. Except Goo-man but even he has massive weakness. With this Heroes i either don't have real range nuke, or bad DMG or velocity. Especially 1v1. I'm aware of my weak sides and not perfect awareness during lane. But i have 10+ years of Moba's experience and some shooters background. There is no way i'm that much of an ass player. I believe it's combination of factors why i suck at laining: my weak characters, me hating "push" meta and my skill issue. And the worst thing about is that i see one solution. Playing with stronger lane Heroes. But i don't wanna, i like my mains
Infernus isn't really that weak in lane, he is pretty reliable. The trick to it feels like if you're in a solo lane. Just never all in fight someone, play for denies and you'll out scale them in souls fast. Regen items are really strong. You don't even have to fight back often. Even as Ivy, the weakest laner in the game, you can get by just camping on the cover positions in front of turret and denying. Fighting 1v1s against strong layers like Abrams just isn't worth the ammo.
@@secretlyaslug2325 to me with my heroes it's hard to just "chill" and lasthit. I haven't goten duo lane like forever. And every time i lane got extremely oppressive chars with nukes or just better gun. I JUST HATE PUSHING. Creeps die to fast, deal to much dmg. It's stupid design
I don't consider any of the heroes you mentioned as weak laners. Also the "Push meta" is a pretty common rule in MOBAs. Having push, especially if you are weaker than your enemy, is one of the best ways to win a lane. You get agency over your own actions. Shove a wave and back off to heal gaining tempo, or shove and roam to another lane or shove to keep an stronger enemy under their tower where they can't hurt you as much. With your 10+ years of background experience in MOBAs, I would expect you to be very familiar with this concept and realise that it is definitely not a Deadlock thing. Viscous can get push through his 1 or 3 or aim to poke enemies if they are actually weak laners such as Ivy. Dynamo is pretty decent if played aggressively due to his incredibly strong damage on his 1 + gun damage. He struggles a bit more against those with long range pokes (such as Viscous) but can still hold his own if played up in the lane. Infernus is honestly maybe one of the strongest laners in the game. Has a great (although not a shotgun) weapon that can bleed enemies down. Poking even occasionally to keep your dot on an enemy is incredibly oppressive. He's probably the one who struggles the most with getting shoved in out of the 3 you mentioned but most laners would lose to him if they did anything else. Also worth recognising that the lane stage is far from the most important thing in the game. You don't gain as much of an advantage from killing another person in this game compared to other MOBAs. For example, it's somewhat common to experience moments in other MOBAs where the lane is truly doomed due to lane state or playing versus a very snowball-y hero. In Deadlock 1 single kill is only just slightly more than 1 wave worth of souls so while it is effectively a 2 wave swing (+1 for you and -1 for them), it's less than the 3 - 4 waves that other MOBA punish death with. Also with how everyone saves their rail boost for their first death, it's rare to miss more than 1 wave of creeps when you die. All this is to say, that even when playing weak laners such as Ivy, you often don't fall that far behind and in many cases can even recover the moment the chance comes along. Also worth noting that health is a resource in this game, more so than other MOBAs imo. Picking up some form of regeneration goes a long way to surviving laning due to how difficult it can be to kill heroes in this game compared to other MOBAs. For example in this game with 3 stamina, it's rare to actually get caught out in lane due to sheer distance a dash jump slide dash can cover while in other MOBAs it is very common to simply overstep in lane and be punished for it. I'd recommend maybe looking at just raw VODs of higher mmr players playing the characters you're interested in. I find all the "Top 0.00001% Main guide" content to be pretty awful, instead simply spectating the featured games in-game that contain the heroes you want to play to be a really good way to learn, especially when it comes to laning.
Please put the descriptions of the items you're referencing on screen while you're talking about them. Most of us learning the game need a reminder of what each item does.
This would be useful but I can understand that they expect either you got the game up to check or just know what some items do
@@Darkdray123from the perspective of trying to grow a channel though, this is expected stuff and is useful advice
@@Darkdray123he should be making the video’s comprehensible to even a brand new player or someone who hasnt touched the game, and still useful to someone with 300 hours, that way he maximises his potential audience
Thanks for the feedback! Will make sure to do that next time. Appreciate the support
@@Deathy I know these things take time and I don't know how punishing reuploads are for analytics but I'd really consider adding item descriptions and reupload this. Would elevate the video a lot.
As a Geist main, keep in mind that our 1 and 3 cost life every time we use them. If you can, try to be aggressive against her before she can buy many health and regen items, specifically in the first five minutes.
Great point!
Spoken like someone who takes ult early 😂
Bro don’t tell everyone lmfao
@@xplosionslite6439 You can't 'take' ult early, lmao.
The hp loss is so negligible that I don't even think about it unless I have like less than 100 tbh. Not worth punishing
This video is EXCELLENT content. You're crushing it.
Appreciate it! Gotta work on upping the production quality though ;)
Debuff remover gets rid of Bebop bomb. Super easy way to counter his meme double bomb build and very cheap.
Until bebop puts the bombs on himself
Oh… real? I’ve been ethereal shifting.
@@PokeToki is that possible with selfcast? there's no tooltip saying it can be self cast
Or, if you REALLY hate Bebop, play Viscous
But the debuff remover is longer CD than it
One note that should be added about Paradox: STAY AWAY FROM HER WALLS
Touching the wall deals 10% hp damage every time an enemy walks through it and slows that target 80%. It catches many players off-guard when they try to rush in for a melee fight, or can be very deadly when it cuts off a retreating enemy; Take huge damage without realizing it and find themselves unable to sprint or stamina out of the way of her attacks. A smart Paradox will play the wall if the enemy doesn't use AOE to drive her from it. Even tank-y heroes will take serious damage from multiple passes. It also blocks enemy bullets and abilities, so don't waste an ability trying to grapple or snipe through it. Don't sit in the open waiting for her to peek through the wall; she may have a carbine shot charging for the next peek.
Good point! Could've been mentioned for sure
@@robertgrays8790 with improved burst wall does 20% max health so even more deadly
Fun thing is that it doesn't actually block stuff it just delays it for a second
would love a video for this for mid or late game. amazing content for deadlock. probably the best one out yet. love the narration style. very chill. very likely scripted but it doesn't feel like it, love that.
Not scripted I'm too bad at writing scripts for that LOL, it's edited but thats it
@@Deathy I'm even more impressed knowing it's not scripted, keep up the great content man, only got access to the game this week but I am loving it all
@@Deathy Damn, very impressive then. Keep it that way, feels very natural.
For both Kevin and Infernus. If you're really struggling with them getting a debuff reducer as soon as feasibly possible can really really help to negate a lot of that oppressive power, since what makes them trade so we'll early are their powerful debuffs.
Same w bebop when ur struggling w the bombs especially once he get echo shard
@@Epig420For Bebop, ITS better debuff remover. Debuff reducer would only remove the possible slow/Less firerate itens imbueds
McGinnis wall can wall jumped off into a double jump to easily scale it for one bar of stamina
Warden getting Kinetic Dash early is a great way to escape cage, get more out of your stamina, and give a big increase to your gun dps
McGinnis wall was fixed
@@user-25352you can just wall jump off nearby walls instead
I'm so glad i stumbled upon your channel, very helpful videos
Also each time that bomb hits it gets 5% stronger, if you notice a bepop is constantly pushing for that early stack any sort of cage or trap is an easy counter in a 2 man lane, just something ive noticed as Ive played
It scales infinitely right now as well so you really want to limit how many bombs he gets off
@@logo315you can bomb creeps and then punch them into the enemies, much better than the roll and bomb strategy
great vid, one thing about yamato that was left out was that her 3 ability if upgraded once slows attack speed by 60% and heals her for 70 hp which makes it hard to trade with her in close range.
As a Bebop main, here's my tip: be on the lookout for flying creeps, especially if you are low hp and try to hide near your shop while waiting for healing rite to regen your hp
my main poke is slapping bomb on a friendly creep and throwing it into my opponent
it's a lot safer and less awkward than trying to roll in and attach a bomb directly to opponents
Great video man! I learnt a lot ❤
Deathy please do a positioning guide.
I struggle knowing were to be during laning (I get poked or miss denies)
If possible, stay close to your "healing minion" while stay behind cover. Check minions lifebar while there and leave the cover to last hit minions if you can't shoot them behind the cover.
I'd say it's a bad idea to push the lane against Paradox when she gets an ulti. If you get swapped to a tower, you're 100% cooked. Should be pulled off ONLY if you have Reactive Armor.
very true
While this is definitely true, if you get swapped to the tower you should try to escape to behind/through the buildings surrounding you instead of trying to just fall back. That way, it gives you a better chance to escape without taking tower damage and if the enemies chase you, they will at least lose some trooper kills for it.
Vindicta, upgraded crow can be bounced off the tower. the bounce is an auto-hit if you are in range, so watch out for that.
"McGinnis is a decent laner"
Understatement of the year
Hey deathy, one thing I struggle with that is love to get your input on is how to scale better late game.
A majority of my games I win lane, get a good lead and do well into mid game, but then come late game even with a soul advantage I find myself struggling. I’m guessing it’s do to itemization and character building but I’m not positive
Kelvin is a big problem for me, thanks for this.
Always stuck solo laning as Ivy.
If anything to watch out for, it's that she has 4 stamina.
Stone form heals, but with a 40 second cooldown and requirement to be very close I'd rather Kudzu Bomb first in solo, or Tether first in duo lane.
But likely Stone Form second either way.
Also Abrams E is not melee confirmable, spamming parry will always work (but don't get baited after the first time :P)
Honestly I was listening through the video until I turned CC on. He is saying "Decay" Not "K" for anyone getting confused like I did.
6:25 Gady Gyatt? brainrot setting in
useful tips , thank u
Great topic
"When Kelvin doesn't have his Arctic Beam..." too bad he has nearly permanent uptime on that.
TLDR for 90% of the heroes:
1. Dont Get Hit
2. Move and Be Unpredictable
3. Hope your enemy sucks
Jokes aside, it felt like character explanations instead of tips against them, but it was still useful. The real tips are on the comments where everyone is explaining how to counter their own mains.
Bro these "tips" are liquid 4head.
"X character wants to use his abilities on you, be aware of that & in case they have a hard CC, buy reactive barrier/if they heal buy decay"
Just talking about Bebop for example, not mentioned that you shouldn't push him into turret until you have help/lead so you don't get hook combo'd under it, or abusing his tiny 30m weapon range + windup or him in 9/10 cases not going Q in the first 2 levels, would all be super important stuff
thx, you help me a lot
>infernus is a very strong laner
>me loosing every single lane as him
"Watch out for their abilities. Don't get hit. Don't lose the lane."
Pocket is the most obnoxious kit to fight. Actually insane to give a hero 2 escapes a poison and a scaling spirit bomb that burst through walls.
The Spirit Bomb is balanced, but he is like immortal with 2 and 3, especially when u are good with him. His Poison has a giant duration, its ridiculous
Personally, I hate bebop the most.
I always find myself sleeping on items and totally forget to buy actives
I’m sorry to ask this but can you highlight the item you are talking about? I’m new to the game and quite don’t know yet
W vid
I might be wrong but doesnt Debuff Reducer counter Shiv's Knife Build
I don't know
I would assume debuff reducer counters any form of bleed.
please do a dynamo guide i feel like i never hear anything about high level dynamos
Is it really popular opinion that ivy isn't a good laner? I've found ivy to be incredible in lane. Better in a duo lane, but still pretty good in a solo lane. That kudzu bomb can really be a monster for area denial and capitalizing on opponent's bad position
true, I start half of my games with enemy laner/s at like half hp cause they dont see me walking up the bridge and kudzuing the stairs and then poking them with gun so they get scared and want to go back to guardian but cant
sometimes they get so scared they walk through the kudzu, thats the shit
15:38 Can you parry a Puddle Punch?
What advice do you have for when you're doing decent in lane but your teammates are struggling? I had a game earlier where I had a pretty even lane with no deaths either way, but all of my teammates died 5+ times and all lost their lanes. By the 15min mark there was a 30k soul difference, and multiple walkers for my team were already dead. Is there anything that can be feasibly done in a situation like this, or is it pretty much an exercise in waiting for a lost game to actually end?
At that point, you're asking how to carry, so it'd probably be hero specific, especially if the enemy team are just roaming solo and rolling your team or traveling as a large pack
Go next lol.
At that point it is what it is. At best you can help lanes next to yours once in a while. Ganks, clearing waves if your ally is dead, etc.
Maybe try to catch urns.
Laining as Pocket vs Wraith is such a nightmare for me. If I play safe she destroys creeps insanely fast, if i'm trying to be aggressive I catch cards when casting my abilitis and fullauto pokes aswell. Any advices?
late but I would try to go for poke as much as possible, headshot booster and all that
wraith is actually pretty easy to kill once shes low
Watching the thumbnail i thought u were gonna show each item n method to counter specific characters...i have no clue of what item is being mentioned due to which i find no info gained under 20 mins but by putting more time myself finding to understand 😐
Lash gaming
awesome video i don’t know what any of the characters do lol
Yamato 3 first is okay into mo and krill - but my sample size is small
I play yam 🍠 and yea shes op at higher mmr. The only real strategy is extreme harassment, and denying her jungle by the old moba trick of killing 2 and leaving 1 creep so it doesn't respawn. She isn't great at last hitting so shut her cs down. She gonna get nerfed though
I never lose lane as viscous. The kit is so good for it
6:25 lady gaga moment
Great advice -- but to me the biggest issue is that 1300 cost items are generally already too late for "lane", at least at lower elos where this advice is most needed.
These lanes are being lost before ulties are even unlocked half the time, this game is incredibly snow-bally, and it can be difficult to recover even from just a bad trade on the first or second wave.
I think the best general tip I've gotten was to pretty much always use your first speedboost in the match to retreat from lane, heal up, and come back to lane, takes like 20 seconds and if you do it right after killing a minion wave it costs you nothing, and lets you buy healing items later in the game so your first couple purchases can be items that help you win the matchup more. Putting the first 500 souls into a healing item that makes you stand afk for 15 seconds anyways is miserable and a great way to throw away any hope of coming back.
If you lose the lane that early, then no amount of advice is going to help. You just have to learn to avoid poke damage, kill minions efficiently and secure / deny souls.
@@cinex20 unfortunately that's the reality for many players in any moba, lol
@@Night_Hawk_475just don't die and take less damage
@@dylancrosby2451 and tips for what each hero does and how to play around them in the first 5 minutes of lane where you're dueling them almost constantly would be really cool! A video showing tips like that would be awesome :o
@@Night_Hawk_475 that depends entirely on who you're playing.
Not really much depth on every hero, how they lane etc. Bebop nowadays just kick his bomb charged creep and you spend 2 stamina just to try to dodge it's hitbox, which is about lane diameter
yeah the goal of this video was not to go in-depth, otherwise it would take 2 hours
@@Deathy I'm really interested in advanced guide like this. Anyway great content for new players, keep it up
what if i can't aim
You can always go punch Abrams while people look for their parry key dw
Pick Lash, play Rocket Jump Waltz, drop on people's heads like a maniac.
All you need to do is have a line of sight and learn the range of his abilities, from this point on aiming the gun is optional.
Playing Vindicta recently and got matched against a Bebop in lane and he was kicking my ass. He somehow has the range in the first 5 mins to attach a bomb to me while flying, so hope this helps.
as a abrams maid DO NOT i say DO NOT try to get close we usally use melee item that give lifesteal and amps melee damage just try to steal souls and play out of effective range and you will be good
I just cannot utilize Abrams as I’d like to. Pretty much everyone use him as a melee/gun build but I find that risky since it can be parried. I thought about making a gun build but his gun just doesn’t feel great. It’s mostly my skill issue but I just couldn’t find that sweet spot.
Baiting the parry is part of the skill but the colldown is too short rn
ur just waiting for them to come in and then u flank them from whatever side theyre not on and try to charge them even deeper into ur lane then chase down and heavy melee the second they turn to run so u dont worry about parry asmuch, also melee after shoulder charge. hes great at securing cs with his gun and his big melees plus regen if you get shot meleeing creeps. hes also great at farming camps with his aoe life drain and u can even use it through walls to get extra hp from a camp if u need to though i rarely do that.
and under tower u just chip them out cause ur close enough for good gun dmg then u dive with melees and abilities or whatever
you can guarantee punch if you stun first. Otherwise just shoot and charge punch to reload
The reason why people use the melee/gun build is because the melee makes the gun better. Abrams reload feels like trash, so auto-reloading the gun with a melee attack feels really great. If you don't get any other melee items, I still think the one that gives you a reload is worth having.
Try doing this: Run at the enemy, unloading your shotgun until it's nearly blank and you're on top of your desired target (bonus points for flanking). Then, 2 your enemy into a wall. While they're stunned and can't parry, hit them with the charged melee attack. Then, unload on them again with your now reloaded gun. Simple, clean combo that's really easy to pull off in any situation that's not a 3v1 or more. You only need one melee perk for this combo, and instead of getting Lifestrike you can just focus on making your close-range gun damage better, or grabbing items to help you close the distance better (ofc mixed in with all the tank items you need).
I disagree with reactive barrier in early or mid game (1-15 minutes) because you’d be better off buying kinetic dash which will let you out maneuver all of the abilities with ease, just combine it with your escape ability and you’ve basically traversed all the way out of lane onto your statue/walker. Furthermore, it increases weapon damage which will allow you to actually kill stuff with your m1
I get the idea, but in practice good luck kinetic dashing from an Abrams who charges you around a corner, a bebop who hits a random hook on you, a paradox who kinetic carbines and swaps you, etc
@@Deathy Maybe I'm just in low ELO because I have less than 50 hours, but in my experience I am not getting deleted to the point where I feel that I need reactive barrier, with the exception of warden but again you can just KD out of it.
@@tomeratoryou'll figure out how useful reactive barrier is if you hit a higher elo
@@dylancrosby2451 NGL it still feels useless especially when they use dome or completely stun me. I think in late game metal skin or the one that lets you phase can actually help you survive
@@tomerator again though, when you reach a higher elo you will understand.
lash main opinion disregarded
I’m the #1 bebop hater. Bro always roles me in lane.
which heroes have a strong laning phase ?
pocket is they/them, please try to get that right in the future. loving the content
Here comes the negative comments but:
Pocket is not a *he*.
I play Haze a decent amount and I disagree that she is weak in lane. She can punish people for being greedy
She can be quite good against mo because her sleep darts will never miss.
what i see Abrams ,Viscous and Pocket are unbeatable in the lane phase
I may be a noob but I'm getting destroyed by good haze players spamming dagger>heavy punch on me on cooldown, plus her model is so small and nimble that hitting her consistently is hard
Normally I’d say right after haze wakes you up prioritize moving behind cover to prevent her from building stacks on you with her passive. That being said I’m a shiv main so I just dash into her and basically instantly kill her if she does that combo on me. Also for aim I don’t really have many good tips but consistent damage is better than no damage so just aim for her torso maybe then look for an opportunity to burst her down for a quick kill.
As someone who mained assassins in league for 10 years, I disagree that Haze is a weak laner. As long as u get an early lead on CS, ammo scavenger+headshot booster will trade pretty much anybody. Most people fail to use her smoke bomb in lane. Just as with all moba assassins, you gotta be creative with her.
if the requirement for her to be good at laning is too get an early lead and buy three items before the enemy can... then she is a weak laner.
Assassin? Bro shes and adc 💀
@@Grux_ASG both tbh lmao
Damn first lfg
I love the game but matchmaking is so atrocious. The amount of times i get people that haven't played the game at all is insane. I understand it's not their fault but the game alternates by literally giving someone whos a noob to either team in a given hame who has 2000 souls at 9 minutes.
I'll take longer queue times if it means playig with people who have plaued 100+ games only.
Ew.
Closed alpha
@@sillylittlesheepjax6009 I'm aware, it's just not really a fun component of the game. Everything else is pretty awesome
bro why aren't you sweating it up in League solo queue indtead of complaining about how inexperienced the players are in a game that's in closed alpha
@@RozKounelakion why do you care lol
FIRST
I hate laining in this game. It's such a braindead concept of constant pushing. If we keep in mind that u matched vs random enemy hero. I usually play as Dynamo Infernus or Viscous. All of them suck at lane. Except Goo-man but even he has massive weakness. With this Heroes i either don't have real range nuke, or bad DMG or velocity. Especially 1v1. I'm aware of my weak sides and not perfect awareness during lane. But i have 10+ years of Moba's experience and some shooters background. There is no way i'm that much of an ass player. I believe it's combination of factors why i suck at laining: my weak characters, me hating "push" meta and my skill issue. And the worst thing about is that i see one solution. Playing with stronger lane Heroes. But i don't wanna, i like my mains
Skill issue
Infernus isn't really that weak in lane, he is pretty reliable. The trick to it feels like if you're in a solo lane. Just never all in fight someone, play for denies and you'll out scale them in souls fast. Regen items are really strong. You don't even have to fight back often. Even as Ivy, the weakest laner in the game, you can get by just camping on the cover positions in front of turret and denying. Fighting 1v1s against strong layers like Abrams just isn't worth the ammo.
@@secretlyaslug2325 to me with my heroes it's hard to just "chill" and lasthit. I haven't goten duo lane like forever. And every time i lane got extremely oppressive chars with nukes or just better gun. I JUST HATE PUSHING. Creeps die to fast, deal to much dmg. It's stupid design
I don't consider any of the heroes you mentioned as weak laners. Also the "Push meta" is a pretty common rule in MOBAs. Having push, especially if you are weaker than your enemy, is one of the best ways to win a lane. You get agency over your own actions. Shove a wave and back off to heal gaining tempo, or shove and roam to another lane or shove to keep an stronger enemy under their tower where they can't hurt you as much. With your 10+ years of background experience in MOBAs, I would expect you to be very familiar with this concept and realise that it is definitely not a Deadlock thing.
Viscous can get push through his 1 or 3 or aim to poke enemies if they are actually weak laners such as Ivy. Dynamo is pretty decent if played aggressively due to his incredibly strong damage on his 1 + gun damage. He struggles a bit more against those with long range pokes (such as Viscous) but can still hold his own if played up in the lane.
Infernus is honestly maybe one of the strongest laners in the game. Has a great (although not a shotgun) weapon that can bleed enemies down. Poking even occasionally to keep your dot on an enemy is incredibly oppressive. He's probably the one who struggles the most with getting shoved in out of the 3 you mentioned but most laners would lose to him if they did anything else.
Also worth recognising that the lane stage is far from the most important thing in the game. You don't gain as much of an advantage from killing another person in this game compared to other MOBAs. For example, it's somewhat common to experience moments in other MOBAs where the lane is truly doomed due to lane state or playing versus a very snowball-y hero. In Deadlock 1 single kill is only just slightly more than 1 wave worth of souls so while it is effectively a 2 wave swing (+1 for you and -1 for them), it's less than the 3 - 4 waves that other MOBA punish death with. Also with how everyone saves their rail boost for their first death, it's rare to miss more than 1 wave of creeps when you die.
All this is to say, that even when playing weak laners such as Ivy, you often don't fall that far behind and in many cases can even recover the moment the chance comes along. Also worth noting that health is a resource in this game, more so than other MOBAs imo. Picking up some form of regeneration goes a long way to surviving laning due to how difficult it can be to kill heroes in this game compared to other MOBAs. For example in this game with 3 stamina, it's rare to actually get caught out in lane due to sheer distance a dash jump slide dash can cover while in other MOBAs it is very common to simply overstep in lane and be punished for it.
I'd recommend maybe looking at just raw VODs of higher mmr players playing the characters you're interested in. I find all the "Top 0.00001% Main guide" content to be pretty awful, instead simply spectating the featured games in-game that contain the heroes you want to play to be a really good way to learn, especially when it comes to laning.
Infernus and viscous are both strong in lane, you are ass