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Mastering King like a Champion | Tekken 8: Advanced King Strategy Guide
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- เผยแพร่เมื่อ 14 ส.ค. 2024
- This is my personal way to improve your gameplay as a King player in the long run! Throws and grabs and all the big moves are fun, but what happens when you can't do them? This guide is here to introduce new strategies, as well as what tools you can use to compliment the bigger moves!
(This was made very much on a whim, so apologies if the video is all over the place!)
TIMESTAMPS:
0:00- Introduction
1:55- King’s Range
4:20- King's Defensive Tools
8:23- Long Range Moves/Whiff Punisher
11:15- King's Neutral Gameplan
16:12- Jabs and Throw Range
16:56- Benefit of Jab vs Throw
18:35- King’s Limits:
21:25-Conclusion
Music (in order of appearance):
Electric Fountain- Tekken 6 (Tekken Project)
Twilight Party Cruise- Tekken 8 (Tekken Project)
Ring A Bell- Tekken 2 (Tekken Project)
Your Sunset- TTT2 (Tekken Project)
Tekstep Fountain- TTT2 (Tekken Project)
Poolside- Tekken 5 (Tekken Project)
Michelle Chang (4PS Re-Arrange)- Tekken 2 (Tekken Project)
This was taken directly from my VOD! Come watch me live at www.twitch.tv/jesandy
Coaching!
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Excellent video Jesandy- a lot of my subscribers who are new King players want to know the higher level strategy for King- so I’ll point them straight to this video!
beigemaster, now I'm here!
I wish more guides were like this man. Strategy and gameplan matters way more than just going every move or combos
Hit a wall recently with my King journey and this vid is EXACTLY what I needed to see. Literally noted out all the stuff I was doing wrong.
The best strat guide for King in my entire life. Since T7, never going out of red ranks because of so many holes in my King gameplay. And you are just exposing it. From me, the kind of King player that chilling out from far distance, whiffing so much, randomly throwing out running exploder, running 3, b12 in neutral, not choosing the safest option etc..
Since he's King, and he's a grappler, so I must getting comfortable playing King at range 0 to 1 since that the source of King gameplan from
Appreciate it! I am definitely one of those King players that like to hover kind of far out of range. Gonna work on getting more comfortable being closer to the opponent.
I am the same way and the sad thing is I have noticed most of my success has came from close and working the basic stuff like he said lol yet i still don't do it on a regular.
Thank for the guide, was very helpful to me as a King main. Loved that you focused on gameplan rather than big combos and throws. Release some of the pressure because I'm not a big combo guy.
Finally, your advice made me realize that I'm going in the right direction.
I've been playing all the characters to Fujin and I've been hardstuck Flaming/Battler ruler on King for so long. With the minor adjustment of staying at range 0-1 almost always I started winning every single game. Great guide Jesandy! Thanks a lot! hope to see you more active on here giving us King match up tips and maybe some of your own match analysis. You are the GOAT King imo
This Tekken 8 journey with King has been challenging to say the least, and lately, I've felt like I have run in to wall.
I'm glad I saved this video to comeback to it. Thanks.
What rank are you in and what is making it difficult
Wonderful vid! Been wondering why I had issues ranking up, after watching some of my old replays, I was able to see a lot of the common mistakes you mentioned in regards to spacing and spamming throws which I never really thought about before. Thank you!
it's kinda what i assumed, you want to be close but you want to pressure with pretty safe buttons like jabs to make them block and respect your buttons before you set up for grabs.
you have the 1,2 and if they wanna start ducking you can do 1,2,1 that leads to a mid and if they start ducking the initial jab you can do 2,1.
but you have to really get good at defense up close meaning you will have to learn to duck and sidestep their moves or learn when they are minus so you can get your turn back and start pushing them with your jabs or maybe punish them upclose with a launcher, but yeah it's all about being close and conditioning them to be afraid to press buttons and ducking.
when they are conditioned to stand block just waiting for their turn you start to grab them which is practically telling them they have to take risks by pushing buttons to which you will take advantage of that by punishing them for it and being plus so either they are too scared to press buttons or they are too scared to not push buttons.
but yeah overall as a king defense is probably the most important and finding holes in the opponents offense and you won't learn that far away, besides the scariest place a king can be is right next to them.
Thank so much, King is my main since Tekken 4 and now I am Fujin but I have stuck in the blue ranges. Your guide will help me advance
The title should be :- how to learn King boxing❤
Thanks for the tips😊
Im maining Ling atm (i know i know, but my T7 main is still ded and shes fun, so sue me!!) But Ive been dabbling with King lately because I miss AK a lot... its funny to see that hes harder to play than I thought. Going against King I always thought he was this mashy brainless character like you mentioned but to stop people from mashing or ducking all the time is actually real work with King since he lacks good tools to play small and noncommital pressure (or mashy) tekken like most character can in T8
This was a great intermediate-advanced guide and a great addendum to the dashfight guide of yours I watched before. It also helped me learn about Tekken strategy and how i should approach the game a lot so thank you!!
You're opening my eyes! Great video. Now I gotta stop spamming b1,2 and df2 😅
Babe, new Jesandy dropped
We love Jesandy!
Thanks for sharing your knowledge, Jesandy. It was a great surprise to find this video
This is my first tekken/fighting game so I’m excited to learn more about the game and King
very helpful, curious if you would do a guide on his oki options and game plan after you get someone on the ground?
Also wanted to know this.
Well just started the video but got my sub just cause its a real guide ❤️
finally! i been trying to get good with Kings boxing since the start but have been having trouble integrating my grappling in with the strikes, usually try to force grabs when i remember to do them which is never good. When I finally get into a flow state King plays wonderfully, I feel like I could definitely integrate the Hop Knee more since my strikes and threat of being grabbed causes a lot of people in my ranks to crouch, but I am just too slow sometimes lol. Sometimes Im scared to do GS or Counter hit on ff n 2 because i dont want to be put on the other side so i try to save them for finishing moves (which never works out)
thanks for this guide, Ive got a lot more notes to refer too when Im in my slump lol.
Let's GOOOOO!! Finally, Jesandy uploading King video
Thoughts on king’s wavedash? Is there much to mix out of it or moments of oki to run it? I’ve gotten pretty good at it and doing throws out of it. But, I have yet to really see it be super effective. Since we’re normally pretty close it feels dangerous and not exactly worth it. Btw, you’re the guy I watch to improve my king! Thank you for being a cracked and willing to share info and thoughts, just picked him up (in MR rn on day 4) and hope to get there someday in being good.
I'd say there's good use out of his wavedash in closing the gap quickly and faking out crouch grabs! Stuff like crouch dash muscle buster, giant swing, etc have high skill barriers for high reward. If you can find an opening to land the grab, it's worth it imo, no need for oki (though it does help sometimes)
Thank you haha! I hope to be able to see other kings like yourself thrive so I can learn from yall too! Keep it up! 🤙🤙
@@Jesandy Thank you! Yeah currently I do GS and SW(not iSW yet…) out of wavedash. Using it for an opening grab is probably what I should be using it for. I’m very focused on poking so I normally do wr4 to safely check if they duck. I might have to start incorporating muscle buster too but at my level no one is reacting to the difference between a micro dash and a raw grab.
Thank you for the tips bro! Would love to see more gameplay on YT
Bro, amazing video
Exactly the stuff I was looking for! Thanks! ^^
This treasure trove of knowledge 🧠 👑 keep on kingin 🙌
Very good guide. This character is so much different than my main lol
Oh your characters one of those fairies huh
Thanks so much for the videos guide, even more on other secrets of the game
Awesome vid! I wonder about using throws defensively since CH throws are hard to break. Sometimes i use giant swing like a ch tool, since it’s 10f tho it will probably lose to high crushes. Btw are high crushing moves generally unsafe/launch punishable? Sometimes i freeze up thinking i might get crushed again😂
Generally speaking, most high crushing moves are lows, and most lows are unsafe, though there are *some* high crushing moves that are safe like Asuka and Jun's low slow sweep. Each high crushing move varies in how punishable they are, so you'd have to go through each one. And yes! I use throws like this often, but I try not to crutch on it as it leads to bad habits and can be exploited relatively easy (and is high execution to pull off)
Welcome back I'm looking forward to see you stream on TH-cam if it's possible
My man the legend! Let's go!! 💪
Great guide ! Very useful !
Thanks for the guide. Keep grinding
King guide!!!! Woo woo woo
Thanks for this. Good stuff
Small note if you’re making more content-you being on p2 side with twitch chat over the data made following some stuff a little harder. Thanks for the tips, love watching your play!
Amazing video! Keep it coming
Just what i needed
23 mins, I wish i can find a guide for kazuya as short as this :v
Great work, I’m new to tekken 8
can you highlight the move in the video, I see all those arrows and buttons, idk what’s happening
Wish I could plug my way to gwd again sucks they patch us pluggers
Anything mire than minus 10 is safe on block right?you mentioned minus 6 and 8, but you can still block so what's the disadvantage?
Correct- anything more than -10, like -9, -8, are safe! You can still block at -6 and -8, but that's pretty much your only option. Constantly being at -6 or -8 leaves you with little room to continue your offense, so, it leaves you at a disadvantage *because* your only option is to block. Mashing will more than likely get you counter-hit, and you're too minus to step and move around effectively
@@Jesandy thank you. So minus 5 or lower is safe on block and will let you sidestep?
@@PK99109 generally speaking, yes, though it depends on the character!
The frames are much more contestable against your opponent than at -8 or -9
Bro your King is awesome
Fire video🔥
Jesandy! I've downloaded your ghost❤
I would try more on poking and not risking that much in a big throw or flashy combo
Yo jesandy love your content
sandy you didnt go over how to use 1+2+3+4 into gs 😵💫
Thank you for the vid
Doing god work
I don't see you mention the jaguar sprint, Are high level players ducking rko on reaction?
Unfortunately, yes
Jaguar sprint is meant to be a gimmick, with the exception of oki and heat smash on block where they're forced to guess. Outside of that though, I wouldn't recommend using out in the open due to its slow startup (despite being able to block immediately after holding back in this most recent patch 💀)
Jesandy, congratulations for win TNS, you are a great King. Will you participate in the 2024 TWT?
Yes! And thank you! 🫡
On PlayStation what's 1,2,3,4
1 = square
2 = triangle
3 = X
4 = O
^ most tekken notations are referred to universally in this 1-4 manner to avoid having to reformat notations to specific consoles with diff symbols for their controllers.
It also keeps things consistent where 1 is left punch, 2 is right punch, 3 is left kick, and 4 is right kick.
For ex: Ps4 controllers have X in the 3 position, but for xbox, X is in the 1 position
ty bro❤
Thanks for working on that guide its definitely useful in this sea of anti KING vid's😸
What fighter controller does Jesandy use?
Qanba Dragon with Korean Lever!
@@Jesandy Thank you chief 🙏🙏
Goat
Good stuff but also confusing stuff .
So essentially u say the plan is to not go for throws right away.. but to start poking .. to condition them to not duck ...
But the issue is a lot of kings already know this .. and u even admit a lot of kings pokes give up his turn .. so how the hell do u keep conditioning when all u really have is jabs, df+1 and ff n 2 ...
At some point u just gotta go for the throw.. and if u believe they ducking instead of throw do ddt as that's pretty much the only real mind game he has it seems with throws vs duck punishers
Sorry! I know my formatting was very sloppy so I'll try to sum up what I was saying:
Essentially, going for grabs immediately as your only *main* offensive tool is what leads to king players getting ducked and shut out.
Poking with king's neutral helps shift the focus from grabbing to managing with pokes
Your opponent *cannot* duck and eat mids all day in anticipation of a grab that might never happen because they'll lose the game.
So, they have to respect your options. Moves like df1, df2, ffn2, d3, (not sure if I mentioned this move) b3 on defense, ff1, and jabs all make your opponent respect your options. You won't duck when king's at range 2, so you eat ffn2. You will duck at range 1, because he can grab you when he's in your face, and you'll be vulnerable to all his fast mids. Though they aren't incredibly plus on hit, the point is to get your opponent to respect your range 1 game and to keep yourself close enough to set up a grab. The more damage they take from a fast mid, the more inclined they are to *not* duck, therefore setting them up for a grab attempt. I mention big moves not being the go-to moves initially because moves like f3 are fast, but they give up your advantage on block. Against opponents who have really good defense, it's best to use the small damaging mids that keep you up-close in range 1 while also retaining some frames to work around with on block than constantly being in a -8 or -9 disadvantaged situation from a big mid that gets blocked like f3 or f4. Hope this makes more sense!
Great guide. But push is 9 frames not 10. Very important because beats jab.
By technicality, yes it is 9 frames
But shove requires a neutral in its input, similar to how electric wind godfist requires a neutral to perform it, making it 13f instead of 12f to perform the fastest possible input of an electric.
Frame perfect shove is 10f due to this rule!
@@Jesandy aaawwww makes sense!! Thanks man.
@@Jesandy i forgot but, I usually do F1 on block into f,f1+2. Because it beats jab if they mash jab.
No love for uf 3+4?
This can be substituted for B3, though it can lead to unsafe/bad habits more than doing B3 on block (-10) since it is -12 and no pushback like B3.
high level player rarely uses punishable moves.
@@Jesandy b3 is also a high so it can be duck and launched if abused enough imo.
@@sLasHeRxXx07Precisely! If you choose to do an armored move, you have to use it in moderation regardless. Personally, I just use b3 more because of the damage and positioning it leads to, but uf3+4 can work just as well!
YOOOO
Not showing the moves i use. I guess they all suck. 🤡
Thank you for the great guide, keep it coming.
I only mentioned these few moves that are meant to create openings for the bigger moves!
Everything can be used in moderation and if it's set up correctly! (Except for maybe body press 😅)
I beat your ghost ez pz im basically knee 😎
High level? This dude is BRAWLER rank ffs 🤣
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jk I know who he is 👍
Lmao! I didn't even notice that 😂😭😂
23 minutes of nothing... advance strategy for who, ppl that just booted the game for the first time? lol
Sorry if you did not find the guide helpful!
Fortunately there have been several others who have said otherwise and have helped them. I'd at least hoped you'd retain maybe one or two things that could be useful, but maybe my info was lost on you. Maybe you can find another guide elsewhere to find the answers you're looking for 🤷♂️
Best of luck!