Why You Should NOT Use the Godot Engine
ฝัง
- เผยแพร่เมื่อ 2 ต.ค. 2024
- I share some thoughts on why you should NOT use the Godot Engine.
Question: I just watched your video about switching to the Godot Engine and I was curious if you have any reasons why you wouldn't use it?
Will be doing more of these QA videos and would love to hear from you! If you have a question about game development, solo development, Godot, life, anything...drop it down below in the comments to have it included in a future video.
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They're just tools everyone.
@stayathomedev, maybe you should bring us contents about the other engines (tools) you mentioned in this video beacuse I believe you will be one of highly reliable sources on the youtube.
Tools built by people. People building Godot are proving weird lately.
Agree 100%. As far as I can tell software isn't political. I will keep using it until it doesn't fit my use cases.
wdym by everyone is a tool?
@@SpentAmbitionDrain The ones building werent weird. It was some shitty community manager who doesn't build anything.
I love the clickbait after the drama, lmao
At first I thought this video was in response to the recent drama. 😅
The video is likely titled that way because of the recent drama.
Me too! 😀
what drama? There's nothing wrong with Godot just ignore the culture warmongers that haven't even written a line of code in their lives
It's a way to clickbait those grifters lol
@@chigstardan7285 You're misrepresenting the situation. The people that initialized the culture war crap are in Godot. The Redot fork is driven by the people that want all of that to stay out of the development atmosphere, and saw this situation brewing for years. Their matra is to keep politics and drama out of the engine's community. Also, many were people that helped create Godot in the first place, or have contributed code to its overall development, so your assertion that they haven't written a line of code in their lives is in bad faith. You are either trying to flip the script, or you are listening to the actual culture warmongers (which, let's face it, they're Marxist activists) that are trying to do so.
I mostly agree - with a caveat. When I worked in industry I used industry-standard tools. It was only when I broke free to do my own thing I discovered how very capable open-source is, and I then wished I invested a little more of my time to knowing and using it. Being able to do my stuff in open-source is great comfort to me, as I'm not reliant on the closed-source options alone.
On a side note, I absolutely hate commenting on youtube now, it seems they've gone into overdrive with their keyword filtering and are auto-deleting posts even on completely innocuous topics making the comments page generally quite unusable
I used to think 90% of my comments get auto removed, until I had my girlfriend go to a video a watch and she could see my comment but I couldn't.
@@GoblinArmyInYourWalls Sometimes it can be lag but other times it's weird keyword fuckery, I've been poking at it a bit, I think it's because we've got American voting season and I use that as a replacement word because that seems to be something that triggers it, they've definitely got some kind of global filter going on
@@lethn2929 election
@@lethn2929 American voting season
@@lethn2929 lol it kept the first one and not the second
The biggest issue for new users in GUH DOH is the user interface. I add the Script-IDE add on to every single project I work on. That fixes the primary issue where the tabs above the edit pane do not change the file in the edit pane.
The Last 5 seconds sums it up for me,
you use whats right for the out come you want,
The red godot icon video thumb suggests smth different.
I assume it was here for clickbait, so he can 'dab on the haters' or whatever it is ... cause he def did not mention fuck all about redot.
Reality check for the foundation.
I almost wondered if a mention of the recent drama was going to get thrown in there 😂
I found that signals and resources are most valuable in the tool set. Like a Swiss army hammer.
unity is 9 years older than godot, unreal is even more old, those engines had a lot of time to develop into what they are today, we should also let godot grow
(also the thumbnail is very interesting 😉)
I'll use Godot, Heaps & Unreal mainly (I haven't started game dev or even regular coding yet)
I found it strange how much easier it is to publish games beyond itch and steam with Gamemaker and even stuff like Defold. Until you read by previous big contributors to Godot, that it was by design via the founders.
I've tried to create a mobile app using godot, but it's performance was pretty pretty horrible with the shader I was using. Everything is going alright with unity. It was way faster to build with Godot, but way more solid to build with Unity.
Everyone in the comments thinking, "oh this video is poor timing", lol. Y'all are not reading the room properly.
What is not said is often just as powerful as what is.
Why you should not use Godot? Was the question.
Notice how he gave legitimate, meaningful reasons, and presented rational values about why you should seek another tool, and he didn't offer invalid, stupid, culture war, twitter drama as a reason?
The timing is intentional guys. This is how you make a statement, without saying anything. Brilliant.
Yeah, sometimes what you don't say is the reason your talking. Obviously, Twitter drama and culture war solidarity are not valid reasons to avoid a valuable tool. Watch the video for the valid ones.
I would like to add to the part of use whatever engine is used in the industry. I have worked in the industry for years so what I would say is use whatever engine that works for you or the engine that gives you the resulse you want but do not, not use a engine just because big developers are not using it. The reason I say that is because a lot of studios will have their own internal engine that they may be developing so using something like unity or unreal will not make a difference. It only helps you if the studio is using those engines and most of the time the studio do not care what game engine you use to make your reel. If you have awesome work they will hire you and teach you to use the engine they are using. If the studio tells you they want someone that uses a specific engine then I would either think the studio is new or they want someone to work very long strenuous hours until the project is done. And so you might be replace several people for one person. Thats my two cents from personal experience. At the end of the day all game engines are tools and just because you did something in godot it does not mean the quality of your work will be anything less. The upside of using other engines is that you can tell your coworkers to add features they may have never heard of to the studios internal game engine.
Well that was excellent. Well done brother
I was like "agh, another click bait Godot-catching-fire-thumbnail pointless Drama over an OPEN SOURCE tools". Imagine getting mad over free tool at your garage because you saw in the news someone used those tools to do bad things.
but I personally think that godot is good to teach who to start at least...
In the ultimate gigachad zero politics neutral stance, he ignored the controversy entirely. This guy is next level!
I really love Godot. It low profile and pretty easy to pick up. It's fast, but not quite as fast if your doing straight C. But that has a lot of learning to get up to speed in using just C. I also like Unreal and Unity. There are many game Engines out there. I think you should look into as many of them as possible. They all have good and bad sides. Just pick one and give it a try. I like Godot mostly for it being Open Source. But, everyone has there reasons. Thank for the video.
I also really like Godot, mostly because I'm more of a hobbyist and with Godot it was really easy to learn how to create and maintain my projects. But the thing that really sold me is that Godot editor is super lightweight and launches in seconds, while still providing all of the functionality that I need
Suprised that it isn't about drama
This video was unfortunate timing with all the drama, using the red logo made me think you were switching to redot :) .
At certain skill level you realize engine is basically a "3d images displayer".
Most of the skillset needed to make a game is based outside any engine.
Code, 3d art, textures authoring. All done in other software.
Engine is just used to display it.
Will be going with Redot instead, and won't have to relearn anything. Looking forward to an engine's community keeping on topic with its engine and not drama.
I just want to say that I support you and wish you all the luck going forward and hope you will enjoy a drama free, and fun game development journey.
@@ViaConDias Thanks. I had such high hopes for Godot too. I think what's going on is for the best though, as a lot of pressure looks to be released now instead of a point that destroys the engine entirely.
@@pen8142 It's really quite a shame. The way that the Godot Board responded clearly shows a completely terrible management of the project. I had my suspicions, but it sucks to have them confirmed.
Aye lets hope we see some major bugfixes in the coming months as thats my main issue with Godot, is the engine from the last time I tried it was BETTER than the current itteration despite the more limited toolkit
I've been digging more into Redot and it looks like they're already having to sort out their discord server and vet mods because the woke twitter addicts predictably raided it, but hopefully it will mean they're on top of things if they had the sense to pause it all and check it out. What's very interesting is apparently there are non-western devs who have mysteriously started hopping in which shows you how exclusionary woke ideology really is.
Allegedly they're going to kick things off properly on Friday.
I was SURE you were click baiting, but no. Solid advice.
If you ever want someone in the upper management of the project to help you or listen to you, don't use Godot.
Don't worry man, that happened to blender too, who is laughing now?
For now. Visual fidelity in 3D by drag and drop, Unreal. Versitality and 2D, Godot all the way, it far exceeds gaming and has a friendly and responsive community.
It's pronounced GåDå
Godot is also way too OOP for me.. I like more functional programming or DOD/ECS
In one word: "Woke".
All that I need to hear.
I might try Redot just to piss them off (in some gamejam).
i love when people call others "socially and culturally aware" and think it's an insult
Long term user. I've made the mistake of asking in the community "Is it being a bigot if you say please don't talk about politics regardless of what those politics are" it was met with "YES!" ... That's insane!
I think avoid Godot the best you can now if you don't want to be cancelled or attacked personally and professionally.. only IF you have your own view on life!
It's worse than that, just like with BLM back when that was the 'current thing' they don't view LGBT politics as political despite how aggressively fanatical they are about everything and this is truly how they think, I'm kind of glad it's all in the open now because I abandoned their 'unofficial' forums when I saw the drama that was starting to kick off there. Also saw in the discord server that they had tranny flags and pronouns everywhere and immediately noped out. Also worth noting that the code of conduct team has pronouns on their official website which immediately tells you who is going to to be reviewing any bans if you have the audacity to complain.
Don't avoid Godot. Do avoid Twitter and stupid online dramas.
I, too, thought this would be about the recent drama. Despite the drama, I still think Godot is best option if you were specifically looking for a general purpose open source engine. I would also encourage people to keep an eye on some of the recent forks, such as Redot. If Redot is successful, then it could become a superior engine to Godot. Or the competition could spur the Godot team to speed up their development. Either way, it's a win-win and we'll hopefully get a better engine out of the ordeal. This drama could be the catalyst for great change and improvements in Godot/Redot.
What drama is everyone talking about?
Anyway, fair point. But it's the only engine (i know) i can access right now. Unless unity ditch the paid user plan (hopefully, wasn't able to catch up on things lately)
Something something Godot's community manager on their twitter account acted like it was their personal account and blocked various people including game devs
Godot's recent mistake was SEVERE, but it's ignorable, which is entirely different from Unitys's mistake. That being said, it looks like Unreal is getting more approachable every day, but it is still not the best for 2D games. For 2D I'd stay with Godot and just ignore the Godot Foundation entirely from now on.
same here. what they did is mind-blowingly stupid, but it really doesn't matter, it's open source, and I will continue using it. no other engine clicks with my brain as much as godot does
One correction I would have is it's not a mistake, it looks like they're circling the wagons and going full orwellian, apparently they had lots of problems even before this among the maintainers themselves who couldn't get a word in edge wise without being shut down. From the developer perspective I do agree though, internal fork and keeping the Godot Foundation at arms length is probably the best option for a lot of devs. There are already forks being discussed apparently but I don't know how much traction that will get.
It's so bad that I've decided to switch to Unreal 5 with any new projects because I won't ever go back to Unity after what they've pulled, Unreal 5 will probably suit my other projects much better anyway.
Wait, what recent mistake is that? I'm googling it right now, but you could save me some time if you want. I'll probably find out on my own in a minute or two.
EDIT: I really wish I hadn't. Every time someone uses all caps in a comment, I should remember not to take it seriously.
I'm jumping ship from Godot, but that's partially because I wasn't invested deep enough for it to be a problem. The current fiasco is bad enough to throw the caution flags, particularly how poorly the foundation has been handling it. It can be ignored, but I wouldn't recommend it. The foundation has a lot of control over the future of the engine so I'd still advise caution. Unity at least fired the people who screwed up and changed their policies to prevent a repeat.
Unity changed it's course, Godot didnt.
i started watching your video and after that you motivate me to follow my dream you did switch to godot slowly from unreal and i did that to i really loved every video you share but i don't now if i should move from godot after what happend , going to unity ? unreal is not my tool what about redot ? ,what do you think about redot ? if its going to take over and become better than godot or maybe just got a better foundation are you going to switch to redot ? you see after what happend godot lose the open source part of it , it's just not safe anymore it's not the next blender
Yeah, I'm switching to Redot. Godot is dying now. They let a woke terrorist in and put them into a position of power. That person is ONLY there to destroy Godot from the inside and use it as a platform for their propaganda. Actual game devs don't want propaganda and politics shoved in their face with their game engine, they want a game engine to just be a game engine.
I understand your concern and my recommendation would be to move to Redot. Best case Redot will be a superset of Godot, worst case they will be exactly the same because they will both clone each other, but in that case at least Redot won't have a political agenda they will try to force upon you every step of the way.
A statement from a part of the Godot foundation yesterday was, that all art are political so therefor all games and game engines will also be political. If a statement like that does not make you fear the future of the project, I don't really know what would.
@@ViaConDias you know i am not that type of person who got all the days i have like 2H after coming back from work learning a new engine or learning 3d take for me at least a year if i put all my 2h of the day on it that is scary i choose godot cuz i thought it is safe after what we saw what is safe ? i will hope that redot do better than godot in future
@@VectorDev Yes, game development is not an easy task and it takes time and real effort. But, it is a lot of fun, and with the right community it is also an amazing place to meat great people. Godot is not that community (unless you are extreme left activist of course) so I feel absolutely safe to say that Redot will be a better match for you.
Should it turn out that Redot is not what you want, going back to Godot will not take you more than a few hours anyways, so you almost nothing to lose by switching to Redot, but you have so so much to win by getting a community that is about developing games 🙂
@@ViaConDias i will do that Ty for suggestion that and giving me your time , have great day and create cool games ❤️
I love godot(like the art, not that 1 super woke artist whos bullying everyone situation.) But 4.3 DROVE ME UP A WALL. It was cool and useful...but im so used to 4.2's code, I just can't use it well.
Does anyone have tips or suggestions to help? (its fine if you don't I just want some of the useful features, godot 4.2 is good too.)
It user choice but it not easy they are dev but for the people using as tool for woke is bad and hard to remove. But the world will kept move as same with the people. Only people who have drive to kept working on the engine is not easy task. There are few game engine is not shown in search engine as they busy solo game engine developers. One is wicked engine or cave engine. Those solo dev have work on their own engine and skills. As well different thinking way to handle engine in their own ways. Not easy to update or show and tell their works. As well update gpu and other things behind the scene gpu drivers.
The committed a big mistake lately, chosen to support people who don't interested in game development, Banning supporters and developers...
Yeah, but you can STILL use the engine & not donate to the Godot team. F them
Most of that is just lies drummed up by drama TH-camrs for views lol even the things they say that have some truth are blown wildly out of proportion to spread a false narrative
@@_gamma. NO, simpleton, they banned PAYING BACKERS! Stop glazing them
@@gonhunter3994 customers XD
@@gonhunter3994 🤡
1.1
Switch to Redot if having maintainers who actually code the software is worth something to you.
ok culture warrior
they don't have maintainers and won't have any. That is rage fork, nothing more
Godot has those, Redot doesn't.
@@kimapr3817 Strang, I've already submitted a bunch of patches, so Redot does in-fact have coders.
Say it with me... "Guh dough."
Redot engine instead
Why? Some randoms who have no credibility? A fork is only worth it if it's proven viability in the long term
@@jej_x why? maybe because godot had thousands of prs, while devs were too busy banning people for anything
@@AdolfHitler-lk4vo 5 people were blocked from the github after trying to use it as a platform for protest. This does not prevent them from accessing it or using it how they like.
edit: wow, I only just read the name. It really wasn't worth my time responding.
@@AdolfHitler-lk4vo Clearly you don't know what's going on. It's not tghe devs. They are making the engine. A fork of an engine with nt path other than, 'not Godot" WILL fail. They have no technical vision for it and I bet it will be nothing more than a way to take money from those moving over while only re-patching all the actual hard work of the Godot devs. I've seen it dozens of time. No viability, no project.
@@jej_x an engine's credibility doesn't come on its own. It comes from people adhering to it and using it. It has to start somewhere.
"godot is not sect"
first
@@korpos8833 urity
the only reaon i can think of to not use godot is console porting.
the porting services are iffy, you could get into pseudo publisher contracts. one company wants a 100% split until $5700 and then youre in a perpetual 70/30 split. or paying $800-2000/yr if you want to keep adding content and updating the game. contrast this to Unity which only requires you to pay once you make over 100k and get the pro license.
some genres do better on console or you can get another second wind on another platform like switch. that to me is very important to consider and atm godot doesn't have a clear pathway this without annoying revenue splits