Reading through the comments I feel like some people missed the announcement this update contains a major optimization project... will explain in detail in a later video! :)
It would've been cool to have a "creature's-eye view" mode, where the color palette is limited to what the creature sees. Maybe even with special effects, like simulating bug vision or something. It sounds like a lot of extra work, though
It will be interesting if it is also blurred for those who don't see as good. And maybe add fig like animation for smells the animal can detect. Compleatly black view with only color cloud smells for blind animals
@MabusTiefsee red could be linked to nearly the shortest wavelength the creature can see, green is linked with smell, and blue is linked with close to the longest wavelength the creature can see.
@@masonhunter2748 I'm mainly hoping for ways to interact with the substrate. Legs that let creatures crawl underwater instead of swim, detritivores, digging, sessile animals, etc.
@@TheSaplingwhat if there was a way that predators can mimic the prey, like the spider that pretends to be an ant to live among them as an imposter, or the mimic octopus imitating flounders, sea krates, and lion fish
@@researcherchameleon4602 Judging from the calming hormone added, I think that could autonomously happen in this update. Like if a predator got the same look as a safe looking prey they would probably do better
Let Me Bring Up Real Life Sample Of This Lure For The Trap Thing. Venus flytrap attract their prey using the reddish lining of their leaves. Or Another Real Life Samples. Pitchers plant attracting bees and butterflies with were rich in compounds such as limonene, a chemical that gives citrus fruits their distinctive smell. If you want to know more please search up about venus flytrap or pitcher plant
I have got plenty of ideas on making some cool creatures from my time away. I’ll share them as the devlogs come out, but here’s a few: 1.Limbless Creatures. It seems that it is required to have at least one limb on a creature to release it. I believe this could be avoided if the creature is really long, so it can slither like a snake. 2. A speculative body part that looks like a balloon. It would help creatures get to flight quicker on the evolution branch, but the flight would be slower. 3.A way for creatures to devolve so they don’t get stuck in a dead end.
For the visible colour spectrum stuff, maybe you should add an option among every creature which enables an on-screen colour filter that would automatically best reflect what the selected creature can see?
I would love to see this! I always love those things thats like "heres what x animal sees" sorta like the example that he showed in the video. That would just be fun *and* I think it'd totally explain to people who dont know about eye anatomy that some things see different colors. It'd be cool to have a thing where when eyes first evolve they have a given number of cones (probably dichromatic like the majority of earth-life but who knows) and each cone has a specific relevant part of the spectrum. This would mean that trichromacy like we have could evolve to see things better, but also that specialized eyes like what dragonflies have could evolve, where certain colors are more sensitive above vs. below the creature.
The hormone system looks really interesting as a way to enable complex behaviors to evolve naturally! I do wonder a little about performance implications... but I've been meaning to get a better PC for a while now, so this may just be one of the things that clinches it!
I was paying attention to this game probably a year or two ago. Whenever it was that it was just a few simple interactions between animals and plants. Hadn't looked it up since then, but often wondered what ever happened to it, because it sounded like a cool idea. Now I see this video and I am SO hype. This is becoming exactly what I had hoped it would. Excellent job so far
The coolest game finally doing a comeback, seriously dude you have gained the respect of thousands of evolution enjoyers, i cant even imagine how cool would have been to play your game as a kid. Yes the game is definitely growing in scope Hopping all the steam sales are giving you well deserved credit.(I think the price could increase to once again reflect the work put into it) I have no doubt in the future some schools will use this as a teaching tool (And to make the comment even longer) Do you think someday the game will be translated into other languages???? Again thanks for your work and if there ever was non constructive criticism dont listen to it this game and comunity rocks!!!
Feature Idea: creature save, you can save information about a specific species and be able to reload it in the creation menu to spawn in other worlds. (I would also love it if you could rename your saved worlds easier. )
an interesting idea i had for a bit is variants for wing types where they secondairly work as legs (think pterodactyls) having wings like this will let fliers get larger because they can use more strength to take off and have more limbs to hold weight, that idea aside though its been fun watching this game from when it first released in what was it 2020? glad you decided to keep updating, and just remember to never get overwhelmed by all the suggestions and stuff
@@TheSapling also as an idea for what you mentioned, with the flightless wings maybe those can loop back to primitive legs inspired by the serina spec evo and how they showcased how wings could theoretically evolve back into legs
I'm going to guess that parasites are a part of this update. I know sanguivores (bloodsuckers) are already in the game, but these behave more like mosquitoes and vampire bats - once they've drunk enough blood, they don't stick around. I'm thinking more along the lines of parasitic wasps or nematodes, parasites that live inside a host either permanently or temporarily and often have debilitating health effects.
I know this update is basically done based on your recent community post, but for the next update, it'd be cool to see some features inspired by the Precambrian. It'd be cool to see some algae body plans inspired by some of the many different kinds of algae from the Precambrian like the upside-down teardrop shaped Gesinella, cup shaped Flabellophyton, and forms composed of a single filament with a simple hold fast like Archaeochaeta or the Vendotaenids, which could probably work as the most simple form of algae. it'd also be interesting to see some more stuff for early animals inspired by things like Ikaria wariootia and Yilingia, because as of now, the most simple animal you can make is a jawless fish, which isn't really accurate for animals or even for the group Bilateria. Also, armour based on the armoured skulls of Placoderms and certain kinds of jawless fish like osteostracans would be cool.
thats something that they missed in Spore, horror. Whether animal, tribe, civilization, or cosmic, to be in a food chain is never ending . I'm reminded of the news about scientists recreating what a T Rex might sound like, and that is horror felt through the bones. Imagine the sounds at night, calling and creeping in cold rain.
You should add caves. They could have predators hide in them or maybe animals like bats could live there. It could also have a bunch of bioluminescent plants in there.
A cool part I think to add for the predatory plants would be something like the Xen tree from Half Life or butcher tree from Darwin IV. A plant that spears creatures for nutrients!
Another idea I have is the ability to control how the map generates in sandbox, allowing you to decide if you want an achipelago, an island, a lake, a mountainous area, and others. It could also be interesting to have trenches, which could lead to the evolution of animals and algae that can't rely on light for energy and seeing.
It would be cool to have a "random" button to hormons and seasons. I would love to have as little influence on the world and species as possible for the tru evolution experience
When it comes to a mouth with a ballistic tongue, im surprised you didnt also mention that lizards also possess such a feature with chameleons being the extreme example of this group!
New skin pattern !! Yeah ! Hormones ! Amazing ! And I just love how when you show a new part, I immediately think of the terrest-counterpart. It never misses, you're doing an awesome job, as always
cant believe I missed this one by 4 days, great music btw. scary and hairy update. {if you feel... pregnant... go away from it) literally nothing can describe how excited I am for this next update!
I had some doubts 1. Can an animal with 100% camouflage be detected? 2. Do shells have any disadvantages? 3. Can the shells be destroyed? 4. Could the potency of the poison in animals be indicated? 5. What limitations does a carnivorous plant have in being able to eat an animal or not? 6. How does it affect soil nutrients? In addition to making plants become carnivorous
1. I'm sure this will be addressed in testing 2. Probably a size limitation 3. I image so 4. This would be a good idea 5. Again, probably size 6. How does what effect soil nutrients?
1. No, but 100% never happens ;) 2. Haven't filled out these stats yet, but I imagine weight and 'time in egg/womb' 3. Not really; besides the 'hide' action they just provide more defense at the moment, like scales 4. Yes, but I don't remember if I implemented it already 5. Besides size, it's mostly based on chance... otherwise the exhaust their food supply immediately 6. Will be addressed in episode 5 :)
I really like the idea of the complex camouflage system, would love for that to be implemented somehow(maybe a toggle when making sandbox worlds?), I feel like it allows for much more diversity. Also will patterns influence camouflage at all? That’s the main reason they exist on earth.
Thanks for your input! Skin patterns do not interact with the camouflage system at the moment, but without making promises, I agree it would make sense
Right now making animals feels pretty limited (hear me out) it would be cool if animals could have multiple branches like plants to allow for things like multiple heads. Also, the ability to curve joints in any direction and the ability to lengthen thighs and shins on feet. All the extra details are amazing, I love what you are doing man!
Le truc le plus flippant dans ton jeu c'est le fait qu'on ne peut pas jouer 5 minutes sans bugs, lags et crashes. Mais je reste optimiste pour l'avenir. Continue comme ça
@@marthasimwanza3280 maybe it would improve the animals' social groups (i mean, we have all this pretty huge groups of animals, but we don't have any complex social system), and i'll admit, i reeeally wanna see pack hunting coming to the game; also, this could bring better herds . I don't really know which other features an update with this thematic could bring (I do think there's more, though), but I have some reasons to think about it to be this update or maybe in the future, which includes the existence of "call" as an action and also the new stimulus "see other of your species" or something like that. I mean, why would this exist if we don't have strong sociability mechanics? I may write more here later, but, as Wessel always says, no promises. What do you think about it?
The camouflage system should also interact with the mating process here different visual color ranges could help make an animal distinct and attractive to potential mates while hinding them from the predators of the area
Animals vould also be attracted to certain patterns so while an herbivor might develop stripes to attract mates a predator might develop stripes to appear like and attract their prey while hunting
I think the evolution of bones would be really cool, animals will no bones couldn’t grow as big and would maybe fill the role of insects. Maybe some animals with dense bones sink in water like hippos or maybe some would evolve dinosaurs/bird like bones with air sacks and grow massive
i really hope that atmospheres get implemented one day where the plants, animals and all that will contribute to the atmosphere which also contributes to what will happen later on. like if theres to much animals carbon dioxide will warm the planet because all the respiration with humidity
I know other people said it, But the creature view mode could be like the one in minecraft when you use spectator mode on a mob. If you want that as a reference, since creepers see everything green, enderman are inverted colors and spider have multiple views.
yay, the project is alive! I can't buy the game yet, but as a programmer I like to follow it. Plus you play the piano, which is great. Overall, I'm happy
It would be nice if there was a and thing where a creature for example: a creature would only react to a thing if it also saw it was glowing or when a creature saw a light it would glow and move towards it
It's been a while since I last saw any of your videos, so you may have added this already, but it would be cool for animals and plants to have unique seasonal behaviors (other than burrowing and stuff of course). For example a semi-aquatic animal may become fully aquatic during monsoon season, or a plant may drop all its leaves and fruit before winter to preserve nutrients. This could also have an effect on the new camoflague system kind of like rabbits that go from brown to white in winter to fit in with the snow.
This update looks great. Im hoping that it is the beginning of more behavior updates, I would love to see more ways to modify the actions or qualities of creatures. Even for plants or algae, being able to define "active" & "dormant" behavior states might be very useful on planets where there are dramatic seasonal changes. Doing something like plants shedding leaves or only producing fruit at a certain time of the year, or perhaps algae having toxic blooms when their population density is in a certain range. It would be interesting to see similar sorts of behavior states for animals, compelling them to stockpile food for a hibernation mode, or giving predators the ability to adapt more specific behavior methods when hunting, i.e. utilizing solitary stalking & ambush tactics, or even gathering with others to utilize pack hunting tactics. Certain substates could be triggered by different things too, like hunger increasing will put an animal in an active hunting or grazing behavior, but when it feeds & hunger goes down they will behave more passively to conserve energy... until something like pain or fear triggers a shift into a "fight or flight" behavior mode. Just something I thought would be cool to see play out visually, make the animals & even the plants more responsive to the environment. Even create more dynamic seasonal change by affecting the appearance of foliage or what animals are more active at certain times or places, depending on what else is active or dormant at that time
This game is special. Its come SO FAR since ive bought it years ago. One day this game will upend spore the best evolution game we have. All in all its already a better sim for realistic evolution
Looks really cool! I have an idea that certain talons for carnivorous flying animals could grab onto certain more turtle-like shells and fly into the air as they drop the shelled creature killing them depending on the gravity of the world. Spikey shells could negate this and would not be able to be picked up.
Hey! I have an idea for a functionality for creatures, im in love with Triops, id like to have creatures that live in the water (or terrain) in warm places to evolve eggs that can survive for years without water, then wen it rains they hatch. I would love to see something like this ❤ Also if you can make that after it rains you can see puddles in the terrain
hi i am a grate fan that has bin playing your game for a long time now . i love the new changes that you are adding . but i do have a idea for the game that you could add insects ( in depth i meant just small arthropod like animals ) they can have an the same important role in the ecosystem as our bugs! for example the clean up crew ( how the clean up crew could work is that each time they eat rotten or just sum thing dead it makes the soil around it have more nutrients) but the main idea is that you can add a insectivore mouth. for example your forest is over run by tree eating bugs so the insectivores can fix the problem by eating them. and you can make the uses for the other bugs thank you for your time .
Thank you for such an interesting project! And if you don't mind, I want to share ideas that can make the game even more scary :) Firstly, it is an opportunity to deprive one animal of other feelings. This is also found in real life, for example, cobras spit their venom into the eyes of their prey, blinding it. The second idea is the release of toxic fumes by plants and animals, which will kill, influence the behavior and suffocate animals. And also ink. Why is there no ink in your game? It's cool!
Nice. Excited to see more! Now, I have to say, while I do wish that the game had a more fluid, natural way of inducing change, it clearly does not need it to be varied! I did not even think about adding hormones! Makes sense tho.
@@TheSapling If you eventually find yourself with nothing better to do, you could start to see whether you can make it so. As a long-term side project.
Reading through the comments I feel like some people missed the announcement this update contains a major optimization project... will explain in detail in a later video! :)
If there'll be mobile support then i wont complain about much :)
When vr support
@@patalex9681 are you actualy serious
@@Leyva0scarVRL yeah :>
It would've been cool to have a "creature's-eye view" mode, where the color palette is limited to what the creature sees. Maybe even with special effects, like simulating bug vision or something. It sounds like a lot of extra work, though
Will be cool to be able to take control over an animal and play as it
It will be interesting if it is also blurred for those who don't see as good.
And maybe add fig like animation for smells the animal can detect. Compleatly black view with only color cloud smells for blind animals
@MabusTiefsee red could be linked to nearly the shortest wavelength the creature can see, green is linked with smell, and blue is linked with close to the longest wavelength the creature can see.
Would be lovely to have quick buttons for animals in an area or for animals eaten/eaten by.
Not making promises, but I love this idea
Fingers crossed for benthic niches. Deep sea environments certainly fit the theme of "scary"
what about presure resistance and hydrothermal vents {life could emerge from the vents without the player knowing}
@@masonhunter2748 I'm mainly hoping for ways to interact with the substrate. Legs that let creatures crawl underwater instead of swim, detritivores, digging, sessile animals, etc.
Yes
Exeption for male anglerfish tho
Much hype! Side note, though: unless the update removes the ability to eat young cows, it's "unveiling" with an "i"! 😉
Thank you :P
@@TheSaplingwhat if there was a way that predators can mimic the prey, like the spider that pretends to be an ant to live among them as an imposter, or the mimic octopus imitating flounders, sea krates, and lion fish
cool
Adding more pairs of legs should increase the amount of weight a animal can support
@@researcherchameleon4602 Judging from the calming hormone added, I think that could autonomously happen in this update. Like if a predator got the same look as a safe looking prey they would probably do better
11:04 I love how the trap is directly below the fruit/flower. In other words, the plant has baited it's trap!
Let Me Bring Up Real Life Sample Of This Lure For The Trap Thing.
Venus flytrap attract their prey using the reddish lining of their leaves.
Or Another Real Life Samples.
Pitchers plant attracting bees and butterflies with were rich in compounds such as limonene, a chemical that gives citrus fruits their distinctive smell.
If you want to know more please search up about venus flytrap or pitcher plant
I have got plenty of ideas on making some cool creatures from my time away. I’ll share them as the devlogs come out, but here’s a few:
1.Limbless Creatures. It seems that it is required to have at least one limb on a creature to release it. I believe this could be avoided if the creature is really long, so it can slither like a snake.
2. A speculative body part that looks like a balloon. It would help creatures get to flight quicker on the evolution branch, but the flight would be slower.
3.A way for creatures to devolve so they don’t get stuck in a dead end.
Without making promises, I like all of these ideas!
For the visible colour spectrum stuff, maybe you should add an option among every creature which enables an on-screen colour filter that would automatically best reflect what the selected creature can see?
I would love to see this! I always love those things thats like "heres what x animal sees" sorta like the example that he showed in the video. That would just be fun *and* I think it'd totally explain to people who dont know about eye anatomy that some things see different colors. It'd be cool to have a thing where when eyes first evolve they have a given number of cones (probably dichromatic like the majority of earth-life but who knows) and each cone has a specific relevant part of the spectrum. This would mean that trichromacy like we have could evolve to see things better, but also that specialized eyes like what dragonflies have could evolve, where certain colors are more sensitive above vs. below the creature.
Not making promises, but I like this idea!
The hormone system looks really interesting as a way to enable complex behaviors to evolve naturally! I do wonder a little about performance implications... but I've been meaning to get a better PC for a while now, so this may just be one of the things that clinches it!
If it would make performance worse, I wouldn't add it; goes for everything in this update :)
I was paying attention to this game probably a year or two ago. Whenever it was that it was just a few simple interactions between animals and plants. Hadn't looked it up since then, but often wondered what ever happened to it, because it sounded like a cool idea. Now I see this video and I am SO hype. This is becoming exactly what I had hoped it would. Excellent job so far
The coolest game finally doing a comeback, seriously dude you have gained the respect of thousands of evolution enjoyers, i cant even imagine how cool would have been to play your game as a kid.
Yes the game is definitely growing in scope
Hopping all the steam sales are giving you well deserved credit.(I think the price could increase to once again reflect the work put into it)
I have no doubt in the future some schools will use this as a teaching tool
(And to make the comment even longer) Do you think someday the game will be translated into other languages????
Again thanks for your work and if there ever was non constructive criticism dont listen to it this game and comunity rocks!!!
Hasn't the game been translated?
@@user-yo8kl9bg1j I don't know, has it??
Thanks for your input! Right now there are no translation plans, because I'm not sure how to reach players that don't speak English
Descriptions for body parts hallelujah. That's something I was really hoping would be added, glad to see it happening.
Feature Idea: creature save, you can save information about a specific species and be able to reload it in the creation menu to spawn in other worlds. (I would also love it if you could rename your saved worlds easier. )
You will like episode 6 :)
@@TheSapling That's great, it was definitely needed
Bug eyes? Cool.
What else has been added, I wonder?
an interesting idea i had for a bit is variants for wing types where they secondairly work as legs (think pterodactyls) having wings like this will let fliers get larger because they can use more strength to take off and have more limbs to hold weight, that idea aside though its been fun watching this game from when it first released in what was it 2020? glad you decided to keep updating, and just remember to never get overwhelmed by all the suggestions and stuff
Thank you!
@@TheSapling also as an idea for what you mentioned, with the flightless wings maybe those can loop back to primitive legs inspired by the serina spec evo and how they showcased how wings could theoretically evolve back into legs
I'm going to guess that parasites are a part of this update. I know sanguivores (bloodsuckers) are already in the game, but these behave more like mosquitoes and vampire bats - once they've drunk enough blood, they don't stick around. I'm thinking more along the lines of parasitic wasps or nematodes, parasites that live inside a host either permanently or temporarily and often have debilitating health effects.
It will be amazing if we had parrisites that like live in the creature and lay its eggs inside it and slowly kill or live side by side with it’s host
They were on the list but didn't make it :/. I like the idea though, perhaps a future update!
I know this update is basically done based on your recent community post, but for the next update, it'd be cool to see some features inspired by the Precambrian. It'd be cool to see some algae body plans inspired by some of the many different kinds of algae from the Precambrian like the upside-down teardrop shaped Gesinella, cup shaped Flabellophyton, and forms composed of a single filament with a simple hold fast like Archaeochaeta or the Vendotaenids, which could probably work as the most simple form of algae. it'd also be interesting to see some more stuff for early animals inspired by things like Ikaria wariootia and Yilingia, because as of now, the most simple animal you can make is a jawless fish, which isn't really accurate for animals or even for the group Bilateria.
Also, armour based on the armoured skulls of Placoderms and certain kinds of jawless fish like osteostracans would be cool.
* takes notes *
thats something that they missed in Spore, horror. Whether animal, tribe, civilization, or cosmic, to be in a food chain is never ending
. I'm reminded of the news about scientists recreating what a T Rex might sound like, and that is horror felt through the bones. Imagine the sounds at night, calling and creeping in cold rain.
You should add caves. They could have predators hide in them or maybe animals like bats could live there. It could also have a bunch of bioluminescent plants in there.
FINALLLYYYYYYYY I really hope this game gets more advanced bc this is a lot that i want from a game
He said it
A cool part I think to add for the predatory plants would be something like the Xen tree from Half Life or butcher tree from Darwin IV. A plant that spears creatures for nutrients!
I don't know these games, but you made me remember the Pole Plant from Rain World
@@fanOfMinecraft-UAs_channel That’s awesome too!
Cooool
Another idea I have is the ability to control how the map generates in sandbox, allowing you to decide if you want an achipelago, an island, a lake, a mountainous area, and others. It could also be interesting to have trenches, which could lead to the evolution of animals and algae that can't rely on light for energy and seeing.
I'm exited for the full release of the update!
It would be cool to have a "random" button to hormons and seasons. I would love to have as little influence on the world and species as possible for the tru evolution experience
When it comes to a mouth with a ballistic tongue, im surprised you didnt also mention that lizards also possess such a feature with chameleons being the extreme example of this group!
DUUDE WHAT DUUDE WHAT ITS LIKE 1 IN THE MORNING AND I NEED TO GO TO SLEEP BUT WHAAT DUDE IM SO EXCITED RAAHHHHHHH
New skin pattern !! Yeah !
Hormones ! Amazing !
And I just love how when you show a new part, I immediately think of the terrest-counterpart. It never misses, you're doing an awesome job, as always
petition for running evolution simulator for 30 days or something like that
cant believe I missed this one by 4 days, great music btw. scary and hairy update. {if you feel... pregnant... go away from it) literally nothing can describe how excited I am for this next update!
I had some doubts
1. Can an animal with 100% camouflage be detected?
2. Do shells have any disadvantages?
3. Can the shells be destroyed?
4. Could the potency of the poison in animals be indicated?
5. What limitations does a carnivorous plant have in being able to eat an animal or not?
6. How does it affect soil nutrients? In addition to making plants become carnivorous
1. I'm sure this will be addressed in testing
2. Probably a size limitation
3. I image so
4. This would be a good idea
5. Again, probably size
6. How does what effect soil nutrients?
1. No, but 100% never happens ;)
2. Haven't filled out these stats yet, but I imagine weight and 'time in egg/womb'
3. Not really; besides the 'hide' action they just provide more defense at the moment, like scales
4. Yes, but I don't remember if I implemented it already
5. Besides size, it's mostly based on chance... otherwise the exhaust their food supply immediately
6. Will be addressed in episode 5 :)
@@TheSapling thank
The only names for the update that sounds normal breaks away from the _ & _ naming structure
Nice, it starts at 7 in the morning, when i wake up.
I really like the idea of the complex camouflage system, would love for that to be implemented somehow(maybe a toggle when making sandbox worlds?), I feel like it allows for much more diversity. Also will patterns influence camouflage at all? That’s the main reason they exist on earth.
Thanks for your input! Skin patterns do not interact with the camouflage system at the moment, but without making promises, I agree it would make sense
Truly the most sapling moment of all time
this is an amazing project, keep on working on it and soon it will be top 1# on games
I have returned! I too am excited for this new update! All the new parts and gimmicks look awesome
W update, really excited to see the next devlog!
Theory for the name: The Scary & Perry Update
The Perry part is adding platypus beaks as a part
Right now making animals feels pretty limited (hear me out) it would be cool if animals could have multiple branches like plants to allow for things like multiple heads. Also, the ability to curve joints in any direction and the ability to lengthen thighs and shins on feet. All the extra details are amazing, I love what you are doing man!
There isnt really a benefit for multiple heads tbh
Thanks for your feedback!
Multiple heads could house multiple mouths, but other than that it’s just great to have more accessibility
@@YankoMusicant-kd5jc you can do that already, in fact it can actualy evolve naturaly
Idk man it’s cool ok
I bought your game on steam and it's been really fun I'm excited for an update
I love your work
I love your comment :)
Le truc le plus flippant dans ton jeu c'est le fait qu'on ne peut pas jouer 5 minutes sans bugs, lags et crashes. Mais je reste optimiste pour l'avenir. Continue comme ça
I'm looking forward to buying this game again if I'm ever able to get another computer
The scary and unknown would be cool
finally got the game, i've been wanting this for a while
I've followed plenty of evolution projects over the years, but this seems like the most ambitious and interesting one of them all.
That intro was beyond amazing! The game and the way you showcase it gets exponentially better; keep it up, I love where this game is going!
I’m really excited for this update! Can’t wait to make Xenomorphs in this game!
Or rather an rough one
The scary and scooby update, the scooby part is the part where you add the mystery van arriving as a random event
I’ll be there…
Add bugs like it’s like a animal creation system, and you make a bug creation system
We need a slimy skin type, tentacles, and metamorphosis!
I am way too excited for all the new body parts I can make dinosaurs
i guess we'll have the "Scary & Social Update"
What would that be anout
About
@@marthasimwanza3280 maybe it would improve the animals' social groups (i mean, we have all this pretty huge groups of animals, but we don't have any complex social system), and i'll admit, i reeeally wanna see pack hunting coming to the game; also, this could bring better herds . I don't really know which other features an update with this thematic could bring (I do think there's more, though), but I have some reasons to think about it to be this update or maybe in the future, which includes the existence of "call" as an action and also the new stimulus "see other of your species" or something like that. I mean, why would this exist if we don't have strong sociability mechanics? I may write more here later, but, as Wessel always says, no promises.
What do you think about it?
The camouflage system should also interact with the mating process here different visual color ranges could help make an animal distinct and attractive to potential mates while hinding them from the predators of the area
Animals vould also be attracted to certain patterns so while an herbivor might develop stripes to attract mates a predator might develop stripes to appear like and attract their prey while hunting
He would have to add genders right now all animals reproduce asexually
Hey, the game and the entire ecosystem you're building around it is just crazy! Great work, please keep it up!
Another season let's go
ok, that's it, i'm buying this thing
9:30
Maybe add the ability to change the camera's visual system to a simulation of *insert selected animal* or *insert selected eye*?
always one step ahead, always keeping us suprised. get in ur head >;3 its fun in there!~
I am so excited for named body parts as well as every other part of this update
also I love your editing & camera work
I think the evolution of bones would be really cool, animals will no bones couldn’t grow as big and would maybe fill the role of insects. Maybe some animals with dense bones sink in water like hippos or maybe some would evolve dinosaurs/bird like bones with air sacks and grow massive
Yes this
Also exoskeletons
I love this game
After an eternity...
The legend is back
a burrow mechanic would be cool, it would give nocturnal creatures somewhere to hide during the day
Burrows are already a thing, but there is no day/nigth cycle aside from the astetic of it
i really hope that atmospheres get implemented one day where the plants, animals and all that will contribute to the atmosphere which also contributes to what will happen later on. like if theres to much animals carbon dioxide will warm the planet because all the respiration with humidity
I know other people said it, But the creature view mode could be like the one in minecraft when you use spectator mode on a mob.
If you want that as a reference, since creepers see everything green, enderman are inverted colors and spider have multiple views.
Didn't know this Minecraft fact, thanks!
yay, the project is alive! I can't buy the game yet, but as a programmer I like to follow it. Plus you play the piano, which is great. Overall, I'm happy
This is the first video I've seen about this. Consider me intrigued.
I think having a, “mushroom” type of organism might be needed. To coincide with creating plant versions of dead and rotting meat
It would be nice if there was a and thing where a creature for example: a creature would only react to a thing if it also saw it was glowing or when a creature saw a light it would glow and move towards it
It's been a while since I last saw any of your videos, so you may have added this already, but it would be cool for animals and plants to have unique seasonal behaviors (other than burrowing and stuff of course). For example a semi-aquatic animal may become fully aquatic during monsoon season, or a plant may drop all its leaves and fruit before winter to preserve nutrients. This could also have an effect on the new camoflague system kind of like rabbits that go from brown to white in winter to fit in with the snow.
Plants already drop their parts in winter fyi
It's simple. I see The Sapling post I click the video.
Always love these vids. Excited for a new batch
All hail the MilkBug!!! 🥛🐛(Great update so far)
This game is going to go over peak and higher
“Life in space” ok then, can we have our life in deep space?
This update looks great. Im hoping that it is the beginning of more behavior updates, I would love to see more ways to modify the actions or qualities of creatures. Even for plants or algae, being able to define "active" & "dormant" behavior states might be very useful on planets where there are dramatic seasonal changes. Doing something like plants shedding leaves or only producing fruit at a certain time of the year, or perhaps algae having toxic blooms when their population density is in a certain range. It would be interesting to see similar sorts of behavior states for animals, compelling them to stockpile food for a hibernation mode, or giving predators the ability to adapt more specific behavior methods when hunting, i.e. utilizing solitary stalking & ambush tactics, or even gathering with others to utilize pack hunting tactics. Certain substates could be triggered by different things too, like hunger increasing will put an animal in an active hunting or grazing behavior, but when it feeds & hunger goes down they will behave more passively to conserve energy... until something like pain or fear triggers a shift into a "fight or flight" behavior mode. Just something I thought would be cool to see play out visually, make the animals & even the plants more responsive to the environment. Even create more dynamic seasonal change by affecting the appearance of foliage or what animals are more active at certain times or places, depending on what else is active or dormant at that time
A lot of what you mention here is in game already, and if you are lucky you might even see it happen naturaly via random mutacions
This game is special. Its come SO FAR since ive bought it years ago. One day this game will upend spore the best evolution game we have. All in all its already a better sim for realistic evolution
I hope a migration feature is added to this update
I can predit the other S will be stealth. Since I spotted a camouflage thingy when you showed the HUD demonstration for hormones.
Once you said "scary" and "flowers" my mind instantly raced to "CARNIVOROUS PLANTS!!!??? :D"
A NEW MAJOR UPDATE? HELL YEAH!
Im very exited for every update but especially this one because it adds many features I wanted to have
Looks really cool! I have an idea that certain talons for carnivorous flying animals could grab onto certain more turtle-like shells and fly into the air as they drop the shelled creature killing them depending on the gravity of the world. Spikey shells could negate this and would not be able to be picked up.
Thanks for this idea! The game has talons, but they can't be used this way (yet?)
Hey! I have an idea for a functionality for creatures, im in love with Triops, id like to have creatures that live in the water (or terrain) in warm places to evolve eggs that can survive for years without water, then wen it rains they hatch.
I would love to see something like this ❤
Also if you can make that after it rains you can see puddles in the terrain
Without making promises, I like this idea! You can do something like this with temperature, not (yet?) for moisture.
My hype is immeasurable. This will make my ling simulations even better!
This is merging my two favourite things!
hi i am a grate fan that has bin playing your game for a long time now . i love the new changes that you are adding . but i do have a idea for the game that you could add insects ( in depth i meant just small arthropod like animals ) they can have an the same important role in the ecosystem as our bugs! for example the clean up crew ( how the clean up crew could work is that each time they eat rotten or just sum thing dead it makes the soil around it have more nutrients) but the main idea is that you can add a insectivore mouth. for example your forest is over run by tree eating bugs so the insectivores can fix the problem by eating them. and you can make the uses for the other bugs thank you for your time .
Calling it, succulent plant parts are gonna be added
The hormone part was sick!!!
Heck yeah! Love seeing these updates
Thank you for such an interesting project! And if you don't mind, I want to share ideas that can make the game even more scary :)
Firstly, it is an opportunity to deprive one animal of other feelings. This is also found in real life, for example, cobras spit their venom into the eyes of their prey, blinding it.
The second idea is the release of toxic fumes by plants and animals, which will kill, influence the behavior and suffocate animals.
And also ink. Why is there no ink in your game? It's cool!
Without making promises, fully agreed all your suggestions are indeed cool B)
@@TheSapling Way... The game developer answered me!
So glad your back, cant wait for more!!
super excited!
Hey, been awhile just here to say, keep up the good work.
That music is great
Nice. Excited to see more!
Now, I have to say, while I do wish that the game had a more fluid, natural way of inducing change, it clearly does not need it to be varied! I did not even think about adding hormones! Makes sense tho.
Yeah in retrospect I wish I made it so bodyparts can 'morph' into each other ;)
@@TheSapling If you eventually find yourself with nothing better to do, you could start to see whether you can make it so. As a long-term side project.
The music is so extra i love it
we are so back
I think a custom scenario or custom map creator would be cool