truly i wish we could pry into the devs mind and understand why some things happen (ie changes that are almost objectively improvements not being in all modes, seemingly random spots that are uninkable like that one spot of tarp near spawn). regardless, its nice to see them make legitimate efforts to clean up some maps, since I assume we're not gonna see many more (if any) major map adjustments. i do get the vibe they limit themselves purely to stick to a similar stage shape and not esentially make a whole new map, but getting ANY improvements that probably come from new maps just getting better is super nice. barnacle and um'ami can maybe now be considered decent maps that are actually viable
Bro's pure passionate creative essence created a crack into the brick wall that is the S3 design team and made a difference. That's the reason it's the best rework of the patch.
What's crazy is, outside of a left-side spawn expansion and maybe a slightly better rework of the pit, this was all I really wanted from an Umami rework (Besides Nintendo's terrible habit of just forgetting to include half of the best Turf War features in other modes, eg. the center walls on the middle block being inkable), yet despite Hammerhead being a direct sidegrade in all ranked modes it got picked as a "full rework" over Umami.
As a dualie player, I rejoice at the Umami excavation team for installing more safety precautions against squids falling (Also one change you missed, the ramp up to the spawn area has been pushed more into the platform instead of outstretching, it's an interesting change but definitely helps give you more time to stop people from taking the ground)
hammerhead's would likely match up a little better if not for zones basically being the only mode to *really* feel the changes we did get barnacle tho at least
Spawn feels a lot more cramped on this map now. I’m hating the extra inkable walls at the little tower right now but overall I think it’s a good improvement.
I love the changes but i rly am not a fan of them changing some of the squid force blocks for square bits of terrain of the map, at least with the squid force blocks it kinda made sense why there is blocks :V But even still i rly like the improvements, and yee that rail on the edge is sad :((
i definitely see where you're coming from, the squidforce blocks feel like they were placed by some in-universe characters to add cover/add routes or whatever and make the location feel better to battle on, but i think some maps handle it well like brinewater (the stone blocks look really nice, and the shed in the middle is kinda funny)
@@RyanSumthn yee exactly tahts what ment some maps handle it well, but there is blocks mostly "1 tyle" blocks mostly that just shouldn't be textured like that
Umami's rework was not announced nor considered as a rework by nintendo and it's somehow more impactful than undertow and mincedmeat's reworks 🤣🤣🤣
truly i wish we could pry into the devs mind and understand why some things happen (ie changes that are almost objectively improvements not being in all modes, seemingly random spots that are uninkable like that one spot of tarp near spawn).
regardless, its nice to see them make legitimate efforts to clean up some maps, since I assume we're not gonna see many more (if any) major map adjustments. i do get the vibe they limit themselves purely to stick to a similar stage shape and not esentially make a whole new map, but getting ANY improvements that probably come from new maps just getting better is super nice. barnacle and um'ami can maybe now be considered decent maps that are actually viable
Bro's pure passionate creative essence created a crack into the brick wall that is the S3 design team and made a difference. That's the reason it's the best rework of the patch.
shit i better get to making more videos and praying then
What's crazy is, outside of a left-side spawn expansion and maybe a slightly better rework of the pit, this was all I really wanted from an Umami rework (Besides Nintendo's terrible habit of just forgetting to include half of the best Turf War features in other modes, eg. the center walls on the middle block being inkable), yet despite Hammerhead being a direct sidegrade in all ranked modes it got picked as a "full rework" over Umami.
hammerhead is honestly a bit better in zones imo, maybe i'll talk about it in a video talking about all the maps that barely got changed, but yeah lol
As a dualie player, I rejoice at the Umami excavation team for installing more safety precautions against squids falling
(Also one change you missed, the ramp up to the spawn area has been pushed more into the platform instead of outstretching, it's an interesting change but definitely helps give you more time to stop people from taking the ground)
ooh yeah cant believe i forgot to talk about that lol
Really appreciate you showing the changes in Turf Battle as well.
Turf was the real winner in this rework
Better rework than Hammerhead Bridge imo
hammerhead's would likely match up a little better if not for zones basically being the only mode to *really* feel the changes
we did get barnacle tho at least
Spawn feels a lot more cramped on this map now. I’m hating the extra inkable walls at the little tower right now but overall I think it’s a good improvement.
I love the changes but i rly am not a fan of them changing some of the squid force blocks for square bits of terrain of the map, at least with the squid force blocks it kinda made sense why there is blocks :V
But even still i rly like the improvements, and yee that rail on the edge is sad :((
i definitely see where you're coming from, the squidforce blocks feel like they were placed by some in-universe characters to add cover/add routes or whatever and make the location feel better to battle on, but i think some maps handle it well like brinewater (the stone blocks look really nice, and the shed in the middle is kinda funny)
@@RyanSumthn yee exactly tahts what ment some maps handle it well, but there is blocks mostly "1 tyle" blocks mostly that just shouldn't be textured like that
Based mario and luigi music
Where Umami pole? 🗿
a pole holds up the platform in the pit so it's been there the whole time ig lol
If you knew how many times I'd watched your other video as copium 😭
i appreciate it lol
Your title emphasizes Nintendo as if you're shocked it was them and not someone else, lol
I didn’t think they would actually make extensive changes to the map, never mind making it actually good lol