For those who didn’t know, the world border wasn’t always there in Minecraft. Instead, we got a phenomenon known as the farlands. In the farlands, world generation errors start happening because the game doesn’t know what to do because of integer overflow. Mobs also didn’t spawn.
@@jellybelly8672 if it wasn't in bedrock, it would be a feature, but since it is, it is a bug. If it was in java, it would be a good thing, according to literally most of the community.
you know I think instead of having an invisible barrier that stops your progress that trying to go beyond the bounds of Hyrule in BOTW/TOTK should've been a nonstandard game over. Like out in the desert it says "the hero ventured forth into the endless dunes, and was never heard from again" or "following the currents out to sea the hero abandoned his destiny, and Hyrule fell to ruin" shit like that.
i dont know what you all believe in but i believe in Jesus Christ, you may believe in Him as well, if you do, i hope you are where you need to be with Him, if you arent i hope you will accept him into your life, you may know the the story already, but He willingly died for everybody, and that includes you, if you are wondering if something is sinful look up Scripture about it online (i recommend the King James Version), i hope you read The Bible, and find a good church, ill leave you with some Scripture, Colossians 3:8 But now ye also put off all these; anger, wrath, malice, blasphemy, filthy communication out of your mouth. Romans 8:39 Nor height, nor depth, nor any other creature, shall be able to separate us from the love of God, which is in Christ Jesus our Lord. John 3:16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. Luke 6:31 And as ye would that men should do to you, do ye also to them likewise.
The Virgin Worldborder: No, you can't go that way, I will kill you! The Chad Farlands: Welcome, Traveler, to the forbidden zone. True suffering awaits as you explore what no mortal mind should see, but you are welcome to try.
I dont think you can leave the border without commands though, so the only way to really experience that is if you were already using cheats in the first place
it's a problem in any software, but why would mario on the pause screen be rendered where you are in the game? there's no reason not to render his model at the world origin, or just prerender it entirely
ARK survival Evolved’s world border is terrifying, because if you somehow manage to cross the barrier, your character instantly dies, and your items do not drop. If a creature, like a tusoteuthis, grabs you or the tame you are riding, it can drag you across the barrier, instantly killing you and the tame you were riding
I 100% agree with Ark's barriers being terrifying but I didn't know about the Tuso thing, I knew that because of your position on the spino saddle that if you go to the tek cave without ever having opening it previously the barrier can kill you because it thought you entered likely by meshing or something
To be fair you are in space soooo instantly dieing makes sense cause lore wise someone managed to break the ark and everything got sucked into the vacuum of space
The Mario Odyssey one is so eerie, falling into an endless nothingness. The model getting more distorted also feels like something out of a creepypasta.
I've seen footage of someone who got past the invisible wall in Tears of the Kingdom. The wind there is harsh and a lot of the ground has no collision. And Yiga will still ambush you out there.
I was surprised you mentioned Serious Sam without mentioning Spore, where the same thing happens if you go too far into the water. That one’s classic for me
Interesting. Considering they have round maps starting at the tribal stage, I think, I presumed it would be the same for the animal stage and it would just take longer, so I never tested it.
@@101jiryou can actually go to another continent way before City Stage, but it's a glitch and you must press "next stage" once you land, because otherwise the Sea monster will eat you and return you to the nest
In Minecraft Java edition there were ghost chunks with no features between the removal of the farlands and the introduction of the world border (Beta 1.8- Release 1.8)
In the past Deep Rock didn’t have that hard to break material. You could just fly up(easiest way was grapple + platforms in a pipe mission) and it was so cool doing it once
You still can leave the map if you go through the drop pod tunnel, but this only works on Salvage Operation missions, or in other mission types you can go up to the top, dig a ledge to call a resupply on, and then go up through the resupply hole and leave the map. Drilling In The Name Of has a video on it.
The farlands weren’t removed, they were just moved further out. The farlands were moved from 12550821 blocks out, all the way to 53.9 quadrillion blocks. The farther lands also were moved, from 1.004 billion blocks out, to 4.3124 quintillion blocks!
@Roland6733 with the current implementation of the worldgen it's impossible. if they wanted to fix that it would take a lot of time to reimplement the generator meaning it will cost a lot and it will break every mod that modifies worldgen. plus the border is at 30000000 blocks while the farlands currently are at 53.9 quadrillion blocks, so it doesn't make sense to fix it
In TotK I was right up at the border in the Gerudo highlands and a wolf showed up. I tried to let it hit me a few times to see if it would push me through the border, but no, it just limited my knockback.
The boundaries in Satisfactory are actually pretty scary, as the first thing that would stop you is an endless pit. If you fall into it, you and your items will never get back. You can even see how the map does look from the bottom, with the cost of your items/vehicles. The second boundary is the Death Walls, which will slowly kill you if you stray too far or get too high. I fear bottomless pits more, but they are also quite interesting, because you can see water flow that goes down there, if the pit collides with an ocean
Forgot third stage, insta gib if your far enough past the damage barrier. Except on one side they forgot the damage barrier and just have death without warning.
something I was hoping you would show with the Minecraft one is the fact that if you die to the other side of the border, the death message would read as follows. [Player] left the confines of this world
In Skyrim, at the Morrowind- and Cyrodiil Border you can see the Red Mountain and the White Gold Tower past the Maps End. But it's just some nice Fanservice.
In Sea of Thieves, if you go too far off the map, the sea around you will turn into blood and something will repeatedly keep hitting your ship until you sink and die. Now THATS crazy.
@@truemath7 most of the fear induced was out of confusion lol. I was just wondering what would happen if I went out of bounds. Do you know the glitch to spawn a megalodon?
In Witcher 3 in Skellige, I went to this island on the northern edge of the map. Parts of the island don't have collision and you will fall through the ground if you explore it.
There are some places in Borderlands 2 where there are holes in the map. The easiest one is a bottomless pit by one of the wind socks on the cliff side under the Hyperion Outpost with the mortar, which doesn't have a kill plane and lets you fall endlessly, seeing some of the developer areas below the map as you plummet endlessly. A more interesting one can be visited at The Bunker, but can only be visited during a certain part of the story. Climbing on the edges of the room at the bottom of the elevator, there is at least one hole that leads out of bounds, where there is no kill plane, but there is collision. You can wander the out of bounds parts of the map visible from above, though if you go too far you will find the collision ends.
8:12 Mario never made it back to Earth, he became half man half glitch, while he was wishing for death, he was unable to die so eventually he stopped thinking
And he just continued falling... Contemplating the void... The darkness... The obviously drawn backgrounds that only he noticed... He continued falling... And falling... And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling... An-
my favorite has to Be one of the ATV games (offroad Fury I think), where if you hit the world border, it send you and your ATV ragdolling at mach speeds! Had a lot of fun with that as a kid!
@@vand5907 no, im 100% positive it was an ATV game, as I've never played MX or heard of it, but it's awesome to see im not the only one with this in my childhood (although it's far from the biggest game of my childhood)
Just like Skyrim in Fallout 4 it just says "You can't go that way". There's not much stopping you, but in some places you'll start falling through the floor
In this zombie game called 7 Days To Die if you try to exit the map on PC you will enter "Nuclear Fallout Zone" AKA The Radiation Zone and will give a debuff called "Deadly Radiation" and will rapidly damage your character and die if you don't get out, and even if you have full hazmat gear it won't reduce the damage taken even if you manage to get to the end there is a gray horizon waiting for you and attempting to cross it, it will turn you around to the opposite direction from the limit But in the Xbox Or PS4 Version of 7 Days To Die there is a Radiation Damage Resistance. If the map is random generated / Random Gen and have a lot of medical supplies (mostly medkit to heal from the radiation damage) , a minibike with good stats and a Full Hazmat Set, with the either 501 Quality (Great Tier) or 600 Quality (Flawless Tier) added with the Bandit Gas Mask
Theres an easier way to dig to the surface on drg You need scout with special powder overclock on his boom stick then go into a salvage mission the broken down drop pod will always have a hole at the top with the unkown resource thing (low grav can help with this) now look down with your boomstick,jump and shoot if you need to reload dont grapple if you have row 2 upgrade on fast reload it can help but you dont really need it then when your at the top power attack and it'll create a surface you can stand on and look out (trust me im a Ruby 3 promoted scout)
0:10 This wasn’t always the case. It used to result in what many referred to as “The Farlands” as the game would freak out and generate these randomized mountainous chunks.
"there are no more barriers to cross. all I have in common with the uncontrollable and the insane, the vicious and the evil, all the mayhem I have caused and my utter indifference to it, I have now surpassed" - mario
Actually you missed something in Skyrim. Close to the Dawnguard DLC entrance, you can go out of bounds outside of the map, but within half a minute youll reach a void drop. The MOMENT you drop into that void, the game will instacrash and close faster than you can say NO!!
WoW has a neat system where when you go out of bounds you start to gain fatigue until you take damage, similar to a breath meter. However, in TBC the zones that were added were in the same map, meaning you could theoretically fly from Outland to azuremyst isle or the ghostlands.
fun fact: the character distortion that happens in mario oddesy also happens in roblox where if you jump too high in the sky or go very far away, your character will slowly glitch
In jack 3 there was a secret like this and i remember that as a kid i was so scary about the water in video games because of this , there were a monster that kills you if you go too far in the water and it's the same for jack 1
One thing that would be really cool to put into open world games instead of a boundary is just make the world "wrap-around" to the other side. I feel like this would be more realistic than just having the world end, or in the case of GTA, just endless ocean. You can even put a huge section of empty, forested area before the map wraps around.
The older Mx vs Atv games probably have the most fun out of bounds counter, when you reach the limit you’ll hear a loud boom and your character and vehicle will be launched extremely far and up in the air back towards the map in a funny ragdoll state
8:07 this is called breaking the floating point barrier. the floating point is basically what calculates where you are (fitting the name floating POINT) and its calculated in a specific amount of binary code (i forgot what the amount was lol) if you overflow this amount, you break the floating point barrier and things start to glitch out A LOT (this glitch is unfixable and you wouldnt even need to anyway)
I liked conan exiles solution where there is like ghost fence and lore to why boundary is there, in fact getting outside of it is like main goal of main quest
That glitch you were experiencing in super Mario oddessy is known as a floating point bug and it happens with all 3d engines when you get far enough from the 0, 0, 0 coordinates
Fun fact: If you play Skyrim on PC theres actually a way to disable the barriers with the game files. I went all the way to the Imperial City in vanilla Skyrim with this trick.
I really like how Journey closed their "open world" as well. They made it fit in with the game mechanics, and it was really cool to see, without breaking your immersion.
4:50 oh wait I know what causes the collision errors, it's a simple thing in every 3D game [minecraft, roblox, Mario, etc] usually referred to as the "null zone". It's also what causes the distorted models in the void in Super Mario Odyssey.
You can do this in real life, all you need to do is just no-clip out of reality, and you'll be taken to a new area called "Backrooms", and apparently there's new content and unique characters there, so you cam explore!
In Voices of The Void, there's a fence around the base that keeps you from exiting. It's possible to get by that fence in a few ways without glitches. After that, there's an invisible border to keep you from going any farther. If you manage to glitch through that border, you summon an entity called "Fridge," which appears on your screen as a shadow for one frame and then crashes the game.
My favorite is ATV: Offroad Fury. I used to spend HOURS as a kid just driving into the invisible wall that launches you miles across the map when you run into it
I also like cyberpunks end of the map message; it pretty much just says “turn back, there’s nothing out there for you” and then your screen glitches (or your cyber optics) but you’re then turned around a few meters from the end of the map
this reminds me of when i’d do the same thing in true crime: streets of la as a kid. there was a spot where you could get past the invisible walls that tp you back in bounds. it was sooooo interesting seeing how much stuff there was out there and how whacky the roads, terrain, and just everything was. it felt so uncanny and so cool. i loved just exploring all that i could out there. i find it so fascinating how much stuff gets put into games that players aren’t ever supposed to see or go to
In deed rock, to get to the surface, you can just use special powder to fly up the drop pod hole in a salvage mission because for some reason it just doesn't have a ceiling.
Minecraft’s world border can actually be configured using the /worldborder command. You can change how large the border is, the center of the border, the amount of damage per block of distance to *players* (not mobs) outside the border (this means the further you are outside, the more damage you will take, using the formula *dpb • (round(dist - buffer), or 0 if result is negative)*) The usage for /worldborder is Key: [optional argument] /worldborder set [time: seconds] Sets the size of the border to the specified amount, over an amount of time (or instantly if time is not specified) /worldborder add [time: seconds] Works the same as seconds, but it adds an amount to the border size instead of setting the size. The time argument works the same as in /worldborder set. /worldborder center Centers the border to the specified x and z position. There is no y position argument as the world border has no top or bottom and instead stretches infinitely vertically. /worldborder warning distance I think that’s the correct command, not sure though. Sets the distance required for the red vignette that shows when you get close to the border to show /worldborder warning time I’m a bit confused as to how exactly this works, but I think I know. Sets the time until the border passes you for the red vignette to show. If the world border is currently shrinking, and it will reach you within an estimated amount of time set by this command, the red vignette will show, even if the border isn’t close to you. /worldborder damage amount Sets the amount of damage you will take for each block you are outside the damage buffer distance. /worldborder damage buffer Sets the distance buffer for the world border to damage you. If you are further outside the worldborder than the amount of blocks set by this command, you will start to take damage. There is a hard distance limit at +/- x/z 30,000,000 that is separate from the world border that you physically cannot go through at all. This barrier cannot be configured or removed without modifying the game.
Are Jak 2 and Jak 3 open world games? I know in areas without physical boundaries those two games have things that kill you if you go out of bounds. Jak 2 has the sentry drone with one-shot ammo, and Jak 3 has the sea monster.
My favorite will always be ATV Offroad Fury 1-3 on the PS2 where if you leave the map in free roam it launches you into the air back towards the center of the map. It had me just driving away from the map all the time just to see the funny flying physics
11:27 be like "In the beginning were the Words, and the Words made the world. I am the Words. The Words are everything. Where the Words end the world ends. You cannot go forward in an absence of space. Repeat."
The Crew 1 had a similar message to Skyrim if you tried to cross into Mexico or Canada, but if you opened the map every couple seconds you could prevent the message from triggering and the game respawning you back in bounds
As a Canadian, I can indeed confirm this is what happens in Canada. There is just a big lake and snow with no collision.
...you're not wrong...
Yep that’s true alright
I went there once, exactly what it is
Just on the border to avoid people from usa coming in
As an American I can confirm this
For those who didn’t know, the world border wasn’t always there in Minecraft. Instead, we got a phenomenon known as the farlands. In the farlands, world generation errors start happening because the game doesn’t know what to do because of integer overflow. Mobs also didn’t spawn.
Farlandsis still in bedrock! I prefer it over world border because it makes things a little more minutely interesting.
@@jellybelly8672 if it wasn't in bedrock, it would be a feature, but since it is, it is a bug. If it was in java, it would be a good thing, according to literally most of the community.
I remember watching you when I was younger!
W
The farlands made a temporary comeback when the cave and cliffs update was still an experimental feature being taller and skinnier.
I'm surprised to see Skyrim, Minecraft and ESPECIALLY Deep Rock Galactic to appear in a NINTENDO Unity video!
Rock and stone
@@Contreth1313 If you Rock and Stone, you're never alone!
@@alexandrefillot9600 rock and roll and stone
ROCK. AND. STOOONE!!
Did I hear a rock and stone?
you know I think instead of having an invisible barrier that stops your progress that trying to go beyond the bounds of Hyrule in BOTW/TOTK should've been a nonstandard game over. Like out in the desert it says "the hero ventured forth into the endless dunes, and was never heard from again" or "following the currents out to sea the hero abandoned his destiny, and Hyrule fell to ruin" shit like that.
Missed opportunity
indeed
Some fallout 1&2 type stuff yeah?
i dont know what you all believe in but i believe in Jesus Christ, you may believe in Him as well, if you do, i hope you are where you need to be with Him, if you arent i hope you will accept him into your life, you may know the the story already, but He willingly died for everybody, and that includes you, if you are wondering if something is sinful look up Scripture about it online (i recommend the King James Version), i hope you read The Bible, and find a good church, ill leave you with some Scripture, Colossians 3:8 But now ye also put off all these; anger, wrath, malice, blasphemy, filthy communication out of your mouth. Romans 8:39 Nor height, nor depth, nor any other creature, shall be able to separate us from the love of God, which is in Christ Jesus our Lord. John 3:16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. Luke 6:31 And as ye would that men should do to you, do ye also to them likewise.
Outer Wilds:
The Virgin Worldborder: No, you can't go that way, I will kill you!
The Chad Farlands: Welcome, Traveler, to the forbidden zone. True suffering awaits as you explore what no mortal mind should see, but you are welcome to try.
Yes.
Farlands were cool
Meanwhile Subnautics: "Warning entering the Ecological Deadzone. Adding to the databank."
Oh god no@@Gnar05
@@Gnar05 I'd always immediately turn away and go back to my base. I ain't finding out what's waiting for me.
The best part about minecraft's border, it lets you come back in if you try going out of curiosity
I dont think you can leave the border without commands though, so the only way to really experience that is if you were already using cheats in the first place
@@crunch.dot.73you can get out with enderpearls i think
you can use an ender pearl to leave the border. There is even a death message for it now if you die due to the border
Mario's model distorting may be caused by a loss of floating point precision when the magnitude of his y coordinate is very large.
That's exactly what it is, yeah. You can actually see the same thing happen by falling out of shrines in BotW, and a lot of other games too I imagine
@@squiddler7731jumping off ai_test platform in risk of rain 2
@@squiddler7731 It apparently can happen in Roblox, and there are some games literally dedicated to this fact.
@@purplepikmin3533 That is true.
it's a problem in any software, but why would mario on the pause screen be rendered where you are in the game? there's no reason not to render his model at the world origin, or just prerender it entirely
I'd probably scream like Arthur too if I just randomly fell through the floor like that.
Id also scream like that if I was sentenced 2 canada
@@Totellynetasknwaker-qb6vy I live in Canada and I'm constantly screaming
@@happymw4573Atleast you’re not in Fr*nce
@@Generic_Handle4573dont you ever try to say that bad bad bad blasphemic word again
@@happymw4573 Canada should be called Spain : Snowy Pain
ARK survival Evolved’s world border is terrifying, because if you somehow manage to cross the barrier, your character instantly dies, and your items do not drop. If a creature, like a tusoteuthis, grabs you or the tame you are riding, it can drag you across the barrier, instantly killing you and the tame you were riding
I 100% agree with Ark's barriers being terrifying but I didn't know about the Tuso thing,
I knew that because of your position on the spino saddle that if you go to the tek cave without ever having opening it previously the barrier can kill you because it thought you entered likely by meshing or something
To be fair you are in space soooo instantly dieing makes sense cause lore wise someone managed to break the ark and everything got sucked into the vacuum of space
The Mario Odyssey one is so eerie, falling into an endless nothingness. The model getting more distorted also feels like something out of a creepypasta.
Yea
Float numbers lose precision the further they are from 0.
That means the Mario game is using something from roblox
(probably not)
floating point shenanigans
Would be cool if there were more round worlds: where you can reach your starting location again traveling only one direction.
Space engineers has that
@@Standenanianyes of course it does, otherwise there would be planet down and moon up
Astroneer might interest you then.
Seems like space games seem to do that more. Any fantasy games?
@@101jir some old jrpgs, do this, Chrono Trigger, ff 1 2 3 4 5 6 7 8 and 9 all do iirc
I've seen footage of someone who got past the invisible wall in Tears of the Kingdom. The wind there is harsh and a lot of the ground has no collision. And Yiga will still ambush you out there.
Can you link it please?
@@airam1721 th-cam.com/video/JV6EwwRV4Dc/w-d-xo.htmlsi=smUdtFlGL0BZaBBy
Took some looking, but I found the exact one I saw a few weeks ago.
Ha. Clever.
Link for that pls?
@@AzumarillConGafasBvjust look up any zelda game 😉
Mad Max: a sand storm kills you
Farcry 6: you unlock a secret ending
Would've been interesting to see what a rdr2 version of Canada could bring
Maybe redder and deader.
Probably just killing natives.
Lenny Land
No more guns, and everyone will apologize profusely, no matter where you go, and what you do.
Canada looks like it's home to Rom the Vacuous Spider.
I was surprised you mentioned Serious Sam without mentioning Spore, where the same thing happens if you go too far into the water. That one’s classic for me
Cell stage?
@@101jiranimal stage
Interesting. Considering they have round maps starting at the tribal stage, I think, I presumed it would be the same for the animal stage and it would just take longer, so I never tested it.
@@101jiryou can actually go to another continent way before City Stage, but it's a glitch and you must press "next stage" once you land, because otherwise the Sea monster will eat you and return you to the nest
@@AzumarillConGafasBv Oh interesting. That's cool, I'll check that out.
In Minecraft Java edition there were ghost chunks with no features between the removal of the farlands and the introduction of the world border (Beta 1.8- Release 1.8)
just like rdr2
@@kaiserreichOfficial Pretty much.
but I first read your comment as "R2D2" and got confused, LOL
@@kinglyzebra6417 lol
Alright grandma
@@whateverIwasthinkingatthetime beta 1.8 was like 9 yrs ago
In the past Deep Rock didn’t have that hard to break material.
You could just fly up(easiest way was grapple + platforms in a pipe mission) and it was so cool doing it once
You still can leave the map if you go through the drop pod tunnel, but this only works on Salvage Operation missions, or in other mission types you can go up to the top, dig a ledge to call a resupply on, and then go up through the resupply hole and leave the map. Drilling In The Name Of has a video on it.
The farlands weren’t removed, they were just moved further out. The farlands were moved from 12550821 blocks out, all the way to 53.9 quadrillion blocks. The farther lands also were moved, from 1.004 billion blocks out, to 4.3124 quintillion blocks!
They should have just straigh up remove them
@Roland6733 with the current implementation of the worldgen it's impossible. if they wanted to fix that it would take a lot of time to reimplement the generator meaning it will cost a lot and it will break every mod that modifies worldgen. plus the border is at 30000000 blocks while the farlands currently are at 53.9 quadrillion blocks, so it doesn't make sense to fix it
@@ARandomOSDever if it costs way too much to fix it, ig just leave it there then
"There is nothing more permanent than a temporary solution"
-Some programmer maybe
In TotK I was right up at the border in the Gerudo highlands and a wolf showed up. I tried to let it hit me a few times to see if it would push me through the border, but no, it just limited my knockback.
I like the idea of avoiding a world barrier by having a monster or entity kill you. You still have a border but more natural.
Subnautica
The minecraft border was actually added due to massive lag when it was a truly infinite world, and also to stop the farlands from generation
Fartlands*
@@elhsgiuloigtnFarlands*
@@elhsgiuloigtnlmao
@@elhsgiuloigtnShartlands*
@@30-50FeralHogs So true.
The boundaries in Satisfactory are actually pretty scary, as the first thing that would stop you is an endless pit. If you fall into it, you and your items will never get back. You can even see how the map does look from the bottom, with the cost of your items/vehicles. The second boundary is the Death Walls, which will slowly kill you if you stray too far or get too high.
I fear bottomless pits more, but they are also quite interesting, because you can see water flow that goes down there, if the pit collides with an ocean
Average Coffee Stain world border
@@aturtlenearyou100%
Forgot third stage, insta gib if your far enough past the damage barrier. Except on one side they forgot the damage barrier and just have death without warning.
something I was hoping you would show with the Minecraft one is the fact that if you die to the other side of the border, the death message would read as follows.
[Player] left the confines of this world
So we have 3 results:
-You were never supposed to get close, so what now?
-Don't go pas there or there will be consequences.
-"No"
In Skyrim, at the Morrowind- and Cyrodiil Border you can see the Red Mountain and the White Gold Tower past the Maps End. But it's just some nice Fanservice.
Now if only we could see that damn cave. I’ll get you next time, Kirkbride!!!!
I've tried, but I can never see them, even when climbing the mountains. I can only ever see the Red Mountain while in Morrowind.
I don't see them. Is your game modded by chance?
In Sea of Thieves, if you go too far off the map, the sea around you will turn into blood and something will repeatedly keep hitting your ship until you sink and die. Now THATS crazy.
First time i got to the red seas in SoT, i was being attacked by a Megalodon, so I thought that megas were the thing that kept you from going further
@@truemath7 most of the fear induced was out of confusion lol. I was just wondering what would happen if I went out of bounds. Do you know the glitch to spawn a megalodon?
It said that Mario's still falling to this day...
Probably with that toad u can throw into space.
(insert laughing meme)
Let me guess probably some Nintendo employee forgetting to check for buffer overflow on the position object
Um actually if you go too far down the game will crash 🤓
He went from 1080p down to 144p or less
To be honest, factorio’s world should loop back around once you reach the edge
2% throughput increase
In Witcher 3 in Skellige, I went to this island on the northern edge of the map. Parts of the island don't have collision and you will fall through the ground if you explore it.
I love how serious sam does it. it's not instant, you see the sand worm approaching before it kills you. Great game design.
There are some places in Borderlands 2 where there are holes in the map. The easiest one is a bottomless pit by one of the wind socks on the cliff side under the Hyperion Outpost with the mortar, which doesn't have a kill plane and lets you fall endlessly, seeing some of the developer areas below the map as you plummet endlessly. A more interesting one can be visited at The Bunker, but can only be visited during a certain part of the story. Climbing on the edges of the room at the bottom of the elevator, there is at least one hole that leads out of bounds, where there is no kill plane, but there is collision. You can wander the out of bounds parts of the map visible from above, though if you go too far you will find the collision ends.
Love the variety of games lately!
8:12 Mario never made it back to Earth, he became half man half glitch, while he was wishing for death, he was unable to die so eventually he stopped thinking
And he just continued falling... Contemplating the void... The darkness... The obviously drawn backgrounds that only he noticed... He continued falling... And falling... And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling...And falling... An-
Why didn't him hold his breath until he died
That feels like a reference.
my favorite has to Be one of the ATV games (offroad Fury I think), where if you hit the world border, it send you and your ATV ragdolling at mach speeds! Had a lot of fun with that as a kid!
You’re thinking of the MX vs ATV series, but tbh both were part of my childhood and I remember both just as fondly
@@vand5907 no, im 100% positive it was an ATV game, as I've never played MX or heard of it, but it's awesome to see im not the only one with this in my childhood (although it's far from the biggest game of my childhood)
It was Offroad Fury. I had it as a kid too and loved seeing the characters launch into the stratosphere.
@@bensachs5206 ok, I thought so. I never owned the game myself, just had the opportunity to play it at someones house.
Just like Skyrim in Fallout 4 it just says "You can't go that way". There's not much stopping you, but in some places you'll start falling through the floor
In this zombie game called 7 Days To Die if you try to exit the map on PC you will enter "Nuclear Fallout Zone" AKA The Radiation Zone and will give a debuff called "Deadly Radiation" and will rapidly damage your character and die if you don't get out, and even if you have full hazmat gear it won't reduce the damage taken even if you manage to get to the end there is a gray horizon waiting for you and attempting to cross it, it will turn you around to the opposite direction from the limit
But in the Xbox Or PS4 Version of 7 Days To Die there is a Radiation Damage Resistance.
If the map is random generated / Random Gen and have a lot of medical supplies (mostly medkit to heal from the radiation damage) , a minibike with good stats and a Full Hazmat Set, with the either 501 Quality (Great Tier) or 600 Quality (Flawless Tier) added with the Bandit Gas Mask
I wonder if 7 days took notes from l4d2 they put acid in out of bounds areas to stop hackers/cheating
6:10 what flat earthers believe 😂
New Subnautica player: *goes outside the map.
Adult (not juvenile) Ghost leviathans: AlLoW uS tO iNtrOdUce OuR SevlVes
"Now entering ecological deadzone"
"Detecting multiple leviathan class lifeforms in the area, are you certain whatever your doing is worth it?"
@@BenDBeast that's actually better
@@BenDBeast both are just voicelines for entering a biome tho
It spawns 3 Very Large, Very Persistent Ghost Leviathans with permanent aggro
Pizza Tower: TECHNICAL DIFFICULTY
Goat Simulator: Launches you backwards
The Skyrim one reminded me of something in elder scrolls online where you get attacked by sea creatures when you go to far out in the water.
I love how the Minecraft sheep tried to cross the barrier like you did
We need a real planet like map that just loops forever and ever like actually crossing the world
It's actually amazing how far you can go in rd2
one of my favorites is ATV offroad fury for ps2. once you hit the edge of a map, it violently launched you back towards the middle
When I was younger I didn’t know how to do any air tricks, so it was either the big yeet or messing around with the train
I remember riding around in freestyle and getting violently flung to China. It was the most hilarious thing and only now do I understand what that was
Doesn't Goat Simulator do the same?
I removed that now! Me and my friend used to abuse it for fun
The Mario Odyssey one looked like a fate worse than death.
Theres an easier way to dig to the surface on drg
You need scout with special powder overclock on his boom stick then go into a salvage mission the broken down drop pod will always have a hole at the top with the unkown resource thing (low grav can help with this) now look down with your boomstick,jump and shoot if you need to reload dont grapple if you have row 2 upgrade on fast reload it can help but you dont really need it then when your at the top power attack and it'll create a surface you can stand on and look out (trust me im a Ruby 3 promoted scout)
0:10 This wasn’t always the case. It used to result in what many referred to as “The Farlands” as the game would freak out and generate these randomized mountainous chunks.
Wow really? i bet no one has ever heard about that!
My favorite is with an old MX vs ATV unleashed game where it just randomly catapults you and your bike to the middle of the map.
I removed that now! Me and my friend used to use it for fun
"there are no more barriers to cross. all I have in common with the uncontrollable and the insane, the vicious and the evil, all the mayhem I have caused and my utter indifference to it, I have now surpassed"
- mario
Actually you missed something in Skyrim. Close to the Dawnguard DLC entrance, you can go out of bounds outside of the map, but within half a minute youll reach a void drop. The MOMENT you drop into that void, the game will instacrash and close faster than you can say NO!!
WoW has a neat system where when you go out of bounds you start to gain fatigue until you take damage, similar to a breath meter. However, in TBC the zones that were added were in the same map, meaning you could theoretically fly from Outland to azuremyst isle or the ghostlands.
Ngl knowing they removed the farlands in minecraft is a bit upsetting. They were so eerie
fun fact: the character distortion that happens in mario oddesy also happens in roblox where if you jump too high in the sky or go very far away, your character will slowly glitch
Heard if you go beyond the null zone of roblox you disappear. Is that true?
Pretty much. Not sure if that’s the exact terminology, but I think I saw it once in a Flamingo video,
it actually happens with a lot of 3d games, the rendering gets messed up with distance
Its integer limit if I am correct
Stop with messages: *I sleep *
“Warning: entering ecological deadzone”
that's not the right message, i'm not sure where that one plays, but the crater edge one is "Warning: Entering ecological deadzone."
@@somenameidk5278 oh right I’ll fix it
"What if we explore the area ahead of us later?"
@@tanveshkaviskar442 *falls off a cliff *
@@tanveshkaviskar442that one message killed me sooo many times
In jack 3 there was a secret like this and i remember that as a kid i was so scary about the water in video games because of this , there were a monster that kills you if you go too far in the water and it's the same for jack 1
One thing that would be really cool to put into open world games instead of a boundary is just make the world "wrap-around" to the other side. I feel like this would be more realistic than just having the world end, or in the case of GTA, just endless ocean. You can even put a huge section of empty, forested area before the map wraps around.
If i remember correctly, I believe final fantasy did this
The problem though is that a lot of these games don't consist of the entire world, and therefore looping wouldn't make geographical sense.
The older Mx vs Atv games probably have the most fun out of bounds counter, when you reach the limit you’ll hear a loud boom and your character and vehicle will be launched extremely far and up in the air back towards the map in a funny ragdoll state
8:07 this is called breaking the floating point barrier. the floating point is basically what calculates where you are (fitting the name floating POINT) and its calculated in a specific amount of binary code (i forgot what the amount was lol) if you overflow this amount, you break the floating point barrier and things start to glitch out A LOT (this glitch is unfixable and you wouldnt even need to anyway)
9:22 this glitch is in some vr games like bonelab
This also happens in roblox
its funny watching people who dont know a ton of computer science try to explain floating point values
The Mario out of bounds glitches give off super Mario 64 personalized copy vibes.
I liked conan exiles solution where there is like ghost fence and lore to why boundary is there, in fact getting outside of it is like main goal of main quest
That glitch you were experiencing in super Mario oddessy is known as a floating point bug and it happens with all 3d engines when you get far enough from the 0, 0, 0 coordinates
Who knew that the Darker side of the Moon in SMO contained a black hole?
I wonder why rockstar put so much detail into an out of bounds area of the map
0:40 "bro my base is a bit far"
Its so weird that it has a red hue when close to the border.
Fun fact: If you play Skyrim on PC theres actually a way to disable the barriers with the game files. I went all the way to the Imperial City in vanilla Skyrim with this trick.
The Imperial City is there in game?
@cabrinius7596 it is sorta. The general shape is. I was kinda disappointed.
@@cabrinius7596You can barely see it from the border but it's basically a sand castle that is blown up to look big
In New Vegas there's a gate in the NCR Outpost that you can open with console commands, but sadly there's nothing cool out there
You can clip out of bounds past the invisible "turn back" walls in Oblivion and Skyrim where it ends up being like RDR2
Rock and Stone! Happy to see DRG becoming popular outside its fan base!
To the Empires of Old!
DID I HEAR A ROCK AND STONE?!
FOR KARL!
Mushroom!
ROCK AND STONE TO THE BONE!
The Mario Odyssey picture for the thumbnail reminded me of that old wario ad
I really like how Journey closed their "open world" as well. They made it fit in with the game mechanics, and it was really cool to see, without breaking your immersion.
4:50 oh wait I know what causes the collision errors, it's a simple thing in every 3D game [minecraft, roblox, Mario, etc] usually referred to as the "null zone".
It's also what causes the distorted models in the void in Super Mario Odyssey.
You can lower damage from barrier in Minecraft, and even set it to zero. And change its size
Now I'm wondering. Is there a map board to No man sky, the game with the biggest open world map ever
Me When Gonna Noclip To Backroom 6:06
Me and my friend reached the top of drg too, except we built pipelines straight up in a tight circle and found the same thing.
Now do it in real life
it just leads to another universe
@@handsomeharold4698 It actually leads to an easter egg where you meet Yog Sothoth
You can do this in real life, all you need to do is just no-clip out of reality, and you'll be taken to a new area called "Backrooms", and apparently there's new content and unique characters there, so you cam explore!
8:34 You went too far away up in roblox:
I tried with my favorite game, Final Fantasy XIV... and nothing, a hexagons barrier appears to mark the borders and the maximum height of every map :P
In Voices of The Void, there's a fence around the base that keeps you from exiting. It's possible to get by that fence in a few ways without glitches. After that, there's an invisible border to keep you from going any farther. If you manage to glitch through that border, you summon an entity called "Fridge," which appears on your screen as a shadow for one frame and then crashes the game.
There’s nothing weird going on in odyssey, you’re just ascending, it’s normal
My favorite is ATV: Offroad Fury. I used to spend HOURS as a kid just driving into the invisible wall that launches you miles across the map when you run into it
I also like cyberpunks end of the map message; it pretty much just says “turn back, there’s nothing out there for you” and then your screen glitches (or your cyber optics) but you’re then turned around a few meters from the end of the map
Mario Odyssey was actually very unsettling. That slow decent into the never ending abyss gradually distorting Mario's face
6:10 That's the most painful-looking OOW falling I've ever seen :O
Also in TotK, you get the same message at the height limit, which is around 3000 on the coordinates
I love how his proof for chunks not loading past the 30M border is just him almost dying after tp’ing past the border
It’s true though, you can see it in Creative Mode
The Mario one is actually kind of eerie though
Imagine crossing over it with creative mode in minecraft
this reminds me of when i’d do the same thing in true crime: streets of la as a kid. there was a spot where you could get past the invisible walls that tp you back in bounds. it was sooooo interesting seeing how much stuff there was out there and how whacky the roads, terrain, and just everything was. it felt so uncanny and so cool. i loved just exploring all that i could out there. i find it so fascinating how much stuff gets put into games that players aren’t ever supposed to see or go to
I like the way subnautica explains their border in the game, as well as the monster they use to keep you out of it, no spoilers
In deed rock, to get to the surface, you can just use special powder to fly up the drop pod hole in a salvage mission because for some reason it just doesn't have a ceiling.
Minecraft’s world border can actually be configured using the /worldborder command.
You can change how large the border is, the center of the border, the amount of damage per block of distance to *players* (not mobs) outside the border (this means the further you are outside, the more damage you will take, using the formula *dpb • (round(dist - buffer), or 0 if result is negative)*)
The usage for /worldborder is
Key: [optional argument]
/worldborder set [time: seconds]
Sets the size of the border to the specified amount, over an amount of time (or instantly if time is not specified)
/worldborder add [time: seconds]
Works the same as seconds, but it adds an amount to the border size instead of setting the size. The time argument works the same as in /worldborder set.
/worldborder center
Centers the border to the specified x and z position. There is no y position argument as the world border has no top or bottom and instead stretches infinitely vertically.
/worldborder warning distance
I think that’s the correct command, not sure though.
Sets the distance required for the red vignette that shows when you get close to the border to show
/worldborder warning time
I’m a bit confused as to how exactly this works, but I think I know.
Sets the time until the border passes you for the red vignette to show. If the world border is currently shrinking, and it will reach you within an estimated amount of time set by this command, the red vignette will show, even if the border isn’t close to you.
/worldborder damage amount
Sets the amount of damage you will take for each block you are outside the damage buffer distance.
/worldborder damage buffer
Sets the distance buffer for the world border to damage you. If you are further outside the worldborder than the amount of blocks set by this command, you will start to take damage.
There is a hard distance limit at +/- x/z 30,000,000 that is separate from the world border that you physically cannot go through at all. This barrier cannot be configured or removed without modifying the game.
6:15 the horse 💀🙏
Are Jak 2 and Jak 3 open world games? I know in areas without physical boundaries those two games have things that kill you if you go out of bounds. Jak 2 has the sentry drone with one-shot ammo, and Jak 3 has the sea monster.
My favorite will always be ATV Offroad Fury 1-3 on the PS2 where if you leave the map in free roam it launches you into the air back towards the center of the map. It had me just driving away from the map all the time just to see the funny flying physics
5:36 the movement is actually pretty accurate
the music that plays throughout the video in-between the different clips is "Soda Popinski (Pause Theme) - Punch-Out" for the Nintendo Wii
11:27 be like
"In the beginning were the Words,
and the Words made the world.
I am the Words.
The Words are everything.
Where the Words end the world ends.
You cannot go forward in an absence of space.
Repeat."
Man I remember playing Mario odyssey for the first time, it was soo much fun and fresh for Christmas.
Go WAYYY beyond the limit in Minecraft and the world gets weird
The Crew 1 had a similar message to Skyrim if you tried to cross into Mexico or Canada, but if you opened the map every couple seconds you could prevent the message from triggering and the game respawning you back in bounds