I dont think is bad to have afix on low keys since will give u chance to practice fights with afixes and not jump in higher key with afixes and hit wall because u will not be able to pass it, Not to mention 2+ is difficulty as 10+ which will same even in war. Btw As someone who have acces to beta and play bm hunter you should know that u can be dark ranger who is based on shadow dmg and constantly doing shadow dmg xd So what is issue to swap on that week kekw
@manga2564 Thanks for the comment! You do make a good point. Given that the first set of Affixes will be Passive, there is a lot less counter play required for those so active Affixes don't really come in until +7 keys. Honestly I have not spent a large amount of time looking at the Hero Talents yet. Have been mostly focused on instanced content such as Delves and raid testing. But point taken about the Dark Ranger talents. :D
@derekalamares3273 Something that I was not aware of even though I have been running Mythic+ forever. I guess not running Mythic 0 I never really thought about it and always referred to it as Mythic 0.
"tunning for S4 dungeons feel pretty good" - BRUHHHHH Man, fcking AA Vexxamus, whole Neltharus, Entire HOI and Uldaman... all overtunned af and with 1000 overlaps on bosses that makes u think wtf i'm doing playing this shit season ? The problem with SL was stupid afixxes and the problem with DF is the stupid overlaps on bosses and mandatory defensive coordenation between people (PUGS LMAO). In TWW we gonna have both togheter. Will be a shit clown fiesta.
@antolimpenha5976 Thanks for the comment. It may depend on what level you are trying to achieve. I found anything up to +8 (or +18 in the previous system) to be doable with the group I run with. It may be worse once you hit the +10s but honestly I am not concerned about getting portals or a title. I run Mythic+ more so to support raiding ( I am a raider first for sure) and to get the Keystone Master rewards. I will say that of any of the dungeons, in my opinion Nokhud Offensive is the worst and probably could use some downward adjustment.
OP is right, way too many overlaps. Timer isn't even the issue, the only problem with dungeons is whether you survive the mechanics or not. I just HATE with every fiber of my body the entire philosophy around unavoidable group wide damage. What the fuck is the counterplay? Nokhud +15 last time was barely timeable due to this bullshit, same for HOI. If you don't have ranged dps outranging the cast on bridge, it's fucking impossible to survive. Edit: +15 for season 4, which was 25 season 3
I dont think is bad to have afix on low keys since will give u chance to practice fights with afixes and not jump in higher key with afixes and hit wall because u will not be able to pass it, Not to mention 2+ is difficulty as 10+ which will same even in war. Btw As someone who have acces to beta and play bm hunter you should know that u can be dark ranger who is based on shadow dmg and constantly doing shadow dmg xd So what is issue to swap on that week kekw
@manga2564 Thanks for the comment! You do make a good point. Given that the first set of Affixes will be Passive, there is a lot less counter play required for those so active Affixes don't really come in until +7 keys. Honestly I have not spent a large amount of time looking at the Hero Talents yet. Have been mostly focused on instanced content such as Delves and raid testing. But point taken about the Dark Ranger talents. :D
Mythic 0 has always been the same as Mythic.
@derekalamares3273 Something that I was not aware of even though I have been running Mythic+ forever. I guess not running Mythic 0 I never really thought about it and always referred to it as Mythic 0.
"tunning for S4 dungeons feel pretty good" - BRUHHHHH
Man, fcking AA Vexxamus, whole Neltharus, Entire HOI and Uldaman... all overtunned af and with 1000 overlaps on bosses that makes u think wtf i'm doing playing this shit season ?
The problem with SL was stupid afixxes and the problem with DF is the stupid overlaps on bosses and mandatory defensive coordenation between people (PUGS LMAO).
In TWW we gonna have both togheter. Will be a shit clown fiesta.
@antolimpenha5976 Thanks for the comment. It may depend on what level you are trying to achieve. I found anything up to +8 (or +18 in the previous system) to be doable with the group I run with. It may be worse once you hit the +10s but honestly I am not concerned about getting portals or a title. I run Mythic+ more so to support raiding ( I am a raider first for sure) and to get the Keystone Master rewards. I will say that of any of the dungeons, in my opinion Nokhud Offensive is the worst and probably could use some downward adjustment.
OP is right, way too many overlaps. Timer isn't even the issue, the only problem with dungeons is whether you survive the mechanics or not.
I just HATE with every fiber of my body the entire philosophy around unavoidable group wide damage. What the fuck is the counterplay? Nokhud +15 last time was barely timeable due to this bullshit, same for HOI. If you don't have ranged dps outranging the cast on bridge, it's fucking impossible to survive.
Edit: +15 for season 4, which was 25 season 3