My intuitive sense got the right answer so quickly that I was VERY confused by the long explanation because I started second guessing myself about how there must be some sort of trick. It's worded pretty clearly. I even got the bonus questions right because they're also pretty clearly written.
This became more intuitive for me when i thought about other effects too. A permanent with "whenever a creature dies" will go off three times if three creatures are sent to the graveyard at the same time by a single event.
If Amy activated Taii Wakeen's activated ability (for X=3, let's say), Pyroclasm would deal 5 damage to each creature, right? Not 2 damage to each creature, plus 3 total additional damage that you have to distribute.
It only says "a permanent," not "one or more permanents," so I would expect you only deal 3 additional damage to one of the creatures. I don't have a definite ruling to back that up though, so I would love some clarification.
@@Hankathan I've never seen any ability that modifies damage done by a sweeper to a single creature. The ability just says it deals 3 additional damage, not 3 additional damage to a single permanent.
Reminds me a bit of ruling about how multiple creatures dealing combat damage to an enrage creature at the same time only give 1 trigger whereas multiple lifelink creatures feeding combat damage at the same time give multiple lifegain triggers.
I assume this would also be the case for when a creature of mine has some Landfall trigger and I play a spell returning 2 lands to the battlefield. They both happened at the same time, but it's still 2 lands, so I would expect 2 triggers.
You're the best, Dave! My playgroups often call me the rules guy and it has much to do with your videos. Especially because I can't be bothered to look at the non-high fantasy sets and the UB nonsense, so your videos go a long way to keeping me up to date!
I know I used to find some of the templating distinctions a bit arbitrary but I'm so used to them now... Kinda wish I remembered what examples I turned the corner on. Essentially, you got "stuff happens" vs "stuff happens to/by a thing", and "stuff happens to/by one or more things" which is really the same as "stuff happens" except they need to refer to the collective group of things stuff happened to... So yeah it's a consistent system once you know it. But there's something about events inside other events that still feels odd.
Were are the real challenge questions for this video? What happens when Nick double blocks Alley Grifters, then casts Flash Foliage targeting Alley Grifters during the Declare Blockers Step? What about casting Flash Foliage during the End of Combat step?
Judge! If I have a face down creature in play (morph, disguise, etc) and it gets bounced to my hand, does my opponent get to know which card in my hand was that creature? If I play a morph after that, do I have to tell them whether it was the same one they bounced?
Yes and no 708.9.: If a face-down permanent or a face-down component of a merged permanent moves from the battlefield to any other zone, its owner must reveal it to all players as they move it. [...] Once it's in your hand though, it's up to your opponent to remember that it's there - it's not tracked by the game any longer, like Arena might imply with its revealed card tracking - and if you play another face-down card after that, they don't get to know if it was the old one or a new one. (I believe Arena represents this by no longer showing the opponent the revealed card in your hand even if it is still there and taking the eye icon off for you, as they can no longer be sure if it's still in your hand).
I don't understand the second ability at all. If I use it with X=2, pyroclasm simply deals 4 damage, next pyroclasm this turn also deals 4 damage, but if on the same turn I untap and activate it again with X=3, it won't result with pyroclasm dealing 7 damage, right? Do I get to choose in what order do I want to place the replacement effects (resulting either in 4 damage or 5 damage pyroclasm) or the new one just overrides the old one? I'm almost sure, that there is a JudgingFTW video about this topic, I just don't know how to search for it
They're two separate replacement effects and would apply one after the other (but I believe the affected player would choose the order of application and the affected player of damage is the player who is receiving the damage, so you probably wouldn't choose - it's addition, though, so unless something else is also acting on the samage the maths is easy at least). If there's one for 2 and one for 3, then you'd do 5 extra damage.
The way it works is, assuming you let the triggers resolve entirely for simplification, you activate it once to add a replacement effect to add two damage to your non-combat damage. Then you trigger it to add three damage to non-combat damage. So you cast Pyroclasm and what happens is both triggers go on the stack in your order of choosing, lets say adding two damage to make Pyroclasm do four damage. Then the second trigger sees the four damage and adds three damage to it, making it seven.
@@matthewgagnon9426the ability creates a replacement effect not a trigger. It increases the amount Pyroclasm deals rather than adding extra damage like Ghyreson Starn. Being a replacement effect means the affected player gets to decide the order, though in this case order won't matter.
My intuitive sense got the right answer so quickly that I was VERY confused by the long explanation because I started second guessing myself about how there must be some sort of trick. It's worded pretty clearly. I even got the bonus questions right because they're also pretty clearly written.
Lmfao same. Though I do like the mynute explanation because it helps inform future context.
Taii loves Stuffy Doll- does damage equal to its own toughness to itself every turn and never dies
I got this one right because Taii isn't worded with the "one or more creatures" phrase.
This became more intuitive for me when i thought about other effects too. A permanent with "whenever a creature dies" will go off three times if three creatures are sent to the graveyard at the same time by a single event.
Glad I had all of these ruling correct for my budget Tai deck. Chaining burn spells together is so much fun
If Amy activated Taii Wakeen's activated ability (for X=3, let's say), Pyroclasm would deal 5 damage to each creature, right? Not 2 damage to each creature, plus 3 total additional damage that you have to distribute.
im also curious, idk
You are correct. Tai Wakeen's activivated ability makes a replacement effect (keywords: "if" and "instead") which changes how much damage is dealt.
It only says "a permanent," not "one or more permanents," so I would expect you only deal 3 additional damage to one of the creatures. I don't have a definite ruling to back that up though, so I would love some clarification.
@@Hankathan I've never seen any ability that modifies damage done by a sweeper to a single creature. The ability just says it deals 3 additional damage, not 3 additional damage to a single permanent.
Love these! ❤
Reminds me a bit of ruling about how multiple creatures dealing combat damage to an enrage creature at the same time only give 1 trigger whereas multiple lifelink creatures feeding combat damage at the same time give multiple lifegain triggers.
I assume this would also be the case for when a creature of mine has some Landfall trigger and I play a spell returning 2 lands to the battlefield. They both happened at the same time, but it's still 2 lands, so I would expect 2 triggers.
You caught me with Alley Grifters! I probably should have read the card 😅
You're the best, Dave!
My playgroups often call me the rules guy and it has much to do with your videos. Especially because I can't be bothered to look at the non-high fantasy sets and the UB nonsense, so your videos go a long way to keeping me up to date!
I know I used to find some of the templating distinctions a bit arbitrary but I'm so used to them now... Kinda wish I remembered what examples I turned the corner on. Essentially, you got "stuff happens" vs "stuff happens to/by a thing", and "stuff happens to/by one or more things" which is really the same as "stuff happens" except they need to refer to the collective group of things stuff happened to... So yeah it's a consistent system once you know it. But there's something about events inside other events that still feels odd.
Wait a second, have I been playing Tamanoa wrong? My Blasphemous Act doesn't gain me 420 life?
Were are the real challenge questions for this video?
What happens when Nick double blocks Alley Grifters, then casts Flash Foliage targeting Alley Grifters during the Declare Blockers Step? What about casting Flash Foliage during the End of Combat step?
Here is a vaguely rules question, do you have a favorite keyword?
Judge! If I have a face down creature in play (morph, disguise, etc) and it gets bounced to my hand, does my opponent get to know which card in my hand was that creature? If I play a morph after that, do I have to tell them whether it was the same one they bounced?
Yes and no
708.9.: If a face-down permanent or a face-down component of a merged permanent moves from the battlefield to any other zone, its owner must reveal it to all players as they move it. [...]
Once it's in your hand though, it's up to your opponent to remember that it's there - it's not tracked by the game any longer, like Arena might imply with its revealed card tracking - and if you play another face-down card after that, they don't get to know if it was the old one or a new one. (I believe Arena represents this by no longer showing the opponent the revealed card in your hand even if it is still there and taking the eye icon off for you, as they can no longer be sure if it's still in your hand).
I don't understand the second ability at all.
If I use it with X=2, pyroclasm simply deals 4 damage, next pyroclasm this turn also deals 4 damage, but if on the same turn I untap and activate it again with X=3, it won't result with pyroclasm dealing 7 damage, right?
Do I get to choose in what order do I want to place the replacement effects (resulting either in 4 damage or 5 damage pyroclasm) or the new one just overrides the old one?
I'm almost sure, that there is a JudgingFTW video about this topic, I just don't know how to search for it
I don’t have the rules part to back it up but I believe in total it should add up to 7. If I’m wrong someone please let me know.
They're two separate replacement effects and would apply one after the other (but I believe the affected player would choose the order of application and the affected player of damage is the player who is receiving the damage, so you probably wouldn't choose - it's addition, though, so unless something else is also acting on the samage the maths is easy at least).
If there's one for 2 and one for 3, then you'd do 5 extra damage.
The way it works is, assuming you let the triggers resolve entirely for simplification, you activate it once to add a replacement effect to add two damage to your non-combat damage. Then you trigger it to add three damage to non-combat damage. So you cast Pyroclasm and what happens is both triggers go on the stack in your order of choosing, lets say adding two damage to make Pyroclasm do four damage. Then the second trigger sees the four damage and adds three damage to it, making it seven.
@@matthewgagnon9426the ability creates a replacement effect not a trigger. It increases the amount Pyroclasm deals rather than adding extra damage like Ghyreson Starn.
Being a replacement effect means the affected player gets to decide the order, though in this case order won't matter.