Many people are saying the Greatwurm is actually super good and it's just got the win-rate it has because Green is bad collectively. It's certainly true that Green is the worst color in the set, but the Greatwurm's win-rate isn't only a result of that -- after all, it has the 15th highest win rate of all Green cards in the set. It really just is a lot worse that it looks for all the reasons I mentioned.
Honestly seems to me not having snakeskin veil as common to protect it, as removal blanks it with 0 value gained, while the format is not super fast, 6 mana do nothing on enter is harsh
I guess it not proc on non combat damage or combat damage outside your own turn makes it significantly weaker as, you illustrated without favourable attack it doesnt do alot. Its best interaction are with flyers or first strikers. First strike are quite crazy with it since you now need to block with triple the power of the first striker to kill it assuming equal stat distributions on your creatures. For example to kill a 3/3 first strike you would need 3 3/3 racoon tokens.
I think costing double green also hurts Needletooth Pack a lot, because any deck that can really get there on triggering morbid is going to be *heavy* black
I love these lookbacks at previous evaluations to compare. I think a bombs comparison video would ve neat. Your top 10 bombs vs. what data now shows as the best cards.
This set has a metric ton of flyers, it's really odd. Flamewake phoenix would have been a fine card in Duskmourn but in this set it just trades down to a bunch of random commons.
Three things are true. First, UW archetype is fliers. They always have fliers but the UW archetypes are typically enchantments, artifacts, plot, vehicles, etc., not straight fliers. Second, a Foundations set is an intro set. There are more evergreen keywords like flying and reach. Third, a Foundations set has (and should have IMO) lots of iconic creatures like dragons and demons. So we get fliers in red and black too.
@derekcline950 yeah, i checked and bloomburrow, that also had a UW flying archetype and flying bats in black, had 18 flying creatures between common and uncommon This set has 45 And sure foundation is bigger, but not THAT bigger, its 517 cards vs 279
Looking forward to watching this. Went 7-0 my first time in Foundations Premier Draft a couple days ago and am leaving a comment to pay credit to your advice being a factor in improving from my initial drafting attempts
I think bestcase senario for the greatwurm is if you're in GW and you picked up a couple copies of that knight that gives modified creatures first strike. Then you're cooking with gasoline.
20:25 The biggest comeback I've had in a while in limited was Arbiter on turn 6 followed by Electroduplicate from hand then immediately flashed back on turn 7.
One problem for Tolarian Terror might also be that there seems to be lot of "go wide" stuff - like every color hawing cards at common that make multiple small bodies (Infestation sage does count for this) .. TT does not have any evasion. So it just does not win the game even if you manage to cast it for cheapish -- some of the good good spells in blue red are also multi token creators - nice with Balmor.. Well at least Balmor gives Trample.
I saw WOTC tweet that people should get down to Friday Night Magic to draft Omniscience. So if you think you're wrong on any card Nizzahon, at least you aren't this wrong lmao.
Quilled Greatwurm may noy be an A, but its definitely better than a C+. I think you're too focused on the 17lands percentage. That's more of a reflection of green being subpar in this format. As an individual card, Quilled Greatwurm is at least a B-.
Quilled Greatwurm has the 15th highest win rate even among Green cards -- so it isn't just that Green is bad. The Greatwurm is legit underwhelming for all the reasons I mentioned.
@NizzahonMagic I guess I didn't realize it was performing poorly among green cards more broadly. I still view it on rate as more of a B-, but I suppose the difference between that and a C+ is marginal.
Thank you for the always pleasing content, but most of all for your humbleness in posting a video like that. I've seen many videos about set review but no one but you posted something you were wrong about. chapeau
I picked up 2 tolarian terrors early then 2 burst lightnings fairly late and ended up with a UR spells deck with 4 Tolarian Terrors thinking I had really solid deck.... I got no wins at all. Extra painful when I'm free to play and grinding for all this and dont really care too much about the not limited. Really wish I hadnt fallen SO hard for that trap. I don't think I did too badly drafting I think I just criminally overrated Tolarian terror. A lot of this was decently surprising to me. But the giant only having the 3 toughness definitely didn't feel great to me, noticed that at least 😅
don't blame yourself. this game is extremely unfair to FTP players. the servers are flooded with players that are perma-retiring sub-insane decks, especially in BO1. you probably did draft well. but if you don't open like an absolute god, you are likely to get 2 or less wins. You can't play legitimately in this game anymore and it's incredibly sad.
I've been feeling absolutely insane playing bo1 arena limited lately. With the matchmaking and shuffler manipulation, along with basically 0 ability to interact with the OP, MtG is feeling like a borderline worthless (perhaps harmful) endeavor. I think I should take a break from digital Magic and just try to find local peeps to play with. Local LGS doesn't have Friday drafts anymore BECAUSE of Arena. They said no one shows up anymore. It's said ... FNM was my FVORITE thing to do from like '14 - '17 - made tons of friends and fond memories
Flamewake Phoenix looked bad for me from the beginning, I mean its kind of like a 3 mana enchantment that deals 2 damage to your opponent every turn, and thats assuming they dont have a good blocker like Dazzling Angel or Spider.
23:40 morbid doesnt just count your creatures. R/G or B/G decks should have easy time triggering without going out your way. Especially in an aggro deck
I mean, I know that -- that's why I mentioned forcing your opponent into blocks works, but you've gotta be ahead. It's been a bad mechanic in Limited every time, and it is this time too for the most part.
The thing with greatwurm is that why would you ever give up 6 p/t on board to get a 7/7 quasi vanilla fatty, that you have to PAY FOR. In addition to the fact that your board needs to be good for it to do anything why would shrinking your board help you in any way. The only use for this card apart from being a top end beater is that if all your stuff is frozen under auras with counters on them then you might actually get some value out of it.
Not saying its good, but greatwurm did get me a vwry funny game where i had a healers hawk at an arbitrarily large power, and me at an arbitrarily high life total because my opponent had the new platinum angel. It was a race for removal at that point, and i just barely pulled it out
If green was a strong color in this set, the mythic greatmaw would be at least a B+ imo. C+ is a good new grade because right now, almost no card should put you in a green lane, right?
I mean, even though Green is bad there ARE green cards with really high win rates. It has the 15th highest win rate among all Green cards -- so yeah, it would be better if Green was better -- but it still wouldn't be close to a bomb.
Goblin Negotiation is a pretty bad card, but I did have a very fun play with it. I targeted my own creature so I could make a bunch of blockers to stall long enough to kill my opponent with an evasive creature. Pretty goofy, but outside that it felt pretty inefficient most times I used it.
I think that's the best use of the card. Kill your x/1 by over paying X like mad, pumping out a bunch of weenies. And either use them as chump block fodder or go wide with modified gobbos. Or some janky krenko thing.
White is busted for limited. Won 2 times 7x1 playing green/white just because I got a bunch of high value commons. Honestly any combination with white is likely to make a solid deck.
During your set review, you mentioned a least a few times that you thought this set might be slow. I think this really isn’t the case and has contributed a bit to overvaluing some of these cards. Elfsworn giant and the greatwurm would be better in a slower format.
I swear in the MtG design bible, particularly at common, black and red cards are designed restrictively, like bad stat lines, old-fashioned tap abilities, bad-rate spells whereas a colour like white is good stat lines, great triggered abilities, gonzo utility.
Fog one attacker? You can't stop an attack by tapping a creature that is already attacking. You could tap it before attackers are declared, but then you lose the surprise blockers.
Can I win booster box more than once ? I won the arena direct twice but I still see only one token in my right up corner so I wonder if I didn´t just throw my money a way :/ ... I can´t see any informations about limitations anywhere
if the dino's morbid trigger was any turn OR it just literally had trample itself, i would play it. the fact that it can just get chump blocked means the payoff for buffing itself just feels bad. even if it was like 1-2 mana cheaper and had worse power and toughness to balance that, i would feel a lot better about it.
I mis valued goblin negotiation, i alway noticed it felt so bad when ever i had to play it in sealed. I guess it either need to always make x goblins or maybejust dealing x+2 damage to the creature.
I usually start drafting each set only after I see your "What I Got Wrong" video for it, and this time it's not different. Thanks for being this awesome and accountable creator, Nizza ❤
Bit surprised about the Terror. Had a 7-2 draft in Blue with 3 of them - but to be fair, I had gotten a crazy draft with Rune Giant-thing and Time stop as my first two picks.
@@NizzahonMagic Makes sense yeah. It's not going to pull you into the spellslinging, it's just boosting it if you're already there. Iirc I got them rather late (like 2 of them midway through pack 3).
Some of these adjusted ratings remain surprising to look at, even after analysis and data. Especially of the cards you overrated (the gobbo burn spell aside). Like the first time around the ratings made/make sense! ... But then life shows otherwise.
In the original video, I think you said something about the Goblin Negotiations that made it seem like you thought i dealt X damage AND made X tokens, rather than making tokens only when dealing excess damage. That would make it better, no?
That would make it way better - like, a bomb - but I never thought it worked that way lawl. I was just wrong about it, and not because I read it wrong.
@mcbescheiden725 maybe it's just the match ups I have been in but like Banishing Light and Baked Into a Pie and Run Away Together almost always seem to be around on turn 5 6 and 7
Part of the problem with the green cards on this list is that green is pretty weak as a color. Of course, there is a bit of a chicken/egg situation going on there
Green is certainly bad -- but there are lots of Green cards with higher win-rates, so it isn't like they would be that much better if Green were better. Like, the Greatwurm has the 15th highest win rate of all green cards in the set -- and you can guess how low the other two are.
Did you predict that thte Mossborn hydra could reach the dozens of thousand of power/toughness? I personally reached 12,000, 30,000 and yesterday 73,300 !! Monstrous! No other green creature normally equals this. A landfall +1 that doubles itself +1... yeah See my game of that 73K power hydas it'S worth it (in constructed!!! not in sealed evidently!)
To be fair to him, he talks about what the video is about and how he gets the data as if someone has never watched one of these before. If you’re new, it gives you a reason to believe him, and if you’re experienced, it reminds you of tools you can use yourself (and you can just skip ahead a bit).
Many people are saying the Greatwurm is actually super good and it's just got the win-rate it has because Green is bad collectively.
It's certainly true that Green is the worst color in the set, but the Greatwurm's win-rate isn't only a result of that -- after all, it has the 15th highest win rate of all Green cards in the set. It really just is a lot worse that it looks for all the reasons I mentioned.
Honestly seems to me not having snakeskin veil as common to protect it, as removal blanks it with 0 value gained, while the format is not super fast, 6 mana do nothing on enter is harsh
@@andrepinto9225 Yep, and while it looked like it would rarely "do nothing" when it enters, turns out it does that more often than not, sadly.
I guess it not proc on non combat damage or combat damage outside your own turn makes it significantly weaker as, you illustrated without favourable attack it doesnt do alot.
Its best interaction are with flyers or first strikers. First strike are quite crazy with it since you now need to block with triple the power of the first striker to kill it assuming equal stat distributions on your creatures. For example to kill a 3/3 first strike you would need 3 3/3 racoon tokens.
Greatwurm never gets played in standard event. The player dies while it’s still in their hand lol.
Always a fan of the "where I was wrong" videos. I feel like I learn the most
Nizzahon: I only underrated one card in this list
Faebloom Trick and Arbiter of Woe: Are we a joke to you?
I think costing double green also hurts Needletooth Pack a lot, because any deck that can really get there on triggering morbid is going to be *heavy* black
I love these lookbacks at previous evaluations to compare. I think a bombs comparison video would ve neat. Your top 10 bombs vs. what data now shows as the best cards.
This set has a metric ton of flyers, it's really odd. Flamewake phoenix would have been a fine card in Duskmourn but in this set it just trades down to a bunch of random commons.
Three things are true. First, UW archetype is fliers. They always have fliers but the UW archetypes are typically enchantments, artifacts, plot, vehicles, etc., not straight fliers.
Second, a Foundations set is an intro set. There are more evergreen keywords like flying and reach.
Third, a Foundations set has (and should have IMO) lots of iconic creatures like dragons and demons. So we get fliers in red and black too.
@derekcline950 yeah, i checked and bloomburrow, that also had a UW flying archetype and flying bats in black, had 18 flying creatures between common and uncommon
This set has 45
And sure foundation is bigger, but not THAT bigger, its 517 cards vs 279
Looking forward to watching this. Went 7-0 my first time in Foundations Premier Draft a couple days ago and am leaving a comment to pay credit to your advice being a factor in improving from my initial drafting attempts
I think bestcase senario for the greatwurm is if you're in GW and you picked up a couple copies of that knight that gives modified creatures first strike. Then you're cooking with gasoline.
20:25 The biggest comeback I've had in a while in limited was Arbiter on turn 6 followed by Electroduplicate from hand then immediately flashed back on turn 7.
Could have been against me - nasty combo, that!
One problem for Tolarian Terror might also be that there seems to be lot of "go wide" stuff - like every color hawing cards at common that make multiple small bodies (Infestation sage does count for this) .. TT does not have any evasion. So it just does not win the game even if you manage to cast it for cheapish -- some of the good good spells in blue red are also multi token creators - nice with Balmor.. Well at least Balmor gives Trample.
I saw WOTC tweet that people should get down to Friday Night Magic to draft Omniscience. So if you think you're wrong on any card Nizzahon, at least you aren't this wrong lmao.
They mean Omniscience Draft, not to draft the card Omniscience
Why would they name it that 🤦♂️@@jackiespaceman
@@439801RS because the format is all about playing as if both players start with Omniscience on the field? Google is a thing, my guys.
@@439801RS Because in Omniscience draft, you start the game with an Omniscience emblem.
@@439801RSbecause Omni draft is a limited format where you have an emblem that works like omniscience.
Yeah Elfsworn giants toughness is a huge liability, it’s way too risky to use in combat. I’d genuinely rather it be a 2/4 or even 1/4
Quilled Greatwurm may noy be an A, but its definitely better than a C+. I think you're too focused on the 17lands percentage. That's more of a reflection of green being subpar in this format. As an individual card, Quilled Greatwurm is at least a B-.
Quilled Greatwurm has the 15th highest win rate even among Green cards -- so it isn't just that Green is bad. The Greatwurm is legit underwhelming for all the reasons I mentioned.
@NizzahonMagic I guess I didn't realize it was performing poorly among green cards more broadly. I still view it on rate as more of a B-, but I suppose the difference between that and a C+ is marginal.
Thank you for the always pleasing content, but most of all for your humbleness in posting a video like that. I've seen many videos about set review but no one but you posted something you were wrong about. chapeau
I picked up 2 tolarian terrors early then 2 burst lightnings fairly late and ended up with a UR spells deck with 4 Tolarian Terrors thinking I had really solid deck.... I got no wins at all. Extra painful when I'm free to play and grinding for all this and dont really care too much about the not limited. Really wish I hadnt fallen SO hard for that trap. I don't think I did too badly drafting I think I just criminally overrated Tolarian terror.
A lot of this was decently surprising to me. But the giant only having the 3 toughness definitely didn't feel great to me, noticed that at least 😅
don't blame yourself. this game is extremely unfair to FTP players. the servers are flooded with players that are perma-retiring sub-insane decks, especially in BO1. you probably did draft well. but if you don't open like an absolute god, you are likely to get 2 or less wins. You can't play legitimately in this game anymore and it's incredibly sad.
I've been feeling absolutely insane playing bo1 arena limited lately. With the matchmaking and shuffler manipulation, along with basically 0 ability to interact with the OP, MtG is feeling like a borderline worthless (perhaps harmful) endeavor. I think I should take a break from digital Magic and just try to find local peeps to play with. Local LGS doesn't have Friday drafts anymore BECAUSE of Arena. They said no one shows up anymore. It's said ... FNM was my FVORITE thing to do from like '14 - '17 - made tons of friends and fond memories
Flamewake Phoenix looked bad for me from the beginning, I mean its kind of like a 3 mana enchantment that deals 2 damage to your opponent every turn, and thats assuming they dont have a good blocker like Dazzling Angel or Spider.
I am very surprised that Quilled Greatmaw ended up here. I thought you gave that a good score first time, but your evidence tells otherwise.
23:40 morbid doesnt just count your creatures. R/G or B/G decks should have easy time triggering without going out your way. Especially in an aggro deck
I mean, I know that -- that's why I mentioned forcing your opponent into blocks works, but you've gotta be ahead.
It's been a bad mechanic in Limited every time, and it is this time too for the most part.
The thing with greatwurm is that why would you ever give up 6 p/t on board to get a 7/7 quasi vanilla fatty, that you have to PAY FOR. In addition to the fact that your board needs to be good for it to do anything why would shrinking your board help you in any way. The only use for this card apart from being a top end beater is that if all your stuff is frozen under auras with counters on them then you might actually get some value out of it.
The recursion is somewhat difficult to use, but I think there was expectation that it would be bomb level top curve, which it isn't.
Not saying its good, but greatwurm did get me a vwry funny game where i had a healers hawk at an arbitrarily large power, and me at an arbitrarily high life total because my opponent had the new platinum angel. It was a race for removal at that point, and i just barely pulled it out
If green was a strong color in this set, the mythic greatmaw would be at least a B+ imo. C+ is a good new grade because right now, almost no card should put you in a green lane, right?
I mean, even though Green is bad there ARE green cards with really high win rates. It has the 15th highest win rate among all Green cards -- so yeah, it would be better if Green was better -- but it still wouldn't be close to a bomb.
Goblin Negotiation is a pretty bad card, but I did have a very fun play with it. I targeted my own creature so I could make a bunch of blockers to stall long enough to kill my opponent with an evasive creature. Pretty goofy, but outside that it felt pretty inefficient most times I used it.
I think that's the best use of the card. Kill your x/1 by over paying X like mad, pumping out a bunch of weenies. And either use them as chump block fodder or go wide with modified gobbos. Or some janky krenko thing.
White is busted for limited. Won 2 times 7x1 playing green/white just because I got a bunch of high value commons. Honestly any combination with white is likely to make a solid deck.
During your set review, you mentioned a least a few times that you thought this set might be slow. I think this really isn’t the case and has contributed a bit to overvaluing some of these cards. Elfsworn giant and the greatwurm would be better in a slower format.
Green is just lacking solid common creatures. Even lacks many good uncommon creatures
Actually there were three cards that you upgraded - Dazzling Angel, Faebloom Trick, and Arbiter of Woe.
Indeed. I'm so not used to overrating so many cards that I overrated how many I overrated.
I swear in the MtG design bible, particularly at common, black and red cards are designed restrictively, like bad stat lines, old-fashioned tap abilities, bad-rate spells whereas a colour like white is good stat lines, great triggered abilities, gonzo utility.
Black has some real good cheap reatures in this set, though.
Faebloom Trick is such an incredible limited spell. Instant speed 2 bodies AND you fog one attacker? Great
Fog one attacker? You can't stop an attack by tapping a creature that is already attacking. You could tap it before attackers are declared, but then you lose the surprise blockers.
@Buster_Scruggs you don't need to block something not attacking....
instant speed FLYING bodies in a format where prowess is a thing.
Daaaaaammn, 59.3% win rate gets a B?? That's tough grading.
Thnx mate!
Can I win booster box more than once ? I won the arena direct twice but I still see only one token in my right up corner so I wonder if I didn´t just throw my money a way :/ ... I can´t see any informations about limitations anywhere
if the dino's morbid trigger was any turn OR it just literally had trample itself, i would play it. the fact that it can just get chump blocked means the payoff for buffing itself just feels bad. even if it was like 1-2 mana cheaper and had worse power and toughness to balance that, i would feel a lot better about it.
I mis valued goblin negotiation, i alway noticed it felt so bad when ever i had to play it in sealed.
I guess it either need to always make x goblins or maybejust dealing x+2 damage to the creature.
I usually start drafting each set only after I see your "What I Got Wrong" video for it, and this time it's not different. Thanks for being this awesome and accountable creator, Nizza ❤
Bit surprised about the Terror. Had a 7-2 draft in Blue with 3 of them - but to be fair, I had gotten a crazy draft with Rune Giant-thing and Time stop as my first two picks.
There are definitely times where it is right to play it - they just don't happen very often.
@@NizzahonMagic Makes sense yeah. It's not going to pull you into the spellslinging, it's just boosting it if you're already there. Iirc I got them rather late (like 2 of them midway through pack 3).
Dazzling Angel has been, well, dazzling, for me at least xD
especially if you can snag a cat herder or two.
Some of these adjusted ratings remain surprising to look at, even after analysis and data. Especially of the cards you overrated (the gobbo burn spell aside). Like the first time around the ratings made/make sense!
... But then life shows otherwise.
On an unrelated note: Anybody know why some cards are missing from the draft, like Midnight Reaper?
Only cards up to number 271 are draftable in foundations
@@z00k42 I see, thanks
The only TH-camr who admits to mistakes and then makes detailed content out of that
In the original video, I think you said something about the Goblin Negotiations that made it seem like you thought i dealt X damage AND made X tokens, rather than making tokens only when dealing excess damage. That would make it better, no?
That would make it way better - like, a bomb - but I never thought it worked that way lawl. I was just wrong about it, and not because I read it wrong.
Elfsworn giant is bonkers in my brawl arena kethis elf tribal deck lol
You underrated 3 cards, not 2.
These videos are incredibly informative as to the format as a whole
Golgari and dimir are gonna be the meta until February
Golgari is pretty bad in this Limited format- so you must be talking constructed.
I got pooped on by goblin negotiation because dude told me it creates x tokens. I should have read the card, I guess.
The greatwurm is a 7 drop that says "Your opponent casts a removal spell"
ITS a 6 drop. And when they dont have IT IT wins Sometimes.
@mcbescheiden725 maybe it's just the match ups I have been in but like Banishing Light and Baked Into a Pie and Run Away Together almost always seem to be around on turn 5 6 and 7
Yeah and what the hell do you think am I gonna play in my ramp deck? A 6/6 dinosaur with trample?
@vezokpiraka that sounds op, don't give wizards ideas
17:30 remember, it says counters not just +1/+1 counters. Plus thats just a bonus for long game stalemates
You're pretty unlikely to have any other counters in Limited.
What counters aside +1+1 are in the set?
@@collinqs2541 The 2 biggest other sources of counters is the planeswalkers and the self revival cat, nothing crazy but can be a usefull synergy
sac your walkers bring back wurm ehhh....sac your battles in standard? sac your time counters in modern?@@andrepinto9225
Part of the problem with the green cards on this list is that green is pretty weak as a color. Of course, there is a bit of a chicken/egg situation going on there
Green is certainly bad -- but there are lots of Green cards with higher win-rates, so it isn't like they would be that much better if Green were better. Like, the Greatwurm has the 15th highest win rate of all green cards in the set -- and you can guess how low the other two are.
Wow…more like Quilled Okaywurm
Swamp 💀
these cards stink
We want the SpongeBob set
Did you predict that thte Mossborn hydra could reach the dozens of thousand of power/toughness? I personally reached 12,000, 30,000 and yesterday 73,300 !! Monstrous! No other green creature normally equals this. A landfall +1 that doubles itself +1... yeah See my game of that 73K power hydas it'S worth it (in constructed!!! not in sealed evidently!)
I've faced quite a few mossborns in arena and let me tell ya I'm so happy it doesn't have trample naturally lol
@@mattmaccay2351 it has trample on the card :P it is amazing I got recorded evidence of it have it on Y . T.
As usual, the actual video starts at 2 minutes in.😐
To be fair to him, he talks about what the video is about and how he gets the data as if someone has never watched one of these before.
If you’re new, it gives you a reason to believe him, and if you’re experienced, it reminds you of tools you can use yourself (and you can just skip ahead a bit).
I pooped in my pants
Name checks out.