Easily create a building with Geometry Nodes in Blender like BIG Architecture's concepts

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 34

  • @UHStudio
    @UHStudio  2 ปีที่แล้ว +1

    UPDATED VIDEO - th-cam.com/video/Aa-o46CjIpE/w-d-xo.html. Take this beyond a building and you can build a whole city with the same concept!!

  • @jkickass
    @jkickass 3 ปีที่แล้ว +6

    thanks man. this is the stuff i always wanted to learn in school... how to investigate designs more quickly.... i feel like most architects don't want to share this info

  • @artsymarie6618
    @artsymarie6618 3 ปีที่แล้ว +3

    You are incredible. Definitely my favorite Blender Channel 😍 Thank you for everything!

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว

      Thank you! :)

  • @6cryn
    @6cryn 3 ปีที่แล้ว +5

    for those doing this in blender 3.0 - you'll need to add a 'Realize Instances' node at the end if you want to apply the Geometry nodes modifier and get a mesh out if it!

    • @UHStudio
      @UHStudio  2 ปีที่แล้ว

      A much more extensive refresh on this topic will be coming soon with the latest Geometry Nodes version

  • @shanabenjamin8945
    @shanabenjamin8945 3 ปีที่แล้ว +1

    much appreciated, great share and good training style!

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว

      Thank you!

  • @artemplatesales
    @artemplatesales 3 ปีที่แล้ว +1

    Oh man this is the future of generative design in blender

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว +1

      Yes! And it's only going to get better!

  • @navidumardaraz7163
    @navidumardaraz7163 3 ปีที่แล้ว

    Fantastic work

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว

      Thank you!

  • @Bismarckruddyai
    @Bismarckruddyai 3 ปีที่แล้ว +1

    Thank you

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว

      Happy to help!

  • @6cryn
    @6cryn 3 ปีที่แล้ว

    hey, thanks for this, but what if no matter the shape, the blocks come with gap in between, similar to what you have at about 2:05? (scale has been applied to 1,1,1 for both the object instance and the final block) cheers!

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว +1

      You can then reduce your instancing mesh size slightly or increase the cube size slightly

  • @urb.lausanne
    @urb.lausanne ปีที่แล้ว +1

    I'm with version 3.5.1 and since the nodes are not the same as in your video, I can't get out of it. I tried to find the nodes that could match, but it does not work. Could you make a video with V3.5? Thanks

    • @UHStudio
      @UHStudio  ปีที่แล้ว

      Hi check out this video which is meant to be the update: th-cam.com/video/Aa-o46CjIpE/w-d-xo.htmlsi=TGwR5iHvfgzLU8uM

  • @DarioMiticocchio
    @DarioMiticocchio 2 ปีที่แล้ว

    nice. is this then able to export as a "clean" geometry? with tight mesh, no overlaps and so on?

    • @UHStudio
      @UHStudio  2 ปีที่แล้ว +1

      No. The geometry is very clean but there is no auto-merge, since they are simply instances. For cleaner output, the Tissue addon can be used to tessellate the "panel" facade elements, but then it would be quite heavy since it won't be instance based.

  • @sahrulyunus1908
    @sahrulyunus1908 ปีที่แล้ว

    what is better suited for architects, geometry node or Sverchok

    • @UHStudio
      @UHStudio  ปีที่แล้ว

      Depends on what you would like to achieve. Geometry nodes is more integrated into blender but cannot do everything that sverchok can. Yet yet it can be used along with other modifiers. Sverchok is made by architects and designers replicating the functionalities of Grasshopper. It's great, but because of Blender's inherent and easy-to-use parametricism with modifiers many of the models that would require grasshopper in Rhino can actually be done with Modifiers and Geometry Nodes. A bit long winded, but to summarise, definitely learn geometry nodes because the system is expanding and can be used in many places, not just modeling. And then if you are particularly interested in node-based parametric modeling, you can learn Sverchok

  • @mukondeleliratshilavhi5634
    @mukondeleliratshilavhi5634 3 ปีที่แล้ว

    this is dope .. I looking for employment would the learn Go-Nodes give me an advantage than learning Rhino ?

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว +2

      Geometry Nodes is complimentary rather than a replacement to Grasshopper. Grasshopper is highly embedded in the Architecture industry but new tools like the game engines, Geometry Nodes, and Houdini are starting to see some experimental explorations within the industry so it's definitely part of the future

  • @JustSomeRandomIdiot
    @JustSomeRandomIdiot 3 ปีที่แล้ว +2

    Blender getting more powerful & faster by the day. More import/export capabilities. More commercial support. More widely used in the industry by other artists and thus more integrated into existing actual pipelines. Autodesk better watch out, Blender is about to beat it up and steal it's lunch money.

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว +1

      Indeed it is! It's a wonderful time for software capabilities for design!

  • @DanielThiele
    @DanielThiele 2 ปีที่แล้ว +2

    Oh no! It looks like "Point Instance" node does not exist anymore in 3.0.1. At least I cannot find it in the context menu :(

    • @DanielThiele
      @DanielThiele 2 ปีที่แล้ว

      th-cam.com/video/g4rYRRW7_J8/w-d-xo.html

    • @UHStudio
      @UHStudio  2 ปีที่แล้ว +1

      They've changed the names around. Now it's called instance on points. It actually makes more sense with the new naming.

  • @smitbangare9526
    @smitbangare9526 3 ปีที่แล้ว +1

    How to export it to Revit from Blender??? Like I want to document it.

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว

      Take a look at BlenderBIM

  • @ValeGoG
    @ValeGoG 3 ปีที่แล้ว +1

    Круто :)

  • @dario7888
    @dario7888 3 ปีที่แล้ว

    we just need a good BIM plugin for Blender and we are on top 😁

    • @UHStudio
      @UHStudio  3 ปีที่แล้ว +1

      It exists! Check out blenderbim.org/