thanks man. this is the stuff i always wanted to learn in school... how to investigate designs more quickly.... i feel like most architects don't want to share this info
for those doing this in blender 3.0 - you'll need to add a 'Realize Instances' node at the end if you want to apply the Geometry nodes modifier and get a mesh out if it!
hey, thanks for this, but what if no matter the shape, the blocks come with gap in between, similar to what you have at about 2:05? (scale has been applied to 1,1,1 for both the object instance and the final block) cheers!
I'm with version 3.5.1 and since the nodes are not the same as in your video, I can't get out of it. I tried to find the nodes that could match, but it does not work. Could you make a video with V3.5? Thanks
No. The geometry is very clean but there is no auto-merge, since they are simply instances. For cleaner output, the Tissue addon can be used to tessellate the "panel" facade elements, but then it would be quite heavy since it won't be instance based.
Depends on what you would like to achieve. Geometry nodes is more integrated into blender but cannot do everything that sverchok can. Yet yet it can be used along with other modifiers. Sverchok is made by architects and designers replicating the functionalities of Grasshopper. It's great, but because of Blender's inherent and easy-to-use parametricism with modifiers many of the models that would require grasshopper in Rhino can actually be done with Modifiers and Geometry Nodes. A bit long winded, but to summarise, definitely learn geometry nodes because the system is expanding and can be used in many places, not just modeling. And then if you are particularly interested in node-based parametric modeling, you can learn Sverchok
Geometry Nodes is complimentary rather than a replacement to Grasshopper. Grasshopper is highly embedded in the Architecture industry but new tools like the game engines, Geometry Nodes, and Houdini are starting to see some experimental explorations within the industry so it's definitely part of the future
Blender getting more powerful & faster by the day. More import/export capabilities. More commercial support. More widely used in the industry by other artists and thus more integrated into existing actual pipelines. Autodesk better watch out, Blender is about to beat it up and steal it's lunch money.
UPDATED VIDEO - th-cam.com/video/Aa-o46CjIpE/w-d-xo.html. Take this beyond a building and you can build a whole city with the same concept!!
thanks man. this is the stuff i always wanted to learn in school... how to investigate designs more quickly.... i feel like most architects don't want to share this info
You are incredible. Definitely my favorite Blender Channel 😍 Thank you for everything!
Thank you! :)
for those doing this in blender 3.0 - you'll need to add a 'Realize Instances' node at the end if you want to apply the Geometry nodes modifier and get a mesh out if it!
A much more extensive refresh on this topic will be coming soon with the latest Geometry Nodes version
much appreciated, great share and good training style!
Thank you!
Oh man this is the future of generative design in blender
Yes! And it's only going to get better!
Fantastic work
Thank you!
Thank you
Happy to help!
hey, thanks for this, but what if no matter the shape, the blocks come with gap in between, similar to what you have at about 2:05? (scale has been applied to 1,1,1 for both the object instance and the final block) cheers!
You can then reduce your instancing mesh size slightly or increase the cube size slightly
I'm with version 3.5.1 and since the nodes are not the same as in your video, I can't get out of it. I tried to find the nodes that could match, but it does not work. Could you make a video with V3.5? Thanks
Hi check out this video which is meant to be the update: th-cam.com/video/Aa-o46CjIpE/w-d-xo.htmlsi=TGwR5iHvfgzLU8uM
nice. is this then able to export as a "clean" geometry? with tight mesh, no overlaps and so on?
No. The geometry is very clean but there is no auto-merge, since they are simply instances. For cleaner output, the Tissue addon can be used to tessellate the "panel" facade elements, but then it would be quite heavy since it won't be instance based.
what is better suited for architects, geometry node or Sverchok
Depends on what you would like to achieve. Geometry nodes is more integrated into blender but cannot do everything that sverchok can. Yet yet it can be used along with other modifiers. Sverchok is made by architects and designers replicating the functionalities of Grasshopper. It's great, but because of Blender's inherent and easy-to-use parametricism with modifiers many of the models that would require grasshopper in Rhino can actually be done with Modifiers and Geometry Nodes. A bit long winded, but to summarise, definitely learn geometry nodes because the system is expanding and can be used in many places, not just modeling. And then if you are particularly interested in node-based parametric modeling, you can learn Sverchok
this is dope .. I looking for employment would the learn Go-Nodes give me an advantage than learning Rhino ?
Geometry Nodes is complimentary rather than a replacement to Grasshopper. Grasshopper is highly embedded in the Architecture industry but new tools like the game engines, Geometry Nodes, and Houdini are starting to see some experimental explorations within the industry so it's definitely part of the future
Blender getting more powerful & faster by the day. More import/export capabilities. More commercial support. More widely used in the industry by other artists and thus more integrated into existing actual pipelines. Autodesk better watch out, Blender is about to beat it up and steal it's lunch money.
Indeed it is! It's a wonderful time for software capabilities for design!
Oh no! It looks like "Point Instance" node does not exist anymore in 3.0.1. At least I cannot find it in the context menu :(
th-cam.com/video/g4rYRRW7_J8/w-d-xo.html
They've changed the names around. Now it's called instance on points. It actually makes more sense with the new naming.
How to export it to Revit from Blender??? Like I want to document it.
Take a look at BlenderBIM
Круто :)
we just need a good BIM plugin for Blender and we are on top 😁
It exists! Check out blenderbim.org/