Fatal Fury Special also has Ryo Sakazaki from Art of Fighting as a hidden character, and all characters have hidden special moves too. there's a lot of depth and detail in that game. it's one of the best SNES fighting games.
@@matttherrien9608 Hard if you can't really get the right timing down... The SNES port was just totally over-packed and crammed with its 32 meg cart, and desperately needed a few extra megs of memory in order to help it store more frames of animation + more precise command inputs data; for better/smoother controls. A 48 meg cart, although VERY expensive would've been much more suitable. That prolly would've fixed the control issues! 🤨
Best video game reviewer on TH-cam, and it's not even close. You say a lot with just a few words and get straight to the point every video. I've been a fan for awhile but have been binge watching your reviews lately looking for games to play via the Virtual Console (it's convenient and retro games are expensive lol), and have REALLY come to appreciate your style. Please don't ever change. I don't know if you've ever discussed the game "We're Back: A Dinosaur Story" but I think it may be worth a look. It's less than $10 on Ebay and falls into the "flawed/mediocre tie-in game" category, but for someone wanting to build a collection, get a game for younger kids, play a cartoon dinosaur game, or just play a budget title it's not bad. As a kid I thought it was "okay".
Spent so many hours on Fatal Fury Special on the Seger Genesis. The arcade/story mode was pretty epic and sometimes just outright difficult as hell. Music is top notch and the scrolling and animated levels looked so awesome.
I grew up with Samurai Showdown on 3DO of all things, and it's a really solid port. It's bare bones as hell, but totally captures that Samurai Showdown feel.
Whenever I encountered a King Of The Monsters cabinet as a kid it was like a moth to a flame haha. The idea of being a giant monster wrecking a city was irresistible. Love your vids man, always an immediate click when they show up in my feed. Keep up the great work!
Where most people had street fighter and I wished I could have it back when I was a kid and instead somehow ended up getting Fatal Fury Special (maybe because I saw the anime VHS’s at the rental store), I have 0 regrets. It introduced me to my favorites husbando of fighting games and to every SNK franchise. I know I still went on about street fighter until I saw Terry Bogard in The King of Fighters, the first fighting game cross over ever made. Also fun fact, SNK did a lot of things fighting fame concepts first like super moves (first seen in Art of Fighting), advanced movement options (art of fighting had forward and backward dashing), a secondary meter that fills as seen in Samurai Shodown and Art of Fighting, and more. Aside from cancelling and special moves, street fighter might possibly be the SNK clone, just kidding XD. And apparently Weapon Lord did Parries first before street fighter 3, which I’ve tested and Wooly also lays claim to.
Good choice I prefer it to street fighter tbh. I could never get a grip of all the special moves. I just wish the conversion of samurai showdown was better as that was my fav fighting game in the arcade. I spent so much of my pocket money on that machine
I like all the comments about people relaxing to SNES Drunk with coffee in the morning, usually I'm still awake from the previous night and and I need something like this to help me sleep.
Didn't show much love to world heroes 2 you forgot to mention is throw counter mechanic and projectile rejection, my top neo geo snes ports in no particular order are: Fatal Fury special, World Heroes 2, Art of Fighting 2, Fighters history (which was forgotten in the video) Samurai showdown.
I was a big SNK fan back in the day so to get a port on my SNES was welcome since I didn't have big bucks for a Neo Geo, I thought the Fatal fury Special and World Heroes 2 were quite good actually.
They were GOOD, only if you didn't have the Neo Geo versions to compare with them sided-by-side back in those days... But if you DID, you'd be quite disappointed! 😞
I was lucky enough to mostly see those 3 or 4 games in 1 SNK cabinets all over the place growing up in So Cal, Orange County. Right next to the SF2 cabinets at literally every laundromat. I’d always ask my Mom for a couple quarters but resort to mostly Metal Slug because I got the most out of my money that SNK game in particular lol
One thing to add about Fatal Fury. The first game has extremly unresponsive controls. Most of the special moves won't come out, if you don't input the button-combination 100% correctly. But they fixed that in the later entries.
The original Neo Geo version wasn't so so smooth either... It was developed by the makers of SF1. Then pretty much every game that came out after SF2 had much better/improved controls!
Ah my video and coffee combo, now combined with my favorite fighting game company😭I'm so happy this morning. I feel welcome and think I will have a great rest of my day.
They were only released in Japan and require the Arcade RAM expansion card, but it would be interesting to look at the PC Engine ports of some of these since you look at the Genesis ones (Fatal Fury 2, Fatal Fury Special, Art of Fighting, and World Heroes 2).
There is also a port of Sengoku, which only got a Japanese release. Its not a fighting game, but as you include the King of the Monsters series, I thought I point this out.
There's a translation patch for it, but I had completely forgotten about that because even on the translation patch page it says the game isn't a good port.
@@PAKA62 Besides it isn't a fighting game ;-), are you sure? I could not find anything about Super Sidekicks port on SNES. The Wikipedia article don't list SNES, but a bunch of other platforms. Maybe it wasn't an official port you saw.
TAKARA also did Gameboy ports of the SNK games that were some of the best fighters on the system, including the only KOF games on a Nintendo console at that time.
I loved the original world heroes on SNES growing up. I enjoyed the video though and always respect your opinion SNESDrunk. Keep up the good work and have a great rest of your day.
My laundromat had a 4 slot with Metal Slug that I wore out as a kid. I can't for the life of me remember the other games tho. Turf Masters was one I think?
World Heroes's gimmick was that (most of) the characters were supposed to be historical figures. Hanzo and Fuuma were Hattori Hanzo and Kotaro Fuuma, two Sengoku-era ninja. J. Carn looks like he's supposed to be Genghis Khan. Rasputin is Grigori Rasputin, "the Mad Monk" or "Russia's greatest love machine." Janne is Joan d'Arc. Muscle Power is Hulk Hogan and/or Lex Luger. Kim Dragon is the obligatory Bruce Lee clone. Brocken, on the other hand, is a mashup of Brocken Jr. from Kinnikuman and Stroheim from JoJo's Bizarre Adventure.
I loved World Heroes back in the day. It was one of my favorite fighting games of that era. Granted, I played it in the arcade. Same with Samurai Showdown.
Also worth noting that a lot of the arcade versions of these games have been ported to the Switch, and there's also the Neo Geo mini with a lot of great games on it.
0:49 Yep, seeing those graphics, the company must call themselves "Sorrows". I loved the SNES, but the SNK games look so tasty. Even a SNK golf game with its artwork and music alone is already appealing (talking about "Turf Masters).
Such a great upload! In my youth I was fascinated with 1v1 fighting games, and always wanted a true Neo Geo, but it was priced far from reach. These Takara super nes ports were as close as I could get. Technical limitations aside these were very competent ports..👍🏻
World Heroes 2 on SNES is the best version of the game period. I'd argue it's top 10 fighting games, maybe # 8 or 9 on SNES. It plays better than the NeoGeo version. Plus it's actually fun to play in single player mode as opposed to the NeoGeo version which has completely broken OP AI.
Great video! Your videos always brings me back so much memories, I loved King of the Monsters when I was kid and it's true that I replayed it when I've grown up and it really made me think "ahhhhh.... what is this? It was much funnier when I was a kid". I didn't know there was a sequel and now I'm definitely going after it!
Other than the censoring of blood.The Japanese packs are far more desirable as nothing got censored, other than that one topless Blue Mary animation whenever she fell in the water (no home port retained that).
One thing that you forgot to mention is that the Genesis version removed Earthquake from the roster, because his sprite was too big. As a compromise, the game's final boss Amaterasu is playable in the versus mode. Although Amaterasu could also be played in the SNES version with a code.
The SNES was actually fully capable of rendering all of the characters in their original 'BIG' arcade sprite sizes (64x64 pixels), but Takara CHEAPED-OUT and just shrunk 'em down anyway in order to save on cartridge space and development costs. A huge-ass 64 meg cart; complete with built-in enhancement chips + at least another 128 or 256 KB worth of extra auxiliary add-on RAM support would've fixed all or most of those shitty problems. I can almost guarantee that it would've turned out to be a VERY CLOSE port of the original; with HUGE sprites, all of the animations intact, better-looking backgrounds, much better controls, better hit detection, NO slowdowns, and CD-quality music/voice samples. But, a game like THAT would prolly cost ya like somewhere between $120-$150... Right up there with some Neo Geo prices, but still totally worth it tho! 🤑🤑🤑
I agree with the points of this video. With the exception of one. Do not play the Genesis version of Samurai Shodown if you want arcade accuracy. It is true it looks better than the SNES. However the gameplay is very different. 1/3 of the moves for each character is either missing or altered. And Earthquake is missing.
It's amazing how few people realize that, but continue to pound the drum that the Genesis port was the best thing since sliced bread. The Genesis Fatal Fury 2 port was far more solid than Sam Sho was on the Genesis.
Only Fatal Fury Special is worth playing out of all of these and that is because it is actually one of the best overall fighting games on the system. I always thought the SNES had a great selection of fighting games until years later I noticed how just how limited the 16-bit versions were.
Back then, in some arcades with special sit-down cabinets equipped with huge 50" projection monitors it costed like 8 quarters to play SSF2T... Kids were totally goin' CRAZY over it! 😆
EGM naming Samurai Showdown game of the year was a unique surprise. I think the SNES port doesn't do the console justice, it probably could've been a ton better from a Capcom or whatnot. As it is, it's still fun that SNES did receive all these games in the first place.
The SNES was actually fully capable of rendering all of the SS characters in their original 'BIG' arcade sprite sizes (64x64 pixels), but Takara CHEAPED-OUT and just shrunk 'em down anyway in order to save on cartridge space and development costs. A huge-ass 64 meg cart; complete with built-in enhancement chips + at least another 128 or 256 KB worth of extra auxiliary add-on RAM support would've fixed all or most of those shitty problems. I can almost guarantee that it would've turned out to be a VERY CLOSE port of the original; with HUGE sprites, all of the animations intact, better-looking backgrounds, much better controls, better hit detection, NO slowdowns, and CD-quality music/voice samples. But, a game like THAT would prolly cost ya like somewhere between $120-$150... Right up there with some Neo Geo prices, but still totally worth it tho! 🤑🤑🤑
Here’s a bonus tip for AoF on SNES - there is one thing that’s different from the SNK one is that they have desperation moves for ALL characters! You need to clear all the varying difficulties in the game to see the move after the credits roll and some are decently unique (John’ Crawleys one is my fave!) - that made it special and forced me to play to the highest difficulty to learn the move (pre-internet days). The Samurai Shodown one was so-so, at least i didn’t have to let people see how bad i am at the game at the arcades... FF special was definitely a great one and like the original, you can face off with Ryo As the secret boss! World Heroes 1 was surprisingly faithful despite limitations, won’t complain about it.
World Heroes was definitely a SF2 clone, but an actual good one. My favorite was WH2 Jet. Much faster gameplay. Interesting side note... the company that made this game is the same company that designed the Neo Geo hardware for SNK... which is still pretty impressive for 2D stuff today!
I've wondered why the SNK fighting games back then were not as popular as Street Fighter 2 and Mortal Kombat. Especially since the backgrounds were more detailed looking and the character designs of Fatal Fury and Samurai Shodown looked interesting.
+Dj.D I can tell you why. On paper the Neo Geo MVS sounds like a good idea, having up to 6 games in one cabinet, but what that does is bury the games within. All the cabinets are just red, as oppose to dedicated cabinets that have nice big artwork on the sides and a big title marquee on top, that draws your attention and shows you what the game is about as you walk by. Those small marquees on top the MVS are hard to see walking by and don't do the game justice. Having up 6 games in 1, only 1 at a time can be demo-ed on screen, so walking by, a shitty game might be displayed and people just keep walking by, as oppose to a good game being displayed and attract players. The game magazines did advertise Fatal Fury, Art Of Fighting, King Of Fighters, and Samurai Shodown heavily, but screenshots don't do these games justice, you have to play them to actually see that they are good and unique. With the exception of SamSho, which is unique with it's weapons fighting, the others look like cheap rip offs of Street Fighter, so why play them when you can play the better original fighting game? Also the Street Fighter characters are all winners, all iconic, where as the SNK characters were hit or miss. If you did a test and showed a picture of the characters from Street Fighter 2 to random people on the street, most people would recognize all of them. Where as with the SNK character most people would not know them; you might get some people who can recognize Terry, Mai, Nakoruru and Hoahmaru.
Street Fighter had a much longer following, and MK had alot of 'shock value' plus it was one of the very first games of its kind in America back in the early 90's.
Great idea for a video! I had the same experience with Neo Geo as you. But man, the arcade zoom is sure sweet! Never did play the Neo-Geo wrestling game, despite being a former pro-wrestler and WWE game writer/director.
man i played all these in the arcades int he 90's i can still remember lee's stage music for art of fighting, for me that was my favorite, wish they would bring him back in the next KoF game.
I used to play Fatal Fury Special all the time. Loved playing as Terry and Kim and Mai. Also I owned Samurai Shodown on Genesis. Haomaru was my main! Love that game!
Growing up I didn't have many arcades in my area, so I discovered many of these games from console systems. Now as the owner of a MAME machine, I'm actually rediscovering these games in there original format. I hate to admit it, but they are so much better on MAME that it's hard to go back and play the SNES versions.
The ultimate challenge NOW, would be to wait for interdependent hackers and modders out there to 'remake' all of these SNES ports and try to fix/improve/restore everything that was originally an issue or a problem with them... That will be THE DAY!!!
camokazi1313 gameboy ports wore a little bit above “meh” Takara did an amazing job, and making it all Chibi was a stroke of genius. Game Gear SNK games played well, but looked like ass.
camokazi1313 WH is what I put most my mileage on, but I remember seeing Fatal Fury 2 on the GB the first time and then I played it, it was good, especially if you compare it to the other one on one fighters like Street Fighter 2, Mortal Kombats and later in Killer Instinct, the Takara SNK ports were on another level.
As a kid I played the shit out of KOF 95 for Game Boy, it even had Nakoruru if you pressed "select" like 15 times when your started the game. The only problem I remember with this game is that Ralph was waaaaay too powerful, he had an infinite combo that was too easy to do. This one and "World Heroes 2 Jet" were the only SNK ports I had on Game Boy. After that I got a Neo Geo pocket color, and it was heaven...
I remember those, lol. Maybe I missed out because I only played alone. I got tired of it because it was so barebones. It definitely wasn't meant to be a single player experience. '96 on the other hand...
Metal Slug had apparent slowdown problems even on the Neo Geo, so it's really hard to port it on the SNES or Genesis... It would need special enhancement chips and ALOT of extra RAM; which means it's gonna be EXPENSIVE!!!🤔
I actually enjoy the SNES versions of AOF1 and 2, they are actually playable and have standard difficulty. Have you played the Neo Geo version of AOF2? My god the brutal AI kills any notion of enjoyment the game would have, the SNES version on default difficulty is tolerable.
@@kendonl.taylor5111 MOST people couldn't, to be honest... The MVS arcade difficulty setting made the computer AI in the last couple of stages HELLA CHEAP!!! When we finally made it to Geese and couldn't beat him, we would just let it GAME OVER on us and start over from the beginning instead; cuz the ending (with just 2 screens and a few lines of dialogue) was not worth watching anyway. 😥
For information, Fatal Fury Special and Samurai Shodown were also ported to Sega CD and both are very good ports. The backgrounds have been simplified (this is a common complaint for these ports), but both retain the exact enormous sprite size from the Neo Geo versions, which is very impressive (the only exception being Earthquake that is not included). Both versions also have the Neo Geo soundtrack. And the limited color palette is pretty well used. Samurai Shodown being the better of the two, if you ask me. Very worth checking.
Too expensive for both, and Sam Sho on Genesis destroys the CD port as the CD port has things missing it shouldn't, like the announcer, Kuroko, and Earthquake. No excuse for a CD port to have these issues. Fatal Fury Special suffered a similar fate, and is just as expensive. Both were also done by a western developer, who likely had no access to source code, nor played the games fully enough to know what should be in, and what should not.
@@Bloodreign1 As I said, Sega CD version retains the full size of sprites. This requires much more memory, thus explaining the removal of elements from the background. Both ports are competent ports where decisions were made. Retaining the full size of the sprites is much more important than including useless background details. I will pick the Sega CD ports over the other ports (except SamSho 3DO) any day.
@@cireza_ I dunno about that tho... I can totally understand the need to use a limited color palette and less detailed backgrounds, but WHY was Earthquake omitted? 🤔
@@OtomoTenzi Probably reaches the limits of the sprites that can be displayed at once by the MegaDrive without flicker and/or cannot stream fast enough that much data for animation. Having a single Earthquake on screen might have worked, but if both players select Earthquake, then it has to be a problem.
Isn’t the Mega Cd version just the Mega Drive version with the missing character intact? I loved the 3DO port of this. Played it at a friend’s place. Had the scaling and chunky graphics.
The Sega CD version was ported by an entirely different developer and published by JVC. However, just like the Genesis version there's no scaling and the image is set to permanently zoomed in (which ruins the game for zoning type characters like Galford) and Earthquake is missing. Basically none of the ports prior the PS2 era is worth it.
You mention Takara porting almost all SNK fighters to the SNES except World Heroes, incorrect. Monolith handled the port of AoF 1, Saurus did the second game, Monolith also did Sam Sho on SNES. Takara just handled the license to put the games out. Nova handled Fatal Fury 1, Gabrain, whom I had never heard of, handled the SNES and Genesis ports of Fatal Fury 2, Gabrain also did the port of FF Special, Saurus did World Heroes 2. Took a little digging to find this info, but it is out there.
I know I'm sort of in the minority here but I love the World Heroes games. I still think the first World Heroes port is an incredibly faithful translation of the arcade original, and I like it even better since you can set the game to 4 buttons whereas the arcade original made you tap the buttons lightly to produce a light attack, and push the buttons for a strong attack. That was always awkward but thankfully the SNES ports of WH1 and WH2 allow you to reconfigure things. BTW, World Heroes 2 Jet came out on the Game Boy and can be played on the SNES via the Super Game Boy. For a handheld port, it is surprisingly solid. I see why you didn't include it in your video but just thought I throw that out there. I also may be in the minority but I prefer Fatal Fury 2 to Fatal Fury Special. Yes, FFS has more characters (including the awesome Geese Howard and Duck King) but is it just me or is the control in FF2 way better and more responsive than FFS? This is the main reason why I prefer FF2 over Special. I find the control in 2 so much better than Special. But maybe that's just me. Nice video Drunk!
The controls in both WH games were pretty tight and responsive; which is the MOST important factor in fighting games... I think the reason why FF2 had more solid controls was because it was ported directly by SNK themselves (but under a different developer name). Another theory might be cuz it plays a bit slower than FFS; so the trade-off here is that it was putting much less stress on the SNES processor, so that's prolly why it's more forgiving on the controller inputs? 🤔
When I was a kid my mom worked at a Burger King that had a Neo Geo arcade unit with three games in it. I can't remember what the games were but I occasionally got to play them or I'd watch other people play them. I just remember being seriously impressed by how good the games looked and sounded plus the fact that there were three games on one machine. I wanted to bring it home with me more than any arcade unit I had seen at that point (this was like 92-93).
I couldn't care less about this topic, yet I clicked on it without a second thought. Can anyone tell me why SNES Drunk makes such comforting and attractive content?
Final Burn Alpha seems to be better than MAME at these IMO. Same quality but more managable for the lower end of the computer spectrum. Also, it has a GUI out of the box and a better libretro version (if you're into that).
MAME also has about 3 frames of input lag on most NEo and Capcom games. I haven't checked FBA lately but several years ago it only used to have 1 frame of input lag that only affected the very first input you pressed.
Interesting that he mentions if you were lucky to find a Neo Geo arcade machine. I remember them being in every arcade I would visit. Like if the 7-Eleven only had two arcade machines then odds are that one wouldn't be a Neo Geo but if there were enough machines to actually call the location an "arcade" then they were always there.I remember really being into Street Fighter clones like World Heroes back in the day and the reason why was simply that it was like having more Street Fighter characters. A game like that or Fighter's History or Power Instinct or even better regarded games like Fatal Fury was a poor substitute for Street Fighter II. But once you had played SFII every which way these games were a great compliment to it. When the novelty of SFII was no longer there then I could pop a quarter in World Heroes 2 and it was kind of like playing a new Street Fighter with new characters and moves to discover. It wasn't as good but it was a similar enough experience that it had most of the elements that I found fun in SFII in the first place.This is the same for the SNES carts. You had it rough if you put Super Street Fighter II on your Christmas list and got Fatal Fury Special instead but once you had worn out your SFII cart then Fatal Fury Special was a great game to get next. Clones exist not so much as a substitute but as extra content for hardcore fans that want more between releases to the "main" series. Doom clones or Pac-Man clones served the same purpose.
Fatal Fury Special on SNES is the best 16bit SNK fighting game, an impressive 32meg port like it should be, I love it! I own the original Neo Geo version (150meg; better graphics, better sound) too but I even prefer the SNES version, it has better gameplay imo!
@@OtomoTenzi of course, but bigger also means more expensive. The PAL version of Fatal Fury Special has only 24megs and less fighters/backgrounds because of this reason!
I've always been very surprised that SNK never even tried to port Metal Slug over to anything aside from the NGPC. It would've done so well as a watered down Genesis or SNES port.
@@Bloodreign1 Even on the Neo Geo hardware, Metal Slug had some minor but apparent slowdown issues! How would the SNES even be handle Metal Slug? Just look at all the slowdowns in UN Squadron... Need I say more?
I really loved all the Neo Geo games back in the days. I played them a lot at arcades and always wanted the home console. But sadly I grew up in a middle class home, so that was not gonna happen. So I had to make do with the watered down non-Neo Geo ports. Some were good and others were sub-par but they were nice as a cheaper alternative. Thankfully nowadays, a lot of Neo Geo games are up on download services and in compilations for cheap. But good luck trying to buy the originals in the aftermarket as they are much more expensive then they were back then! Funny how as a kid I couldn't afford them then and now as an adult, I STILL can't afford them, lol!
I was once told by a Japanese gaming magazine insider who knows the SNK staff, and claims that there was actually a 'GENTLEMENS AGREEMENT' between SNK and the developers like Takara who ported these games for the 16-bit consoles... Honestly, the SNES and Genesis were both 100% FULLY capable of handling arcade-perfect ports of Neo Geo games (especially with the help of MUCH larger cart sizes, enhancement chips, and possible memory upgrade add-ons); but in the licensing contract agreement papers, they were NOT allowed to do that sorta thing cuz they feared that it would severely affect the sales of the $200+ AES carts and SNK's coin-op business in the arcades! As you can see, it was just all about NUMBERS and POLITICS!!!
Dude, the sprites in the SNES version of AOF are literally like HALF the size of the Neo Geo version... Seriously, couldn't they have actually done BETTER???
The SNES port of Samurai Showdown was good! Bar the fact that the sprites were small, the overall graphics, sound and presentation was pretty good. And it played well for a 16 bit port. Plus it also had Earthquake who was missing in the Genesis version.
So from what I’ve read and also the Roms I’ve played the us samurai shodown removes the blood squirt animation. I bought my copy at KB toys back in 94 or 95 and I SWEAR it had the blood squirt in it. I didn’t imagine it and it wasn’t a fever dream.
There's blood when you hit with a weapon, magazines swore it was orange, but it looks red enough to me. Now neither SNES, nor Genesis had the blood spray finisher, and the SNES/SFC port has no cut in half fatality, which the Genesis version has. If anything, the Genesis blood in SS looks the exact same color as the SNES SS blood.
@@Bloodreign1 I remember like way back then when my friend in college used to own Samurai Shodown IV on his Neo Geo, and would always have to input the 'blood code' EVERYTIME he booted up the game; otherwise the blood would show up WHITE... He was royally and totally pissed at this, cuz I think with tax + shipping fees he paid like at least $480 for the imported Japanese version back in '96!
Great idea for a video! Takara cranked these ports out and, yeah, like you said, they're of decidedly varying quality. Also, timing here is a nice coincidence, I just did a video on my channel that goes in-depth about the differences of each version of King of the Monsters 2!
This is how it should be done. No DLC characters at £ x a time. Story mode included and not added later as an " update ". These may be imperfect conversions but at least they are not afflicted with modern fighting games problems
I’ll never forget the first time I played World Heroes. A friend rented it and brought it over. I thought it was the weirdest fighting game ever. Thanks SNES Drunk!
Takara often remixed the music for their SNES conversions. sometimes it comes out better than the neo geo original, like Art of Fighting 1
And the ending was better too, which was always a nice bonus!
I played a lot of World Heroes 2 back in the day. I liked the see-saw health bar option.
Yeargh, and Muscle Power's cheap grab 'n spin of DEATH... Who can ever forget that? 😆
Fatal Fury Special also has Ryo Sakazaki from Art of Fighting as a hidden character, and all characters have hidden special moves too. there's a lot of depth and detail in that game. it's one of the best SNES fighting games.
@Fernando Yanmar So you're saying the're hard to master?
@@matttherrien9608 Hard if you can't really get the right timing down... The SNES port was just totally over-packed and crammed with its 32 meg cart, and desperately needed a few extra megs of memory in order to help it store more frames of animation + more precise command inputs data; for better/smoother controls. A 48 meg cart, although VERY expensive would've been much more suitable. That prolly would've fixed the control issues! 🤨
@@OtomoTenzi both fatal fury and sf2 are too difficult for their own good
Really. Thats good
Yeah FF Special was awesome, I had more time with that game than a bunch of other fighters on the SNES.
😄👍
Best video game reviewer on TH-cam, and it's not even close. You say a lot with just a few words and get straight to the point every video. I've been a fan for awhile but have been binge watching your reviews lately looking for games to play via the Virtual Console (it's convenient and retro games are expensive lol), and have REALLY come to appreciate your style. Please don't ever change.
I don't know if you've ever discussed the game "We're Back: A Dinosaur Story" but I think it may be worth a look. It's less than $10 on Ebay and falls into the "flawed/mediocre tie-in game" category, but for someone wanting to build a collection, get a game for younger kids, play a cartoon dinosaur game, or just play a budget title it's not bad. As a kid I thought it was "okay".
Whoever did the soundtracks for Art of Fighting and Fatal Fury 2 did an amazing job.
2 of my favorites.
Morning SNES Drunk drops and coffee. The good stuff
Shutup
@@wessteinfeld3337 lol no thanks
Smell me
Spent so many hours on Fatal Fury Special on the Seger Genesis.
The arcade/story mode was pretty epic and sometimes just outright difficult as hell. Music is top notch and the scrolling and animated levels looked so awesome.
In L.A. there are NeoGeo cabinets in every laundromat. You could have mentioned other SNK ports like 2020 Baseball or Aero Fighters.
Aero Fighters on the SNES was just a tiny bit slower, but still pretty much arcade perfect tho...
I grew up with Samurai Showdown on 3DO of all things, and it's a really solid port. It's bare bones as hell, but totally captures that Samurai Showdown feel.
me too. that and gex is what made the 3do stand out to me.
One of the reasons I got a 3do back in the day, great port of a great game.
Same. Nearly arcade perfect port. Loved it and still do.
Yes, plus 3 whole minutes of LOADING... 💿💿💿
Whenever I encountered a King Of The Monsters cabinet as a kid it was like a moth to a flame haha. The idea of being a giant monster wrecking a city was irresistible.
Love your vids man, always an immediate click when they show up in my feed. Keep up the great work!
Where most people had street fighter and I wished I could have it back when I was a kid and instead somehow ended up getting Fatal Fury Special (maybe because I saw the anime VHS’s at the rental store), I have 0 regrets. It introduced me to my favorites husbando of fighting games and to every SNK franchise. I know I still went on about street fighter until I saw Terry Bogard in The King of Fighters, the first fighting game cross over ever made.
Also fun fact, SNK did a lot of things fighting fame concepts first like super moves (first seen in Art of Fighting), advanced movement options (art of fighting had forward and backward dashing), a secondary meter that fills as seen in Samurai Shodown and Art of Fighting, and more. Aside from cancelling and special moves, street fighter might possibly be the SNK clone, just kidding XD. And apparently Weapon Lord did Parries first before street fighter 3, which I’ve tested and Wooly also lays claim to.
Good choice I prefer it to street fighter tbh. I could never get a grip of all the special moves. I just wish the conversion of samurai showdown was better as that was my fav fighting game in the arcade. I spent so much of my pocket money on that machine
I like all the comments about people relaxing to SNES Drunk with coffee in the morning, usually I'm still awake from the previous night and and I need something like this to help me sleep.
Didn't show much love to world heroes 2 you forgot to mention is throw counter mechanic and projectile rejection, my top neo geo snes ports in no particular order are: Fatal Fury special, World Heroes 2, Art of Fighting 2, Fighters history (which was forgotten in the video) Samurai showdown.
“It tries. It tries its little heart out.”
Seriously laughed out loud at that haha. Good on ya sir
I would like to see what you consider "the top 10 fighting games in the system".
World Heroes 1 & 2 were actually developed by ADK, nice to see them included regardless.
It was developed by both companies, SNK even bought ADK later. So why not including them!
I love King of the Monsters 2 on the SNES. I remember my neighbor had it when we were kids, and we played it almost religiously.
The Arcade version was better and didn't take near as long too use your special attack
@@j.t.thomas1859 The enemies in the arcade version also got up faster tho...
Best part waking up is snes drunk in your cup..
Hey! I actually liked World Heroes on SNES.
Oh well, I guess it wasn't for everyone.
So many better games it wasn’t a bad game we were just spoiled for choice on the snes
Hey, that game was a gem cuz it had excellent controls and the learning curve wasn't that steep! 👍
I was a big SNK fan back in the day so to get a port on my SNES was welcome since I didn't have big bucks for a Neo Geo, I thought the Fatal fury Special and World Heroes 2 were quite good actually.
Both wh1 and 2 were great on the snes.
They were GOOD, only if you didn't have the Neo Geo versions to compare with them sided-by-side back in those days... But if you DID, you'd be quite disappointed! 😞
My neighbor owned Art of Fighting and I rented Fatal Fury 1 and 2 several times. I've always loved SNK fighting games, especially the older ones
I grew up with arcade machines and SNK being my gateway to videogames, I love so much that you did this video. Thank you!
Fatal Fury Special is pretty good on SNES, there's a secret character that you unlock by making a motion input before the title screen.
Mr. Big's theme in Art of Fighting on the SNES is one of my all-time fave tracks in video games, amazing remix.
Larry Bundy Jr I love Ryo’s soundtrack on Fatal Fury Special! It’s even better than the original Neo•Geo
Totally agreed!
The original NeoGeo of that sucked!! SNES improved on that even more than they botched the music for Lee's stage.
@@famyemil Got to listen to that, then. I thought NeoGeo for Ryo was really good.
@@famyemil Just listened. MASSIVE disagreement.
Shout out to that Art of Fighting character select theme.
World heroes on snes was a tons of fun IMO.
World Heroes wasn't fun on anything IMO.
It was bad then, and it's bad now.
The PS2 collection is better.
My family and friend would play who could reflect the most projectile. Fun times
I AGREE !
I was lucky enough to mostly see those 3 or 4 games in 1 SNK cabinets all over the place growing up in So Cal, Orange County. Right next to the SF2 cabinets at literally every laundromat.
I’d always ask my Mom for a couple quarters but resort to mostly Metal Slug because I got the most out of my money that SNK game in particular lol
One thing to add about Fatal Fury. The first game has extremly unresponsive controls. Most of the special moves won't come out, if you don't input the button-combination 100% correctly. But they fixed that in the later entries.
The original Neo Geo version wasn't so so smooth either... It was developed by the makers of SF1. Then pretty much every game that came out after SF2 had much better/improved controls!
Ah my video and coffee combo, now combined with my favorite fighting game company😭I'm so happy this morning. I feel welcome and think I will have a great rest of my day.
They were only released in Japan and require the Arcade RAM expansion card, but it would be interesting to look at the PC Engine ports of some of these since you look at the Genesis ones (Fatal Fury 2, Fatal Fury Special, Art of Fighting, and World Heroes 2).
There is also a port of Sengoku, which only got a Japanese release. Its not a fighting game, but as you include the King of the Monsters series, I thought I point this out.
There's a translation patch for it, but I had completely forgotten about that because even on the translation patch page it says the game isn't a good port.
@@Projectwolfie21 I never played it, only know it from Neo Geo and can't imagine a good port. Still it belongs to this list.
IIRC there's also a port of Super Sidekicks for SNES
@@PAKA62 Besides it isn't a fighting game ;-), are you sure? I could not find anything about Super Sidekicks port on SNES. The Wikipedia article don't list SNES, but a bunch of other platforms. Maybe it wasn't an official port you saw.
@@thingsiplay Maybe he got it confused with another game called Tony Meola's Sidekicks? 🤔
TAKARA also did Gameboy ports of the SNK games that were some of the best fighters on the system, including the only KOF games on a Nintendo console at that time.
I loved the original world heroes on SNES growing up. I enjoyed the video though and always respect your opinion SNESDrunk. Keep up the good work and have a great rest of your day.
World heroes and world heroes 2 were both great on the snes.
Every arcade and most chip/kebab/pizza shops in the UK had neo geo arcade machines normally Super Sidekick's or Metal Slug.
My laundromat had a 4 slot with Metal Slug that I wore out as a kid.
I can't for the life of me remember the other games tho. Turf Masters was one I think?
Neo Geo cabinets were as common as pigeons in Central Park here in Los Angeles in the 90s and 2000s. They could still be found to this day
Dude, you just saved me from dropping over $100 on a CIB Fatal Fury 2 for Genesis. Now I can get FF Special for $40 on SNES!
glad you shouted out the Genesis port of samsho, it's really surprisingly good
I didn't even know if was on genesis
I listed 11 things wrong with it in the comments, look it up.
World Heroes's gimmick was that (most of) the characters were supposed to be historical figures. Hanzo and Fuuma were Hattori Hanzo and Kotaro Fuuma, two Sengoku-era ninja. J. Carn looks like he's supposed to be Genghis Khan. Rasputin is Grigori Rasputin, "the Mad Monk" or "Russia's greatest love machine." Janne is Joan d'Arc. Muscle Power is Hulk Hogan and/or Lex Luger. Kim Dragon is the obligatory Bruce Lee clone. Brocken, on the other hand, is a mashup of Brocken Jr. from Kinnikuman and Stroheim from JoJo's Bizarre Adventure.
And Geegus is basically the T-1000 from Terminator 2: Judgment Day.
I loved World Heroes back in the day. It was one of my favorite fighting games of that era. Granted, I played it in the arcade. Same with Samurai Showdown.
Also worth noting that a lot of the arcade versions of these games have been ported to the Switch, and there's also the Neo Geo mini with a lot of great games on it.
0:49 Yep, seeing those graphics, the company must call themselves "Sorrows".
I loved the SNES, but the SNK games look so tasty. Even a SNK golf game with its artwork and music alone is already appealing (talking about "Turf Masters).
Thank you, SNESdrunk, for another great video :)
Everywhere I live the MVS was everywhere, the arcade, Walmart, pizza places. I remember a Dominos even had the Samurai Shodown 2 dedicated cab.
Such a great upload! In my youth I was fascinated with 1v1 fighting games, and always wanted a true Neo Geo, but it was priced far from reach. These Takara super nes ports were as close as I could get. Technical limitations aside these were very competent ports..👍🏻
World Heroes 2 on SNES is the best version of the game period. I'd argue it's top 10 fighting games, maybe # 8 or 9 on SNES. It plays better than the NeoGeo version. Plus it's actually fun to play in single player mode as opposed to the NeoGeo version which has completely broken OP AI.
The SNES and PC Engine CD ports are awesome.
Speaking of SNK ports, I want to point out that the Game Boy versions of "World heroes" and "king of fighters (95 & 96) were surprisingly good games
Samurai Shodown on GB was good too which is more than surprising for such an ambitious port
Cool video, and it's a very good point that you thought of having a word on the genesis versions too, good job 🙏🏽
I’m going to be SNESDrunk all day now!! Thanks man!
Great video! Your videos always brings me back so much memories, I loved King of the Monsters when I was kid and it's true that I replayed it when I've grown up and it really made me think "ahhhhh.... what is this? It was much funnier when I was a kid". I didn't know there was a sequel and now I'm definitely going after it!
This is helpful. I've been meaning to check out the Fatal Fury series.
The PS2 got 2 collections that bundle both the original series and Real Bout perfectly if you have access to the system. Highly recommend.
Other than the censoring of blood.The Japanese packs are far more desirable as nothing got censored, other than that one topless Blue Mary animation whenever she fell in the water (no home port retained that).
One thing that you forgot to mention is that the Genesis version removed Earthquake from the roster, because his sprite was too big.
As a compromise, the game's final boss Amaterasu is playable in the versus mode. Although Amaterasu could also be played in the SNES version with a code.
The SNES was actually fully capable of rendering all of the characters in their original 'BIG' arcade sprite sizes (64x64 pixels), but Takara CHEAPED-OUT and just shrunk 'em down anyway in order to save on cartridge space and development costs. A huge-ass 64 meg cart; complete with built-in enhancement chips + at least another 128 or 256 KB worth of extra auxiliary add-on RAM support would've fixed all or most of those shitty problems. I can almost guarantee that it would've turned out to be a VERY CLOSE port of the original; with HUGE sprites, all of the animations intact, better-looking backgrounds, much better controls, better hit detection, NO slowdowns, and CD-quality music/voice samples. But, a game like THAT would prolly cost ya like somewhere between $120-$150... Right up there with some Neo Geo prices, but still totally worth it tho! 🤑🤑🤑
I agree with the points of this video. With the exception of one. Do not play the Genesis version of Samurai Shodown if you want arcade accuracy. It is true it looks better than the SNES. However the gameplay is very different. 1/3 of the moves for each character is either missing or altered. And Earthquake is missing.
It's amazing how few people realize that, but continue to pound the drum that the Genesis port was the best thing since sliced bread. The Genesis Fatal Fury 2 port was far more solid than Sam Sho was on the Genesis.
Only Fatal Fury Special is worth playing out of all of these and that is because it is actually one of the best overall fighting games on the system. I always thought the SNES had a great selection of fighting games until years later I noticed how just how limited the 16-bit versions were.
Limited only by mere processor speed and cart size... Things could've been BETTER, ya know? 😉
I spent a lot of time on the Neo Geo arcade because of one reason and one reason alone. 25 cent vs 50,75,1.00 for games like SF2 and MK.
Back then, in some arcades with special sit-down cabinets equipped with huge 50" projection monitors it costed like 8 quarters to play SSF2T... Kids were totally goin' CRAZY over it! 😆
EGM naming Samurai Showdown game of the year was a unique surprise. I think the SNES port doesn't do the console justice, it probably could've been a ton better from a Capcom or whatnot. As it is, it's still fun that SNES did receive all these games in the first place.
The SNES was actually fully capable of rendering all of the SS characters in their original 'BIG' arcade sprite sizes (64x64 pixels), but Takara CHEAPED-OUT and just shrunk 'em down anyway in order to save on cartridge space and development costs. A huge-ass 64 meg cart; complete with built-in enhancement chips + at least another 128 or 256 KB worth of extra auxiliary add-on RAM support would've fixed all or most of those shitty problems. I can almost guarantee that it would've turned out to be a VERY CLOSE port of the original; with HUGE sprites, all of the animations intact, better-looking backgrounds, much better controls, better hit detection, NO slowdowns, and CD-quality music/voice samples. But, a game like THAT would prolly cost ya like somewhere between $120-$150... Right up there with some Neo Geo prices, but still totally worth it tho! 🤑🤑🤑
Here’s a bonus tip for AoF on SNES - there is one thing that’s different from the SNK one is that they have desperation moves for ALL characters! You need to clear all the varying difficulties in the game to see the move after the credits roll and some are decently unique (John’ Crawleys one is my fave!) - that made it special and forced me to play to the highest difficulty to learn the move (pre-internet days).
The Samurai Shodown one was so-so, at least i didn’t have to let people see how bad i am at the game at the arcades... FF special was definitely a great one and like the original, you can face off with Ryo As the secret boss!
World Heroes 1 was surprisingly faithful despite limitations, won’t complain about it.
World Heroes was definitely a SF2 clone, but an actual good one. My favorite was WH2 Jet. Much faster gameplay. Interesting side note... the company that made this game is the same company that designed the Neo Geo hardware for SNK... which is still pretty impressive for 2D stuff today!
Yessss. SNES Drunk to Irish up my coffee. Heck yeah.
Also, actual Irish coffee helps.
@@adamsturtevant1938That sounds wonderful tbh ;3
My country used to have a strong (Bootleg) arcade scene so i played a ton of Neo geo games on actual arcade cabinets as a kid and early teen.
I've wondered why the SNK fighting games back then were not as popular as Street Fighter 2 and Mortal Kombat. Especially since the backgrounds were more detailed looking and the character designs of Fatal Fury and Samurai Shodown looked interesting.
+Dj.D
I can tell you why. On paper the Neo Geo MVS sounds like a good idea, having up to 6 games in one cabinet, but what that does is bury the games within. All the cabinets are just red, as oppose to dedicated cabinets that have nice big artwork on the sides and a big title marquee on top, that draws your attention and shows you what the game is about as you walk by. Those small marquees on top the MVS are hard to see walking by and don't do the game justice. Having up 6 games in 1, only 1 at a time can be demo-ed on screen, so walking by, a shitty game might be displayed and people just keep walking by, as oppose to a good game being displayed and attract players.
The game magazines did advertise Fatal Fury, Art Of Fighting, King Of Fighters, and Samurai Shodown heavily, but screenshots don't do these games justice, you have to play them to actually see that they are good and unique. With the exception of SamSho, which is unique with it's weapons fighting, the others look like cheap rip offs of Street Fighter, so why play them when you can play the better original fighting game?
Also the Street Fighter characters are all winners, all iconic, where as the SNK characters were hit or miss. If you did a test and showed a picture of the characters from Street Fighter 2 to random people on the street, most people would recognize all of them. Where as with the SNK character most people would not know them; you might get some people who can recognize Terry, Mai, Nakoruru and Hoahmaru.
Street Fighter had a much longer following, and MK had alot of 'shock value' plus it was one of the very first games of its kind in America back in the early 90's.
Great idea for a video! I had the same experience with Neo Geo as you. But man, the arcade zoom is sure sweet!
Never did play the Neo-Geo wrestling game, despite being a former pro-wrestler and WWE game writer/director.
C I’ve played my share of Fire Pro games, but never the Saturn one. Still, I don’t doubt your claim; a lot of bad wrestling games in the 90s.
Hold up you was a former pro wrestler i tip my hat to you sir
@@thestardustgamer296 Yup. Trained in MN the same time as Shawn Daivari and Austin Aries. Well before I worked on WWE games.
@@JustinLeeper That's amazing what was your ring name if you dont mind me asking?
@@thestardustgamer296 Started as Helmut Von Strauss, then shifted to Justin “Violent” Lee.
0:56 I never knew Mudman could or would ever take his mask off, now I know what he looks like without it.
man i played all these in the arcades int he 90's i can still remember lee's stage music for art of fighting, for me that was my favorite, wish they would bring him back in the next KoF game.
Let's be honest, none could afford a NeoGeo back then. These games were cheaper alternatives.
I used to play Fatal Fury Special all the time. Loved playing as Terry and Kim and Mai.
Also I owned Samurai Shodown on Genesis. Haomaru was my main! Love that game!
Growing up I didn't have many arcades in my area, so I discovered many of these games from console systems. Now as the owner of a MAME machine, I'm actually rediscovering these games in there original format. I hate to admit it, but they are so much better on MAME that it's hard to go back and play the SNES versions.
The ultimate challenge NOW, would be to wait for interdependent hackers and modders out there to 'remake' all of these SNES ports and try to fix/improve/restore everything that was originally an issue or a problem with them... That will be THE DAY!!!
Your videos go so well with coffee in the morning thank you
Great upload, I was such an SNK fanboy growing up! Cover the "meh" Gameboy ports as well.
camokazi1313 gameboy ports wore a little bit above “meh” Takara did an amazing job, and making it all Chibi was a stroke of genius. Game Gear SNK games played well, but looked like ass.
@@sloppynyuszi KOF '96 was excellent, WH2J was pretty good. The rest just didn't move the needle for me.
camokazi1313 WH is what I put most my mileage on, but I remember seeing Fatal Fury 2 on the GB the first time and then I played it, it was good, especially if you compare it to the other one on one fighters like Street Fighter 2, Mortal Kombats and later in Killer Instinct, the Takara SNK ports were on another level.
As a kid I played the shit out of KOF 95 for Game Boy, it even had Nakoruru if you pressed "select" like 15 times when your started the game.
The only problem I remember with this game is that Ralph was waaaaay too powerful, he had an infinite combo that was too easy to do.
This one and "World Heroes 2 Jet" were the only SNK ports I had on Game Boy.
After that I got a Neo Geo pocket color, and it was heaven...
I remember those, lol. Maybe I missed out because I only played alone. I got tired of it because it was so barebones. It definitely wasn't meant to be a single player experience. '96 on the other hand...
World Heroes STAY AWAY?!? My buddy Matt and I used to play these nonstop and the Haircut Match and Minefield Match were great haha
Unless it was the Genesis version...
You think the SNES could've handled a SNK game like Metal Slug?
The animation would've been watered down considerably and there'd be too much slowdown. Would've love to have played it on the SNES anyways.
@@gokuchamoy I could see a Genesis port being better.
Metal Slug had apparent slowdown problems even on the Neo Geo, so it's really hard to port it on the SNES or Genesis... It would need special enhancement chips and ALOT of extra RAM; which means it's gonna be EXPENSIVE!!!🤔
I actually enjoy the SNES versions of AOF1 and 2, they are actually playable and have standard difficulty. Have you played the Neo Geo version of AOF2? My god the brutal AI kills any notion of enjoyment the game would have, the SNES version on default difficulty is tolerable.
I played the Arcade version, and I still can't reach Geese.
@@kendonl.taylor5111 MOST people couldn't, to be honest... The MVS arcade difficulty setting made the computer AI in the last couple of stages HELLA CHEAP!!! When we finally made it to Geese and couldn't beat him, we would just let it GAME OVER on us and start over from the beginning instead; cuz the ending (with just 2 screens and a few lines of dialogue) was not worth watching anyway. 😥
For information, Fatal Fury Special and Samurai Shodown were also ported to Sega CD and both are very good ports. The backgrounds have been simplified (this is a common complaint for these ports), but both retain the exact enormous sprite size from the Neo Geo versions, which is very impressive (the only exception being Earthquake that is not included). Both versions also have the Neo Geo soundtrack. And the limited color palette is pretty well used. Samurai Shodown being the better of the two, if you ask me. Very worth checking.
Too expensive for both, and Sam Sho on Genesis destroys the CD port as the CD port has things missing it shouldn't, like the announcer, Kuroko, and Earthquake. No excuse for a CD port to have these issues. Fatal Fury Special suffered a similar fate, and is just as expensive. Both were also done by a western developer, who likely had no access to source code, nor played the games fully enough to know what should be in, and what should not.
@@Bloodreign1 As I said, Sega CD version retains the full size of sprites. This requires much more memory, thus explaining the removal of elements from the background. Both ports are competent ports where decisions were made. Retaining the full size of the sprites is much more important than including useless background details. I will pick the Sega CD ports over the other ports (except SamSho 3DO) any day.
@@cireza_ I dunno about that tho... I can totally understand the need to use a limited color palette and less detailed backgrounds, but WHY was Earthquake omitted? 🤔
@@OtomoTenzi Probably reaches the limits of the sprites that can be displayed at once by the MegaDrive without flicker and/or cannot stream fast enough that much data for animation. Having a single Earthquake on screen might have worked, but if both players select Earthquake, then it has to be a problem.
Fatal Fury 2 special (with Ryo you can unlock). World heroes and Art of fighting (loved that music)
Unless you got fast hands Ryo is impossible to unlock in FF Special
@@thestardustgamer296 i had it. My boys used have me do it since i was the only really consistent pulling it off lol
I love takara. Because I remember them from the PS2 choro q series. Such as road trip (aka Choro Q HG 2 in Japan)
King of Monsters 2 has a brutal ending sequence.
Getting blasted right out of a VOLCANO??? Brutal indeed! 🌋😱🌋
I've heard that the Sega CD version of Samurai Shodown 1 is decent. Speaking of which, I'm so hyped for the new Samurai Shodown!
Me too, hope it’s good
But where is Half-Life 3?
I'm just hyped Yoshitaka is back
Gonna stabby stab stab some dudes online come June
Isn’t the Mega Cd version just the Mega Drive version with the missing character intact? I loved the 3DO port of this. Played it at a friend’s place. Had the scaling and chunky graphics.
The Sega CD version was ported by an entirely different developer and published by JVC. However, just like the Genesis version there's no scaling and the image is set to permanently zoomed in (which ruins the game for zoning type characters like Galford) and Earthquake is missing.
Basically none of the ports prior the PS2 era is worth it.
You mention Takara porting almost all SNK fighters to the SNES except World Heroes, incorrect. Monolith handled the port of AoF 1, Saurus did the second game, Monolith also did Sam Sho on SNES. Takara just handled the license to put the games out. Nova handled Fatal Fury 1, Gabrain, whom I had never heard of, handled the SNES and Genesis ports of Fatal Fury 2, Gabrain also did the port of FF Special, Saurus did World Heroes 2. Took a little digging to find this info, but it is out there.
Wasn't Fatal Fury 2 on SNES ported by SNK themselves? 🤔
I know I'm sort of in the minority here but I love the World Heroes games. I still think the first World Heroes port is an incredibly faithful translation of the arcade original, and I like it even better since you can set the game to 4 buttons whereas the arcade original made you tap the buttons lightly to produce a light attack, and push the buttons for a strong attack. That was always awkward but thankfully the SNES ports of WH1 and WH2 allow you to reconfigure things. BTW, World Heroes 2 Jet came out on the Game Boy and can be played on the SNES via the Super Game Boy. For a handheld port, it is surprisingly solid. I see why you didn't include it in your video but just thought I throw that out there.
I also may be in the minority but I prefer Fatal Fury 2 to Fatal Fury Special. Yes, FFS has more characters (including the awesome Geese Howard and Duck King) but is it just me or is the control in FF2 way better and more responsive than FFS? This is the main reason why I prefer FF2 over Special. I find the control in 2 so much better than Special. But maybe that's just me.
Nice video Drunk!
The controls in both WH games were pretty tight and responsive; which is the MOST important factor in fighting games... I think the reason why FF2 had more solid controls was because it was ported directly by SNK themselves (but under a different developer name). Another theory might be cuz it plays a bit slower than FFS; so the trade-off here is that it was putting much less stress on the SNES processor, so that's prolly why it's more forgiving on the controller inputs? 🤔
When I was a kid my mom worked at a Burger King that had a Neo Geo arcade unit with three games in it. I can't remember what the games were but I occasionally got to play them or I'd watch other people play them. I just remember being seriously impressed by how good the games looked and sounded plus the fact that there were three games on one machine. I wanted to bring it home with me more than any arcade unit I had seen at that point (this was like 92-93).
I played a lot of fatal fury 2 SNES back in the day. great alternative to Street Fighter and Mortal Kombat
I couldn't care less about this topic, yet I clicked on it without a second thought. Can anyone tell me why SNES Drunk makes such comforting and attractive content?
He has good taste in videogames, and he KNOWS it!
Final Burn Alpha seems to be better than MAME at these IMO. Same quality but more managable for the lower end of the computer spectrum. Also, it has a GUI out of the box and a better libretro version (if you're into that).
MAME also has about 3 frames of input lag on most NEo and Capcom games. I haven't checked FBA lately but several years ago it only used to have 1 frame of input lag that only affected the very first input you pressed.
Interesting that he mentions if you were lucky to find a Neo Geo arcade machine. I remember them being in every arcade I would visit. Like if the 7-Eleven only had two arcade machines then odds are that one wouldn't be a Neo Geo but if there were enough machines to actually call the location an "arcade" then they were always there.I remember really being into Street Fighter clones like World Heroes back in the day and the reason why was simply that it was like having more Street Fighter characters. A game like that or Fighter's History or Power Instinct or even better regarded games like Fatal Fury was a poor substitute for Street Fighter II. But once you had played SFII every which way these games were a great compliment to it. When the novelty of SFII was no longer there then I could pop a quarter in World Heroes 2 and it was kind of like playing a new Street Fighter with new characters and moves to discover. It wasn't as good but it was a similar enough experience that it had most of the elements that I found fun in SFII in the first place.This is the same for the SNES carts. You had it rough if you put Super Street Fighter II on your Christmas list and got Fatal Fury Special instead but once you had worn out your SFII cart then Fatal Fury Special was a great game to get next. Clones exist not so much as a substitute but as extra content for hardcore fans that want more between releases to the "main" series. Doom clones or Pac-Man clones served the same purpose.
Depends on where you live tho... Try countries like Burundi for example, and see if you could find ANY videogame arcades there, period! 🤨
All of them are worth playing anytime...
Fatal Fury Special on SNES is the best 16bit SNK fighting game, an impressive 32meg port like it should be, I love it! I own the original Neo Geo version (150meg; better graphics, better sound) too but I even prefer the SNES version, it has better gameplay imo!
With a 48 meg cart, it really could've been better tho...
@@OtomoTenzi of course, but bigger also means more expensive. The PAL version of Fatal Fury Special has only 24megs and less fighters/backgrounds because of this reason!
I've always been very surprised that SNK never even tried to port Metal Slug over to anything aside from the NGPC. It would've done so well as a watered down Genesis or SNES port.
Wouldn't have worked for either, too much animation for either console to handle well.
@@Bloodreign1 Even on the Neo Geo hardware, Metal Slug had some minor but apparent slowdown issues! How would the SNES even be handle Metal Slug? Just look at all the slowdowns in UN Squadron... Need I say more?
I remember me playin every single game mentioned....ahhh good ol days.....loved the video btw
I really loved all the Neo Geo games back in the days. I played them a lot at arcades and always wanted the home console. But sadly I grew up in a middle class home, so that was not gonna happen. So I had to make do with the watered down non-Neo Geo ports. Some were good and others were sub-par but they were nice as a cheaper alternative. Thankfully nowadays, a lot of Neo Geo games are up on download services and in compilations for cheap. But good luck trying to buy the originals in the aftermarket as they are much more expensive then they were back then!
Funny how as a kid I couldn't afford them then and now as an adult, I STILL can't afford them, lol!
I was once told by a Japanese gaming magazine insider who knows the SNK staff, and claims that there was actually a 'GENTLEMENS AGREEMENT' between SNK and the developers like Takara who ported these games for the 16-bit consoles... Honestly, the SNES and Genesis were both 100% FULLY capable of handling arcade-perfect ports of Neo Geo games (especially with the help of MUCH larger cart sizes, enhancement chips, and possible memory upgrade add-ons); but in the licensing contract agreement papers, they were NOT allowed to do that sorta thing cuz they feared that it would severely affect the sales of the $200+ AES carts and SNK's coin-op business in the arcades! As you can see, it was just all about NUMBERS and POLITICS!!!
Dude, the sprites in the SNES version of AOF are literally like HALF the size of the Neo Geo version... Seriously, couldn't they have actually done BETTER???
The SNES port of Samurai Showdown was good! Bar the fact that the sprites were small, the overall graphics, sound and presentation was pretty good. And it played well for a 16 bit port. Plus it also had Earthquake who was missing in the Genesis version.
So from what I’ve read and also the Roms I’ve played the us samurai shodown removes the blood squirt animation. I bought my copy at KB toys back in 94 or 95 and I SWEAR it had the blood squirt in it. I didn’t imagine it and it wasn’t a fever dream.
There's blood when you hit with a weapon, magazines swore it was orange, but it looks red enough to me. Now neither SNES, nor Genesis had the blood spray finisher, and the SNES/SFC port has no cut in half fatality, which the Genesis version has. If anything, the Genesis blood in SS looks the exact same color as the SNES SS blood.
@@Bloodreign1 I remember like way back then when my friend in college used to own Samurai Shodown IV on his Neo Geo, and would always have to input the 'blood code' EVERYTIME he booted up the game; otherwise the blood would show up WHITE... He was royally and totally pissed at this, cuz I think with tax + shipping fees he paid like at least $480 for the imported Japanese version back in '96!
Great idea for a video! Takara cranked these ports out and, yeah, like you said, they're of decidedly varying quality.
Also, timing here is a nice coincidence, I just did a video on my channel that goes in-depth about the differences of each version of King of the Monsters 2!
This is how it should be done. No DLC characters at £ x a time. Story mode included and not added later as an " update ". These may be imperfect conversions but at least they are not afflicted with modern fighting games problems
I'm not too much into fighting games anymore but these games do look nice
As far as I can tell, Barbarian on the Commodore 64 is the first weapon-based fighting game. Can anyone either confirm or deny this for me? Thanks.
Where is the love button for the intro?
The SNES samurai showdown sounds like they recorded the audio in a small shed, possibly with the mic outside
I’ll never forget the first time I played World Heroes. A friend rented it and brought it over. I thought it was the weirdest fighting game ever.
Thanks SNES Drunk!
I still get wood seeing Mai's " Me Bouncy!"
It's "Nippon ichi", which means "I'm the best in Japan".
@@awelcruiz lies
I always heard: "Me fighty!", and thought it was some kind of EngRish.
@@awelcruiz BEST IN THE WORLD... Especially if you consider the kinda UGLY HIDEOUS MONSTERS that most women have mutated into nowadays! 🤮🤮🤮
Forgot to mention the SNES port of Samurai Showdown is censored: so no blood and no fatalities.
It was also censored in Japan, so that may have had to do with SNK of Japan's say so.
Violent sword battles that end WITHOUT blood or fatalities... How can anyone make sense of that? 🤔